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- #include "stdafx.h"
- #include "char.h"
- TJobInitialPoints JobInitialPoints[JOB_MAX_NUM] =
- /*
- {
- int st, ht, dx, iq;
- int max_hp, max_sp;
- int hp_per_ht, sp_per_iq;
- int hp_per_lv_begin, hp_per_lv_end;
- int sp_per_lv_begin, sp_per_lv_end;
- int max_stamina;
- int stamina_per_con;
- int stamina_per_lv_begin, stamina_per_lv_end;
- }
- */
- {
- // str con dex int ĂʱâHP ĂʱâSP CON/HP INT/SP HP·Ł´ý/lv MP·Ł´ý/lv Ăʱâstam stam/con stam/lv
- { 6, 4, 3, 3, 600, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_WARRIOR 16
- { 4, 3, 6, 3, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_ASSASSIN 16
- { 5, 3, 3, 5, 650, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 }, // JOB_SURA 16
- { 3, 4, 3, 6, 700, 200, 40, 20, 36, 44, 18, 22, 800, 5, 1, 3 } // JOB_SHAMANa 16
- };
- const TMobRankStat MobRankStats[MOB_RANK_MAX_NUM] =
- /*
- {
- int iGoldPercent;
- }
- */
- {
- { 20, }, // MOB_RANK_PAWN,
- { 20, }, // MOB_RANK_S_PAWN,
- { 25, }, // MOB_RANK_KNIGHT,
- { 30, }, // MOB_RANK_S_KNIGHT,
- { 50, }, // MOB_RANK_BOSS,
- { 100, } // MOB_RANK_KING,
- };
- TBattleTypeStat BattleTypeStats[BATTLE_TYPE_MAX_NUM] =
- /*
- {
- int AttGradeBias;
- int DefGradeBias;
- int MagicAttGradeBias;
- int MagicDefGradeBias;
- }
- */
- {
- { 0, 0, 0, -10 }, // BATTLE_TYPE_MELEE,
- { 10, -20, -10, -15 }, // BATTLE_TYPE_RANGE,
- { -5, -5, 10, 10 }, // BATTLE_TYPE_MAGIC,
- { 0, 0, 0, 0 }, // BATTLE_TYPE_SPECIAL,
- { 10, -10, 0, -15 }, // BATTLE_TYPE_POWER,
- { -10, 10, -10, 0 }, // BATTLE_TYPE_TANKER,
- { 20, -20, 0, -10 }, // BATTLE_TYPE_SUPER_POWER,
- { -20, 20, -10, 0 }, // BATTLE_TYPE_SUPER_TANKER,
- };
- const DWORD * exp_table = NULL;
- const DWORD exp_table_euckr[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0, // 0
- 100,
- 150,
- 260,
- 380,
- 600,
- 1300,
- 3300,
- 5700,
- 8700,
- 12800, // 10
- 18000,
- 25000,
- 36000,
- 52000,
- 73000,
- 100000,
- 125000,
- 160000,
- 220000,
- 280000, // 20
- 370000,
- 540000,
- 670000,
- 880000,
- 1000000,
- 1237000,
- 1418000,
- 1624000,
- 1857000,
- 2122000, // 30
- 2421000,
- 2761000,
- 3145000,
- 3580000,
- 4073000,
- 4632000,
- 5194000,
- 5717000,
- 6264000,
- 6837000, // 40
- 7600000,
- 8274000,
- 8990000,
- 9753000,
- 10560000,
- 11410000,
- 12320000,
- 13270000,
- 14280000,
- 15340000, // 50
- 16870000,
- 18960000,
- 19980000,
- 21420000,
- 22930000,
- 24530000,
- 26200000,
- 27960000,
- 29800000,
- 32780000, // 60
- 36060000,
- 39670000,
- 43640000,
- 48000000,
- 52800000,
- 58080000,
- 63890000,
- 70280000,
- 77310000,
- 85040000, // 70
- 93540000,
- 102900000,
- 113200000,
- 124500000,
- 137000000,
- 150700000,
- 165700000,
- 236990000,
- 260650000,
- 286780000, // 80
- 315380000,
- 346970000,
- 381680000,
- 419770000,
- 461760000,
- 508040000,
- 558740000,
- 614640000,
- 676130000,
- 743730000, // 90
- 1041222000,
- 1145344200,
- 1259878620,
- 1385866482,
- 1524453130,
- 1676898443,
- 1844588288,
- 2029047116,
- 2100000000, // 99 99·ąş§ŔĎ ¶§ ÇĘżä°ćÇčġ (100·ąş§ŔĚ µÇ±â Ŕ§ÇŃ)
- 2100000000, // 100
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 105
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 110
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 115
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 120
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2200000000u, // 125
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u, // 130
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u, // 135
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u, // 140
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 145
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 150
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 155
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 160
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 165
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 170
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 175
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 180
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 185
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 190
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 195
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 200
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 205
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 210
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 215
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 220
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 225
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 230
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 235
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 240
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 245
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 250
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 255
- };
- const DWORD exp_table_common[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0, // 0
