SomeRandomD00D

Animation or something.

Jul 14th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local FavIDs = {
  12. 340106355, --Nefl Crystals
  13. 927529620, --Dimension
  14. 876981900, --Fantasy
  15. 398987889, --Ordinary Days
  16. 1117396305, --Oh wait, it's you.
  17. 885996042, --Action Winter Journey
  18. 919231299, --Sprawling Idiot Effigy
  19. 743466274, --Good Day Sunshine
  20. 727411183, --Knife Fight
  21. 1402748531, --The Earth Is Counting On You!
  22. 595230126 --Robot Language
  23. }
  24.  
  25.  
  26.  
  27. --The reality of my life isn't real but a Universe -makhail07
  28. wait()
  29. local Player = game.Players.localPlayer
  30. local Character = Player.Character
  31. local plr = game:service'Players'.LocalPlayer
  32. local Humanoid = Character.Humanoid
  33. local char = plr.Character
  34. local hum = char.Humanoid
  35. local ra = char["Right Arm"]
  36. local la= char["Left Arm"]
  37. local rl= char["Right Leg"]
  38. local ll = char["Left Leg"]
  39. local hed = char.Head
  40. local root = char.HumanoidRootPart
  41. local rootj = root.RootJoint
  42. local tors = char.Torso
  43. local mouse = plr:GetMouse()
  44. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  45. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  46. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  47. local cam = game.Workspace.CurrentCamera
  48. trazx = Instance.new("ParticleEmitter")
  49. c = game.Players.LocalPlayer.Character
  50.  
  51. --where i put all the warn things
  52.  
  53. warn ("Well Look at that, I finished it.")
  54. --Looks Like you decided to look though the script. Well, Hello.
  55. warn ("I had a fun time making this edit.")
  56. --I Really DID have fun editing this.
  57. warn ("I hope you Enjoy this. Go have Fun!")
  58. --Just don't abuse.
  59. warn ("Also, the original MemeusV2 was made by makhail07.")
  60. --Support makhail07 for making the original!
  61. warn ("This edit was made by me, 2003boobear.")
  62. --This is one of my best edits BY FAR, though.
  63. Character.Head.face.Texture = "rbxassetid://620619801"
  64.  
  65. -------------------------------------------------------
  66. --Start Good Stuff--
  67. -------------------------------------------------------
  68. CF = CFrame.new
  69. angles = CFrame.Angles
  70. attack = false
  71. timetofly = true
  72. Euler = CFrame.fromEulerAnglesXYZ
  73. Rad = math.rad
  74. IT = Instance.new
  75. BrickC = BrickColor.new
  76. Cos = math.cos
  77. Acos = math.acos
  78. Sin = math.sin
  79. Asin = math.asin
  80. Abs = math.abs
  81. Mrandom = math.random
  82. Floor = math.floor
  83. random = math.random
  84. radian = math.rad
  85. Vec3 = Vector3.new
  86. cFrame = CFrame.new
  87. Euler = CFrame.fromEulerAnglesXYZ
  88. attack = false
  89. -------------------------------------------------------
  90. --End Good Stuff--
  91. -------------------------------------------------------
  92. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  93. RSH, LSH = nil, nil
  94. RW = Instance.new("Weld")
  95. LW = Instance.new("Weld")
  96. RH = tors["Right Hip"]
  97. LH = tors["Left Hip"]
  98. RSH = tors["Right Shoulder"]
  99. LSH = tors["Left Shoulder"]
  100. RSH.Parent = nil
  101. LSH.Parent = nil
  102. RW.Name = "RW"
  103. RW.Part0 = tors
  104. RW.C0 = CF(1.5, 0.5, 0)
  105. RW.C1 = CF(0, 0.5, 0)
  106. RW.Part1 = ra
  107. RW.Parent = tors
  108. LW.Name = "LW"
  109. LW.Part0 = tors
  110. LW.C0 = CF(-1.5, 0.5, 0)
  111. LW.C1 = CF(0, 0.5, 0)
  112. LW.Part1 = la
  113. LW.Parent = tors
  114. Effects = {}
  115.  
  116. -------------------------------------------------------
  117. --Start HeartBeat--
  118. -------------------------------------------------------
  119. ArtificialHB = Instance.new("BindableEvent", script)
  120. ArtificialHB.Name = "Heartbeat"
  121. script:WaitForChild("Heartbeat")
  122.  
  123. frame = 1 / 60
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127.  
  128.  
  129. lastframe = tick()
  130. script.Heartbeat:Fire()
  131.  
  132.  
  133. game:GetService("RunService").Heartbeat:connect(function(s, p)
  134. tf = tf + s
  135. if tf >= frame then
  136. if allowframeloss then
  137. script.Heartbeat:Fire()
  138. lastframe = tick()
  139. else
  140. for i = 1, math.floor(tf / frame) do
  141. script.Heartbeat:Fire()
  142. end
  143. lastframe = tick()
  144. end
  145. if tossremainder then
  146. tf = 0
  147. else
  148. tf = tf - frame * math.floor(tf / frame)
  149. end
  150. end
  151. end)
  152. -------------------------------------------------------
  153. --End HeartBeat--
  154. -------------------------------------------------------
  155.  
