scriptaboii

Untitled

Jun 15th, 2018
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  1. wait(0.2)
  2.  
  3.  
  4.  
  5.  
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. wait()shirt = Instance.new("Shirt", char)
  9. shirt.Name = "Shirt"
  10. pants = Instance.new("Pants", char)
  11. pants.Name = "Pants"
  12.  
  13. localplayer.char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=757046917"
  14. localplayer.char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1786683271"
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35. sick.SoundId = "rbxassetid://730537495"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 3
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  59. local NEWMESH = IT(MESH)
  60. if MESH == "SpecialMesh" then
  61. NEWMESH.MeshType = MESHTYPE
  62. if MESHID ~= "nil" and MESHID ~= "" then
  63. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  64. end
  65. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  66. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  67. end
  68. end
  69. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  70. NEWMESH.Scale = SCALE
  71. NEWMESH.Parent = PARENT
  72. return NEWMESH
  73. end
  74.  
  75. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  76. local NEWPART = IT("Part")
  77. NEWPART.formFactor = FORMFACTOR
  78. NEWPART.Reflectance = REFLECTANCE
  79. NEWPART.Transparency = TRANSPARENCY
  80. NEWPART.CanCollide = false
  81. NEWPART.Locked = true
  82. NEWPART.Anchored = true
  83. if ANCHOR == false then
  84. NEWPART.Anchored = false
  85. end
  86. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  87. NEWPART.Name = NAME
  88. NEWPART.Size = SIZE
  89. NEWPART.Position = Torso.Position
  90. NEWPART.Material = MATERIAL
  91. NEWPART:BreakJoints()
  92. NEWPART.Parent = PARENT
  93. return NEWPART
  94. end
  95.  
  96. --//=================================\\
  97. --|| CUSTOMIZATION
  98. --\\=================================//
  99.  
  100. Player_Size = 1 --Size of the player.
  101. Animation_Speed = 4
  102. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  103.  
  104. local Speed = 25
  105. local Effects2 = {}
  106.  
  107. --//=================================\\
  108. --|| END OF CUSTOMIZATION
  109. --\\=================================//
  110.  
  111. local function weldBetween(a, b)
  112. local weldd = Instance.new("ManualWeld")
  113. weldd.Part0 = a
  114. weldd.Part1 = b
  115. weldd.C0 = CFrame.new()
  116. weldd.C1 = b.CFrame:inverse() * a.CFrame
  117. weldd.Parent = a
  118. return weldd
  119. end
  120.  
  121. --//=================================\\
  122. --|| USEFUL VALUES
  123. --\\=================================//
  124.  
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local CHANGEDEFENSE = 0
  130. local CHANGEDAMAGE = 0
  131. local CHANGEMOVEMENT = 0
  132. local ANIM = "Idle"
  133. local ATTACK = false
  134. local EQUIPPED = false
  135. local HOLD = false
  136. local COMBO = 1
  137. local Rooted = false
  138. local SINE = 0
  139. local KEYHOLD = false
  140. local CHANGE = 2 / Animation_Speed
  141. local WALKINGANIM = false
  142. local WALK = 0
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. --ROBLOXIDLEANIMATION.Parent = Humanoid
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "Weapon GUI"
  151. local Effects = IT("Folder", Character)
  152. Effects.Name = "Effects"
  153. local ANIMATOR = Humanoid.Animator
  154. local ANIMATE = Character.Animate
  155. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  156. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  157. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  158. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  159. local UNANCHOR = true
  160.  
  161. local SKILLTEXTCOLOR = C3(0,0,0)
  162.  
  163. local naeeym2 = Instance.new("BillboardGui",Character)
  164. naeeym2.AlwaysOnTop = true
  165. naeeym2.Size = UDim2.new(5,35,2,35)
  166. naeeym2.StudsOffset = Vector3.new(0,2,0)
  167. naeeym2.Adornee = Character.Head
  168. naeeym2.Name = "Name"
  169. naeeym2.PlayerToHideFrom = Player
  170. local tecks2 = Instance.new("TextLabel",naeeym2)
  171. tecks2.BackgroundTransparency = 1
  172. tecks2.TextScaled = true
  173. tecks2.BorderSizePixel = 0
  174. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  175. tecks2.Font = "Antique"
  176. tecks2.TextSize = 30
  177. tecks2.TextStrokeTransparency = 0
  178. tecks2.TextColor3 = Color3.new(0,0,0)
  179. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  180. tecks2.Size = UDim2.new(1,0,0.5,0)
  181. tecks2.Parent = naeeym2
  182.  
