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  1. Log file open, 02/11/15 12:03:45
  2. LogInit:Display: Running engine for game: DomeProjection
  3. LogInit: Version: 4.7.0-2437476+++depot+UE4-Releases+4.7
  4. LogInit: API Version: 2437476
  5. LogInit: Compiled (64-bit): Feb 8 2015 23:34:56
  6. LogInit: Compiled with Visual C++: 18.00.21005.01
  7. LogInit: Build Configuration: DebugGame
  8. LogInit: Branch Name: ++depot+UE4-Releases+4.7
  9. LogInit: Command line: -debug
  10. LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
  11. LogInit: Rocket: 1
  12. [2015.02.11-11.03.45:486][ 0]LogTaskGraph: Started task graph with 3 named threads and 8 total threads.
  13. [2015.02.11-11.03.45:592][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  14. [2015.02.11-11.03.45:648][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  15. [2015.02.11-11.03.45:671][ 0]LogInit: Object subsystem initialized
  16. [2015.02.11-11.03.45:674][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'r.SceneCaptureResizeMethod = 1'
  17. [2015.02.11-11.03.45:674][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  18. [2015.02.11-11.03.45:674][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
  19. [2015.02.11-11.03.45:675][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  20. [2015.02.11-11.03.45:675][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
  21. [2015.02.11-11.03.45:676][ 0]LogConsoleResponse:Warning: Found in ini file 'E:/Unreal Projects/DomeProjection 4.7/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
  22. [2015.02.11-11.03.45:676][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
  23. [2015.02.11-11.03.45:677][ 0]LogInit: Selected Device Profile: [Windows]
  24. [2015.02.11-11.03.45:677][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  25. [2015.02.11-11.03.45:687][ 0]LogInit: Computer: MECHAMANIAGAME
  26. [2015.02.11-11.03.45:688][ 0]LogInit: User: Bart
  27. [2015.02.11-11.03.45:688][ 0]LogInit: CPU Page size=4096, Cores=6
  28. [2015.02.11-11.03.45:689][ 0]LogInit: High frequency timer resolution =3.222724 MHz
  29. [2015.02.11-11.03.45:690][ 0]LogMemory: Memory total: Physical=15.8GB (16GB approx) Virtual=8192.0GB
  30. [2015.02.11-11.03.45:691][ 0]LogMemory: Platform Memory Stats for Windows
  31. [2015.02.11-11.03.45:691][ 0]LogMemory: Process Physical Memory: 45.84 MB used, 45.84 MB peak
  32. [2015.02.11-11.03.45:691][ 0]LogMemory: Process Virtual Memory: 22.58 MB used, 22.58 MB peak
  33. [2015.02.11-11.03.45:692][ 0]LogMemory: Physical Memory: 3933.95 MB used, 16211.84 MB total
  34. [2015.02.11-11.03.45:692][ 0]LogMemory: Virtual Memory: 273.45 MB used, 8388608.00 MB total
  35. [2015.02.11-11.03.45:797][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980 (Feature Level 11_0)
  36. [2015.02.11-11.03.45:797][ 0]LogD3D11RHI: Adapter has 3972MB of dedicated video memory, 0MB of dedicated system memory, and 7849MB of shared system memory, 1 output[s]
  37. [2015.02.11-11.03.45:798][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
  38. [2015.02.11-11.03.45:809][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  39. [2015.02.11-11.03.45:867][ 0]LogD3D11RHI: Async texture creation enabled
  40. [2015.02.11-11.03.45:982][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
  41. [2015.02.11-11.03.46:145][ 0]LogContentStreaming: Texture pool size is 0.000000MB
  42. [2015.02.11-11.03.48:924][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  43. [2015.02.11-11.03.49:727][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  44. [2015.02.11-11.03.49:800][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  45. [2015.02.11-11.03.49:913][ 0]LogDerivedDataCache: Loaded boot cache 0.11s 39MB C:/Users/Bart/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  46. [2015.02.11-11.03.49:914][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Bart/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
  47. [2015.02.11-11.03.49:915][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/Unreal Projects/DomeProjection 4.7/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  48. [2015.02.11-11.03.49:915][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  49. [2015.02.11-11.03.50:030][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  50. [2015.02.11-11.03.50:042][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Bart/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  51. [2015.02.11-11.03.50:219][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
  52. [2015.02.11-11.03.50:403][ 0]LogMeshUtilities: No automatic mesh reduction module available
  53. [2015.02.11-11.03.50:403][ 0]LogMeshUtilities: No automatic mesh merging module available
  54. [2015.02.11-11.03.50:848][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  55. [2015.02.11-11.03.51:021][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
  56. [2015.02.11-11.03.52:517][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  57. [2015.02.11-11.03.53:091][ 0]SourceControl: Info Source control is disabled
  58. [2015.02.11-11.03.53:091][ 0]SourceControl: Info Source control is disabled
  59. [2015.02.11-11.03.53:092][ 0]SourceControl: Info Source control is disabled
  60. [2015.02.11-11.03.53:092][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
  61. [2015.02.11-11.03.53:092][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
  62. [2015.02.11-11.03.53:101][ 0]SourceControl: Info Source control is disabled
  63. [2015.02.11-11.03.53:578][ 0]LogObj: 24350 objects as part of root set at end of initial load.
