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- Department: SOFTWARE ENGINEERING SEM4
- SubjectName: GAME DEVELOPMENT USING IOS
- 1. The Unreal Engine can create projects for which of the following platforms?
- A. PS4
- B. XBOX ONE
- C. Nintendo Switch
- D. All of the above
- Answer: D
- 2. Unreal Engine 4 is a suite of integrated tools for game developers to design and build games, videos, simulations, and visualizations.
- A. TRUE
- B. FALSE
- Answer: A
- 3. The Unreal Engine is developed by
- A. Epic Games
- B. Unity
- C. UDK
- D. HTML5
- Answer: A
- 4. This is full of free and purchasable environments, characters, weapons, audio, and more, all built for the Unreal Engine.
- A. Unreal Studio
- B. Unreal Documentation
- C. Unreal Marketplace
- D. Unreal Community
- Answer: C
- 5. This is the official resource for all things related to development using the Unreal Engine.
- A. Unreal Marketplace
- B. Unreal Studio
- C. Unreal Community
- D. Unreal Documentation
- Answer: D
- 6. The Unreal Engine is free to download and use.
- A. TRUE
- B. FALSE
- Answer: A
- 7. The Unreal Engine is available on PC and Mac.
- A. TRUE
- B. FALSE
- Answer: A
- 8. The Unreal Engine is only used to make video games.
- A. TRUE
- B. FALSE
- Answer: B
- 9. Unreal Engine uses object-oriented programming. Its two languages are Blueprints and C++.
- A. TRUE
- B. FALSE
- Answer: A
- 10. Collection of objects and properties that when combined define the area of the game
- A. Level
- B. Asset
- C. Actor
- D. mesh
- Answer: A
- 11. Anything that can be used in your game. You can open/save them as well
- A. Level
- B. Asset
- C. Actor
- D. mesh
- Answer: B
- 12. Any object or entity that can be added into any level.
- A. Level
- B. Asset
- C. Actor
- D. mesh
- Answer: C
- 13. Asset applied to a surface which is used to control the visualization of the scene..
- A. Materials
- B. brushes
- C. Actor
- D. Light actor
- Answer: A
- 14. Which of the following controls allows you to see from the perspective of the actor?
- A. Alt + Shift + K
- B. Ctrl + Shift + P
- C. Ctrl + Shift + V
- D. Alt+ Shift + P
- Answer: B
- 15. Which of the following enables quick access to important functions?
- A. Content Browser
- B. modes panel
- C. Viewpoint
- D. Toolbar
- Answer: D
- 16. Unreal Engine is the programme for gaming with a highly defined unreal world for the players within the game.
- A. TRUE
- B. FALSE
- Answer: A
- 17. What language is used in Unreal Engine Programming?
- A. C#
- B. C++
- C. C
- D. Perl
- Answer: B
- 18. In which year was Unreal engine first released?
- A. 2000
- B. 1999
- C. 1996
- D. 1998
- Answer: D
- 19. Who developed Unreal Engine?
- A. Tim Hardy
- B. Tim Sweeney
- C. Tom Sweeney
- D. Tim Swoney
- Answer: B
- 20. UnrealScript supports multiple inheritances.
- A. True.
- B. FALSE
- Answer: B
- 21. UnrealScript is object-oriented like Java.
- A. True.
- B. FALSE
- Answer: A
- 22. UnrealScript has object wrappers for its primitive types like Java does.
- A. True.
- B. FALSE
- Answer: B
- 23. In which year was the Unreal Engine Marketplace started by the Epic Games?
- A. 2011
- B. 2012
- C. 2013
- D. 2014
- Answer: D
- 24. What is material in Unreal engine?
- A. An asset created in a content browser which is used to control the visualization of the scene.
- B. A feature that can be added to an Actor.
- C. An object-oriented, text-based programming language for Unreal Engine 3 Applications.�
- D. It is used for defining abstract behaviors such as movement, inventory, or attribute management, and other non-physical concepts
- Answer: A
- 25. Which of these platforms are supported by Unreal Engine?