  183. --//=================================\\
  184. --\\=================================//
  185.  
  186.  
  187. --//=================================\\
  188. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  189. --\\=================================//
  190.  
  191. ArtificialHB = Instance.new("BindableEvent", script)
  192. ArtificialHB.Name = "ArtificialHB"
  193.  
  194. script:WaitForChild("ArtificialHB")
  195.  
  196. frame = Frame_Speed
  197. tf = 0
  198. allowframeloss = false
  199. tossremainder = false
  200. lastframe = tick()
  201. script.ArtificialHB:Fire()
  202.  
  203. game:GetService("RunService").Heartbeat:connect(function(s, p)
  204. tf = tf + s
  205. if tf >= frame then
  206. if allowframeloss then
  207. script.ArtificialHB:Fire()
  208. lastframe = tick()
  209. else
  210. for i = 1, math.floor(tf / frame) do
  211. script.ArtificialHB:Fire()
  212. end
  213. lastframe = tick()
  214. end
  215. if tossremainder then
  216. tf = 0
  217. else
  218. tf = tf - frame * math.floor(tf / frame)
  219. end
  220. end
  221. end)
  222.  
  223. --//=================================\\
  224. --\\=================================//
  225.  
  226.  
  227.  
  228.  
  229.  
  230. --//=================================\\
  231. --|| SOME FUNCTIONS
  232. --\\=================================//
  233.  
  234. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  235. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  236. end
  237.  
  238. function PositiveAngle(NUMBER)
  239. if NUMBER >= 0 then
  240. NUMBER = 0
  241. end
  242. return NUMBER
  243. end
  244.  
  245. function NegativeAngle(NUMBER)
  246. if NUMBER <= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function Swait(NUMBER)
  253. if NUMBER == 0 or NUMBER == nil then
  254. ArtificialHB.Event:wait()
  255. else
  256. for i = 1, NUMBER do
  257. ArtificialHB.Event:wait()
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m11 > m00 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  288. end
  289. end
  290. end
  291.  
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303.  
  304. function QuaternionSlerp(a, b, t)
  305. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  306. local startInterp, finishInterp;
  307. if cosTheta >= 0.0001 then
  308. if (1 - cosTheta) > 0.0001 then
  309. local theta = ACOS(cosTheta)
  310. local invSinTheta = 1 / SIN(theta)
  311. startInterp = SIN((1 - t) * theta) * invSinTheta
  312. finishInterp = SIN(t * theta) * invSinTheta
  313. else
  314. startInterp = 1 - t
  315. finishInterp = t
  316. end
  317. else
  318. if (1 + cosTheta) > 0.0001 then
  319. local theta = ACOS(-cosTheta)
  320. local invSinTheta = 1 / SIN(theta)
  321. startInterp = SIN((t - 1) * theta) * invSinTheta
  322. finishInterp = SIN(t * theta) * invSinTheta
  323. else
  324. startInterp = t - 1
  325. finishInterp = t
  326. end
  327. end
  328. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  329. end
  330.  
  331. function Clerp(a, b, t)
  332. local qa = {QuaternionFromCFrame(a)}
  333. local qb = {QuaternionFromCFrame(b)}
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339.  
  340. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  341. local frame = IT("Frame")
  342. frame.BackgroundTransparency = TRANSPARENCY
  343. frame.BorderSizePixel = BORDERSIZEPIXEL
  344. frame.Position = POSITION
  345. frame.Size = SIZE
  346. frame.BackgroundColor3 = COLOR
  347. frame.BorderColor3 = BORDERCOLOR
  348. frame.Name = NAME
  349. frame.Parent = PARENT
  350. return frame
  351. end
  352.  