  64. [2015.02.11-11.03.53:579][ 0]LogUObjectAllocator: 5166712 out of 0 bytes used by permanent object pool.
  65. [2015.02.11-11.03.53:746][ 0]LogEngine: Initializing Engine...
  66. [2015.02.11-11.03.55:923][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
  67. [2015.02.11-11.03.56:047][ 0]LogInit: FAudioDevice initialized.
  68. [2015.02.11-11.03.56:152][ 0]LogAIModule: Creating AISystem for world NewWorld
  69. [2015.02.11-11.03.56:228][ 0]LogDerivedDataCache: Saved boot cache 0.07s 39MB C:/Users/Bart/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
  70. [2015.02.11-11.03.56:236][ 0]LogInit: Texture streaming: Enabled
  71. [2015.02.11-11.03.56:341][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
  72. [2015.02.11-11.03.56:342][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.0-2437476+++depot+UE4-Releases+4.7
  73. [2015.02.11-11.03.56:342][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.0-2437476+++depot+UE4-Releases+4.7
  74. [2015.02.11-11.03.56:343][ 0]LogAnalytics: SetUserId ed4ed95d4a4f75431cee7e99fae39df9|b6bb47ca04754f60b08da5e8b32c4034|4610f77b-a82c-44b7-a941-c4d7e150749a
  75. [2015.02.11-11.03.56:343][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
  76. [2015.02.11-11.03.56:400][ 0]LogInit: Transaction tracking system initialized
  77. [2015.02.11-11.03.57:029][ 0]BlueprintLog: New page: Editor Load
  78. [2015.02.11-11.03.57:088][ 0]LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up
  79. [2015.02.11-11.03.57:089][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
  80. [2015.02.11-11.03.58:049][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  81. [2015.02.11-11.03.58:521][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  82. [2015.02.11-11.03.59:264][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
  83. [2015.02.11-11.03.59:266][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
  84. [2015.02.11-11.03.59:271][ 0]LogConsoleResponse:Display:
  85. [2015.02.11-11.03.59:423][ 0]LogCook:Display: Done creating registry. It took 0.00s.
  86. [2015.02.11-11.03.59:927][ 0]SourceControl: Info Source control is disabled
  87. [2015.02.11-11.03.59:928][ 0]Cmd: MAP LOAD FILE="E:/Unreal Projects/DomeProjection 4.7/Content/StarterContent/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  88. [2015.02.11-11.03.59:929][ 0]LightingResults: New page: Lighting Build
  89. [2015.02.11-11.03.59:962][ 0]MapCheck: New page: Map Check
  90. [2015.02.11-11.03.59:963][ 0]LightingResults: New page: Lighting Build
  91. [2015.02.11-11.03.59:974][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000156C0EA0
  92. [2015.02.11-11.04.00:010][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  93. [2015.02.11-11.04.00:011][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  94. [2015.02.11-11.04.00:011][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  95. [2015.02.11-11.04.00:012][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  96. [2015.02.11-11.04.00:012][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  97. [2015.02.11-11.04.00:144][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  98. [2015.02.11-11.04.00:145][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  99. [2015.02.11-11.04.00:145][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  100. [2015.02.11-11.04.00:146][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  101. [2015.02.11-11.04.00:146][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  102. [2015.02.11-11.04.00:157][ 0]LoadErrors:Error: Error Failed import for ArrowComponent
  103. [2015.02.11-11.04.00:634][ 0]LoadErrors:Error: Error Failed import for CameraComponent
  104. [2015.02.11-11.04.00:635][ 0]LoadErrors:Error: Error Failed import for ChildActorComponent
  105. [2015.02.11-11.04.00:690][ 0]LoadErrors:Error: Error Failed import for Projector
  106. [2015.02.11-11.04.00:691][ 0]LoadErrors:Error: Error Failed import for Projector
  107. [2015.02.11-11.04.00:692][ 0]LoadErrors:Error: Error Failed import for Projector
  108. [2015.02.11-11.04.00:692][ 0]LoadErrors:Error: Error Failed import for Projector
