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Jun 28th, 2022
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  1. Department: SOFTWARE ENGINEERING SEM4
  2. SubjectName: GAME DEVELOPMENT USING IOS
  3.  
  4. 1. The Unreal Engine can create projects for which of the following platforms?
  5. A. PS4
  6. B. XBOX ONE
  7. C. Nintendo Switch
  8. D. All of the above
  9. Answer: D
  10.  
  11. 2. Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, videos, simulations, and visualizations.
  12. A. TRUE
  13. B. FALSE
  14. Answer: A
  15.  
  16. 3. The Unreal Engine is developed by
  17. A. Epic Games
  18. B. Unity
  19. C. UDK
  20. D. HTML5
  21. Answer: A
  22.  
  23. 4. This is full of free and purchasable environments, characters, weapons, audio, and more, all built for the Unreal Engine.
  24. A. Unreal Studio
  25. B. Unreal Documentation
  26. C. Unreal Marketplace
  27. D. Unreal Community
  28. Answer: C
  29.  
  30. 5. This is the official resource for all things related to development using the Unreal Engine.
  31. A. Unreal Marketplace
  32. B. Unreal Studio
  33. C. Unreal Community
  34. D. Unreal Documentation
  35. Answer: D
  36.  
  37. 6. The Unreal Engine is free to download and use.
  38. A. TRUE
  39. B. FALSE
  40. Answer: A
  41.  
  42. 7. The Unreal Engine is available on PC and Mac.
  43. A. TRUE
  44. B. FALSE
  45. Answer: A
  46.  
  47. 8. The Unreal Engine is only used to make video games.
  48. A. TRUE
  49. B. FALSE
  50. Answer: B
  51.  
  52. 9. Unreal Engine uses object-oriented programming. Its two languages are Blueprints and C++.
  53. A. TRUE
  54. B. FALSE
  55. Answer: A
  56.  
  57. 10. Collection of objects and properties that when combined define the area of the game
  58. A. Level
  59. B. Asset
  60. C. Actor
  61. D. mesh
  62. Answer: A
  63.  
  64. 11. Anything that can be used in your game. You can open/save them as well
  65. A. Level
  66. B. Asset
  67. C. Actor
  68. D. mesh
  69. Answer: B
  70.  
  71. 12. Any object or entity that can be added into any level.
  72. A. Level
  73. B. Asset
  74. C. Actor
  75. D. mesh
  76. Answer: C
  77.  
  78. 13. Asset applied to a surface which is used to control the visualization of the scene..
  79. A. Materials
  80. B. brushes
  81. C. Actor
  82. D. Light actor
  83. Answer: A
  84.  
  85. 14. Which of the following controls allows you to see from the perspective of the actor?
  86. A. Alt + Shift + K
  87. B. Ctrl + Shift + P
  88. C. Ctrl + Shift + V
  89. D. Alt+ Shift + P
  90. Answer: B
  91.  
  92. 15. Which of the following enables quick access to important functions?
  93. A. Content Browser
  94. B. modes panel
  95. C. Viewpoint
  96. D. Toolbar
  97. Answer: D
  98.  
  99. 16. Unreal Engine is the programme for gaming with a highly defined unreal world for the players within the game.
  100. A. TRUE
  101. B. FALSE
  102. Answer: A
  103.  
  104. 17. What language is used in Unreal Engine Programming?
  105. A. C#
  106. B. C++
  107. C. C
  108. D. Perl
  109. Answer: B
  110.  
  111. 18. In which year was Unreal engine first released?
  112. A. 2000
  113. B. 1999
  114. C. 1996
  115. D. 1998
  116. Answer: D
  117.  
  118. 19. Who developed Unreal Engine?
  119. A. Tim Hardy
  120. B. Tim Sweeney
  121. C. Tom Sweeney
  122. D. Tim Swoney
  123. Answer: B
  124.  
  125. 20. UnrealScript supports multiple inheritances.
  126. A. True.
  127. B. FALSE
  128. Answer: B
  129.  
  130. 21. UnrealScript is object-oriented like Java.
  131. A. True.
  132. B. FALSE
  133. Answer: A
  134.  
  135. 22. UnrealScript has object wrappers for its primitive types like Java does.
  136. A. True.
  137. B. FALSE
  138. Answer: B
  139.  
  140. 23. In which year was the Unreal Engine Marketplace started by the Epic Games?
  141. A. 2011
  142. B. 2012
  143. C. 2013
  144. D. 2014
  145. Answer: D
  146.  
  147. 24. What is material in Unreal engine?
  148. A. An asset created in a content browser which is used to control the visualization of the scene.
  149. B. A feature that can be added to an Actor.
  150. C. An object-oriented, text-based programming language for Unreal Engine 3 Applications.�
  151. D. It is used for defining abstract behaviors such as movement, inventory, or attribute management, and other non-physical concepts
  152. Answer: A
  153.  
  154. 25. Which of these platforms are supported by Unreal Engine?