  353. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  354. local label = IT("TextLabel")
  355. label.BackgroundTransparency = 1
  356. label.Size = UD2(1, 0, 1, 0)
  357. label.Position = UD2(0, 0, 0, 0)
  358. label.TextColor3 = TEXTCOLOR
  359. label.TextStrokeTransparency = STROKETRANSPARENCY
  360. label.TextTransparency = TRANSPARENCY
  361. label.FontSize = TEXTFONTSIZE
  362. label.Font = TEXTFONT
  363. label.BorderSizePixel = BORDERSIZEPIXEL
  364. label.TextScaled = false
  365. label.Text = TEXT
  366. label.Name = NAME
  367. label.Parent = PARENT
  368. return label
  369. end
  370.  
  371. function NoOutlines(PART)
  372. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  373. end
  374.  
  375.  
  376. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  377. local NEWWELD = IT(TYPE)
  378. NEWWELD.Part0 = PART0
  379. NEWWELD.Part1 = PART1
  380. NEWWELD.C0 = C0
  381. NEWWELD.C1 = C1
  382. NEWWELD.Parent = PARENT
  383. return NEWWELD
  384. end
  385.  
  386. local S = IT("Sound")
  387.  
  388. function CreateSound(ID, PARENT, VOLUME, PITCH)
  389. local NEWSOUND = nil
  390. coroutine.resume(coroutine.create(function()
  391. NEWSOUND = S:Clone()
  392. NEWSOUND.Parent = PARENT
  393. NEWSOUND.Volume = VOLUME
  394. NEWSOUND.Pitch = PITCH
  395. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  396. Swait()
  397. NEWSOUND:play()
  398. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  399. end))
  400. return NEWSOUND
  401. end
  402.  
  403. function CFrameFromTopBack(at, top, back)
  404. local right = top:Cross(back)
  405. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  406. end
  407.  
  408. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  409. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  410. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  411. wave.CFrame = CFRAME
  412. coroutine.resume(coroutine.create(function(PART)
  413. for i = 1, WAIT do
  414. Swait()
  415. mesh.Scale = mesh.Scale + GROW
  416. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  417. if DOESROT == true then
  418. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  419. end
  420. wave.Transparency = wave.Transparency + (0.5/WAIT)
  421. if wave.Transparency > 0.99 then
  422. wave:remove()
  423. end
  424. end
  425. end))
  426. end
  427.  
  428. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  429. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  430. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  431. wave.CFrame = CFRAME
  432. coroutine.resume(coroutine.create(function(PART)
  433. for i = 1, WAIT do
  434. Swait()
  435. mesh.Scale = mesh.Scale + GROW
  436. if DOESROT == true then
  437. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  438. end
  439. wave.Transparency = wave.Transparency + (0.5/WAIT)
  440. if wave.Transparency > 0.99 then
  441. wave:remove()
  442. end
  443. end
  444. end))
  445. end
  446.  
  447. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  448. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  449. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  450. wave.CFrame = CFRAME
  451. coroutine.resume(coroutine.create(function(PART)
  452. for i = 1, WAIT do
  453. Swait()
  454. mesh.Scale = mesh.Scale + GROW
  455. wave.Transparency = wave.Transparency + (1/WAIT)
  456. if wave.Transparency > 0.99 then
  457. wave:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  464. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  465. local mesh = nil
  466. if KIND == "Base" then
  467. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  468. elseif KIND == "Thin" then
  469. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  470. elseif KIND == "Round" then
  471. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  472. end
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW/10
  478. wave.Transparency = wave.Transparency + (0.5/WAIT)
  479. if wave.Transparency > 0.99 then
  480. wave:remove()
  481. end
  482. end
  483. end))
  484. end
  485.  
  486. function MakeForm(PART,TYPE)
  487. if TYPE == "Cyl" then
  488. local MSH = IT("CylinderMesh",PART)
  489. elseif TYPE == "Ball" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Sphere"
  492. elseif TYPE == "Wedge" then
  493. local MSH = IT("SpecialMesh",PART)
  494. MSH.MeshType = "Wedge"
  495. end
  496. end
  497.  
