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- WW 0.12.4 Changelog Updated 2021/02/21 4:58 PM
- * Update Scaledspace and PQS material settings for KSP 1.10.x.
- * Fix shininess and terrain fade settings on Dres and Ike templates.
- * Fix gas giant colors (they were tinted pale)
- * Fix shine on oceans in the system.
- * Fix atmosphere gradient on most worlds.
- * Fix inverseRotThresholdAltitude on Yeerbor, which was still too high.
- * Fix ScaledSpace/PQS Fade-in for all Laythe templates
- * Fix ScaledSpace/PQS Fade-in individually for Oshan, Egad, Lowel, and Ollym.
- * Replace lightColor with waveLength for the following bodies to fix invisible atmospheres:
- * Imterril
- * Kerbmun
- * Derbin
- * Valyr
- * Egad
- * Lowel (colorful and default lighting)
- * Ollym
- * Gannovar (colorful and default lighting)
- * ACTUALLY fix terrain fade-in settings for Mun, Dres, and Ike template bodies.
- * Add Mystery Goo definitions to Mesbin.
- above was done around August 08 2020. Following changes are being made in January 2021 for KSP 1.11.0
- * [REDACTED] must be found in-situ first, rather than showing up in the tracking station from game start.
- * Disable comet spawning entirely.
- * Apply Minmus terrain textures to Tannor.
- * Fix gas giant normal maps.
- * Add empty SpaceDust configs.
- * Add SpaceDust Antimatter resource config.
- * Scatterer Configs for most planets are more or less finished.
- * Add scatterer lens flare to Limnel.
- * Add scatterer to Tannor.
- * Add custom grayscale atmosphere texture for Tannor
- * Add ambient light to Lito
- * Add ambient light to Totooa
- * Configure scatterer atmosphere for Totooa.
- * Adjust Mystery Goo results to avoid incorrect results in some circumstances.
- * Add terrain scatters on Totooa.
- * Add a texture to terrain scatters on Lowel.
- * Add a part thumbnail for Kaputnik, for some reason? Dunno where that came from to be quite honest.
- * REDACTED happens more often hopefully.
- * Add support for shadow casting in EVE & Scatterer
- * Kerbmun config swaps for EVE and Scatterer
- * remove Totooa's EVE haze & clouds if scatterer is installed.
- * tweak a spoilery science definition from DMOS.
- To-do for next version.
- * Scatterer and EVE configs for Derbin.
- * Scatterer configs for gas giants, maybe.
- * Redo EVE configs throughout system accounting for new scatterer and just general improvements that could be made.
- * Finish SpaceDust configs.
- * Check Kaputnik plugin.
- * Check terrain fade on Aerious & Wolda. (special cases due to extreme elongation)
- * Add Parallax tesselated terrain texture support.
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