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  1. =====================================================
  2.  
  3. MAGIC: THE GATHERING
  4. Duels of the Planeswalkers
  5. Version 3.3
  6.  
  7. Readme File
  8. 18 August 1999
  9. =====================================================
  10.  
  11.  
  12. Table of Contents
  13. =================
  14. 1) ManaLink
  15. 2) Shandalar
  16. 3) The Duel and Gauntlet
  17. 4) The Dueling Table
  18. 5) Deck Builder
  19. 6) Card Notes
  20. 7) Tutorial Errata
  21. 8) Technical Notes
  22. 9) FAQ (Frequently Asked Questions)
  23. 10) The Multiplayer Supplement
  24. 11) Credits
  25. 12) License Agreement
  26.  
  27. Important Customer Support Note
  28. ===============================
  29. Do NOT call Wizards of the Coast Customer Service with
  30. questions, problems, or other issues related to this computer
  31. game; contact MicroProse Customer Support. The WotC folks
  32. will happily address card issues, as always, but they will
  33. not help you with issues specific to the computer game.
  34.  
  35.  
  36. FAQ (Frequently Asked Questions)
  37. ================================
  38. For further help for Magic: The Gathering, please read the
  39. Magic FAQ included at the end of this file. The FAQ includes
  40. help for installation, sound cards, video cards, graphics,
  41. gameplay, Shandalar and specific cards.
  42.  
  43.  
  44. Additional Cards
  45. ================
  46. As a bonus for owners of Duels of the Planeswalkers, we added
  47. the following 16 cards for your use:
  48. Amnesia
  49. Barl's Cage
  50. Blood Moon
  51. Book of Rass
  52. Coal Golem
  53. Elder Spawn
  54. Fire Sprites
  55. Force Spike
  56. Goblins of the Flarg
  57. Hyperion Blacksmith
  58. Martyr's Cry
  59. Moat
  60. Rabid Wombat
  61. Tracker
  62. Wall of Wonder
  63. Wormwood Treefolk
  64.  
  65.  
  66. ManaLink
  67. ========
  68. * The Deck Builder displays your deck name and deck type
  69. (Unrestricted, Wild, Restricted, Tournament or Highlander)
  70. in the title bar when you click the Stats button.
  71.  
  72. * On LAN, modem and serial connections, your name will dynamically
  73. update in the chat user list if you change your player name
  74. (via the Player sphere).
  75.  
  76. * The Filter panel no longer closes by clicking on its background.
  77. Click on the Filter button again in the ManaLink window to close
  78. the Filter panel.
  79.  
  80. * ManaLink's Chat window can handle more than 500 lines of text.
  81. If you are saving the contents of the Chat window, however,
  82. please be aware that the "oldest" lines after 4K of text are
  83. expired and are removed from the window.
  84.  
  85. * If minimized, the Chat window's title bar will flash if you
  86. receive new text.
  87.  
  88.  
  89. Shandalar
  90. =========
  91. There's one new feature on the way to getting started in Shandalar.
  92. You are no longer limited to choosing what your character looks
  93. like from a screen of premade images. Now, you have much more
  94. control over your looks.
  95.  
  96. When you get to the point at which the manual tells you to just
  97. pick a character, the new Face Builder tool takes over. This
  98. allows you to choose a wizard (basic body and face), then
  99. customize your look with various accoutrements and other
  100. variations.
  101.  
  102.  
  103. The Duel and Gauntlet
  104. =====================
  105. * When you save a duel during a Gauntlet, you save the status
  106. of that current duel and your progress through the Gauntlet.
  107.  
  108. * The Duels of the Planeswalkers installer adds new decks to
  109. your playdeck directory.
  110.  
  111. * Multiplayer support has ben added in the form of ManaLink.
  112. Please consult the manual for more specifics.
  113.  
  114.  
  115. Dueling Table
  116. =============
  117. A few reminders of often overlooked features:
  118.  
  119. * If you do not put a Stop (the red marker) on a phase, play
  120. will bypass that phase without bothering to ask you if you
  121. want to use optional effects (a Brass Man's untap or Land
  122. Tax, for example). This is a handy way to prevent the duel
  123. from bogging down, but if you are not careful, you could
  124. accidentally miss an opportunity. Thus, if you plan to use
  125. an optional effect (especially during the upkeep phase),
  126. make sure to Run To (by clicking on the Phase Bar) or put
  127. a Stop on the phase you have in mind.
  128.  
  129. * Remember that creatures with negative power are treated as
  130. having a power of 0 (zero) for all purposes except raising
  131. the power. Thus, they are displayed during a duel as having
  132. 0 power.