  498. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  499. SIZE = SIZE / 2
  500. local WELD = nil
  501. local KNIFEMODEL = IT("Model",Effects)
  502. KNIFEMODEL.Name = "Knife"
  503. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  504. MakeForm(HandlePart,"Cyl")
  505. if ISGRABBED == true then
  506. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  507. end
  508. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  509. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  510. weldBetween(HandlePart,BladePart)
  511. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  512. MakeForm(Part,"Wedge")
  513. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  514. weldBetween(BladePart,Part)
  515. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  516. MakeForm(Part,"Wedge")
  517. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  518. weldBetween(BladePart,Part)
  519. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  520. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  521. weldBetween(BladePart,Part)
  522. local A = IT("Attachment",BladePart)
  523. A.Position = VT(0,BladePart.Size.Y/2,0)
  524. local B = IT("Attachment",BladePart)
  525. B.Position = VT(0,-BladePart.Size.Y/2,0)
  526. local Trail = IT("Trail",BladePart)
  527. Trail.Attachment0 = A
  528. Trail.Attachment1 = B
  529. Trail.Lifetime = 0.2
  530. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  531. Trail.Transparency = NumberSequence.new(0, 1)
  532. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  533. if c.ClassName == "Part" then
  534. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  535. end
  536. end
  537. if DOESDODAMAGE == true then
  538. local HIT = false
  539. BladePart.CanCollide = true
  540. local TOUCHED = BladePart.Touched:Connect(function(hit)
  541. if HIT == false then
  542. if hit ~= nil then
  543. if hit.Parent ~= nil then
  544. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  545. HIT = true
  546. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  547. wait(0.1)
  548. HIT = false
  549. end
  550. end
  551. end
  552. end
  553. end)
  554. end
  555. return KNIFEMODEL,WELD,BladePart
  556. end
  557.  
  558. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  559. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  560. if HITFLOOR ~= nil then
  561. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  562. if HITFLOOR.Name == "BloodPuddle" then
  563. local DIST = (Position - HITFLOOR.Position).Magnitude
  564. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  565. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  566. end
  567. else
  568. if HITFLOOR.Anchored == true then
  569. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  570. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  571. MakeForm(BLOOD,"Cyl")
  572. coroutine.resume(coroutine.create(function()
  573. Swait(75)
  574. while true do
  575. Swait()
  576. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  577. if BLOOD.Size.Z < 0.051 then
  578. BLOOD:remove()
  579. break
  580. end
  581. end
  582. end))
  583. end
  584. end
  585. end
  586. end
  587. end
  588.  
  589. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  590. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  591. BLOOD.CFrame = CF(POSITION)
  592. MakeForm(BLOOD,"Ball")
  593. local bv = Instance.new("BodyVelocity",BLOOD)
  594. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  595. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  596. bv.Name = "MOVE"
  597. Debris:AddItem(bv,0.05)
  598. coroutine.resume(coroutine.create(function()
  599. local HASTOUCHEDGROUND = false
  600. local HIT = BLOOD.Touched:Connect(function(hit)
  601. if hit.Anchored == true then
  602. HASTOUCHEDGROUND = true
  603. if DoesTable == true then
  604. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  605. end
  606. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  607. end
  608. end)
  609. for i = 1, 75 do
  610. Swait()
  611. if i > 5 then
  612. BLOOD.CanCollide = true
  613. end
  614. if HASTOUCHEDGROUND == true then
  615. break
  616. end
  617. end
  618. BLOOD:remove()
  619. end))
  620. end
  621.  
  622. function CheckTableForString(Table, String)
  623. for i, v in pairs(Table) do
  624. if string.find(string.lower(String), string.lower(v)) then
  625. return true
  626. end
  627. end
  628. return false
  629. end
  630.  
  631. function CheckIntangible(Hit)
  632. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  633. if Hit and Hit.Parent then
  634. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  635. return true
  636. end
  637. end
  638. return false
  639. end
  640.  
  641. Debris = game:GetService("Debris")
  642.  
