Advertisement
dervd

Vindictus Karok Patch 1.31 - Useful/Useless Console Commands

Jun 23rd, 2011
1,686
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.73 KB | None | 0 0
  1. cc_set_sub_weapon javelin_lvl2 999 //Fine spears
  2. cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs
  3. cc_set_sub_weapon mining_bomb 999 //Mining Bombs
  4. cc_set_sub_weapon snowball 999 //Snowballs
  5. cc_set_sub_weapon sticky_bomb_lvl1 999 //Sticky Bombs
  6. cc_set_sub_weapon flashbang 999 //Palalas
  7. cc_set_sub_weapon hookshot 999 //Hooks
  8. cc_set_sub_weapon javelin_piercing_catacomb 999 //Catacomb Spears for Glas
  9. hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode
  10. mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode
  11. flashbang_detonate_by_throw_delay 0.1; //Instant palala explode
  12.  
  13. cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim
  14.  
  15. cc_fill_all_items //refill all items
  16. cc_play_emotion 7 //sit down
  17. cc_mailbox_ui //mailbox toggle
  18. show_mini_shop //show minishop
  19. hide_mini_shop //close minishop
  20.  
  21. plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity.
  22.  
  23. changemap_to_current_random_sector //reload map
  24. changemap_to_next_random_sector //skip map
  25. changelevel 2 //skip current map
  26. changelevel2 //skip current map
  27.  
  28. cc_change_figure_height 0.1 //tiny height
  29. cc_change_figure_height 1 //normal height
  30. cc_change_figure_height 3 //tall height
  31.  
  32. cc_change_figure_bust 3 //bust size modifier
  33.  
  34. host_timescale 1 //1x game speed
  35. host_timescale 2 //2x game speed
  36. host_timeplus 1 //Skips a small portion of gametime [experiment yourself!]
  37.  
  38. sv_gravity 800 //Original Gravity
  39. sv_gravity 0 //No gravity
  40. sv_gravity -800 //Inverse gravity
  41.  
  42. phys_timescale 0.1 //slows down all physical objects except NPCs and Player
  43.  
  44. current_combat_difficulty 1 //changes difficulty to normal but sticks with original selected in mission selection (mobs have more hp, boss hp bar displays)
  45. //1 is normal, 2 is hard, 3 is hero
  46.  
  47. campfire_ignite_num_required_props 0 //no wood required fire
  48. campfire_status_effect_radius 3000 //huge radius fire
  49. campfire_status_effect_enable_time 1 //instant fire buff
  50. plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.)
  51.  
  52. mp_friendlyfire 1 //Friendly Fire on
  53. mp_friendlyfire 0 //Friendly Fire off
  54.  
  55. cc_enter_colhen_from_rochest //Enter Colhen from anywhere
  56. cc_enter_rochest_from_colhen //Enter Rocheste from anywhere
  57.  
  58. cc_clear_all_ent //Clear map of all entities, mobs, objects, etc.
  59. respawn_entities //crashes host
  60.  
  61. kill //commit suicide
  62.  
  63. spike //creates a lag period, sort of like timeplus
  64.  
  65. neo_staff_evy_mode //toggles Evie mode (untested)
  66.  
  67. Useless
  68. cc_efx [efx]//sparkles
  69. cc_random //Random caption from cutscenes.
  70. CreateHairball 1 //creates random hairballs.
  71. name [name] //changes your name
  72. portal [number] //opens up a ch0 portal
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement