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Mz_TH_edit

I TEST

Nov 14th, 2018
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. --//====================================================\\-
  4. --||    
  5. --||         EDIT By xXoOMzOoXx
  6. --\\====================================================//--
  7.  
  8. game:GetService("StarterGui"):SetCore("SendNotification", {
  9.     Title = "Chaotic Glitcher";
  10.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  11. })
  12.  
  13. wait(0.2)
  14.  
  15. Player = game:GetService("Players").LocalPlayer
  16. PlayerGui = Player.PlayerGui
  17. Mouse = Player:GetMouse()
  18. Cam = workspace.CurrentCamera
  19. Backpack = Player.Backpack
  20. Character = Player.Character
  21. Humanoid = Character.Humanoid
  22. RootPart = Character["HumanoidRootPart"]
  23. Torso = Character["Torso"]
  24. Head = Character["Head"]
  25. RightArm = Character["Right Arm"]
  26. LeftArm = Character["Left Arm"]
  27. RightLeg = Character["Right Leg"]
  28. LeftLeg = Character["Left Leg"]
  29. RootJoint = RootPart["RootJoint"]
  30. Neck = Torso["Neck"]
  31. RightShoulder = Torso["Right Shoulder"]
  32. LeftShoulder = Torso["Left Shoulder"]
  33. RightHip = Torso["Right Hip"]
  34. LeftHip = Torso["Left Hip"]
  35. local sick = Instance.new("Sound",Torso)
  36. local SONG = 561833161
  37. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56. local RCHOICE = MRANDOM(1,7)
  57.  
  58. --//=================================\\
  59. --||          USEFUL VALUES
  60. --\\=================================//
  61.  
  62. Animation_Speed = 3
  63. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  64. local Speed = 13
  65. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  66. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  67. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  68. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  69. local DAMAGEMULTIPLIER = 1
  70. local ANIM = "Idle"
  71. local ATTACK = false
  72. local EQUIPPED = false
  73. local HOLD = false
  74. local COMBO = 1
  75. local Rooted = false
  76. local SINE = 0
  77. local KEYHOLD = false
  78. local CHANGE = 2 / Animation_Speed
  79. local WALKINGANIM = false
  80. local VALUE1 = false
  81. local VALUE2 = false
  82. local ROBLOXIDLEANIMATION = IT("Animation")
  83. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  84. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  85. --ROBLOXIDLEANIMATION.Parent = Humanoid
  86. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  87. WEAPONGUI.Name = "Weapon GUI"
  88. local Effects = IT("Folder", Character)
  89. Effects.Name = "Effects"
  90. local BALL = IT("Folder", Character)
  91. BALL.Name = "BALL-EYE"
  92. local XEYE = IT("Folder", Character)
  93. XEYE.Name = "X - EYE"
  94. local ANIMATOR = Humanoid.Animator
  95. local ANIMATE = Character.Animate
  96. local UNANCHOR = true
  97. local WHITELIST = {}
  98. local TAUNT = false
  99. local OFFSET = 0
  100. local FULL = false
  101. local MODE = "Lunar"
  102. local PITCH = 1
  103. local VOLUME = 3
  104. local FACE = 176217464
  105. local SIZE = 1
  106.  
  107. --//=================================\\
  108. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  109. --\\=================================//
  110.  
  111. ArtificialHB = Instance.new("BindableEvent", script)
  112. ArtificialHB.Name = "ArtificialHB"
  113.  
  114. script:WaitForChild("ArtificialHB")
  115. Frame_Speed = 1 / 60
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124.     tf = tf + s
  125.     if tf >= frame then
  126.         if allowframeloss then
  127.             script.ArtificialHB:Fire()
  128.             lastframe = tick()
  129.         else
  130.             for i = 1, math.floor(tf / frame) do
  131.                 script.ArtificialHB:Fire()
  132.             end
  133.         lastframe = tick()
  134.         end
  135.         if tossremainder then
  136.             tf = 0
  137.         else
  138.             tf = tf - frame * math.floor(tf / frame)
  139.         end
  140.     end
  141. end)
  142.  
  143. --//=================================\\
  144. --//       NOOBYGAME12'S CODE
  145. --\\=================================//
  146.  
  147. plr = game:GetService("Players").LocalPlayer
  148. char = plr.Character
  149. hum = char.Humanoid
  150. local cam = game.Workspace.CurrentCamera
  151. Camera = cam
  152. local CamInterrupt = false
  153. local TwoD = false
  154. local TargetInfo = {nil, nil}
  155. cam.CameraType = "Custom"
  156. t = char.Torso
  157. h = char.Head
  158. ra = char["Right Arm"]
  159. la = char["Left Arm"]
  160. rl = char["Right Leg"]
  161. ll = char["Left Leg"]
  162. tors = char.Torso
  163. lleg = char["Left Leg"]
  164. root = char.HumanoidRootPart
  165. hed = char.Head
  166. rleg = char["Right Leg"]
  167. rarm = char["Right Arm"]
  168. larm = char["Left Arm"]
  169. Player = plr
  170. Character=Player.Character
  171. PlayerGui=Player.PlayerGui
  172. Backpack=Player.Backpack
  173. Torso=Character.Torso
  174. Head=Character.Head
  175. Humanoid=Character.Humanoid
  176. m=Instance.new('Model',Character)
  177. LeftArm=Character["Left Arm"]
  178. LeftLeg=Character["Left Leg"]
  179. RightArm=Character["Right Arm"]
  180. RightLeg=Character["Right Leg"]
  181. LS=Torso["Left Shoulder"]
  182. LH=Torso["Left Hip"]
  183. RS=Torso["Right Shoulder"]
  184. RH=Torso["Right Hip"]
  185. Face = Head.face
  186. Neck=Torso.Neck
  187. it=Instance.new
  188. attacktype=1
  189. vt=Vector3.new
  190. cf=CFrame.new
  191. euler=CFrame.fromEulerAnglesXYZ
  192. angles=CFrame.Angles
  193. cloaked=false
  194. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  195. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  196. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  197. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  198. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  199. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  200. RootPart=Character.HumanoidRootPart
  201. RootJoint=RootPart.RootJoint
  202. RootCF=euler(-1.57,0,3.14)
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Player_Size = 0
  215. cam = game.Workspace.CurrentCamera
  216. CF = CFrame.new
  217. angles = CFrame.Angles
  218. attack = false
  219. Euler = CFrame.fromEulerAnglesXYZ
  220. Rad = math.rad
  221. IT = Instance.new
  222. BrickC = BrickColor.new
  223. Cos = math.cos
  224. Acos = math.acos
  225. Sin = math.sin
  226. Asin = math.asin
  227. Abs = math.abs
  228. Mrandom = math.random
  229. Floor = math.floor
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246.  
  247.  
  248. local Booleans = {
  249.   CamFollow = true,
  250.   GyroUse = true
  251. }
  252.  
  253. function lerp(object, newCFrame, alpha)
  254.   return object:lerp(newCFrame, alpha)
  255. end
  256.  
  257. local Directer = Inst("BodyGyro", root)
  258. Directer.MaxTorque = Vec3(0, 0, 0)
  259. Directer.P = 600000
  260. local CPart = Inst("Part")
  261. CPart.Anchored = true
  262. CPart.CanCollide = false
  263. CPart.Locked = true
  264. CPart.Transparency = 1
  265.  
  266. local rainbowmode = false
  267. local chaosmode = false
  268.  
  269. local mutedtog = false
  270.  
  271. function CameraEnshaking(Length,Intensity)
  272. coroutine.resume(coroutine.create(function()
  273.       local intensity = 1*Intensity
  274.       local rotM = 0.01*Intensity
  275. for i = 0, Length, 0.1 do
  276. Swait()
  277. intensity = intensity - 0.05*Intensity/Length
  278. rotM = rotM - 0.0005*Intensity/Length
  279.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  280.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  281. end
  282. Humanoid.CameraOffset = Vec3(0, 0, 0)
  283. end))
  284. end
  285. CamShake=function(Part,Distan,Power,Times)
  286. local de=Part.Position
  287. for i,v in pairs(workspace:children()) do
  288.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  289. for _,c in pairs(v:children()) do
  290. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  291. local Noob=v.Humanoid
  292. if Noob~=nil then
  293. coroutine.resume(coroutine.create(function()
  294. FV = Instance.new("BoolValue", Noob)
  295. FV.Name = "CameraShake"
  296. for ShakeNum=1,Times do
  297. Swait()
  298. local ef=Power
  299.   if ef>=1 then
  300.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  301.   else
  302.    ef=Power*10
  303.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  304.   end  
  305. end
  306. Humanoid.CameraOffset = Vector3.new(0,0,0)
  307. FV:Destroy()
  308. end))
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315.  
  316. local toggleTag = true
  317. local bilguit = Instance.new("BillboardGui", hed)
  318. bilguit.Adornee = nil
  319. bilguit.Name = "ModeName"
  320. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  321. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  322.  
  323.  
  324. function chatfunc(text,color,typet,font,timeex)
  325. local chat = coroutine.wrap(function()
  326. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  327. Character:FindFirstChild("TalkingBillBoard"):destroy()
  328. end
  329. local naeeym2 = Instance.new("BillboardGui",Character)
  330. naeeym2.Size = UDim2.new(0,100,0,40)
  331. naeeym2.StudsOffset = Vector3.new(0,3,0)
  332. naeeym2.Adornee = Character.Head
  333. naeeym2.Name = "TalkingBillBoard"
  334. local tecks2 = Instance.new("TextLabel",naeeym2)
  335. tecks2.BackgroundTransparency = 1
  336. tecks2.BorderSizePixel = 0
  337. tecks2.Text = ""
  338. tecks2.Font = font
  339. tecks2.TextSize = 30
  340. tecks2.TextStrokeTransparency = 0
  341. tecks2.TextColor3 = color
  342. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  343. tecks2.Size = UDim2.new(1,0,0.5,0)
  344. local tecks3 = Instance.new("TextLabel",naeeym2)
  345. tecks3.BackgroundTransparency = 1
  346. tecks3.BorderSizePixel = 0
  347. tecks3.Text = ""
  348. tecks3.Font = font
  349. tecks3.TextSize = 30
  350. tecks3.TextStrokeTransparency = 0
  351. if typet == "Inverted" then
  352. tecks3.TextColor3 = Color3.new(0,0,0)
  353. tecks3.TextStrokeColor3 = color
  354. elseif typet == "Normal" then
  355. tecks3.TextColor3 = color
  356. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  357. end
  358. tecks3.Size = UDim2.new(1,0,0.5,0)
  359. coroutine.resume(coroutine.create(function()
  360. while true do
  361. Swait(1)
  362. if chaosmode == true then
  363. tecks2.TextColor3 = BrickColor.random().Color
  364. tecks3.TextStrokeColor3 = BrickColor.random().Color
  365. end
  366. end
  367. end))
  368. text.TextTransparency = text.TextTransparency  + 1
  369. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  370. for i = 0, 74*timeex do
  371. Swait()
  372. text.TextTransparency = 1
  373. text.TextStrokeTransparency = 1
  374. tecks2.Text = text
  375. tecks3.Text = text
  376. end
  377. local randomrot = math.random(1,2)
  378. if randomrot == 1 then
  379. for i = 1, 50 do
  380. Swait()
  381. tecks2.Text = text
  382. tecks3.Text = text
  383. text.TextTransparency = text.TextTransparency - .02
  384. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  385. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  386. tecks2.TextTransparency = tecks2.TextTransparency + .04
  387. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  388. tecks3.TextTransparency = tecks2.TextTransparency + .04
  389. end
  390. elseif randomrot == 2 then
  391.     for i = 1, 50 do
  392. Swait()
  393. tecks2.Text = text
  394. tecks3.Text = text
  395. text.TextTransparency = text.TextTransparency - .02
  396. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  397. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  398. tecks2.TextTransparency = tecks2.TextTransparency + .04
  399. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  400. tecks3.TextTransparency = tecks2.TextTransparency + .04
  401. end
  402. end
  403. text.TextTransparency = 0
  404. text.TextStrokeTransparency = 0
  405. if toggleTag == false then
  406. text.TextTransparency = 1
  407. text.TextStrokeTransparency = 1
  408. end
  409. naeeym2:Destroy()
  410. end)
  411. chat()
  412. end
  413.  
  414.  
  415.  
  416. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  417.   local gui = it(GuiType)
  418.   gui.Parent = parent
  419.   gui.Text = text
  420.   gui.BackgroundTransparency = backtrans
  421.   gui.BackgroundColor3 = backcol
  422.   gui.SizeConstraint = "RelativeXY"
  423.   gui.TextXAlignment = "Center"
  424.   gui.TextYAlignment = "Center"
  425.   gui.Position = pos
  426.   gui.Size = size
  427.   gui.Font = "SourceSans"
  428.   gui.FontSize = "Size14"
  429.   gui.TextWrapped = false
  430.   gui.TextStrokeTransparency = 0
  431.   gui.TextColor = BrickColor.new("White")
  432.   return gui
  433. end
  434. --------------------------- GUI STUFF
  435. local basgui = it("GuiMain")
  436. basgui.Parent = plr.PlayerGui
  437. basgui.Name = "VISgui"
  438. local fullscreenz = it("Frame")
  439. fullscreenz.Parent = basgui
  440. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  441. fullscreenz.BackgroundTransparency = 1
  442. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  443. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  444. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  445. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  446. imgl2.BackgroundTransparency = 1
  447. imgl2.BorderSizePixel = 0
  448. imgl2.ImageTransparency = 0.5
  449. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  450. imgl2.Size = UDim2.new(0,1000,0,1000)
  451. imgl2.Image = "rbxassetid://2344830904"
  452. local techc = imgl2:Clone()
  453. techc.Parent = fullscreenz
  454. techc.ImageTransparency = 0
  455. techc.Size = UDim2.new(0,900,0,900)
  456. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  457. techc.Image = "rbxassetid://2092248396"
  458. local circl = imgl2:Clone()
  459. circl.Parent = fullscreenz
  460. circl.ImageTransparency = 0
  461. circl.Size = UDim2.new(0,550,0,550)
  462. circl.Position = UDim2.new(0.70,25,0.50,25)
  463. circl.Image = "rbxassetid://2312119891"
  464. local circl2 = imgl2:Clone()
  465. circl2.Parent = fullscreenz
  466. circl2.ImageTransparency = 0
  467. circl2.Size = UDim2.new(0,700,0,700)
  468. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  469. circl2.Image = "rbxassetid://2312119891"
  470. local imgl2b = imgl2:Clone()
  471. imgl2b.Parent = fullscreenz
  472. imgl2b.ImageTransparency = 0
  473. imgl2b.Size = UDim2.new(0,800,0,800)
  474. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  475. imgl2b.ImageColor3 = Color3.new(0,0,0)
  476. local ned = Instance.new("TextLabel",fullscreenz)
  477. ned.ZIndex = 2
  478. ned.Font = "Bodoni"
  479. ned.BackgroundTransparency = 1
  480. ned.BorderSizePixel = 0.65
  481. ned.Size = UDim2.new(0.6,0,0.6,0)
  482. ned.Position = UDim2.new(0,0,0,0)
  483. ned.TextScaled = true
  484. ned.TextStrokeTransparency = 0
  485. ned.Text = "Lunar"
  486. ned.TextSize = 48
  487. ned.Rotation = 1
  488. ned.TextXAlignment = "Left"
  489. ned.TextYAlignment = "Top"
  490.  
  491. --//=================================\\
  492. --//          WINGY STUFF
  493. --\\=================================//
  494.  
  495. local extrawingmod1 = Instance.new("Model",Character)
  496. local extrawingmod2 = Instance.new("Model",Character)
  497.  
  498. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  499. local p = Instance.new("Part")
  500. p.TopSurface = 0
  501. p.BottomSurface = 0
  502. p.Parent = parent
  503. p.Size = Vector3.new(0.1,0.1,0.1)
  504. p.Transparency = transparency
  505. p.Reflectance = reflectance
  506. p.CanCollide = false
  507. p.Locked = true
  508. p.BrickColor = brickcolor
  509. p.Material = material
  510. return p
  511. end
  512.  
  513. function CreateMesh(parent,meshtype,x1,y1,z1)
  514. local mesh = Instance.new("SpecialMesh",parent)
  515. mesh.MeshType = meshtype
  516. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  517. return mesh
  518. end
  519.  
