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- C(MC_COMM_REQUEST_ACCOUNT_CHAR_LIST, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Account Char List")
- C(MC_COMM_RESPONSE_ACCOUNT_CHAR_LIST, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Account Char List")
- P(MPT_BLOB, "CharInfo") // ij¸¯ÅÍ Á¤º¸
- C(MC_COMM_MOVE_TO_GAME_SERVER, MCDT_MACHINE2MACHINE, MCF_S2C, "Move to GameServer")
- P(MPT_BLOB, "LoginGameServerInfo")
- C(MC_COMM_DUPLICATED_PLAYER_LOGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Duplicated Player Login")
- C(MC_COMM_START_MOVE_TO_LOGIN_SERVER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Move To LoginServer")
- C(MC_COMM_START_MOVE_TO_LOGIN_SERVER_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Move To LoginServer")
- P(MPT_INT, "nResult")
- P(MPT_UID, "ConnectionKey")
- C(MC_CHAR_REQUEST_INSERT_CHAR, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Insert Character")
- P(MPT_SINGLE_BLOB, "TD_INSERT_CHARACTER_INFO")
- C(MC_CHAR_RESPONSE_INSERT_CHAR, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Insert Character")
- P(MPT_INT, "nResult") // °á°ú°ª
- C(MC_CHAR_REQUEST_DELETE_CHAR, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Delete Character")
- P(MPT_CHAR, "nCharIndex") // ij¸¯ÅÍ À妽º
- C(MC_CHAR_RESPONSE_DELETE_CHAR, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Delete Character")
- P(MPT_INT, "nResult") // °á°ú°ª
- P(MPT_CHAR, "nCharIndex") // »èÁ¦ ij¸¯ÅÍ À妽º
- C(MC_CHAR_REQUEST_SEL_MYCHAR, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Sel MyChar")
- P(MPT_INT, "nCharIndex") // ij¸¯ÅÍ À妽º
- C(MC_CHAR_RESPONSE_SEL_MYCHAR, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Sel MyChar")
- P(MPT_INT, "nResult") // °á°ú°ª
- C(MC_CHAR_GAMESTART, MCDT_MACHINE2MACHINE, MCF_C2S, "Game Start")
- P(MPT_INT, "nFieldID") // óÀ½ ½ÃÀÛÇϱ⠿øÇÏ´Â Çʵå ID <- ¼ºñ½ºµÇ¸é »èÁ¦µÇ¾î¾ß ÇÑ´Ù.
- P(MPT_VEC, "vPos") // óÀ½ ½ÃÀÛÇϱ⠿øÇÏ´Â À§Ä¡ <- ¼ºñ½ºµÇ¸é »èÁ¦µÇ¾î¾ß ÇÑ´Ù.
- C(MC_CHAR_MYINFO, MCDT_MACHINE2MACHINE, MCF_S2C, "My Info")
- P(MPT_SINGLE_BLOB, "MyInfo")
- P(MPT_BLOB, "MyInventory")
- P(MPT_BLOB, "MyEquipment")
- P(MPT_BLOB, "MyReservedDummySlotInfo")
- P(MPT_BLOB, "MyTalent")
- P(MPT_BLOB, "MyQuest")
- P(MPT_BLOB, "MyPalette")
- P(MPT_BLOB, "MyFaction")
- P(MPT_BLOB, "MyRecipe")
- C(MC_CHAR_MYTIMEINFO, MCDT_MACHINE2MACHINE, MCF_S2C, "My Time Info")
- P(MPT_BLOB, "MyBuffRemainTime")
- P(MPT_BLOB, "MyTalentRemainCoolTime")
- P(MPT_FLOAT,"MyAutoRebirthRemainTime")
- C(MC_CHAR_REBIRTH_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Rebirth Req")
- P(MPT_INT, "nRebirthType")
- C(MC_CHAR_REBIRTH_MYPLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Rebirth Char")
- P(MPT_INT, "nFieldID")
- P(MPT_VEC, "MyPos")
- P(MPT_SVEC2, "MyDir")
- P(MPT_SINGLE_BLOB, "SimpleStatus")
- C(MC_CHAR_REBIRTH_NETPLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Rebirth")
- P(MPT_UID, "uidEntity")
- C(MC_CHAR_REWARD_EXP, MCDT_MACHINE2MACHINE, MCF_S2C, "Reward Exp")
- P(MPT_INT, "RewardExp")
- P(MPT_FLOAT, "ExpPercent")
- P(MPT_INT, "PlayerExp")
- C(MC_CHAR_LEVEL_UP, MCDT_MACHINE2MACHINE, MCF_S2C, "LevelUp")
- P(MPT_UID, "uidPlayer")
- P(MPT_UCHAR, "Level")
- P(MPT_USHORT, "NewHP")
- P(MPT_USHORT, "NewEN")
- P(MPT_USHORT, "NewSTA")
- P(MPT_USHORT, "NewTP")
- P(MPT_USHORT, "NewStr")
- P(MPT_USHORT, "NewDex")
- P(MPT_USHORT, "NewInt")
- P(MPT_USHORT, "NewChr")
- P(MPT_USHORT, "NewCon")
- C(MC_CHAR_UPDATE_SIMPLE_STATUS, MCDT_MACHINE2MACHINE, MCF_S2C, "Update Simple Status")
- P(MPT_SINGLE_BLOB, "SimpleStatus")
- C(MC_CHAR_SAVE_SOULBINDING, MCDT_MACHINE2MACHINE, MCF_S2C, "SaveSoulBlinding")
- P(MPT_INT, "nFieldID")
- C(MC_CHAR_SAVE_CHECKPOINT, MCDT_MACHINE2MACHINE, MCF_S2C, "SaveCheckPoint")
- P(MPT_INT, "nFieldID")
- C(MC_CHAR_UPDATE_MONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Update Money")
- P(MPT_INT, "nMoney")
- C(MC_CHAR_ENEMY_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Char.EmepyHPInfo")
- P(MPT_BLOB, "EmepyHPInfo")
- C(MC_CHAR_ENEMY_INFO_CLEAR, MCDT_MACHINE2MACHINE, MCF_S2C, "Char.EmepyHPInfo")
- C(MC_CHAR_UPDATE_TP, MCDT_MACHINE2MACHINE, MCF_S2C, "Update TP")
- P(MPT_INT, "nTP")
- C(MC_CHAR_TIP, MCDT_MACHINE2MACHINE, MCF_S2C, "TIP")
- P(MPT_WSTR, "strText")
- C(MC_CHAR_ADD_ENEMYNPC, MCDT_MACHINE2MACHINE, MCF_S2C, "Add EnemyNPC")
- P(MPT_UID, "nNPCUID")
- C(MC_CHAR_DEL_ENEMYNPC, MCDT_MACHINE2MACHINE, MCF_S2C, "Del EnemyNPC")
- P(MPT_UID, "nNPCUID")
- C(MC_CHAR_TARGET_INFO_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "TargetInfo Req")
- P(MPT_BLOB, "vecUIID")
- C(MC_CHAR_TARGET_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "TargetInfo")
- P(MPT_BLOB, "vecTargetInfo")
- C(MC_CHAR_DIE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Die")
- C(MC_MSG_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Send Msg")
- P(MPT_INT, "eMsgType")
- P(MPT_WSTR, "msg")
- P(MPT_BLOB, "SenderInfo")
- P(MPT_BLOB, "ReceiverInfo")
- P(MPT_INT, "nAdditional")
- C(MC_MSG_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Receive Msg")
- P(MPT_INT, "eMsgType")
- P(MPT_WSTR, "msg")
- P(MPT_BLOB, "SenderInfo")
- P(MPT_BLOB, "ReceiverInfo")
- P(MPT_INT, "nAdditional")
- C(MC_MSG_CREATE_CHANNEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Create Chatting Channel")
- P(MPT_WSTR, "ChannelName")
- C(MC_MSG_ENTER_CHANNEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Enter Chatting Channel")
- P(MPT_WSTR, "ChannelName")
- C(MC_MSG_ENTER_CHANNEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Enter Chatting Channel")
- P(MPT_SINGLE_BLOB, "TD_CHAT_CHANNEL_INFO")
- C(MC_MSG_LEAVE_CHANNEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Leave Chatting Channel")
- P(MPT_UID, "ChannelUID")
- C(MC_MSG_LEAVE_CHANNEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Leave Chatting Channel")
- P(MPT_UID, "ChannelUID")
- C(MC_MSG_KICK_PLAYER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Kick Player")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "TargetPlayerName")
- C(MC_MSG_KICK_PLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Kick Player")
- P(MPT_UID, "ChannelUID")
- C(MC_MSG_BAN_PLAYER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Ban Player")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "TargetPlayerName")
- C(MC_MSG_BAN_PLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Ban Player")
- P(MPT_UID, "ChannelUID")
- C(MC_MSG_UNBAN_PLAYER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Unban Player")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "BanedPlayerName")
- C(MC_MSG_UNBAN_PLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Unban Player")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "UnbanedPlayerName")
- C(MC_MSG_CHANGE_HOST_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Change Host")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "TargetPlayerName")
- C(MC_MSG_CHANGE_HOST, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Host")
- P(MPT_UID, "ChannelUID")
- P(MPT_WSTR, "NewHostName")
- C(MC_MSG_ENTER_CHANNEL_PLAYER_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Enter Channel Player Info")
- P(MPT_UID, "ChatChannelUID");
- P(MPT_WSTR, "EnterPlayerName");
- C(MC_MSG_LEAVE_CHANNEL_PLAYER_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Leave Channel Player Info")
- P(MPT_UID, "ChatChannelUID");
- P(MPT_WSTR, "LeavePlayerName");
- C(MC_MSG_KICK_PLAYER_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Kick Player Info")
- P(MPT_UID, "ChatChannelUID");
- P(MPT_WSTR, "KickedPlayerName");
- C(MC_FIELD_PREPARING_TO_LOAD, MCDT_MACHINE2MACHINE, MCF_S2C, "Field Preparing To Gate")
- P(MPT_INT, "DestFieldID")
- C(MC_FIELD_LOADING_COMPLETE, MCDT_MACHINE2MACHINE, MCF_C2S, "Field Loading Complete")
- C(MC_FIELD_START_GAME, MCDT_MACHINE2MACHINE, MCF_S2C, "Start Game")
- C(MC_FIELD_CHANGE_FIELD, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Field")
- P(MPT_INT, "FieldID")
- P(MPT_INT, "ChannelID")
- P(MPT_VEC, "MyPos")
- P(MPT_VEC, "MyDir")
- P(MPT_INT, "IntroCutsceneID")
- C(MC_FIELD_PREPARE_CHANGE_CHANNEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Prepare Change Channel")
- P(MPT_INT, "ChannelID")
- C(MC_FIELD_PREPARE_CHANGE_CHANNEL_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Prepare Change Channel")
- P(MPT_INT, "nResult")
- C(MC_FIELD_CANCEL_CHANGE_CHANNEL, MCDT_MACHINE2MACHINE, MCF_C2S, "Cancel Change Channel")
- C(MC_FIELD_REQUEST_CHANGE_CHANNEL, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Change Channel")
- C(MC_FIELD_REQUEST_CHANNEL_LIST, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Channel List")
- C(MC_FIELD_CHANNEL_LIST, MCDT_MACHINE2MACHINE, MCF_S2C, "Channel List")
- P(MPT_BLOB, "ChannelIDs")
- P(MPT_BLOB, "ChannelStatuses")
- C(MC_FIELD_CANCEL_CHANGE_FIELD, MCDT_MACHINE2MACHINE, MCF_S2C, "Cancel Change Field")
- C(MC_FIELD_IN_PLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Player Come in")
- P(MPT_SINGLE_BLOB, "PlayerInfo") // Ç÷¹À̾î Á¤º¸
- C(MC_FIELD_OUT_PLAYER, MCDT_MACHINE2MACHINE, MCF_S2C, "Player Go out")
- P(MPT_USHORT, "nPlayerUIID") // Ç÷¹À̾î UIID
- C(MC_FIELD_IN_NPC, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Come in")
- P(MPT_SINGLE_BLOB, "NPCInfo") // NPC Á¤º¸
- C(MC_FIELD_OUT_NPC, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Go out")
- P(MPT_USHORT, "nNPCUIID") // NPC UIID
- C(MC_FIELD_IN_BUFFENTITY, MCDT_MACHINE2MACHINE, MCF_S2C, "Magicarea Come in")
- P(MPT_SINGLE_BLOB, "MagicareaInfo") // NPC Á¤º¸
- C(MC_FIELD_OUT_BUFFENTITY, MCDT_MACHINE2MACHINE, MCF_S2C, "Magicarea Go out")
- P(MPT_UID, "uidMagicarea") // Magicarea UID
- C(MC_FIELD_TRAP_TRIGGERED, MCDT_MACHINE2MACHINE, MCF_S2C, "Trap Go out")
- P(MPT_UID, "uidMagicarea") // Trap UID
- C(MC_FIELD_SECTOR_ENTITY_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Sector Entity Info")
- P(MPT_BLOB, "PlayerInfo")
- P(MPT_BLOB, "NPCInfo")
- P(MPT_BLOB, "BPartInfo")
- P(MPT_BLOB, "BuffEntityInfo")
- P(MPT_BLOB, "UseableSensorInfo")
- C(MC_FIELD_SET_TIME, MCDT_MACHINE2MACHINE, MCF_S2C, "Set Time")
- P(MPT_CHAR, "nGameTime") // ½Ã°£´ë
- C(MC_FIELD_SET_WEATHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Set Weather")
- P(MPT_CHAR, "nWeatherType")
- C(MC_FIELD_SET_TIME_WEATHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Set Time and Weather")
- P(MPT_CHAR, "nTimeType")
- P(MPT_CHAR, "nWeatherType")
- C(MC_FIELD_WHO_IS_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Who is")
- P(MPT_UID, "uidObject")
- C(MC_FIELD_WHO_IS_UIID_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Who is")
- P(MPT_USHORT, "ObjectUIID")
- C(MC_FIELD_PLAYER_EXTRA_INFO_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Extra Player Info")
- P(MPT_UID, "uidPlayer")
- C(MC_FIELD_IN_BPART, MCDT_MACHINE2MACHINE, MCF_S2C, "BPart Come in")
- P(MPT_SINGLE_BLOB, "infoTD") // NPC Á¤º¸
- C(MC_FIELD_OUT_BPART, MCDT_MACHINE2MACHINE, MCF_S2C, "BPart Go out")
- P(MPT_USHORT, "nNPCUIID") // NPC UIID
- C(MC_DYNAMIC_FIELD_ENTER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Enter To DynamicField")
- P(MPT_INT, "DynamicFieldKey")
- C(MC_DYNAMIC_FIELD_LEAVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Leave From DynamicField")
- C(MC_DYNAMIC_FIELD_EXPIRING, MCDT_MACHINE2MACHINE, MCF_S2C, "DynamicField Expiring")
- P(MPT_UINT, "nExpiredTime")
- C(MC_DYNAMIC_FIELD_CANCEL_EXPIRE, MCDT_MACHINE2MACHINE, MCF_S2C, "DynamicField Cancel Expire")
- C(MC_ACTION_FAILED, MCDT_MACHINE2MACHINE, MCF_S2C, "Action Failed")
- C(MC_ACTION_MOVE_REQ, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_C2S, "Request Move")
- P(MPT_SINGLE_BLOB, "MoveInfo")
- C(MC_ACTION_MOVE, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Move")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_SINGLE_BLOB, "MovingInfo")
- C(MC_ACTION_POS_SYNC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Pos Sync")
- P(MPT_VEC, "Position")
- C(MC_ACTION_MOVING_MF_POS_SYNC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Moving MotionFactor Pos Sync")
- P(MPT_VEC, "Position")
- C(MC_ACTION_ATTACK_CANCEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Attack Cancel")
- C(MC_ACTION_ATTACK_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Attack Cancel")
- P(MPT_USHORT, "nPlayerUIID")
- C(MC_ACTION_PREPARE_ATTACK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request AttackPrepare")
- C(MC_ACTION_PREPARE_ATTACK, MCDT_MACHINE2MACHINE, MCF_S2C, "Prepare Attack")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_INT, "nTalentID")
- C(MC_ACTION_GUARD_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Guard")
- C(MC_ACTION_GUARD, MCDT_MACHINE2MACHINE, MCF_S2C, "Guard")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_SVEC2, "Dir")
- P(MPT_VEC, "Pos")
- C(MC_ACTION_GUARD_FAILED, MCDT_MACHINE2MACHINE, MCF_S2C, "Guard Failed")
- P(MPT_USHORT, "nEntityUIID")
- C(MC_ACTION_GUARD_RELEASED_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Relased Guard")
- C(MC_ACTION_GUARD_RELEASED, MCDT_MACHINE2MACHINE, MCF_S2C, "Relased Guard")
- P(MPT_USHORT, "nEntityUIID")
- C(MC_ACTION_GUARD_DEFENSE, MCDT_MACHINE2MACHINE, MCF_S2C, "Guard Defense")
- P(MPT_SINGLE_BLOB, "GuardInfo")
- C(MC_ACTION_GUARD_DEFENSE_PARTIAL, MCDT_MACHINE2MACHINE, MCF_S2C, "Guard Defense")
- P(MPT_SINGLE_BLOB, "PartialGuardInfo")
- C(MC_ACTION_ATTACK_MELEE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Melee Attacking")
- P(MPT_SINGLE_BLOB, "AttackInfo")
- //C(MC_ACTION_ATTACK_MELEE, MCDT_MACHINE2MACHINE, MCF_S2C, "Melee Attack")
- // P(MPT_BLOB, "AttackInfo")
- C(MC_ACTION_ATTACK_ARCHERY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Attack Archery")
- P(MPT_VEC, "Pos") // À§Ä¡
- P(MPT_VEC, "Dir") // ¹æÇâ
- P(MPT_UID, "uidTarget") // ¸ñÇ¥
- C(MC_ACTION_ATTACK_ARCHERY, MCDT_MACHINE2MACHINE, MCF_S2C, "Attack Archery")
- P(MPT_UID, "uidEntity")
- P(MPT_INT, "TalentID")
- P(MPT_VEC, "Pos") // À§Ä¡
- P(MPT_VEC, "Dir") // ¹æÇâ
- P(MPT_UID, "uidTarget") // ¸ñÇ¥
- C(MC_ACTION_ATTACK_ARCHERY_DETAIL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Attack Archery Detail")
- P(MPT_VEC, "Pos") // À§Ä¡
- P(MPT_VEC, "Dir") // ¹æÇâ
- P(MPT_UID, "uidTarget") // ¸ñÇ¥
- P(MPT_CHAR, "nCapsuleGroupIndex")
- P(MPT_CHAR, "nCapsuleIndex")
- C(MC_ACTION_ATTACK_ARCHERY_DETAIL, MCDT_MACHINE2MACHINE, MCF_S2C, "Attack Archery Detail")
- P(MPT_UID, "uidEntity")
- P(MPT_INT, "TalentID")
- P(MPT_VEC, "Pos") // À§Ä¡
- P(MPT_VEC, "Dir") // ¹æÇâ
- P(MPT_UID, "uidTarget") // ¸ñÇ¥
- P(MPT_CHAR, "nCapsuleGroupIndex")
- P(MPT_CHAR, "nCapsuleIndex")
- C(MC_ACTION_ATTACK_GUN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Attack Gun")
- P(MPT_VEC, "Pos")
- P(MPT_VEC, "Dir")
- P(MPT_UID, "uidTarget")
- C(MC_ACTION_ATTACK_GUN, MCDT_MACHINE2MACHINE, MCF_S2C, "Attack Gun")
- P(MPT_UID, "uidPlayer")
- P(MPT_VEC, "Pos")
- P(MPT_VEC, "Dir")
- P(MPT_UID, "uidTarget")
- P(MPT_BOOL, "bIsHitted")
- C(MC_ACTION_JUMP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Action")
- P(MPT_VEC, "Pos")
- P(MPT_VEC, "Dir")
- C(MC_ACTION_JUMP, MCDT_MACHINE2MACHINE, MCF_S2C, "Player Action")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_VEC, "Pos")
- P(MPT_VEC, "Dir")
- C(MC_ACTION_FALLING_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Action Falling")
- P(MPT_VEC, "Pos")
- P(MPT_SVEC, "Dir")
- C(MC_ACTION_FALLING, MCDT_MACHINE2MACHINE, MCF_S2C, "Player Action Falling")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_VEC, "Pos")
- P(MPT_SVEC, "Dir")
- C(MC_ACTION_END_FALLING, MCDT_MACHINE2MACHINE, MCF_C2S, "Player End Falling")
- P(MPT_BOOL, "bIsFallenOnWater") // true-Water, false-Ground
- P(MPT_FLOAT, "fFallingHeight")
- C(MC_ACTION_FALLING_DAMAGE, MCDT_MACHINE2MACHINE, MCF_S2C, "Falling Damage")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_INT, "nFallingDamage")
- C(MC_ACTION_STOP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Stop")
- P(MPT_VEC, "Pos")
- P(MPT_SVEC2, "Dir")
- C(MC_ACTION_STOP, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Stop")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_VEC, "Pos")
- P(MPT_SVEC2, "Dir")
- C(MC_ACTION_STOP_MOVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Stop Move")
- P(MPT_VEC, "Pos")
- C(MC_ACTION_STOP_MOVE, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Stop Move")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_VEC, "Pos")
- C(MC_ACTION_ROTATE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Rotate")
- P(MPT_SVEC2, "Dir")
- C(MC_ACTION_ROTATE, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Rotate")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_SVEC2, "Dir")
- C(MC_ACTION_CHANGE_STANCE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request ChangeStance")
- P(MPT_CHAR, "Value") // 0-Normal, 1-Battle, 2-Fast Normal, 3-Fast Battle
- C(MC_ACTION_CHANGE_STANCE, MCDT_MACHINE2MACHINE, MCF_S2C, "ChangeStance")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_CHAR, "Value") // 0-Normal, 1-Battle, 2-Fast Normal, 3-Fast Battle
- C(MC_ACTION_DIE, MCDT_MACHINE2MACHINE, MCF_S2C, "Die")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_UID, "uidKiller")
- C(MC_ACTION_DESPAWN, MCDT_MACHINE2MACHINE, MCF_S2C, "Despawn")
- P(MPT_USHORT, "nEntityUIID")
- C(MC_ACTION_SWIM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Swimming")
- P(MPT_BOOL, "IsSwimming")
- C(MC_ACTION_CANCEL_NEXT_ATTACK, MCDT_MACHINE2MACHINE, MCF_S2C, "Cancel Next Attack")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "nParam")
- C(MC_ACTION_STANDUP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Stand up")
- C(MC_ACTION_STANDUP, MCDT_MACHINE2MACHINE, MCF_S2C, "Stand up")
- P(MPT_USHORT, "nEntityUIID")
- C(MC_ACTION_SWITCHING_WEAPON_BEGIN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Switching Weapon Begin")
- C(MC_ACTION_SWITCHING_WEAPON_BEGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Switching Weapon Begin")
- P(MPT_USHORT, "nEntityUIID")
- C(MC_ACTION_SWITCHING_WEAPON_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Switching Weapon")
- P(MPT_CHAR, "nWeaponSet")
- C(MC_ACTION_SWITCHING_WEAPON, MCDT_MACHINE2MACHINE, MCF_S2C, "Switching Weapon")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_CHAR, "nWeaponSet")
- C(MC_ACTION_SIT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Sit Req")
- C(MC_ACTION_SIT, MCDT_MACHINE2MACHINE, MCF_S2C, "Sit")
- P(MPT_USHORT, "nPlayerUIID")
- C(MC_ACTION_SIT_RISE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Sit Rise Req")
- C(MC_ACTION_SIT_RISE, MCDT_MACHINE2MACHINE, MCF_S2C, "Sit Rise")
- P(MPT_USHORT, "nPlayerUIID")
- C(MC_ACTION_HIDE, MCDT_MACHINE2MACHINE, MCF_S2C, "Hide")
- P(MPT_UID, "uidActor")
- C(MC_ACTION_AFK_BEGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "AFK Begin")
- P(MPT_UID, "uidPlayer")
- C(MC_ACTION_AFK_END, MCDT_MACHINE2MACHINE, MCF_S2C, "AFK End")
- P(MPT_UID, "uidPlayer")
- C(MC_ACTION_AFK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "AFK Request")
- C(MC_ACTION_END_COMBAT, MCDT_MACHINE2MACHINE, MCF_S2C, "End Combat")
- C(MC_NPC_MOVE, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Move")
- P(MPT_SINGLE_BLOB, "MoveInfo")
- C(MC_NPC_FACE_TO, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "FaceTo")
- P(MPT_USHORT, "nNPCUIID")
- P(MPT_SVEC2, "dir")
- P(MPT_VEC, "pos")
- C(MC_NPC_RUN, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Run")
- P(MPT_SINGLE_BLOB, "MoveInfo")
- C(MC_NPC_MOVE_STOP, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Stop Move")
- P(MPT_USHORT, "nNPCUIID")
- P(MPT_VEC, "pos")
- C(MC_NPC_CHANGE_CAPSULE, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Capsule")
- P(MPT_UID, "uidObject")
- P(MPT_CHAR, "nIndex")
- C(MC_NPC_SAY, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Say")
- P(MPT_UID, "uidSpeaker")
- P(MPT_INT, "nSpeakerID")
- P(MPT_WSTR, "strText")
- P(MPT_FLOAT, "fMaintainTime")
- C(MC_NPC_BALLOON, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Balloon")
- P(MPT_UID, "uidSpeaker")
- P(MPT_INT, "nSpeakerID")
- P(MPT_WSTR, "strText")
- P(MPT_FLOAT, "fMaintainTime")
