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May 26th, 2017
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Lua 1.18 KB | None | 0 0
  1. function onDeath(cid, corpse, deathList)
  2.     local trophy = { bronze = 7371, silver = 7370, gold = 7369, medal = 5785 }
  3.     local v = { killer_name = getCreatureName(deathList[1]), killer_level = getPlayerLevel(deathList[1]), target_name = getCreatureName(cid), target_level = getPlayerLevel(cid) }
  4.     local item = doAddContainerItem(corpse.uid, reward, 1)
  5.     return
  6.     isPlayer(cid) and isPlayer(deathList[1]) and (v.target_level > 8 and v.target_level < 100) and reward == trophy.bronze
  7.     or (v.target_level > 99 and v.target_level < 200) and reward = trophy.silver
  8.     or (v.target_level > 199 and v.target_level < 300) and reward = trophy.gold
  9.     or (v.target_level > 299) and reward = trophy.medal and doItemSetAttribute(item, "description", "" .. (getPlayerSex(deathList[1]) == 0 and "She" or "He") .. " killed " .. v.target_name .. " who was level " .. v.target_level .. " when " .. (getPlayerSex(deathList[1]) == 0 and "she" or "he") .. " was level " .. v.killer_level .. ". " .. (getPlayerSex(cid) == 0 and "Her" or "His") .. " death was " .. (getCreatureSkullType(cid) <= SKULL_GREEN and "Unjustified" or "Justified")) and doItemSetAttribute(item, "name", v.target_name .."'s " .. getItemName(item))
  10. end
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