  520. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = meshid
  524. mesh.Scale = Vector3.new(x1,y1,z1)
  525. return mesh
  526. end
  527.  
  528.  
  529. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  530. local mesh = Instance.new("SpecialMesh",parent)
  531. mesh.MeshType = "FileMesh"
  532. mesh.MeshId = meshid
  533. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  534. mesh.Scale = Vector3.new(x1,y1,z1)
  535. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  536. return mesh
  537. end
  538.  
  539. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  540. local weld = Instance.new("Weld")
  541. weld.Parent = parent
  542. weld.Part0 = part0
  543. weld.Part1 = part1
  544. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  545. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  546. return weld
  547. end
  548.  
  549. function RemoveOutlines(part)
  550.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  551. end
  552.  
  553. local Create = LoadLibrary("RbxUtility").Create
  554.  
  555. CFuncs = { 
  556.     ["Part"] = {
  557.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  558.             local Part = Create("Part"){
  559.                 Parent = Parent,
  560.                 Reflectance = Reflectance,
  561.                 Transparency = Transparency,
  562.                 CanCollide = false,
  563.                 Locked = true,
  564.                 BrickColor = BrickColor.new(tostring(BColor)),
  565.                 Name = Name,
  566.                 Size = Size,
  567.                 Material = Material,
  568.             }
  569.             RemoveOutlines(Part)
  570.             return Part
  571.         end;
  572.     };
  573.    
  574.     ["Mesh"] = {
  575.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576.             local Msh = Create(Mesh){
  577.                 Parent = Part,
  578.                 Offset = OffSet,
  579.                 Scale = Scale,
  580.             }
  581.             if Mesh == "SpecialMesh" then
  582.                 Msh.MeshType = MeshType
  583.                 Msh.MeshId = MeshId
  584.             end
  585.             return Msh
  586.         end;
  587.     };
  588.    
  589.     ["Mesh"] = {
  590.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  591.             local Msh = Create(Mesh){
  592.                 Parent = Part,
  593.                 Offset = OffSet,
  594.                 Scale = Scale,
  595.             }
  596.             if Mesh == "SpecialMesh" then
  597.                 Msh.MeshType = MeshType
  598.                 Msh.MeshId = MeshId
  599.             end
  600.             return Msh
  601.         end;
  602.     };
  603.    
  604.     ["Weld"] = {
  605.         Create = function(Parent, Part0, Part1, C0, C1)
  606.             local Weld = Create("Weld"){
  607.                 Parent = Parent,
  608.                 Part0 = Part0,
  609.                 Part1 = Part1,
  610.                 C0 = C0,
  611.                 C1 = C1,
  612.             }
  613.             return Weld
  614.         end;
  615.     };
  616.  
  617.     ["Sound"] = {
  618.         Create = function(id, par, vol, pit)
  619.             coroutine.resume(coroutine.create(function()
  620.                 local S = Create("Sound"){
  621.                     Volume = vol,
  622.                                         Name = "EffectSoundo",
  623.                     Pitch = pit or 1,
  624.                     SoundId = id,
  625.                     Parent = par or workspace,
  626.                 }
  627.                 wait()
  628.                 S:play()
  629.                 game:GetService("Debris"):AddItem(S, 10)
  630.             end))
  631.         end;
  632.     };
  633.  
  634. ["LongSound"] = {
  635.         Create = function(id, par, vol, pit)
  636.             coroutine.resume(coroutine.create(function()
  637.                 local S = Create("Sound"){
  638.                     Volume = vol,
  639.                     Pitch = pit or 1,
  640.                     SoundId = id,
  641.                     Parent = par or workspace,
  642.                 }
  643.                 wait()
  644.                 S:play()
  645.                 game:GetService("Debris"):AddItem(S, 60)
  646.             end))
  647.         end;
  648.     };
  649.    
  650.     ["ParticleEmitter"] = {
  651.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  652.             local fp = Create("ParticleEmitter"){
  653.                 Parent = Parent,
  654.                 Color = ColorSequence.new(Color1, Color2),
  655.                 LightEmission = LightEmission,
  656.                 Size = Size,
  657.                 Texture = Texture,
  658.                 Transparency = Transparency,
  659.                 ZOffset = ZOffset,
  660.                 Acceleration = Accel,
  661.                 Drag = Drag,
  662.                 LockedToPart = LockedToPart,
  663.                 VelocityInheritance = VelocityInheritance,
  664.                 EmissionDirection = EmissionDirection,
  665.                 Enabled = Enabled,
  666.                 Lifetime = LifeTime,
  667.                 Rate = Rate,
  668.                 Rotation = Rotation,
  669.                 RotSpeed = RotSpeed,
  670.                 Speed = Speed,
  671.                 VelocitySpread = VelocitySpread,
  672.             }
  673.             return fp
  674.         end;
  675.     };
  676.  
  677.     CreateTemplate = {
  678.    
  679.     };
  680. }
  681.  
  682.  
  683.  
  684. New = function(Object, Parent, Name, Data)
  685.     local Object = Instance.new(Object)
  686.     for Index, Value in pairs(Data or {}) do
  687.         Object[Index] = Value
  688.     end
  689.     Object.Parent = Parent
  690.     Object.Name = Name
  691.     return Object
  692. end
  693.  
  694. local halocolor = BrickColor.new("Mid gray")
  695. local halocolor2 = BrickColor.new("Mid gray")
  696. local halocolor3 = BrickColor.new("Really black")
  697. local starcolor = BrickColor.new("Bright yellow")
  698. local lunacolor = BrickColor.new("Navy blue")
  699. local lunacolor2 = BrickColor.new("Bright blue")
  700. local wepcolor = BrickColor.new("Deep blue")
  701. local maincolor = BrickColor.new("Lapis")
  702. local secondcolor = BrickColor.new("Lapis")
  703. local m = Instance.new("Model",Character)
  704. local m2 = Instance.new("Model",Character)
  705. local m3 = Instance.new("Model",Character)
  706. local mw1 = Instance.new("Model",Character)
  707. local mw2 = Instance.new("Model",Character)
  708. local mw3 = Instance.new("Model",Character)
  709. local mw4 = Instance.new("Model",Character)
  710.  
  711. --------------
  712. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  713. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  714. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  715. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716.  
  717. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  718. CreateMesh(handle,"Brick",0,0,0)
  719. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720. local valuaring = 10
  721.  
  722. local refec = Instance.new("ParticleEmitter",handlex)
  723. refec.Texture = "rbxassetid://284205403"
  724. refec.LightEmission = 0.95
  725. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  726. refec.Rate = 50
  727. refec.Lifetime = NumberRange.new(0.5)
  728. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  729. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  730. refec.Speed = NumberRange.new(0,2)
  731. refec.Drag = 5
  732. refec.LockedToPart = true
  733. refec.Rotation = NumberRange.new(-500,500)
  734. refec.VelocitySpread = 9000
  735. refec.RotSpeed = NumberRange.new(-500,500)
  736. local refec2 = refec:Clone()
  737. refec2.LightEmission = 0.75
  738. refec2.Texture = "rbxassetid://254287058"
  739. refec2.Parent = handlex
  740. refec2.Rate = 25
  741. refec2.Lifetime = NumberRange.new(0.75)
  742. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  743. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  744. refec2.Speed = NumberRange.new(0)
  745. local refec3 = refec:Clone()
  746. refec3.LightEmission = 0.75
  747. refec3.Texture = "rbxassetid://363275192"
  748. refec3.Parent = handlex
  749. refec3.Rate = 25
  750. refec3.Lifetime = NumberRange.new(1)
  751. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  752. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  753. refec3.Speed = NumberRange.new(0)
  754. refec3.RotSpeed = NumberRange.new(-50,50)
  755.  
  756. for i = 0, 35 do
  757.     valuaring = valuaring + 10
  758. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  759. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  760. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  762. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  763. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  765. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  766. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  768. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  769. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. end
  771.  
  772.  
  773. local handle = CreateParta(m,1,1,"Neon",maincolor)
  774. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  775. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776.  
  777.  
  778.  
  779. --- Left wing.
  780.  
  781. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  782. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  783. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  787. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  790. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  792. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  793. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  796. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  798. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  799. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  801. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  802. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  804. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  805. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  807. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  808. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  810. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  811. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  813. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  814. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816.  
  817. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  818. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  819. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820.  
  821. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  822. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  823. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  825. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  826. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  828. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  829. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  831. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  832. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  834. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  835. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  837. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  838. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  840. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  841. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  843. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  844. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  846. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  847. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  849. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  850. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851.  
  852. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  853. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  854. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855.  
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  873. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  876. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  879. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  882. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  885. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886.  
  887.  
  888. -- Right wing --
  889.  
  890. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  891. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  892. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  910. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  911. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  913. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  914. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  916. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  917. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  919. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  920. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  922. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  923. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924.  
  925. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  926. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  927. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928.  
  929. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  948. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  949. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  951. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  952. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  954. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  955. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  957. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  958. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959.  
  960. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  961. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  962. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964.  
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  985. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  988. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  991. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  994. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995.  
  996. ------------- Trails
  997. local A0 = Instance.new("Attachment",lwing1)
  998. A0.Position = Vector3.new(0,-0.7,0)
  999. local A1 = Instance.new("Attachment",lwing1)
  1000. A1.Position = Vector3.new(0,-3.5,0)
  1001. tl1 = Instance.new('Trail',lwing1)
  1002. tl1.Attachment0 = A0
  1003. tl1.Attachment1 = A1
  1004. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1005. tl1.LightEmission = 1
  1006. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1007. tl1.Color = ColorSequence.new(halocolor.Color)
  1008. tl1.Lifetime = 0.5
  1009.  
  1010. local A0 = Instance.new("Attachment",lwing2)
  1011. A0.Position = Vector3.new(0,-0.7,0)
  1012. local A1 = Instance.new("Attachment",lwing2)
  1013. A1.Position = Vector3.new(0,-3.5,0)
  1014. tl2 = Instance.new('Trail',lwing2)
  1015. tl2.Attachment0 = A0
  1016. tl2.Attachment1 = A1
  1017. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1018. tl2.LightEmission = 1
  1019. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1020. tl2.Color = ColorSequence.new(halocolor.Color)
  1021. tl2.Lifetime = 0.5
  1022.  
  1023. local A0 = Instance.new("Attachment",lwing3)
  1024. A0.Position = Vector3.new(0,-0.7,0)
  1025. local A1 = Instance.new("Attachment",lwing3)
  1026. A1.Position = Vector3.new(0,-3.5,0)
  1027. tl3 = Instance.new('Trail',lwing3)
  1028. tl3.Attachment0 = A0
  1029. tl3.Attachment1 = A1
  1030. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1031. tl3.LightEmission = 1
  1032. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1033. tl3.Color = ColorSequence.new(halocolor.Color)
  1034. tl3.Lifetime = 0.5
  1035.  
  1036. local A0 = Instance.new("Attachment",rwing1)
  1037. A0.Position = Vector3.new(0,-0.7,0)
  1038. local A1 = Instance.new("Attachment",rwing1)
  1039. A1.Position = Vector3.new(0,-3.5,0)
  1040. tr1 = Instance.new('Trail',rwing1)
  1041. tr1.Attachment0 = A0
  1042. tr1.Attachment1 = A1
  1043. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1044. tr1.LightEmission = 1
  1045. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1046. tr1.Color = ColorSequence.new(halocolor2.Color)
  1047. tr1.Lifetime = 0.5
  1048.  
  1049. local A0 = Instance.new("Attachment",rwing2)
  1050. A0.Position = Vector3.new(0,-0.7,0)
  1051. local A1 = Instance.new("Attachment",rwing2)
  1052. A1.Position = Vector3.new(0,-3.5,0)
  1053. tr2 = Instance.new('Trail',rwing2)
  1054. tr2.Attachment0 = A0
  1055. tr2.Attachment1 = A1
  1056. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1057. tr2.LightEmission = 1
  1058. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1059. tr2.Color = ColorSequence.new(halocolor2.Color)
  1060. tr2.Lifetime = 0.5
  1061.  
  1062. local A0 = Instance.new("Attachment",rwing3)
  1063. A0.Position = Vector3.new(0,-0.7,0)
  1064. local A1 = Instance.new("Attachment",rwing3)
  1065. A1.Position = Vector3.new(0,-3.5,0)
  1066. tr3 = Instance.new('Trail',rwing3)
  1067. tr3.Attachment0 = A0
  1068. tr3.Attachment1 = A1
  1069. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1070. tr3.LightEmission = 1
  1071. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1072. tr3.Color = ColorSequence.new(halocolor2.Color)
  1073. tr3.Lifetime = 0.5
  1074.  
  1075. --------------
  1076.  
  1077.  
  1078.  
  1079. for i, v in pairs(mw2:GetChildren()) do
  1080. if v:IsA("Part") then
  1081. v.BrickColor = BrickColor.new("White")
  1082. v.Material = "Neon"
  1083. end
  1084. end
  1085. for i, v in pairs(mw1:GetChildren()) do
  1086. if v:IsA("Part") then
  1087. v.Transparency = 0
  1088. v.BrickColor = BrickColor.new("White")
  1089. v.Material = "Neon"
  1090. end
  1091. end
  1092. for i, v in pairs(extrawingmod1:GetChildren()) do
  1093. if v:IsA("Part") then
  1094. v.Transparency = 1
  1095. v.BrickColor = BrickColor.new("White")
  1096. v.Material = "Neon"
  1097. end
  1098. end
  1099. for i, v in pairs(extrawingmod2:GetChildren()) do
  1100. if v:IsA("Part") then
  1101. v.Transparency = 1
  1102. v.BrickColor = BrickColor.new("White")
  1103. v.Material = "Neon"
  1104. end
  1105. end
  1106. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1107. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1108. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1109.  
  1110. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1111. for i, v in pairs(mw2:GetChildren()) do
  1112. if v:IsA("Part") then
  1113. v.BrickColor = one
  1114. v.Material = "Neon"
  1115. end
  1116. end
  1117. refec.Color = ColorSequence.new(one.Color)
  1118. refec2.Color = ColorSequence.new(one.Color)
  1119. refec3.Color = ColorSequence.new(one.Color)
  1120. tr1.Color = ColorSequence.new(one.Color)
  1121. tr2.Color = ColorSequence.new(one.Color)
  1122. tr3.Color = ColorSequence.new(one.Color)
  1123. imgl2.ImageColor3 = one.Color
  1124. circl.ImageColor3 = two.Color
  1125. techc.ImageColor3 = one.Color
  1126. circl2.ImageColor3 = one.Color
  1127. ned.TextColor3 = two.Color
  1128. ned.TextStrokeColor3 = one.Color
  1129. for i, v in pairs(mw1:GetChildren()) do
  1130. if v:IsA("Part") then
  1131. v.Transparency = 0
  1132. v.BrickColor = two
  1133. v.Material = "Neon"
  1134. end
  1135. end
  1136. tl1.Color = ColorSequence.new(two.Color)
  1137. tl2.Color = ColorSequence.new(two.Color)
  1138. tl3.Color = ColorSequence.new(two.Color)
  1139. for i, v in pairs(m:GetChildren()) do
  1140. if v:IsA("Part") then
  1141. v.BrickColor = three
  1142. v.Material = "Ice"
  1143. end
  1144. end
  1145. for i, v in pairs(m2:GetChildren()) do
  1146. if v:IsA("Part") then
  1147. v.BrickColor = four
  1148. v.Material = "Ice"
  1149. end
  1150. end
  1151. for i, v in pairs(m3:GetChildren()) do
  1152. if v:IsA("Part") then
  1153. v.BrickColor = five
  1154. v.Material = "Neon"
  1155. end
  1156. end
  1157. for i, v in pairs(extrawingmod1:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.Transparency = exonetran
  1160. v.BrickColor = exone
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod2:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = extwotran
  1167. v.BrickColor = extwo
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. end
  1172.  
  1173. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1174. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1175. techc.ImageColor3 = MAINRUINCOLOR.Color
  1176. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1177. ned.TextColor3 = MAINRUINCOLOR.Color
  1178. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1179.  
  1180.  