- C(MC_NPC_SHOUT, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Shout")
- P(MPT_UID, "uidSpeaker")
- P(MPT_INT, "nSpeakerID")
- P(MPT_WSTR, "strText")
- P(MPT_FLOAT, "fMaintainTime")
- C(MC_NPC_NARRATION, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Narration")
- P(MPT_WSTR, "strText")
- C(MC_NPC_SAY_AND_NARRATION, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC Say and Narration")
- P(MPT_UID, "uidSpeaker")
- P(MPT_INT, "nSpeakerID")
- P(MPT_WSTR, "strText")
- P(MPT_FLOAT, "fMaintainTime")
- C(MC_NPC_CHANGE_ATTACKABLE, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC.EanbleCombat")
- P(MPT_UID, "uidNPC")
- P(MPT_INT, "nAttackable")
- C(MC_NPC_CHANGE_COMBAT_TARGET, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC.ChangeCombatTarget")
- P(MPT_UID, "uidNPC")
- P(MPT_UID, "uidTarget")
- C(MC_NPC_SPEWUP, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC.Spewup")
- P(MPT_UID, "uidNPC")
- C(MC_NPC_SPEWUP_INTERRUPT, MCDT_MACHINE2MACHINE, MCF_S2C, "NPC.SpewupInterrupt")
- P(MPT_UID, "uidNPC")
- C(MC_TRIGGER_TOUCH_SENSOR_ENTER, MCDT_MACHINE2MACHINE, MCF_C2S, "Trigger.TouchSensorEnter")
- P(MPT_UINT, "nSensorID")
- P(MPT_VEC, "vecPos")
- C(MC_TRIGGER_TOUCH_SENSOR_LEAVE, MCDT_MACHINE2MACHINE, MCF_C2S, "Trigger.TouchSensorLeave")
- P(MPT_UINT, "nSensorID")
- P(MPT_VEC, "vecPos")
- C(MC_TRIGGER_SENSOR_INTERACTION_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Trigger.RequestInteraction")
- P(MPT_BLOB, "vecEnteredSensorID")
- C(MC_TRIGGER_SENSOR_ERROR_MSG, MCDT_MACHINE2MACHINE, MCF_S2C, "Trigger.SensorError")
- C(MC_TRIGGER_SENSOR_FOLLOW_PARTY_REQ, MCDT_MACHINE2MACHINE, MCF_S2C, "Trigger.SensorFollowPartyReq")
- P(MPT_WSTR, "strMemberName")
- C(MC_TRIGGER_SENSOR_FOLLOW_PARTY_RES, MCDT_MACHINE2MACHINE, MCF_C2S, "Trigger.SensorFollowPartyRes")
- C(MC_TRIGGER_UPDATE_USABLE_SENSOR, MCDT_MACHINE2MACHINE, MCF_S2C, "Trigger.UpdateUsableSensor")
- P(MPT_BLOB, "UsableSensorInfo")
- C(MC_TRIGGER_SENSOR_DESTINATION_SEL_REQ,MCDT_MACHINE2MACHINE, MCF_S2C, "Trigger.Request Sensor Destination Selection")
- P(MPT_BLOB, "UsableSensorInfo")
- C(MC_TRIGGER_SENSOR_DESTINATION_SEL, MCDT_MACHINE2MACHINE, MCF_C2S, "Trigger.Sensor Destination Selection")
- P(MPT_INT, "Selection")
- C(MC_ENTITY_WARP, MCDT_MACHINE2MACHINE, MCF_S2C, "Warp")
- P(MPT_UID, "uidEntity")
- P(MPT_VEC, "vecPos")
- P(MPT_VEC, "vecDir")
- C(MC_FIELD_REQUEST_FEATURE, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Feature Info")
- P(MPT_UID, "uidPlayer")
- C(MC_FIELD_FEATURE, MCDT_MACHINE2MACHINE, MCF_S2C, "Feature Info")
- P(MPT_UID, "uidPlayer")
- P(MPT_BLOB, "ItemListInfo")
- C(MC_ITEM_EQUIP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Equip Item")
- P(MPT_INT, "nSlotTypeFrom")
- P(MPT_INT, "nSlotIDFrom")
- P(MPT_CHAR, "nSlotIDTo")
- C(MC_ITEM_EQUIP, MCDT_MACHINE2MACHINE, MCF_S2C, "Equip Item")
- P(MPT_INT, "nSlotTypeFrom")
- P(MPT_INT, "nSlotIDFrom")
- P(MPT_CHAR, "nSlotIDTo")
- C(MC_ITEM_EQUIP_SWAPTOINVEN, MCDT_MACHINE2MACHINE, MCF_S2C, "Equip Item Swap To Inven")
- P(MPT_INT, "nEquipSlotIDFrom")
- P(MPT_CHAR, "nEquipSlotIDTo")
- P(MPT_CHAR, "nUnequipSlotIDFrom")
- P(MPT_INT, "nUnequipSlotIDTo")
- C(MC_ITEM_UNEQUIP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Unequip Item")
- P(MPT_CHAR, "nItemSlot")
- C(MC_ITEM_UNEQUIP, MCDT_MACHINE2MACHINE, MCF_S2C, "Unequip Item")
- P(MPT_CHAR, "nItemSlot")
- P(MPT_INT, "nInvenSlotID")
- C(MC_ITEM_USE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Use Item")
- P(MPT_INT, "nInvenSlotID")
- C(MC_ITEM_USE_FAIL, MCDT_MACHINE2MACHINE, MCF_S2C, "Use Item Fail")
- P(MPT_INT, "nInvenSlotID")
- P(MPT_INT, "nConditionType")
- P(MPT_BLOB, "vecParam1")
- P(MPT_BLOB, "vecParam2")
- C(MC_ITEM_TALENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Use Item")
- P(MPT_INT, "nAmount")
- P(MPT_INT, "nInvenSlotID")
- C(MC_ITEM_CHANGE_LOOK_EQUIP_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Look Equip Item")
- P(MPT_INT, "nSlotTypeFrom")
- P(MPT_INT, "nSlotIDFrom")
- P(MPT_CHAR, "nSlotIDTo")
- P(MPT_UID, "uidPlayer")
- P(MPT_INT, "nItemID")
- P(MPT_INT, "nItemColor")
- P(MPT_INT, "nEnchantBuff")
- C(MC_ITEM_CHANGE_LOOK_UNEQUIP_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Look Unequip Item")
- P(MPT_UID, "uidPlayer")
- P(MPT_CHAR, "nItemSlot")
- C(MC_ITEM_ADD, MCDT_MACHINE2MACHINE, MCF_S2C, "Add Item")
- P(MPT_BLOB, "InsertItem")
- P(MPT_BLOB, "IncreaseItem")
- C(MC_ITEM_DROP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Drop Item")
- P(MPT_INT, "nSlotType")
- P(MPT_INT, "nSlotID")
- P(MPT_INT, "nDropQuantity")
- C(MC_ITEM_REMOVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Remove Item")
- P(MPT_BLOB, "DeleteItem")
- P(MPT_BLOB, "DecreaseItem")
- C(MC_ITEM_UPDATE_DURABILITY, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Durability")
- P(MPT_BLOB, "TD_UPDATE_DURATION")
- C(MC_ITEM_INTERACT_NPC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request item interact to npc");
- P(MPT_INT, "nInvenSlotID")
- P(MPT_UID, "uidNPC")
- C(MC_ITEM_MOVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Move Item Req")
- P(MPT_INT, "nFromSlotType")
- P(MPT_INT, "nFromSlotID")
- P(MPT_INT, "nFromItemID")
- P(MPT_INT, "nToSlotType")
- P(MPT_INT, "nToSlotID")
- P(MPT_INT, "nToItemID")
- P(MPT_INT, "nAmount")
- C(MC_ITEM_MOVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Move Item")
- P(MPT_INT, "nFromSlotType")
- P(MPT_INT, "nFromSlotID")
- P(MPT_INT, "nToSlotType")
- P(MPT_INT, "nToSlotID")
- P(MPT_INT, "nAmount")
- C(MC_ITEM_SORT_INVEN_SLOT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Sort Item Inventory SlotID Req")
- C(MC_ITEM_SORT_INVEN_SLOT, MCDT_MACHINE2MACHINE, MCF_S2C, "Sort Item Inventory SlotID Res")
- C(MC_ITEM_DYE_PREPARE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Dye Prepare Item")
- P(MPT_INT, "nTargetSlotType")
- P(MPT_INT, "nTargetSlotID")
- P(MPT_INT, "nDyeSlotID")
- C(MC_ITEM_DYE_PREPARECANCEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Dye Prepare Cancel Item")
- C(MC_ITEM_DYE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Dye Item")
- P(MPT_INT, "nTargetSlotType")
- P(MPT_INT, "nTargetSlotID")
- P(MPT_INT, "nDyeSlotID")
- C(MC_ITEM_DYE, MCDT_MACHINE2MACHINE, MCF_S2C, "Dye Item")
- P(MPT_INT, "nSlotType")
- P(MPT_INT, "nSlotID")
- P(MPT_INT, "nColor")
- C(MC_ACTION_USE_TALENT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Use Talent")
- P(MPT_INT, "TalentID")
- P(MPT_SVEC, "CharDir")
- P(MPT_VECTOR, "CharPos")
- C(MC_ACTION_USE_TALENT, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Use Talent")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- P(MPT_SVEC, "CharDir")
- P(MPT_VEC, "CharPos")
- C(MC_ACTION_ACT_TALENT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Act Spell")
- P(MPT_SVEC, "Dir")
- P(MPT_UID, "TargetUID")
- C(MC_ACTION_ACT_TALENT_WITH_HITCAPSULE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Act Spell With Hitcapsule")
- P(MPT_SVEC, "Dir")
- P(MPT_SINGLE_BLOB, "TargetInfo")
- C(MC_ACTION_ACT_TALENT_WITH_GROUND_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Act Spell With GroundInfo")
- P(MPT_SVEC, "Dir")
- P(MPT_VEC, "GroundPos")
- C(MC_ACTION_ACT_TALENT, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Act Talent")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- P(MPT_SVEC, "Dir")
- C(MC_ACTION_ACT_TALENT_WITH_GROUND, MCDT_MACHINE2MACHINE, MCF_S2C, "Act Talent")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- P(MPT_SVEC, "Dir")
- P(MPT_VEC, "TargetPos")
- C(MC_ACTION_EXTRA_ACT_TALENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Extra Act Talent")
- P(MPT_USHORT, "uidEntity")
- P(MPT_INT, "TalentID")
- P(MPT_VECTOR, "Pos")
- P(MPT_SVEC, "Dir")
- C(MC_ACTION_REQUEST_FAIL_TALENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Talent Request Failed")
- P(MPT_INT, "TalentID")
- C(MC_ACTION_CANCEL_TALENT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Cancel Talent")
- C(MC_ACTION_END_TALENT_COOLDOWN, MCDT_MACHINE2MACHINE, MCF_S2C, "Talent Cooldown Finish")
- P(MPT_INT, "TalentID")
- C(MC_ACTION_CANCEL_TALENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Cancel Talent")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- C(MC_ACTION_ACT_TALENT_PROJECTILE, MCDT_MACHINE2MACHINE, MCF_S2C, "Act Spell(Projectile)")
- P(MPT_UID, "uidEntity")
- P(MPT_INT, "TalentID")
- P(MPT_VEC, "EntityDir")
- P(MPT_VEC, "TargetPos")
- P(MPT_UID, "uidTarget")
- P(MPT_CHAR, "nCapsuleGroupIndex")
- P(MPT_CHAR, "nCapsuleIndex")
- C(MC_ACTION_ACT_SPELL_MAGICAREA, MCDT_MACHINE2MACHINE, MCF_S2C, "Act Spell(MagicArea)")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- P(MPT_VEC, "TargetPos")
- C(MC_ACTION_RECASTING_SPELL, MCDT_MACHINE2MACHINE, MCF_S2C, "ReCasting Spell")
- P(MPT_USHORT, "nEntityUIID")
- P(MPT_INT, "TalentID")
- P(MPT_INT, "TalentStep")
- ///////////////
- C(MC_ACTION_TALENT_HIT, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Hit from Talent")
- P(MPT_SINGLE_BLOB, "HitInfo")
- C(MC_ACTION_TALENT_HIT_NO_MF, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Hit from Talent but no MotionFactor")
- P(MPT_USHORT, "nVictimUIID")
- P(MPT_USHORT, "nAttackerUIID")
- P(MPT_INT, "nTalentID")
- C(MC_ACTION_TALENT_HIT_KNOCKBACK_MF, MCDT_MACHINE2MACHINE|MCDT_FILTER_CROWDED, MCF_S2C, "Hit from Talent with knockback MotionFactor")
- P(MPT_SINGLE_BLOB, "HitInfo")
- P(MPT_SINGLE_BLOB, "KnockbackInfo")
- C(MC_ACTION_BUFF_HIT, MCDT_MACHINE2MACHINE, MCF_S2C, "Hit from Buff")
- P(MPT_SINGLE_BLOB, "HitInfo")
- C(MC_ACTION_BUFF_HIT_NO_MF, MCDT_MACHINE2MACHINE, MCF_S2C, "Hit from Buff but no MotionFactor")
- P(MPT_USHORT, "nVictimUIID")
- P(MPT_INT, "nTalentID")
- C(MC_ACTION_TALENT_HIT_MISS, MCDT_MACHINE2MACHINE, MCF_S2C, "Hit But Miss")
- P(MPT_USHORT, "nVictimUIID")
- P(MPT_USHORT, "nAttackerUIID")
- P(MPT_INT, "nTalentID")
- C(MC_ACTION_TALENT_HEAL, MCDT_MACHINE2MACHINE, MCF_S2C, "Talent Healing")
- P(MPT_USHORT, "nUserUIID")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nTalentID")
- P(MPT_INT, "nAmount")
- C(MC_ACTION_TALENT_DRAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Drain")
- P(MPT_INT, "nTalentID")
- P(MPT_UCHAR, "nDrainType")
- P(MPT_INT, "nDrainAmount")
- C(MC_ACTION_BREAK_PART, MCDT_MACHINE2MACHINE, MCF_S2C, "Break Part")
- P(MPT_UID, "uidOwnerEntity")
- P(MPT_UID, "uidOpponentEntity")
- P(MPT_CHAR, "nPartID")
- C(MC_ACTION_BPART_RECOVERY, MCDT_MACHINE2MACHINE, MCF_S2C, "BreakPart Recovery")
- P(MPT_UID, "uidOwnerNPC")
- C(MC_ACTION_BREAK_PART_EX, MCDT_MACHINE2MACHINE, MCF_S2C, "Break Part")
- P(MPT_UID, "uidOwnerEntity")
- P(MPT_UID, "uidOpponentEntity")
- P(MPT_CHAR, "nPartID")
- P(MPT_BLOB, "infoUsableBParts")
- // Äù½ºÆ®(QUEST) -------------------------------------------------------------------------------
- C(MC_QUEST_GIVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Give Quest")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_GIVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Give Quest")
- P(MPT_INT, "nQuestID")
- P(MPT_UINT, "nAccepTime")
- P(MPT_UINT, "nLimitTime")
- P(MPT_VEC, "vRewardPos")
- P(MPT_BOOL, "bChallengerQuest")
- C(MC_QUEST_UPDATE_OBJECTIVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Objective Updated")
- P(MPT_SINGLE_BLOB, "UpdatedObjective")
- C(MC_QUEST_COMPLETE, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Complete")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_INCOMPLETE, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Incomplete")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_FAIL, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Failure")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_REWARD_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Reward")
- P(MPT_UID, "uidNPC")
- P(MPT_INT, "nQuestID")
- P(MPT_INT, "nSelectedReward")
- C(MC_QUEST_REWARD, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Reward")
- P(MPT_UID, "uidNPC")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_CANCEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Cancel")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Cancel")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_SHOW_ACCPET_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Accept UI")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_SHOW_REWARD_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Reward UI")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_SHARE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Quest Share")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_SHARE_REQ_RELAY, MCDT_MACHINE2MACHINE, MCF_S2C, "Relay Quest Share Request")
- P(MPT_SINGLE_BLOB, "result")
- C(MC_QUEST_SHARE, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Share")
- P(MPT_BLOB, "vecResult")
- C(MC_QUEST_SHARE_GIVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Share Give Quest")
- P(MPT_INT, "nQuestID")
- C(MC_QUEST_INTERACT_QOBJECTIVE_BEGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Interact Begin")
- P(MPT_UID, "uidLooter")
- P(MPT_UID, "uidNPC")
- C(MC_QUEST_INTERACT_QOBJECTIVE_CANCEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Quest Interact End Req")
- C(MC_QUEST_INTERACT_QOBJECTIVE_END, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Interact End")
- P(MPT_UID, "uidLooter")
- C(MC_CHALLENGER_QUEST_LIST, MCDT_MACHINE2MACHINE, MCF_S2C, "Challenger Quest List")
- P(MPT_BLOB, "TD_CHALLENGER_QUEST")
- C(MC_CHALLENGER_QUEST_COMPLETE, MCDT_MACHINE2MACHINE, MCF_S2C, "Challenger Quest Complete")
- C(MC_CHALLENGER_QUEST_LIST_REFRESH, MCDT_MACHINE2MACHINE, MCF_S2C, "Challenger Quest List")
- P(MPT_BLOB, "TD_CHALLENGER_QUEST")
- // ´ÙÀ̾ó·Î±×(DIALOG) -------------------------------------------------------------------------------------------
- C(MC_DIALOG_START, MCDT_MACHINE2MACHINE, MCF_S2C, "Start Dialog")
- P(MPT_INT, "nSayTextID")
- P(MPT_BLOB, "Select")
- C(MC_DIALOG_SELECT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Select")
- P(MPT_INT, "nSelectID")
- C(MC_DIALOG_SELECT, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Select")
- P(MPT_INT, "nSayTextID")
- P(MPT_BLOB, "Select")
- // Æ®·¹ÀÌ´×(TRAININIG) -------------------------------------------------------------------------------------------
- C(MC_TRAINING_TRAIN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Train")
- P(MPT_INT, "nTalentID")
- C(MC_TRAINING_TRAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Train")
- P(MPT_INT, "nTalentID")
- P(MPT_BOOL, "bConsumeTP")
- C(MC_TRAINING_UNTRAIN_ALL, MCDT_MACHINE2MACHINE, MCF_S2C, "Untrain All")
- P(MPT_INT, "nTotalTP")
- // ¹öÇÁ(BUFF) -------------------------------------------------------------------------------------------
- C(MC_BUFF_GAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Gain Buff")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- P(MPT_FLOAT, "fDurationTime")
- C(MC_BUFF_LOST_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Lost Buff Req")
- P(MPT_INT, "nBuffID")
- C(MC_BUFF_LOST, MCDT_MACHINE2MACHINE, MCF_S2C, "Lost Buff")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- C(MC_BUFF_HEAL, MCDT_MACHINE2MACHINE, MCF_S2C, "Gain Buff HealEffect")
- P(MPT_USHORT, "nUserUIID")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- P(MPT_INT, "nAmount")
- C(MC_BUFF_INSTANT_EFFECT_GAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Gain Buff Instant Effect")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- C(MC_TALENT_INSTANT_EFFECT_GAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Gain Talent Instant Effect")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nTalentID")
- C(MC_BUFF_STACK_INCREASE, MCDT_MACHINE2MACHINE, MCF_S2C, "Buff Stack Increase")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- P(MPT_FLOAT, "fDurationTime")
- C(MC_BUFF_STACK_DECREASE, MCDT_MACHINE2MACHINE, MCF_S2C, "Buff Stack Decrease")
- P(MPT_USHORT, "nTargetUIID")
- P(MPT_INT, "nBuffID")
- // Æ®·¹À̵å(TRADE) -------------------------------------------------------------------------------------------
- C(MC_TRADE_START_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Trade Start")
- P(MPT_UID, "uidTarPlayer")
- C(MC_TRADE_START_REQ_RELAY, MCDT_MACHINE2MACHINE, MCF_S2C, "Request Trade Start Route")
- P(MPT_UID, "uidReqPlayer")
- C(MC_TRADE_START_ACCEPT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Trade Start Accept")
- P(MPT_BOOL, "bAccept")
- C(MC_TRADE_START, MCDT_MACHINE2MACHINE, MCF_S2C, "Trade Start")
- P(MPT_UID, "uidAcceptPlayer")
- P(MPT_INT, "nAcceptPlayerLevel")
- C(MC_TRADE_START_REJECT, MCDT_MACHINE2MACHINE, MCF_S2C, "Trade Reject")
- C(MC_TRADE_PUTUP_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Put Up Item")
- P(MPT_SINGLE_BLOB, "ItemInfo")
- C(MC_TRADE_PUTUP_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Put Up Item")
- P(MPT_UID, "uidReqPlayer")
- P(MPT_SINGLE_BLOB, "ItemInfo")
- C(MC_TRADE_PUTDOWN_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Put Down Item")
- P(MPT_SINGLE_BLOB, "ItemInfo")
- C(MC_TRADE_PUTDOWN_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Put Down Item")
- P(MPT_UID, "uidReqPlayer")
- P(MPT_SINGLE_BLOB, "ItemInfo")
- C(MC_TRADE_PUTUP_MONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Put Up Money")
- P(MPT_INT, "Money")
- C(MC_TRADE_PUTUP_MONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Put Up Money")
- P(MPT_UID, "uidReqPlayer")
- P(MPT_INT, "Money")
- C(MC_TRADE_CANCEL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Trade Cancel")
- C(MC_TRADE_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Trade Cancel")
- C(MC_TRADE_CONFIRM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Trade Confirm")
- C(MC_TRADE_CONFIRM, MCDT_MACHINE2MACHINE, MCF_S2C, "Trade Confirm")
- P(MPT_UID, "uidReqPlayer")
- C(MC_TRADE_COMPLETE, MCDT_MACHINE2MACHINE, MCF_S2C, "Trade Complete")
- // ÆÄƼ ---------------
- C(MC_PARTY_INVITE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.RequestInvite")
- P(MPT_UID, "uidTargetPlayer")
- C(MC_PARTY_INVITE, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.Invite")
- P(MPT_INT, "RespondMsg")
- C(MC_PARTY_LEAVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.Leave")
- C(MC_PARTY_KICK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.Kick")
- P(MPT_UID, "uidPlayer")
- C(MC_PARTY_INVITE_QUESTION, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.Invite Question")
- P(MPT_UID, "uidInvitor")
- P(MPT_WSTR, "strInvitorName")
- P(MPT_BOOL, "bCombat")
- C(MC_PARTY_INVITE_QUESTION_RESPOND, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.Invite Question Respond")
- P(MPT_INT, "RespondMsg")
- C(MC_PARTY_REFRESH_INFO_ALL, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.PartyInfoAll")
- P(MPT_BLOB, "PartyInfo")
- P(MPT_BLOB, "MemberInfos")
- P(MPT_BLOB, "MemberBuffList1")
- P(MPT_BLOB, "MemberBuffList2")
- P(MPT_BLOB, "MemberBuffList3")
- P(MPT_BLOB, "MemberBuffList4")
- P(MPT_BLOB, "MemberBuffList5")
- C(MC_PARTY_REFRESH_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.PartyInfo")
- P(MPT_BLOB, "MemberInfo")
- P(MPT_BLOB, "MemberBuffList")
- C(MC_PARTY_NOTIFY_JOIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.Join")
- P(MPT_UID, "uidPlayer")
- P(MPT_WSTR, "strName")
- C(MC_PARTY_NOTIFY_LEAVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.Leave")
- P(MPT_UID, "uidPlayer")
- C(MC_PARTY_INVITE_FOR_ME_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.InviteForMe")
- P(MPT_UID, "uidParty")
- C(MC_PARTY_INVITE_FOR_ME_QUESTION, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.InviteForMe-Question")
- P(MPT_UID, "uidPlayer")
- P(MPT_WSTR, "strPlayerName")
- P(MPT_BOOL, "bCombat")
- C(MC_PARTY_INVITE_FOR_ME_QUESTION_RESPOND, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.InviteForMe-QuestionRespond")
- P(MPT_INT, "RespondMsg")
- C(MC_PARTY_ACCEPT_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.AcceptCancel")
- P(MPT_INT, "nReason")
- C(MC_PARTY_CHANGE_NAME_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.ChangeName Req.")