  133.  
  134. * Remember that all of the floating windows -- including the
  135. Ante and Mulligan displays, both hands, and the Situation
  136. Bar (but not the Spell Chain and Combat windows) -- are
  137. movable. Just click and drag them out of the way when
  138. necessary.
  139.  
  140. * You can minimize both the Spell Chain and Combat windows.
  141. Just click anywhere on the title bar of the window to do
  142. so. To restore the Spell Chain window to full size, click
  143. on the star icon on the phase bar. To restore the Combat
  144. window to full size, click on the sword icon on the phase
  145. bar.
  146.  
  147. * Hold the mouse over a particular thing (a card, part of
  148. the dueling table, or an ability marker, for instance) to
  149. find out what it is.
  150.  
  151. * Right-click on things for a mini-menu of useful functions.
  152.  
  153. * Click on things to use them. Double-click to auto-use,
  154. that is, to have mana drawn from lands automatically (and
  155. indiscriminately).
  156.  
  157.  
  158. Deck Builder
  159. ============
  160. The Deck Builder is still accessible from the Main Menu. To get
  161. to the Deck Builder, click on Tools and then select the Deck
  162. Builder option.
  163.  
  164. * The "Basic Set" button determines which versions of the basic
  165. Magic card set are visible. This filter has three options,
  166. all of which are independent toggles. That is, you can turn
  167. any one on or off without affecting the status of the other.
  168. At least one of these must be selected at all times.
  169.  
  170. "Unlimited" is the second collected release of the basic card
  171. set, which included cards from both the first (Limited or
  172. "alpha") and second ("beta") versions. "Revised Edition" is
  173. the third version of the basic card set. "Fourth Edition" is
  174. the fourth version of the basic card set.
  175.  
  176. * The "Astral" button controls the inclusion of the Astral set
  177. of cards and now it also includes the Promotional cards.
  178. (Note: if you do not have Spells of the Ancients installed,
  179. you have no Promotional cards.)
  180.  
  181. * The "Arabian Nights" button filters for all of the cards from
  182. that expansion set. (If you do not have Spells of the Ancients
  183. installed, the only cards from this set that you'll have are
  184. those that also happen to be included in the Fourth Edition
  185. set.)
  186.  
  187. * The "Antiquities" button includes or excludes all of the cards
  188. from that expansion set. (If you do not have Spells of the
  189. Ancients installed, the only cards from this set that you'll
  190. have are those that also happen to be included in the Fourth
  191. Edition set.)
  192.  
  193. * Moving multiple copies of a card into and out of your deck
  194. can be awkward. Instead of moving one copy at a time, now
  195. you can move as many as you need, all in one step. Hold down
  196. the Shift key and double-click on the card. Enter the number
  197. of cards you want moved.
  198.  
  199. * You can now right-click on the area in between the sets of
  200. Filter Buttons to open a mini-menu. This menu has only one
  201. option: the Main Menu Buttons toggle. If you choose to toggle
  202. the Main Menu Buttons on, all of the filters EXCEPT the Other
  203. Filters become active (are turned on). If you toggle Main
  204. Menu Buttons off, all of the Set Filters, Color Filters, and
  205. Type Filters are inactivated (switched off).
  206.  
  207. * When you're editing your deck in Shandalar, you can also
  208. right-click on the background area behind the cards in your
  209. deck to get another mini-menu. This one has two options that
  210. let you to move cards according to their color. Use Move By
  211. Color Into Deck to put all the cards of the colors you choose
  212. from the inventory into the current deck, and Move By Color
  213. Out Of Deck to move cards from your deck into your inventory.
  214. You're prompted to choose which of the five colors, plus
  215. "artifacts" (not "colorless"), you want moved. Note that the
  216. basic lands that correspond to the colors you choose also
  217. move. (No lands move with artifacts, and you must move dual
  218. and special lands individually.)
  219.  
  220. * The Deck Builder considers basic lands as having the same
  221. color as the color of mana they produce for the purpose of
  222. deck stats. (For example, 5 Islands count as 5 Blue cards.)
  223.  
  224.  
  225. Card Notes
  226. ==========
  227. * A display issue: The name of artist Brian Snoddy should
  228. always have a line over the 'o.' (Sorry, Brian.)
  229.  
  230. * In some places in the game, the name of El-Hajjaj is displayed
  231. incorrectly. There should always be an accent circumflex
  232. (caret) over the final 'a.'
  233.  
  234.  