  1181. function bosschatfunc(text,color,watval)
  1182. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1183. coroutine.resume(coroutine.create(function()
  1184. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1185. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1186. end
  1187. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1188. scrg.Name = "Dialog"
  1189. local txtlb = Instance.new("TextLabel",scrg)
  1190. txtlb.Text = ""
  1191. txtlb.Font = "Bodoni"
  1192. txtlb.TextColor3 = Color3.new(0,0,0)
  1193. txtlb.TextStrokeTransparency = 0
  1194. txtlb.BackgroundTransparency = 0.75
  1195. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1196. txtlb.TextStrokeColor3 = color
  1197. txtlb.TextScaled = true
  1198. txtlb.Size = UDim2.new(1,0,0.25,0)
  1199. txtlb.TextXAlignment = "Left"
  1200. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1201. local txtlb2 = Instance.new("TextLabel",scrg)
  1202. txtlb2.Text = "Chaotic:"
  1203. txtlb2.Font = "Arcade"
  1204. txtlb2.TextColor3 = Color3.new(0,0,0)
  1205. txtlb2.TextStrokeTransparency = 0
  1206. txtlb2.BackgroundTransparency = 1
  1207. txtlb2.TextStrokeColor3 = color
  1208. txtlb2.TextSize = 40
  1209. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1210. txtlb2.TextXAlignment = "Left"
  1211. txtlb2.Position = UDim2.new(0,0,1,0)
  1212. local fvalen = 0.55
  1213. local fval = -0.49
  1214. coroutine.resume(coroutine.create(function()
  1215. while true do
  1216. Swait()
  1217. if MODE == "Sanity" then
  1218. txtlb.Rotation = math.random(-1,1)
  1219. txtlb2.Rotation = math.random(-1,1)
  1220. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1221. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1222. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1223. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1224. end
  1225. end
  1226. end))
  1227. coroutine.resume(coroutine.create(function()
  1228. while true do
  1229. Swait()
  1230. if scrg.Parent ~= nil then
  1231.     fvalen = fvalen - 0.0001
  1232. elseif scrg.Parent == nil then
  1233. break
  1234. end
  1235. end
  1236. end))
  1237. local flol = 1.75
  1238. local flil = 1.6
  1239. coroutine.resume(coroutine.create(function()
  1240.     for i = 0, 9 do
  1241.         Swait()
  1242.         fval = fval + 0.05
  1243.         flol = flol - 0.1
  1244.         flil = flil - 0.1
  1245.         txtlb.Text = ""
  1246.         txtlb.Position = UDim2.new(0,0,flol,0)
  1247.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1248.     end
  1249.     txtlb.Text = text
  1250. wait(watval)
  1251. local valinc = 0
  1252. for i = 0, 99 do
  1253. Swait()
  1254. valinc = valinc + 0.0001
  1255. flol = flol + valinc
  1256. flil = flil + valinc
  1257. txtlb.Rotation = txtlb.Rotation + valinc*20
  1258. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1259. txtlb.Position = UDim2.new(0,0,flol,0)
  1260. txtlb2.Position = UDim2.new(0,0,flil,0)
  1261. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1262. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1263. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1264. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1265. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1266. end
  1267. scrg:Destroy()
  1268. end))
  1269. end))
  1270. end
  1271. end
  1272.  
  1273. function BigBlack(text,color,watval)
  1274. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1275. coroutine.resume(coroutine.create(function()
  1276. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1277. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1278. end
  1279. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1280. scrg.Name = "Dialog"
  1281. local txtlb = Instance.new("TextLabel",scrg)
  1282. txtlb.Text = ""
  1283. txtlb.Font = "Bodoni"
  1284. txtlb.TextColor3 = Color3.new(0,0,0)
  1285. txtlb.TextStrokeTransparency = 1
  1286. txtlb.BackgroundTransparency = 1
  1287. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1288. txtlb.TextStrokeColor3 = color
  1289. txtlb.TextScaled = true
  1290. txtlb.Size = UDim2.new(1,0,1,0)
  1291. txtlb.TextXAlignment = "Center"
  1292. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1293. local txtlb2 = Instance.new("TextLabel",scrg)
  1294. txtlb2.Text = "Chaotic:"
  1295. txtlb2.Font = "Arcade"
  1296. txtlb2.TextColor3 = Color3.new(0,0,0)
  1297. txtlb2.TextStrokeTransparency = 0
  1298. txtlb2.BackgroundTransparency = 1
  1299. txtlb2.TextStrokeColor3 = color
  1300. txtlb2.TextSize = 40
  1301. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1302. txtlb2.TextXAlignment = "Left"
  1303. txtlb2.Position = UDim2.new(0,0,1,0)
  1304. local fvalen = 0.55
  1305. local fval = -0.49
  1306. coroutine.resume(coroutine.create(function()
  1307. while true do
  1308. Swait()
  1309. if MODE == "Sanity" then
  1310. txtlb.Rotation = math.random(-1,1)
  1311. txtlb2.Rotation = math.random(-1,1)
  1312. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1313. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1314. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1315. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1316. end
  1317. end
  1318. end))
  1319. coroutine.resume(coroutine.create(function()
  1320. while true do
  1321. Swait()
  1322. if scrg.Parent ~= nil then
  1323.     fvalen = fvalen - 0.0001
  1324. elseif scrg.Parent == nil then
  1325. break
  1326. end
  1327. end
  1328. end))
  1329. local flol = 1.05
  1330. local flil = 0.75
  1331. local flil2 = -0.2
  1332.     coroutine.resume(coroutine.create(function()
  1333.     for i = 1,string.len(text),1 do
  1334.         wait()
  1335.         text.Text = string.sub(text,1,i)
  1336.     end
  1337.     end))
  1338. coroutine.resume(coroutine.create(function()
  1339.     for i = 0, 1 do
  1340.         fval = fval + 0.05
  1341.         flol = flol - 0.1
  1342.         flil2 = flil2 + 0.1
  1343.         txtlb.Text = ""
  1344.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1345.         txtlb.BackgroundTransparency = 1 - 0.1
  1346.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1347.     end
  1348.    
  1349.         for i = 0, 99 do
  1350. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1351. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1352. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1353. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1354. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1355.     end
  1356.    
  1357.     txtlb.Text = text
  1358. wait(watval)
  1359. local valinc = 0
  1360. for i = 0, 99 do
  1361. Swait()
  1362. valinc = valinc + 0.0002
  1363. flol = flol + valinc
  1364. flil2 = flil2 + valinc
  1365. txtlb.Rotation = txtlb.Rotation + valinc*15
  1366. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1367. txtlb.Position = UDim2.new(flil2,0,0,0)
  1368. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1369. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1370. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1371. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1372. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1373. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1374. end
  1375. scrg:Destroy()
  1376. end))
  1377. end))
  1378. end
  1379. end
  1380.  
  1381. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1382.  
  1383. --//=================================\\
  1384. --||          SOME TAG EDIT
  1385. --\\=================================//
  1386. local TEXTCOLOR = C3(0, 0, 1)
  1387.  
  1388. m = game.Players.LocalPlayer
  1389. char = m.Character
  1390. local txt = Instance.new("BillboardGui", char)
  1391. txt.Adornee = char.Head
  1392. txt.Name = "_status"
  1393. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1394. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1395. local text = Instance.new("TextLabel", txt)
  1396. text.Size = UDim2.new(20, 0, 7, 0)
  1397. text.FontSize = "Size24"
  1398. text.TextScaled = true
  1399. text.TextTransparency = 0
  1400. text.BackgroundTransparency = 1
  1401. text.TextTransparency = 0
  1402. text.TextStrokeTransparency = 0
  1403. text.Font = "Bodoni"
  1404. v = Instance.new("Part")
  1405. v.Name = "ColorBrick"
  1406. v.Parent = m.Character
  1407. v.FormFactor = "Symmetric"
  1408. v.Anchored = true
  1409. v.CanCollide = false
  1410. v.BottomSurface = "Smooth"
  1411. v.TopSurface = "Smooth"
  1412. v.Size = Vector3.new(10, 5, 3)
  1413. v.Transparency = 1
  1414. v.CFrame = char.Torso.CFrame
  1415. v.BrickColor = BrickColor.new("Really black")
  1416. v.Transparency = 1
  1417. v.Shape = "Block"
  1418. text.Text = "Lunar"
  1419.  
  1420. function RecolorTextAndRename(name,col1,col2,font)
  1421. text.TextStrokeColor3 = col2
  1422. text.TextColor3 = col1
  1423. text.Font = font
  1424. text.Text = name
  1425. techc.ImageColor3 = col2
  1426. circl.ImageColor3 = col2
  1427. circl2.ImageColor3 = col1
  1428. imgl2.ImageColor3 = col1
  1429. imgl2b.ImageColor3 = col2
  1430. ned.Text = name
  1431. ned.TextColor3 = col1
  1432. ned.TextStrokeColor3 = col2
  1433. end
  1434. --//=================================\\
  1435. --||          SOME FUNCTIONS
  1436. --\\=================================//
  1437.  
  1438.  
  1439.  
  1440. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1441.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1442. end
  1443.  
  1444. function PositiveAngle(NUMBER)
  1445.     if NUMBER >= 0 then
  1446.         NUMBER = 0
  1447.     end
  1448.     return NUMBER
  1449. end
  1450.  
  1451. function NegativeAngle(NUMBER)
  1452.     if NUMBER <= 0 then
  1453.         NUMBER = 0
  1454.     end
  1455.     return NUMBER
  1456. end
  1457.  
  1458. function Swait(NUMBER)
  1459.     if NUMBER == 0 or NUMBER == nil then
  1460.         ArtificialHB.Event:wait()
  1461.     else
  1462.         for i = 1, NUMBER do
  1463.             ArtificialHB.Event:wait()
  1464.         end
  1465.     end
  1466. end
  1467.  
  1468. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1469.     local NEWMESH = IT(MESH)
  1470.     if MESH == "SpecialMesh" then
  1471.         NEWMESH.MeshType = MESHTYPE
  1472.         if MESHID ~= "nil" and MESHID ~= "" then
  1473.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1474.         end
  1475.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1476.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1477.         end
  1478.     end
  1479.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1480.     NEWMESH.Scale = SCALE
  1481.     NEWMESH.Parent = PARENT
  1482.     return NEWMESH
  1483. end
  1484.  
  1485. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1486.     local NEWPART = IT("Part")
  1487.     NEWPART.formFactor = FORMFACTOR
  1488.     NEWPART.Reflectance = REFLECTANCE
  1489.     NEWPART.Transparency = TRANSPARENCY
  1490.     NEWPART.CanCollide = false
  1491.     NEWPART.Locked = true
  1492.     NEWPART.Anchored = true
  1493.     if ANCHOR == false then
  1494.         NEWPART.Anchored = false
  1495.     end
  1496.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1497.     NEWPART.Name = NAME
  1498.     NEWPART.Size = SIZE
  1499.     NEWPART.Position = Torso.Position
  1500.     NEWPART.Material = MATERIAL
  1501.     NEWPART:BreakJoints()
  1502.     NEWPART.Parent = PARENT
  1503.     return NEWPART
  1504. end
  1505.  
  1506.     local function weldBetween(a, b)
  1507.         local weldd = Instance.new("ManualWeld")
  1508.         weldd.Part0 = a
  1509.         weldd.Part1 = b
  1510.         weldd.C0 = CFrame.new()
  1511.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1512.         weldd.Parent = a
  1513.         return weldd
  1514.     end
  1515.  
  1516.  
  1517. function QuaternionFromCFrame(cf)
  1518.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1519.     local trace = m00 + m11 + m22
  1520.     if trace > 0 then
  1521.         local s = math.sqrt(1 + trace)
  1522.         local recip = 0.5 / s
  1523.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1524.     else
  1525.         local i = 0
  1526.         if m11 > m00 then
  1527.             i = 1
  1528.         end
  1529.         if m22 > (i == 0 and m00 or m11) then
  1530.             i = 2
  1531.         end
  1532.         if i == 0 then
  1533.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1534.             local recip = 0.5 / s
  1535.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1536.         elseif i == 1 then
  1537.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1538.             local recip = 0.5 / s
  1539.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1540.         elseif i == 2 then
  1541.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1542.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1543.         end
  1544.     end
  1545. end
  1546.  
  1547. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1548.     local xs, ys, zs = x + x, y + y, z + z
  1549.     local wx, wy, wz = w * xs, w * ys, w * zs
  1550.     local xx = x * xs
  1551.     local xy = x * ys
  1552.     local xz = x * zs
  1553.     local yy = y * ys
  1554.     local yz = y * zs
  1555.     local zz = z * zs
  1556.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1557. end
  1558.  
  1559. function QuaternionSlerp(a, b, t)
  1560.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1561.     local startInterp, finishInterp;
  1562.     if cosTheta >= 0.0001 then
  1563.         if (1 - cosTheta) > 0.0001 then
  1564.             local theta = ACOS(cosTheta)
  1565.             local invSinTheta = 1 / SIN(theta)
  1566.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1567.             finishInterp = SIN(t * theta) * invSinTheta
  1568.         else
  1569.             startInterp = 1 - t
  1570.             finishInterp = t
  1571.         end
  1572.     else
  1573.         if (1 + cosTheta) > 0.0001 then
  1574.             local theta = ACOS(-cosTheta)
  1575.             local invSinTheta = 1 / SIN(theta)
  1576.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1577.             finishInterp = SIN(t * theta) * invSinTheta
  1578.         else
  1579.             startInterp = t - 1
  1580.             finishInterp = t
  1581.         end
  1582.     end
  1583.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1584. end
  1585.  
  1586. function Clerp(a, b, t)
  1587.     local qa = {QuaternionFromCFrame(a)}
  1588.     local qb = {QuaternionFromCFrame(b)}
  1589.     local ax, ay, az = a.x, a.y, a.z
  1590.     local bx, by, bz = b.x, b.y, b.z
  1591.     local _t = 1 - t
  1592.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1593. end
  1594.  
  1595. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1596.     local frame = IT("Frame")
  1597.     frame.BackgroundTransparency = TRANSPARENCY
  1598.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1599.     frame.Position = POSITION
  1600.     frame.Size = SIZE
  1601.     frame.BackgroundColor3 = COLOR
  1602.     frame.BorderColor3 = BORDERCOLOR
  1603.     frame.Name = NAME
  1604.     frame.Parent = PARENT
  1605.     return frame
  1606. end
  1607.  
  1608. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1609.     local label = IT("TextLabel")
  1610.     label.BackgroundTransparency = 1
  1611.     label.Size = UD2(1, 0, 1, 0)
  1612.     label.Position = UD2(0, 0, 0, 0)
  1613.     label.TextColor3 = TEXTCOLOR
  1614.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1615.     label.TextTransparency = TRANSPARENCY
  1616.     label.FontSize = TEXTFONTSIZE
  1617.     label.Font = TEXTFONT
  1618.     label.BorderSizePixel = BORDERSIZEPIXEL
  1619.     label.TextScaled = false
  1620.     label.Text = TEXT
  1621.     label.Name = NAME
  1622.     label.Parent = PARENT
  1623.     return label
  1624. end
  1625.  
  1626. function NoOutlines(PART)
  1627.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1628. end
  1629.  
  1630. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1631.     local NEWWELD = IT(TYPE)
  1632.     NEWWELD.Part0 = PART0
  1633.     NEWWELD.Part1 = PART1
  1634.     NEWWELD.C0 = C0
  1635.     NEWWELD.C1 = C1
  1636.     NEWWELD.Parent = PARENT
  1637.     return NEWWELD
  1638. end
  1639.  
  1640. local S = IT("Sound")
  1641. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1642.     local NEWSOUND = nil
  1643.     coroutine.resume(coroutine.create(function()
  1644.         NEWSOUND = S:Clone()
  1645.         NEWSOUND.Parent = PARENT
  1646.         NEWSOUND.Volume = VOLUME
  1647.         NEWSOUND.Pitch = PITCH
  1648.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1649.         NEWSOUND:play()
  1650.         if DOESLOOP == true then
  1651.             NEWSOUND.Looped = true
  1652.         else
  1653.             repeat wait(1) until NEWSOUND.Playing == false
  1654.             NEWSOUND:remove()
  1655.         end
  1656.     end))
  1657.     return NEWSOUND
  1658. end
  1659.  
