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- htan etsi
- // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
- player.sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
- player.sendPacket(new ActionFailed());
- kai esu t ekanes
- if (!player.isInFunEvent() || !player.getTarget().isInFunEvent())
- {
- // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
- player.sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
- player.sendPacket(new ActionFailed());
- }
- dn 8a eprepe na t kaneis etsi omws
- if (!player.isInFunEvent() || !player.getTarget().isInFunEvent())
- {
- // If L2Character or target is in a peace zone, send a system message TARGET_IN_PEACEZONE a Server->Client packet ActionFailed
- player.sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
- player.sendPacket(new ActionFailed());
- }
- else
- {
- player.sendPacket(new SystemMessage(SystemMessageId.TARGET_IN_PEACEZONE));
- player.sendPacket(new ActionFailed());
- }
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