joaopaulofcc

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Nov 11th, 2020
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  1. name: preaula1111
  2. description: A new Flutter project.
  3.  
  4. # The following line prevents the package from being accidentally published to
  5. # pub.dev using `pub publish`. This is preferred for private packages.
  6. publish_to: 'none' # Remove this line if you wish to publish to pub.dev
  7.  
  8. # The following defines the version and build number for your application.
  9. # A version number is three numbers separated by dots, like 1.2.43
  10. # followed by an optional build number separated by a +.
  11. # Both the version and the builder number may be overridden in flutter
  12. # build by specifying --build-name and --build-number, respectively.
  13. # In Android, build-name is used as versionName while build-number used as versionCode.
  14. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning
  15. # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
  16. # Read more about iOS versioning at
  17. # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
  18. version: 1.0.0+1
  19.  
  20. environment:
  21.   sdk: ">=2.7.0 <3.0.0"
  22.  
  23. dependencies:
  24.   flutter:
  25.     sdk: flutter
  26.  
  27.  
  28.   # The following adds the Cupertino Icons font to your application.
  29.   # Use with the CupertinoIcons class for iOS style icons.
  30.   cupertino_icons: ^0.1.3
  31.  
  32. dev_dependencies:
  33.   flutter_test:
  34.     sdk: flutter
  35.  
  36.   sqflite:
  37.   path:
  38. # For information on the generic Dart part of this file, see the
  39. # following page: https://dart.dev/tools/pub/pubspec
  40.  
  41. # The following section is specific to Flutter.
  42. flutter:
  43.  
  44.   # The following line ensures that the Material Icons font is
  45.   # included with your application, so that you can use the icons in
  46.   # the material Icons class.
  47.   uses-material-design: true
  48.  
  49.   # To add assets to your application, add an assets section, like this:
  50.   # assets:
  51.   #   - images/a_dot_burr.jpeg
  52.   #   - images/a_dot_ham.jpeg
  53.  
  54.   # An image asset can refer to one or more resolution-specific "variants", see
  55.   # https://flutter.dev/assets-and-images/#resolution-aware.
  56.  
  57.   # For details regarding adding assets from package dependencies, see
  58.   # https://flutter.dev/assets-and-images/#from-packages
  59.  
  60.   # To add custom fonts to your application, add a fonts section here,
  61.   # in this "flutter" section. Each entry in this list should have a
  62.   # "family" key with the font family name, and a "fonts" key with a
  63.   # list giving the asset and other descriptors for the font. For
  64.   # example:
  65.   # fonts:
  66.   #   - family: Schyler
  67.   #     fonts:
  68.   #       - asset: fonts/Schyler-Regular.ttf
  69.   #       - asset: fonts/Schyler-Italic.ttf
  70.   #         style: italic
  71.   #   - family: Trajan Pro
  72.   #     fonts:
  73.   #       - asset: fonts/TrajanPro.ttf
  74.   #       - asset: fonts/TrajanPro_Bold.ttf
  75.   #         weight: 700
  76.   #
  77.   # For details regarding fonts from package dependencies,
  78.   # see https://flutter.dev/custom-fonts/#from-packages
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