  155. A. Windows PC
  156. B. Xbox One
  157. C. iOS
  158. D. All of the above
  159. Answer: D
  160.  
  161. 26. Explain Component in Unreal Engine.
  162. A. An object-oriented, text-based programming language for Unreal Engine 3 Applications.�
  163. B. It is used for defining abstract behaviors such as movement, inventory, or attribute management, and other non-physical concepts
  164. C. A feature that can be added to an Actor
  165. D. An asset created in a content browser which is used to control the visualization of the scene.
  166. Answer: C
  167.  
  168. 27. The basic system requirement of the Unreal Engine version 4 includes:
  169. A. Desktop PC or Mac
  170. B. 8 GB RAM
  171. C. Minimum Quad-core Intel or AMD processor with 2.5 GHz or above
  172. D. All of the above
  173. Answer: D
  174.  
  175. 28. Where can you add and remove the different components of a Blueprint Actor?
  176. A. Components tab
  177. B. Default Settings
  178. C. Event Graph
  179. Answer: A
  180.  
  181. 29. What is an Actor in Unreal Engine?
  182. A. One or more components that work as a single entity.
  183. B. A type of object that has special lighting properties.
  184. C. A container for everything in the level.
  185. Answer: A
  186.  
  187. 30. You want to add a model of a tree into your level. Where in the Editor window will you find these assets?
  188. A. Modes Panel
  189. B. Content Browser
  190. C. Components Tab
  191. Answer: B
  192.  
  193. 31. You want to move asset(s) from one project to another. How could you do that?
  194. A. Right click the asset or folder, select "migrate," then choose the destination project.
  195. B. Drag and drop the assets from one project�s Content Browser into another projects Content Browser.
  196. C. Import one projects assets into a new project via the World Outliner.
  197. D. You can't, you have to reimport assets into projects manually.
  198. Answer: A
  199.  
  200. 32. After you've added lights to your scene, you want to change the intensity of the light. After selecting the light, where will you be able to change its settings?
  201. A. Details Panel
  202. B. World Outliner
  203. C. Modes Panel
  204. Answer: A
  205.  
  206. 33. You want to find a specific actor in your scene. Where would be the best place to find an actor in your level?
  207. A. The Modes Panel
  208. B. The Toolbar
  209. C. The Content Browser
  210. D. The World Outliner
  211. Answer: D
  212.  
  213. 34. What is the benefit to starting a project with a template?
  214. A. Project Templates provide instruction on how to start that type of project.
  215. B. Project Templates can provide a head start for different types of projects.
  216. C. Project Templates set your project to the best Unreal Engine version for that type of project.
  217. Answer: B
  218.  
  219. 35. You want to add lighting to your level. Which panel in the Editor has a list of Light actors you can add?
  220. A. Modes Panel
  221. B. World Outliner
  222. C. Content Browser
  223. Answer: C
  224.  
  225. 36. The following include features of Unreal Engine 4, except:
  226. A. Forward rendering
  227. B. Sophisticated lighting
  228. C. Advanced shading models
  229. D. Twinmotion
  230. Answer: D
  231.  
  232. 37. Without an actor a component doesn't have its own existence.�
  233. A. TRUE
  234. B. FALSE
  235. Answer: A
  236.  
  237. 38. Tim Sweeney is also founder of Epic Games.
  238. A. TRUE
  239. B. FALSE
  240. Answer: A
  241.  
  242. 39. We cannot share common behaviors, such as the ability to display a visual representation, play sounds between different actors using Components.
  243. A. TRUE
  244. B. FALSE
  245. Answer: B
  246.  
  247. 40. The following are advantages of using Unreal engine, except:
  248. A. Open Source
  249. B. Big Community
  250. C. Good performance
  251. D. Does not require any programming knowledge
  252. Answer: D
  253.  
  254. 41. You can add material into a surface simply doing drag and drop.
  255. A. TRUE
  256. B. FALSE
  257. Answer: A
  258.  
  259. 42. UnrealScript does not allow developers to write flexible and powerful game scripts.
  260. A. TRUE
  261. B. FALSE
  262. Answer: B
  263.  
  264. 43. If an Asset is made available to download for free by its owner, this means you can use it in your games without restriction.
  265. A. TRUE
  266. B. FALSE
  267. Answer: B
  268.  
  269. 44. It is better to apply a Material to a mesh after importing it into Unreal.
  270. A. TRUE
  271. B. FALSE
  272. Answer: A
  273.  
  274. 45. What file format does a 3D model need to be in for Unreal to import it?
  275. A. .mp3
  276. B. .fbx
  277. C. .mp3
  278. D. jpg
  279. Answer: B
  280.  
  281. 46. What is an Asset you can apply to a surface to make that surface look like it�s made out of a certain substance?
  282. A. mesh
  283. B. static mesh
  284. C. Material
  285. D. Brush
  286. Answer: C
  287.  
  288. 47. What do you call a mesh with no moving parts?
  289. A. mesh
  290. B. static mesh
  291. C. Material
  292. D. Brush
  293. Answer: B
  294.  
