FlacoBey

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Jan 4th, 2019
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C++ 3.28 KB | None | 0 0
  1. #include <sourcemod>
  2. #include <sdktools>
  3. #include <sdkhooks>
  4.  
  5. #pragma semicolon 1
  6.  
  7. #define ZOMBIECLASS_CHARGER 6
  8.  
  9. new bool:lateLoad;
  10. char sDataFilePath[PLATFORM_MAX_PATH];
  11.  
  12. public APLRes:AskPluginLoad2(Handle:plugin, bool:late, String:error[], errMax)
  13. {
  14.     lateLoad = late;
  15.     return APLRes_Success;    
  16. }
  17.  
  18. public OnPluginStart()
  19. {
  20.     if (lateLoad)
  21.     {
  22.         for (new client = 1; client <= MaxClients; client++)
  23.         {
  24.             if (IsClientInGame(client))
  25.             {
  26.                 OnClientPutInServer(client);
  27.             }
  28.         }
  29.     }
  30.     BuildPath(Path_SM, sDataFilePath, sizeof(sDataFilePath), "data/weapons_damage_charger.ini");
  31.     if (!FileExists(sDataFilePath))
  32.     {
  33.         new Handle:open_path = OpenFile(sDataFilePath, "w");
  34.         WriteFileLine(open_path, "");
  35.         CloseHandle(open_path);
  36.         PrintToServer("Error Code: WSP-EC-01A");
  37.         KvWriteToFile(sDataFilePath);
  38.     }
  39. }
  40.  
  41. void KvWriteToFile(const char[] path)
  42. {
  43.     KeyValues kv = new KeyValues("damage_modifier");
  44.     kv.SetNum("weapon_autoshotgun/charger_damage", 1);
  45.     kv.SetNum("weapon_hunting_rifle/charger_damage", 1);
  46.     kv.SetNum("weapon_pistol/charger_damage", 1);
  47.     kv.SetNum("weapon_rifle_ak47/charger_damage", 1);
  48.     kv.SetNum("weapon_rifle/charger_damage", 1);
  49.     kv.SetNum("weapon_pumpshotgun/charger_damage", 1);
  50.     kv.SetNum("weapon_sniper_awp/charger_damage", 1);
  51.     kv.SetNum("weapon_shotgun_chrome/charger_damage", 1);
  52.     kv.SetNum("weapon_pistol_magnum/charger_damage", 1);
  53.     kv.SetNum("weapon_shotgun_spas/charger_damage", 1);
  54.     kv.SetNum("weapon_smg/charger_damage", 1);
  55.     kv.SetNum("weapon_smg_mp5 /charger_damage", 1);
  56.     kv.SetNum("weapon_smg_silenced/charger_damage", 1);
  57.     kv.SetNum("weapon_sniper_military/charger_damage", 1);
  58.     kv.SetNum("weapon_rifle_sg552/charger_damage", 1);
  59.     kv.SetNum("weapon_sniper_scout/charger_damage", 1);
  60.     kv.SetNum("weapon_rifle_m60/charger_damage", 1);
  61.     kv.SetNum("weapon_rifle_desert/charger_damage", 1);
  62.  
  63.     kv.ExportToFile(path);
  64.  
  65.     delete kv;
  66. }
  67.  
  68. public OnClientPutInServer(client)
  69. {
  70.     SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  71. }
  72.  
  73. public OnClientDisconnect(client)
  74. {
  75.     SDKUnhook(client, SDKHook_OnTakeDamage, OnTakeDamage);
  76. }
  77.  
  78. public Action:OnTakeDamage(victim, &attacker, &inflictor, &Float:damage, &damagetype)  
  79. {
  80.     if (!(damagetype & DMG_BURN))
  81.     {
  82.         if (IsValidCharger(victim))
  83.         {
  84.             KeyValues kv = new KeyValues("damage_modifier");
  85.             if (kv.ImportFromFile(sDataFilePath))
  86.             {
  87.                 decl String:classname[64];
  88.                 GetClientWeapon(attacker, classname, sizeof(classname));
  89.                 if (KvJumpToKey(kv, classname, true))
  90.                 {
  91.                     int heal = GetClientHealth(victim);
  92.                     PrintToChatAll("Charger=%i", heal);
  93.                     new num = KvGetNum(kv, "damage_m", 1);
  94.                     damage += (damage * 0) + num;
  95.                     return Plugin_Changed;
  96.                 }
  97.             }
  98.         }
  99.     }
  100.     return Plugin_Continue;
  101. }
  102.  
  103. public IsValidCharger(client)
  104. {
  105.     if (IsValidClient(client) && GetClientTeam(client) == 3)
  106.     {
  107.         new class = GetEntProp(client, Prop_Send, "m_zombieClass");
  108.        
  109.         if (class == ZOMBIECLASS_CHARGER)
  110.             return true;
  111.        
  112.         return false;
  113.     }
  114.    
  115.     return false;
  116. }
  117.  
  118. public IsValidClient(client)
  119. {
  120.     if (client <= 0)
  121.         return false;
  122.        
  123.     if (client > MaxClients)
  124.         return false;
  125.        
  126.     if (!IsClientInGame(client))
  127.         return false;
  128.        
  129.     if (!IsPlayerAlive(client))
  130.         return false;
  131.  
  132.     return true;
  133. }
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