  156. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  157. coroutine.resume(coroutine.create(function()
  158. local intensity = 1 * Intensity
  159. local rotM = 0.01 * Intensity
  160. for i = 0, Length, 0.1 do
  161. swait()
  162. intensity = intensity - 0.05 * Intensity / Length
  163. rotM = rotM - 5.0E-4 * Intensity / Length
  164. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  165. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  166. end
  167. Humanoid.CameraOffset = Vec3(0, 0, 0)
  168. end))
  169. end
  170.  
  171. local joyemoji = Instance.new('ParticleEmitter', tors)
  172. joyemoji.VelocitySpread = 2000
  173. joyemoji.Lifetime = NumberRange.new(1)
  174. joyemoji.Speed = NumberRange.new(40)
  175. joy= {}
  176. for i=0, 19 do
  177. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  178. end
  179. joyemoji.Size = NumberSequence.new(joy)
  180. joyemoji.Rate = 0
  181. joyemoji.LockedToPart = false
  182. joyemoji.LightEmission = 0
  183. joyemoji.Texture = "rbxassetid://1176402123"
  184. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  185.  
  186.  
  187. local LIT = Instance.new('ParticleEmitter', tors)
  188. LIT.VelocitySpread = 2000
  189. LIT.Lifetime = NumberRange.new(1)
  190. LIT.Speed = NumberRange.new(45)
  191. nani= {}
  192. for i=0, 19 do
  193. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  194. end
  195. LIT.Size = NumberSequence.new(nani)
  196. LIT.Rate = 0
  197. LIT.LockedToPart = false
  198. LIT.LightEmission = 0
  199. LIT.Texture = "rbxassetid://1492670151"
  200. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  201.  
  202. local toast = Instance.new('ParticleEmitter', tors)
  203. toast.VelocitySpread = 2000
  204. toast.Lifetime = NumberRange.new(1)
  205. toast.Speed = NumberRange.new(60)
  206. toasterstoasttoast= {}
  207. for i=0, 19 do
  208. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  209. end
  210. toast.Size = NumberSequence.new(toasterstoasttoast)
  211. toast.Rate = 0
  212. toast.LockedToPart = false
  213. toast.LightEmission = 0
  214. toast.Texture = "rbxassetid://436096230"
  215. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  216.  
  217. local ok = Instance.new('ParticleEmitter', tors)
  218. ok.VelocitySpread = 2000
  219. ok.Lifetime = NumberRange.new(1)
  220. ok.Speed = NumberRange.new(50)
  221. cool= {}
  222. for i=0, 19 do
  223. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  224. end
  225. ok.Size = NumberSequence.new(cool)
  226. ok.Rate = 0
  227. ok.LockedToPart = false
  228. ok.LightEmission = 0
  229. ok.Texture = "rbxassetid://636768448"
  230. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  231.  
  232. -------------------------------------------------------
  233. --Start Kyu's shitty stuff--
  234. -------------------------------------------------------
  235.  
  236. function ragdoll(model)
  237. local char = model
  238. torso = char.HumanoidRootPart
  239. torso2 = char.Torso
  240. LW.Parent = nil
  241. RW.Parent = nil
  242. LH.Parent = nil
  243. RH.Parent = nil
  244. if hum ~= nil then
  245. hum.PlatformStand = true
  246. end
  247.  
  248. local Head = char:FindFirstChild("Head")
  249. if Head then
  250. local Neck = Instance.new("Weld")
  251. Neck.Name = "Neck"
  252. Neck.Part0 = torso
  253. Neck.Part1 = Head
  254. Neck.C0 = CFrame.new(0, 1.5, 0)
  255. Neck.C1 = CFrame.new()
  256. Neck.Parent = torso
  257. end
  258. local Limb = char:FindFirstChild("Right Arm")
  259. if Limb then
  260.  
  261. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  262. local Joint = Instance.new("Glue")
  263. Joint.Name = "RightShoulder"
  264. Joint.Part0 = torso
  265. Joint.Part1 = Limb
  266. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  267. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  268. Joint.Parent = torso
  269.  
  270. local B = Instance.new("Part")
  271. B.TopSurface = 0
  272. B.BottomSurface = 0
  273. B.formFactor = "Symmetric"
  274. B.Size = Vector3.new(1, 1, 1)
  275. B.Transparency = 1
  276. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  277. B.Parent = char
  278. local W = Instance.new("Weld")
  279. W.Part0 = Limb
  280. W.Part1 = B
  281. W.C0 = CFrame.new(0, -0.5, 0)
  282. W.Parent = Limb
  283.  
  284. end
  285. local Limb = char:FindFirstChild("Left Arm")
  286. if Limb then
  287.  
  288. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  289. local Joint = Instance.new("Glue")
  290. Joint.Name = "LeftShoulder"
  291. Joint.Part0 = torso
  292. Joint.Part1 = Limb
  293. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  294. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  295. Joint.Parent = torso
  296.  
  297. local B = Instance.new("Part")
  298. B.TopSurface = 0
  299. B.BottomSurface = 0
  300. B.formFactor = "Symmetric"
  301. B.Size = Vector3.new(1, 1, 1)
  302. B.Transparency = 1
  303. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  304. B.Parent = char
  305. local W = Instance.new("Weld")
  306. W.Part0 = Limb
  307. W.Part1 = B
  308. W.C0 = CFrame.new(0, -0.5, 0)
  309. W.Parent = Limb
  310.  
  311. end
  312. local Limb = char:FindFirstChild("Right Leg")
  313. if Limb then
  314.  
  315. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  316. local Joint = Instance.new("Glue")
  317. Joint.Name = "RightHip"
  318. Joint.Part0 = torso
  319. Joint.Part1 = Limb
  320. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  321. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  322. Joint.Parent = torso
  323.  
  324. local B = Instance.new("Part")
  325. B.TopSurface = 0
  326. B.BottomSurface = 0
  327. B.formFactor = "Symmetric"
  328. B.Size = Vector3.new(1, 1, 1)
  329. B.Transparency = 1
  330. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  331. B.Parent = char
  332. local W = Instance.new("Weld")
  333. W.Part0 = Limb
  334. W.Part1 = B
  335. W.C0 = CFrame.new(0, -0.5, 0)
  336. W.Parent = Limb
  337.  
  338. end
  339. local Limb = char:FindFirstChild("Left Leg")
  340. if Limb then
  341.  
  342. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  343. local Joint = Instance.new("Glue")
  344. Joint.Name = "LeftHip"
  345. Joint.Part0 = torso
  346. Joint.Part1 = Limb
  347. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  348. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  349. Joint.Parent = torso
  350.  
  351. local B = Instance.new("Part")
  352. B.TopSurface = 0
  353. B.BottomSurface = 0
  354. B.formFactor = "Symmetric"
  355. B.Size = Vector3.new(1, 1, 1)
  356. B.Transparency = 1
  357. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  358. B.Parent = char
  359. local W = Instance.new("Weld")
  360. W.Part0 = Limb
  361. W.Part1 = B
  362. W.C0 = CFrame.new(0, -0.5, 0)
  363. W.Parent = Limb
  364.  
  365. end
  366. --[
  367. local Bar = Instance.new("Part")
  368. Bar.TopSurface = 0
  369. Bar.BottomSurface = 0
  370. Bar.formFactor = "Symmetric"
  371. Bar.Size = Vector3.new(1, 1, 1)
  372. Bar.Transparency = 1
  373. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  374. Bar.Parent = char
  375. local Weld = Instance.new("Weld")
  376. Weld.Part0 = torso
  377. Weld.Part1 = Bar
  378. Weld.C0 = CFrame.new(0, 0.5, 0)
  379. Weld.Parent = torso
  380. --]]
  381.  
  382. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  383.  
  384. end
  385.  
  386. -------------------------------------------------------
  387. --End Kyu's shitty stuff--
  388. -------------------------------------------------------
  389.  
