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- --[[ Made By PumpkinWorks ( Requires you to have standless on )
- Moveset:
- * E: Slash Barrage
- * R: Fast Strike
- * T: 100 Cuts
- * F: 1,000,000 Slices
- * X: Samurai's Glory
- * V: Dash
- --]]
- -- Locals
- local uis = game:GetService("UserInputService")
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local scriptEnabled = true
- local cSpeed = 0
- local cJump = 0
- local eCooldown = false
- local rCooldown = false
- local tCooldown = false
- local xCooldown = false
- local vCooldown = false
- local fCooldown = false
- -- Starting Scripts
- game.ReplicatedStorage.OneMoreTime:FireServer()
- game.ReplicatedStorage.Samurai:FireServer()
- plr.Backpack.Standless:Destroy()
- wait()
- char.Humanoid.WalkSpeed = 35
- char.Humanoid.JumpPower = 65
- cSpeed = char.Humanoid.WalkSpeed
- cJump = char.Humanoid.JumpPower
- -- Functions
- function slashBarrage()
- for count = 1,15 do
- game.ReplicatedStorage.Slash:FireServer()
- wait(.1)
- end
- end
- function damage1(humanoid,damage)
- local A_1 = humanoid
- local A_2 = CFrame.new(215.567932, 199.109344, 220.248947, 0.794619381, -0.586957216, -0.155116558, 0.201544017, 0.496048301, -0.844580531, 0.57267797, 0.639857292, 0.512467325)
- local A_3 = damage
- local A_4 = 0.25
- local A_5 = Vector3.new(0, 0, 0)
- local A_6 = "rbxassetid://241837157"
- local A_7 = 0.075
- local A_8 = Color3.new(255, 255, 255)
- local A_9 = "rbxassetid://260430079"
- local A_10 = 0.9
- local A_11 = 0.18
- local Event = game:GetService("ReplicatedStorage").Damage
- Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10, A_11)
- end
- function knock(humanoid)
- local A_1 = humanoid
- local Event = game:GetService("ReplicatedStorage").Knock
- Event:FireServer(A_1)
- end
- function samurai()
- char.Humanoid.WalkSpeed = cSpeed / 3
- char.Humanoid.JumpPower = cJump / 3
- local A_1 = game.Players.LocalPlayer.Character.Humanoid
- local A_2 = CFrame.new(-99999.81358242, 9999999999999.858002, 142.885925, -0.885562241, 0.282340407, -0.368867457, 0.165158778, -0.550821185, -0.81811887, -0.4341681, -0.78541702, 0.441155493)
- local A_3 = 100
- local A_4 = 0
- local A_6 = "rbxassetid://245751634"
- local A_7 = 0.075
- local A_8 = Color3.new(255, 255, 0)
- local A_9 = "rbxassetid://2914074987"
- local A_10 = 2
- local A_11 = 0.22
- local Event = game:GetService("ReplicatedStorage").Heal5
- Event:FireServer(A_1, A_2, A_3, A_4, A_6, A_7, A_8, A_9, A_10, A_11)
- wait(.7)
- char.Humanoid.WalkSpeed = cSpeed
- char.Humanoid.JumpPower = cJump
- end
- function fastStrike()
- local currentPos = char.HumanoidRootPart.CFrame
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- local hitbox = Instance.new("Part",game.Workspace)
- hitbox.CanCollide = false
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.BrickColor = BrickColor.new("Toothpaste")
- hitbox.Size = Vector3.new(5,5,30)
- game.Debris:AddItem(hitbox,1)
- hitbox.CFrame = currentPos
- local debounce = false
- hitbox.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- if debounce == false then
- debounce = true
- print(hit.Parent)
- damage1(hit.Parent.Humanoid,50*3)
- knock(hit.Parent.Humanoid)
- end
- end
- end)
- wait(.1)
- char.Humanoid.WalkSpeed = cSpeed
- char.Humanoid.JumpPower = cJump
- end
- function dash()
- game.ReplicatedStorage.Shadow:FireServer()
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 10)
- end
- function tonCuts()
- local currentPos = char.HumanoidRootPart.CFrame
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- local hitbox = Instance.new("Part",game.Workspace)
- hitbox.CanCollide = false
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.BrickColor = BrickColor.new("Toothpaste")
- hitbox.Size = Vector3.new(5,5,40)
- game.Debris:AddItem(hitbox,1)
- hitbox.CFrame = currentPos
- local debounce = false
- hitbox.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- if debounce == false then
- debounce = true
- print(hit.Parent)
- for count = 1,20 do
- damage1(hit.Parent.Humanoid,15)
- game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,true)
- wait(.1)
- end
- game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,false)
- end
- end
- end)
- wait(1)
- char.Humanoid.WalkSpeed = cSpeed
- char.Humanoid.JumpPower = cJump
- end
- function millionCuts()
- local currentPos = char.HumanoidRootPart.CFrame
- char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- local hitbox = Instance.new("Part",game.Workspace)
- hitbox.CanCollide = false
- hitbox.Anchored = true
- hitbox.Transparency = 1
- hitbox.BrickColor = BrickColor.new("Toothpaste")
- hitbox.Size = Vector3.new(5,5,40)
- game.Debris:AddItem(hitbox,1)
- hitbox.CFrame = currentPos
- local debounce = false
- hitbox.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
- if debounce == false then
- debounce = true
- print(hit.Parent)
- for count = 1,100 do
- damage1(hit.Parent.Humanoid,5)
- game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,true)
- wait(.01)
- end
- game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,false)
- end
- end
- end)
- wait(1.5)
- char.Humanoid.WalkSpeed = cSpeed
- char.Humanoid.JumpPower = cJump
- end
- -- Inputs
- uis.InputBegan:connect(function(input,isTyping)
- if scriptEnabled == true then
- if isTyping == false and input.KeyCode == Enum.KeyCode.E then
- if eCooldown == false then
- eCooldown = true
- slashBarrage()
- wait(7)
- eCooldown = false
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.R then
- if rCooldown == false then
- rCooldown = true
- fastStrike()
- wait(9)
- rCooldown = false
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.T then
- if tCooldown == false then
- tCooldown = true
- tonCuts()
- wait(18)
- tCooldown = false
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.X then
- if xCooldown == false then
- xCooldown = true
- samurai()
- wait(19)
- xCooldown = false
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.V then
- if vCooldown == false then
- vCooldown = true
- dash()
- wait(.7)
- vCooldown = false
- end
- elseif isTyping == false and input.KeyCode == Enum.KeyCode.F then
- if fCooldown == false then
- fCooldown = true
- millionCuts()
- wait(30)
- fCooldown = false
- end
- end
- end
- end)
- -- Death Check
- while scriptEnabled == true do
- if char:FindFirstChild("Humanoid").Health <= 0 then
- scriptEnabled = false
- print("Player died")
- wait()
- end
- wait()
- end
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