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kevin_flash99

A Bizarre Journey Fe Script Samurai

May 3rd, 2021
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  1. --[[ Made By PumpkinWorks ( Requires you to have standless on )
  2.     Moveset:
  3.         * E: Slash Barrage
  4.         * R: Fast Strike
  5.         * T: 100 Cuts
  6.         * F: 1,000,000 Slices
  7.         * X: Samurai's Glory
  8.         * V: Dash
  9. --]]
  10.  
  11. -- Locals
  12. local uis = game:GetService("UserInputService")
  13. local plr = game.Players.LocalPlayer
  14. local char = plr.Character
  15. local scriptEnabled = true
  16. local cSpeed = 0
  17. local cJump = 0
  18. local eCooldown = false
  19. local rCooldown = false
  20. local tCooldown = false
  21. local xCooldown = false
  22. local vCooldown = false
  23. local fCooldown = false
  24. -- Starting Scripts
  25. game.ReplicatedStorage.OneMoreTime:FireServer()
  26. game.ReplicatedStorage.Samurai:FireServer()
  27. plr.Backpack.Standless:Destroy()
  28. wait()
  29. char.Humanoid.WalkSpeed = 35
  30. char.Humanoid.JumpPower = 65
  31. cSpeed = char.Humanoid.WalkSpeed
  32. cJump = char.Humanoid.JumpPower
  33. -- Functions
  34. function slashBarrage()
  35.     for count = 1,15 do
  36.         game.ReplicatedStorage.Slash:FireServer()
  37.         wait(.1)
  38.     end
  39. end
  40.  
  41. function damage1(humanoid,damage)
  42.     local A_1 = humanoid
  43.     local A_2 = CFrame.new(215.567932, 199.109344, 220.248947, 0.794619381, -0.586957216, -0.155116558, 0.201544017, 0.496048301, -0.844580531, 0.57267797, 0.639857292, 0.512467325)
  44.     local A_3 = damage
  45.     local A_4 = 0.25
  46.     local A_5 = Vector3.new(0, 0, 0)
  47.     local A_6 = "rbxassetid://241837157"
  48.     local A_7 = 0.075
  49.     local A_8 = Color3.new(255, 255, 255)
  50.     local A_9 = "rbxassetid://260430079"
  51.     local A_10 = 0.9
  52.     local A_11 = 0.18
  53.     local Event = game:GetService("ReplicatedStorage").Damage
  54.     Event:FireServer(A_1, A_2, A_3, A_4, A_5, A_6, A_7, A_8, A_9, A_10, A_11)
  55. end
  56. function knock(humanoid)
  57.     local A_1 = humanoid
  58.     local Event = game:GetService("ReplicatedStorage").Knock
  59.     Event:FireServer(A_1)
  60. end
  61. function samurai()
  62.     char.Humanoid.WalkSpeed = cSpeed / 3
  63.     char.Humanoid.JumpPower = cJump / 3
  64.     local A_1 = game.Players.LocalPlayer.Character.Humanoid
  65.     local A_2 = CFrame.new(-99999.81358242, 9999999999999.858002, 142.885925, -0.885562241, 0.282340407, -0.368867457, 0.165158778, -0.550821185, -0.81811887, -0.4341681, -0.78541702, 0.441155493)
  66.     local A_3 = 100
  67.     local A_4 = 0
  68.     local A_6 = "rbxassetid://245751634"
  69.     local A_7 = 0.075
  70.     local A_8 = Color3.new(255, 255, 0)
  71.     local A_9 = "rbxassetid://2914074987"
  72.     local A_10 = 2
  73.     local A_11 = 0.22
  74.     local Event = game:GetService("ReplicatedStorage").Heal5
  75.     Event:FireServer(A_1, A_2, A_3, A_4, A_6, A_7, A_8, A_9, A_10, A_11)
  76.     wait(.7)
  77.     char.Humanoid.WalkSpeed = cSpeed
  78.     char.Humanoid.JumpPower = cJump
  79. end
  80. function fastStrike()
  81.     local currentPos = char.HumanoidRootPart.CFrame
  82.     char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
  83.     char.Humanoid.WalkSpeed = 0
  84.     char.Humanoid.JumpPower = 0
  85.     local hitbox = Instance.new("Part",game.Workspace)
  86.     hitbox.CanCollide = false
  87.     hitbox.Anchored = true
  88.     hitbox.Transparency = 1
  89.     hitbox.BrickColor = BrickColor.new("Toothpaste")
  90.     hitbox.Size = Vector3.new(5,5,30)
  91.     game.Debris:AddItem(hitbox,1)
  92.     hitbox.CFrame = currentPos
  93.     local debounce = false
  94.     hitbox.Touched:Connect(function(hit)
  95.         if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
  96.             if debounce == false then
  97.                 debounce = true
  98.                 print(hit.Parent)
  99.                 damage1(hit.Parent.Humanoid,50*3)
  100.                 knock(hit.Parent.Humanoid)
  101.             end
  102.         end
  103.     end)
  104.     wait(.1)
  105.     char.Humanoid.WalkSpeed = cSpeed
  106.     char.Humanoid.JumpPower = cJump
  107. end
  108. function dash()
  109.     game.ReplicatedStorage.Shadow:FireServer()
  110.     char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 10)
  111. end
  112. function tonCuts()
  113.     local currentPos = char.HumanoidRootPart.CFrame
  114.     char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
  115.     char.Humanoid.WalkSpeed = 0