  1660. function CFrameFromTopBack(at, top, back)
  1661.     local right = top:Cross(back)
  1662.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1663. end
  1664.  
  1665. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. function WACKYEFFECT(Table)
  1667.     local TYPE = (Table.EffectType or "Sphere")
  1668.     local SIZE = (Table.Size or VT(1,1,1))
  1669.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1670.     local TRANSPARENCY = (Table.Transparency or 0)
  1671.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1672.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1673.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1674.     local ROTATION1 = (Table.RotationX or 0)
  1675.     local ROTATION2 = (Table.RotationY or 0)
  1676.     local ROTATION3 = (Table.RotationZ or 0)
  1677.     local MATERIAL = (Table.Material or "Neon")
  1678.     local COLOR = (Table.Color or C3(1,1,1))
  1679.     local TIME = (Table.Time or 45)
  1680.     local SOUNDID = (Table.SoundID or nil)
  1681.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1682.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1683.     coroutine.resume(coroutine.create(function()
  1684.         local PLAYSSOUND = false
  1685.         local SOUND = nil
  1686.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1687.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1688.             PLAYSSOUND = true
  1689.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1690.         end
  1691.         EFFECT.Color = COLOR
  1692.         local MSH = nil
  1693.         if TYPE == "Sphere" then
  1694.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1695.         elseif TYPE == "Block" or TYPE == "Box" then
  1696.             MSH = IT("BlockMesh",EFFECT)
  1697.             MSH.Scale = SIZE
  1698.         elseif TYPE == "Wave" then
  1699.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1700.         elseif TYPE == "Ring" then
  1701.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1702.         elseif TYPE == "Slash" then
  1703.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1704.         elseif TYPE == "Round Slash" then
  1705.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1706.         elseif TYPE == "Swirl" then
  1707.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1708.         elseif TYPE == "Skull" then
  1709.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1710.         elseif TYPE == "Crystal" then
  1711.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1712.         end
  1713.         if MSH ~= nil then
  1714.             local MOVESPEED = nil
  1715.             if MOVEDIRECTION ~= nil then
  1716.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1717.             end
  1718.             local GROWTH = SIZE - ENDSIZE
  1719.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1720.             if TYPE == "Block" then
  1721.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1722.             else
  1723.                 EFFECT.CFrame = CFRAME
  1724.             end
  1725.             for LOOP = 1, TIME+1 do
  1726.                 Swait()
  1727.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1728.                 if TYPE == "Wave" then
  1729.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1730.                 end
  1731.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1732.                 if TYPE == "Block" then
  1733.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1734.                 else
  1735.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1736.                 end
  1737.                 if MOVEDIRECTION ~= nil then
  1738.                     local ORI = EFFECT.Orientation
  1739.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1740.                     EFFECT.Orientation = ORI
  1741.                 end
  1742.             end
  1743.             if PLAYSSOUND == false then
  1744.                 EFFECT:remove()
  1745.             else
  1746.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1747.                 EFFECT:remove()
  1748.             end
  1749.         else
  1750.             if PLAYSSOUND == false then
  1751.                 EFFECT:remove()
  1752.             else
  1753.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1754.                 EFFECT:remove()
  1755.             end
  1756.         end
  1757.     end))
  1758. end
  1759.  
  1760. function MakeForm(PART,TYPE)
  1761.     if TYPE == "Cyl" then
  1762.         local MSH = IT("CylinderMesh",PART)
  1763.     elseif TYPE == "Ball" then
  1764.         local MSH = IT("SpecialMesh",PART)
  1765.         MSH.MeshType = "Sphere"
  1766.     elseif TYPE == "Wedge" then
  1767.         local MSH = IT("SpecialMesh",PART)
  1768.         MSH.MeshType = "Wedge"
  1769.     end
  1770. end
  1771.  
  1772. Debris = game:GetService("Debris")
  1773.  
  1774. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1775.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1776.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1777. end
  1778.  
  1779. local EyeSizes={
  1780.     NumberSequenceKeypoint.new(0,1,0),
  1781.     NumberSequenceKeypoint.new(1,0,0)
  1782. }
  1783. local EyeTrans={
  1784.     NumberSequenceKeypoint.new(0,0.8,0),
  1785.     NumberSequenceKeypoint.new(1,1,0)
  1786. }
  1787. local PE=Instance.new("ParticleEmitter",nil)
  1788. PE.LightEmission=.8
  1789. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1790. PE.Size=NumberSequence.new(EyeSizes)
  1791. PE.Transparency=NumberSequence.new(EyeTrans)
  1792. PE.Lifetime=NumberRange.new(0.35,1.5)
  1793. PE.Rotation=NumberRange.new(0,360)
  1794. PE.Rate=999
  1795. PE.VelocitySpread = 10000
  1796. PE.Acceleration = Vector3.new(0,0,0)
  1797. PE.Drag = 5
  1798. PE.Speed = NumberRange.new(0,0,0)
  1799. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1800. PE.ZOffset = -0
  1801. PE.Name = "PE"
  1802. PE.Enabled = false
  1803.  
  1804. function particles(art)
  1805.     local PARTICLES = PE:Clone()
  1806.     PARTICLES.Parent = art
  1807. end
  1808.  
  1809. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1810.     if FLOOR ~= nil then
  1811.         coroutine.resume(coroutine.create(function()
  1812.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1813.             PART.CFrame = CF(POSITION)
  1814.             for i = 1, 45 do
  1815.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1816.                 RingPiece.Material = FLOOR.Material
  1817.                 RingPiece.Color = FLOOR.Color
  1818.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1819.                 Debris:AddItem(RingPiece,SWAIT)
  1820.             end
  1821.             PART:remove()
  1822.         end))
  1823.     end
  1824. end
  1825.  
  1826. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1827.     if FLOOR ~= nil then
  1828.         for i = 1, AMOUNT do
  1829.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1830.             DEBREE.Material = FLOOR.Material
  1831.             DEBREE.Color = FLOOR.Color
  1832.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1833.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1834.             coroutine.resume(coroutine.create(function()
  1835.                 Swait(15)
  1836.                 DEBREE.Parent = workspace
  1837.                 DEBREE.CanCollide = true
  1838.                 Debris:AddItem(DEBREE,SWAIT)
  1839.             end))
  1840.         end
  1841.     end
  1842. end
  1843.  
  1844. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1845.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1846.     local mesh = IT("SpecialMesh",wave)
  1847.     mesh.MeshType = "Sphere"
  1848.     mesh.Scale = SIZE
  1849.     mesh.Offset = VT(0,0,0)
  1850.     wave.CFrame = CFRAME
  1851.     coroutine.resume(coroutine.create(function(PART)
  1852.         for i = 1, WAIT do
  1853.             Swait()
  1854.             mesh.Scale = mesh.Scale + GROW
  1855.             wave.Transparency = wave.Transparency + (1/WAIT)
  1856.             if wave.Transparency > 0.99 then
  1857.                 wave:remove()
  1858.             end
  1859.         end
  1860.     end))
  1861. end
  1862.  
  1863.  
  1864. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1865.  
  1866. --//=================================\\
  1867. --||         WEAPON CREATION
  1868. --\\=================================//
  1869.  
  1870. function chatfunc(text)
  1871.     local chat = coroutine.wrap(function()
  1872.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1873.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1874.     end
  1875.     local Bill = Instance.new("BillboardGui",Character)
  1876.     Bill.Size = UDim2.new(0,100,0,40)
  1877.     Bill.StudsOffset = Vector3.new(0,3,0)
  1878.     Bill.Adornee = Character.Head
  1879.     Bill.Name = "TalkingBillBoard"
  1880.     local Hehe = Instance.new("TextLabel",Bill)
  1881.     Hehe.BackgroundTransparency = 1
  1882.     Hehe.BorderSizePixel = 0
  1883.     Hehe.Text = ""
  1884.     Hehe.Font = "Fantasy"
  1885.     Hehe.TextSize = 40
  1886.     Hehe.TextStrokeTransparency = 0
  1887.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1888.     coroutine.resume(coroutine.create(function()
  1889.         while Hehe ~= nil do
  1890.             wait() 
  1891.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1892.             Hehe.Rotation = math.random(-5,5)
  1893.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1894.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1895.         end
  1896.     end))
  1897.     for i = 1,string.len(text),1 do
  1898.         wait()
  1899.         Hehe.Text = string.sub(text,1,i)
  1900.     end
  1901.     wait(1)--Re[math.random(1, 93)]
  1902.     for i = 0, 1, .025 do
  1903.         wait()
  1904.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1905.         Hehe.TextStrokeTransparency = i
  1906.         Hehe.TextTransparency = i
  1907.     end
  1908.     Bill:Destroy()
  1909.     end)
  1910. chat()
  1911. end
  1912.  
  1913. function onChatted(msg)
  1914.     chatfunc(msg)
  1915. end
  1916.  
  1917. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1918. PRT.Color = C3(0,0,0)
  1919. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1920. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1921. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1922. PRT.Color = C3(0/255,0/255,255/255)
  1923. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1924. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1925. for i = 1, 16 do
  1926.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1927.     FACE.Color = C3(0,0,0)
  1928.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1929.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1930. end
  1931. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1932. MakeForm(EYE,"Ball")
  1933. EYE.Color = C3(0/255,0/255,255/255)
  1934. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1935. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1936. MakeForm(EYE2,"Ball")
  1937. EYE2.Color = C3(0/255,0/255,255/255)
  1938.  
  1939. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1940.  
  1941. local LASTPART = Head
  1942. for i = 1, 20 do
  1943.     local MATH = (1-(i/25))
  1944.     if LASTPART == Head then
  1945.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1946.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1947.         LASTPART = Horn
  1948.         Horn.Color = C3((i*3-3)/0,0,0)
  1949.     else
  1950.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1951.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1952.         LASTPART = Horn
  1953.         Horn.Color = C3((i*3-3)/0,0,0)
  1954.     end
  1955. end
  1956. local LASTPART = Head
  1957. for i = 1, 20 do
  1958.     local MATH = (1-(i/25))
  1959.     if LASTPART == Head then
  1960.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1961.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1962.         LASTPART = Horn
  1963.         Horn.Color = C3((i*3-3)/0,0,0)
  1964.     else
  1965.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1966.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1967.         LASTPART = Horn
  1968.         Horn.Color = C3((i*3-3)/0,0,0)
  1969.     end
  1970. end
  1971.  
  1972. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1973. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1974. Hair.Color = C3(0/255,0/255,255/255)
  1975. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1976. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1977. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978. Hair2.Color = C3(0/255,0/255,255/255)
  1979. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1980.  
  1981. local BODY = {}
  1982.  
  1983. for _, c in pairs(Character:GetDescendants()) do
  1984.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1985.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1986.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1987.         end
  1988.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1989.     elseif c:IsA("JointInstance") then
  1990.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1991.     end
  1992. end
  1993.  
  1994. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1995. MakeForm(Eye,"Ball")
  1996. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1997. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1998. MakeForm(Eye,"Ball")
  1999. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2000. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2001. MakeForm(Eye2,"Ball")
  2002. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2003.  
  2004.  
  2005. XEYE.Parent = nil
  2006. BALL.Parent = Character
  2007.  
  2008. for e = 1, #BODY do
  2009.     if BODY[e] ~= nil then
  2010.         local STUFF = BODY[e]
  2011.         local PART = STUFF[1]
  2012.         local PARENT = STUFF[2]
  2013.         local MATERIAL = STUFF[3]
  2014.         local COLOR = STUFF[4]
  2015.         local TRANSPARENCY = STUFF[5]
  2016.         if PART.ClassName == "Part" and PART ~= RootPart then
  2017.             PART.Material = MATERIAL
  2018.             PART.Color = COLOR
  2019.             PART.Transparency = TRANSPARENCY
  2020.         end
  2021.         PART.AncestryChanged:Connect(function()
  2022.             PART.Parent = PARENT
  2023.         end)
  2024.     end
  2025. end
  2026.  
  2027. local SKILLTEXTCOLOR = C3(0,0,0)
  2028. local SKILLFONT = "Antique"
  2029. local SKILLTEXTSIZE = 7
  2030.  
  2031. function Blink()
  2032.     coroutine.resume(coroutine.create(function()
  2033.         if EYE ~= nil then
  2034.             for i = 1, 5 do
  2035.                 Swait()
  2036.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2037.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2038.             end
  2039.             for i = 1, 7 do
  2040.                 Swait()
  2041.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2042.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2043.             end
  2044.             EYE.Mesh.Scale = VT(1,1,1)
  2045.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2046.         end
  2047.     end))
  2048. end
  2049.  
  2050. function Blink2()
  2051.     coroutine.resume(coroutine.create(function()
  2052.         if Eye ~= nil then
  2053.             for i = 1, 5 do
  2054.                 Swait()
  2055.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2056.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2057.             end
  2058.             for i = 1, 7 do
  2059.                 Swait()
  2060.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2061.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2062.             end
  2063.             Eye.Mesh.Scale = VT(1,1,1)
  2064.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2065.         end
  2066.     end))
  2067. end
  2068.  
  2069. function refit()
  2070.     Character.Parent = workspace
  2071.     for e = 1, #BODY do
  2072.         if BODY[e] ~= nil then
  2073.             local STUFF = BODY[e]
  2074.             local PART = STUFF[1]
  2075.             local PARENT = STUFF[2]
  2076.             local MATERIAL = STUFF[3]
  2077.             local COLOR = STUFF[4]
  2078.             local TRANSPARENCY = STUFF[5]
  2079.             if PART.ClassName == "Part" and PART ~= RootPart then
  2080.                 PART.Material = MATERIAL
  2081.                 PART.Color = COLOR
  2082.                 PART.Transparency = TRANSPARENCY
  2083.             end
  2084.             if PART.Parent ~= PARENT then
  2085.                 Humanoid:remove()
  2086.                 PART.Parent = PARENT
  2087.                 Humanoid = IT("Humanoid",Character)
  2088.             end
  2089.         end
  2090.     end
  2091. end
  2092.  
  2093. Humanoid.Died:connect(function()
  2094.     refit()
  2095. end)
  2096.  
  2097. --//=================================\\
  2098. --||         DAMAGE FUNCTIONS
  2099. --\\=================================//
  2100.  
  2101. function StatLabel(CFRAME, TEXT, COLOR)
  2102.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2103.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2104.     local BODYGYRO = IT("BodyGyro", STATPART)
  2105.     game:GetService("Debris"):AddItem(STATPART ,5)
  2106.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2107.     BILLBOARDGUI.Adornee = STATPART
  2108.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2109.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2110.     BILLBOARDGUI.AlwaysOnTop = false
  2111.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2112.     TEXTLABEL.BackgroundTransparency = 1
  2113.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2114.     TEXTLABEL.Text = TEXT
  2115.     TEXTLABEL.Font = SKILLFONT
  2116.     TEXTLABEL.FontSize="Size42"
  2117.     TEXTLABEL.TextColor3 = COLOR
  2118.     TEXTLABEL.TextStrokeTransparency = 0
  2119.     TEXTLABEL.TextScaled = true
  2120.     TEXTLABEL.TextWrapped = true
  2121.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2122.         for i = 1, 50 do
  2123.             Swait()
  2124.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2125.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2126.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2127.         end
  2128.         THEPART.Parent = nil
  2129.     end),STATPART, TEXTLABEL)
  2130. end
  2131.  
  2132. --//=================================\\
  2133. --||            DAMAGING
  2134. --\\=================================//
  2135.  
  2136. function KillChildren(v)
  2137.     v:BreakJoints()
  2138.     for _, c in pairs(v:GetChildren()) do
  2139.         if c:IsA("BasePart") then
  2140.             if c.Transparency < 1 then
  2141.                 if c:FindFirstChildOfClass("Decal") then
  2142.                     c:FindFirstChildOfClass("Decal"):remove()
  2143.                 end
  2144.                 particles(c)
  2145.                 c.PE.Enabled = true
  2146.                 c.Parent = Effects
  2147.                 c.CanCollide = false
  2148.                 c.Material = "Neon"
  2149.                 c.Color = C3(1,0,0)
  2150.                 c.Transparency = 1
  2151.                 local grav = Instance.new("BodyPosition",c)
  2152.                 grav.P = 20000
  2153.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2154.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2155.                 grav.Name = "GravityForce"
  2156.                 coroutine.resume(coroutine.create(function()
  2157.                     for i = 1, 20 do
  2158.                         Swait()
  2159.                         c.Transparency = c.Transparency + 1/20
  2160.                     end
  2161.                     c.PE.Enabled = false
  2162.                     Debris:AddItem(c,2)
  2163.                 end))
  2164.             end
  2165.         end
  2166.     end
  2167. end
  2168.  