  390. -------------------------------------------------------
  391. --Start Important Functions--
  392. -------------------------------------------------------
  393. function swait(num)
  394. if num == 0 or num == nil then
  395. game:service("RunService").Stepped:wait(0)
  396. else
  397. for i = 0, num do
  398. game:service("RunService").Stepped:wait(0)
  399. end
  400. end
  401. end
  402. function thread(f)
  403. coroutine.resume(coroutine.create(f))
  404. end
  405. function clerp(a, b, t)
  406. local qa = {
  407. QuaternionFromCFrame(a)
  408. }
  409. local qb = {
  410. QuaternionFromCFrame(b)
  411. }
  412. local ax, ay, az = a.x, a.y, a.z
  413. local bx, by, bz = b.x, b.y, b.z
  414. local _t = 1 - t
  415. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  416. end
  417. function QuaternionFromCFrame(cf)
  418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  419. local trace = m00 + m11 + m22
  420. if trace > 0 then
  421. local s = math.sqrt(1 + trace)
  422. local recip = 0.5 / s
  423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  424. else
  425. local i = 0
  426. if m00 < m11 then
  427. i = 1
  428. end
  429. if m22 > (i == 0 and m00 or m11) then
  430. i = 2
  431. end
  432. if i == 0 then
  433. local s = math.sqrt(m00 - m11 - m22 + 1)
  434. local recip = 0.5 / s
  435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  436. elseif i == 1 then
  437. local s = math.sqrt(m11 - m22 - m00 + 1)
  438. local recip = 0.5 / s
  439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  440. elseif i == 2 then
  441. local s = math.sqrt(m22 - m00 - m11 + 1)
  442. local recip = 0.5 / s
  443. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  444. end
  445. end
  446. end
  447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  448. local xs, ys, zs = x + x, y + y, z + z
  449. local wx, wy, wz = w * xs, w * ys, w * zs
  450. local xx = x * xs
  451. local xy = x * ys
  452. local xz = x * zs
  453. local yy = y * ys
  454. local yz = y * zs
  455. local zz = z * zs
  456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  457. end
  458. function QuaternionSlerp(a, b, t)
  459. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  460. local startInterp, finishInterp
  461. if cosTheta >= 1.0E-4 then
  462. if 1 - cosTheta > 1.0E-4 then
  463. local theta = math.acos(cosTheta)
  464. local invSinTheta = 1 / Sin(theta)
  465. startInterp = Sin((1 - t) * theta) * invSinTheta
  466. finishInterp = Sin(t * theta) * invSinTheta
  467. else
  468. startInterp = 1 - t
  469. finishInterp = t
  470. end
  471. elseif 1 + cosTheta > 1.0E-4 then
  472. local theta = math.acos(-cosTheta)
  473. local invSinTheta = 1 / Sin(theta)
  474. startInterp = Sin((t - 1) * theta) * invSinTheta
  475. finishInterp = Sin(t * theta) * invSinTheta
  476. else
  477. startInterp = t - 1
  478. finishInterp = t
  479. end
  480. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  481. end
  482. function rayCast(Position, Direction, Range, Ignore)
  483. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  484. end
  485. local RbxUtility = LoadLibrary("RbxUtility")
  486. local Create = RbxUtility.Create
  487.  
  488. -------------------------------------------------------
  489. --Start Damage Function--
  490. -------------------------------------------------------
  491. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  492. if hit.Parent == nil then
  493. return
  494. end
  495. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  496. for _, v in pairs(hit.Parent:children()) do
  497. if v:IsA("Humanoid") then
  498. h = v
  499. end
  500. end
  501. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  502. warn'No R15 allowed'
  503. hit.Parent:FindFirstChild("Head"):BreakJoints()
  504. end
  505.  
  506. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  507. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  508. if hit.Parent.DebounceHit.Value == true then
  509. return
  510. end
  511. end
  512. if insta == true then
  513. hit.Parent:FindFirstChild("Head"):BreakJoints()
  514. end
  515. local c = Create("ObjectValue"){
  516. Name = "creator",
  517. Value = game:service("Players").LocalPlayer,
  518. Parent = h,
  519. }
  520. game:GetService("Debris"):AddItem(c, .5)
  521. if HitSound ~= nil and HitPitch ~= nil then
  522. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  523. end
  524. local Damage = math.random(minim, maxim)
  525. local blocked = false
  526. local block = hit.Parent:findFirstChild("Block")
  527. if block ~= nil then
  528. if block.className == "IntValue" then
  529. if block.Value > 0 then
  530. blocked = true
  531. block.Value = block.Value - 1
  532. print(block.Value)
  533. end
  534. end
  535. end
  536. if blocked == false then
  537. h.Health = h.Health - Damage
  538. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  539. else
  540. h.Health = h.Health - (Damage / 2)
  541. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  542. end
  543. if Type == "Knockdown" then
  544. local hum = hit.Parent.Humanoid
  545. hum.PlatformStand = true
  546. coroutine.resume(coroutine.create(function(HHumanoid)
  547. swait(1)
  548. HHumanoid.PlatformStand = false
  549. end), hum)
  550. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  551. local bodvol = Create("BodyVelocity"){
  552. velocity = angle * knockback,
  553. P = 5000,
  554. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  555. Parent = hit,
  556. }
  557. local rl = Create("BodyAngularVelocity"){
  558. P = 3000,
  559. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  560. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodvol, .5)
  564. game:GetService("Debris"):AddItem(rl, .5)
  565. elseif Type == "Normal" then
  566. local vp = Create("BodyVelocity"){
  567. P = 500,
  568. maxForce = Vector3.new(math.huge, 0, math.huge),
  569. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  570. }
  571. if knockback > 0 then
  572. vp.Parent = hit.Parent.Torso
  573. end
  574. game:GetService("Debris"):AddItem(vp, .5)
  575. elseif Type == "Up" then
  576. local bodyVelocity = Create("BodyVelocity"){
  577. velocity = Vector3.new(0, 20, 0),
  578. P = 5000,
  579. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  580. Parent = hit,
  581. }
  582. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  583. elseif Type == "DarkUp" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, 20, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642. -------------------------------------------------------
  643. --End Damage Function--
  644. -------------------------------------------------------
  645.  