  109. [2015.02.11-11.04.00:693][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  110. [2015.02.11-11.04.00:694][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  111. [2015.02.11-11.04.00:694][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  112. [2015.02.11-11.04.00:695][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  113. [2015.02.11-11.04.00:695][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  114. [2015.02.11-11.04.00:696][ 0]LoadErrors:Error: Error Failed import for SceneCaptureComponent2D
  115. [2015.02.11-11.04.00:697][ 0]LoadErrors:Error: Error Failed import for SceneComponent
  116. [2015.02.11-11.04.00:697][ 0]LoadErrors:Error: Error Failed import for SceneComponent
  117. [2015.02.11-11.04.00:698][ 0]LoadErrors:Error: Error Failed import for SceneComponent
  118. [2015.02.11-11.04.00:698][ 0]LoadErrors:Error: Error Failed import for SceneComponent
  119. [2015.02.11-11.04.00:699][ 0]LoadErrors:Error: Error Failed import for SphereComponent
  120. [2015.02.11-11.04.00:700][ 0]LoadErrors:Error: Error Failed import for SphereComponent
  121. [2015.02.11-11.04.00:704][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  122. [2015.02.11-11.04.00:705][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  123. [2015.02.11-11.04.00:706][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  124. [2015.02.11-11.04.00:707][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  125. [2015.02.11-11.04.00:707][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  126. [2015.02.11-11.04.00:708][ 0]LoadErrors:Error: Error Failed import for StaticMeshComponent
  127. [2015.02.11-11.04.00:709][ 0]LoadErrors:Error: Error Failed import for TextRenderComponent
  128. [2015.02.11-11.04.00:709][ 0]LoadErrors:Error: Error Failed import for TextRenderComponent
  129. [2015.02.11-11.04.00:710][ 0]LoadErrors:Error: Error Failed import for TextRenderComponent
  130. [2015.02.11-11.04.00:711][ 0]LoadErrors:Error: Error Failed import for TextRenderComponent
  131. [2015.02.11-11.04.00:953][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  132. [2015.02.11-11.04.00:954][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  133. [2015.02.11-11.04.00:973][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  134. [2015.02.11-11.04.00:974][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  135. [2015.02.11-11.04.00:989][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  136. [2015.02.11-11.04.00:990][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  137. [2015.02.11-11.04.00:999][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
  138. [2015.02.11-11.04.01:000][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
  139. [2015.02.11-11.04.01:097][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  140. [2015.02.11-11.04.01:098][ 0]LogAIModule: Creating AISystem for world Minimal_Default
  141. [2015.02.11-11.04.01:099][ 0]Cmd: MAP CHECKDEP
  142. [2015.02.11-11.04.01:100][ 0]MapCheck: New page: Minimal_Default - Feb 11, 2015, 1:04:01 PM
  143. [2015.02.11-11.04.01:208][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 108.379ms to complete.
  144. [2015.02.11-11.04.01:209][ 0]LogFileHelpers: Loading map 'Minimal_Default' took 1.281
  145. [2015.02.11-11.04.01:400][ 0]LogCollectionManager: Loaded 0 collections in 0.001441 seconds
  146. [2015.02.11-11.04.01:419][ 0]LogContentBrowser: Native class hierarchy populated in 0.0186 seconds. Added 1708 classes and 268 folders.
  147. [2015.02.11-11.04.01:548][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0170 seconds. Added 1 classes and 2 folders.
  148. [2015.02.11-11.04.01:651][ 0]LogCrashTracker: Crashtracker disabled due to settings.
  149. [2015.02.11-11.04.01:654][ 0]LogSlate:Warning: Failed to load font data from 'Veranda'
  150. [2015.02.11-11.04.01:731][ 0]LogLoad: Full Startup: 17.49 seconds (BP compile: 0.10 seconds)
  151. [2015.02.11-11.04.01:838][ 0]LogRenderer:Warning: Reallocating scene render targets to support 2048x2048 (Frame:1).