  235. Tutorial Errata
  236. ===============
  237. * Any time one of the wizards in the Tutorial mentions "points,"
  238. he or she is being informal. There are actually no "points" in
  239. the game of Magic: The Gathering. Thus:
  240.  
  241. - In Chapters 4, 6, 8, 9 and anywhere else, when the wizards
  242. refer to "points of damage," they mean simply "damage."
  243.  
  244. - In Chapter 4 (and anywhere else), when they speak of "points
  245. of mana," they really mean "mana."
  246.  
  247. - In Chapter 8, one of them says, "...the ogre does two points
  248. against the knight's two points of toughness." That should
  249. be "...the ogre does two damage against the knight's two
  250. toughness."
  251.  
  252. - In Chapters 4 and 7, the wizards talk of "life points."
  253. They mean "life total."
  254.  
  255. * In Chapter 7, the wizard mentions the "Heal Phase." Obviously,
  256. his information is out-of-date. Under the 5th Edition rules,
  257. the Heal Phase no longer exists. It has been replaced by the
  258. Cleanup Phase.
  259.  
  260. * In Chapter 8, the wizard says, "...other special powers
  261. include regeneration, flight, and many more..." He means
  262. "...regeneration, FLYING, and many more."
  263.  
  264.  
  265. Technical Notes
  266. ===============
  267. * If you normally use a screen saver, you should be aware that
  268. it is always running in the background. To prevent interference
  269. with the game, you must disable any screen saver before you
  270. start playing.
  271.  
  272. * Some players might experience compatibility problems. Our
  273. tests lead us to believe that the most common cause of these
  274. problems is not the game itself, but out-of-date device
  275. drivers installed on the computer. If you experience
  276. compatibility problems, please make sure that you are
  277. using the most recent drivers provided for your hardware.
  278. If you have the correct drivers and the problem persists,
  279. call Customer Support.
  280.  
  281. * If you experience problems with any part of this game after
  282. you install new hardware or software, you might have updated
  283. a sound driver, video driver, DirectX driver or Indeo Video
  284. driver to a version that is not compatible with the game. To
  285. fix this, you can reinstall the DirectX drivers from the Magic:
  286. The Gathering CD-ROM.
  287.  
  288. * We strongly suggest that you play this game in High Color
  289. (16-bit) video mode or better. If you are playing in a lesser
  290. mode (that is, you are using 256 colors or less), you might
  291. experience transitory graphic oddities. These are superficial
  292. and should not have any lasting effect on the game. Some
  293. machines that are below the recomended system requirements
  294. may experience problems with High Color (16-bit) video modes
  295. when playing in Shandalar.
  296.  
  297. * This game is designed to work with the standard issue versions
  298. of Windows 95 or Windows 98. We do NOT support any of the beta
  299. versions of Windows.
  300.  
  301. * If you experience problems with flickering video in Shandalar,
  302. you probably need to update your video drivers. Most vendors
  303. now supply Windows 95/98 versions of their video drivers.
  304. You can normally download these drivers from the vendor's
  305. Web site.
  306.  
  307. * If you do not hear the sound effects in the game, you might
  308. not have selected to install the DirectX drivers. Rerun the
  309. install program, but do not select ANY game components to
  310. install. Allow the DirectX drivers to be installed.
  311.  
  312. * If you have the Sound Blaster 16/AWE-32 driver for Windows
  313. 95 (Revision 7), you may experience problems running this
  314. game. This Sound Blaster driver updates the Audio Drive
  315. Component to version 4.33.00.0012. This version causes the
  316. game to crash with a fatal exception error in VXD VMM(01)
  317. and terminates the application. Reinstall the DirectX
  318. drivers (as in the previous paragraph). The DirectX Audio
  319. Drive Component is version 4.31.00.0068, which functions
  320. correctly. Creative Labs also has a newer driver, version
  321. 4.33.00.0014, which does not cause the problem.
  322.  
  323. * If you try to manually delete this game using Windows
  324. Explorer, you might experience problems. (We suggest you
  325. ALWAYS use the Uninstall feature instead.) When you run
  326. the game, some game files temporarily become part of the
  327. Windows 95 system resources. These files cannot be used
  328. or deleted if they are currently being used by your system.
  329. If you experience this type of problem, you can reboot
  330. your computer to free the affected files. You should then
  331. be able to delete the files.
  332.  
  333. * The Uninstall feature removes only those files installed by
  334. the Install Shield program. Any files created by the game,
  335. such as saved games, will be left on the system after you
  336. run uninstall.
  337.  
  338.  
  339. FAQ (Frequently Asked Questions)
  340. ================================
  341. Q: What is the latest version of Magic: The Gathering?
  342.  