  646. -------------------------------------------------------
  647. --Start Damage Function Customization--
  648. -------------------------------------------------------
  649. function ShowDamage(Pos, Text, Time, Color)
  650. local Rate = (1 / 30)
  651. local Pos = (Pos or Vector3.new(0, 0, 0))
  652. local Text = (Text or "")
  653. local Time = (Time or 2)
  654. local Color = (Color or Color3.new(1, 0, 1))
  655. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  656. EffectPart.Anchored = true
  657. local BillboardGui = Create("BillboardGui"){
  658. Size = UDim2.new(3, 0, 3, 0),
  659. Adornee = EffectPart,
  660. Parent = EffectPart,
  661. }
  662. local TextLabel = Create("TextLabel"){
  663. BackgroundTransparency = 1,
  664. Size = UDim2.new(1, 0, 1, 0),
  665. Text = Text,
  666. Font = "Highway",
  667. TextColor3 = Color,
  668. TextScaled = true,
  669. Parent = BillboardGui,
  670. }
  671. game.Debris:AddItem(EffectPart, (Time))
  672. EffectPart.Parent = game:GetService("Workspace")
  673. delay(0, function()
  674. local Frames = (Time / Rate)
  675. for Frame = 1, Frames do
  676. wait(Rate)
  677. local Percent = (Frame / Frames)
  678. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  679. TextLabel.TextTransparency = Percent
  680. end
  681. if EffectPart and EffectPart.Parent then
  682. EffectPart:Destroy()
  683. end
  684. end)
  685. end
  686. -------------------------------------------------------
  687. --End Damage Function Customization--
  688. -------------------------------------------------------
  689.  
  690. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  691. for _, c in pairs(workspace:children()) do
  692. local hum = c:findFirstChild("Humanoid")
  693. if hum ~= nil then
  694. local head = c:findFirstChild("Head")
  695. if head ~= nil then
  696. local targ = head.Position - Part.Position
  697. local mag = targ.magnitude
  698. if magni >= mag and c.Name ~= plr.Name then
  699. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706.  
  707. CFuncs = {
  708. Part = {
  709. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  710. local Part = Create("Part")({
  711. Parent = Parent,
  712. Reflectance = Reflectance,
  713. Transparency = Transparency,
  714. CanCollide = false,
  715. Locked = true,
  716. BrickColor = BrickColor.new(tostring(BColor)),
  717. Name = Name,
  718. Size = Size,
  719. Material = Material
  720. })
  721. RemoveOutlines(Part)
  722. return Part
  723. end
  724. },
  725. Mesh = {
  726. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. },
  739. Mesh = {
  740. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  741. local Msh = Create(Mesh)({
  742. Parent = Part,
  743. Offset = OffSet,
  744. Scale = Scale
  745. })
  746. if Mesh == "SpecialMesh" then
  747. Msh.MeshType = MeshType
  748. Msh.MeshId = MeshId
  749. end
  750. return Msh
  751. end
  752. },
  753. Weld = {
  754. Create = function(Parent, Part0, Part1, C0, C1)
  755. local Weld = Create("Weld")({
  756. Parent = Parent,
  757. Part0 = Part0,
  758. Part1 = Part1,
  759. C0 = C0,
  760. C1 = C1
  761. })
  762. return Weld
  763. end
  764. },
  765. Sound = {
  766. Create = function(id, par, vol, pit)
  767. coroutine.resume(coroutine.create(function()
  768. local S = Create("Sound")({
  769. Volume = vol,
  770. Pitch = pit or 1,
  771. SoundId = id,
  772. Parent = par or workspace
  773. })
  774. wait()
  775. S:play()
  776. game:GetService("Debris"):AddItem(S, 6)
  777. end))
  778. end
  779. },
  780. ParticleEmitter = {
  781. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  782. local fp = Create("ParticleEmitter")({
  783. Parent = Parent,
  784. Color = ColorSequence.new(Color1, Color2),
  785. LightEmission = LightEmission,
  786. Size = Size,
  787. Texture = Texture,
  788. Transparency = Transparency,
  789. ZOffset = ZOffset,
  790. Acceleration = Accel,
  791. Drag = Drag,
  792. LockedToPart = LockedToPart,
  793. VelocityInheritance = VelocityInheritance,
  794. EmissionDirection = EmissionDirection,
  795. Enabled = Enabled,
  796. Lifetime = LifeTime,
  797. Rate = Rate,
  798. Rotation = Rotation,
  799. RotSpeed = RotSpeed,
  800. Speed = Speed,
  801. VelocitySpread = VelocitySpread
  802. })
  803. return fp
  804. end
  805. }
  806. }
  807. function RemoveOutlines(part)
  808. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  809. end
  810. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  811. local Part = Create("Part")({
  812. formFactor = FormFactor,
  813. Parent = Parent,
  814. Reflectance = Reflectance,
  815. Transparency = Transparency,
  816. CanCollide = false,
  817. Locked = true,
  818. BrickColor = BrickColor.new(tostring(BColor)),
  819. Name = Name,
  820. Size = Size,
  821. Material = Material
  822. })
  823. RemoveOutlines(Part)
  824. return Part
  825. end
  826. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  827. local Msh = Create(Mesh)({
  828. Parent = Part,
  829. Offset = OffSet,
  830. Scale = Scale
  831. })
  832. if Mesh == "SpecialMesh" then
  833. Msh.MeshType = MeshType
  834. Msh.MeshId = MeshId
  835. end
  836. return Msh
  837. end
  838. function CreateWeld(Parent, Part0, Part1, C0, C1)
  839. local Weld = Create("Weld")({
  840. Parent = Parent,
  841. Part0 = Part0,
  842. Part1 = Part1,
  843. C0 = C0,
  844. C1 = C1
  845. })
  846. return Weld
  847. end
  848.  