- P(MPT_WSTR, "strName")
- C(MC_PARTY_CHANGE_NAME, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.ChangeName")
- P(MPT_WSTR, "strName")
- C(MC_PARTY_CHANGE_LEADER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.ChangeLeader Req.")
- P(MPT_UID, "uidMember")
- C(MC_PARTY_CHANGE_LEADER, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.ChangeLeader")
- P(MPT_UID, "uidNewLeader")
- C(MC_PARTY_CHANGE_LOOTING_RULE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.ChangeLootingRule Req.")
- P(MPT_CHAR, "LootingRuleCommon")
- P(MPT_CHAR, "LootingRuleRare")
- P(MPT_CHAR, "LootingRuleRareFor")
- C(MC_PARTY_CHANGE_LOOTING_RULE, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.ChangeLootingRule")
- P(MPT_CHAR, "LootingRuleCommon")
- P(MPT_CHAR, "LootingRuleRare")
- P(MPT_CHAR, "LootingRuleRareFor")
- C(MC_PARTY_CHANGE_QUESTID_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Party.ChangeQuestID Req.")
- P(MPT_INT, "QuestID")
- C(MC_PARTY_CHANGE_QUESTID, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.ChangeQuestID")
- P(MPT_INT, "QuestID")
- C(MC_PARTY_CHANGE_LEADER_NOTIFY, MCDT_MACHINE2MACHINE, MCF_S2C, "Party.ChangeLeaderNotify")
- P(MPT_UID, "uidOldLeader")
- P(MPT_UID, "uidNewLeader")
- // NPC TRADE ---------
- C(MC_NPCSHOP_SHOW, MCDT_MACHINE2MACHINE, MCF_S2C, "See Item")
- P(MPT_BLOB, "vecBuyableUsableItem")
- P(MPT_BLOB, "vecBuyableUnusableItem")
- P(MPT_BLOB, "vecUnBuyableItem")
- P(MPT_FLOAT, "fBuyMod")
- P(MPT_FLOAT, "fSellMod")
- P(MPT_BOOL, "bRepairer")
- C(MC_NPCSHOP_BUY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Buy")
- P(MPT_INT, "nItemID")
- P(MPT_USHORT, "nItemAmount")
- C(MC_NPCSHOP_BUY, MCDT_MACHINE2MACHINE, MCF_S2C, "Buy")
- C(MC_NPCSHOP_SELL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Sell")
- P(MPT_INT, "nInvenSlotID")
- P(MPT_USHORT, "nItemAmount")
- C(MC_NPCSHOP_SELL, MCDT_MACHINE2MACHINE, MCF_S2C, "Sell")
- C(MC_NPCSHOP_SELL_VERYCOMMON_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Sell Very Commmon")
- C(MC_NPCSHOP_SELL_VERYCOMMON, MCDT_MACHINE2MACHINE, MCF_S2C, "Sell Very Commmon")
- C(MC_NPCSHOP_REPAIR_ONE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Repair One")
- P(MPT_CHAR, "slotType")
- P(MPT_INT, "nSlotID")
- C(MC_NPCSHOP_REPAIR_ALL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Repair All")
- C(MC_NPCSHOP_REPAIR, MCDT_MACHINE2MACHINE, MCF_S2C, "Repair")
- P(MPT_BLOB, "vecItemSlotInfo")
- // LOOT -------------
- C(MC_LOOT_BEGIN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Start")
- P(MPT_UID, "uidNPC")
- C(MC_LOOT_BEGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Start")
- P(MPT_UID, "uidLooter")
- P(MPT_UID, "uidNPC")
- P(MPT_FLOAT, "fLootTime")
- C(MC_LOOT_SEE_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request SeeItem")
- P(MPT_UID, "uidNPC")
- C(MC_LOOT_SEE_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Response SeeItem")
- P(MPT_BLOB, "vecTDDropItem")
- C(MC_LOOT_LOOT_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request LootItem")
- P(MPT_UID, "uidNPC")
- P(MPT_BLOB, "vecItemUID")
- C(MC_LOOT_ROLLRESULT, MCDT_MACHINE2MACHINE, MCF_S2C, "RollResult")
- P(MPT_BLOB, "vecTDRollItem")
- P(MPT_BLOB, "vecTDRollResult")
- C(MC_LOOT_MASTERLOOT_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "MasterLoot UI")
- P(MPT_INT, "nGameServerID")
- P(MPT_UID, "uidField")
- P(MPT_UID, "uidNPC")
- P(MPT_BLOB, "vecTDMasterLootUI")
- C(MC_LOOT_MASTERLOOT_NOTIFY, MCDT_MACHINE2MACHINE, MCF_S2C, "MasterLoot Notify")
- P(MPT_BLOB, "vecTDMasterLootUI")
- C(MC_LOOT_MASTERLOOT_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request MasterLoot Item")
- P(MPT_UID, "uidNPC")
- P(MPT_UID, "uidDropItem")
- P(MPT_UCHAR, "nSelectedIndex")
- P(MPT_BOOL, "bRandom")
- C(MC_LOOT_MASTERLOOT_UI_REMOVE, MCDT_MACHINE2MACHINE, MCF_S2C, "MasterLoot UI Remove")
- P(MPT_UID, "uidField")
- P(MPT_UID, "uidNPC")
- C(MC_LOOT_REFRESH_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Refresh Item")
- P(MPT_BLOB, "vecTDDropItem")
- C(MC_LOOT_OTHER_GAIN_ITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Other Gain Item")
- P(MPT_UID, "uidPlayer")
- P(MPT_BLOB, "vecTDOtherGainItem")
- C(MC_LOOT_GETTABLE_ITEM_ADD, MCDT_MACHINE2MACHINE, MCF_S2C, "GettableItem Add")
- P(MPT_BLOB, "vecTDGettableItemAdd")
- C(MC_LOOT_END_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request End Looting")
- C(MC_LOOT_END, MCDT_MACHINE2MACHINE, MCF_S2C, "Response End Looting")
- P(MPT_UID, "uidGetter")
- C(MC_LOOT_INSERT_LOOTABLE_NPC, MCDT_MACHINE2MACHINE, MCF_S2C, "Insert Lootable NPC")
- P(MPT_UID, "uidNPC")
- C(MC_LOOT_REMOVE_LOOTABLE_NPC, MCDT_MACHINE2MACHINE, MCF_S2C, "Remove Lootable NPC")
- P(MPT_UID, "uidNPC")
- // INTERACTION -------------
- C(MC_INTERACTION_INTERACTION_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Interaction")
- P(MPT_UID, "uidTarget")
- P(MPT_VEC, "pos")
- P(MPT_VEC, "dir")
- // NPC INTERACTION -------------
- C(MC_NPCINTERACTION_INTERACTION, MCDT_MACHINE2MACHINE, MCF_S2C, "Response NPC Interaction")
- P(MPT_UID, "uidNPC")
- P(MPT_WSTR, "strOpeningText")
- P(MPT_BLOB, "InteractionElement")
- C(MC_NPCINTERACTION_IELEMENT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request NPC IE")
- P(MPT_UID, "uidTarget")
- P(MPT_INT, "nIElementID")
- C(MC_NPCINTERACTION_END_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "NPCInteraction End Req")
- C(MC_NPCINTERACTION_END, MCDT_MACHINE2MACHINE, MCF_S2C, "NPCInteraction End")
- C(MC_NPCINTERACTION_ICON, MCDT_MACHINE2MACHINE, MCF_S2C, "NPCInteraction ICon")
- P(MPT_BLOB, "NPCIcon")
- P(MPT_BLOB, "FarNPCIcon")
- C(MC_NPCINTERACTION_LOOT_START, MCDT_MACHINE2MACHINE, MCF_S2C, "NPCInteraction Loot Start")
- P(MPT_UID, "uidLooter")
- P(MPT_UID, "uidNPC")
- // ¹Ì´Ï¸Ê ----------------
- C(MC_MINIMAP_MARK_POS_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "MiniMap Mark Position")
- P(MPT_VEC, "Position")
- C(MC_MINIMAP_MARK_POS, MCDT_MACHINE2MACHINE, MCF_S2C, "Response MiniMap Mark Position")
- P(MPT_VEC, "Position")
- // ÇǷεµ ----------------
- C(MC_FATIGUE_UPDATE, MCDT_MACHINE2MACHINE, MCF_S2C, "Update Fatigue")
- P(MPT_INT, "nFatigueType")
- // Å©·¡ÇÁÆ® ----------------
- C(MC_CRAFT_SHOW, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Craft UI")
- P(MPT_BLOB, "vecRecipeID")
- P(MPT_FLOAT, "fMakeMod")
- C(MC_CRAFT_MAKE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Make Req")
- P(MPT_INT, "nRecipeID")
- C(MC_CRAFT_MAKE, MCDT_MACHINE2MACHINE, MCF_S2C, "Make")
- P(MPT_INT, "nRecipeID")
- C(MC_CRAFT_RECIPE_INSERT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Recipe Insert Req")
- P(MPT_INT, "nRecipeID")
- C(MC_CRAFT_RECIPE_INSERT, MCDT_MACHINE2MACHINE, MCF_S2C, "Recipe Insert")
- P(MPT_INT, "nRecipeID")
- C(MC_CRAFT_RECIPE_DELETE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Recipe Delete Req")
- P(MPT_INT, "nRecipeID")
- C(MC_CRAFT_RECIPE_DELETE, MCDT_MACHINE2MACHINE, MCF_S2C, "Recipe Delete")
- P(MPT_INT, "nRecipeID")
- // ¿©°ü ----------------
- C(MC_INN_BEGIN_SLEEP, MCDT_MACHINE2MACHINE, MCF_S2C, "Begin Sleep")
- C(MC_INN_END_SLEEP, MCDT_MACHINE2MACHINE, MCF_S2C, "End Sleep")
- // ±æµå ----------------
- C(MC_GUILD_SHOW_CREATE_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Create UI")
- C(MC_GUILD_SHOW_DESTROY_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Destroy UI")
- C(MC_GUILD_CREATE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Create Req")
- P(MPT_WSTR, "GuildName")
- C(MC_GUILD_CREATE, MCDT_MACHINE2MACHINE, MCF_S2C, "Create")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_WSTR, "GuildName")
- C(MC_GUILD_INVITE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Invite Req")
- P(MPT_UID, "uidPlayer")
- C(MC_GUILD_INVITE_NOTIFY, MCDT_MACHINE2MACHINE, MCF_S2C, "Invite Notify")
- P(MPT_UID, "uidPlayer")
- P(MPT_WSTR, "GuildName")
- C(MC_GUILD_INVITE_RES, MCDT_MACHINE2MACHINE, MCF_C2S, "Invite Res")
- P(MPT_BOOL, "bAccept")
- C(MC_GUILD_INVITE_REJECT, MCDT_MACHINE2MACHINE, MCF_S2C, "Invite Reject")
- P(MPT_UID, "uidPlayer")
- C(MC_GUILD_JOIN_ME, MCDT_MACHINE2MACHINE, MCF_S2C, "Join Me")
- P(MPT_BLOB, "Guild")
- P(MPT_BLOB, "GuildMember")
- C(MC_GUILD_JOIN_OTHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Join Other")
- P(MPT_WSTR, "Name")
- P(MPT_INT, "nLevel")
- P(MPT_INT, "nFieldID")
- P(MPT_INT, "nChannelID")
- C(MC_GUILD_JOIN_SECTOR, MCDT_MACHINE2MACHINE, MCF_S2C, "Join Sector")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_WSTR, "strGuildName")
- C(MC_GUILD_LEAVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Leave Req")
- C(MC_GUILD_LEAVE, MCDT_MACHINE2MACHINE, MCF_S2C, "Leave")
- P(MPT_WSTR, "strName")
- C(MC_GUILD_LEAVE_SECTOR, MCDT_MACHINE2MACHINE, MCF_S2C, "Leave Sector")
- P(MPT_USHORT, "nPlayerUIID")
- C(MC_GUILD_DESTROY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Destroy Req")
- C(MC_GUILD_DESTROY, MCDT_MACHINE2MACHINE, MCF_S2C, "Destroy")
- C(MC_GUILD_ONLINE, MCDT_MACHINE2MACHINE, MCF_S2C, "Online")
- P(MPT_WSTR, "strName")
- P(MPT_INT, "nFieldID")
- P(MPT_INT, "nChannelID")
- C(MC_GUILD_OFFLINE, MCDT_MACHINE2MACHINE, MCF_S2C, "Offline")
- P(MPT_WSTR, "strName")
- C(MC_GUILD_MOVEFIELD, MCDT_MACHINE2MACHINE, MCF_S2C, "MoveField")
- P(MPT_WSTR, "strName")
- P(MPT_INT, "nFieldID")
- P(MPT_INT, "nChannelID")
- C(MC_GUILD_CHANGE_MASTER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Change Master Req")
- P(MPT_WSTR, "strNewMasterName")
- C(MC_GUILD_CHANGE_MASTER, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Master")
- P(MPT_WSTR, "strOldMasterName")
- P(MPT_WSTR, "strNewMasterName")
- C(MC_GUILD_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "Guild info")
- P(MPT_BLOB, "Guild")
- P(MPT_BLOB, "vecGuildMember")
- C(MC_GUILD_KICK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Kick Req")
- P(MPT_WSTR, "strName")
- C(MC_GUILD_KICK, MCDT_MACHINE2MACHINE, MCF_S2C, "Kick")
- P(MPT_WSTR, "strName")
- C(MC_GUILD_SHOW_STORAGE_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Storage UI")
- P(MPT_INT, "nStorageMoney")
- P(MPT_BLOB, "vecItem")
- C(MC_GUILD_DEPOSIT_STORAGEMONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Deposit StorageMoney Req")
- P(MPT_INT, "nDepositMoney")
- C(MC_GUILD_DEPOSIT_STORAGEMONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Deposit StorageMoney")
- P(MPT_WSTR, "strName")
- P(MPT_INT, "nDepositMoney")
- P(MPT_INT, "nStorageMoney")
- C(MC_GUILD_WITHDRAW_STORAGEMONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Deposit StorageMoney Req")
- P(MPT_INT, "nWithdrawMoney")
- C(MC_GUILD_WITHDRAW_STORAGEMONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Deposit StorageMoney")
- P(MPT_WSTR, "strName")
- P(MPT_INT, "nWithdrawMoney")
- P(MPT_INT, "nStorageMoney")
- C(MC_GUILD_MOVE_STORAGEITEM, MCDT_MACHINE2MACHINE, MCF_S2C, "Move StorageItem Sync")
- P(MPT_WSTR, "strName")
- P(MPT_BLOB, "vecItem")
- // °áÅõ ---------------
- C(MC_DUEL_REQUEST, MCDT_MACHINE2MACHINE, MCF_C2S, "Duel.Request")
- P(MPT_UID, "uidTargetPlayer")
- C(MC_DUEL_QUESTION, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Question")
- P(MPT_UID, "uidInvitor")
- P(MPT_WSTR, "strInvitorName")
- P(MPT_BOOL, "bCombat")
- C(MC_DUEL_QUESTION_RESPOND, MCDT_MACHINE2MACHINE, MCF_C2S, "Duel.QuestionRespond")
- P(MPT_BOOL, "Answer")
- C(MC_DUEL_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Cancel")
- P(MPT_UID, "uidFighter1")
- P(MPT_UID, "uidFighter2")
- C(MC_DUEL_READY, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Ready")
- P(MPT_UID, "uidFighter1")
- P(MPT_UID, "uidFighter2")
- C(MC_DUEL_FIGHT, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Fight")
- P(MPT_UID, "uidFighter1")
- P(MPT_UID, "uidFighter2")
- C(MC_DUEL_FINISHED, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Finished")
- P(MPT_UID, "uidWinner")
- P(MPT_UID, "uidLoser")
- C(MC_DUEL_PARTY_READY, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Ready")
- P(MPT_BLOB, "uidFighter1")
- P(MPT_BLOB, "uidFighter2")
- C(MC_DUEL_PARTY_FIGHT, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Fight")
- P(MPT_BLOB, "uidFighters")
- C(MC_DUEL_PARTY_FINISHED, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Finished")
- P(MPT_INT, "nWinnerTeam")
- P(MPT_UID, "uidWinTeamLeader")
- P(MPT_UID, "uidLoseTeamLeader")
- P(MPT_INT, "nWinPlayerCount")
- P(MPT_INT, "nLosePlayerCount")
- C(MC_DUEL_PARTY_CANCEL, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Cancel")
- P(MPT_BLOB, "uidFighters")
- C(MC_DUEL_DEFEATED, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.Defeated")
- P(MPT_UID, "uidDefeater")
- C(MC_DUEL_PARTY_REQUEST, MCDT_MACHINE2MACHINE, MCF_C2S, "Duel.Request")
- P(MPT_UID, "uidTargetPlayer")
- C(MC_DUEL_READY_COUNT, MCDT_MACHINE2MACHINE, MCF_S2C, "Duel.ReadyCount")
- P(MPT_INT, "nReadySecond")
- // Åõ±âÀå ------------------------------ ------------------------------------------------------------------
- C(MC_BATTLEARENA_REGISTER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "BattleArena.RegisterRequest")
- C(MC_BATTLEARENA_REGISTER, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Register")
- P(MPT_INT, "nGameType")
- C(MC_BATTLEARENA_DEREGISTER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "BattleArena.DeregisterRequest")
- C(MC_BATTLEARENA_DEREGISTER, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Deregister")
- C(MC_BATTLEARENA_MATCHED, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Matched")
- C(MC_BATTLEARENA_COUNTING, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Counting")
- P(MPT_FLOAT, "fWaitSecond")
- C(MC_BATTLEARENA_GAMESTART, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.GameStart")
- P(MPT_BLOB, "EntryInfo")
- C(MC_BATTLEARENA_READY_DEATHMATCH, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.ReadyDeathmatch")
- P(MPT_INT, "nMaxScore")
- C(MC_BATTLEARENA_REJOIN_DEATHMATCH, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.GameStart")
- P(MPT_FLOAT, "fGameElaspedTime")
- P(MPT_INT, "nMaxScore")
- P(MPT_UID, "Team")
- P(MPT_UID, "Team")
- P(MPT_INT, "nScore")
- P(MPT_INT, "nScore")
- C(MC_BATTLEARENA_SCOREBOARD_DEATHMATCH, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.ScoreboardForDeathmatch")
- P(MPT_FLOAT, "fWaitSecond")
- P(MPT_UID, "uidWinnerEntry")
- P(MPT_INT, "nWinnerScore")
- P(MPT_INT, "nLoserScore")
- P(MPT_FLOAT, "fGameElaspedTime")