  343. A: Version 3.3 is the latest version of the game. This
  344. version is the Duels of the Planeswalkers stand-alone
  345. version of Magic: The Gathering. It includes all of
  346. the original Magic features along with a multiplayer
  347. module and 80 new cards.
  348.  
  349. Q: Is Magic: The Gathering compatible with Windows 3.1,
  350. Windows 3.11 or Windows NT?
  351.  
  352. A: Unfortunately, because the program uses Microsoft's DirectX
  353. version 6.0, it does not work properly with any operating
  354. system except Windows 95 and Windows 98.
  355.  
  356. Installation
  357. ------------
  358. Q: I have the demo for Magic: The Gathering installed. Will
  359. this cause any problems when I install the complete game?
  360.  
  361. A: We recommend that you either delete the demo directory or
  362. rename it before installing the complete game. By default,
  363. the complete game uses the same directory name (\MAGIC)
  364. that the demo uses.
  365.  
  366. Q: While installing the game, my CD-ROM cannot be verified
  367. by the installer.
  368.  
  369. A: If you have more than one CD-ROM drive attached to your
  370. computer system, you must place the CD-ROM in the drive
  371. that appears first in the drive list. For example, if you
  372. have two CD-ROM drives that are lettered D: and E:, you
  373. must place the CD-ROM into the D drive for verification.
  374. The second drive (in this case E:) will not be checked.
  375.  
  376. Q: While installing the game, I got an error message of
  377. "Assertion error, cannot open sprite file." I am using
  378. Corel CD-ROM drivers.
  379.  
  380. A: Unfortunately, the installer is not compatible with Corel
  381. CD-ROM drivers. You must load Windows 95 drivers for your
  382. CD-ROM drive.
  383.  
  384. Q: I got an error while uninstalling or reinstalling the game
  385. that says there is a file that is write-protected or otherwise
  386. cannot be deleted.
  387.  
  388. A: Just reboot your computer and try again. Sometimes Windows 95
  389. thinks one of the files is write-protected until the computer
  390. is rebooted.
  391.  
  392. Troubleshooting
  393. ---------------
  394. Q: I am experiencing DLL errors, assert errors or lockups.
  395.  
  396. A: Do not run any other programs (such as Norton Crash Protector)
  397. in the background. The only programs that should be loaded
  398. are Magic: The Gathering and absolutely necessary Windows 95
  399. programs.
  400.  
  401. In addition, make sure that your hard drive has at least 30MB
  402. free for the Windows swap file.
  403.  
  404. Make sure that you have the latest versions of the DirectX
  405. drivers for your hardware. In particular, make sure that your
  406. sound card has the latest DirectSound drivers.
  407.  
  408. Check your sound card to see if it is properly installed and
  409. functioning. You can check your sound card by selecting "System"
  410. from the Control Panel. Select the Device Manager tab at the
  411. System Properties dialog box. Double-click on "Sound, Video and
  412. Game Controllers." A description for your sound card should
  413. appear underneath. Double-click on this text to bring up a
  414. dialog box telling you if your sound card is functioning
  415. correctly or not.
  416.  
  417. You can also try turning down the graphics acceleration by
  418. selecting the System control panel and clicking on the
  419. Performance tab. Then click on the "Graphics" button and
  420. slide the bar to the left in order to adjust the degree of
  421. hardware acceleration. We recommend lowering the graphics
  422. acceleration to "Most accelerator functions." If that doesn't
  423. help, try "Basic accelerator functions."
  424.  
  425. Q: The game is locking up when I try to load a saved game, or I
  426. am experiencing "Page fault" errors.
  427.  
  428. A: Magic: The Gathering requires at least 30MB of virtual memory.
  429. Please check your virtual memory by selecting the System
  430. control panel. Then click on the Performance tab and click
  431. the "Virtual Memory" button.
  432.  
  433. Q: I am receiving an error message of "Error vids:iv41 decompression."
  434.  
  435. A: This error is caused by the Indeo video drivers. Please download
  436. the version of Video for Windows from Intel's Web site at
  437. www.intel.com.
  438.  
  439. Q: I am having problems with "Assertion failed" or "Add card"
  440. error messages while playing in Shandalar.
  441.  
  442. A: This problem has been mostly eliminated in this version of
  443. the game. If your graphics resolution is set to something
  444. higher than 1024 x 768, please try lowering it to 1024 x 768.
  445. If that doesn't work, please try lowering it to 800 x 600.
  446.  
  447. Q: When I try to run the game, the system crashes with an error
  448. message about MSVFW32.DLL.