  849.  
  850. -------------------------------------------------------
  851. --Start Effect Function--
  852. -------------------------------------------------------
  853. EffectModel = Instance.new("Model", char)
  854. Effects = {
  855. Block = {
  856. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  857. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  858. prt.Anchored = true
  859. prt.CFrame = cframe
  860. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  861. game:GetService("Debris"):AddItem(prt, 10)
  862. if Type == 1 or Type == nil then
  863. table.insert(Effects, {
  864. prt,
  865. "Block1",
  866. delay,
  867. x3,
  868. y3,
  869. z3,
  870. msh
  871. })
  872. elseif Type == 2 then
  873. table.insert(Effects, {
  874. prt,
  875. "Block2",
  876. delay,
  877. x3,
  878. y3,
  879. z3,
  880. msh
  881. })
  882. else
  883. table.insert(Effects, {
  884. prt,
  885. "Block3",
  886. delay,
  887. x3,
  888. y3,
  889. z3,
  890. msh
  891. })
  892. end
  893. end
  894. },
  895. Sphere = {
  896. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  897. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  898. prt.Anchored = true
  899. prt.CFrame = cframe
  900. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  901. game:GetService("Debris"):AddItem(prt, 10)
  902. table.insert(Effects, {
  903. prt,
  904. "Cylinder",
  905. delay,
  906. x3,
  907. y3,
  908. z3,
  909. msh
  910. })
  911. end
  912. },
  913. Cylinder = {
  914. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  915. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  916. prt.Anchored = true
  917. prt.CFrame = cframe
  918. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  919. game:GetService("Debris"):AddItem(prt, 10)
  920. table.insert(Effects, {
  921. prt,
  922. "Cylinder",
  923. delay,
  924. x3,
  925. y3,
  926. z3,
  927. msh
  928. })
  929. end
  930. },
  931. Wave = {
  932. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  933. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  934. prt.Anchored = true
  935. prt.CFrame = cframe
  936. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  937. game:GetService("Debris"):AddItem(prt, 10)
  938. table.insert(Effects, {
  939. prt,
  940. "Cylinder",
  941. delay,
  942. x3 / 60,
  943. y3 / 60,
  944. z3 / 60,
  945. msh
  946. })
  947. end
  948. },
  949. Ring = {
  950. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  951. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  952. prt.Anchored = true
  953. prt.CFrame = cframe
  954. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  955. game:GetService("Debris"):AddItem(prt, 10)
  956. table.insert(Effects, {
  957. prt,
  958. "Cylinder",
  959. delay,
  960. x3,
  961. y3,
  962. z3,
  963. msh
  964. })
  965. end
  966. },
  967. Break = {
  968. Create = function(brickcolor, cframe, x1, y1, z1)
  969. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  970. prt.Anchored = true
  971. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  972. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  973. local num = math.random(10, 50) / 1000
  974. game:GetService("Debris"):AddItem(prt, 10)
  975. table.insert(Effects, {
  976. prt,
  977. "Shatter",
  978. num,
  979. prt.CFrame,
  980. math.random() - math.random(),
  981. 0,
  982. math.random(50, 100) / 100
  983. })
  984. end
  985. },
  986. Spiral = {
  987. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  988. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  989. prt.Anchored = true
  990. prt.CFrame = cframe
  991. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  992. game:GetService("Debris"):AddItem(prt, 10)
  993. table.insert(Effects, {
  994. prt,
  995. "Cylinder",
  996. delay,
  997. x3,
  998. y3,
  999. z3,
  1000. msh
  1001. })
  1002. end
  1003. },
  1004. Push = {
  1005. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1006. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1007. prt.Anchored = true
  1008. prt.CFrame = cframe
  1009. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1010. game:GetService("Debris"):AddItem(prt, 10)
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Cylinder",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. end
  1021. }
  1022. }
  1023. -------------------------------------------------------
  1024. --End Effect Function--
  1025. -------------------------------------------------------
  1026.  