  2169. function ApplyAoE(POSITION,RANGE)
  2170.     local CHILDREN = workspace:GetDescendants()
  2171.     for index, CHILD in pairs(CHILDREN) do
  2172.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2173.             local LISTED = false
  2174.             for LIST = 1, #WHITELIST do
  2175.                 if WHITELIST[LIST] ~= nil then
  2176.                     if CHILD.Name == WHITELIST[LIST] then
  2177.                         LISTED = true
  2178.                     end
  2179.                 end
  2180.             end
  2181.             if LISTED == false then
  2182.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2183.                 if HUM then
  2184.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2185.                     if TORSO then
  2186.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2187.                             KillChildren(CHILD)
  2188.                         end
  2189.                     end
  2190.                 end
  2191.             end
  2192.         end
  2193.     end
  2194. end
  2195.  
  2196. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2197.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2198.     defence.Name = ("HitBy"..Player.Name)
  2199.     game:GetService("Debris"):AddItem(defence, 0.001)
  2200.     Damage = Damage * DAMAGEMULTIPLIER
  2201.     if Humanoid.Health ~= 0 then
  2202.         local CritChance = MRANDOM(1,100)
  2203.         if Damage > Humanoid.Health then
  2204.             Damage = math.ceil(Humanoid.Health)
  2205.             if Damage == 0 then
  2206.                 Damage = 0.1
  2207.             end
  2208.         end
  2209.         Humanoid.Health = Humanoid.Health - Damage
  2210.     end
  2211. end
  2212.  
  2213. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2214.     local CHILDREN = workspace:GetDescendants()
  2215.     for index, CHILD in pairs(CHILDREN) do
  2216.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2217.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2218.             if HUM then
  2219.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2220.                 if TORSO then
  2221.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2222.                         if INSTAKILL == true then
  2223.                             CHILD:BreakJoints()
  2224.                         else
  2225.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2226.                             ApplyDamage(HUM,DMG,TORSO)
  2227.                         end
  2228.                         if FLING > 0 then
  2229.                             for _, c in pairs(CHILD:GetChildren()) do
  2230.                                 if c:IsA("BasePart") then
  2231.                                     local bv = Instance.new("BodyVelocity")
  2232.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2233.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2234.                                     bv.Parent = c
  2235.                                     Debris:AddItem(bv,0.05)
  2236.                                 end
  2237.                             end
  2238.                         end
  2239.                     end
  2240.                 end
  2241.             end
  2242.         end
  2243.     end
  2244. end
  2245.  
  2246. --//=================================\\
  2247. --||         MODE SWITCHING
  2248. --\\=================================//
  2249.  
  2250. function ResetMode()
  2251.     ATTACK = true
  2252.     Rooted = true
  2253.     BALL.Parent = Character
  2254.     XEYE.Parent = nil
  2255.         SONG = 561833161
  2256.         PITCH = 1
  2257.         VOLUME = 3
  2258.         sick.TimePosition = 7
  2259.         FACE = 176217464
  2260.         Speed = 13
  2261.         text.Text = "Lunar"
  2262.         TEXTCOLOR = C3(0, 0, 1)
  2263.         EYE.Color = C3(0/255,0/255,255/255)
  2264.         EYE2.Color = C3(0/255,0/255,255/255)
  2265.         Hair.Color = C3(0/255,0/255,255/255)
  2266.         Hair2.Color = C3(0/255,0/255,255/255)
  2267.         PRT.Color = C3(0/255,0/255,255/255)
  2268.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2269.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2270.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2271.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2272.         MODE = "Lunar"
  2273.         ned.Text = "Lunar"
  2274.     ATTACK = false
  2275.     Rooted = false
  2276.     end
  2277.  
  2278. function SolarForm()
  2279.     ATTACK = true
  2280.     Rooted = true
  2281.     BALL.Parent = Character
  2282.     XEYE.Parent = nil
  2283.         SONG = 1259692095
  2284.         PITCH = 1
  2285.         VOLUME = 4
  2286.         sick.TimePosition = 0
  2287.         FACE = 404306534
  2288.         Speed = 16
  2289.         text.Text = "Solar"
  2290.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2291.         PRT.Color = C3(215/255,147/255,0/255)
  2292.         EYE.Color = C3(215/255,147/255,0/255)
  2293.         EYE2.Color = C3(143/255,98/255,0/255)
  2294.         Hair.Color = C3(215/255,147/255,0/255)
  2295.         Hair2.Color = C3(171/255,117/255,0/255)
  2296.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2297.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2298.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2299.         MODE = "Solar"
  2300.         ned.Text = "Solar"
  2301.     ATTACK = false
  2302.     Rooted = false
  2303. end
  2304.  
  2305. function SuperiorForm()
  2306.     ATTACK = true
  2307.     Rooted = true
  2308.     BALL.Parent = Character
  2309.     XEYE.Parent = nil
  2310.         SONG = 1873219898
  2311.         PITCH = 1
  2312.         VOLUME = 4
  2313.         sick.TimePosition = 0.01
  2314.         FACE = 404306534
  2315.         Speed = 25
  2316.         text.Text = "Superior"
  2317.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2318.         PRT.Color = C3(117/255,0/255,0/255)
  2319.         EYE.Color = C3(255/255,0/255,0/255)
  2320.         EYE2.Color = C3(255/255,0/255,0/255)
  2321.         Hair.Color = C3(151/255,0/255,0/255)
  2322.         Hair2.Color = C3(151/255,0/255,0/255)
  2323.         MAINRUINCOLOR = BrickColor.new("Really black")
  2324.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2325.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2326.         MODE = "Superior"
  2327.         ned.Text = "Superior"
  2328.     ATTACK = false
  2329.     Rooted = false
  2330. end
  2331.  
  2332. function BlackWhiteForm()
  2333.     ATTACK = true
  2334.     Rooted = true
  2335.     XEYE.Parent = nil
  2336.     BALL.Parent = Character
  2337.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2338.     text.Text = " "
  2339.     for i = 0, 1, 0.1 / Animation_Speed do
  2340.         Swait()
  2341.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2343.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2344.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2345.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347.     end
  2348.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2349.     UNANCHOR = false
  2350.     RootPart.Anchored = true
  2351.     for i = 0, 2, 0.1 / Animation_Speed do
  2352.         Swait()
  2353.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2356.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2357.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359.     end
  2360.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2361.         Swait()
  2362.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368.     end
  2369.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2370.         UNANCHOR = true
  2371.         RootPart.Anchored = false
  2372.         MODE = "90s"
  2373.         SONG = 1166995642
  2374.         PITCH = 1
  2375.         VOLUME = 3.5
  2376.         sick.TimePosition = 17.5
  2377.         FACE = 2365263255
  2378.         Speed = 16
  2379.         text.Text = "90's"
  2380.         ned.Text = "90's"
  2381.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2382.         PRT.Color = C3(255/255,255/255,255/255)
  2383.         EYE.Color = C3(95/255,95/255,95/255)
  2384.         EYE2.Color = C3(95/255,95/255,95/255)
  2385.         Hair.Color = C3(255/255,255/255,255/255)
  2386.         Hair2.Color = C3(27/255,42/255,53/255)
  2387.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2388.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2389.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2390.     ATTACK = false
  2391.     Rooted = false
  2392. end
  2393.  
  2394. function EightyForm()
  2395.     ATTACK = true
  2396.     Rooted = true
  2397.     XEYE.Parent = nil
  2398.     BALL.Parent = Character
  2399.     text.Text = " "
  2400.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2401.     for i = 0, 1, 0.1 / Animation_Speed do
  2402.         Swait()
  2403.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409.     end
  2410.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2411.     UNANCHOR = false
  2412.     RootPart.Anchored = true
  2413.     for i = 0, 2, 0.1 / Animation_Speed do
  2414.         Swait()
  2415.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421.     end
  2422.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2423.         Swait()
  2424.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430.     end
  2431.     UNANCHOR = true
  2432.     RootPart.Anchored = false
  2433.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2434.         MODE = "80s"
  2435.         text.Text = "80's"
  2436.         ned.Text = "80's"
  2437.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2438.         PRT.Color = C3(27/255,42/255,53/255)
  2439.         EYE.Color = C3(95/255,95/255,95/255)
  2440.         EYE2.Color = C3(95/255,95/255,95/255)
  2441.         Hair.Color = C3(27/255,42/255,53/255)
  2442.         Hair2.Color = C3(255/255,255/255,255/255)
  2443.         MAINRUINCOLOR = BrickColor.new("Black")
  2444.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2445.         FACE = 2365263255
  2446.         SONG = 1141556798
  2447.         PITCH = 1
  2448.         VOLUME = 3.5
  2449.         sick.TimePosition = 0.1
  2450.         Speed = 16
  2451.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2452.         UNANCHOR = true
  2453.         RootPart.Anchored = false
  2454.     ATTACK = false
  2455.     Rooted = false
  2456. end
  2457.  
  2458. function BlackForm()
  2459.     ATTACK = true
  2460.     Rooted = true
  2461.     BALL.Parent = Character
  2462.     XEYE.Parent = nil
  2463.     SONG = 1420353940
  2464.     PITCH = 1
  2465.     VOLUME = 2.5
  2466.     sick.TimePosition = 0.5
  2467.     text.Text = ""
  2468.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2469.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2470.     chatfunc("Riddle me this..")
  2471.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2472.     for i=0, 4, 0.1 / Animation_Speed do
  2473.         Swait()
  2474.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2475.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2476.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2477.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2480.     end
  2481.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2482.     chatfunc("Riddle me that..")
  2483.     for i=0, 4, 0.1 / Animation_Speed do
  2484.         Swait()
  2485.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2486.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2487.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2488.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2489.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2491.     end
  2492.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2493.     chatfunc("Who's afraid of The Big Black?")
  2494.     for i=0, 5, 0.1 / Animation_Speed do
  2495.         Swait()
  2496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2498.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2499.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2500.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2501.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2502.     end
  2503.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545.     CreateSound(206082327,Torso,3,1,false)
  2546.     for i=0, 0.7, 0.1 / Animation_Speed do
  2547.         Swait()
  2548.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2554.     end
  2555.         MODE = "Black"
  2556.         FACE = 148988280
  2557.         Speed = 45
  2558.         text.Text = "THE BIG BLACK"
  2559.         ned.Text = "TBB"
  2560.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2561.         PRT.Color = C3(27/255,42/255,53/255)
  2562.         EYE.Color = C3(27/255,42/255,53/255)
  2563.         EYE2.Color = C3(27/255,42/255,53/255)
  2564.         Hair.Color = C3(27/255,42/255,53/255)
  2565.         Hair2.Color = C3(27/255,42/255,53/255)
  2566.         MAINRUINCOLOR = BrickColor.new("Black")
  2567.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2568.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2569.     ATTACK = false
  2570.     Rooted = false
  2571. end
  2572.  
  2573. function LostForm()
  2574.     ATTACK = true
  2575.     Rooted = true
  2576.     BALL.Parent = Character
  2577.     XEYE.Parent = nil
  2578.         SONG = 723652641
  2579.         PITCH = 1
  2580.         VOLUME = 3
  2581.         sick.TimePosition = 0.5
  2582.         FACE = 0
  2583.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2584.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2585.     CreateSound(136007472,Torso,5,1.2,false)
  2586.     for i=0, 2.5, 0.1 / Animation_Speed do
  2587.         Swait()
  2588.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2589.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2590.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2591.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2592.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2593.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2594.     end
  2595.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639.     CreateSound(847061203,Torso,3,1,false)
  2640.     CreateSound(239000203,Torso,3,1,false)
  2641.     CreateSound(579687077,Torso,3,0.75,false)
  2642.         MODE = "LostHope"
  2643.         Speed = 12
  2644.         text.Text = "The Lost"
  2645.         ned.Text = "Lost"
  2646.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2647.         PRT.Color = C3(0/255,0/255,0/255)
  2648.         EYE.Color = C3(0/255,0/255,0/255)
  2649.         EYE2.Color = C3(0/255,0/255,0/255)
  2650.         Hair.Color = C3(0/255,0/255,0/255)
  2651.         Hair2.Color = C3(0/255,0/255,0/255)
  2652.         MAINRUINCOLOR = BrickColor.new("Really black")
  2653.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2654.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2655.     for i=0, 1.5, 0.1 / Animation_Speed do
  2656.         Swait()
  2657.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2660.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2661.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2663.     end
  2664.     ATTACK = false
  2665.     Rooted = false
  2666. end
  2667.  
  2668. function TerraForm()
  2669.     ATTACK = true
  2670.     Rooted = true
  2671.     BALL.Parent = Character
  2672.     XEYE.Parent = nil
  2673.         SONG = 157460916
  2674.         PITCH = 1
  2675.         VOLUME = 3
  2676.         sick.TimePosition = 0
  2677.         FACE = 155195214
  2678.         Speed = 27
  2679.         MODE = "Hexa"
  2680.         text.Text = "Terra"
  2681.         ned.Text = "Terra"
  2682.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2683.         PRT.Color = C3(86/255,66/255,54/255)
  2684.         EYE.Color = C3(39/255,70/255,45/255)
  2685.         EYE2.Color = C3(39/255,70/255,45/255)
  2686.         Hair.Color = C3(39/255,70/255,45/255)
  2687.         Hair2.Color = C3(39/255,70/255,45/255)
  2688.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2689.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2690.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2691.     ATTACK = false
  2692.     Rooted = false
  2693. end
  2694.  
  2695. function RandomForm()
  2696.     ATTACK = true
  2697.     Rooted = true
  2698.     XEYE.Parent = nil
  2699.     BALL.Parent = Character
  2700.         UNANCHOR = true
  2701.         RootPart.Anchored = false
  2702.         MODE = "Random"
  2703.         SONG = 0
  2704.         PITCH = 1
  2705.         VOLUME = 3.5
  2706.         sick.TimePosition = 0
  2707.         FACE = 2365263255
  2708.         Speed = 20
  2709.         text.Text = "Randomizer"
  2710.         ned.Text = "Randomizer"
  2711.         TEXTCOLOR = BrickColor.Random().Color
  2712.         PRT.Color = BrickColor.Random().Color
  2713.         EYE.Color = BrickColor.Random().Color
  2714.         EYE2.Color = BrickColor.Random().Color
  2715.         Hair.Color = BrickColor.Random().Color
  2716.         Hair2.Color = BrickColor.Random().Color
  2717.         MAINRUINCOLOR = BrickColor.Random()
  2718.         SECONDRUINCOLOR  = BrickColor.Random()
  2719.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2720.     ATTACK = false
  2721.     Rooted = false
  2722. end
  2723.  
  2724. function VantaForm()
  2725.     ATTACK = true
  2726.     Rooted = true
  2727.     BALL.Parent = Character
  2728.     XEYE.Parent = nil
  2729.         SONG = 190845741
  2730.         PITCH = 1
  2731.         VOLUME = 6
  2732.         sick.TimePosition = 12.5
  2733.         wait(1)
  2734.         for i=0, 2.5, 0.1 / Animation_Speed do
  2735.             Swait()
  2736.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2737.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2738.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2739.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2740.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2742.         end
  2743.         MODE = "Vanta"
  2744.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745.         FACE = 404306534
  2746.         Speed = 12
  2747.         text.Text = "Vanta-X"
  2748.         ned.Text = "Vanta-X"
  2749.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2750.         PRT.Color = C3(107/255,50/255,124/255)
  2751.         EYE.Color = C3(155/255,0/255,255/255)
  2752.         EYE2.Color = C3(155/255,0/255,255/255)
  2753.         Hair.Color = C3(80/255,0/255,180/255)
  2754.         Hair2.Color = C3(50/255,0/255,150/255)
  2755.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2756.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2757.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2758.     ATTACK = false
  2759.     Rooted = false
  2760. end
  2761.  