- 300,
- 800,
- 1500,
- 2500,
- 4300,
- 7200,
- 11000,
- 17000,
- 24000,
- 33000, // 10
- 43000,
- 58000,
- 76000,
- 100000,
- 130000,
- 169000,
- 219000,
- 283000,
- 365000,
- 472000, // 20
- 610000,
- 705000,
- 813000,
- 937000,
- 1077000,
- 1237000,
- 1418000,
- 1624000,
- 1857000,
- 2122000, // 30
- 2421000,
- 2761000,
- 3145000,
- 3580000,
- 4073000,
- 4632000,
- 5194000,
- 5717000,
- 6264000,
- 6837000, // 40
- 7600000,
- 8274000,
- 8990000,
- 9753000,
- 10560000,
- 11410000,
- 12320000,
- 13270000,
- 14280000,
- 15340000, // 50
- 16870000,
- 18960000,
- 19980000,
- 21420000,
- 22930000,
- 24530000,
- 26200000,
- 27960000,
- 29800000,
- 32780000, // 60
- 36060000,
- 39670000,
- 43640000,
- 48000000,
- 52800000,
- 58080000,
- 63890000,
- 70280000,
- 77310000,
- 85040000, // 70
- 93540000,
- 102900000,
- 113200000,
- 124500000,
- 137000000,
- 150700000,
- 165700000,
- 236990000,
- 260650000,
- 286780000, // 80
- 315380000,
- 346970000,
- 381680000,
- 419770000,
- 461760000,
- 508040000,
- 558740000,
- 614640000,
- 676130000,
- 743730000, // 90
- 1041222000,
- 1145344200,
- 1259878620,
- 1385866482,
- 1524453130,
- 1676898443,
- 1844588288,
- 2029047116,
- 2100000000, // 99 99·ąş§ŔĎ ¶§ ÇĘżä°ćÇčġ (100·ąş§ŔĚ µÇ±â Ŕ§ÇŃ)
- 2100000000, // 100
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 105
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 110
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 115
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000, // 120
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2200000000u, // 125
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u, // 130
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u, // 135
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u, // 140
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 145
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 150
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 155
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 160
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 165
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 170
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 175
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 180
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 185
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 190
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 195
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 200
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 205
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 210
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 215
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 220
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 225
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 230
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 235
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 240
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 245
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 250
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 255
- };
- const DWORD exp_table_newcibn[PLAYER_EXP_TABLE_MAX + 1 ] =
- {
- 300, // 0
- 800, // 1
- 1500,
- 2500,
- 4300,
- 7200,
- 11400,
- 17000,
- 24000,
- 33000,
- 46000, // 10
- 62000,
- 83000,
- 111000,
- 149000,
- 200000,
- 268000,
- 360000,
- 482000,
- 647000,
- 868000, // 20
- 996000,
- 1143000,
- 1312000,
- 1506000,
- 1729000,
- 1984000,
- 2277000,
- 2614000,
- 3000000,
- 3443000, // 30
- 3952000,
- 4536000,
- 5206000,
- 5975000,
- 6858000,
- 7730000,
- 8504000,
- 9307000,
- 10140000,
- 11330000, // 40
- 12320000,
- 13370000,
- 14490000,
- 15670000,
- 16920000,
- 18240000,
- 19630000,
- 21090000,
- 22630000,
- 24670000, // 50
- 26890000,
- 29310000,
- 31950000,
- 34820000,
- 37960000,
- 41370000,
- 45100000,
- 49160000,
- 53580000,
- 58400000, // 60
- 63660000,
- 69390000,
- 75630000,
- 82440000,
- 89860000,
- 97950000,
- 106760000,
- 136370000,
- 151800000,
- 168300000, // 70
- 250000000,
- 340000000,
- 450000000,
- 570000000,
- 690000000,
- 810000000,
- 912600000,
- 1004000000,
- 1094000000,
- 1182000000, // 80
- 1269000000,
- 1354000000,
- 1438000000,
- 1521000000,
- 1603000000,
- 1684000000,
- 1764000000,
- 1844000000,
- 1922000000,
- 2000000000, // 90
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 99 99·ąş§ŔĎ ¶§ ÇĘżä°ćÇčġ (100·ąş§ŔĚ µÇ±â Ŕ§ÇŃ).. ÇöŔç CIBNŔĚ ľî¶»°Ô żîżµÇĎ°í ŔÖ´Â Áö ¸đ¸Ł´Ď ˝Ĺ±Ô Ĺ×ŔĚşíŔ» ľ˛Áö ľĘ°í ±âÁ¸°Ş °čĽÓ ż¬Ŕĺ ŔŻÁö
- 2000000000, // 100
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 105
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 110
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 115
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000,
- 2000000000, // 120
- 2100000000,
- 2100000000,
- 2100000000,
- 2100000000,
- 2200000000u, // 125
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u,
- 2200000000u, // 130
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u,