  643. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  644. local Direction = CFrame.new(StartPos, Vec).lookVector
  645. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  646. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  647. if RayHit and CheckIntangible(RayHit) then
  648. if DelayIfHit then
  649. wait()
  650. end
  651. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  652. end
  653. return RayHit, RayPos, RayNormal
  654. end
  655.  
  656. function turnto(position)
  657. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  658. end
  659.  
  660. --//=================================\\
  661. --|| WEAPON CREATION
  662. --\\=================================//
  663.  
  664. Humanoid.Died:connect(function()
  665. ATTACK = true
  666. end)
  667.  
  668. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  669. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  670. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  671. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  672. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  673.  
  674. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  675. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  676. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  677. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  678. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  679.  
  680. --//=================================\\
  681. --|| DAMAGE FUNCTIONS
  682. --\\=================================//
  683.  
  684. function StatLabel(CFRAME, TEXT, COLOR)
  685. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  686. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  687. local BODYGYRO = IT("BodyGyro", STATPART)
  688. game:GetService("Debris"):AddItem(STATPART ,5)
  689. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  690. BILLBOARDGUI.Adornee = STATPART
  691. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  692. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  693. BILLBOARDGUI.AlwaysOnTop = false
  694. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  695. TEXTLABEL.BackgroundTransparency = 1
  696. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  697. TEXTLABEL.Text = TEXT
  698. TEXTLABEL.Font = "Fantasy"
  699. TEXTLABEL.FontSize="Size42"
  700. TEXTLABEL.TextColor3 = COLOR
  701. TEXTLABEL.TextStrokeTransparency = 0
  702. TEXTLABEL.TextScaled = true
  703. TEXTLABEL.TextWrapped = true
  704. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  705. for i = 1, 50 do
  706. Swait()
  707. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  708. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  709. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  710. end
  711. THEPART.Parent = nil
  712. end),STATPART, TEXTLABEL)
  713. end
  714.  
  715. --//=================================\\
  716. --|| DAMAGING
  717. --\\=================================//
  718.  
  719. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  720. local defence = Instance.new("BoolValue",Humanoid.Parent)
  721. defence.Name = ("HitBy"..Player.Name)
  722. game:GetService("Debris"):AddItem(defence, 0.001)
  723. if Humanoid.Health ~= 0 then
  724. local CritChance = MRANDOM(1,100)
  725. if CritChance < CritRate + 1 then
  726. Damage = Damage*CritMultiplier
  727. end
  728. if Damage > Humanoid.Health then
  729. Damage = math.ceil(Humanoid.Health)
  730. if Damage == 0 then
  731. Damage = 0.1
  732. end
  733. end
  734. Humanoid.Health = Humanoid.Health - Damage
  735. if Humanoid.Parent:FindFirstChild("Head") then
  736. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  737. if CritChance < CritRate + 1 then
  738. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  739. else
  740. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  741. end
  742. end
  743. end
  744. end
  745.  
  746. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  747. local dmg = math.random(min,max)
  748. for i,v in ipairs(workspace:GetChildren()) do
  749. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  750. local body = v:GetChildren()
  751. for part = 1, #body do
  752. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  753. if(body[part].Position - position).Magnitude < radius then
  754. if v.ClassName == "Model" then
  755. if v:FindFirstChildOfClass("Humanoid") then
  756. if CanBeDodgedByJumping == true then
  757. if body[part].Position.Y < position.Y+5 then
  758. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  759. end
  760. else
  761. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  762. end
  763. local bv = Instance.new("BodyVelocity")
  764. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  765. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  766. bv.Parent = body[part]
  767. Debris:AddItem(bv,0.2)
  768. end
  769. end
  770. end
  771. end
  772. end
  773. end
  774. if v:FindFirstChild("HitBy"..Player.Name) then
  775. v:FindFirstChild("HitBy"..Player.Name):remove()
  776. end
  777. end
  778. end
  779.  
  780. --//=================================\\
  781. --|| ATTACK FUNCTIONS AND STUFF
  782. --\\=================================//
  783.  
  784. function Stab()
  785. ATTACK = true
  786. Rooted = false
  787. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  788. CreateSound("92597369", BLADE, 5, 2)
  789. for i=0, 0.3, 0.1 / Animation_Speed do
  790. Swait()
  791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  797. end
  798. KNIFE:remove()
  799. ATTACK = false
  800. Rooted = false
  801. end
  802.  