- C(MC_BATTLEARENA_DEATHMATCH_UPDATE, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Update")
- P(MPT_BLOB, "ScoreInfo")
- C(MC_BATTLEARENA_FINISHED, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Finished")
- C(MC_BATTLEARENA_DIE, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.Die")
- P(MPT_UID, "uidPlayer")
- P(MPT_FLOAT, "fRespawnTime")
- C(MC_BATTLEARENA_REBIRTH_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "BattleArena.RebirthRequest")
- C(MC_BATTLEARENA_KILL_INFO, MCDT_MACHINE2MACHINE, MCF_S2C, "BattleArena.KillInfo")
- P(MPT_UID, "uidKiller")
- P(MPT_UID, "uidVictim")
- P(MPT_INT, "nKillingTalentID")
- // ÅÅ·±Æ®Æ÷Ä¿½º ---------------
- C(MC_FOCUS_GAIN, MCDT_MACHINE2MACHINE, MCF_S2C, "Focus.Gain")
- P(MPT_UID, "uidActor")
- P(MPT_INT, "nFocusType")
- P(MPT_FLOAT, "fDurationTime")
- C(MC_FOCUS_LOST, MCDT_MACHINE2MACHINE, MCF_S2C, "Focus.Lost")
- P(MPT_UID, "uidActor")
- P(MPT_INT, "nFocusType")
- C(MC_FOCUS_UPDATE_BUBBLE, MCDT_MACHINE2MACHINE, MCF_S2C, "Focus.UpdateBubble")
- P(MPT_INT, "nFocusType")
- P(MPT_UCHAR, "nBubblePercentage")
- // ÆÈ·¹Æ® ---------------
- C(MC_PALETTE_SELECT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Select Req")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_SELECT, MCDT_MACHINE2MACHINE, MCF_S2C, "Select")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_SET_PRIMARY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Set Primary Req")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_SET_PRIMARY, MCDT_MACHINE2MACHINE, MCF_S2C, "Set Primary")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_SET_SECONDARY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Set Secondary Req")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_SET_SECONDARY, MCDT_MACHINE2MACHINE, MCF_S2C, "Set Secondary")
- P(MPT_UCHAR, "nNum")
- C(MC_PALETTE_PUTUP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Putup Req")
- P(MPT_UCHAR, "nNum")
- P(MPT_UCHAR, "nSlot")
- P(MPT_UCHAR, "nType")
- P(MPT_INT, "nItemIDorTalentID")
- C(MC_PALETTE_PUTUP, MCDT_MACHINE2MACHINE, MCF_S2C, "Putup ")
- P(MPT_UCHAR, "nNum")
- P(MPT_UCHAR, "nSlot")
- P(MPT_UCHAR, "nType")
- P(MPT_INT, "nItemIDorTalentID")
- C(MC_PALETTE_PUTDOWN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Putdown Req")
- P(MPT_UCHAR, "nNum")
- P(MPT_UCHAR, "nSlot")
- C(MC_PALETTE_PUTDOWN, MCDT_MACHINE2MACHINE, MCF_S2C, "Putdown")
- P(MPT_BLOB, "nNum")
- P(MPT_BLOB, "nSlot")
- C(MC_PALETTE_CHANGE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Change Req")
- P(MPT_UCHAR, "nNum1")
- P(MPT_UCHAR, "nSlot1")
- P(MPT_UCHAR, "nNum2")
- P(MPT_UCHAR, "nSlot2")
- C(MC_PALETTE_CHANGE, MCDT_MACHINE2MACHINE, MCF_S2C, "Change")
- P(MPT_UCHAR, "nNum1")
- P(MPT_UCHAR, "nSlot1")
- P(MPT_UCHAR, "nNum2")
- P(MPT_UCHAR, "nSlot2")
- C(MC_PALETTE_PUTDOWN_ALLTALENT, MCDT_MACHINE2MACHINE, MCF_S2C, "PutDown AllTalent")
- // ¼Ò¿ï ---------------
- C(MC_SOUL_DRAIN_ME, MCDT_MACHINE2MACHINE, MCF_S2C, "Drain Me")
- P(MPT_UID, "uidNPC")
- P(MPT_CHAR, "nCharmItemEquipSlotID")
- P(MPT_UCHAR, "nSoulQuantity")
- C(MC_SOUL_DRAIN_OTHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Drain Other")
- P(MPT_UID, "uidNPC")
- P(MPT_UID, "uidAbsorber") // Èí¼öÀÚ
- P(MPT_UCHAR, "nSoulType")
- P(MPT_UCHAR, "nSoulQuantity")
- // ÆÑ¼Ç ---------------
- C(MC_FACTION_INCREASE, MCDT_MACHINE2MACHINE, MCF_S2C, "Faction Relation UP")
- P(MPT_UCHAR, "nFactionID")
- P(MPT_USHORT, "nFactionQuantity")
- C(MC_FACTION_DECREASE, MCDT_MACHINE2MACHINE, MCF_S2C, "Faction Relation Down")
- P(MPT_UCHAR, "nFactionID")
- P(MPT_USHORT, "nFactionQuantity")
- // ÄƾÀ ---------------
- C(MC_CUTSCENE_BEGIN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Cutscene Begin Req")
- P(MPT_INT, "nCutsceneID")
- C(MC_CUTSCENE_BEGIN_ME, MCDT_MACHINE2MACHINE, MCF_S2C, "Cutscene Begin Me")
- P(MPT_INT, "nCutsceneID")
- C(MC_CUTSCENE_BEGIN_OTHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Cutscene Begin Other")
- P(MPT_UID, "uidPlayer")
- C(MC_CUTSCENE_END_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Cutscene End Req")
- P(MPT_INT, "nCutsceneID")
- C(MC_CUTSCENE_END_ME, MCDT_MACHINE2MACHINE, MCF_S2C, "Cutscene End Me")
- P(MPT_INT, "nCutsceneID")
- C(MC_CUTSCENE_END_OTHER, MCDT_MACHINE2MACHINE, MCF_S2C, "Cutscene End Other")
- P(MPT_UID, "uidPlayer")
- // ȯ°æ --------------------
- C(MC_ENV_PLAY_BGM, MCDT_MACHINE2MACHINE, MCF_S2C, "Enviroment Play BGM")
- P(MPT_WSTR, "strBGM Name")
- // ¿ìÆí ----------------
- C(MC_MAIL_MAILBOX_IS_OPENED, MCDT_MACHINE2MACHINE, MCF_S2C, "Mailbox is opened - interaction response")
- P(MPT_BLOB, "TD_MAIL_MAILBOX_MAIL_INFO Checksum")
- C(MC_MAIL_MAILBOX_IS_CLOSED, MCDT_MACHINE2MACHINE, MCF_S2C, "Mailbox is closed")
- C(MC_MAIL_POST_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Post Mail Req")
- P(MPT_SINGLE_BLOB, "TD_MAIL_POST_REQ_INFO")
- P(MPT_WSTR, "strMailText")
- C(MC_MAIL_POST_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Post Mail Res")
- P(MPT_INT, "nResult")
- C(MC_MAIL_READ_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Read Mail Req")
- P(MPT_UID, "uidMail")
- C(MC_MAIL_READ_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Read Mail Res")
- P(MPT_SINGLE_BLOB, "TD_MAIL_CONTENT_INFO")
- P(MPT_WSTR, "MailText")
- P(MPT_BLOB, "Appended Item List(TD_ITEM)")
- C(MC_MAIL_DELETE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Delete Mail Req")
- P(MPT_UID, "uidMail")
- C(MC_MAIL_DELETE_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Delete Mail Res")
- P(MPT_UID, "uidMail")
- C(MC_MAIL_TAKE_APPENDED_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Take Appended Item Req")
- P(MPT_UID, "uidMail")
- P(MPT_UCHAR, "MailSlotID")
- C(MC_MAIL_TAKE_APPENDED_ITEM_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Take Appended Item Res")
- P(MPT_UID, "uidMail")
- P(MPT_UCHAR, "MailSlotID")
- P(MPT_INT, "NewThumbnailItemID")
- C(MC_MAIL_TAKE_APPENDED_MONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Take Appended Money Req")
- P(MPT_UID, "uidMail")
- C(MC_MAIL_TAKE_APPENDED_MONEY_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Take Appended Money Res")
- P(MPT_UID, "uidMail")
- C(MC_MAIL_NOTIFY_MAIL, MCDT_MACHINE2MACHINE, MCF_S2C, "Notify Mail")
- P(MPT_BOOL, "IsNew")
- P(MPT_BLOB, "TD_MAIL_MAILBOX_MAIL_INFO")
- C(MC_MAIL_APPEND_PUTUP_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Req Put Up Item to Mail")
- P(MPT_SINGLE_BLOB, "TD_MAIL_RESERVE_ITEM")
- C(MC_MAIL_APPEND_PUTUP_ITEM_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Res Put Up Item to Mail")
- P(MPT_SINGLE_BLOB, "TD_MAIL_RESERVE_ITEM")
- C(MC_MAIL_APPEND_PUTDOWN_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Req Put Down Item from Mail")
- P(MPT_SINGLE_BLOB, "TD_MAIL_RESERVE_ITEM")
- C(MC_MAIL_APPEND_PUTDOWN_ITEM_RES, MCDT_MACHINE2MACHINE, MCF_S2C, "Res Put Down Item from Mail")
- P(MPT_SINGLE_BLOB, "TD_MAIL_RESERVE_ITEM")
- C(MC_MAIL_APPEND_RESET_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Reset Appended Mail Item")
- // °È ----------------
- C(MC_ENCHANT_CHECK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Enchant Request")
- P(MPT_INT, "nTargetSlotType")
- P(MPT_INT, "nTargetSlotID")
- P(MPT_INT, "nEnchantStoneSlotID")
- P(MPT_INT, "nEnchantAgentSlotID")
- C(MC_ENCHANT_CHECK_RESULT, MCDT_MACHINE2MACHINE, MCF_S2C, "Enchant Request")
- P(MPT_INT, "nErrorCode")
- C(MC_ENCHANT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Enchant Request")
- P(MPT_INT, "nTargetSlotType")
- P(MPT_INT, "nTargetSlotID")
- P(MPT_INT, "nEnchantStoneSlotID")
- P(MPT_INT, "nEnchantAgentSlotID")
- C(MC_ENCHANT_SUCCESS, MCDT_MACHINE2MACHINE, MCF_S2C, "Enchant Success")
- P(MPT_BOOL, "EquipSlot")
- P(MPT_INT, "nItemSlot")
- P(MPT_CHAR, "nEnchantSlot")
- P(MPT_INT, "nEnchantItemID")
- C(MC_ENCHANT_BROKEN, MCDT_MACHINE2MACHINE, MCF_S2C, "Enchant Broken")
- P(MPT_BOOL, "EquipSlot")
- P(MPT_INT, "nItemSlot")
- P(MPT_CHAR, "nEnchantSlot")
- C(MC_ENCHANT_PREPARE, MCDT_MACHINE2MACHINE, MCF_C2S, "Enchant Prepare")
- C(MC_ENCHANT_CANCEL, MCDT_MACHINE2MACHINE, MCF_C2S, "Enchant Cancel")
- // ÀÚµ¿ÆÄƼ ---------------
- C(MC_AUTOPARTY_ENQUEUE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Enqueue Request")
- P(MPT_INT, "nQuestID")
- C(MC_AUTOPARTY_INVITE, MCDT_MACHINE2MACHINE, MCF_S2C, "AutoParty Invite")
- P(MPT_INT, "nQuestID")
- C(MC_AUTOPARTY_INVITE_RES, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Invite Respond")
- P(MPT_BOOL, "bYes")
- C(MC_AUTOPARTY_INVITE_FAIL, MCDT_MACHINE2MACHINE, MCF_S2C, "AutoParty Invite Failed")
- P(MPT_INT, "nQuestID")
- C(MC_AUTOPARTY_DEQUEUE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Dequeue Request")
- P(MPT_INT, "nQuestID")
- C(MC_AUTOPARTY_CHECK_SENSOR_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Check Sensor Request")
- P(MPT_INT, "nQuestID")
- C(MC_AUTOPARTY_CHECK_SENSOR, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Check Sensor")
- P(MPT_INT, "nQuestID")
- P(MPT_INT, "nAutoPartyState")
- C(MC_AUTOPARTY_CHANGE_STATE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "AutoParty Change State Request")
- P(MPT_INT, "nQuestID")
- P(MPT_INT, "nAutoPartyState")
- C(MC_AUTOPARTY_CHANGE_STATE, MCDT_MACHINE2MACHINE, MCF_S2C, "AutoParty Change State")
- P(MPT_INT, "nQuestID")
- P(MPT_INT, "nAutoPartyState")
- // Äù½ºÆ®PVP ---------------
- C(MC_QUESTPVP_TEAMCOUNT, MCDT_MACHINE2MACHINE, MCF_S2C, "TeamCount")
- P(MPT_INT, "nTeamOneCount")
- P(MPT_INT, "nTeamTwoCount")
- C(MC_QUESTPVP_ENTER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Enter Request")
- C(MC_QUESTPVP_ENTER, MCDT_MACHINE2MACHINE, MCF_S2C, "Enter")
- P(MPT_USHORT, "nPlayerUIID")
- P(MPT_INT, "nTeam")
- C(MC_QUESTPVP_BEGIN_EVENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Begin Event")
- P(MPT_INT, "nQPEventID")
- C(MC_QUESTPVP_END_EVENT, MCDT_MACHINE2MACHINE, MCF_S2C, "Begin Event")
- P(MPT_INT, "nQPEventID")
- P(MPT_INT, "nWinnerTeam")
- C(MC_QUESTPVP_MARK_NPCPOS, MCDT_MACHINE2MACHINE, MCF_S2C, "Mark NPCPos")
- P(MPT_INT, "nNPCID")
- P(MPT_VEC, "vecPos")
- C(MC_QUESTPVP_UNMARK_NPCPOS, MCDT_MACHINE2MACHINE, MCF_S2C, "Unmark NPCPos")
- P(MPT_INT, "nNPCID")
- // º¸°üÇÔ -----------------
- C(MC_STORAGE_SHOW_UI, MCDT_MACHINE2MACHINE, MCF_S2C, "Show UI")
- P(MPT_INT, "nStorageMoney")
- P(MPT_BLOB, "vecItem")
- P(MPT_BOOL, "bSerialize")
- C(MC_STORAGE_DEPOSIT_MONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Deposit Money Req")
- P(MPT_INT, "nMoney")
- C(MC_STORAGE_DEPOSIT_MONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Deposit Money")
- P(MPT_INT, "nMoney")
- C(MC_STORAGE_WITHDRAW_MONEY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Withdraw Money Req")
- P(MPT_INT, "nMoney")
- C(MC_STORAGE_WITHDRAW_MONEY, MCDT_MACHINE2MACHINE, MCF_S2C, "Withdraw Money")
- P(MPT_INT, "nMoney")
- // GM ---------------
- C(MC_GM_REQUEST_SPAWN, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Spawn NPC")
- P(MPT_INT, "nNPCID")
- P(MPT_INT, "nCount")
- P(MPT_VEC, "vSpawnPos")
- C(MC_GM_SPAWN, MCDT_MACHINE2MACHINE, MCF_ANY, "Spawn NPC")
- P(MPT_BLOB, "vecNPCUID")
- C(MC_GM_REQUEST_DESPAWN, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Despawn NPC")
- P(MPT_FLOAT, "fRange")
- C(MC_GM_MOVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Move")
- P(MPT_INT, "nFieldID")
- P(MPT_VEC, "Position")
- C(MC_GM_MOVE_TO_PLAYER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Move To Player")
- P(MPT_WSTR, "PlayerID")
- C(MC_GM_MOVE_TO_MYSPOT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request move to my spot")
- C(MC_GM_REBIRTH_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Rebirth")
- P(MPT_VEC, "Position")
- C(MC_GM_GOD_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM God Mode")
- C(MC_GM_GOD, MCDT_MACHINE2MACHINE, MCF_S2C, "GM God Mode")
- P(MPT_BOOL, "GOD")
- C(MC_GM_GHOST_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Ghost Mode")
- C(MC_GM_GHOST, MCDT_MACHINE2MACHINE, MCF_S2C, "GM Ghost Mode")
- P(MPT_BOOL, "Enable")
- C(MC_GM_AI_RUNNING_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request AI Running")
- C(MC_GM_AI_USE_TALENT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Command AI")
- P(MPT_UID, "uidNPC")
- P(MPT_WSTR, "Command")
- P(MPT_WSTR, "Param")
- C(MC_GM_AI_SET_MONITOR_TARGET, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Set Monitor NPC")
- P(MPT_USHORT, "nNPCUIID")
- C(MC_GM_CHANGE_WEATHER_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Change Weather")
- P(MPT_INT, "nWeather")
- C(MC_GM_CHANGE_TIME_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Change Time")
- P(MPT_INT, "nTime")
- C(MC_GM_QUEST_GIVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Give Quest")
- P(MPT_INT, "nQue stID")
- C(MC_GM_QUEST_FAIL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Fail Quest")
- P(MPT_INT, "nQuestID")
- C(MC_GM_ITEM_GIVE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Give Item")
- P(MPT_INT, "nItemID")
- P(MPT_INT, "nQuantity")
- C(MC_GM_CLEAR_INVENTORY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Clear Inventory")
- C(MC_GM_QUEST_REWARD_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Quest Reward")
- P(MPT_INT, "nQuestID")
- C(MC_GM_GET_PLAYERUID_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Get PlayerUID")
- P(MPT_WSTR, "strPlayerID")
- C(MC_GM_GET_PLAYERUID, MCDT_MACHINE2MACHINE, MCF_S2C, "Response GM Get PlayerUID")
- P(MPT_UID, "uidPlayerUID")
- C(MC_GM_REPORT_TARGET_ENTITY, MCDT_MACHINE2MACHINE, MCF_C2S, "Report Target Entity")
- P(MPT_UID, "uidTarget")
- C(MC_GM_KILL_ENTITY_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Kill Entity")
- P(MPT_USHORT, "nUIID")
- C(MC_GM_RANGE_KILL_NPC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Range Kill NPC")
- P(MPT_FLOAT, "fRange")
- C(MC_GM_SET_ME_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Set MyInfo")
- P(MPT_WSTR, "Type")
- P(MPT_WSTR, "Value")
- C(MC_GM_QUEST_RESET_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Reset DoneQuest")
- C(MC_GM_QUEST_RESET, MCDT_MACHINE2MACHINE, MCF_S2C, "Reset DoneQuest")
- C(MC_GM_QUEST_RESET_ALL_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Reset AllQuest")
- C(MC_GM_SET_ITEM_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Set ItemInfo")
- P(MPT_WSTR, "Type")
- P(MPT_INT, "nInvenSlotID")
- P(MPT_INT, "Value")
- C(MC_GM_NPC_AI_RUNNING_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request GM Toggle NPC AI")