  152. [2015.02.11-11.04.01:964][ 0]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 471/400 MB (ok in editor, bad on fixed memory platform)
  153. [2015.02.11-11.04.02:495][ 4]LogAssetRegistry: Asset discovery search completed in 5.4183 seconds
  154. [2015.02.11-11.04.25:410][647]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Blueprints'
  155. [2015.02.11-11.04.25:430][647]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  156. [2015.02.11-11.04.27:165][785]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  157. [2015.02.11-11.07.28:195][306]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  158. [2015.02.11-11.07.28:309][310]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  159. [2015.02.11-11.07.32:014][578]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 728/400 MB (ok in editor, bad on fixed memory platform)
  160. [2015.02.11-11.07.34:010][744]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  161. [2015.02.11-11.07.39:114][946]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  162. [2015.02.11-11.07.39:869][999]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  163. [2015.02.11-11.07.41:800][135]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  164. [2015.02.11-11.07.42:943][255]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  165. [2015.02.11-11.07.43:681][334]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  166. [2015.02.11-11.07.49:219][965]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 730/400 MB (ok in editor, bad on fixed memory platform)
  167. [2015.02.11-11.07.52:352][274]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 536/400 MB (ok in editor, bad on fixed memory platform)
  168. [2015.02.11-11.08.19:193][382]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 536/400 MB (ok in editor, bad on fixed memory platform)
  169. [2015.02.11-11.08.20:075][486]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 536/400 MB (ok in editor, bad on fixed memory platform)
  170. [2015.02.11-11.08.21:188][613]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 536/400 MB (ok in editor, bad on fixed memory platform)
  171. [2015.02.11-11.08.50:507][ 54]LogSavePackage: Save=131.373032ms
  172. [2015.02.11-11.08.50:508][ 54]LogSavePackage: Moving 'E:/Unreal Projects/DomeProjection 4.7/Saved/UEDPCMinimal_Default2D87D27843CFA431F7F7F0B28F43F33E.tmp' to 'E:/Unreal Projects/DomeProjection 4.7/Saved/Autosaves/Game/StarterContent/UEDPCMinimal_Default.umap'
  173. [2015.02.11-11.08.50:520][ 55]LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 428/400 MB (ok in editor, bad on fixed memory platform)
  174. [2015.02.11-11.09.08:488][237]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  175. [2015.02.11-11.09.08:990][238]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  176. [2015.02.11-11.09.09:839][241]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  177. [2015.02.11-11.09.10:342][242]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  178. [2015.02.11-11.09.10:845][243]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  179. [2015.02.11-11.09.11:346][244]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  180. [2015.02.11-11.09.13:084][245]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  181. [2015.02.11-11.09.13:587][246]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  182. [2015.02.11-11.09.14:091][247]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  183. [2015.02.11-11.09.14:592][248]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  184. [2015.02.11-11.09.15:757][248]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  185. [2015.02.11-11.09.16:261][249]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  186. [2015.02.11-11.09.16:765][250]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  187. [2015.02.11-11.09.17:265][251]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  188. [2015.02.11-11.09.21:989][253]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  189. [2015.02.11-11.09.22:492][254]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  190. [2015.02.11-11.09.22:995][255]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  191. [2015.02.11-11.09.23:497][256]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  192. [2015.02.11-11.09.26:624][259]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  193. [2015.02.11-11.09.27:127][260]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  194. [2015.02.11-11.09.27:630][261]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  195. [2015.02.11-11.09.28:130][262]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  196. [2015.02.11-11.09.28:714][264]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  197. [2015.02.11-11.09.29:216][265]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  198. [2015.02.11-11.09.29:720][266]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  199. [2015.02.11-11.09.30:220][267]LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
  200. [2015.02.11-11.09.35:078][270]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  201. [2015.02.11-11.09.35:580][271]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  202. [2015.02.11-11.09.36:082][272]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
  203. [2015.02.11-11.09.41:120][273]LogD3D11RHI:Error: D3DRHI->GetDevice()->CreateTexture2D(&StagingTextureDesc,NULL,StagingTexture.GetInitReference()) failed
  204. at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:1356
  205. with error DXGI_ERROR_DEVICE_REMOVED
  206. [2015.02.11-11.09.47:240][273]LogWindows: FPlatformMisc::RequestExit(1)
  207. [2015.02.11-11.09.47:241][273]Log file closed, 02/11/15 12:09:47
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