  803. function BladeDance()
  804. ATTACK = true
  805. Rooted = false
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  814. end
  815. Rooted = true
  816. local I = 0
  817. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  818. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  819. for i=0, 1.5, 0.1 / Animation_Speed do
  820. Swait()
  821. I = I + 1
  822. CreateSound("92597369", BLADE1, 5, 1.5)
  823. CreateSound("92597369", BLADE2, 5, 1.5)
  824. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  831. end
  832. for i=0, 0.3, 0.1 / Animation_Speed do
  833. Swait()
  834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  838. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  840. end
  841. KNIFE1:remove()
  842. KNIFE2:remove()
  843. ATTACK = false
  844. Rooted = false
  845. end
  846.  
  847. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  848. for _, c in pairs(PARENT:GetChildren()) do
  849. if c.ClassName == "Model" then
  850. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  851. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  852. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  853. if (TORSO.Position - FROM).Magnitude < DIST then
  854. table.insert(TABLE,c)
  855. end
  856. AddChildrenToTable(FROM,c,DIST,TABLE)
  857. elseif c.ClassName == "Folder" then
  858. AddChildrenToTable(FROM,c,DIST,TABLE)
  859. end
  860. end
  861. end
  862. end
  863.  
  864. function ReaperDash()
  865. ATTACK = true
  866. Rooted = false
  867. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  868. for i=0, 1, 0.1 / Animation_Speed do
  869. Swait()
  870. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  877. end
  878. CreateSound("92597369", BLADE, 10, 0.7)
  879. local HITBODIES = {}
  880. local HASHITBODY = false
  881. Rooted = true
  882. BLADE.CanCollide = true
  883. local TOUCHED = BLADE.Touched:Connect(function(hit)
  884. if hit ~= nil then
  885. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  886. local HITBOD = hit.Parent
  887. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  888. local E = IT("Beam",HITBOD)
  889. E.Name = ("IsHitBy"..Player.Name)
  890. Debris:AddItem(E,1)
  891. table.insert(HITBODIES,HITBOD)
  892. HASHITBODY = true
  893. end
  894. end
  895. end
  896. end)
  897. for i=0, 0.8, 0.1 / Animation_Speed do
  898. Swait()
  899. if HASHITBODY == true then
  900. break
  901. end
  902. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  903. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  904. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  911. end
  912. if HASHITBODY == true then
  913. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  914. BLADE.CanCollide = false
  915. CreateSound("511715134", BLADE, 10, 1)
  916. for i=0, 1.5, 0.1 / Animation_Speed do
  917. Swait()
  918. for e=1,#HITBODIES do
  919. if HITBODIES[e]~=nil then
  920. local BOD = HITBODIES[e]
  921. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  922. if TORS then
  923. TORS.Anchored = true
  924. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  925. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  926. end
  927. end
  928. end
  929. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  936. end
  937. TOUCHED:disconnect()
  938. for e=1,#HITBODIES do
  939. if HITBODIES[e]~=nil then
  940. local BOD = HITBODIES[e]
  941. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  942. if TORS then
  943. TORS.Anchored = false
  944. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  945. if HUM then
  946. ApplyDamage(HUM,25,2,1.3)
  947. end
  948. end
  949. end
  950. end
  951. for i=0, 0.3, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  959. end
  960. HITBODIES = {}
  961. end
  962. KNIFE:remove()
  963. ATTACK = false
  964. Rooted = false
  965. end
  966.  