- P(MPT_UID, "uidNPC")
- C(MC_GM_INSERT_BUFF_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Insert Buff Req")
- P(MPT_INT, "nBuffID")
- P(MPT_FLOAT, "fDurationTime")
- P(MPT_FLOAT, "fPeriodTime")
- C(MC_GM_DELETE_BUFF_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Delete Buff Req")
- P(MPT_INT, "nBuffID")
- C(MC_GM_RESET_COOLTIME_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Reset CoolTime")
- C(MC_GM_SHOW_ENEMY_UID_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Show Enemy UID Req")
- C(MC_GM_SHOW_ENEMY_UID, MCDT_MACHINE2MACHINE, MCF_S2C, "Show Enemy UID")
- P(MPT_BLOB, "uid")
- C(MC_GM_MOVE_TO_NPC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Move To NPC Req")
- P(MPT_INT, "nNPCID")
- P(MPT_INT, "nFieldID")
- C(MC_GM_BREAK_PART_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Break Part Req")
- P(MPT_UID, "uidNPC")
- P(MPT_UCHAR, "nBPartID")
- C(MC_GM_RANGE_BREAK_PART_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Range Break Part Req")
- P(MPT_FLOAT, "fRange")
- C(MC_GM_QUEST_COMPLETE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Quest Complete Req")
- P(MPT_INT, "nQuestID")
- C(MC_GM_QUEST_VAR_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Quest Var Req")
- P(MPT_INT, "nQuestID")
- C(MC_GM_QUEST_VAR, MCDT_MACHINE2MACHINE, MCF_S2C, "Quest Var")
- P(MPT_INT, "nVar")
- C(MC_GM_LOG_CRT_INSERT_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "FailCRT Log Insert Req")
- P(MPT_INT, "nCRT")
- C(MC_GM_LOG_CRT_DELETE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "FailCRT Log Delete Req")
- P(MPT_INT, "nCRT")
- C(MC_GM_LOG_CRT_LIST, MCDT_MACHINE2MACHINE, MCF_S2C, "FailCRT Log List")
- P(MPT_BLOB, "CRTList")
- C(MC_GM_QUERY_MULTILOGIN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "QueryMultiLogin Req")
- C(MC_GM_QUERY_MULTILOGIN, MCDT_MACHINE2MACHINE, MCF_S2C, "QueryMultiLogin")
- P(MPT_BOOL, "bMultiLogin")
- C(MC_GM_FACTION_INCREASE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Faction Increase")
- P(MPT_UCHAR, "nFactionID")
- P(MPT_USHORT, "nQuantity")
- C(MC_GM_FACTION_DECREASE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Faction Decrease")
- P(MPT_UCHAR, "nFactionID")
- P(MPT_USHORT, "nQuantity")
- C(MC_GM_FACTION_RESET_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Faction Reset")
- C(MC_GM_SERVER_DUMP_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Server Dump")
- P(MPT_WSTR, "Identifier")
- C(MC_GM_SERVER_DUMP_RESP, MCDT_MACHINE2MACHINE, MCF_S2C, "Response Server Dump")
- C(MC_GM_ENABLE_ICHECK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Interaction Check On")
- C(MC_GM_DISABLE_ICHECK_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Interaction Check Off")
- C(MC_GM_SET_NPC_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Set NPCInfo")
- P(MPT_WSTR, "Type")
- P(MPT_WSTR, "Value")
- C(MC_GM_DYE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Dye")
- P(MPT_INT, "nSlotType")
- P(MPT_INT, "nSlotID")
- P(MPT_INT, "nColor")
- C(MC_GM_SUMMON_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Summon")
- P(MPT_WSTR, "PlayerID")
- C(MC_GM_REGEN_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Regen")
- C(MC_GM_DESPAWNBYID_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request DespawnByID NPC")
- P(MPT_INT, "nNPCID")
- P(MPT_FLOAT, "fRange")
- C(MC_GM_CHANGE_SERVER_MODE_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Change Server Mode")
- P(MPT_INT, "nServerMode")
- C(MC_GM_CHANGE_SERVER_MODE, MCDT_MACHINE2MACHINE, MCF_S2C, "Change Server Mode")
- P(MPT_INT, "nServerMode")
- C(MC_GM_RESET_EXPO_CHARACTERS_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Request Reset Expo Characters")
- // º¸¾È(GameGuard) ------------------------------------------------------------------------------------------
- C(MC_GG_AUTH_REQ, MCDT_MACHINE2MACHINE, MCF_S2C, "GameGuard Auth Req")
- P(MPT_SINGLE_BLOB, "Auth Info")
- C(MC_GG_AUTH_RESPOND, MCDT_MACHINE2MACHINE, MCF_C2S, "GameGuard Auth Respond")
- P(MPT_SINGLE_BLOB, "Auth Info")
- C(MC_GG_AUTH_ENABLE, MCDT_MACHINE2MACHINE, MCF_C2S, "GameGuard Auth Enable")
- P(MPT_BOOL, "bEnable")
- // TEST -------------
- C(MC_DEBUG_STRING, MCDT_MACHINE2MACHINE, MCF_S2C, "DebugString")
- P(MPT_WSTR, "Key")
- P(MPT_INT, "Param1")
- P(MPT_WSTR, "Text")
- P(MPT_BLOB, "AdditionData")
- C(MC_REQUEST_DEBUG_STRING, MCDT_MACHINE2MACHINE, MCF_C2S, "RequestDebugString")
- P(MPT_WSTR, "Key")
- P(MPT_INT, "Param1")
- P(MPT_WSTR, "Text")
- P(MPT_BLOB, "AdditionData")
- C(MC_AI_DEBUG_MESSAGE, MCDT_MACHINE2MACHINE, MCF_S2C, "AI Debug Message")
- P(MPT_UID, "uidNPC")
- P(MPT_WSTR, "Message")
- C(MC_DEBUG_COMBATCALC, MCDT_MACHINE2MACHINE, MCF_S2C, "Debug CombatCalc")
- P(MPT_WSTR, "Type")
- P(MPT_WSTR, "Message")
- C(MC_DEBUG_NPC_NETLOG, MCDT_MACHINE2MACHINE, MCF_S2C, "Debug NPC NetLog")
- P(MPT_UID, "uidNPC")
- P(MPT_BLOB, "LogData")
- C(MC_DEBUG_ECHO_REQ, MCDT_MACHINE2MACHINE, MCF_C2S, "Debug Echo Req")
- P(MPT_INT, "nRouteType")
- P(MPT_INT, "nDataSize")
- P(MPT_BLOB, "Data")
- C(MC_DEBUG_ECHO, MCDT_MACHINE2MACHINE, MCF_S2C, "Debug Echo")
- P(MPT_UID, "uidRequester")
- P(MPT_BLOB, "Data")
- C(MC_DEBUG_START_COMMAND_PROFILE, MCDT_MACHINE2MACHINE, MCF_C2S, "StartCommandProfile")
- C(MC_DEBUG_END_COMMAND_PROFILE, MCDT_MACHINE2MACHINE, MCF_C2S, "EndCommandProfile")
- C(MC_DEBUG_DUMP_COMMAND_PROFILE, MCDT_MACHINE2MACHINE, MCF_C2S, "DumpCommandProfile")
- // COMMON --------------
- C(MC_TIME_SYNCH, MCDT_MACHINE2MACHINE, MCF_S2C, "Time Synch")
- P(MPT_UINT, "nGlobalTime")
- MC_COMM_REQUEST_ACCOUNT_CHAR_LIST = 1011, ///< (C->S) ij¸¯ÅÍ ¸®½ºÆ® ¿äû
- MC_COMM_RESPONSE_ACCOUNT_CHAR_LIST = 1012, ///< (S->C) ij¸¯ÅÍ ¸®½ºÆ® ÀÀ´ä
- MC_COMM_MOVE_TO_GAME_SERVER = 1013, ///< (S->C) °ÔÀÓ¼¹ö·Î À̵¿Çضó (From LS To GS)
- MC_COMM_DUPLICATED_PLAYER_LOGIN = 1014, ///< (S->C) ´Ù¸¥ °÷¿¡¼ Áߺ¹À¸·Î ·Î±×ÀÎ
- MC_COMM_START_MOVE_TO_LOGIN_SERVER_REQ = 1015, ///< (C->S) ij¸¯ÅÍ ¼±Åà ȸéÀ¸·Î À̵¿ ½ÃÀÛ ¿äû
- MC_COMM_START_MOVE_TO_LOGIN_SERVER_RES = 1016, ///< (S->C) ij¸¯ÅÍ ¼±Åà ȸéÀ¸·Î À̵¿ ½ÃÀÛ ÀÀ´ä
- // ij¸¯ÅÍ °ü¸® --------------------------------------------------------------------------------------
- MC_CHAR_REQUEST_INSERT_CHAR = 1020, ///< (C->S) ij¸¯ÅÍ »ý¼º ¿äû
- MC_CHAR_RESPONSE_INSERT_CHAR, ///< (S->C) ij¸¯ÅÍ »ý¼º ÀÀ´ä
- MC_CHAR_REQUEST_DELETE_CHAR, ///< (C->S) ij¸¯ÅÍ »èÁ¦ ¿äû
- MC_CHAR_RESPONSE_DELETE_CHAR, ///< (S->C) ij¸¯ÅÍ »èÁ¦ ÀÀ´ä
- MC_CHAR_REQUEST_SEL_MYCHAR, ///< (C->S) ³» ij¸¯ÅÍ ¼±ÅÃ
- MC_CHAR_RESPONSE_SEL_MYCHAR, ///< (S->C) ij¸¯ÅÍ ¼±Åà ÀÀ´ä
- MC_CHAR_GAMESTART, ///< (C->S) °ÔÀÓ ½ÃÀÛÇÏÀÚ
- // ij¸¯ÅÍ(CHAR) --------------------------------------------------------------------------------------
- MC_CHAR_MYINFO = 1040, ///< (S->C) ³» Á¤º¸ Àü´Þ
- MC_CHAR_MYTIMEINFO, ///< (S->C) ³» ½Ã°£ Á¤º¸ Àü´Þ (¹öÇÁ ½Ã°£, ÅÅ·±Æ® ÄðŸÀÓ, ºÎÈ° ´ë±â½Ã°£)
- MC_CHAR_REBIRTH_REQ, ///< (C->S) ºÎÈ° ¿äû [ÃÖÀûÈ]
- MC_CHAR_REBIRTH_MYPLAYER, ///< (S->C) ºÎÈ° ³»°Ô ¾Ë¸² [ÃÖÀûÈ]
- MC_CHAR_REBIRTH_NETPLAYER, ///< (S->C) ºÎÈ° ´Ù¸¥À̵鿡°Ô ¾Ë¸² [ÃÖÀûÈ]
- MC_CHAR_REWARD_EXP, ///< (S->C) °æÇèÄ¡ ȹµæ
- MC_CHAR_LEVEL_UP, ///< (S->C) ·¹º§¾÷
- MC_CHAR_UPDATE_SIMPLE_STATUS, ///< (S->C) »óÅÂ(HP, EN)°¡ º¯ÈÇß´Ù. [ÃÖÀûÈ]
- MC_CHAR_SAVE_SOULBINDING, ///< (S->C) ¼Ò¿ï ¹ÙÀεù ÀúÀå
- MC_CHAR_SAVE_CHECKPOINT, ///< (S->C) üũÆ÷ÀÎÆ® ÀúÀå
- MC_CHAR_UPDATE_MONEY, ///< (S->C) ½Ç¹ö ȹµæ
- MC_CHAR_ENEMY_INFO, ///< (S->C) ÀûµéÀÇ HP Á¤º¸
- MC_CHAR_ENEMY_INFO_CLEAR, ///< (S->C) ÀûµéÀÌ ¾ø¾îÁü
- MC_CHAR_UPDATE_TP, ///< (S->C) TP º¯°æ
- MC_CHAR_TIP, ///< (S->C) °³Àοë Narration
- MC_CHAR_ADD_ENEMYNPC, ///< (S->C) ¾î±×·Î¸¦ °¡Áø NPC°¡ Ãß°¡µÊ
- MC_CHAR_DEL_ENEMYNPC, ///< (S->C) ¾î±×·Î¸¦ °¡Áø NPC°¡ »èÁ¦µÊ
- MC_CHAR_TARGET_INFO_REQ, ///< (C->S) ·¹ÀÏÀ» ½÷¼ ¼±ÅÃµÈ ´ë»óÀÇ ÀÎÆ÷ ¿äû
- MC_CHAR_TARGET_INFO, ///< (S->C) ·¹ÀÏÀ» ½÷¼ ¼±ÅÃµÈ ´ë»óÀÇ ÀÎÆ÷
- MC_CHAR_DIE_REQ, ///< (C->S) ÀÚ»ì ¿äû
- // Á¤º¸ ///////////////
- MC_FIELD_IN_PLAYER = 1115, ///< (S->C) Ç÷¹ÀÌ¾î µé¾î¿È [ÃÖÀûÈ]
- MC_FIELD_OUT_PLAYER = 1116, ///< (S->C) Ç÷¹ÀÌ¾î ³ª°¨ [ÃÖÀûÈ]
- MC_FIELD_IN_NPC = 1117, ///< (S->C) NPC µé¾î¿È
- MC_FIELD_OUT_NPC = 1118, ///< (S->C) NPC ³ª°¨ [ÃÖÀûÈ]
- MC_FIELD_IN_BUFFENTITY = 1119, ///< (S->C) ¸¶¹ýÁø »ý±è [ÃÖÀûÈ]
- MC_FIELD_OUT_BUFFENTITY = 1120, ///< (S->C) ¸¶¹ýÁø ¾ø¾îÁü [ÃÖÀûÈ]
- MC_FIELD_TRAP_TRIGGERED = 1121, ///< (S->C) Æ®·¦ ¹â¾Æ¼ ¾ø¾îÁü [ÃÖÀûÈ]
- MC_FIELD_SECTOR_ENTITY_INFO = 1123, ///< (S->C) ÁÖÀ§ ¿£Æ¼Æ¼ Á¤º¸
- MC_FIELD_SET_TIME = 1124, ///< (S->C) °ÔÀÓ ½Ã°£ ¼³Á¤ [ÃÖÀûÈ]
- MC_FIELD_SET_WEATHER = 1125, ///< (S->C) °ÔÀÓ ³¯¾¾ ¼³Á¤ [ÃÖÀûÈ]
- MC_FIELD_SET_TIME_WEATHER = 1126, ///< (S->C) ½Ã°£, ³¯¾¾ ¼³Á¤ [ÃÖÀûÈ]
- MC_FIELD_WHO_IS_REQ = 1127, ///< (C->S) ÇØ´ç UID°¡ ´©±¸³Ä (UID)
- MC_FIELD_WHO_IS_UIID_REQ = 1128, ///< (C->S) ÇØ´ç UID°¡ ´©±¸³Ä (UIID)
- MC_FIELD_PLAYER_EXTRA_INFO_REQ = 1129, ///< (C->S) Ç÷¹À̾î Ãß°¡ Á¤º¸ ÁÖ¼¼¿ä
- MC_FIELD_IN_BPART = 1130, ///< (S->C) BPART µé¾î¿È
- MC_FIELD_OUT_BPART = 1131, ///< (S->C) BPART ³ª°¨
- // Ä¿¹Â´ÏƼ ///////////
- MC_MSG_REQ = 1200, ///< (C->S) ´ëÈ ¹ß½Å
- MC_MSG_RES, ///< (S->C) ´ëÈ ¼ö½Å
- MC_MSG_CREATE_CHANNEL_REQ, ///< (C->S) äÆà ä³Î »ý¼º ¿äû
- MC_MSG_ENTER_CHANNEL_REQ, ///< (C->S) äÆà ä³Î ÀÔÀå ¿äû
- MC_MSG_ENTER_CHANNEL, ///< (S->C) äÆà ä³Î ÀÔÀå
- MC_MSG_LEAVE_CHANNEL_REQ, ///< (C->S) äÆà ä³Î ÅðÀå ¿äû
- MC_MSG_LEAVE_CHANNEL, ///< (S->C) äÆà ä³Î ÅðÀå
- MC_MSG_KICK_PLAYER_REQ, ///< (C->S) äÆà ä³Î Ç÷¹À̾î kick ¿äû
- MC_MSG_KICK_PLAYER, ///< (S->C) äÆà ä³Î Ç÷¹À̾î kick
- MC_MSG_BAN_PLAYER_REQ, ///< (C->S) äÆà ä³Î Ç÷¹À̾î ban ¿äû
- MC_MSG_BAN_PLAYER, ///< (S->C) äÆà ä³Î Ç÷¹À̾î ban
- MC_MSG_UNBAN_PLAYER_REQ, ///< (C->S) äÆà ä³Î Ç÷¹À̾î unban ¿äû
- MC_MSG_UNBAN_PLAYER, ///< (S->C) äÆà ä³Î Ç÷¹À̾î unban
- MC_MSG_CHANGE_HOST_REQ, ///< (C->S) äÆà ä³Î È£½ºÆ® º¯°æ ¿äû
- MC_MSG_CHANGE_HOST, ///< (S->C) äÆà ä³Î È£½ºÆ® º¯°æ
- MC_MSG_ENTER_CHANNEL_PLAYER_INFO, ///< (S->C) äÆà ä³Î ÀÔÀåÇ÷¹À̾î Á¤º¸
- MC_MSG_LEAVE_CHANNEL_PLAYER_INFO, ///< (S->C) äÆà ä³Î ÅðÀåÇ÷¹À̾î Á¤º¸
- MC_MSG_KICK_PLAYER_INFO, ///< (S->C) äÆà ä³Î °ÅðÇ÷¹À̾î Á¤º¸
- // Çʵå À̵¿(FIELD) ----------------------------------------------------------------------------------
- MC_FIELD_PREPARING_TO_LOAD = 1331, ///< (S->C) ·Îµù ÁغñÇضó
- MC_FIELD_LOADING_COMPLETE = 1332, ///< (C->S) ·Îµù ¿Ï·á(¾ÆÁ÷ ·Îµù ȸé)
- MC_FIELD_START_GAME = 1333, ///< (S->C) °ÔÀÓ ½ÃÀÛ(·Îµùȸ鿡¼ °ÔÀÓȸéÀ¸·Î Àüȯ)
- MC_FIELD_CHANGE_FIELD = 1334, ///< (S->C) Ç÷¹À̾î Çʵå À̵¿ (°øÀ¯/ÀνºÅϽº °øÅë)
- MC_FIELD_PREPARE_CHANGE_CHANNEL_REQ = 1335, ///< (C->S) Ç÷¹À̾î ä³Î º¯°æ Áغñ ¿äû
- MC_FIELD_PREPARE_CHANGE_CHANNEL_RES = 1336, ///< (S->C) Ç÷¹À̾î ä³Î º¯°æ Áغñ ÀÀ´ä
- MC_FIELD_CANCEL_CHANGE_CHANNEL = 1337, ///< (C->S) Ç÷¹À̾î ä³Î º¯°æ Áغñ ¿äû
- MC_FIELD_REQUEST_CHANGE_CHANNEL = 1338, ///< (C->S) Ç÷¹À̾î ä³Î º¯°æ ¿äû (Áغñ ÆÐŶ ÈÄ¿¡ 10ÃÊ µÚ¿¡ ³¯·Á¾ß ÇÔ)
- MC_FIELD_REQUEST_CHANNEL_LIST = 1339, ///< (C->S) Ç÷¹À̾î ä³Î ¸ñ·Ï ¿äû
- MC_FIELD_CHANNEL_LIST = 1340, ///< (S->C) Ç÷¹À̾î ä³Î ¸ñ·Ï
- MC_FIELD_CANCEL_CHANGE_FIELD = 1341, ///< (S->C) Çʵå À̵¿ Ãë¼Ò
- MC_DYNAMIC_FIELD_ENTER_REQ = 1350, ///< (C->S) Ç÷¹ÀÌ¾î ´ÙÀ̳ª¹Í Çʵå Âü°¡ (°øÀ¯/ÀνºÅϽº °øÅë)
- MC_DYNAMIC_FIELD_LEAVE_REQ = 1351, ///< (C->S) Ç÷¹ÀÌ¾î ´ÙÀ̳ª¹Í ÇÊµå ³ª°¡±â
- MC_DYNAMIC_FIELD_EXPIRING = 1352, ///< (S->C) µ¿ÀûÇʵå ÆıâÁß ¾Ë¸²
- MC_DYNAMIC_FIELD_CANCEL_EXPIRE = 1353, ///< (S->C) µ¿ÀûÇʵå Æıâ cancel
- // ¾×¼Ç(ACTION) --------------------------------------------------------------------------------------
- MC_ACTION_FAILED = 1401, ///< (S->C) Ŭ¶óÀ̾ðÆ®°¡ ¿äûÇÑ ¾×¼ÇÀÌ ½ÇÆеǾú´Ù.
- MC_ACTION_MOVE_REQ = 1411, ///< (C->S) Çʵ忡¼ À̵¿ ¿äû [ÃÖÀûÈ]
- MC_ACTION_MOVE = 1412, ///< (S->C) À̵¿ [ÃÖÀûÈ]
- MC_ACTION_STOP_REQ = 1413, ///< (C->S) Çʵ忡¼ Á¤Áö ¿äû [ÃÖÀûÈ]
- MC_ACTION_STOP = 1414, ///< (S->C) Á¤Áö [ÃÖÀûÈ]
- MC_ACTION_STOP_MOVE_REQ = 1415, ///< (C->S) Ç÷¹À̾î Á¤Áö ¿äû [ÃÖÀûÈ]
- MC_ACTION_STOP_MOVE = 1416, ///< (S->C) Ç÷¹À̾î Á¤Áö [ÃÖÀûÈ]
- MC_ACTION_ROTATE_REQ = 1417, ///< (C->S) ¹æÇâ º¯°æ ¿äû [ÃÖÀûÈ]
- MC_ACTION_ROTATE = 1418, ///< (S->C) ¹æÇâ º¯°æ [ÃÖÀûÈ]
- MC_ACTION_CHANGE_STANCE_REQ = 1419, ///< (C->S) ½ºÅĽº º¯°æ [ÃÖÀûÈ]
- MC_ACTION_CHANGE_STANCE = 1420, ///< (S->C) ½ºÅĽº º¯°æ [ÃÖÀûÈ]
- MC_ACTION_ATTACK_MELEE_REQ = 1421, ///< (C->S) Ç÷¹ÀÌ¾î °ø°Ý
- MC_ACTION_ATTACK_ARCHERY_REQ = 1423, ///< (C->S) È°·Î °ø°Ý ¿äû
- MC_ACTION_ATTACK_ARCHERY = 1424, ///< (S->C) È°·Î °ø°Ý
- MC_ACTION_ATTACK_ARCHERY_DETAIL_REQ = 1425, ///< (C->S) È°·Î °ø°Ý ¿äû
- MC_ACTION_ATTACK_ARCHERY_DETAIL = 1426, ///< (S->C) È°·Î °ø°Ý
- MC_ACTION_ATTACK_GUN_REQ = 1427, ///< (C->S) ÃÑÀ¸·Î °ø°Ý ¿äû
- MC_ACTION_ATTACK_GUN = 1428, ///< (S->C) ÃÑÀ¸·Î °ø°Ý
- MC_ACTION_ATTACK_CANCEL_REQ = 1429, ///< (C->S) °ø°Ý Ãë¼Ò [ÃÖÀûÈ]
- MC_ACTION_ATTACK_CANCEL = 1430, ///< (S->C) °ø°Ý Ãë¼Ò [ÃÖÀûÈ]
- MC_ACTION_PREPARE_ATTACK_REQ = 1431, ///< (C->S) Ç÷¹ÀÌ¾î °ø°Ý Áغñ (È° ½ÃÀ§ ´ç±â±âµî) [ÃÖÀûÈ]
- MC_ACTION_PREPARE_ATTACK = 1432, ///< (S->C) Ç÷¹ÀÌ¾î °ø°Ý Áغñ [ÃÖÀûÈ]
- MC_ACTION_GUARD_REQ = 1433, ///< (C->S) °¡µå ½ÃÀÛ ¿äû [ÃÖÀûÈ]
- MC_ACTION_GUARD = 1434, ///< (S->C) °¡µå ½ÃÀÛ [ÃÖÀûÈ]
- MC_ACTION_GUARD_FAILED = 1435, ///< (S->C) °¡µå ½ÇÆÐ
- MC_ACTION_GUARD_RELEASED_REQ = 1436, ///< (C->S) °¡µå ÇØÁ¦ ¿äû [ÃÖÀûÈ]
- MC_ACTION_GUARD_RELEASED = 1437, ///< (S->C) °¡µå ÇØÁ¦ [ÃÖÀûÈ]
- MC_ACTION_GUARD_DEFENSE = 1440, ///< (S->C) ¹æ¾î ¼º°ø [ÃÖÀûÈ]
- MC_ACTION_GUARD_DEFENSE_PARTIAL = 1441, ///< (S->C) ¹æ¾î ¼º°ø [ÃÖÀûÈ]
- MC_ACTION_USE_TALENT_REQ = 1442, ///< (C->S) ÅÅ·±Æ® »ç¿ë ¿äû [ÃÖÀûÈ]
- MC_ACTION_USE_TALENT = 1443, ///< (S->C) ÅÅ·±Æ® »ç¿ë(Áï½Ã »ç¿ë ÅÅ·±Æ®ÀÏ °æ¿ì ½ÇÁ¦ »ç¿ë, ¾Æ´Ò °æ¿ì ÅÅ·±Æ® Áغñ ´Ü°è) [ÃÖÀûÈ]
- MC_ACTION_ACT_TALENT_REQ = 1444, ///< (S->C) ÅÅ·±Æ® ½ÇÁ¦ »ç¿ë [ÃÖÀûÈ]
- MC_ACTION_ACT_TALENT_WITH_HITCAPSULE_REQ = 1445, ///< (S->C) ÅÅ·±Æ® ½ÇÁ¦ »ç¿ë (È÷Ʈĸ½¶ Á¤º¸ Æ÷ÇÔ)
- MC_ACTION_ACT_TALENT_WITH_GROUND_REQ = 1446, ///< (S->C) ÅÅ·±Æ® ½ÇÁ¦ »ç¿ë (Áö»ó¸ñÇ¥ Á¤º¸ Æ÷ÇÔ)
- MC_ACTION_ACT_TALENT = 1447, ///< (S->C) ÅÅ·±Æ® ½ÇÁ¦ »ç¿ë ¿äû [ÃÖÀûÈ]
- MC_ACTION_ACT_TALENT_WITH_GROUND = 1448, ///< (S->C) ÅÅ·±Æ® ½ÇÁ¦ »ç¿ë ¿äû (¶¥À» ÁöÁ¤) [ÃÖÀûÈ]
- MC_ACTION_CANCEL_TALENT_REQ = 1449, ///< (C->S) ÅÅ·±Æ® Ãë¼Ò ¿äû [ÃÖÀûÈ]
- MC_ACTION_CANCEL_TALENT = 1450, ///< (S->C) ÅÅ·±Æ® Ãë¼Ò [ÃÖÀûÈ]
- MC_ACTION_END_TALENT_COOLDOWN = 1451, ///< (S->C) Äð´Ù¿î ³¡. ÀÌÁ¦ ÅÅ·±Æ® »ç¿ë °¡´ÉÇÏ´Ù. ÆĶó¸ÞŸ´Â ÅÅ·±Æ® ID [ÃÖÀûÈ]
- MC_ACTION_EXTRA_ACT_TALENT = 1452, ///< (S->C) ÅÅ·±Æ® Extra Phase·Î À̵¿ [ÃÖÀûÈ]
- MC_ACTION_REQUEST_FAIL_TALENT = 1453, ///< (S->C) ÅÅ·±Æ® »ç¿ë ¿äû ½ÇÆÐ [ÃÖÀûÈ]
- MC_ACTION_ACT_TALENT_PROJECTILE = 1454, ///< (S->C) ¸¶¹ý »ç¿ë2 (ACT_SPELL°ú °°Àº ¿ëµµÀÌÁö¸¸ ÆĶó¸ÞŸ·Î TargetUIDList´ë½Å ¸ñÇ¥ÀÇ À§Ä¡¸¦ »ç¿ëÇÑ´Ù.)