  2762. function ChronoForm()
  2763.     ATTACK = true
  2764.     Rooted = true
  2765.     BALL.Parent = Character
  2766.     XEYE.Parent = nil
  2767.         SONG = 432493949
  2768.         PITCH = 1
  2769.         VOLUME = 3
  2770.         sick.TimePosition = 0
  2771.         FACE = 2371494469
  2772.         Speed = 16
  2773.         MODE = "Time"
  2774.         text.Text = "Chronos"
  2775.         ned.Text = "Chronos"
  2776.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2777.         PRT.Color = C3(0/255,155/255,0/255)
  2778.         EYE.Color = C3(0/255,255/255,0/255)
  2779.         EYE2.Color = C3(0/255,255/255,0/255)
  2780.         Hair.Color = C3(239/255,184/255,56/255)
  2781.         Hair2.Color = C3(245/255,205/255,48/255)
  2782.         MODE = "Time"
  2783.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2784.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2785.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2786.     ATTACK = false
  2787.     Rooted = false
  2788. end
  2789.  
  2790. function SenseForm()
  2791.     ATTACK = true
  2792.     Rooted = true
  2793.     BALL.Parent = Character
  2794.     XEYE.Parent = nil
  2795.         SONG = 1497785701
  2796.         PITCH = 1
  2797.         VOLUME = 3
  2798.         sick.TimePosition = 13.75
  2799.         FACE = 2375008868
  2800.         Speed = 13
  2801.         MODE = "Sense"
  2802.         text.TextColor3 = C3(255/255,255/255,255/255)
  2803.         text.Text = "None-Sense"
  2804.         ned.Text = "Non-Sense"
  2805.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2806.         coroutine.resume(coroutine.create(function()
  2807.         repeat
  2808.         text.TextColor3 = C3(13/255,105/255,172/255)
  2809.         Swait(5)
  2810.         text.TextColor3 = C3(196/255,40/255,28/255)
  2811.         Swait(5)
  2812.         until MODE ~= "Sense"
  2813.         text.TextColor3 = C3(27/255,42/255,53/255)
  2814.         end))
  2815.         PRT.Color = C3(13/255,105/255,172/255)
  2816.         EYE.Color = C3(255/255,255/255,255/255)
  2817.         EYE2.Color = C3(255/255,255/255,255/255)
  2818.         Hair.Color = C3(196/255,40/255,28/255)
  2819.         Hair2.Color = C3(196/255,40/255,28/255)
  2820.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2821.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2822.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2823.     ATTACK = false
  2824.     Rooted = false
  2825. end
  2826.  
  2827. function SanityForm()
  2828.     ATTACK = true
  2829.     Rooted = true
  2830.     BALL.Parent = Character
  2831.     XEYE.Parent = nil
  2832.         SONG = 2347469019
  2833.         PITCH = 1
  2834.         VOLUME = 3
  2835.         sick.TimePosition = 0
  2836.         FACE = 2375030229
  2837.         Speed = 30
  2838.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2839.         text.Text = "Sanity-Less"
  2840.         coroutine.resume(coroutine.create(function()
  2841.         repeat
  2842.         ned.Text = "Sanity-Less"
  2843.         PRT.Color = BrickColor.Random().Color
  2844.         EYE.Color = BrickColor.Random().Color
  2845.         EYE2.Color = BrickColor.Random().Color
  2846.         Hair.Color = BrickColor.Random().Color
  2847.         Hair2.Color = BrickColor.Random().Color
  2848.         MAINRUINCOLOR = BrickColor.Random()
  2849.         SECONDRUINCOLOR = BrickColor.Random()
  2850.         text.TextColor3 = BrickColor.Random().Color
  2851.         text.TextStrokeColor3 = BrickColor.Random().Color
  2852.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2853.         Swait(5)
  2854.         until MODE ~= "Sanity"
  2855.         text.TextColor3 = C3(27/255,42/255,53/255)
  2856.     end))
  2857.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2858.         PRT.Color = C3(99/255,95/255,98/255)
  2859.         EYE.Color = C3(99/255,95/255,98/255)
  2860.         EYE2.Color = C3(99/255,95/255,98/255)
  2861.         Hair.Color = C3(99/255,95/255,98/255)
  2862.         Hair2.Color = C3(99/255,95/255,98/255)
  2863.         MODE = "Sanity"
  2864.     ATTACK = false
  2865.     Rooted = false
  2866. end
  2867.  
  2868. function FairyForm()
  2869.     ATTACK = true
  2870.     Rooted = true
  2871.     BALL.Parent = Character
  2872.     XEYE.Parent = nil
  2873.     for i=0, 2, 0.1 / Animation_Speed do
  2874.             Swait()
  2875.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2876.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2877.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2878.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2879.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2880.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2881.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2882.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883.          end
  2884.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2885.         MODE = "Fairy"
  2886.         ned.Text = "Fairy"
  2887.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2888.         PRT.Color = C3(98/255,37/255,209/255)
  2889.         EYE.Color = C3(255/255,152/255,220/255)
  2890.         EYE2.Color = C3(255/255,152/255,220/255)
  2891.         Hair.Color = C3(170/255,0/255,170/255)
  2892.         Hair2.Color = C3(170/255,0/255,170/255)
  2893.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2894.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2895.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2896.         SONG = 228428389
  2897.         PITCH = 1
  2898.         VOLUME = 3
  2899.         sick.TimePosition = 0.5
  2900.         FACE = 21635489
  2901.         Speed = 20
  2902.         text.Text = "Fairy"
  2903.     ATTACK = false
  2904.     Rooted = false
  2905. end
  2906.  
  2907. function DevilForm()
  2908.     ATTACK = true
  2909.     Rooted = true
  2910.     BALL.Parent = Character
  2911.     XEYE.Parent = nil
  2912.         for i=0, 1, 0.1 / Animation_Speed do
  2913.             Swait()
  2914.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2915.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2916.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2917.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2918.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2919.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2920.         end
  2921.         CreateSound(363808674, Torso, 6, 1, false)
  2922.         for i=0, 0.5, 0.1 / Animation_Speed do
  2923.             Swait()
  2924.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2925.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2926.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2927.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2928.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2929.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2930.         end
  2931.         for i=0, 0.5, 0.1 / Animation_Speed do
  2932.             Swait()
  2933.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2934.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2935.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2936.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2937.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2938.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2939.         end
  2940.         CreateSound(363808674, Torso, 6, 1, false)
  2941.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2942.         for i=0, 0.5, 0.1 / Animation_Speed do
  2943.             Swait()
  2944.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2945.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2947.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2948.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2949.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950.         end
  2951.         MODE = "Devil"
  2952.         ned.Text = "Devil"
  2953.         SONG = 919231299
  2954.         PITCH = 1
  2955.         VOLUME = 3
  2956.         sick.TimePosition = 15.2
  2957.         FACE = 405705854
  2958.         Speed = 20
  2959.         text.Text = "Devil"
  2960.         TEXTCOLOR = C3(127/255,0/255,0/255)
  2961.         PRT.Color = C3(98/255,0/255,0/255)
  2962.         EYE.Color = C3(255/255,0/255,0/255)
  2963.         EYE2.Color = C3(255/255,0/255,0/255)
  2964.         Hair.Color = C3(21/255,0/255,0/255)
  2965.         Hair2.Color = C3(53/255,0/255,0/255)
  2966.         MAINRUINCOLOR = BrickColor.new("Maroon")
  2967.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  2968.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2969.     ATTACK = false
  2970.     Rooted = false
  2971. end
  2972.  
  2973. function PurgeForm()
  2974.     ATTACK = true
  2975.     Rooted = true
  2976.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2977.         MODE = "Purged"
  2978.         XEYE.Parent = Character
  2979.         BALL.Parent = nil
  2980.         TEXTCOLOR = C3(39/255,70/255,45/255)
  2981.         PRT.Color = C3(0/255,0/255,0/255)
  2982.         EYE.Color = C3(0/255,0/255,0/255)
  2983.         EYE2.Color = C3(0/255,0/255,0/255)
  2984.         Hair.Color = C3(0/255,0/255,0/255)
  2985.         Hair2.Color = C3(0/255,0/255,0/255)
  2986.         MAINRUINCOLOR = BrickColor.new("Earth green")
  2987.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  2988.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2989.         SONG = 1103329236
  2990.         PITCH = 1
  2991.         VOLUME = 3
  2992.         sick.TimePosition = 0
  2993.         FACE = 2378683942
  2994.         Speed = 20
  2995.         text.Text = "The Purge"
  2996.         ned.Text = "Purge"
  2997.         for i=0, 1, 0.1 / Animation_Speed do
  2998.             Swait()
  2999.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3000.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3001.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3003.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3004.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3005.         end
  3006.     CreateSound(363808674, Head, 9999, 1, false)
  3007.         for i=0, 0.2, 0.1 / Animation_Speed do
  3008.             Swait()
  3009.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3012.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3013.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3014.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3015.         end
  3016.     ATTACK = false
  3017.     Rooted = false
  3018. end
  3019.  
  3020. function OriginsForm()
  3021.     ATTACK = true
  3022.     Rooted = true
  3023.         MODE = "Origins"
  3024.         SONG = 265913095
  3025.         PITCH = 1
  3026.         VOLUME = 3
  3027.         sick.TimePosition = 17.5
  3028.         FACE = 404306534
  3029.         Speed = 19
  3030.         text.Text = "The Origins"
  3031.         ned.Text = "Origins"
  3032.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3033.         PRT.Color = C3(215/255,147/255,0/255)
  3034.         EYE.Color = C3(255/255,0/255,0/255)
  3035.         EYE2.Color = C3(255/255,0/255,0/255)
  3036.         Hair.Color = C3(0/255,0/255,255/255)
  3037.         Hair2.Color = C3(0/255,0/255,255/255)
  3038.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3039.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3040.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3041.     ATTACK = false
  3042.     Rooted = false
  3043. end
  3044.  
  3045. --//=================================\\
  3046. --||    ATTACK FUNCTIONS AND STUFF
  3047. --\\=================================//
  3048. function CameraEnshaking(Length, Intensity)
  3049.     coroutine.resume(coroutine.create(function()
  3050.         local intensity = 1 * Intensity
  3051.         local rotM = 0.01 * Intensity
  3052.         for i = 0, Length, 0.1 do
  3053.             Swait()
  3054.             intensity = intensity - 0.05 * Intensity / Length
  3055.             rotM = rotM - 5.0E-4 * Intensity / Length
  3056.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3057.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3058.         end
  3059.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3060.     end))
  3061. end
  3062.  
  3063. function ManualDamage(Humanoid,Damage,TorsoPart)
  3064.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3065.     defence.Name = ("HitBy"..Player.Name)
  3066.     game:GetService("Debris"):AddItem(defence, 0.001)
  3067.     Damage = Damage * DAMAGEMULTIPLIER
  3068.     if Humanoid.Health ~= 0 then
  3069.         local CritChance = MRANDOM(1,100)
  3070.         if Damage > Humanoid.Health then
  3071.             Damage = math.ceil(Humanoid.Health)
  3072.             if Damage == 0 then
  3073.                 Damage = 0.1
  3074.             end
  3075.         end
  3076.         Humanoid.Health = Humanoid.Health - Damage
  3077.     end
  3078. end
  3079.  
  3080. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3081.     local CHILDREN = workspace:GetDescendants()
  3082.     for index, CHILD in pairs(CHILDREN) do
  3083.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3084.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3085.             if HUM then
  3086.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3087.                 if TORSO then
  3088.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3089.                         if INSTAKILL == true then
  3090.                             CHILD:BreakJoints()
  3091.                         else
  3092.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3093.                             ManualDamage(HUM,DMG,TORSO)
  3094.                         end
  3095.                         if FLING > 0 then
  3096.                             for _, c in pairs(CHILD:GetChildren()) do
  3097.                                 if c:IsA("BasePart") then
  3098.                                     local bv = Instance.new("BodyVelocity")
  3099.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3100.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3101.                                     bv.Parent = c
  3102.                                     Debris:AddItem(bv,0.05)
  3103.                                 end
  3104.                             end
  3105.                         end
  3106.                     end
  3107.                 end
  3108.             end
  3109.         end
  3110.     end
  3111. end
  3112.  
  3113. function MeleeDMG(Humanoid,Damage)
  3114.     Damage = Damage * DAMAGEMULTIPLIER
  3115.     if Humanoid.Health < 2000 then
  3116.         if Humanoid.Health - Damage > 0 then
  3117.             Humanoid.Health = Humanoid.Health - Damage
  3118.         else
  3119.             Humanoid.Parent:BreakJoints()
  3120.         end
  3121.     else
  3122.         Humanoid.Parent:BreakJoints()
  3123.     end
  3124. end
  3125.  
  3126.  
  3127. function BasicCombo()
  3128.     ATTACK = true
  3129.     Rooted = false
  3130.     EQUIPPED = true
  3131.     local HIT2 = function()
  3132.         local HITS2 = {}
  3133.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3134.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3135.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3136.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3137.                 if TORSO and HUM.Health > 0 then
  3138.                     local PASS = true
  3139.                     for i = 1, #HITS2 do
  3140.                         if HITS2[i] == hit.Parent then
  3141.                             PASS = false
  3142.                         end
  3143.                     end
  3144.                     table.insert(HITS2,hit.Parent)
  3145.                         if PASS == true then
  3146.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3147.                     end
  3148.                 end
  3149.             end
  3150.         end)
  3151.         return TOUCH2
  3152.     end
  3153.     local HIT = function()
  3154.         local HITS = {}
  3155.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3156.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3157.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3158.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3159.                 if TORSO and HUM.Health > 0 then
  3160.                     local PASS = true
  3161.                     for i = 1, #HITS do
  3162.                         if HITS[i] == hit.Parent then
  3163.                             PASS = false
  3164.                         end
  3165.                     end
  3166.                     table.insert(HITS,hit.Parent)
  3167.                         if PASS == true then
  3168.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3169.                     end
  3170.                 end
  3171.             end
  3172.         end)
  3173.         return TOUCH
  3174.     end
  3175.     if COMBO == 1 then
  3176.         for i=0, 0.35, 0.1 / Animation_Speed do
  3177.             Swait()
  3178.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3179.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3180.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3181.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3182.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3183.         end
  3184.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3185.         local TOUCHED = HIT()
  3186.         for i=0, 0.5, 0.1 / Animation_Speed do
  3187.             Swait()
  3188.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3189.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3190.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3191.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3192.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194.         end
  3195.         TOUCHED:Disconnect()
  3196.         COMBO = 2
  3197.     elseif COMBO == 2 then
  3198.         for i=0, 0.35, 0.1 / Animation_Speed do
  3199.             Swait()
  3200.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3201.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3202.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3203.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3205.         end
  3206.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3207.         local TOUCHED = HIT2()
  3208.         for i=0, 0.5, 0.1 / Animation_Speed do
  3209.             Swait()
  3210.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3211.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3212.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3213.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3214.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3215.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3216.         end
  3217.         TOUCHED:Disconnect()
  3218.         COMBO = 3
  3219.     elseif COMBO == 3 then
  3220.         for i=0, 0.35, 0.1 / Animation_Speed do
  3221.             Swait()
  3222.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3224.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3225.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3226.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227.         end
  3228.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3229.         local TOUCHED = HIT2()
  3230.         local TOUCHED2 = HIT()
  3231.         for i=0, 0.5, 0.1 / Animation_Speed do
  3232.             Swait()
  3233.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3234.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3235.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3236.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3237.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3238.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240.         end
  3241.         TOUCHED:Disconnect()
  3242.         TOUCHED2:Disconnect()
  3243.         COMBO = 4
  3244.     elseif COMBO == 4 then
  3245.         for i=0, 0.5, 0.1 / Animation_Speed do
  3246.             Swait()
  3247.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3249.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3250.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252.         end
  3253.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3254.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3255.         CameraEnshaking(3,10)
  3256.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3257.         for i=0, 0.5, 0.1 / Animation_Speed do
  3258.             Swait()
  3259.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3261.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3262.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264.         end
  3265.         COMBO = 1
  3266.     end
  3267.     coroutine.resume(coroutine.create(function()
  3268.         for i = 1, 50 do
  3269.             Swait()
  3270.             if ATTACK == true then
  3271.                 break
  3272.             end
  3273.         end
  3274.         if ATTACK == false then
  3275.             COMBO = 1
  3276.         end
  3277.     end))
  3278.     ATTACK = false
  3279.     Rooted = false
  3280.     EQUIPPED = false
  3281. end
  3282.  