  967. function BlossomingBlood()
  968. ATTACK = true
  969. Rooted = true
  970. local HITBODIES = {}
  971. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  972. for i=0, 1, 0.1 / Animation_Speed do
  973. Swait()
  974. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  981. end
  982. for i = 1, 150 do
  983. Swait()
  984. if MRANDOM(1,3) == 1 then
  985. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  986. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  987. end
  988. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  989. end
  990. for i = 1, 25 do
  991. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  992. end
  993. if #HITBODIES ~= 0 then
  994. for i=0, 0.1, 0.1 / Animation_Speed do
  995. Swait()
  996. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  997. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1003. end
  1004. coroutine.resume(coroutine.create(function()
  1005. for e=1,#HITBODIES do
  1006. Swait()
  1007. if HITBODIES[e]~=nil then
  1008. local BOD = HITBODIES[e]
  1009. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1010. if TORS then
  1011. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1012. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. ApplyDamage(HUM,3,2,1.3)
  1015. end
  1016. end
  1017. end
  1018. end
  1019. HITBODIES = {}
  1020. end))
  1021. for i=0, 0.6, 0.1 / Animation_Speed do
  1022. Swait()
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1029. end
  1030. end
  1031. KNIFE:remove()
  1032. ATTACK = false
  1033. Rooted = false
  1034. end
  1035.  
  1036. function SufferingPrison()
  1037. ATTACK = true
  1038. Rooted = true
  1039. local INNERKNIFES = {}
  1040. local OUTERKNIFES = {}
  1041. for i=0, 2, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1049. end
  1050. local RELEASE = false
  1051. local LOOP = 0
  1052. for i = 1, 25 do
  1053. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1054. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1055. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1056. end
  1057. for i = 1, 25 do
  1058. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1059. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1060. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1061. end
  1062. CreateSound("1368605755", Torso, 10, 1)
  1063. coroutine.resume(coroutine.create(function()
  1064. repeat
  1065. for e=1,#INNERKNIFES do
  1066. if INNERKNIFES[e]~=nil then
  1067. local STUFF = INNERKNIFES[e]
  1068. local KNIFE = STUFF[1]
  1069. local PART = STUFF[3]
  1070. PART.Velocity = VT(0,0,0)
  1071. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1072. end
  1073. end
  1074. for q=1,#OUTERKNIFES do
  1075. if OUTERKNIFES[q]~=nil then
  1076. local STUFF = OUTERKNIFES[q]
  1077. local KNIFE = STUFF[1]
  1078. local PART = STUFF[3]
  1079. PART.Velocity = VT(0,0,0)
  1080. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1081. end
  1082. end
  1083. Swait()
  1084. LOOP = LOOP + 1
  1085. if LOOP == 360 then
  1086. LOOP = 0
  1087. end
  1088. until RELEASE == true
  1089. end))
  1090. for i=0, 2, 0.1 / Animation_Speed do
  1091. Swait()
  1092. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1099. end
  1100. CreateSound("1368637781", Torso, 10, 1)
  1101. RELEASE = true
  1102. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1103. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1104. for e=1,#INNERKNIFES do
  1105. if INNERKNIFES[e]~=nil then
  1106. local STUFF = INNERKNIFES[e]
  1107. local KNIFE = STUFF[1]
  1108. local BLADE = STUFF[2]
  1109. local PART = STUFF[3]
  1110. BLADE.CanCollide = false
  1111. PART.Velocity = VT(0,0,0)
  1112. local bv = Instance.new("BodyVelocity")
  1113. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1114. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1115. bv.Parent = PART
  1116. Debris:AddItem(KNIFE,1)
  1117. end
  1118. end
  1119. for q=1,#OUTERKNIFES do
  1120. if OUTERKNIFES[q]~=nil then
  1121. local STUFF = OUTERKNIFES[q]
  1122. local KNIFE = STUFF[1]
  1123. local BLADE = STUFF[2]
  1124. local PART = STUFF[3]
  1125. BLADE.CanCollide = false
  1126. PART.Velocity = VT(0,0,0)
  1127. local bv = Instance.new("BodyVelocity")
  1128. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1129. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1130. bv.Parent = PART
  1131. Debris:AddItem(KNIFE,1)
  1132. end
  1133. end
  1134. ATTACK = false
  1135. Rooted = false
  1136. end
  1137.  
  1138. --//=================================\\
  1139. --|| ASSIGN THINGS TO KEYS
  1140. --\\=================================//
  1141.  
  1142. function MouseDown(Mouse)
  1143. if ATTACK == false then
  1144. Stab()
  1145. end
  1146. end
  1147.  