- MC_ACTION_ACT_SPELL_MAGICAREA = 1455, ///< (S->C) ¸¶¹ý »ç¿ë3 (ACT_SPELL°ú °°Àº ¿ëµµÀÌÁö¸¸ ÆĶó¸ÞŸ·Î TargetUIDList´ë½Å ¸ñÇ¥ÀÇ À§Ä¡¸¦ »ç¿ëÇÑ´Ù.) [ÃÖÀûÈ]
- MC_ACTION_RECASTING_SPELL = 1456, ///< (S->C) ¸¶¹ý ij½ºÆà ½ÃÀÛ (ENÀÌ ºÎÁ·ÇÏ¿© ij½ºÆÃÀÌ ¸ØÃá°ÍÀ» Ǭ´Ù.) [ÃÖÀûÈ]
- MC_ACTION_TALENT_HIT = 1460, ///< (S->C) ÅÅ·±Æ® ¸ÂÀ½(µ¥¹ÌÁö¸¸ ´âÀ» ¶§ ¸í·É¾î »ç¿ë) [ÃÖÀûÈ]
- MC_ACTION_TALENT_HIT_NO_MF = 1461, ///< (S->C) ÅÅ·±Æ® ¸ÂÀ½(º¸³»Áà¾ß µÉ °ªÀÌ ¿©·¯°³ÀÏ °æ¿ì) [ÃÖÀûÈ]
- MC_ACTION_TALENT_HIT_KNOCKBACK_MF = 1462, ///< (S->C) ÅÅ·±Æ® ¸ÂÀ½(³Ë¹é, ¾²·Î¿ì ¾÷ ¸ð¼ÇÆÑÅÍ) [ÃÖÀûÈ]
- MC_ACTION_TALENT_HEAL = 1463, ///< (S->C) ÅÅ·±Æ®·Î ȸº¹
- MC_ACTION_BUFF_HIT = 1464, ///< (S->C) ¹öÇÁ ¸ÂÀ½(µ¥¹ÌÁö¸¸ ´âÀ» ¶§ ¸í·É¾î »ç¿ë) [ÃÖÀûÈ]
- MC_ACTION_BUFF_HIT_NO_MF = 1465, ///< (S->C) ¹öÇÁ ¸ÂÀ½(º¸³»Áà¾ß µÉ °ªÀÌ ¿©·¯°³ÀÏ °æ¿ì) [ÃÖÀûÈ]
- MC_ACTION_TALENT_HIT_MISS = 1466, ///< (S->C) ÅÅ·±Æ® ȸÇÇÇÔ(ȸÇÇÇßÀ» ¶§) [ÃÖÀûÈ]
- MC_ACTION_TALENT_DRAIN = 1467, ///< (S->C) ÅÅ·±Æ®·Î ÀûÀÇ ½ºÅÈÀ» Èí¼öÇÔ [ÃÖÀûÈ]
- MC_ACTION_BREAK_PART = 1470, ///< (S->C) NPCÀÇ ºê·¹ÀÌÄ¿ºí ÆÄÃ÷ Æı«µÊ
- MC_ACTION_BPART_RECOVERY = 1471, ///< (S->C) NPCÀÇ ºê·¹ÀÌÄ¿ºí º¹±¸
- MC_ACTION_BREAK_PART_EX = 1472, ///< (S->C) NPCÀÇ ºê·¹ÀÌÄ¿ºí ÆÄÃ÷ Æı«µÊ (»ç¿ë°¡´ÉÇÑ ÆÄÃ÷ Æ÷ÇÔ)
- MC_ACTION_JUMP_REQ = 1480, ///< (C->S) Á¡ÇÁ ¿äû [ÃÖÀûÈ]
- MC_ACTION_JUMP = 1481, ///< (S->C) Ç÷¹À̾î Á¡ÇÁ [ÃÖÀûÈ]
- MC_ACTION_FALLING_REQ = 1482, ///< (C->S) ³ª ¶³¾îÁø´Ù [ÃÖÀûÈ]
- MC_ACTION_FALLING = 1483, ///< (S->C) Ç÷¹ÀÌ¾î ¶³¾îÁü [ÃÖÀûÈ]
- MC_ACTION_END_FALLING = 1484, ///< (C->S) ³ª ¶³¾îÁ®¼ ¶¥¿¡ ´êÀ½ [ÃÖÀûÈ]
- MC_ACTION_FALLING_DAMAGE = 1485, ///< (S->C) ³«ÇÏ µ¥¹ÌÁö [ÃÖÀûÈ]
- MC_ACTION_DIE = 1490, ///< (S->C) ¿£Æ¼Æ¼ Á×À½ [ÃÖÀûÈ]
- MC_ACTION_DESPAWN = 1492, ///< (S->C) ¿£Æ¼Æ¼ ¼Ò¸ê [ÃÖÀûÈ]
- MC_ACTION_SWIM_REQ = 1493, ///< (C->S) ¼ö¿µ(or ¼ö¿µ ÇØÁ¦) ¿äû [ÃÖÀûÈ]
- MC_ACTION_CANCEL_NEXT_ATTACK = 1500, ///< (S->C) ´ÙÀ½ °ø°ÝÀº ĵ½½Ç϶ó [ÃÖÀûÈ]
- MC_ACTION_STANDUP_REQ = 1501, ///< (C->S) ³Ë´Ù¿î¿¡¼ ±â»ó ¿äû [ÃÖÀûÈ]
- MC_ACTION_STANDUP = 1502, ///< (S->C) ³Ë´Ù¿î¿¡¼ ±â»ó [ÃÖÀûÈ]
- MC_ACTION_POS_SYNC_REQ = 1503, ///< (C->S) MoveReq ÀÌ¿ÜÀÇ À§Ä¡ µ¿±â°¡ ÇÊ¿äÇϸé ÀÌ Ä¿¸Çµå¸¦ »ç¿ëÇÑ´Ù. [ÃÖÀûÈ]
- MC_ACTION_MOVING_MF_POS_SYNC_REQ = 1504, ///< (C->S) ¸ð¼Ç ÆÑÅÍ°¡ ³¡³µÀ» ¶§ÀÇ À§Ä¡ µ¿±â ¸ÂÃ߱⠿äû [ÃÖÀûÈ]
- MC_ACTION_SWITCHING_WEAPON_BEGIN_REQ = 1510, ///< (C->S) ÁÖ¹«±â/º¸Á¶¹«±â º¯°æ ½ÃÀÛ [ÃÖÀûÈ]
- MC_ACTION_SWITCHING_WEAPON_BEGIN = 1511, ///< (S->C) ÁÖ¹«±â/º¸Á¶¹«±â º¯°æ ½ÃÀÛ [ÃÖÀûÈ]
- MC_ACTION_SWITCHING_WEAPON_REQ = 1512, ///< (C->S) ÁÖ¹«±â/º¸Á¶¹«±â º¯°æ [ÃÖÀûÈ]
- MC_ACTION_SWITCHING_WEAPON = 1513, ///< (S->C) ÁÖ¹«±â/º¸Á¶¹«±â º¯°æ [ÃÖÀûÈ]
- MC_ACTION_SIT_REQ = 1514, ///< (C->S) ¾É±â ¿äû [ÃÖÀûÈ]
- MC_ACTION_SIT = 1515, ///< (S->C) ¾É±â [ÃÖÀûÈ]
- MC_ACTION_SIT_RISE_REQ = 1516, ///< (C->S) ¼±â ¿äû [ÃÖÀûÈ]
- MC_ACTION_SIT_RISE = 1517, ///< (S->C) ¼±â [ÃÖÀûÈ]
- MC_ACTION_HIDE = 1520, ///< (S->C) Åõ¸íÈ - ¼û±â
- MC_ACTION_AFK_BEGIN = 1521, ///< (S->C) ÀÚ¸®ºñ¿ò ½ÃÀÛ
- MC_ACTION_AFK_END = 1522, ///< (S->C) ÀÚ¸®ºñ¿ò ³¡
- MC_ACTION_AFK_REQ = 1523, ///< (C->S) ÀÚ¸®ºñ¿ò ¿äû
- MC_ACTION_END_COMBAT = 1524, ///< (S->C) ÀüÅõ Á¾·á
- // Æ®¸®°Å Ä¿¸Çµå(TRIGGER) -----------------------------------------------------------------------------
- MC_TRIGGER_TOUCH_SENSOR_ENTER = 1531, ///< (C->S) ÅÍÄ¡ ¼¾¼ Áö¿ªÀ¸·Î µé¾î¿È
- MC_TRIGGER_TOUCH_SENSOR_LEAVE = 1532, ///< (C->S) ÅÍÄ¡ ¼¾¼ Áö¿ªÀ¸·Î ³ª°¨
- MC_TRIGGER_UPDATE_USABLE_SENSOR = 1533, ///< (S->C) »ç¿ë°¡´ÉÇÑ ¼¾¼ Á¤º¸ º¯°æ
- MC_TRIGGER_SENSOR_DESTINATION_SEL_REQ = 1534, ///< (S->C) ¼¾¼ÀÇ º¹¼ö ¸ñÀûÁö ¼±Åà ¿äû
- MC_TRIGGER_SENSOR_DESTINATION_SEL = 1535, ///< (C->S) ¼¾¼ÀÇ º¹¼ö ¸ñÀûÁö ¼±ÅÃ
- MC_TRIGGER_SENSOR_INTERACTION_REQ = 1536, ///< (C->S) ¼¾¼¿¡¼ ÀÎÅÍ·¢¼Ç ½Ãµµ
- MC_TRIGGER_SENSOR_ERROR_MSG = 1537, ///< (S->C) ¼¾¼ ¸ñÀûÁö ¿¡·¯ Å뺸
- MC_TRIGGER_SENSOR_FOLLOW_PARTY_REQ = 1538, ///< (S->C) ¼¾¼¸¦ ÅëÇÑ ÆÄƼ¿ø À̵¿ ½Ã, ¦i¾Æ°¥Áö ¿©ºÎÈ®ÀÎ
- MC_TRIGGER_SENSOR_FOLLOW_PARTY_RES = 1539, ///< (C->S) ¼¾¼¸¦ ÅëÇÑ ÆÄƼ¿ø À̵¿ ½Ã, ¦i¾Æ°¥Áö ¿©ºÎ°áÁ¤
- // ¸ðµç °³Ã¼ ¸í·É¾î
- MC_ENTITY_WARP = 1541, ///< (S->C) Entity ¼ø°£ À̵¿
- // NPC Àü¿ë Ä¿¸Çµå(NPC) --------------------------------------------------------------------------------
- MC_NPC_MOVE = 1601, ///< (S->C) NPC À̵¿(°È±â) [ÃÖÀûÈ]
- MC_NPC_FACE_TO = 1602, ///< (S->C) NPC ¹Ù·Îº¸´Â ¹æÇâ º¯°æ [ÃÖÀûÈ]
- MC_NPC_RUN = 1603, ///< (S->C) NPC À̵¿(´Þ¸®±â) [ÃÖÀûÈ]
- MC_NPC_MOVE_STOP = 1604, ///< (S->C) NPC À̵¿ Á¤Áö [ÃÖÀûÈ]
- MC_NPC_CHANGE_CAPSULE = 1609, ///< (S->C) NPCÀÇ Ãæµ¹ ĸ½¶À» º¯°æ
- MC_NPC_SAY = 1610, ///< (S->C) NPC ¸»Çϱâ
- MC_NPC_BALLOON = 1611, ///< (S->C) NPC ¸»Ç³¼±
- MC_NPC_SHOUT = 1612, ///< (S->C) NPC ¿ÜÄ¡±â
- MC_NPC_NARRATION = 1613, ///< (S->C) ³ª·¹À̼Ç
- MC_NPC_SAY_AND_NARRATION = 1614, ///< (S->C) NPC ¸»Ç³¼±°ú ³ª·¹À̼ÇÀ» µ¿½Ã¿¡ ¸»Çϱâ
- MC_NPC_CHANGE_ATTACKABLE = 1615, ///< (S->C) NPC¿¡°Ô °ø°Ý °¡´É ¿©ºÎ º¯°æ
- MC_NPC_ENABLE_INTERACT = 1616, ///< (S->C) ÀÎÅÍ·¢¼Ç°¡´É ¿©ºÎ º¯°æ
- MC_NPC_CHANGE_COMBAT_TARGET = 1617, ///< (S->C) ½Î¿ï ¸ñÇ¥ ¾×ÅÍ°¡ º¯°æµÊ
- MC_NPC_SPEWUP = 1618, ///< (S->C) NPC°¡ ¸ÔÀºÈÄ ¹ñ±â
- MC_NPC_SPEWUP_INTERRUPT = 1619, ///< (S->C) NPC°¡ ¸ÔÀºÈÄ °ø°ÝÀ» ¹Þ¾Æ ¹ñ±â
- // ¾ÆÀÌÅÛ(ITEM) ----------------------------------------------------------------------------------------
- MC_FIELD_REQUEST_FEATURE = 1701, ///< (C->S) ¿Ü¸ð Á¤º¸ ¿äû
- MC_FIELD_FEATURE = 1702, ///< (S->C) ¿Ü¸ð Á¤º¸ (ÀåºñÁ¤º¸¸¸)
- MC_ITEM_EQUIP_REQ = 1703, ///< (C->S) ¾ÆÀÌÅÛ Âø¿ë ¿äû
- MC_ITEM_EQUIP = 1704, ///< (S->C) ¾ÆÀÌÅÛ Âø¿ë
- MC_ITEM_EQUIP_SWAPTOINVEN = 1705, ///< (S->C) Àκ¥¿¡ ÀÖ´Â ¾ÆÀÌÅÛÀ» Âø¿ëÇÏ¸é¼ ¹þ°ÜÁø ¾ÆÀÌÅÛÀ» Àκ¥À§Ä¡·Î swap
- MC_ITEM_UNEQUIP_REQ = 1710, ///< (C->S) ¾ÆÀÌÅÛ ÀåÂø ÇØÁ¦ ¿äû
- MC_ITEM_UNEQUIP = 1711, ///< (S->C) ¾ÆÀÌÅÛ ÀåÂø ÇØÁ¦
- MC_ITEM_CHANGE_LOOK_EQUIP_ITEM = 1712, ///< (S->C) ¾ÆÀÌÅÛ º¯°æ Á¤º¸ ¾Ë¸²
- MC_ITEM_CHANGE_LOOK_UNEQUIP_ITEM= 1713, ///< (S->C) ¾ÆÀÌÅÛ º¯°æ Á¤º¸ ¾Ë¸²
- MC_ITEM_USE_REQ = 1714, ///< (C->S) ¾ÆÀÌÅÛ »ç¿ë ¿äû
- MC_ITEM_USE_FAIL = 1715, ///< (S->C) ¾ÆÀÌÅÛ »ç¿ë ½ÇÆÐ
- MC_ITEM_TALENT = 1716, ///< (S->C) ¾ÆÀÌÅÛ ÅÅ·±Æ® »ç¿ë Çã¶ô
- MC_ITEM_ADD = 1717, ///< (S->C) ¾ÆÀÌÅÛ È¹µæ
- MC_ITEM_DROP_REQ = 1718, ///< (C->S) ¾ÆÀÌÅÛ ¹ö¸² ¿äû
- MC_ITEM_REMOVE = 1719, ///< (S->C) ¾ÆÀÌÅÛ ¹ö¸²
- MC_ITEM_UPDATE_DURABILITY = 1722, ///< (S->C) ¾ÆÀÌÅÛ ³»±¸µµ º¯°æ
- MC_ITEM_INTERACT_NPC_REQ = 1723, ///< (C->S) ¾ÆÀÌÅÛÀÇ ÀÎÅÍ·¢¼Ç ¿äû.
- MC_ITEM_MOVE_REQ = 1726, ///< (C->S) ¾ÆÀÌÅÛ À̵¿(À̵¿, ÇÕÄ¡±â, ÂÉ°³±â) ¿äû
- MC_ITEM_MOVE = 1727, ///< (S->C) ¾ÆÀÌÅÛ À̵¿
- MC_ITEM_SORT_INVEN_SLOT_REQ = 1730, ///< (C->S) ¾ÆÀÌÅÛ Àκ¥Å丮 À§Ä¡ Á¤·Ä ¿äû
- MC_ITEM_SORT_INVEN_SLOT = 1731, ///< (S->C) ¾ÆÀÌÅÛ Àκ¥Å丮 À§Ä¡ Á¤·Ä
- MC_ITEM_DYE_PREPARE_REQ = 1740, ///< (C->S) ¾ÆÀÌÅÛ ¿°»ö Áغñ ¿äû
- MC_ITEM_DYE_PREPARECANCEL_REQ = 1741, ///< (S->C) ¾ÆÀÌÅÛ ¿°»ö Áغñ Ãë¼Ò ¿äû
- MC_ITEM_DYE_REQ = 1742, ///< (C->S) ¾ÆÀÌÅÛ ¿°»ö ¿äû
- MC_ITEM_DYE = 1743, ///< (S->C) ¾ÆÀÌÅÛ ¿°»ö
- // Äù½ºÆ®(QUEST) ---------------------------------------------------------------------------------------
- MC_QUEST_GIVE_REQ = 1801, ///< (C->S) Äù½ºÆ® Á¦°ø ¿äû
- MC_QUEST_GIVE = 1802, ///< (S->C) Äù½ºÆ® Á¦°ø ÀÀ´ä
- MC_QUEST_UPDATE_OBJECTIVE = 1803, ///< (S->C) ¿ÀºêÁ§Æ¼ºê ´Þ¼º »óÅ º¯°æ ¾Ë¸²
- MC_QUEST_COMPLETE = 1804, ///< (S->C) ¿ÀºêÁ§Æ¼ºê°¡ ¾ø¾î¼ Äù½ºÆ®¸¦ ¹ÞÀÚ¸¶ÀÚ ¿Ï·á
- MC_QUEST_INCOMPLETE = 1805, ///< (S->C) ¿ÀºêÁ§Æ¼ºê°¡ ¾ø¾î¼ Äù½ºÆ®¸¦ ¹ÞÀÚ¸¶ÀÚ ¿Ï·á
- MC_QUEST_FAIL = 1806, ///< (S->C) Äù½ºÆ® ½ÇÆÐ
- MC_QUEST_REWARD_REQ = 1807, ///< (C->S) Äù½ºÆ® º¸»ó ¿äû
- MC_QUEST_REWARD = 1808, ///< (S->C) Äù½ºÆ® º¸»ó ÀÀ´ä
- MC_QUEST_CANCEL_REQ = 1809, ///< (C->S) Äù½ºÆ® Ãë¼Ò ¿äû
- MC_QUEST_CANCEL = 1810, ///< (S->C) Äù½ºÆ® Ãë¼Ò ÀÀ´ä
- MC_QUEST_SHOW_ACCPET_UI = 1812, ///< (S->C) Äù½ºÆ® ¼ö¶ô UI º¸¿©ÁÖ±â
- MC_QUEST_SHOW_REWARD_UI = 1813, ///< (S->C) Äù½ºÆ® º¸»ó UI º¸¿©ÁÖ±â
- MC_QUEST_SHARE_REQ = 1814, ///< (C->S) Äù½ºÆ® °øÀ¯ ¿äû
- MC_QUEST_SHARE_REQ_RELAY = 1815, ///< (S->C) Äù½ºÆ® °øÀ¯ ¿äû Àü´Þ
- MC_QUEST_SHARE = 1816, ///< (S->C) Äù½ºÆ® °øÀ¯ °á°ú
- MC_QUEST_SHARE_GIVE_REQ = 1818, ///< (C->S) Äù½ºÆ® °øÀ¯¸¦ ÅëÇÑ Äù½ºÆ® Á¦°ø ¿äû
- MC_QUEST_INTERACT_QOBJECTIVE_BEGIN = 1819, ///< (S->C) ÀÎÅÍ·¢¼ÇÀ¸·Î Äù½ºÆ® ¸ñÀû °»½Å ½ÃÀÛ
- MC_QUEST_INTERACT_QOBJECTIVE_CANCEL_REQ = 1820, ///< (C->S) ÀÎÅÍ·¢¼ÇÀ¸·Î Äù½ºÆ® ¸ñÀû °»½Å Ãë¼Ò ¿äû
- MC_QUEST_INTERACT_QOBJECTIVE_END = 1821, ///< (S->C) ÀÎÅÍ·¢¼ÇÀ¸·Î Äù½ºÆ® ¸ñÀû °»½Å Á¾·á
- MC_CHALLENGER_QUEST_LIST = 1822, ///< (S->C) ÀÎÅÍ·¢¼ÇÀ¸·Î Äù½ºÆ® ¸ñÀû °»½Å Á¾·á
- MC_CHALLENGER_QUEST_COMPLETE = 1823, ///< (S->C) µµÀüÀÚÄù½ºÆ® ¿Ï·á
- MC_CHALLENGER_QUEST_LIST_REFRESH = 1824, ///< (S->C) µµÀüÀÚÄù½ºÆ® ¿Ï·á
- // ´ÙÀ̾ó·Î±×(DIALOG) -----------------------------------------------------------------------------------
- MC_DIALOG_START = 1901, ///< (S->C) ´ÙÀ̾ó·Î±× ½ÃÀÛ
- MC_DIALOG_SELECT_REQ = 1902, ///< (C->S) ´ÙÀ̾ó·Î±× ºÐ±â ¼±Åà ¿äû
- MC_DIALOG_SELECT = 1903, ///< (S->C) ´ÙÀ̾ó·Î±× ÁøÇà
- // Æ®·¹ÀÌ´×(TRAINING)----------------------------------------------------------------------------------------