- 2300000000u, // 135
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u,
- 2400000000u, // 140
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 145
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 150
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 155
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 160
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 165
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 170
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 175
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 180
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 185
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 190
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 195
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 200
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 205
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 210
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 215
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 220
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 225
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 230
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 235
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 240
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 245
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 250
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u,
- 2500000000u, // 255
- };
- const int * aiPercentByDeltaLev = NULL;
- const int * aiPercentByDeltaLevForBoss = NULL;
- // Ŕű°ú łŞżÍŔÇ ·ąş§Â÷ŔĚżˇ ŔÇÇŃ °č»ężˇ »çżëµÇ´Â Ĺ×ŔĚşí
- // MIN(MAX_EXP_DELTA_OF_LEV - 1, (Ŕű·ľ + 15) - ł»·ľ))
- const int aiPercentByDeltaLevForBoss_euckr[MAX_EXP_DELTA_OF_LEV] =
- {
- 1, // -15 0
- 3, // -14 1
- 5, // -13 2
- 7, // -12 3
- 15, // -11 4
- 30, // -10 5
- 60, // -9 6
- 90, // -8 7
- 91, // -7 8
- 92, // -6 9
- 93, // -5 10
- 94, // -4 11
- 95, // -3 12
- 97, // -2 13
- 99, // -1 14
- 100, // 0 15
- 105, // 1 16
- 110, // 2 17
- 115, // 3 18
- 120, // 4 19
- 125, // 5 20
- 130, // 6 21
- 135, // 7 22
- 140, // 8 23
- 145, // 9 24
- 150, // 10 25
- 155, // 11 26
- 160, // 12 27
- 165, // 13 28
- 170, // 14 29
- 180 // 15 30
- };
- const int aiPercentByDeltaLev_euckr[MAX_EXP_DELTA_OF_LEV] =
- {
- 1, // -15 0
- 5, // -14 1
- 10, // -13 2
- 20, // -12 3
- 30, // -11 4
- 50, // -10 5
- 70, // -9 6
- 80, // -8 7
- 85, // -7 8
- 90, // -6 9
- 92, // -5 10
- 94, // -4 11
- 96, // -3 12
- 98, // -2 13
- 100, // -1 14
- 100, // 0 15
- 105, // 1 16
- 110, // 2 17
- 115, // 3 18
- 120, // 4 19
- 125, // 5 20
- 130, // 6 21
- 135, // 7 22
- 140, // 8 23
- 145, // 9 24
- 150, // 10 25
- 155, // 11 26
- 160, // 12 27
- 165, // 13 28
- 170, // 14 29
- 180, // 15 30
- };
- const DWORD party_exp_distribute_table[PLAYER_MAX_LEVEL_CONST + 1] =
- {
- 0,
- 10, 10, 10, 10, 15, 15, 20, 25, 30, 40, // 1 - 10
- 50, 60, 80, 100, 120, 140, 160, 184, 210, 240, // 11 - 20
- 270, 300, 330, 360, 390, 420, 450, 480, 510, 550, // 21 - 30
- 600, 640, 700, 760, 820, 880, 940, 1000, 1100, 1180, // 31 - 40
- 1260, 1320, 1380, 1440, 1500, 1560, 1620, 1680, 1740, 1800, // 41 - 50
- 1860, 1920, 2000, 2100, 2200, 2300, 2450, 2600, 2750, 2900, // 51 - 60
- 3050, 3200, 3350, 3500, 3650, 3800, 3950, 4100, 4250, 4400, // 61 - 70
- 4600, 4800, 5000, 5200, 5400, 5600, 5800, 6000, 6200, 6400, // 71 - 80
- 6600, 6900, 7100, 7300, 7600, 7800, 8000, 8300, 8500, 8800, // 81 - 90
- 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, 9000, // 91 - 100
- 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, 10000, // 101 - 110
- 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, 12000, // 111 - 120
- 13000, 13000, 13000, 13000, 13000, 13000, 13000, 13000, 13000, 13000, // 121 - 130
- 14000, 14000, 14000, 14000, 14000, 14000, 14000, 14000, 14000, 14000, // 131 - 140
- 15000, 15000, 15000, 15000, 15000, 15000, 15000, 15000, 15000, 15000, // 141 - 150
- 16000, 16000, 16000, 16000, 16000, 16000, 16000, 16000, 16000, 16000, // 151 - 160
- 17000, 17000, 17000, 17000, 17000, 17000, 17000, 17000, 17000, 17000, // 161 - 170
- 18000, 18000, 18000, 18000, 18000, 18000, 18000, 18000, 18000, 18000, // 171 - 180
- 19000, 19000, 19000, 19000, 19000, 19000, 19000, 19000, 19000, 19000, // 181 - 190
- 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, 20000, // 191 - 200
- 21000, 21000, 21000, 21000, 21000, 21000, 21000, 21000, 21000, 21000, // 201 - 210
- 22000, 22000, 22000, 22000, 22000, 22000, 22000, 22000, 22000, 22000, // 211 - 220
- 23000, 23000, 23000, 23000, 23000, 23000, 23000, 23000, 23000, 23000, // 221 - 230
- 24000, 24000, 24000, 24000, 24000, 24000, 24000, 24000, 24000, 24000, // 231 - 240
- 25000, 25000, 25000, 25000, 25000, 25000, 25000, 25000, 25000, 25000, // 241 - 250
- };
- Coord aArroundCoords[ARROUND_COORD_MAX_NUM] =
- {
- { 0, 0 },
- { 0, 50 },
- { 35, 35 },
- { 50, -0 },
- { 35, -35 },
- { 0, -50 },
- { -35, -35 },
- { -50, 0 },
- { -35, 35 },
- { 0, 100 },
