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- Possible actions:
- Register NPC
- {
- NPC ID
- {
- "NPC ID for future reference"
- }
- NPC Name
- {
- "NPC name that will stay on top of the head"
- }
- NPC Type
- {
- Normal
- {
- "NPC that just talks"
- }
- Trainer
- {
- "NPC that will duel with the Player"
- }
- Quest
- {
- "NPC that will generate a quest for the player"
- }
- }
- }
- Register Pokémon for Duel
- {
- Pokemon
- {
- "Pokemon to be registered", "Set if its Shiny"
- }
- Pokemon Level
- {
- ( Minimum maximum )
- {
- "Determines the minimum and maximum level of the chosen pokemon"
- }
- (Based on the average levels of the pokemons of the player, Quantity to more of levels that wants to give to the pokemon)
- {
- "Get all the Pokémon of the player, add the levels and divide by the amount of pokemons, the result will be the level of the pokemon to be registered"
- }
- }
- Pokémon Attacks
- {
- (Get 4 random attacks based on the level of the Pokemon)
- {
- "Take four random attacks to put on the pokemon"
- }
- (Choose four Attacks to the pokemon)
- {
- "Attack 1"
- "Attack 2"
- "Attack 3"
- "Attack 4"
- }
- }
- }
- Duel With Player
- {
- "Using Registered Pokemons to Make a Duel"
- }
- Register Number of Stages To The NPC (In case of quest)
- {
- Number of Stages
- {
- "Sets the number of stages in a quest (maximum 10)"
- }
- }
- Change To Stage ( Quest )
- {
- Stages to be changed
- {
- "Defines a specific stage"
- }
- }
- Check What's The Current Stage
- {
- (Current Stage, Stage that wants to be verified)
- {
- Action was confirmed
- {
- "Action that will happen if it is the same stage"
- }
- Action not confirmed
- {
- "Action that will happen if it is not the same stage"
- }
- }
- }
- Check If Item Contains
- {
- (Inventory, Item Existed In Inventory)
- {
- Action was confirmed
- {
- "Action that will happen if the item exists"
- }
- Action not confirmed
- {
- "Action that will happen if there is no item"
- }
- }
- }
- Give Item
- {
- (Item ID)
- {
- "Item ID to be given to the player"
- }
- }
- Make Player Follow NPC
- {
- "It causes player controls to crash and then follows the NPC"
- }
- Make NPC Walk To Location
- {
- (X, Y) -> (Multiples of 32) -> (Algorithm A *)
- {
- "Does NPC walk to local"
- }
- }
- Teleport Player
- {
- (X, Y) -> (Multiples of 32)
- {
- "Defining a player's position"
- }
- }
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