- MC_TRAINING_TRAIN_REQ = 2001, ///< (C->S) ÅÅ·±Æ® ÇнÀ ¿äû
- MC_TRAINING_TRAIN = 2002, ///< (S->C) ÅÅ·±Æ® ÇнÀ ÀÀ´ä
- MC_TRAINING_UNTRAIN_ALL = 2003, ///< (S->C) ¸ðµç ÅÅ·±Æ® ÃʱâÈ
- // ¹öÇÁ(BUFF) -------------------------------------------------------------------------------------------
- MC_BUFF_GAIN = 2101, ///< (S->C) ¹öÇÁ È¿°ú ¾òÀ½ [ÃÖÀûÈ]
- MC_BUFF_LOST_REQ = 2102, ///< (C->S) ¹öÇÁ È¿°ú ÀÒÀ½ ¿äû [ÃÖÀûÈ]
- MC_BUFF_LOST = 2103, ///< (S->C) ¹öÇÁ È¿°ú ÀÒÀ½ [ÃÖÀûÈ]
- MC_BUFF_HEAL = 2104, ///< (S->C) ¹öÇÁ ȸº¹È¿°ú
- MC_BUFF_INSTANT_EFFECT_GAIN = 2105, ///< (S->C) ¹öÇÁÀÇ ÀνºÅÏÆ® È¿°ú¸¦ ¾òÀ½ [ÃÖÀûÈ]
- MC_TALENT_INSTANT_EFFECT_GAIN = 2106, ///< (S->C) ÅÅ·±Æ®ÀÇ ÀνºÅÏÆ® È¿°ú¸¦ ¾òÀ½ [ÃÖÀûÈ]
- MC_BUFF_STACK_INCREASE = 2107, ///< (S->C) ¹öÇÁ ½ºÅà Ãß°¡
- MC_BUFF_STACK_DECREASE = 2108, ///< (S->C) ¹öÇÁ ½ºÅà Á¦°Å
- // Æ®·¹À̵å(TRADE) --------------------------------------------------------------------------------------
- MC_TRADE_START_REQ = 2201, ///< (C->S) °Å·¡ ½ÃÀÛ ¿äû
- MC_TRADE_START_REQ_RELAY = 2202, ///< (S->C) °Å·¡ ½ÃÀÛ ¿äû Àü´Þ
- MC_TRADE_START_ACCEPT_REQ = 2203, ///< (C->S) °Å·¡ ½ÃÀÛ ÀÀ´ä ¿äû
- MC_TRADE_START = 2204, ///< (S->C) °Å·¡ ½ÃÀÛ ¿äû ÀÀ´ä
- MC_TRADE_START_REJECT = 2205, ///< (S->C) °Å·¡ ½ÃÀÛ ¿äû °ÅÀý
- MC_TRADE_PUTUP_ITEM_REQ = 2211, ///< (C->S) °Å·¡Ã¢¿¡ ¾ÆÀÌÅÛ ¿Ã¸®±â¿äû
- MC_TRADE_PUTUP_ITEM = 2212, ///< (S->C) °Å·¡Ã¢¿¡ ¾ÆÀÌÅÛ ¿Ã¸®±âÀÀ´ä
- MC_TRADE_PUTDOWN_ITEM_REQ = 2213, ///< (C->S) °Å·¡Ã¢¿¡¼ ¾ÆÀÌÅÛ ³»¸®±â ¿äû
- MC_TRADE_PUTDOWN_ITEM = 2214, ///< (S->C) °Å·¡Ã¢¿¡¼ ¾ÆÀÌÅÛ ³»¸®±â ÀÀ´ä
- MC_TRADE_PUTUP_MONEY_REQ = 2221, ///< (C->S) °Å·¡Ã¢¿¡ ½Ç¹ö ¿Ã¸®±â ¿äû
- MC_TRADE_PUTUP_MONEY = 2222, ///< (S->C) °Å·¡Ã¢¿¡ ½Ç¹ö ¿Ã¸®±â ÀÀ´ä ½ÃÀÛ
- MC_TRADE_CANCEL_REQ = 2231, ///< (C->S) °Å·¡ Ãë¼Ò ¿äû
- MC_TRADE_CANCEL = 2232, ///< (S->C) °Å·¡ Ãë¼Ò ¿äû ÀÀ´ä
- MC_TRADE_CONFIRM_REQ = 2233, ///< (C->S) °Å·¡ È®ÀÎ ¿äû
- MC_TRADE_CONFIRM = 2234, ///< (S->C) °Å·¡ È®ÀÎ ¿äû ÀÀ´ä
- MC_TRADE_COMPLETE = 2235, ///< (S->C) °Å·¡ ¿Ï·á
- // ÆÄƼ(PARTY) ------------------------------------------------------------------------------------------
- MC_PARTY_INVITE_REQ = 2253, ///< (C->S) ÆÄƼ ÃÊ´ë
- MC_PARTY_INVITE = 2254, ///< (S->C) ÆÄƼ ÃÊ´ë ÀÀ´ä
- MC_PARTY_LEAVE_REQ = 2255, ///< (C->S) ÆÄƼ ¶°³²
- MC_PARTY_KICK_REQ = 2257, ///< (C->S) ÆÄƼ Ãß¹æ
- MC_PARTY_INVITE_QUESTION = 2261, ///< (S->C) ÆÄƼ ÃÊ´ë ¹°À½
- MC_PARTY_INVITE_QUESTION_RESPOND = 2262, ///< (C->S) ÆÄƼ ÃÊ´ë ¹°À½ ÀÀ´ä
- MC_PARTY_NOTIFY_JOIN = 2263, ///< (S->C) Âü°¡ ¾Ë¸²
- MC_PARTY_NOTIFY_LEAVE = 2264, ///< (S->C) ¶°³² ¾Ë¸²
- MC_PARTY_REFRESH_INFO_ALL = 2265, ///< (S->C) ÆÄƼÀÇ ¸ðµç Á¤º¸
- MC_PARTY_REFRESH_INFO = 2266, ///< (S->C) ÆÄƼ Player Á¤º¸
- MC_PARTY_INVITE_FOR_ME_REQ = 2267, ///< (C->S) ÆÄƼÀå¿¡°Ô °¡ÀÔ ¿äû
- MC_PARTY_INVITE_FOR_ME_QUESTION = 2268, ///< (S->C) ÆÄƼÀå¿¡°Ô °¡ÀÔ ¿äû ¹°À½
- MC_PARTY_INVITE_FOR_ME_QUESTION_RESPOND = 2269, ///< (C->S) °¡ÀÔ ¿äû ¹°À½ ÀÀ´ä
- MC_PARTY_ACCEPT_CANCEL = 2270, ///< (S->C) °¡ÀÔ ¼ö¶ô ÀÀ´ä Ãë¼Ò
- MC_PARTY_CHANGE_NAME_REQ = 2273, ///< (C->S) ÆÄƼ À̸§ º¯°æ ¿äû
- MC_PARTY_CHANGE_NAME = 2274, ///< (S->C) ÆÄƼ À̸§ º¯°æ
- MC_PARTY_CHANGE_LEADER_REQ = 2275, ///< (C->S) ÆÄƼÀå º¯°æ ¿äû
- MC_PARTY_CHANGE_LEADER = 2276, ///< (S->C) ÆÄƼÀå º¯°æ
- MC_PARTY_CHANGE_LOOTING_RULE_REQ = 2277, ///< (C->S) ÆÄƼ ·çÆÃ·ê º¯°æ ¿äû [ÃÖÀûÈ]
- MC_PARTY_CHANGE_LOOTING_RULE = 2278, ///< (S->C) ÆÄƼ ·çÆÃ·ê º¯°æ [ÃÖÀûÈ]
- MC_PARTY_CHANGE_QUESTID_REQ = 2279, ///< (C->S) ÆÄƼ ¼öÇàÄù½ºÆ® º¯°æ ¿äû
- MC_PARTY_CHANGE_QUESTID = 2280, ///< (S->C) ÆÄƼ ¼öÇàÄù½ºÆ® º¯°æ
- MC_PARTY_CHANGE_LEADER_NOTIFY = 2281, ///< (S->C) ÆÄƼÀå º¯°æ ¾Ë¸²
- // ¿£ÇǾ¾ »óÁ¡(NPC SHOP)
- MC_NPCSHOP_SHOW = 2351, ///< (S->C) ±¸¸ÅÇÒ¼ö ÀÖ´Â ¾ÆÀÌÅÛ ¸ñ·Ï ÀÀ´ä
- MC_NPCSHOP_BUY_REQ = 2352, ///< (C->S) ±¸¸Å ¿äû
- MC_NPCSHOP_BUY = 2353, ///< (S->C) ±¸¸Å ÀÀ´ä
- MC_NPCSHOP_SELL_REQ = 2354, ///< (C->S) ÆǸŠ¿äû
- MC_NPCSHOP_SELL = 2355, ///< (S->C) ÆǸŠÀÀ´ä
- MC_NPCSHOP_SELL_VERYCOMMON_REQ = 2356, ///< (C->S) ¸Å¿ì ÈçÇÔ ¾ÆÀÌÅÛ ÆǸŠ¿äû
- MC_NPCSHOP_SELL_VERYCOMMON = 2357, ///< (S->C) ¸Å¿ì ÈçÇÔ ¾ÆÀÌÅÛ ÆǸŠÀÀ´ä
- MC_NPCSHOP_REPAIR_ONE_REQ = 2358, ///< (C->S) ¼ö¸® ÇÑ°³ ¿äû
- MC_NPCSHOP_REPAIR_ALL_REQ = 2359, ///< (C->S) ¼ö¸® ¸ðµÎ ¿äû
- MC_NPCSHOP_REPAIR = 2360, ///< (S->C) ¼ö¸® ÀÀ´ä
- // ·çÆÃ(LOOTING) ----------------------------------------------------------------------------------------
- MC_LOOT_BEGIN_REQ = 2401, ///< (C->S) ·çÆà ½ÃÀÛ ¿äû
- MC_LOOT_BEGIN = 2402, ///< (S->C) ·çÆà ½ÃÀÛ ÀÀ´ä
- MC_LOOT_SEE_ITEM_REQ = 2403, ///< (C->S) ¾ÆÀÌÅÛ ¸ñ·Ï ¿äû
- MC_LOOT_SEE_ITEM = 2404, ///< (S->C) ¾ÆÀÌÅÛ ¸ñ·Ï ÀÀ´ä
- MC_LOOT_LOOT_ITEM_REQ = 2405, ///< (C->S) Gettable : ȹµæó¸®, Rollable : ÁÖ»çÀ§±¼¸², MasterLootable : UI ¹× NOTIFY ó¸®
- MC_LOOT_ROLLRESULT = 2406, ///< (S->C) ÁÖ»çÀ§ ±¼¸²
- MC_LOOT_MASTERLOOT_UI = 2407, ///< (S->C) ¸¶½ºÅÍ·í UI
- MC_LOOT_MASTERLOOT_NOTIFY = 2408, ///< (S->C) ¸¶½ºÅÍ·í °øÁö
- MC_LOOT_MASTERLOOT_ITEM_REQ = 2410, ///< (C->S) ¾ÆÀÌÅÛ ¸¶½ºÅÍ·í ¿äû
- MC_LOOT_MASTERLOOT_UI_REMOVE = 2414, ///< (S->C) ¸¶½ºÅÍ·íUI Á¦°Å(½Ãü°¡ »ç¶óÁ³À»¶§ »ç¿ë)
- MC_LOOT_REFRESH_ITEM = 2415, ///< (S->C) ·çÆà °¡´ÉÇÑ ¾ÆÀÌÅÛ ¸ñ·Ï °»½Å
- MC_LOOT_OTHER_GAIN_ITEM = 2416, ///< (S->C) ´Ù¸¥ º¸»óÀÚ°¡ ¾ÆÀÌÅÛ È¹µæ
- MC_LOOT_GETTABLE_ITEM_ADD = 2417, ///< (S->C) ȹµæ °¡´ÉÇÑ ¾ÆÀÌÅÛÀÌ Ãß°¡µÊ(´Ù¸¥ Çʵ忡 µå¶ø
- MC_LOOT_END_REQ = 2418, ///< (C->S) ·çÆà ¿Ï·á ¿äû
- MC_LOOT_END = 2419, ///< (S->C) ·çÆà ¿Ï·á ÀÀ´ä
- MC_LOOT_INSERT_LOOTABLE_NPC = 2420, ///< (S->C) ·çÆà °¡´ÉÇÏ°Ô µÈ NPC ¸ñ·Ï
- MC_LOOT_REMOVE_LOOTABLE_NPC = 2421, ///< (S->C) ·çÆà ºÒ°¡´ÉÇÏ°Ô µÈ NPC ¸ñ·Ï
- // ÀÎÅÍ·¢¼Ç(INTERACTION) ----------------------------------------------------------------------------------------
- MC_INTERACTION_INTERACTION_REQ = 2501, ///< (C->S) ÀÎÅÍ·¢¼Ç ¿äû
- // ÀÎÅÍ·¢¼Ç(NPC INTERACTION) ----------------------------------------------------------------------------------------
- MC_NPCINTERACTION_INTERACTION = 2502, ///< (S->C) ÀÎÅÍ·¢¼Ç ÀÀ´ä
- MC_NPCINTERACTION_IELEMENT_REQ = 2503, ///< (C->S) ÀÎÅÍ·¢¼Ç ¿¤¸®¸ÕÆ® ¿äû
- MC_NPCINTERACTION_END_REQ = 2504, ///< (C->S) ÀÎÅÍ·¢¼Ç Á¾·á ¿äû
- MC_NPCINTERACTION_END = 2505, ///< (S->C) ÀÎÅÍ·¢¼Ç Á¾·á ÀÀ´ä
- MC_NPCINTERACTION_ICON = 2507, ///< (S->C) NPC ¾ÆÀÌÄÜ ÀÀ´ä
- MC_NPCINTERACTION_LOOT_START = 2508, ///< (S->C) ÀÎÅÍ·¢¼ÇÀ¸·Î ·çÆà ½ÃÀÛ
- // ¹Ì´Ï¸Ê, ¿ùµå¸Ê ------------------------------------------------------------------------------------------
- MC_MINIMAP_MARK_POS_REQ = 2601, ///< (C->S) ¹Ì´Ï¸Ê Ŭ¸¯ÁÂÇ¥ ¾Ë¸²
- MC_MINIMAP_MARK_POS = 2602, ///< (S->C) ¹Ì´Ï¸Ê Ŭ¸¯ÁÂÇ¥ ÆÄƼ¿øµé¿¡°Ô ¾Ë¸²
- // ÇǷεµ -------------------------------------------------------------------------------------------------
- MC_FATIGUE_UPDATE = 2701, ///< (S->C) ÇǷεµ º¯°æ
- // Å©·¡ÇÁÆ® -------------------------------------------------------------------------------------------------
- MC_CRAFT_SHOW = 2801, ///< (S->C) Å©·¡ÇÁÆ® UI º¸¿©ÁÖ±â
- MC_CRAFT_MAKE_REQ = 2802, ///< (C->S) Å©·¡ÇÁÆà ½ÃÀÛ ¿äû
- MC_CRAFT_MAKE = 2803, ///< (S->C) Å©·¡ÇÁÆà ½ÃÀÛ ÀÀ´ä
- MC_CRAFT_RECIPE_INSERT_REQ = 2804, ///< (C->S) ·¹½ÃÇÇ Ãß°¡ ¿äû
- MC_CRAFT_RECIPE_INSERT = 2805, ///< (S->C) ·¹½ÃÇÇ Ãß°¡
- MC_CRAFT_RECIPE_DELETE_REQ = 2806, ///< (C->S) ·¹½ÃÇÇ »èÁ¦ ¿äû
- MC_CRAFT_RECIPE_DELETE = 2807, ///< (S->C) ·¹½ÃÇÇ »èÁ¦
- // ¿©°ü ------------------------------------------------------------------------------------------------
- MC_INN_BEGIN_SLEEP = 2903, ///< (S->C) ¿©°ü¹æ ÀáÀڱ⠽ÃÀÛ
- MC_INN_END_SLEEP = 2904, ///< (C->S) ¿©°ü¹æ ÀáÀÚ±â Á¾·á ¿äû
- // ±æµå ------------------------------------------------------------------------------------------------
- MC_GUILD_SHOW_CREATE_UI = 3001, ///< (S->C) ±æµå »ý¼º UI
- MC_GUILD_SHOW_DESTROY_UI = 3002, ///< (S->C) ±æµå »ý¼º UI
- MC_GUILD_CREATE_REQ = 3003, ///< (C->S) ±æµå »ý¼º ¿äû
- MC_GUILD_CREATE = 3004, ///< (S->C) ±æµå »ý¼º
- MC_GUILD_INVITE_REQ = 3005, ///< (C->S) ±æµå ÃÊ´ë ¿äû
- MC_GUILD_INVITE_NOTIFY = 3006, ///< (S->C) ±æµå ÃÊ´ë ¿äû Àü´Þ
- MC_GUILD_INVITE_RES = 3007, ///< (C->S) ±æµå ÃÊ´ë ÀÀ´ä ¿äû
- MC_GUILD_INVITE_REJECT = 3008, ///< (S->C) ±æµå ÃÊ´ë °ÅÀý
- MC_GUILD_JOIN_ME = 3009, ///< (S->C) ³»°¡ ±æµå °¡ÀÔ
- MC_GUILD_JOIN_OTHER = 3010, ///< (S->C) ´Ù¸¥ »ç¶÷ÀÌ ³»°¡ °¡ÀÔÇÑ ±æµå¿¡ °¡ÀÔ
- MC_GUILD_JOIN_SECTOR = 3011, ///< (S->C) °°Àº ¼½ÅÍ¿¡ ÀÖ´Â »ç¶÷ÀÌ ³»°¡ °¡ÀÔÇÏÁö ¾ÊÀº ±æµå¿¡ °¡ÀÔ
- MC_GUILD_LEAVE_REQ = 3012, ///< (C->S) ±æµå Å»Åð ¿äû
- MC_GUILD_LEAVE = 3013, ///< (S->C) ±æµå Å»Åð
- MC_GUILD_LEAVE_SECTOR = 3014, ///< (S->C) °°Àº ¼½ÅÍ¿¡ ÀÖ´Â »ç¶÷ÀÌ ³»°¡ °¡ÀÔÇÏÁö ¾ÊÀº ±æµå¿¡¼ Å»Åð
- MC_GUILD_DESTROY_REQ = 3015, ///< (C->S) ±æµå ÇØü ¿äû
- MC_GUILD_DESTROY = 3016, ///< (S->C) ±æµå ÇØü
- MC_GUILD_ONLINE = 3017, ///< (S->C) ±æµå¿ø Á¢¼Ó
- MC_GUILD_OFFLINE = 3018, ///< (S->C) ±æµå¿ø Á¾·á
- MC_GUILD_MOVEFIELD = 3019, ///< (S->C) ±æµå¿ø ÇʵåÀ̵¿
- MC_GUILD_CHANGE_MASTER_REQ = 3020, ///< (C->S) ±æµå ¸¶½ºÅÍ º¯°æ ¿äû
- MC_GUILD_CHANGE_MASTER = 3021, ///< (S->C) ±æµå ¸¶½ºÅÍ º¯°æ
- MC_GUILD_INFO = 3022, ///< (S->C) µðºñ¿Í µ¿±âÈµÈ ±æµå Á¤º¸ Àü´Þ.