- { 71, 71 },
- { 100, -0 },
- { 71, -71 },
- { 0, -100 },
- { -71, -71 },
- { -100, 0 },
- { -71, 71 },
- { 0, 150 },
- { 106, 106 },
- { 150, -0 },
- { 106, -106 },
- { 0, -150 },
- { -106, -106 },
- { -150, 0 },
- { -106, 106 },
- { 0, 200 },
- { 141, 141 },
- { 200, -0 },
- { 141, -141 },
- { 0, -200 },
- { -141, -141 },
- { -200, 0 },
- { -141, 141 },
- { 0, 250 },
- { 177, 177 },
- { 250, -0 },
- { 177, -177 },
- { 0, -250 },
- { -177, -177 },
- { -250, 0 },
- { -177, 177 },
- { 0, 300 },
- { 212, 212 },
- { 300, -0 },
- { 212, -212 },
- { 0, -300 },
- { -212, -212 },
- { -300, 0 },
- { -212, 212 },
- { 0, 350 },
- { 247, 247 },
- { 350, -0 },
- { 247, -247 },
- { 0, -350 },
- { -247, -247 },
- { -350, 0 },
- { -247, 247 },
- { 0, 400 },
- { 283, 283 },
- { 400, -0 },
- { 283, -283 },
- { 0, -400 },
- { -283, -283 },
- { -400, 0 },
- { -283, 283 },
- { 0, 450 },
- { 318, 318 },
- { 450, -0 },
- { 318, -318 },
- { 0, -450 },
- { -318, -318 },
- { -450, 0 },
- { -318, 318 },
- { 0, 500 },
- { 354, 354 },
- { 500, -0 },
- { 354, -354 },
- { 0, -500 },
- { -354, -354 },
- { -500, 0 },
- { -354, 354 },
- { 0, 550 },
- { 389, 389 },
- { 550, -0 },
- { 389, -389 },
- { 0, -550 },
- { -389, -389 },
- { -550, 0 },
- { -389, 389 },
- { 0, 600 },
- { 424, 424 },
- { 600, -0 },
- { 424, -424 },
- { 0, -600 },
- { -424, -424 },
- { -600, 0 },
- { -424, 424 },
- { 0, 650 },
- { 460, 460 },
- { 650, -0 },
- { 460, -460 },
- { 0, -650 },
- { -460, -460 },
- { -650, 0 },
- { -460, 460 },
- { 0, 700 },
- { 495, 495 },
- { 700, -0 },
- { 495, -495 },
- { 0, -700 },
- { -495, -495 },
- { -700, 0 },
- { -495, 495 },
- { 0, 750 },
- { 530, 530 },
- { 750, -0 },
- { 530, -530 },
- { 0, -750 },
- { -530, -530 },
- { -750, 0 },
- { -530, 530 },
- { 0, 800 },
- { 566, 566 },
- { 800, -0 },
- { 566, -566 },
- { 0, -800 },
- { -566, -566 },
- { -800, 0 },
- { -566, 566 },
- { 0, 850 },
- { 601, 601 },
- { 850, -0 },
- { 601, -601 },
- { 0, -850 },
- { -601, -601 },
- { -850, 0 },
- { -601, 601 },
- { 0, 900 },
- { 636, 636 },
- { 900, -0 },
- { 636, -636 },
- { 0, -900 },
- { -636, -636 },
- { -900, 0 },
- { -636, 636 },
- { 0, 950 },
- { 672, 672 },
- { 950, -0 },
- { 672, -672 },
- { 0, -950 },
- { -672, -672 },
- { -950, 0 },
- { -672, 672 },
- { 0, 1000 },
- { 707, 707 },
- { 1000, -0 },
- { 707, -707 },
- { 0, -1000 },
- { -707, -707 },
- { -1000, 0 },
- { -707, 707 },
- };
- const DWORD guild_exp_table[GUILD_MAX_LEVEL+1] =
- {
- 0,
- 15000UL,
- 45000UL,
- 90000UL,
- 160000UL,
- 235000UL,
- 325000UL,
- 430000UL,
- 550000UL,
- 685000UL,
- 835000UL,
- 1000000UL,
- 1500000UL,
- 2100000UL,
- 2800000UL,
- 3600000UL,
- 4500000UL,
- 6500000UL,
- 8000000UL,
- 10000000UL,
- 42000000UL
- };
- // INTERNATIONAL_VERSION ±ćµĺ°ćÇčġ
- const DWORD guild_exp_table2[GUILD_MAX_LEVEL+1] =
- {
- 0,
- 6000UL,
- 18000UL,
- 36000UL,
- 64000UL,
- 94000UL,
- 130000UL,
- 172000UL,
- 220000UL,
- 274000UL,
- 334000UL,
- 400000UL,
- 600000UL,
- 840000UL,
- 1120000UL,
- 1440000UL,
- 1800000UL,
- 2600000UL,
- 3200000UL,
- 4000000UL,
- 16800000UL
- };
- // END_OF_INTERNATIONAL_VERSION ±ćµĺ°ćÇčġ
- const DWORD exp_support_table[121] =
- {
- 0,
- 300,
- 800,
- 1500,
- 2500,
- 4300,
- 7200,
- 11000,
- 17000,
- 24000,
- 33001,
- 43000,
- 58000,
- 76000,
- 100000,
- 130000,
- 169000,
- 219000,
- 283000,
- 365000,
- 472000,
- 610000,
- 705000,
- 813000,
- 937000,
- 1077000,
- 1237000,
- 1418000,
- 1624000,
- 1857000,
- 2122000,
- 2421000,
- 2761000,
- 3145000,
- 3580000,
- 4073000,
- 4632000,
- 5194000,
- 5717000,
- 6264000,
- 6837000,
- 7600000,
- 8274000,
- 8990000,
- 9753000,
- 10560000,
- 11410000,
- 12320000,
- 13270000,
- 14280000,
- 15340000,
- 16870000,
- 18960000,
- 19980000,
- 21420000,
- 22930000,
- 24530000,
- 26200000,
- 27960000,
- 29800000,
- 32780000,
- 36060000,
- 39670000,
- 43640000,
- 48000000,
- 52800000,
- 58080000,
- 63890000,
- 70280000,
- 77310000,
- 85040000,
- 93540000,
- 102900000,
- 113200000,
- 124500000,
- 137000000,
- 150700000,
- 165700000,
- 236990000,
- 260650000,
- 286780000,
- 315380000,
- 346970000,
- 381680000,
- 419770000,
- 461760000,
- 508040000,
- 558740000,
- 614640000,
- 676130000,
- 743730000,
- 1041222000,
- 1145344200,
- 1259878620,
- 1385866482,
- 1524453130,
- 1676898443,
- 1844588288,
- 2029047116,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- 2147483646,
- };
- const int aiMobEnchantApplyIdx[MOB_ENCHANTS_MAX_NUM] =
- {
- APPLY_CURSE_PCT,
- APPLY_SLOW_PCT,
- APPLY_POISON_PCT,
- APPLY_STUN_PCT,
- APPLY_CRITICAL_PCT,
- APPLY_PENETRATE_PCT,
- };
- const int aiMobResistsApplyIdx[MOB_RESISTS_MAX_NUM] =
- {
- APPLY_RESIST_SWORD,
- APPLY_RESIST_TWOHAND,
- APPLY_RESIST_DAGGER,
- APPLY_RESIST_BELL,
- APPLY_RESIST_FAN,
- APPLY_RESIST_BOW,
- APPLY_RESIST_FIRE,
- APPLY_RESIST_ELEC,
- APPLY_RESIST_MAGIC,
- APPLY_RESIST_WIND,
- APPLY_POISON_REDUCE,
- };
- const int aiSocketPercentByQty[5][4] =
- {
- { 0, 0, 0, 0 },
- { 3, 0, 0, 0 },
- { 10, 1, 0, 0 },
- { 15, 10, 1, 0 },