- A. Windows PC
- B. Xbox One
- C. iOS
- D. All of the above
- Answer: D
- 26. Explain Component in Unreal Engine.
- A. An object-oriented, text-based programming language for Unreal Engine 3 Applications.�
- B. It is used for defining abstract behaviors such as movement, inventory, or attribute management, and other non-physical concepts
- C. A feature that can be added to an Actor
- D. An asset created in a content browser which is used to control the visualization of the scene.
- Answer: C
- 27. The basic system requirement of the Unreal Engine version 4 includes:
- A. Desktop PC or Mac
- B. 8 GB RAM
- C. Minimum Quad-core Intel or AMD processor with 2.5 GHz or above
- D. All of the above
- Answer: D
- 28. Where can you add and remove the different components of a Blueprint Actor?
- A. Components tab
- B. Default Settings
- C. Event Graph
- Answer: A
- 29. What is an Actor in Unreal Engine?
- A. One or more components that work as a single entity.
- B. A type of object that has special lighting properties.
- C. A container for everything in the level.
- Answer: A
- 30. You want to add a model of a tree into your level. Where in the Editor window will you find these assets?
- A. Modes Panel
- B. Content Browser
- C. Components Tab
- Answer: B
- 31. You want to move asset(s) from one project to another. How could you do that?
- A. Right click the asset or folder, select "migrate," then choose the destination project.
- B. Drag and drop the assets from one project�s Content Browser into another projects Content Browser.
- C. Import one projects assets into a new project via the World Outliner.
- D. You can't, you have to reimport assets into projects manually.
- Answer: A
- 32. After you've added lights to your scene, you want to change the intensity of the light. After selecting the light, where will you be able to change its settings?
- A. Details Panel
- B. World Outliner
- C. Modes Panel
- Answer: A
- 33. You want to find a specific actor in your scene. Where would be the best place to find an actor in your level?
- A. The Modes Panel
- B. The Toolbar
- C. The Content Browser
- D. The World Outliner
- Answer: D
- 34. What is the benefit to starting a project with a template?
- A. Project Templates provide instruction on how to start that type of project.
- B. Project Templates can provide a head start for different types of projects.
- C. Project Templates set your project to the best Unreal Engine version for that type of project.
- Answer: B
- 35. You want to add lighting to your level. Which panel in the Editor has a list of Light actors you can add?
- A. Modes Panel
- B. World Outliner
- C. Content Browser
- Answer: C
- 36. The following include features of Unreal Engine 4, except:
- A. Forward rendering
- B. Sophisticated lighting
- C. Advanced shading models
- D. Twinmotion
- Answer: D
- 37. Without an actor a component doesn't have its own existence.�
- A. TRUE
- B. FALSE
- Answer: A
- 38. Tim Sweeney is also founder of Epic Games.
- A. TRUE
- B. FALSE
- Answer: A
- 39. We cannot share common behaviors, such as the ability to display a visual representation, play sounds between different actors using Components.
- A. TRUE
- B. FALSE
- Answer: B
- 40. The following are advantages of using Unreal engine, except:
- A. Open Source
- B. Big Community
- C. Good performance
- D. Does not require any programming knowledge
- Answer: D
- 41. You can add material into a surface simply doing drag and drop.
- A. TRUE
- B. FALSE
- Answer: A
- 42. UnrealScript does not allow developers to write flexible and powerful game scripts.
- A. TRUE
- B. FALSE
- Answer: B
- 43. If an Asset is made available to download for free by its owner, this means you can use it in your games without restriction.
- A. TRUE
- B. FALSE
- Answer: B
- 44. It is better to apply a Material to a mesh after importing it into Unreal.
- A. TRUE
- B. FALSE
- Answer: A
- 45. What file format does a 3D model need to be in for Unreal to import it?
- A. .mp3
- B. .fbx
- C. .mp3
- D. jpg
- Answer: B
- 46. What is an Asset you can apply to a surface to make that surface look like it�s made out of a certain substance?
- A. mesh
- B. static mesh
- C. Material
- D. Brush
- Answer: C
- 47. What do you call a mesh with no moving parts?