  1027. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1028. local NSound = nil
  1029. coroutine.resume(coroutine.create(function()
  1030. NSound = Instance.new("Sound", PARENT)
  1031. NSound.Volume = VOLUME
  1032. NSound.Pitch = PITCH
  1033. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1034. swait()
  1035. NSound:play()
  1036. game:GetService("Debris"):AddItem(NSound, 10)
  1037. end))
  1038. return NSound
  1039. end
  1040.  
  1041.  
  1042.  
  1043.  
  1044.  
  1045. -------------------------------------------------------
  1046. --End Important Functions--
  1047. -------------------------------------------------------
  1048.  
  1049. chargeup = Instance.new("Sound", hed)
  1050. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1051. chargeup.Volume = 10
  1052. chargeup.Pitch = 1
  1053. chargeup.Looped = true
  1054. chargeup.TimePosition = 1
  1055.  
  1056. meme = Instance.new("Sound", hed)
  1057. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1058. meme.Volume = 10
  1059. meme.Pitch = 1
  1060. meme.Looped = true
  1061. meme.TimePosition = 1
  1062.  
  1063. local ohno = Instance.new("Sound")
  1064. ohno.Parent = hed
  1065. ohno.Volume = 10
  1066. ohno.Pitch = 1
  1067. ohno.Looped = true
  1068.  
  1069. local bass = Instance.new("Sound") --why
  1070. bass.Parent = hed
  1071. bass.Volume = 7
  1072. bass.Pitch = 1
  1073. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1074. bass.Looped = true
  1075.  
  1076. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1077. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1078. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1079. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1080. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1081. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1082.  
  1083. STHAP = Instance.new("Sound", hed)
  1084. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1085. STHAP.Volume = 10
  1086. STHAP.Pitch = 1
  1087. STHAP.Looped = false
  1088.  
  1089. forevergone = Instance.new("Sound", tors)
  1090. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1091. forevergone.Volume = 10
  1092. forevergone.Pitch = 1
  1093. forevergone.Looped = true
  1094. forevergone.TimePosition = 24
  1095.  
  1096. -------------------------------------------------------
  1097. --Start Music Option--
  1098. -------------------------------------------------------
  1099. local Music = Instance.new("Sound",tors)
  1100. Music.Volume = 2.5
  1101. Music.SoundId = "rbxassetid://"
  1102. Music.Looped = true
  1103. Music.Pitch = 1 --Pitcher
  1104. Music:Play()
  1105. -------------------------------------------------------
  1106. --End Music Option--
  1107. -------------------------------------------------------
  1108. --hi fat >:)
  1109. -------------------------------------------------------
  1110. --Start Attacks N Stuff--
  1111. -------------------------------------------------------
  1112. local sine=0
  1113. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1114. local Hitboxpart = Instance.new("Part", EffectModel)
  1115. RemoveOutlines(Hitboxpart)
  1116. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1117. Hitboxpart.CanCollide = false
  1118. Hitboxpart.Transparency = 1
  1119. Hitboxpart.Anchored = true
  1120. Hitboxpart.CFrame = Pose
  1121. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1122. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1123. end
  1124.  
  1125. MoreTaunts = false
  1126. mouse.KeyDown:connect(function(key)
  1127. if attack == false then
  1128. if MoreTaunts == false then
  1129. if key == 'q' then
  1130. GEtOuT()
  1131. elseif key == 'e' then
  1132. GEtOuT2()
  1133. elseif key == 'x' then
  1134. OBJECTION()
  1135. elseif key == 'n' then
  1136. BOI()
  1137. elseif key == 'u' then
  1138. Victory()
  1139. elseif key == '3' then
  1140. hap()
  1141. elseif key == '6' then
  1142. Flight()
  1143. elseif key == '9' and timetofly then
  1144. FLYSKYHIGH()
  1145. elseif key == '9' then
  1146. local A = math.random(1,10)
  1147. if A == 1 then
  1148. warn ("This has a Cooldown, Please wait. :>")
  1149. end
  1150. if A == 2 then
  1151. warn ("You can't Fly All day, you know.")
  1152. end
  1153. if A == 3 then
  1154. warn ("Calm down there.")
  1155. end
  1156. if A == 4 then
  1157. warn ("Take a Break.")
  1158. end
  1159. if A == 5 then
  1160. warn ("*Elevator Music plays in the backround*")
  1161. end
  1162. if A == 6 then
  1163. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  1164. end
  1165. if A == 7 then
  1166. warn ("Can you wait a LITTLE Longer?")
  1167. end
  1168. if A == 8 then
  1169. warn ("Like a tiger defying the laws of gravity...")
  1170. end
  1171. if A == 9 then
  1172. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  1173. end
  1174. if A == 10 then
  1175. warn ("Oh, I'm burnin' through the sky, Yeah!")