- { 20, 15, 10, 1 }
- };
- const int aiWeaponSocketQty[WEAPON_NUM_TYPES] =
- {
- 3, // WEAPON_SWORD,
- 3, // WEAPON_DAGGER,
- 3, // WEAPON_BOW,
- 3, // WEAPON_TWO_HANDED,
- 3, // WEAPON_BELL,
- 3, // WEAPON_FAN,
- 0, // WEAPON_ARROW,
- 0, // WEAPON_MOUNT_SPEAR
- };
- const int aiArmorSocketQty[ARMOR_NUM_TYPES] =
- {
- 3, // ARMOR_BODY,
- 1, // ARMOR_HEAD,
- 1, // ARMOR_SHIELD,
- 0, // ARMOR_WRIST,
- 0, // ARMOR_FOOTS,
- 0 // ARMOR_ACCESSORY
- };
- TItemAttrMap g_map_itemAttr;
- TItemAttrMap g_map_itemRare;
- const TApplyInfo aApplyInfo[MAX_APPLY_NUM] =
- /*
- {
- DWORD dwPointType;
- }
- */
- {
- // Point Type
- { POINT_NONE, }, // APPLY_NONE, 0
- { POINT_MAX_HP, }, // APPLY_MAX_HP, 1
- { POINT_MAX_SP, }, // APPLY_MAX_SP, 2
- { POINT_HT, }, // APPLY_CON, 3
- { POINT_IQ, }, // APPLY_INT, 4
- { POINT_ST, }, // APPLY_STR, 5
- { POINT_DX, }, // APPLY_DEX, 6
- { POINT_ATT_SPEED, }, // APPLY_ATT_SPEED, 7
- { POINT_MOV_SPEED, }, // APPLY_MOV_SPEED, 8
- { POINT_CASTING_SPEED, }, // APPLY_CAST_SPEED, 9
- { POINT_HP_REGEN, }, // APPLY_HP_REGEN, 10
- { POINT_SP_REGEN, }, // APPLY_SP_REGEN, 11
- { POINT_POISON_PCT, }, // APPLY_POISON_PCT, 12
- { POINT_STUN_PCT, }, // APPLY_STUN_PCT, 13
- { POINT_SLOW_PCT, }, // APPLY_SLOW_PCT, 14
- { POINT_CRITICAL_PCT, }, // APPLY_CRITICAL_PCT, 15
- { POINT_PENETRATE_PCT, }, // APPLY_PENETRATE_PCT, 16
- { POINT_ATTBONUS_HUMAN, }, // APPLY_ATTBONUS_HUMAN, 17
- { POINT_ATTBONUS_ANIMAL, }, // APPLY_ATTBONUS_ANIMAL, 18
- { POINT_ATTBONUS_ORC, }, // APPLY_ATTBONUS_ORC, 19
- { POINT_ATTBONUS_MILGYO, }, // APPLY_ATTBONUS_MILGYO, 20
- { POINT_ATTBONUS_UNDEAD, }, // APPLY_ATTBONUS_UNDEAD, 21
- { POINT_ATTBONUS_DEVIL, }, // APPLY_ATTBONUS_DEVIL, 22
- { POINT_STEAL_HP, }, // APPLY_STEAL_HP, 23
- { POINT_STEAL_SP, }, // APPLY_STEAL_SP, 24
- { POINT_MANA_BURN_PCT, }, // APPLY_MANA_BURN_PCT, 25
- { POINT_DAMAGE_SP_RECOVER, }, // APPLY_DAMAGE_SP_RECOVER,26
- { POINT_BLOCK, }, // APPLY_BLOCK, 27
- { POINT_DODGE, }, // APPLY_DODGE, 28
- { POINT_RESIST_SWORD, }, // APPLY_RESIST_SWORD, 29
- { POINT_RESIST_TWOHAND, }, // APPLY_RESIST_TWOHAND, 30
- { POINT_RESIST_DAGGER, }, // APPLY_RESIST_DAGGER, 31
- { POINT_RESIST_BELL, }, // APPLY_RESIST_BELL, 32
- { POINT_RESIST_FAN, }, // APPLY_RESIST_FAN, 33
- { POINT_RESIST_BOW, }, // APPLY_RESIST_BOW, 34
- { POINT_RESIST_FIRE, }, // APPLY_RESIST_FIRE, 35
- { POINT_RESIST_ELEC, }, // APPLY_RESIST_ELEC, 36
- { POINT_RESIST_MAGIC, }, // APPLY_RESIST_MAGIC, 37
- { POINT_RESIST_WIND, }, // APPLY_RESIST_WIND, 38
- { POINT_REFLECT_MELEE, }, // APPLY_REFLECT_MELEE, 39
- { POINT_REFLECT_CURSE, }, // APPLY_REFLECT_CURSE, 40
- { POINT_POISON_REDUCE, }, // APPLY_POISON_REDUCE, 41
- { POINT_KILL_SP_RECOVER, }, // APPLY_KILL_SP_RECOVER, 42
- { POINT_EXP_DOUBLE_BONUS, }, // APPLY_EXP_DOUBLE_BONUS, 43
- { POINT_GOLD_DOUBLE_BONUS, }, // APPLY_GOLD_DOUBLE_BONUS,44
- { POINT_ITEM_DROP_BONUS, }, // APPLY_ITEM_DROP_BONUS, 45
- { POINT_POTION_BONUS, }, // APPLY_POTION_BONUS, 46
- { POINT_KILL_HP_RECOVERY, }, // APPLY_KILL_HP_RECOVER, 47
- { POINT_IMMUNE_STUN, }, // APPLY_IMMUNE_STUN, 48
- { POINT_IMMUNE_SLOW, }, // APPLY_IMMUNE_SLOW, 49
- { POINT_IMMUNE_FALL, }, // APPLY_IMMUNE_FALL, 50
- { POINT_NONE, }, // APPLY_SKILL, 51
- { POINT_BOW_DISTANCE, }, // APPLY_BOW_DISTANCE, 52
- { POINT_ATT_GRADE_BONUS, }, // APPLY_ATT_GRADE, 53
- { POINT_DEF_GRADE_BONUS, }, // APPLY_DEF_GRADE, 54
- { POINT_MAGIC_ATT_GRADE_BONUS, }, // APPLY_MAGIC_ATT_GRADE, 55
- { POINT_MAGIC_DEF_GRADE_BONUS, }, // APPLY_MAGIC_DEF_GRADE, 56
- { POINT_CURSE_PCT, }, // APPLY_CURSE_PCT, 57
- { POINT_MAX_STAMINA }, // APPLY_MAX_STAMINA 58
- { POINT_ATTBONUS_WARRIOR }, // APPLY_ATTBONUS_WARRIOR 59
- { POINT_ATTBONUS_ASSASSIN }, // APPLY_ATTBONUS_ASSASSIN 60
- { POINT_ATTBONUS_SURA }, // APPLY_ATTBONUS_SURA 61
- { POINT_ATTBONUS_SHAMAN }, // APPLY_ATTBONUS_SHAMAN 62
- { POINT_ATTBONUS_MONSTER }, // APPLY_ATTBONUS_MONSTER 63
- { POINT_ATT_BONUS }, // 64 // APPLY_MALL_ATTBONUS
- { POINT_MALL_DEFBONUS }, // 65
- { POINT_MALL_EXPBONUS }, // 66 APPLY_MALL_EXPBONUS
- { POINT_MALL_ITEMBONUS }, // 67
- { POINT_MALL_GOLDBONUS }, // 68
- { POINT_MAX_HP_PCT }, // 69
- { POINT_MAX_SP_PCT }, // 70
- { POINT_SKILL_DAMAGE_BONUS }, // 71
- { POINT_NORMAL_HIT_DAMAGE_BONUS }, // 72
- // DEFEND_BONUS_ATTRIBUTES
- { POINT_SKILL_DEFEND_BONUS }, // 73
- { POINT_NORMAL_HIT_DEFEND_BONUS }, // 74
- // END_OF_DEFEND_BONUS_ATTRIBUTES
- // PC_BANG_ITEM_ADD
- { POINT_PC_BANG_EXP_BONUS }, // 75
- { POINT_PC_BANG_DROP_BONUS }, // 76
- // END_PC_BANG_ITEM_ADD
- { POINT_NONE, }, // 77 »çżë˝Ă HP ĽŇ¸đ APPLY_EXTRACT_HP_PCT
- { POINT_RESIST_WARRIOR, }, // 78 ą«»çżˇ°Ô ŔúÇ× APPLY_RESIST_WARRIOR
- { POINT_RESIST_ASSASSIN, }, // 79 ŔÚ°´żˇ°Ô ŔúÇ× APPLY_RESIST_ASSASSIN
- { POINT_RESIST_SURA, }, // 80 Ľö¶óżˇ°Ô ŔúÇ× APPLY_RESIST_SURA
- { POINT_RESIST_SHAMAN, }, // 81 ą«´çżˇ°Ô ŔúÇ× APPLY_RESIST_SHAMAN
- { POINT_ENERGY }, // 82 ±â·Â
- { POINT_DEF_GRADE }, // 83 ąćľî·Â. DEF_GRADE_BONUS´Â Ŭ¶óżˇĽ µÎąč·Î ş¸ż©Áö´Â ŔǵµµČ ąö±×(...)°ˇ ŔÖ´Ů.