  3283. function ColorfulCombo()
  3284.     ATTACK = true
  3285.     Rooted = false
  3286.     EQUIPPED = true
  3287.     local HIT2 = function()
  3288.         local HITS2 = {}
  3289.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3290.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3291.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3292.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3293.                 if TORSO and HUM.Health > 0 then
  3294.                     local PASS = true
  3295.                     for i = 1, #HITS2 do
  3296.                         if HITS2[i] == hit.Parent then
  3297.                             PASS = false
  3298.                         end
  3299.                     end
  3300.                     table.insert(HITS2,hit.Parent)
  3301.                         if PASS == true then
  3302.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3303.                     end
  3304.                 end
  3305.             end
  3306.         end)
  3307.         return TOUCH2
  3308.     end
  3309.     local HIT = function()
  3310.         local HITS = {}
  3311.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3312.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3313.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3314.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3315.                 if TORSO and HUM.Health > 0 then
  3316.                     local PASS = true
  3317.                     for i = 1, #HITS do
  3318.                         if HITS[i] == hit.Parent then
  3319.                             PASS = false
  3320.                         end
  3321.                     end
  3322.                     table.insert(HITS,hit.Parent)
  3323.                         if PASS == true then
  3324.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3325.                     end
  3326.                 end
  3327.             end
  3328.         end)
  3329.         return TOUCH
  3330.     end
  3331.     if COMBO == 1 then
  3332.         for i=0, 0.35, 0.1 / Animation_Speed do
  3333.             Swait()
  3334.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3335.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3336.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339.         end
  3340.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3341.         local TOUCHED = HIT()
  3342.         for i=0, 0.5, 0.1 / Animation_Speed do
  3343.             Swait()
  3344.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3346.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3347.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350.         end
  3351.         TOUCHED:Disconnect()
  3352.         COMBO = 2
  3353.     elseif COMBO == 2 then
  3354.         for i=0, 0.35, 0.1 / Animation_Speed do
  3355.             Swait()
  3356.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3357.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3358.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3359.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361.         end
  3362.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3363.         local TOUCHED = HIT2()
  3364.         for i=0, 0.5, 0.1 / Animation_Speed do
  3365.             Swait()
  3366.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3367.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3368.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3369.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3370.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372.         end
  3373.         TOUCHED:Disconnect()
  3374.         COMBO = 3
  3375.     elseif COMBO == 3 then
  3376.         for i=0, 0.35, 0.1 / Animation_Speed do
  3377.             Swait()
  3378.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3380.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3381.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383.         end
  3384.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3385.         local TOUCHED = HIT2()
  3386.         local TOUCHED2 = HIT()
  3387.         for i=0, 0.5, 0.1 / Animation_Speed do
  3388.             Swait()
  3389.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3390.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3391.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3393.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3394.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396.         end
  3397.         TOUCHED:Disconnect()
  3398.         TOUCHED2:Disconnect()
  3399.         COMBO = 4
  3400.     elseif COMBO == 4 then
  3401.         for i=0, 0.5, 0.1 / Animation_Speed do
  3402.             Swait()
  3403.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3405.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3406.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408.         end
  3409.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3410.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3411.         CameraEnshaking(3,10)
  3412.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3413.         for i=0, 0.5, 0.1 / Animation_Speed do
  3414.             Swait()
  3415.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3417.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3418.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420.         end
  3421.         COMBO = 1
  3422.     end
  3423.     coroutine.resume(coroutine.create(function()
  3424.         for i = 1, 50 do
  3425.             Swait()
  3426.             if ATTACK == true then
  3427.                 break
  3428.             end
  3429.         end
  3430.         if ATTACK == false then
  3431.             COMBO = 1
  3432.         end
  3433.     end))
  3434.     ATTACK = false
  3435.     Rooted = false
  3436.     EQUIPPED = false
  3437. end
  3438.  
  3439. function PurgeCombo()
  3440.     ATTACK = true
  3441.     Rooted = false
  3442.     EQUIPPED = true
  3443.     local HIT2 = function()
  3444.         local HITS2 = {}
  3445.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3446.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3447.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3448.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3449.                 if TORSO and HUM.Health > 0 then
  3450.                     local PASS = true
  3451.                     for i = 1, #HITS2 do
  3452.                         if HITS2[i] == hit.Parent then
  3453.                             PASS = false
  3454.                         end
  3455.                     end
  3456.                     table.insert(HITS2,hit.Parent)
  3457.                         if PASS == true then
  3458.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3459.                     end
  3460.                 end
  3461.             end
  3462.         end)
  3463.         return TOUCH2
  3464.     end
  3465.     local HIT = function()
  3466.         local HITS = {}
  3467.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3468.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3469.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3470.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3471.                 if TORSO and HUM.Health > 0 then
  3472.                     local PASS = true
  3473.                     for i = 1, #HITS do
  3474.                         if HITS[i] == hit.Parent then
  3475.                             PASS = false
  3476.                         end
  3477.                     end
  3478.                     table.insert(HITS,hit.Parent)
  3479.                         if PASS == true then
  3480.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3481.                     end
  3482.                 end
  3483.             end
  3484.         end)
  3485.         return TOUCH
  3486.     end
  3487.     local HIT3 = function()
  3488.         local HITS3 = {}
  3489.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3490.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3491.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3492.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3493.                 if TORSO and HUM.Health > 0 then
  3494.                     local PASS = true
  3495.                     for i = 1, #HITS3 do
  3496.                         if HITS3[i] == hit.Parent then
  3497.                             PASS = false
  3498.                         end
  3499.                     end
  3500.                     table.insert(HITS3,hit.Parent)
  3501.                         if PASS == true then
  3502.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3503.                     end
  3504.                 end
  3505.             end
  3506.         end)
  3507.         return TOUCH3
  3508.     end
  3509.     if COMBO == 1 then
  3510.         for i=0, 0.35, 0.1 / Animation_Speed do
  3511.             Swait()
  3512.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3514.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516.         end
  3517.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3518.         local TOUCHED = HIT()
  3519.         for i=0, 0.5, 0.1 / Animation_Speed do
  3520.             Swait()
  3521.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3522.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3524.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526.         end
  3527.         TOUCHED:Disconnect()
  3528.         COMBO = 2
  3529.     elseif COMBO == 2 then
  3530.         for i=0, 0.35, 0.1 / Animation_Speed do
  3531.             Swait()
  3532.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536.         end
  3537.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3538.         local TOUCHED = HIT2()
  3539.         for i=0, 0.5, 0.1 / Animation_Speed do
  3540.             Swait()
  3541.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3542.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3543.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3544.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546.         end
  3547.         TOUCHED:Disconnect()
  3548.         COMBO = 3
  3549.     elseif COMBO == 3 then
  3550.         for i=0, 0.2, 0.1 / Animation_Speed do
  3551.             Swait()
  3552.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3554.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556.         end
  3557.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3558.         local TOUCHED = HIT3()
  3559.         for i=0, 0.5, 0.1 / Animation_Speed do
  3560.             Swait()
  3561.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3562.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3563.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3564.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566.         end
  3567.         TOUCHED:Disconnect()
  3568.         COMBO = 4
  3569.     elseif COMBO == 4 then
  3570.         Rooted = true
  3571.         for i=0, 0.5, 0.1 / Animation_Speed do
  3572.             Swait()
  3573.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3575.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3577.         end
  3578.         for i=0, 0.1, 0.1 / Animation_Speed do
  3579.             Swait()
  3580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584.         end
  3585.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3586.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3587.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3588.         CameraEnshaking(3,10)
  3589.         ManualAoE(HITPOS,15,20,45,75,false)
  3590.         for i=0, 0.5, 0.1 / Animation_Speed do
  3591.             Swait()
  3592.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3596.         end
  3597.         Rooted = false
  3598.         COMBO = 1
  3599.     end
  3600.     coroutine.resume(coroutine.create(function()
  3601.         for i = 1, 50 do
  3602.             Swait()
  3603.             if ATTACK == true then
  3604.                 break
  3605.             end
  3606.         end
  3607.         if ATTACK == false then
  3608.             COMBO = 1
  3609.         end
  3610.     end))
  3611.     ATTACK = false
  3612.     Rooted = false
  3613.     EQUIPPED = false
  3614. end
  3615.  
  3616. function FlyingCombo()
  3617.     ATTACK = true
  3618.     Rooted = false
  3619.     EQUIPPED = true
  3620.     local HIT2 = function()
  3621.         local HITS2 = {}
  3622.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3623.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3624.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3625.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3626.                 if TORSO and HUM.Health > 0 then
  3627.                     local PASS = true
  3628.                     for i = 1, #HITS2 do
  3629.                         if HITS2[i] == hit.Parent then
  3630.                             PASS = false
  3631.                         end
  3632.                     end
  3633.                     table.insert(HITS2,hit.Parent)
  3634.                         if PASS == true then
  3635.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3636.                     end
  3637.                 end
  3638.             end
  3639.         end)
  3640.         return TOUCH2
  3641.     end
  3642.     local HIT = function()
  3643.         local HITS = {}
  3644.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3645.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3646.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3647.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3648.                 if TORSO and HUM.Health > 0 then
  3649.                     local PASS = true
  3650.                     for i = 1, #HITS do
  3651.                         if HITS[i] == hit.Parent then
  3652.                             PASS = false
  3653.                         end
  3654.                     end
  3655.                     table.insert(HITS,hit.Parent)
  3656.                         if PASS == true then
  3657.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3658.                     end
  3659.                 end
  3660.             end
  3661.         end)
  3662.         return TOUCH
  3663.     end
  3664.     local HIT3 = function()
  3665.         local HITS3 = {}
  3666.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3667.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3668.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3669.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3670.                 if TORSO and HUM.Health > 0 then
  3671.                     local PASS = true
  3672.                     for i = 1, #HITS3 do
  3673.                         if HITS3[i] == hit.Parent then
  3674.                             PASS = false
  3675.                         end
  3676.                     end
  3677.                     table.insert(HITS3,hit.Parent)
  3678.                         if PASS == true then
  3679.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3680.                     end
  3681.                 end
  3682.             end
  3683.         end)
  3684.         return TOUCH3
  3685.     end
  3686.     local HIT4 = function()
  3687.         local HITS4 = {}
  3688.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3689.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3690.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3691.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3692.                 if TORSO and HUM.Health > 0 then
  3693.                     local PASS = true
  3694.                     for i = 1, #HITS4 do
  3695.                         if HITS4[i] == hit.Parent then
  3696.                             PASS = false
  3697.                         end
  3698.                     end
  3699.                     table.insert(HITS4,hit.Parent)
  3700.                         if PASS == true then
  3701.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3702.                     end
  3703.                 end
  3704.             end
  3705.         end)
  3706.         return TOUCH4
  3707.     end
  3708.     if COMBO == 1 then
  3709.         for i=0, 0.3, 0.1 / Animation_Speed do
  3710.             Swait()
  3711.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3714.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3715.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717.         end
  3718.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3719.         local TOUCHED2 = HIT4()
  3720.         local TOUCHED = HIT3()
  3721.         for i=0, 0.075, 0.1 / Animation_Speed do
  3722.             Swait()
  3723.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3724.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3725.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3726.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3728.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3729.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3731.         end
  3732.         for i=0, 0.075, 0.1 / Animation_Speed do
  3733.             Swait()
  3734.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3735.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3736.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3737.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3739.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3740.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3741.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3742.         end
  3743.         for i=0, 0.075, 0.1 / Animation_Speed do
  3744.             Swait()
  3745.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3746.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3747.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3748.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3750.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3751.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753.         end
  3754.         for i=0, 0.075, 0.1 / Animation_Speed do
  3755.             Swait()
  3756.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3757.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3758.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3759.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3761.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3762.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764.         end
  3765.         for i=0, 0.075, 0.1 / Animation_Speed do
  3766.             Swait()
  3767.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3768.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3769.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3770.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3772.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3773.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775.         end
  3776.         for i=0, 0.075, 0.1 / Animation_Speed do
  3777.             Swait()
  3778.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3779.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3781.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3783.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3784.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786.         end
  3787.         for i=0, 0.075, 0.1 / Animation_Speed do
  3788.             Swait()
  3789.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3792.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3794.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797.         end
  3798.         for i=0, 0.075, 0.1 / Animation_Speed do
  3799.             Swait()
  3800.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3803.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3805.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3806.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808.         end
  3809.         TOUCHED:Disconnect()
  3810.         TOUCHED2:Disconnect()
  3811.         COMBO = 2
  3812.     elseif COMBO == 2 then
  3813.         for i=0, 0.3, 0.1 / Animation_Speed do
  3814.             Swait()
  3815.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3818.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3819.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821.         end
  3822.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3823.         local TOUCHED2 = HIT4()
  3824.         local TOUCHED = HIT3()
  3825.         for i=0, 0.075, 0.1 / Animation_Speed do
  3826.             Swait()
  3827.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3828.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3829.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3830.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3832.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3833.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835.         end
  3836.         for i=0, 0.075, 0.1 / Animation_Speed do
  3837.             Swait()
  3838.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3839.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3840.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3841.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3843.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3844.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846.         end
  3847.         for i=0, 0.075, 0.1 / Animation_Speed do
  3848.             Swait()
  3849.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3850.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3851.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3852.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3854.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3855.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857.         end
  3858.         for i=0, 0.075, 0.1 / Animation_Speed do
  3859.             Swait()
  3860.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3861.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3863.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3865.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3866.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868.         end
  3869.         for i=0, 0.075, 0.1 / Animation_Speed do
  3870.             Swait()
  3871.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3874.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3876.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879.         end
  3880.         for i=0, 0.075, 0.1 / Animation_Speed do
  3881.             Swait()
  3882.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3885.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3887.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890.         end
  3891.         for i=0, 0.075, 0.1 / Animation_Speed do
  3892.             Swait()
  3893.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3896.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3898.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901.         end
  3902.         for i=0, 0.075, 0.1 / Animation_Speed do
  3903.             Swait()
  3904.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3907.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3909.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3910.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912.         end
  3913.         for i=0, 0.075, 0.1 / Animation_Speed do
  3914.             Swait()
  3915.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923.         end
  3924.         TOUCHED:Disconnect()
  3925.         TOUCHED2:Disconnect()
  3926.         COMBO = 3
  3927.     elseif COMBO == 3 then
  3928.         for i=0, 0.35, 0.1 / Animation_Speed do
  3929.             Swait()
  3930.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3932.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.         end
  3936.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3937.         local TOUCHED = HIT2()
  3938.         local TOUCHED2 = HIT()
  3939.         for i=0, 0.5, 0.1 / Animation_Speed do
  3940.             Swait()
  3941.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3942.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3945.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3946.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948.         end
  3949.         TOUCHED:Disconnect()
  3950.         TOUCHED2:Disconnect()
  3951.         COMBO = 4
  3952.     elseif COMBO == 4 then
  3953.         for i=0, 0.5, 0.1 / Animation_Speed do
  3954.             Swait()
  3955.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3957.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3958.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960.         end
  3961.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3962.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963.         CameraEnshaking(3,10)
  3964.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3965.         for i=0, 0.5, 0.1 / Animation_Speed do
  3966.             Swait()
  3967.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3969.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972.         end
  3973.         COMBO = 1
  3974.     end
  3975.     coroutine.resume(coroutine.create(function()
  3976.         for i = 1, 50 do
  3977.             Swait()
  3978.             if ATTACK == true then
  3979.                 break
  3980.             end
  3981.         end
  3982.         if ATTACK == false then
  3983.             COMBO = 1
  3984.         end
  3985.     end))
  3986.     ATTACK = false
  3987.     Rooted = false
  3988.     EQUIPPED = false
  3989. end
  3990.    
  3991. function SuperStomm()
  3992.     ATTACK = true
  3993.     Rooted = true
  3994.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3995.     coroutine.resume(coroutine.create(function()
  3996.        Swait(65)
  3997.        CameraEnshaking(3,25)
  3998.        CreateSound(262562442,RightLeg,60,1,false)
  3999.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4000.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4001.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4002.             end))
  4003.     CreateSound(163619849,RightLeg,10,1,false)
  4004.     for i=0, 2, 0.1 / Animation_Speed do
  4005.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4006.         Swait()
  4007.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4008.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4009.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4010.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4011.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4012.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4013.     end
  4014.     for i=0, 1, 0.1 / Animation_Speed do
  4015.         Swait()
  4016.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4019.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4020.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4021.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4022.     end
  4023.     ATTACK = false
  4024.     Rooted = false
  4025. end
  4026.  