  1176. end
  1177. elseif key == 'k' then
  1178. Hello()
  1179. elseif key == '5' then
  1180. HAAAAA()
  1181. elseif key == '4' then
  1182. Dance()
  1183. elseif key == '1' then
  1184. HELP()
  1185. elseif key == '2' then
  1186. dead()
  1187. elseif key == 'j' then
  1188. WhatHuh()
  1189. elseif key == 'l' then
  1190. ShutTheHellUp()
  1191. elseif key == 'c' then
  1192. Choose()
  1193. elseif key == 'r' then
  1194. MYSPAGHETTTTTTT()
  1195. elseif key == 't' then
  1196. SpinMeDad()
  1197. elseif key == 'y' then
  1198. EndMySufferingV2()
  1199. elseif key == 'f' then
  1200. NEN()
  1201. elseif key == 'z' then
  1202. NothingPersonal()
  1203. elseif key == '7' then
  1204. somuchcancerwhy()
  1205. elseif key == '8' then
  1206. highnoon()
  1207. elseif key == 'v' then
  1208. VeryMuchWorrying()
  1209. elseif key == 'b' then
  1210. Ashes()
  1211. elseif key == 'p' then
  1212. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1213. elseif key == 'g' then
  1214. AnotherOne()
  1215. elseif key == 'h' then
  1216. slap()
  1217. elseif key == 'm' then
  1218. WRY()
  1219. end
  1220. end
  1221. end
  1222. end)
  1223.  
  1224. -------------------------------------------------------
  1225. --End Attacks N Stuff--
  1226. -------------------------------------------------------
  1227.  
  1228.  
  1229.  
  1230.  
  1231. while jumping do
  1232. Humanoid.Jump = true
  1233. wait(0.9)
  1234. end
  1235.  
  1236.  
  1237.  
  1238.  
  1239. -------------------------------------------------------
  1240. --Start Animations--
  1241. -------------------------------------------------------
  1242. local equipped = false
  1243. local idle = 0
  1244. local change = 1
  1245. local val = 0
  1246. local toim = 0
  1247. local idleanim = 0.4
  1248. hum.Animator.Parent = nil
  1249. while true do
  1250. swait()
  1251. sine = sine + change
  1252. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1253. local velderp = root.Velocity.y
  1254. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1255. if equipped == true or equipped == false then
  1256. if attack == false then
  1257. idle = idle + 1
  1258. else
  1259. idle = 0
  1260. end
  1261. if 1 < root.Velocity.y and hitfloor == nil then
  1262. Anim = "Jump"
  1263. if attack == false then
  1264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1267. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1268. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1269. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1270. end
  1271. elseif -1 > root.Velocity.y and hitfloor == nil then
  1272. Anim = "Fall"
  1273. if attack == false then
  1274. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1275. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  1276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1278. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1279. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1280. end
  1281. elseif torvel < 1 and hitfloor ~= nil then
  1282. Anim = "Idle"
  1283. change = 1
  1284. if attack == false then
  1285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1291. end
  1292. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1293. Anim = "Walk"
  1294. change = 1
  1295. if attack == false then
  1296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1298. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1299. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1302. end
  1303. end
  1304. end
  1305. if 0 < #Effects then
  1306. for e = 1, #Effects do
  1307. if Effects[e] ~= nil then
  1308. local Thing = Effects[e]
  1309. if Thing ~= nil then
  1310. local Part = Thing[1]
  1311. local Mode = Thing[2]
  1312. local Delay = Thing[3]
  1313. local IncX = Thing[4]
  1314. local IncY = Thing[5]
  1315. local IncZ = Thing[6]
  1316. if 1 >= Thing[1].Transparency then
  1317. if Thing[2] == "Block1" then
  1318. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1319. local Mesh = Thing[1].Mesh
  1320. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1321. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1322. elseif Thing[2] == "Block2" then
  1323. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1324. local Mesh = Thing[7]
  1325. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1326. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1327. elseif Thing[2] == "Block3" then
  1328. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1329. local Mesh = Thing[7]
  1330. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1331. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1332. elseif Thing[2] == "Cylinder" then
  1333. local Mesh = Thing[1].Mesh
  1334. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1335. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1336. elseif Thing[2] == "Blood" then
  1337. local Mesh = Thing[7]
  1338. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1339. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1340. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1341. elseif Thing[2] == "Elec" then
  1342. local Mesh = Thing[1].Mesh
  1343. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1344. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1345. elseif Thing[2] == "Disappear" then
  1346. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1347. elseif Thing[2] == "Shatter" then
  1348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1349. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1350. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1351. Thing[6] = Thing[6] + Thing[5]
  1352. end
  1353. else
  1354. Part.Parent = nil
  1355. table.remove(Effects, e)
  1356. end
  1357. end
  1358. end
  1359. end
  1360. end
  1361. end
  1362. -------------------------------------------------------
  1363. --End Animations And Script--
  1364. -------------------------------------------------------
  1365.  
  1366. --cool beans boibiparti
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