- { POINT_COSTUME_ATTR_BONUS }, // 84 ÄÚ˝şĆ¬żˇ şŮŔş ĽÓĽşżˇ ´ëÇŘĽ¸¸ ş¸łĘ˝ş¸¦ ÁÖ´Â ±â·Â
- { POINT_MAGIC_ATT_BONUS_PER }, // 85 ¸¶ąý °ř°Ý·Â +x%
- { POINT_MELEE_MAGIC_ATT_BONUS_PER }, // 86 APPLY_MELEE_MAGIC_ATTBONUS_PER
- { POINT_RESIST_ICE, }, // APPLY_RESIST_ICE, 87
- { POINT_RESIST_EARTH, }, // APPLY_RESIST_EARTH, 88
- { POINT_RESIST_DARK, }, // APPLY_RESIST_DARK, 89
- { POINT_RESIST_CRITICAL, }, // APPLY_ANTI_CRITICAL_PCT, 90
- { POINT_RESIST_PENETRATE, }, // APPLY_ANTI_PENETRATE_PCT, 91
- };
- const int aiItemMagicAttributePercentHigh[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- //25, 25, 40, 8, 2,
- 30, 40, 20, 8, 2
- };
- const int aiItemMagicAttributePercentLow[ITEM_ATTRIBUTE_MAX_LEVEL] =
- {
- //45, 25, 20, 10, 0,
- 50, 40, 10, 0, 0
- };
- // ADD_ITEM_ATTRIBUTE
- const int aiItemAttributeAddPercent[ITEM_ATTRIBUTE_MAX_NUM] =
- {
- 100, 80, 60, 50, 30, 0, 0,
- };
- // END_OF_ADD_ITEM_ATTRIBUTE
- const int aiExpLossPercents[PLAYER_EXP_TABLE_MAX + 1] =
- {
- 0,
- 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, // 1 - 10
- 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, // 11 - 20
- 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, // 21 - 30
- 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 31 - 40
- 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, // 41 - 50
- 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, // 51 - 60
- 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, // 61 - 70
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 71 - 80
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 81 - 90
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 91 - 100
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 101 - 110
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 111 - 120
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 121 - 130
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 131 - 140
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 141 - 150
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 151 - 160
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 161 - 170
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 171 - 180
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 181 - 190
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 191 - 200
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 201 - 210
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 211 - 220
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 221 - 230
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 231 - 240
- 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, // 241 - 250
- };
- const int aiSkillBookCountForLevelUp[10] =
- {
- 3, 3, 3, 3, 3, 4, 4, 5, 5, 6
- };
- // ADD_GRANDMASTER_SKILL
- const int aiGrandMasterSkillBookCountForLevelUp[10] =
- {
- 3, 3, 5, 5, 7, 7, 10, 10, 10, 20,
- };
- const int aiGrandMasterSkillBookMinCount[10] =
- {
- // 1, 1, 3, 5, 10, 15, 20, 30, 40, 50,
- // 3, 3, 5, 5, 10, 10, 15, 15, 20, 30
- 1, 1, 1, 2, 2, 3, 3, 4, 5, 6
- };
- const int aiGrandMasterSkillBookMaxCount[10] =
- {
- // 6, 15, 30, 45, 60, 80, 100, 120, 160, 200,
- // 6, 10, 15, 20, 30, 40, 50, 60, 70, 80
- 5, 7, 9, 11, 13, 15, 20, 25, 30, 35
- };
- // END_OF_ADD_GRANDMASTER_SKILL
- const int CHN_aiPartyBonusExpPercentByMemberCount[9] =
- {
- 0, 0, 12, 18, 26, 40, 53, 70, 100
- };
- // UPGRADE_PARTY_BONUS
- const int KOR_aiPartyBonusExpPercentByMemberCount[9] =
- {
- 0,
- 0,
- 30, // 66% * 2 - 100
- 60, // 53% * 3 - 100
- 75, // 44% * 4 - 100
- 90, // 38% * 5 - 100
- 105, // 34% * 6 - 100
- 110, // 30% * 7 - 100
- 140, // 30% * 8 - 100
- };
- const int KOR_aiUniqueItemPartyBonusExpPercentByMemberCount[9] =