- MC_GUILD_KICK_REQ = 3023, ///< (C->S) ±æµå °Åð ¿äû
- MC_GUILD_KICK = 3024, ///< (S->C) ±æµå °Åð
- MC_GUILD_SHOW_STORAGE_UI = 3025, ///< (C->S) ±æµå º¸°üÇÔ UI
- MC_GUILD_DEPOSIT_STORAGEMONEY_REQ = 3026, ///< (C->S) ±æµå º¸°üÇÔ ÀÔ±Ý ¿äû
- MC_GUILD_DEPOSIT_STORAGEMONEY = 3027, ///< (S->C) ±æµå º¸°üÇÔ ÀÔ±Ý
- MC_GUILD_WITHDRAW_STORAGEMONEY_REQ = 3028, ///< (C->S) ±æµå º¸°üÇÔ Ãâ±Ý ¿äû
- MC_GUILD_WITHDRAW_STORAGEMONEY = 3029, ///< (S->C) ±æµå º¸°üÇÔ Ãâ±Ý
- MC_GUILD_MOVE_STORAGEITEM = 3030, ///< (S->C) ±æµå º¸°üÇÔ ¾ÆÀÌÅÛ À̵¿
- // °áÅõ ------------------------------------------------------------------------------------------------
- MC_DUEL_REQUEST = 3101, ///< (C->S) °áÅõ ½Åû
- MC_DUEL_QUESTION = 3102, ///< (S->C) °áÅõ ÀÀ´ä¿äû
- MC_DUEL_QUESTION_RESPOND = 3103, ///< (S->C) °áÅõ ÀÀ´ä
- MC_DUEL_CANCEL = 3104, ///< (S->C) °áÅõ Ãë¼Ò
- MC_DUEL_READY = 3105, ///< (S->C) °áÅõ Áغñ
- MC_DUEL_FIGHT = 3106, ///< (S->C) °áÅõ ½ÃÀÛ
- MC_DUEL_FINISHED = 3107, ///< (S->C) °áÅõ Á¾·á
- MC_DUEL_PARTY_READY = 3108, ///< (S->C) ÆÄƼ °áÅõ Áغñ
- MC_DUEL_PARTY_FIGHT = 3109, ///< (S->C) ÆÄƼ °áÅõ ½ÃÀÛ
- MC_DUEL_PARTY_CANCEL = 3110, ///< (S->C) ÆÄƼ °áÅõ Ãë¼Ò
- MC_DUEL_PARTY_FINISHED = 3111, ///< (S->C) ÆÄƼ °áÅõ Á¾·á
- MC_DUEL_DEFEATED = 3112, ///< (S->C) °áÅõ ÆйèÀÚ ¾Ë¸²
- MC_DUEL_PARTY_REQUEST = 3113, ///< (C->S) ÆÄƼ °áÅõ ½Åû
- MC_DUEL_READY_COUNT = 3114, ///< (S->C) °áÅõ ½ÃÀÛ Ä«¿îÆ®´Ù¿î
- // Åõ±âÀå ------------------------------------------------------------------------------------------------
- MC_BATTLEARENA_REGISTER_REQ = 3151, ///< (C->S) Åõ±âÀå ½Åû ¿äû
- MC_BATTLEARENA_REGISTER = 3152, ///< (S->C) Åõ±âÀå ½Åû ÀÀ´ä
- MC_BATTLEARENA_DEREGISTER_REQ = 3153, ///< (C->S) Åõ±âÀå ½ÅûÃë¼Ò ¿äû
- MC_BATTLEARENA_DEREGISTER = 3154, ///< (S->C) Åõ±âÀå ½ÅûÃë¼Ò ÀÀ´ä
- MC_BATTLEARENA_MATCHED = 3155, ///< (S->C) Åõ±âÀå ¸ÅĪ ¾Ë¸²
- MC_BATTLEARENA_COUNTING = 3156, ///< (S->C) Åõ±âÀå °ÔÀÓ½ÃÀÛ Ä«¿îÆà ¾Ë¸²
- MC_BATTLEARENA_GAMESTART = 3157, ///< (S->C) Åõ±âÀå °ÔÀÓ½ÃÀÛ ¾Ë¸²
- MC_BATTLEARENA_READY_DEATHMATCH = 3158, ///< (S->C) Åõ±âÀå µ¥½º¸ÅÄ¡¿ë Áغñ
- MC_BATTLEARENA_SCOREBOARD_DEATHMATCH = 3159,///< (S->C) Åõ±âÀå µ¥½º¸ÅÄ¡¿ë Á¡¼öÆÇ ¾Ë¸²
- MC_BATTLEARENA_REJOIN_DEATHMATCH = 3160, ///< (S->C) Åõ±âÀå µ¥½º¸ÅÄ¡¿ë ÀçÁ¢¼Ó
- MC_BATTLEARENA_DEATHMATCH_UPDATE = 3161, ///< (S->C) Åõ±âÀå µ¥½º¸ÅÄ¡¿ë ¾÷µ¥ÀÌÆ®
- MC_BATTLEARENA_FINISHED = 3162, ///< (S->C) Åõ±âÀå °ÔÀÓÁ¾·á
- MC_BATTLEARENA_DIE = 3163, ///< (S->C) Åõ±âÀå Á×À½
- MC_BATTLEARENA_REBIRTH_REQ = 3164, ///< (C->S) Åõ±âÀå ºÎÈ° ¿äû
- MC_BATTLEARENA_KILL_INFO = 3165, ///< (S->C) Åõ±âÀå ų Á¤º¸ ¾Ë¸²
- // ÅÅ·±Æ®Æ÷Ä¿½º
- MC_FOCUS_GAIN = 3201, ///< (S->C) ÅÅ·±Æ®Æ÷Ä¿½º¸¦ ¾òÀ½
- MC_FOCUS_LOST = 3202, ///< (S->C) ÅÅ·±Æ®Æ÷Ä¿½º¸¦ ÀÒÀ½
- MC_FOCUS_UPDATE_BUBBLE = 3203, ///< (S->C) ÅÅ·±Æ®Æ÷Ä¿½º ¹öºí °¹¼ö °»½Å
- // ÆÈ·¹Æ®
- MC_PALETTE_SELECT_REQ = 3301, ///< (C->S) ÆÈ·¹Æ® ¼±Åà ¿äû
- MC_PALETTE_SELECT = 3302, ///< (S->C) ÆÈ·¹Æ® ¼±ÅÃ
- MC_PALETTE_SET_PRIMARY_REQ = 3303, ///< (C->S) ÁÖÀåºñ¿¡ ÆÈ·¹Æ® ¼¼Æà ¿äû
- MC_PALETTE_SET_PRIMARY = 3304, ///< (S->C) ÁÖÀåºñ¿¡ ÆÈ·¹Æ® ¼¼ÆÃ
- MC_PALETTE_SET_SECONDARY_REQ = 3305, ///< (C->S) º¸Á¶ Àåºñ¿¡ ÆÈ·¹Æ® ¼¼Æà ¿äû
- MC_PALETTE_SET_SECONDARY = 3306, ///< (S->C) º¸Á¶ Àåºñ¿¡ ÆÈ·¹Æ® ¼¼ÆÃ
- MC_PALETTE_PUTUP_REQ = 3307, ///< (C->S) ÆÈ·¹Æ®¿¡ ¿Ã¸®±â ¿äû
- MC_PALETTE_PUTUP = 3308, ///< (S->C) ÆÈ·¹Æ®¿¡ ¿Ã¸®±â
- MC_PALETTE_PUTDOWN_REQ = 3309, ///< (C->S) ÆÈ·¹Æ®¿¡ ³»¸®±â ¿äû
- MC_PALETTE_PUTDOWN = 3310, ///< (S->C) ÆÈ·¹Æ®¿¡ ³»¸®±â
- MC_PALETTE_CHANGE_REQ = 3311, ///< (C->S) ÆÈ·¹Æ®¿¡ ¿Ã·ÁÁø°Í ±³È¯ ¿äû
- MC_PALETTE_CHANGE = 3312, ///< (S->C) ÆÈ·¹Æ®¿¡ ¿Ã·ÁÁø°Í ±³È¯
- MC_PALETTE_PUTDOWN_ALLTALENT = 3313, ///< (S->C) ÆÈ·¹Æ®¿¡ ¿Ã·ÁÁø ÅÅ·±Æ® ¸ðµÎ ³»¸®±â
- // ¼Ò¿ï
- MC_SOUL_DRAIN_ME = 3401, ///< (S->C) ¼Ò¿ï Èí¼ö(º»ÀÎ)
- MC_SOUL_DRAIN_OTHER = 3402, ///< (S->C) ¼Ò¿ï Èí¼ö(´Ù¸¥ÀÌ)
- // ÆѼÇ
- MC_FACTION_INCREASE = 3501, ///< (S->C) ÆѼǼöÄ¡°¡ ¿Ã¶ó°¨
- MC_FACTION_DECREASE = 3502, ///< (S->C) ÆѼǼöÄ¡°¡ ³»·Á°¨
- // ÄƾÀ
- MC_CUTSCENE_BEGIN_REQ = 3601, ///< (C->S) ÄƽŠ½ÃÀÛ ¿äû
- MC_CUTSCENE_BEGIN_ME = 3602, ///< (S->C) ÄƽŠ³»°¡ ½ÃÀÛ
- MC_CUTSCENE_BEGIN_OTHER = 3603, ///< (S->C) ÄƽŠ´Ù¸¥ÀÌ°¡ ½ÃÀÛ
- MC_CUTSCENE_END_REQ = 3604, ///< (C->S) ÄƽŠÁ¾·á ¿äû
- MC_CUTSCENE_END_ME = 3605, ///< (S->C) ÄƽŠ³»°¡ Á¾·á
- MC_CUTSCENE_END_OTHER = 3606, ///< (S->C) ÄƽŠ´Ù¸¥ÀÌ°¡ Á¾·á
- // ȯ°æ
- MC_ENV_PLAY_BGM = 3700, ///< (S->C) BGM Àç»ý
- // ¿ìÆí
- MC_MAIL_MAILBOX_IS_OPENED = 3800, ///< (S->C) ÆíÁöÇÔ ÀÎÅÍ·º¼Ç ÀÀ´ä (with ÆíÁöÇÔ ¸ñ·Ï)
- MC_MAIL_MAILBOX_IS_CLOSED, ///< (S->C) ÆíÁöÇÔ ÀÎÅÍ·º¼Ç Á¾·á ¾Ë¸²
- MC_MAIL_POST_REQ, ///< (C->S) ÆíÁö ¾²±â ¿äû
- MC_MAIL_POST_RES, ///< (S->C) ÆíÁö ¾²±â ÀÀ´ä
- MC_MAIL_READ_REQ, ///< (C->S) ÆíÁö Àб⠿äû
- MC_MAIL_READ_RES, ///< (S->C) ÆíÁö Àбâ ÀÀ´ä
- MC_MAIL_DELETE_REQ, ///< (C->S) ÆíÁö »èÁ¦ ¿äû
- MC_MAIL_DELETE_RES, ///< (S->C) ÆíÁö »èÁ¦ ÀÀ´ä
- MC_MAIL_TAKE_APPENDED_ITEM_REQ, ///< (C->S) ƯÁ¤ ½½·ÔÀÇ ÆíÁö ÷ºÎ ¹°Ç° Ãëµæ ¿äû
- MC_MAIL_TAKE_APPENDED_ITEM_RES, ///< (S->C) ƯÁ¤ ½½·ÔÀÇ ÆíÁö ÷ºÎ ¹°Ç° Ãëµæ ÀÀ´ä
- MC_MAIL_TAKE_APPENDED_MONEY_REQ, ///< (C->S) ÷ºÎµÈ µ· Ãëµæ ¿äû
- MC_MAIL_TAKE_APPENDED_MONEY_RES, ///< (S->C) ÷ºÎµÈ µ· Ãëµæ ÀÀ´ä
- MC_MAIL_NOTIFY_MAIL, ///< (S->C) ÆíÁö Á¤º¸ °»½Å ¾Ë¸² ¾Ë¸²
- MC_MAIL_APPEND_PUTUP_ITEM_REQ, ///< (C->S) ÆíÁö ÷ºÎ ¾ÆÀÌÅÛ ¿Ã¸®±â ¿äû
- MC_MAIL_APPEND_PUTUP_ITEM_RES, ///< (S->C) ÆíÁö ÷ºÎ ¾ÆÀÌÅÛ ¿Ã¸®±â ÀÀ´ä
- MC_MAIL_APPEND_PUTDOWN_ITEM_REQ, ///< (C->S) ÆíÁö ÷ºÎ ¾ÆÀÌÅÛ ³»¸®±â ¿äû
- MC_MAIL_APPEND_PUTDOWN_ITEM_RES, ///< (S->C) ÆíÁö ÷ºÎ ¾ÆÀÌÅÛ ³»¸®±â ÀÀ´ä
- MC_MAIL_APPEND_RESET_ITEM_REQ, ///< (C->S) ÆíÁö ÷ºÎ ¾ÆÀÌÅÛ ¸ðµÎ ³»¸®±â (or ÆíÁö¾²±â Ãë¼Ò)
- // °È
- MC_ENCHANT_CHECK_REQ = 3900, ///< (C->S) °È °¡´É°Ë»ç ¿äû
- MC_ENCHANT_CHECK_RESULT = 3901, ///< (S->C) °È °¡´É°Ë»ç ÀÀ´ä
- MC_ENCHANT_REQ = 3902, ///< (C->S) °È ¿äû
- MC_ENCHANT_SUCCESS = 3903, ///< (S->C) °È ¿Ï·á
- MC_ENCHANT_BROKEN = 3904, ///< (S->C) °È ½ÇÆÐ
- MC_ENCHANT_PREPARE = 3905, ///< (C->S) °È Áغñ
- MC_ENCHANT_CANCEL = 3906, ///< (C->S) °È Ãë¼Ò
- // ÀÚµ¿ÆÄƼ
- MC_AUTOPARTY_ENQUEUE_REQ = 4000, ///< (C->S) ÀÚµ¿ÆÄƼ Âü¿© ¿äû
- MC_AUTOPARTY_INVITE = 4001, ///< (S->C) ÀÚµ¿ÆÄƼ °á¼º ¿Ï·á
- MC_AUTOPARTY_INVITE_RES = 4002, ///< (C->S) ÀÚµ¿ÆÄƼ °á¼º ÀÀ´ä
- MC_AUTOPARTY_INVITE_FAIL = 4003, ///< (S->C) ÀÚµ¿ÆÄƼ °á¼º ½ÇÆÐ
- MC_AUTOPARTY_DEQUEUE_REQ = 4004, ///< (C->S) ÀÚµ¿ÆÄƼ ºÒÂü ¿äû
- MC_AUTOPARTY_CHECK_SENSOR_REQ = 4005, ///< (S->C) ÀÚµ¿ÆÄƼ ¼¾¼ °Ë»ç ¿äû
- MC_AUTOPARTY_CHECK_SENSOR = 4006, ///< (C->S) ÀÚµ¿ÆÄƼ ¼¾¼ °Ë»ç
- MC_AUTOPARTY_CHANGE_STATE_REQ = 4007, ///< (C->S) ÀÚµ¿ÆÄƼ »óź¯°æ ¿äû
- MC_AUTOPARTY_CHANGE_STATE = 4008, ///< (S->C) ÀÚµ¿ÆÄƼ »óź¯°æ
- // Äù½ºÆ®PVP
- MC_QUESTPVP_TEAMCOUNT = 4100, ///< (S->C) ÆÀÀοø¼ö
- MC_QUESTPVP_ENTER_REQ = 4101, ///< (C->S) QPVPÁö¿ª ÀÔÀå ¿äû
- MC_QUESTPVP_ENTER = 4102, ///< (S->C) QPVPÁö¿ª ÀÔÀå
- MC_QUESTPVP_BEGIN_EVENT = 4103, ///< (S->C) QPVP Event ½ÃÀÛ
- MC_QUESTPVP_END_EVENT = 4104, ///< (S->C) QPVP Event Á¾·á
- MC_QUESTPVP_MARK_NPCPOS = 4105, ///< (S->C) ¸Ê¿¡ NPCÀÇ ÇöÀçÀ§Ä¡¸¦ Ç¥½Ã
- MC_QUESTPVP_UNMARK_NPCPOS = 4106, ///< (S->C) ¸Ê¿¡ Ç¥½ÃÇÑ NPCÀÇ À§Ä¡¸¦ Á¦°Å
- // º¸°üÇÔ
- MC_STORAGE_SHOW_UI = 4201, ///< (S->C) º¸°üÇÔ UI(µðºñ¿Í µ¿±âÈµÈ º¸°üÇÔ Á¤º¸ Æ÷ÇÔ)
- MC_STORAGE_DEPOSIT_MONEY_REQ = 4202, ///< (C->S) ÀÔ±Ý ¿äû
- MC_STORAGE_DEPOSIT_MONEY = 4203, ///< (S->C) ÀÔ±Ý
- MC_STORAGE_WITHDRAW_MONEY_REQ = 4204, ///< (C->S) Ãâ±Ý ¿äû
- MC_STORAGE_WITHDRAW_MONEY = 4205, ///< (S->C) Ãâ±Ý
- // °ü¸®(GM) ------------------------------------------------------------------------------------------
- MC_GM_REQUEST_SPAWN = 9001, ///< (C->S) NPC ½ºÆù ¿äû
- MC_GM_REQUEST_DESPAWN = 9002, ///< (C->S) NPC µð½ºÆù ¿äû
- MC_GM_MOVE_REQ = 9003, ///< (C->S) GM À̵¿ ¿äû
- MC_GM_MOVE_TO_PLAYER_REQ = 9004, ///< (C->S) ƯÁ¤ PC¿¡°Ô·Î À̵¿ ¿äû
- MC_GM_MOVE_TO_MYSPOT_REQ = 9005, ///< (C->S) ³» ¿ø À§Ä¡·Î À̵¿ ¿äû(ÇöÀç´Â óÀ½ ½ºÆùµÈ °÷)
- MC_GM_REBIRTH_REQ = 9006, ///< (C->S) GM ºÎÈ° ¿äû
- MC_GM_GOD_REQ = 9007, ///< (C->S) GM ¹«Àû ¿äû
- MC_GM_CHANGE_WEATHER_REQ = 9008, ///< (C->S) ³¯¾¾ º¯°æ ¿äû
- MC_GM_CHANGE_TIME_REQ = 9009, ///< (C->S) ½Ã°£ º¯°æ ¿äû
- MC_GM_QUEST_GIVE_REQ = 9010, ///< (C->S) Äù½ºÆ® Á¦°øÀ» ¿äû
- MC_GM_ITEM_GIVE_REQ = 9011, ///< (C->S) ¾ÆÀÌÅÛ Á¦°ø ¿äû
- MC_GM_GOD = 9012, ///< (S->C) GM ¹«Àû ÀÀ´ä
- MC_GM_AI_RUNNING_REQ = 9013, ///< (C->S) AI µ¿ÀÛ¾ÈÇÏ°Ô ÇØÁÖ¼¼¿ä.
- MC_GM_AI_USE_TALENT_REQ = 9014, ///< (C->S) ÇØ´ç NPC¿¡°Ô ƯÁ¤ ÅÅ·±Æ® »ç¿ëÇ϶ó°í ¸í·É
- MC_GM_AI_SET_MONITOR_TARGET = 9015, ///< (C->S) Å×½ºÆ® ¿ëµµ·Î ¸ð´ÏÅ͸µÇÒ Å¸°Ù NPC ¼³Á¤
- MC_GM_GET_PLAYERUID_REQ = 9016, ///< (C->S) Ç÷¹À̾î ID·Î UID ¿äû
- MC_GM_GET_PLAYERUID = 9017, ///< (S->C) Ç÷¹À̾î ID·Î UID ¿äû ÀÀ´ä
- MC_GM_REPORT_TARGET_ENTITY = 9020, ///< (C->S) NPC Report
- MC_GM_KILL_ENTITY_REQ = 9021, ///< (C->S) ¿£ÅÍƼ Á×À̱⠿äû
- MC_GM_RANGE_KILL_NPC_REQ = 9022, ///< (C->S) ¹üÀ§·Î NPC Á×À̱⠿äû
- MC_GM_SET_ME_REQ = 9026, ///< (C->S) ³» Á¤º¸ º¯°æ ¿äû
- MC_GM_QUEST_RESET_REQ = 9027, ///< (C->S) ¼öÇàÇÑ Äù½ºÆ® ÃʱâÈ ¿äû
- MC_GM_QUEST_RESET = 9028, ///< (S->C) ¼öÇàÇÑ Äù½ºÆ® ÃʱâÈ
- MC_GM_SET_ITEM_REQ = 9029, ///< (C->S) ¾ÆÀÌÅÛ Á¤º¸ º¯°æ ¿äû
- MC_GM_NPC_AI_RUNNING_REQ = 9030, ///< (C->S) ƯÁ¤ NPC AI Åä±Û ¿äû
- MC_GM_INSERT_BUFF_REQ = 9035, ///< (C->S) ¹öÇÁ Ãß°¡ ¿äû
- MC_GM_DELETE_BUFF_REQ = 9036, ///< (C->S) ¹öÇÁ Á¦°Å ¿äû
- MC_GM_RESET_COOLTIME_REQ = 9037, ///< (C->S) ¹öÇÁ Á¦°Å ¿äû
- MC_GM_SHOW_ENEMY_UID_REQ = 9038, ///< (C->S) ¾î±×·Î¸¦ °¡Áø NPC UID ¿äû
- MC_GM_SHOW_ENEMY_UID = 9039, ///< (S->C) ¾î±×·Î¸¦ °¡Áø NPC UID
- MC_GM_MOVE_TO_NPC_REQ = 9040, ///< (C->S) ƯÁ¤ NPC¿¡°Ô·Î À̵¿ ¿äû
- MC_GM_BREAK_PART_REQ = 9041, ///< (C->S) ƯÁ¤ NPCÀÇ Æ¯Á¤ bpart ºÎ½Ã±â
- MC_GM_RANGE_BREAK_PART_REQ = 9042, ///< (C->S) ÁÖº¯ NPCÀÇ ¸ðµç bpart ºÎ½Ã±â
- MC_GM_QUEST_COMPLETE_REQ = 9043, ///< (C->S) Äù½ºÆ® ¿Ï·á
- MC_GM_QUEST_VAR_REQ = 9044, ///< (C->S) quest_var ¿äû
- MC_GM_QUEST_VAR = 9045, ///< (C->S) quest_var
- MC_GM_QUEST_FAIL_REQ = 9046, ///< (C->S) Äù½ºÆ® ½ÇÆÐ ¿äû
- MC_GM_CLEAR_INVENTORY_REQ = 9047, ///< (C->S) Àκ¥Å丮 ¾ÆÀÌÅÛ ¸ðµÎ Á¦°Å
- MC_GM_QUEST_REWARD_REQ = 9048, ///< (C->S) Äù½ºÆ® º¸»ó¹Þ±â
- MC_GM_LOG_CRT_INSERT_REQ = 9050, ///< (C->S) FailCRT ·Î±× ³²±â±â Ãß°¡
- MC_GM_LOG_CRT_DELETE_REQ = 9051, ///< (C->S) FailCRT ·Î±× ³²±â±â Á¦°Å
- MC_GM_LOG_CRT_LIST = 9052, ///< (S->C) FailCRT ·Î±× ³²±â´Â ¸ñ·Ï
- MC_GM_QUERY_MULTILOGIN_REQ = 9053, ///< (C->S) ¸ÖƼ·Î±×ÀÎ ÁúÀÇ ¿äû
- MC_GM_QUERY_MULTILOGIN = 9054, ///< (S->C) ¸ÖƼ·Î±×ÀÎ ÁúÀÇ ÀÀ´ä
- MC_GM_FACTION_INCREASE_REQ = 9060, ///< (C->S) ÆÑ¼Ç Áõ°¡
- MC_GM_FACTION_DECREASE_REQ = 9061, ///< (C->S) ÆÑ¼Ç °¨¼Ò
- MC_GM_SERVER_DUMP_REQ = 9062, ///< (C->S) ¼¹ö ´ýÇÁ ¿äû
- MC_GM_SERVER_DUMP_RESP = 9063, ///< (C->S) ¼¹ö ´ýÇÁ ÀÀ´ä
- MC_GM_GHOST_REQ = 9064, ///< (C->S) GM °í½ºÆ® ¿äû
- MC_GM_GHOST = 9065, ///< (S->C) GM °í½ºÆ®
- MC_GM_SPAWN = 9066, ///< (S->C) GM NPC ½ºÆù ó¸® °á°ú
- MC_GM_QUEST_RESET_ALL_REQ = 9067, ///< (C->S) ¼öÇàÇÑ Äù½ºÆ® ¹× °¡Áö°í ÀÖ´Â Äù½ºÆ® ÃʱâÈ ¿äû
- MC_GM_ENABLE_ICHECK_REQ = 9068, ///< (C->S) ÀÎÅÍ·¢¼Ç üũ Äѱâ
- MC_GM_DISABLE_ICHECK_REQ = 9069, ///< (C->S) ÀÎÅÍ·¢¼Ç üũ ²ô±â
- MC_GM_SET_NPC_REQ = 9071, ///< (C->S) NPCÀÇ »óÅ°ª º¯°æ ¿äû
- MC_GM_DYE_REQ = 9072, ///< (C->S) ¿°»ö ¿äû
- MC_GM_SUMMON_REQ = 9073, ///< (S->C) ƯÁ¤ PC¸¦ ¼Òȯ
- MC_GM_FACTION_RESET_REQ = 9074, ///< (C->S) ÆÑ¼Ç ÃʱâÈ
- MC_GM_REGEN_REQ = 9075, ///< (C->S) »ý¸í·Â/Á¤½Å·Â/±â·Â[ÀÚµ¿È¸º¹] Åä±Û ¿äû
- MC_GM_DESPAWNBYID_REQ = 9076, ///< (C->S) NPCID·Î µð½ºÆù
- MC_GM_CHANGE_SERVER_MODE_REQ = 9077, ///< (C->S) ¼¹ö ¸ðµå º¯°æ ¿äû
- MC_GM_CHANGE_SERVER_MODE = 9078, ///< (S->C) ¼¹ö ¸ðµå º¯°æ
- MC_GM_RESET_EXPO_CHARACTERS_REQ = 9079, ///< (C->S) Expo ¿ë ij¸¯ÅÍ Reset
- // º¸¾È(GameGuard) ------------------------------------------------------------------------------------------
- MC_GG_AUTH_REQ = 9080, ///< (S->C) ÁÖ±âÀû ÀÎÁõ ¿äû
- MC_GG_AUTH_RESPOND = 9081, ///< (C->S) ÁÖ±âÀû ÀÎÁõ ÀÀ´ä
- MC_GG_AUTH_ENABLE = 9082, ///< (C->S) ÀÎÁõ ÄÓÁö ²øÁö ¿©ºÎ
- // Å×½ºÆ®(TEST) -----------------------------------------------------------------------------------------
- MC_DEBUG_STRING = 9103, ///< (S->C) µð¹ö±× ½ºÆ®¸µÀ» Ŭ¶óÀ̾ðÆ®·Î º¸³»ÁØ´Ù.
- MC_REQUEST_DEBUG_STRING = 9104, ///< (C->S) µð¹ö±× ½ºÆ®¸µÀ» ¼¹ö·Î º¸³»ÁØ´Ù.
- MC_AI_DEBUG_MESSAGE = 9105, ///< (S->C) AI µð¹ö±× Á¤º¸¸¦ Ŭ¶óÀ̾ðÆ®·Î º¸³»ÁØ´Ù.
- MC_DEBUG_COMBATCALC = 9106, ///< (S->C) ÀüÅõ °ø½Ä µð¹ö±× Á¤º¸¸¦ Ŭ¶óÀ̾ðÆ®·Î º¸³»ÁØ´Ù.
- MC_DEBUG_START_COMMAND_PROFILE = 9107, ///< (C->S) Ä¿¸Çµå ÇÁ·ÎÆÄÀϸµ ½ÃÀÛ
- MC_DEBUG_DUMP_COMMAND_PROFILE = 9108, ///< (C->S) Ä¿¸Çµå ÇÁ·ÎÆÄÀÏ ´ýÇÁ
- MC_DEBUG_END_COMMAND_PROFILE = 9109, ///< (C->S) Ä¿¸Çµå ÇÁ·ÎÆÄÀϸµ ³¡
- MC_DEBUG_NPC_NETLOG = 9110, ///< (S->C) ¼¹öÀÇ NPC ·Î±ë Á¤º¸¸¦ ¾Ë·ÁÁÖ±â
- MC_DEBUG_ECHO_REQ = 9111, ///< (C->S) ¿¡ÄÚ ¿äû
- MC_DEBUG_ECHO = 9112, ///< (S->C) ¿¡ÄÚ ÀÀ´ä
- // °øÅë(COMMON) -----------------------------------------------------------------------------------------
- MC_TIME_SYNCH = 9200, ///< (S->C) ¼¹ö ·ÎÄà ŸÀÓÀ» Ŭ¶ó¿¡°Ô µ¿±âÈ ½ÃÅ°±â [ÃÖÀûÈ]
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