  1148. function MouseUp(Mouse)
  1149. HOLD = false
  1150. end
  1151.  
  1152. function KeyDown(Key)
  1153. KEYHOLD = true
  1154. if Key == "z" and ATTACK == false then
  1155. BladeDance()
  1156. end
  1157.  
  1158. if Key == "b" and ATTACK == false then
  1159. ReaperDash()
  1160. end
  1161.  
  1162. if Key == "c" and ATTACK == false then
  1163. BlossomingBlood()
  1164. end
  1165.  
  1166. if Key == "x" and ATTACK == false then
  1167. SufferingPrison()
  1168. end
  1169. end
  1170.  
  1171. function KeyUp(Key)
  1172. KEYHOLD = false
  1173. end
  1174.  
  1175. Mouse.Button1Down:connect(function(NEWKEY)
  1176. MouseDown(NEWKEY)
  1177. end)
  1178. Mouse.Button1Up:connect(function(NEWKEY)
  1179. MouseUp(NEWKEY)
  1180. end)
  1181. Mouse.KeyDown:connect(function(NEWKEY)
  1182. KeyDown(NEWKEY)
  1183. end)
  1184. Mouse.KeyUp:connect(function(NEWKEY)
  1185. KeyUp(NEWKEY)
  1186. end)
  1187.  
  1188. --//=================================\\
  1189. --\\=================================//
  1190.  
  1191.  
  1192. function unanchor()
  1193. if UNANCHOR == true then
  1194. g = Character:GetChildren()
  1195. for i = 1, #g do
  1196. if g[i].ClassName == "Part" then
  1197. g[i].Anchored = false
  1198. end
  1199. end
  1200. end
  1201. end
  1202.  
  1203.  
  1204. --//=================================\\
  1205. --|| WRAP THE WHOLE SCRIPT UP
  1206. --\\=================================//
  1207.  
  1208. Humanoid.Changed:connect(function(Jump)
  1209. if Jump == "Jump" and (Disable_Jump == true) then
  1210. Humanoid.Jump = false
  1211. end
  1212. end)
  1213.  
  1214. while true do
  1215. Swait()
  1216. ANIMATE.Parent = nil
  1217. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1218. IDLEANIMATION:Play()
  1219. SINE = SINE + CHANGE
  1220. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1221. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1222. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1223. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1224. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1225. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1226. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1227. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1228. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1229. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1230. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1231. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1232. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1233. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. end
  1236. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1237. ANIM = "Jump"
  1238. if ATTACK == false then
  1239. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1245. end
  1246. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1247. ANIM = "Fall"
  1248. if ATTACK == false then
  1249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1255. end
  1256. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1257. ANIM = "Idle"
  1258. if ATTACK == false then
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. end
  1266. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1267. ANIM = "Walk"
  1268. WALK = WALK + 1 / Animation_Speed
  1269. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1270. WALK = 0
  1271. if WALKINGANIM == true then
  1272. WALKINGANIM = false
  1273. elseif WALKINGANIM == false then
  1274. WALKINGANIM = true
  1275. end
  1276. end
  1277. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1278. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1279. if ATTACK == false then
  1280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1284. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1286. end
  1287. end
  1288. if HITFLOOR ~= nil then
  1289. if MRANDOM(1,2) == 1 then
  1290. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1291. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1292. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1293. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1294. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1295. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1296. end
  1297. end
  1298. unanchor()
  1299. Humanoid.MaxHealth = "inf"
  1300. Humanoid.Health = "inf"
  1301. if Rooted == false then
  1302. Disable_Jump = false
  1303. Humanoid.WalkSpeed = Speed
  1304. elseif Rooted == true then
  1305. Disable_Jump = true
  1306. Humanoid.WalkSpeed = 0
  1307. end
  1308. sick.Parent = Character
  1309. local MATHS = {"0","1"}
  1310. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1311. Humanoid.PlatformStand = false
  1312. end
  1313.  
  1314. --//=================================\\
  1315. --\\=================================//
  1316.  
  1317.  
  1318.  
  1319.  
  1320.  
  1321. --//====================================================\\--
  1322. --|| END OF SCRIPT
  1323. --\\====================================================//--
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