- {
- 0,
- 0,
- 15*2,
- 14*3,
- 13*4,
- 12*5,
- 11*6,
- 10*7,
- 10*8,
- };
- // END_OF_UPGRADE_PARTY_BONUS
- const int * aiChainLightningCountBySkillLevel = NULL;
- const int aiChainLightningCountBySkillLevel_euckr[SKILL_MAX_LEVEL+1] =
- {
- 0, // 0
- 2, // 1
- 2, // 2
- 2, // 3
- 2, // 4
- 2, // 5
- 2, // 6
- 2, // 7
- 2, // 8
- 3, // 9
- 3, // 10
- 3, // 11
- 3, // 12
- 3, // 13
- 3, // 14
- 3, // 15
- 3, // 16
- 3, // 17
- 3, // 18
- 4, // 19
- 4, // 20
- 4, // 21
- 4, // 22
- 4, // 23
- 5, // 24
- 5, // 25
- 5, // 26
- 5, // 27
- 5, // 28
- 5, // 29
- 5, // 30
- 5, // 31
- 5, // 32
- 5, // 33
- 5, // 34
- 5, // 35
- 5, // 36
- 5, // 37
- 5, // 38
- 5, // 39
- 5, // 40
- };
- const SStoneDropInfo aStoneDrop[STONE_INFO_MAX_NUM] =
- {
- // mob pct {+0 +1 +2 +3 +4}
- {8005, 60, {30, 30, 30, 9, 1} },
- {8006, 60, {28, 29, 31, 11, 1} },
- {8007, 60, {24, 29, 32, 13, 2} },
- {8008, 60, {22, 28, 33, 15, 2} },
- {8009, 60, {21, 27, 33, 17, 2} },
- {8010, 60, {18, 26, 34, 20, 2} },
- {8011, 60, {14, 26, 35, 22, 3} },
- {8012, 60, {10, 26, 37, 24, 3} },
- {8013, 60, {2, 26, 40, 29, 3} },
- {8014, 60, {0, 26, 41, 30, 3} },
- };
- const char * c_apszEmpireNames[EMPIRE_MAX_NUM] =
- {
- "ŔüÁ¦±ą",
- "˝ĹĽö±ą",
- "õÁ¶±ą",
- "Ářłë±ą"
- };
- const char * c_apszPrivNames[MAX_PRIV_NUM] =
- {
- "",
- "ľĆŔĚĹŰŔĚ łŞżĂ Č®·ü",
- "µ·ŔĚ łŞżĂ Č®·ü",
- "µ· ´ëąÚŔĚ łŞżĂ Č®·ü",
- "°ćÇčġ ąčŔ˛",
- };
- const int aiPolymorphPowerByLevel[SKILL_MAX_LEVEL + 1] =
- {
- 10, // 1
- 11, // 2
- 11, // 3
- 12, // 4
- 13, // 5
- 13, // 6
- 14, // 7
- 15, // 8
- 16, // 9
- 17, // 10
- 18, // 11
- 19, // 12
- 20, // 13
- 22, // 14
- 23, // 15
- 24, // 16
- 26, // 17
- 27, // 18
- 29, // 19
- 31, // 20
- 33, // 21
- 35, // 22
- 37, // 23
- 39, // 24
- 41, // 25
- 44, // 26
- 46, // 27
- 49, // 28
- 52, // 29
- 55, // 30
- 59, // 31
- 62, // 32
- 66, // 33
- 70, // 34
- 74, // 35
- 79, // 36
- 84, // 37
- 89, // 38
- 94, // 39
- 100, // 40
- };
- TGuildWarInfo KOR_aGuildWarInfo[GUILD_WAR_TYPE_MAX_NUM] =
- /*
- {
- long lMapIndex;
- int iWarPrice;
- int iWinnerPotionRewardPctToWinner;
- int iLoserPotionRewardPctToWinner;
- int iInitialScore;
- int iEndScore;
- };
- */
- {
- { 0, 0, 0, 0, 0, 0 },
- { 110, 0, 100, 50, 0, 100 },
- { 111, 0, 100, 50, 0, 10 },
- };
- //
- // ľÇĽĽĽ¸® ĽŇÄĎżë Ľöġµé
- //
- // ´ŮŔ̾Ƹóµĺ·Î ĽŇÄĎŔ» Ăß°ˇÇŇ ¶§ Č®·ü
- const int aiAccessorySocketAddPct[ITEM_ACCESSORY_SOCKET_MAX_NUM] =
- {
- 50, 50, 50
- };
- // ľÇĽĽĽ¸® Ľöġ °ŞŔÇ ¸î%¸¸ĹŔÇ Ľş´ÉŔ» Ăß°ˇÇĎ´ÂÁö
- const int aiAccessorySocketEffectivePct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 0, 10, 20, 40
- };
- // ĽŇÄĎ ÁöĽÓ˝Ă°Ł 24, 12, 6
- const int aiAccessorySocketDegradeTime[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 0, 3600 * 24, 3600 * 12, 3600 * 6
- };
- // ĽŇÄĎ ŔĺÂř Ľş°ř·ü
- const int aiAccessorySocketPutPct[ITEM_ACCESSORY_SOCKET_MAX_NUM + 1] =
- {
- 90, 80, 70, 0
- };
- // END_OF_ACCESSORY_REFINE
- #include "../../common/length.h"
- // from import_item_proto.c
- typedef struct SValueName
- {
- const char * c_pszName;
- long lValue;
- } TValueName;
- TValueName c_aApplyTypeNames[] =
- {
- { "STR", APPLY_STR },
- { "DEX", APPLY_DEX },
- { "CON", APPLY_CON },
- { "INT", APPLY_INT },
- { "MAX_HP", APPLY_MAX_HP },
- { "MAX_SP", APPLY_MAX_SP },
- { "MAX_STAMINA", APPLY_MAX_STAMINA },
- { "POISON_REDUCE", APPLY_POISON_REDUCE },
- { "EXP_DOUBLE_BONUS", APPLY_EXP_DOUBLE_BONUS },
- { "GOLD_DOUBLE_BONUS", APPLY_GOLD_DOUBLE_BONUS },
- { "ITEM_DROP_BONUS", APPLY_ITEM_DROP_BONUS },
- { "HP_REGEN", APPLY_HP_REGEN },
- { "SP_REGEN", APPLY_SP_REGEN },
- { "ATTACK_SPEED", APPLY_ATT_SPEED },
- { "MOVE_SPEED", APPLY_MOV_SPEED },