  116.     char.Humanoid.JumpPower = 0
  117.     local hitbox = Instance.new("Part",game.Workspace)
  118.     hitbox.CanCollide = false
  119.     hitbox.Anchored = true
  120.     hitbox.Transparency = 1
  121.     hitbox.BrickColor = BrickColor.new("Toothpaste")
  122.     hitbox.Size = Vector3.new(5,5,40)
  123.     game.Debris:AddItem(hitbox,1)
  124.     hitbox.CFrame = currentPos
  125.     local debounce = false
  126.     hitbox.Touched:Connect(function(hit)
  127.         if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
  128.             if debounce == false then
  129.                 debounce = true
  130.                 print(hit.Parent)
  131.                 for count = 1,20 do
  132.                     damage1(hit.Parent.Humanoid,15)
  133.                     game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,true)
  134.                     wait(.1)
  135.                 end
  136.                 game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,false)
  137.             end
  138.         end
  139.     end)
  140.     wait(1)
  141.     char.Humanoid.WalkSpeed = cSpeed
  142.     char.Humanoid.JumpPower = cJump
  143. end
  144. function millionCuts()
  145.     local currentPos = char.HumanoidRootPart.CFrame
  146.     char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame + (char.HumanoidRootPart.CFrame.LookVector * 15)
  147.     char.Humanoid.WalkSpeed = 0
  148.     char.Humanoid.JumpPower = 0
  149.     local hitbox = Instance.new("Part",game.Workspace)
  150.     hitbox.CanCollide = false
  151.     hitbox.Anchored = true
  152.     hitbox.Transparency = 1
  153.     hitbox.BrickColor = BrickColor.new("Toothpaste")
  154.     hitbox.Size = Vector3.new(5,5,40)
  155.     game.Debris:AddItem(hitbox,1)
  156.     hitbox.CFrame = currentPos
  157.     local debounce = false
  158.     hitbox.Touched:Connect(function(hit)
  159.         if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= char then
  160.             if debounce == false then
  161.                 debounce = true
  162.                 print(hit.Parent)
  163.                 for count = 1,100 do
  164.                     damage1(hit.Parent.Humanoid,5)
  165.                     game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,true)
  166.                     wait(.01)
  167.                 end
  168.                 game.ReplicatedStorage.Anchor:FireServer(hit.Parent.Torso,false)
  169.             end
  170.         end
  171.     end)
  172.     wait(1.5)
  173.     char.Humanoid.WalkSpeed = cSpeed
  174.     char.Humanoid.JumpPower = cJump
  175. end
  176. -- Inputs
  177. uis.InputBegan:connect(function(input,isTyping)
  178. if scriptEnabled == true then
  179.     if isTyping == false and input.KeyCode == Enum.KeyCode.E then
  180.         if eCooldown == false then
  181.             eCooldown = true
  182.             slashBarrage()
  183.             wait(7)
  184.             eCooldown = false
  185.         end
  186.     elseif isTyping == false and input.KeyCode == Enum.KeyCode.R then
  187.         if rCooldown == false then
  188.             rCooldown = true
  189.             fastStrike()
  190.             wait(9)
  191.             rCooldown = false
  192.         end
  193.     elseif isTyping == false and input.KeyCode == Enum.KeyCode.T then
  194.         if tCooldown == false then
  195.             tCooldown = true
  196.             tonCuts()
  197.             wait(18)
  198.             tCooldown = false
  199.         end
  200.     elseif isTyping == false and input.KeyCode == Enum.KeyCode.X then
  201.         if xCooldown == false then
  202.             xCooldown = true
  203.             samurai()
  204.             wait(19)
  205.             xCooldown = false
  206.         end
  207.     elseif isTyping == false and input.KeyCode == Enum.KeyCode.V then
  208.         if vCooldown == false then
  209.             vCooldown = true
  210.             dash()
  211.             wait(.7)
  212.             vCooldown = false
  213.         end
  214.     elseif isTyping == false and input.KeyCode == Enum.KeyCode.F then
  215.         if fCooldown == false then
  216.             fCooldown = true
  217.             millionCuts()
  218.             wait(30)
  219.             fCooldown = false
  220.         end
  221.     end
  222. end
  223. end)
  224. -- Death Check
  225. while scriptEnabled == true do
  226.     if char:FindFirstChild("Humanoid").Health <= 0 then
  227.         scriptEnabled = false
  228.         print("Player died")
  229.         wait()
  230.     end
  231.     wait()
  232. end
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