- A. mesh
- B. static mesh
- C. Material
- D. Brush
- Answer: B
- 48. Anything you can open or add to your game within the Content Browser can be described as what?
- A. mesh
- B. static mesh
- C. Asset
- D. Brush
- Answer: C
- 49. Only physical, visible objects within a Level are considered Actors.
- A. TRUE
- B. FALSE
- Answer: B
- 50. Making copies of a Brush Actor will increase the memory requirements for that Level.
- A. TRUE
- B. FALSE
- Answer: A
- 51. In Unreal, what is the best type of Light Actor to use to represent sunlight?
- A. Directional Light
- B. point light
- C. spot light
- D. sky light
- Answer: A
- 52. In Unreal, what is the best type of Light Actor to use to represent the light from a light bulb?
- A. Directional Light
- B. point light
- C. spot light
- D. sky light
- Answer: B
- 53. In Unreal, what is the best type of Light Actor to use to represent the light from a flashlight?
- A. Directional Light
- B. point light
- C. spot light
- D. sky light
- Answer: C
- 54. In Unreal, what is the best type of Light Actor to use to represent the light that is reflected off the atmosphere?
- A. Directional Light
- B. point light
- C. spot light
- D. sky light
- Answer: D
- 55. What is the area of a Blueprint where you script the logic called?
- A. Event graph
- B. Event BeginPlay Node
- C. Event Tick node
- D. Compiling
- Answer: A
- 56. What Node, inside of a Level Blueprint, will be activated by the Level first starting?
- A. Event graph
- B. Event BeginPlay Node
- C. Event Tick node
- D. Compiling
- Answer: B
- 57. What Node is activated before every frame of gameplay?
- A. Event graph
- B. Event BeginPlay Node
- C. Event Tick node
- D. Compiling
- Answer: C
- 58. What is it called when the Engine converts the logic of a Blueprint into machine code that the computer can understand?
- A. Event graph
- B. Event BeginPlay Node
- C. Event Tick node
- D. Compiling
- Answer: D
- 59. Whatever color you set the Color and Opacity to in the Root Widget will be applied to all child widgets and will be combined with the color of the child itself.
- A. TRUE
- B. FALSE
- Answer: A
- 60. What file format does Unreal Engine use for audio files?
- A. .mp3
- B. .mp4
- C. .jpeg
- D. .wav
- Answer: D
- 61. If an Asset is made available to download for free by its owner, this means you can use it in your games without restriction.
- A. TRUE
- B. FALSE
- Answer: B
- 62. What type of Blueprint Class would you use to store data and logic that applies to multiple Levels?
- A. Game mode
- B. Spring Arm Component
- C. Pawn
- Answer: A
- 63. What type of Component, when attached to a camera, will allow the camera to automatically make adjustments in cases where the line of sight between the camera and the mesh gets obscured?
- A. Game mode
- B. Spring Arm Component
- C. Pawn
- Answer: B
- 64. What is the parent class of the Character class?
- A. Game mode
- B. Spring Arm Component
- C. Pawn
- Answer: C
- 65. What values can a variable of type Boolean hold?
- A. true or false
- B. char
- C. float
- D. int
- Answer: A
- 66. In Unreal, what do you call a 3D area of space that is invisible to the player and serves a specific purpose depending on its type?
- A. atmospheric fog
- B. point light
- C. volume
- D. directional light
- Answer: C
- 67. In Unreal, when a mesh has different Materials applied to different sections of its surface, what are those different sections called?
- A. atmospheric fog
- B. element
- C. volume
- D. directional light
- Answer: B
- 68. When you scale an Actor, any Material applied to it automatically gets scaled as well.
- A. TRUE
- B. FALSE
- Answer: A
- 69. What button or key is used to focus on objects in the Viewport?
- A. F key
- B. W key
- C. R key
- D. E key
- Answer: A
- 70. What button or key is used to enter and exit Immersive Mode (fullscreen)?
- A. F2 key
- B. F12 key
- C. F5 key
- D. F11 key
- Answer: D
- 71. What button or key is used to snap an Actor to the nearest surface?
- A. Delete key
- B. Home key
- C. End key
- D. Insert key
- Answer: C
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