- { "CAST_SPEED", APPLY_CAST_SPEED },
- { "ATT_BONUS", APPLY_ATT_GRADE_BONUS },
- { "DEF_BONUS", APPLY_DEF_GRADE_BONUS },
- { "MAGIC_ATT_GRADE",APPLY_MAGIC_ATT_GRADE },
- { "MAGIC_DEF_GRADE",APPLY_MAGIC_DEF_GRADE },
- { "SKILL", APPLY_SKILL },
- { "ATTBONUS_ANIMAL",APPLY_ATTBONUS_ANIMAL },
- { "ATTBONUS_UNDEAD",APPLY_ATTBONUS_UNDEAD },
- { "ATTBONUS_DEVIL", APPLY_ATTBONUS_DEVIL },
- { "ATTBONUS_HUMAN", APPLY_ATTBONUS_HUMAN },
- { "ADD_BOW_DISTANCE",APPLY_BOW_DISTANCE },
- { "DODGE", APPLY_DODGE },
- { "BLOCK", APPLY_BLOCK },
- { "RESIST_SWORD", APPLY_RESIST_SWORD },
- { "RESIST_TWOHAND", APPLY_RESIST_TWOHAND },
- { "RESIST_DAGGER", APPLY_RESIST_DAGGER },
- { "RESIST_BELL", APPLY_RESIST_BELL },
- { "RESIST_FAN", APPLY_RESIST_FAN },
- { "RESIST_BOW", APPLY_RESIST_BOW },
- { "RESIST_FIRE", APPLY_RESIST_FIRE },
- { "RESIST_ELEC", APPLY_RESIST_ELEC },
- { "RESIST_MAGIC", APPLY_RESIST_MAGIC },
- { "RESIST_WIND", APPLY_RESIST_WIND },
- { "REFLECT_MELEE", APPLY_REFLECT_MELEE },
- { "REFLECT_CURSE", APPLY_REFLECT_CURSE },
- { "RESIST_ICE", APPLY_RESIST_ICE },
- { "RESIST_EARTH", APPLY_RESIST_EARTH },
- { "RESIST_DARK", APPLY_RESIST_DARK },
- { "RESIST_CRITICAL", APPLY_ANTI_CRITICAL_PCT },
- { "RESIST_PENETRATE", APPLY_ANTI_PENETRATE_PCT },
- { "POISON", APPLY_POISON_PCT },
- { "SLOW", APPLY_SLOW_PCT },
- { "STUN", APPLY_STUN_PCT },
- { "STEAL_HP", APPLY_STEAL_HP },
- { "STEAL_SP", APPLY_STEAL_SP },
- { "MANA_BURN_PCT", APPLY_MANA_BURN_PCT },
- { "CRITICAL", APPLY_CRITICAL_PCT },
- { "PENETRATE", APPLY_PENETRATE_PCT },
- { "KILL_SP_RECOVER",APPLY_KILL_SP_RECOVER },
- { "KILL_HP_RECOVER",APPLY_KILL_HP_RECOVER },
- { "PENETRATE_PCT", APPLY_PENETRATE_PCT },
- { "CRITICAL_PCT", APPLY_CRITICAL_PCT },
- { "POISON_PCT", APPLY_POISON_PCT },
- { "STUN_PCT", APPLY_STUN_PCT },
- { "ATT_BONUS_TO_WARRIOR", APPLY_ATTBONUS_WARRIOR },
- { "ATT_BONUS_TO_ASSASSIN", APPLY_ATTBONUS_ASSASSIN },
- { "ATT_BONUS_TO_SURA", APPLY_ATTBONUS_SURA },
- { "ATT_BONUS_TO_SHAMAN", APPLY_ATTBONUS_SHAMAN },
- { "ATT_BONUS_TO_MONSTER", APPLY_ATTBONUS_MONSTER },
- { "ATT_BONUS_TO_MOB", APPLY_ATTBONUS_MONSTER },
- { "MALL_ATTBONUS", APPLY_MALL_ATTBONUS },
- { "MALL_EXPBONUS", APPLY_MALL_EXPBONUS },
- { "MALL_DEFBONUS", APPLY_MALL_DEFBONUS },
- { "MALL_ITEMBONUS", APPLY_MALL_ITEMBONUS },
- { "MALL_GOLDBONUS", APPLY_MALL_GOLDBONUS },
- { "MAX_HP_PCT", APPLY_MAX_HP_PCT },
- { "MAX_SP_PCT", APPLY_MAX_SP_PCT },
- { "SKILL_DAMAGE_BONUS", APPLY_SKILL_DAMAGE_BONUS },
- { "NORMAL_HIT_DAMAGE_BONUS",APPLY_NORMAL_HIT_DAMAGE_BONUS },
- { "SKILL_DEFEND_BONUS", APPLY_SKILL_DEFEND_BONUS },
- { "NORMAL_HIT_DEFEND_BONUS",APPLY_NORMAL_HIT_DEFEND_BONUS },
- { "PCBANG_EXP_BONUS", APPLY_PC_BANG_EXP_BONUS },
- { "PCBANG_DROP_BONUS", APPLY_PC_BANG_DROP_BONUS },
- { "RESIST_WARRIOR", APPLY_RESIST_WARRIOR},
- { "RESIST_ASSASSIN", APPLY_RESIST_ASSASSIN},
- { "RESIST_SURA", APPLY_RESIST_SURA},
- { "RESIST_SHAMAN", APPLY_RESIST_SHAMAN},
- // by mhh game/affect.h Á¤ŔǵǾîŔÖŔ˝. INFINITE_AFFECT_DURATION = 0x1FFFFFFF
- { "INFINITE_AFFECT_DURATION", 0x1FFFFFFF },
- { "ENERGY", APPLY_ENERGY }, // ±â·Â
- { "COSTUME_ATTR_BONUS", APPLY_COSTUME_ATTR_BONUS }, // ±â·Â
- { "MAGIC_ATTBONUS_PER", APPLY_MAGIC_ATTBONUS_PER },
- { "MELEE_MAGIC_ATTBONUS_PER", APPLY_MELEE_MAGIC_ATTBONUS_PER },
- { NULL, 0 }
- };
- // from import_item_proto.c
- long FN_get_apply_type(const char *apply_type_string)
- {
- TValueName *value_name;
- for (value_name = c_aApplyTypeNames; value_name->c_pszName; ++value_name)
- {
- if (0==strcasecmp(value_name->c_pszName, apply_type_string))
- return value_name->lValue;
- }
- return 0;
- }
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