  295. 48. Anything you can open or add to your game within the Content Browser can be described as what?
  296. A. mesh
  297. B. static mesh
  298. C. Asset
  299. D. Brush
  300. Answer: C
  301.  
  302. 49. Only physical, visible objects within a Level are considered Actors.
  303. A. TRUE
  304. B. FALSE
  305. Answer: B
  306.  
  307. 50. Making copies of a Brush Actor will increase the memory requirements for that Level.
  308. A. TRUE
  309. B. FALSE
  310. Answer: A
  311.  
  312. 51. In Unreal, what is the best type of Light Actor to use to represent sunlight?
  313. A. Directional Light
  314. B. point light
  315. C. spot light
  316. D. sky light
  317. Answer: A
  318.  
  319. 52. In Unreal, what is the best type of Light Actor to use to represent the light from a light bulb?
  320. A. Directional Light
  321. B. point light
  322. C. spot light
  323. D. sky light
  324. Answer: B
  325.  
  326. 53. In Unreal, what is the best type of Light Actor to use to represent the light from a flashlight?
  327. A. Directional Light
  328. B. point light
  329. C. spot light
  330. D. sky light
  331. Answer: C
  332.  
  333. 54. In Unreal, what is the best type of Light Actor to use to represent the light that is reflected off the atmosphere?
  334. A. Directional Light
  335. B. point light
  336. C. spot light
  337. D. sky light
  338. Answer: D
  339.  
  340. 55. What is the area of a Blueprint where you script the logic called?
  341. A. Event graph
  342. B. Event BeginPlay Node
  343. C. Event Tick node
  344. D. Compiling
  345. Answer: A
  346.  
  347. 56. What Node, inside of a Level Blueprint, will be activated by the Level first starting?
  348. A. Event graph
  349. B. Event BeginPlay Node
  350. C. Event Tick node
  351. D. Compiling
  352. Answer: B
  353.  
  354. 57. What Node is activated before every frame of gameplay?
  355. A. Event graph
  356. B. Event BeginPlay Node
  357. C. Event Tick node
  358. D. Compiling
  359. Answer: C
  360.  
  361. 58. What is it called when the Engine converts the logic of a Blueprint into machine code that the computer can understand?
  362. A. Event graph
  363. B. Event BeginPlay Node
  364. C. Event Tick node
  365. D. Compiling
  366. Answer: D
  367.  
  368. 59. Whatever color you set the Color and Opacity to in the Root Widget will be applied to all child widgets and will be combined with the color of the child itself.
  369. A. TRUE
  370. B. FALSE
  371. Answer: A
  372.  
  373. 60. What file format does Unreal Engine use for audio files?
  374. A. .mp3
  375. B. .mp4
  376. C. .jpeg
  377. D. .wav
  378. Answer: D
  379.  
  380. 61. If an Asset is made available to download for free by its owner, this means you can use it in your games without restriction.
  381. A. TRUE
  382. B. FALSE
  383. Answer: B
  384.  
  385. 62. What type of Blueprint Class would you use to store data and logic that applies to multiple Levels?
  386. A. Game mode
  387. B. Spring Arm Component
  388. C. Pawn
  389. Answer: A
  390.  
  391. 63. What type of Component, when attached to a camera, will allow the camera to automatically make adjustments in cases where the line of sight between the camera and the mesh gets obscured?
  392. A. Game mode
  393. B. Spring Arm Component
  394. C. Pawn
  395. Answer: B
  396.  
  397. 64. What is the parent class of the Character class?
  398. A. Game mode
  399. B. Spring Arm Component
  400. C. Pawn
  401. Answer: C
  402.  
  403. 65. What values can a variable of type Boolean hold?
  404. A. true or false
  405. B. char
  406. C. float
  407. D. int
  408. Answer: A
  409.  
  410. 66. In Unreal, what do you call a 3D area of space that is invisible to the player and serves a specific purpose depending on its type?
  411. A. atmospheric fog
  412. B. point light
  413. C. volume
  414. D. directional light
  415. Answer: C
  416.  
  417. 67. In Unreal, when a mesh has different Materials applied to different sections of its surface, what are those different sections called?
  418. A. atmospheric fog
  419. B. element
  420. C. volume
  421. D. directional light
  422. Answer: B
  423.  
  424. 68. When you scale an Actor, any Material applied to it automatically gets scaled as well.
  425. A. TRUE
  426. B. FALSE
  427. Answer: A
  428.  
  429. 69. What button or key is used to focus on objects in the Viewport?
  430. A. F key
  431. B. W key
  432. C. R key
  433. D. E key
  434. Answer: A
  435.  
  436. 70. What button or key is used to enter and exit Immersive Mode (fullscreen)?
  437. A. F2 key
  438. B. F12 key
  439. C. F5 key
  440. D. F11 key
  441. Answer: D
  442.  
  443. 71. What button or key is used to snap an Actor to the nearest surface?
  444. A. Delete key
  445. B. Home key
  446. C. End key
  447. D. Insert key
  448. Answer: C
  449.  
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