  4027.  
  4028.    
  4029. --//=================================\\
  4030. --||      ASSIGN THINGS TO KEYS
  4031. --\\=================================//
  4032.  
  4033. function MouseDown(Mouse)
  4034.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4035.         BasicCombo()
  4036.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4037.         ColorfulCombo()
  4038.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4039.         FlyingCombo()
  4040.     elseif ATTACK == false and MODE == "Purged" then
  4041.         PurgeCombo()
  4042.     end
  4043. end
  4044.  
  4045. function MouseUp(Mouse)
  4046. HOLD = false
  4047. end
  4048.  
  4049. function KeyDown(Key)
  4050.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4051.         KEYHOLD = true
  4052.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4053.             SolarForm()
  4054.        
  4055.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4056.             ResetMode()
  4057.         end
  4058.  
  4059.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4060.             OriginsForm()
  4061.        
  4062.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4063.             ResetMode()
  4064.         end
  4065.  
  4066.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4067.             ChronoForm()
  4068.  
  4069.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4070.             SuperiorForm()
  4071.  
  4072.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4073.             ResetMode()
  4074.         end
  4075.  
  4076.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4077.             TerraForm()
  4078.  
  4079.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4080.             ResetMode()
  4081.         end
  4082.  
  4083.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4084.             RandomForm()
  4085.             sick.TimePosition = 0.01
  4086.             RCHOICE = MRANDOM(1,6)
  4087.  
  4088.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4089.             RCHOICE = MRANDOM(1,6)
  4090.             sick.TimePosition = 0.01
  4091.  
  4092.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4093.             ResetMode()
  4094.         end
  4095.  
  4096.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4097.             VantaForm()
  4098.         end
  4099.    
  4100.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4101.             TerraForm()
  4102.         end
  4103.    
  4104.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4105.             SenseForm()
  4106.  
  4107.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4108.             ResetMode()
  4109.         end
  4110.    
  4111.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4112.             SanityForm()
  4113.  
  4114.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4115.             SenseForm()
  4116.         end
  4117.    
  4118.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4119.             FairyForm()
  4120.  
  4121.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4122.             ResetMode()
  4123.         end
  4124.    
  4125.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4126.             DevilForm()
  4127.  
  4128.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4129.             FairyForm()
  4130.         end
  4131.    
  4132.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4133.             BlackWhiteForm()
  4134.  
  4135.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4136.             ResetMode()
  4137.         end
  4138.  
  4139.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4140.             EightyForm()
  4141.  
  4142.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4143.             BlackWhiteForm()
  4144.         end
  4145.  
  4146.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4147.             LostForm()
  4148.  
  4149.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4150.             ResetMode()
  4151.         end
  4152.  
  4153.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4154.             PurgeForm()
  4155.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4156.             LostForm()
  4157.  
  4158.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4159.             BlackForm()
  4160.  
  4161.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4162.             LostForm()
  4163.         end
  4164.  
  4165.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4166.             SuperStomm()
  4167.         end
  4168.    end
  4169.  
  4170. function KeyUp(Key)
  4171.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4172.         KEYHOLD = false
  4173.     end
  4174. end
  4175.  
  4176.     Mouse.Button1Down:connect(function(NEWKEY)
  4177.         MouseDown(NEWKEY)
  4178.     end)
  4179.     Mouse.Button1Up:connect(function(NEWKEY)
  4180.         MouseUp(NEWKEY)
  4181.     end)
  4182.     Mouse.KeyDown:connect(function(NEWKEY)
  4183.         KeyDown(NEWKEY)
  4184.     end)
  4185.     Mouse.KeyUp:connect(function(NEWKEY)
  4186.         KeyUp(NEWKEY)
  4187.     end)
  4188.  
  4189. --//=================================\\
  4190. --\\=================================//
  4191.  
  4192.  
  4193. function unanchor()
  4194.     if UNANCHOR == true then
  4195.         g = Character:GetChildren()
  4196.         for i = 1, #g do
  4197.             if g[i].ClassName == "Part" then
  4198.                 g[i].Anchored = false
  4199.             end
  4200.         end
  4201.     end
  4202. end
  4203.  
  4204.  
  4205. --//=================================\\
  4206. --||    WRAP THE WHOLE SCRIPT UP
  4207. --\\=================================//
  4208.  
  4209. Humanoid.Changed:connect(function(Jump)
  4210.     if Jump == "Jump" and (Disable_Jump == true) then
  4211.         Humanoid.Jump = false
  4212.     end
  4213. end)
  4214.  
  4215. local BLINKLOOP = 0
  4216. script.Parent = WEAPONGUI
  4217. ANIMATE.Parent = nil
  4218.  
  4219. local bguis = Instance.new("BillboardGui",tors)
  4220. bguis.Size = UDim2.new(25, 0, 25, 0)
  4221. local imgca = Instance.new("ImageLabel",bguis)
  4222. imgca.BackgroundTransparency = 1
  4223. imgca.ImageTransparency = 1
  4224. imgca.Size = UDim2.new(3,0,3,0)
  4225. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4226. imgca.ImageColor3 = Color3.new(0,0,0)
  4227.  
  4228. coroutine.resume(coroutine.create(function()
  4229.     repeat
  4230.         Swait()
  4231. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4232. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4233. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4234. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4235. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4236. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4237. techc.Rotation = techc.Rotation + 1
  4238. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4239. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4240. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4241. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4242. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4243. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4244. until Humanoid.Health == 0
  4245. end))
  4246.  
  4247. while true do
  4248.     Swait()
  4249.     if Humanoid then
  4250.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4251.         IDLEANIMATION:Play()
  4252.     end
  4253.     SINE = SINE + CHANGE*2
  4254.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4255.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4256.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4257.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4258.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4259.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4260.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4261.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4262.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4263.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4264.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4265.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4270.     end
  4271.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4272.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4279.     end
  4280.     if MODE == "Black" then
  4281.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4282.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4283.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4284.     lwing1weld.C1 = rwing2weld.C1
  4285.     lwing2weld.C1 = rwing2weld.C1
  4286.     lwing3weld.C1 = rwing2weld.C1
  4287.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4288.     end
  4289.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4290.         if MODE == "Lunar" then
  4291.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4292.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4293.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4294.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4295.         elseif MODE == "Solar" then
  4296.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4297.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4298.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4299.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4300.         elseif MODE == "Fairy" then
  4301.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4302.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4303.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4304.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4308.         elseif MODE == "Hexa" then
  4309.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313.         elseif MODE == "Time" then
  4314.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318.        elseif MODE == "Vanta" then
  4319.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321.         elseif MODE == "Black" then
  4322.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324.         elseif MODE == "Devil" then
  4325.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4328.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4329. end
  4330.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4331.         if MODE == "Lunar" then
  4332.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336.         elseif MODE == "Solar" then
  4337.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4340.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4341.         elseif MODE == "Fairy" then
  4342.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4344.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4345.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4349.         elseif MODE == "Hexa" then
  4350.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4352.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4353.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4354.         elseif MODE == "Time" then
  4355.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4356.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4357.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4359.         elseif MODE == "Vanta" then
  4360.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4361.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4362.         elseif MODE == "Black" then
  4363.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365.         elseif MODE == "Devil" then
  4366.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4367.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4369.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4370.     end
  4371. end
  4372.     if FULL == false then
  4373.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4374.             ANIM = "Jump"
  4375.             if ATTACK == false then
  4376.             if MODE ~= "Purged" then
  4377.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4378.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4379.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4380.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4381.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4382.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4383.             elseif MODE == "Purged" then
  4384.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4385.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4386.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4387.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4388.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4389.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4390.  
  4391.             end
  4392. end
  4393.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4394.             ANIM = "Fall"
  4395.             if ATTACK == false then
  4396.             if MODE ~= "Purged" then
  4397.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4399.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4400.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4401.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4402.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4403.             elseif MODE == "Purged" then
  4404.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4406.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4407.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4408.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4409.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4410.                
  4411.         end
  4412.            end
  4413.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4414.             ANIM = "Idle"
  4415.             if ATTACK == false then
  4416.             if MODE == "Lunar" then
  4417.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4418.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4419.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4420.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4421.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4422.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4423.             elseif MODE == "Hexa" then
  4424.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4425.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4426.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4427.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4428.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4430.             elseif MODE == "Fairy" then
  4431.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4432.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4433.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4434.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4435.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4436.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4437.             elseif MODE == "Origins" then
  4438.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4439.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4440.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4441.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4442.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4443.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4444.             elseif MODE == "Solar" then
  4445.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4446.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4447.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4448.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4451.             elseif MODE == "Purged" then
  4452.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4453.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4454.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4455.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4456.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458.             elseif MODE == "Sanity" then
  4459.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4460.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4461.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4462.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4463.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4464.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465.             elseif MODE == "Time" then
  4466.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4467.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4469.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4470.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4471.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472.             elseif MODE == "80s" then
  4473.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4476.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4477.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4478.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479.             elseif MODE == "90s" then
  4480.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4481.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4482.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4483.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4484.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4485.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4486.             elseif MODE == "Random" then
  4487.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4491.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4493.             elseif MODE == "Superior" then
  4494.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4495.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4496.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4497.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4498.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500.             elseif ATTACK == false and MODE == "Vanta" then
  4501.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4503.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4504.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4505.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4507.             elseif MODE == "Sense" then
  4508.             if MRANDOM(1,20) == 1 then
  4509.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4510.             end
  4511.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4512.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4515.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517.             elseif MODE == "Devil" then
  4518.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4520.             if MRANDOM(1,7) == 1 then
  4521.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4522.             end
  4523.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4524.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4525.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4527.             elseif MODE == "LostHope" then
  4528.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4530.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534.             elseif ATTACK == false and MODE == "Black" then
  4535.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4536.             if MRANDOM(1,3) == 1 then
  4537.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4538.             end
  4539.             if MRANDOM(1,2) == 1 then
  4540.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4541.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4542.             end
  4543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4544.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548.             end
  4549.             end
  4550.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4551.             ANIM = "Walk"
  4552.             if ATTACK == false then
  4553.             if MODE == "Lunar" then
  4554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4557.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4558.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4559.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4560.             elseif MODE == "Superior" then
  4561.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4563.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4564.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4565.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4566.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4567.             elseif MODE == "80s" then
  4568.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4573.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574.             elseif MODE == "Solar" then
  4575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4579.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4581.             elseif MODE == "Origins" then
  4582.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4583.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4584.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4585.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4586.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4587.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4588.             elseif MODE == "Purged" then
  4589.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4590.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4591.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4592.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4593.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4594.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4595.             elseif MODE == "Sanity" then
  4596.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4597.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4598.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4599.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4600.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4601.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4602.             elseif MODE == "Fairy" then
  4603.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4604.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4606.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4607.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4608.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4609.             elseif MODE == "Devil" then
  4610.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4611.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4612.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4613.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4614.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4615.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4616.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4620.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4621.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4622.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4623.             elseif MODE == "Hexa" or MODE == "Time" then
  4624.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4627.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4628.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4629.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4630.             elseif MODE == "LostHope" then
  4631.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4632.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4633.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4636.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4637.             elseif MODE == "Vanta" then
  4638.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4640.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4641.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4642.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644.             elseif MODE == "Black" then
  4645.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4646.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647.             if MRANDOM(1,3) == 1 then
  4648.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4649.             end
  4650.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4651.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4652.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4653.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4654.                end
  4655.             end
  4656.         end
  4657.     end
  4658.     text.TextStrokeColor3 = TEXTCOLOR
  4659.     unanchor()
  4660.     Humanoid.MaxHealth = "inf"
  4661.     Humanoid.Health = "inf"
  4662.     if Rooted == false then
  4663.         Disable_Jump = false
  4664.         Humanoid.WalkSpeed = Speed
  4665.     elseif Rooted == true then
  4666.         Disable_Jump = true
  4667.         Humanoid.WalkSpeed = 0
  4668.     end
  4669.     if Head:FindFirstChild("face") then
  4670.         Head.face.Texture = "rbxassetid://"..FACE
  4671.     end
  4672.     if MODE ~= "Random" then
  4673.     sick.SoundId = "rbxassetid://"..SONG
  4674.     elseif MODE == "Random" then
  4675.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4676.     end
  4677.     sick.Looped = true
  4678.     sick.Pitch = PITCH
  4679.     sick.Volume = VOLUME
  4680.     Humanoid.Name = MRANDOM(100000000,999999999)
  4681.     Humanoid.PlatformStand = false
  4682.     for _, c in pairs(Cam:GetChildren()) do
  4683.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4684.             c:remove()
  4685.         end
  4686.     end
  4687.     for LIST = 1, #WHITELIST do
  4688.         if WHITELIST[LIST] ~= nil then
  4689.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4690.             if CHARACTER then
  4691.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4692.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4693.                     if TORSO then
  4694.                         CreateSound(201858045, Cam, 3, 1)  
  4695.                         local GUI = Instance.new("BillboardGui",Cam)
  4696.                         GUI.Name = WHITELIST[LIST]
  4697.                         GUI.Size = UDim2.new(5,0,5,0)
  4698.                         GUI.Adornee = TORSO
  4699.                         local GUI2 = IT("ImageLabel",GUI)
  4700.                         GUI2.BackgroundTransparency = 1
  4701.                         GUI2.BorderSizePixel = 0
  4702.                         GUI2.ImageTransparency = 1
  4703.                         GUI2.Size = UDim2.new(1,0,1,0)
  4704.                         GUI2.SizeConstraint = "RelativeYY"
  4705.                         GUI.AlwaysOnTop = true
  4706.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4707.                     end
  4708.                 else
  4709.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4710.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4711.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4712.                     end
  4713.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4714.                     if TORSO then
  4715.                         GUI.Adornee = TORSO
  4716.                     end
  4717.                 end
  4718.             else
  4719.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4720.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4721.                 end
  4722.             end
  4723.         else
  4724.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4725.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4726.             end
  4727.             table.remove(WHITELIST,LIST)
  4728.         end
  4729.     end
  4730.     if Character:FindFirstChildOfClass("Accessory") then
  4731.         Character:FindFirstChildOfClass("Accessory"):remove()
  4732.     elseif Character:FindFirstChildOfClass("Hat") then
  4733.         Character:FindFirstChildOfClass("Hat"):remove()
  4734.     end
  4735.     BLINKLOOP = BLINKLOOP + 1
  4736.     if BLINKLOOP >=325 then
  4737.         BLINKLOOP = 0
  4738.         Blink()
  4739.     BLINKLOOP = BLINKLOOP + 1
  4740.     if BLINKLOOP >=250 then
  4741.         BLINKLOOP = 0
  4742.         Blink2()
  4743.     end
  4744.     end
  4745.     if MODE == "90s" or MODE == "80s" then
  4746.     if HITFLOOR ~= nil then
  4747.        if MRANDOM(1,12) == 1 then
  4748.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4749.  
  4750.     end
  4751.     end
  4752.     end
  4753.     if MODE == "Devil" then
  4754.     if HITFLOOR ~= nil then
  4755.        if MRANDOM(1,4) == 1 then
  4756.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4757.     end
  4758.     end
  4759.     end
  4760.         if MODE == "Black" or MODE == "Fairy" then
  4761.         if HITFLOOR ~= nil then
  4762.         if MRANDOM(1,9) == 1 then
  4763.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767.         if MRANDOM(1,7) == 1 then
  4768.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4770.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772.     end
  4773.     end
  4774.     end
  4775.     end
  4776.     Humanoid.DisplayDistanceType = "None"
  4777.     Humanoid.PlatformStand = false
  4778.     for _, c in pairs(Torso:GetChildren()) do
  4779.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4780.         else
  4781.             c:remove()
  4782.         end
  4783.     end
  4784. end
  4785. --//=================================\\
  4786. --\\=================================//
  4787.  
  4788.  
  4789.  
  4790.  
  4791.  
  4792. --//====================================================\\--
  4793. --||                     END OF SCRIPT
  4794. --\\====================================================//--
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