  449.  
  450. A: You need to install Video for Windows. To do this, you must
  451. go to the Control Panel and double-click the "Add/Remove
  452. Programs" icon. Click on the Windows Setup tab at the top.
  453. Click to put a check mark in the Multimedia component. Then
  454. click the "Apply" button to install these components. You
  455. will probably need to have your Windows 95/98 CD-ROM or
  456. disks handy.
  457.  
  458. Q: The game crashes when I get to the Wizard Statistics screen
  459. (showing the five major wizards) or when the coin flip
  460. animation starts.
  461.  
  462. A: We recommend downloading the latest version of the
  463. Indeo video drivers from Intel from their Web site at
  464. www.intel.com.
  465.  
  466. You can also try turning down the graphics acceleration by
  467. selecting the System control panel and clicking on the
  468. Performance tab. Then click on the "Graphics" button and
  469. slide the bar to the left in order to adjust the degree
  470. of hardware acceleration. We recommend lowering the
  471. graphics acceleration to "Most accelerator functions."
  472. If that doesn't help, try "Basic accelerator functions."
  473.  
  474. Q: Sometimes the game quits back to Windows unexpectedly.
  475.  
  476. A: Applications running in the background may cause the game
  477. to close without notice. Please shut down all other
  478. applications before running Magic: The Gathering.
  479.  
  480. Sound
  481. -----
  482. Q: I am having problems with the sound in Magic: The Gathering.
  483.  
  484. A: Please note that the game requires DirectX version 5.0 or
  485. greater working in order to hear the sound and music. If
  486. you are not hearing any sound, the problem is most likely
  487. caused by a problem with DirectX not working with your
  488. sound card. Please contact your sound card manufacturer
  489. for the latest drivers that are compatible with DirectX.
  490.  
  491. Q: I am hearing white noise when I play a duel.
  492.  
  493. A: You may have an older version of the drivers for your sound
  494. card. Please contact your sound card manufacturer to obtain
  495. the latest DirectX-compatible drivers.
  496.  
  497. Q: I am experiencing glitches in the game due to the sound
  498. repeating.
  499.  
  500. A: Please try first uninstalling the game and then reinstalling
  501. the game using the full custom install. This will sometimes
  502. take care of the problem.
  503.  
  504. Q: I'm having problems with sound in duels.
  505.  
  506. A: Try renaming the folder "DuelSounds" in the MAGIC\PROGRAM
  507. directory to something else. You will no longer hear any
  508. sounds in the duel.
  509.  
  510. Q: I am having some problems with sound in the game.
  511.  
  512. A: If you have a Sound Blaster AWE32 card, please download
  513. the latest drivers from the Creative Labs Web site at
  514. www.creaf.com or contact them directly for the latest
  515. version of their Windows-compliant sound card drivers.
  516.  
  517. If you have an Ensoniq ViVo sound card, please download
  518. the latest drivers that should fix this problem from
  519. Ensoniq's Web site at www.ensoniq.com or contact them
  520. directly for the latest version of their Windows-compliant
  521. sound card drivers. You can also try downloading the
  522. Ensoniq Soundscape ViVo driver installer from Gateway
  523. which is called "Soundscape InstallWizard for Windows 95
  524. version 1.00.09" (SSIWIZ.EXE dated 2/97). This installer
  525. is supposed to make sure your Ensoniq sound drivers are
  526. up-to-date and correctly installed.
  527.  
  528. If you have a Packard Bell computer with an Aztech Sound
  529. Galaxy Washington 16 sound card, please download the latest
  530. drivers that should fix this problem from Aztech's Web site
  531. at www.aztechca.com or contact them directly for the latest
  532. version of their Windows-compliant sound card drivers.
  533.  
  534. Q: I have an IBM Aptiva with an MWave sound card. Every time I
  535. run into a creature in Shandalar, the game crashes.
  536.  
  537. A: Unfortunately, the MWave sound card is a proprietary sound
  538. card that is not explicitly supported by Microsoft's DirectX
  539. technology. Please contact the manufacturer of your sound
  540. card or Microsoft for details.
  541.  
  542. Q: I don't have a Windows-compatible sound card, and the game
  543. crashes on me.
  544.  
  545. A: You can play Magic: The Gathering without a sound card if
  546. you have version 1.1 or greater.
  547.  
  548. Graphics
  549. --------
  550. Q: I am having video glitches or seeing graphic anomalies.
  551.  
  552. A: Please try changing your display resolution to either a
  553. lower resolution (such as 640 x 480) or higher resolution
  554. (such as 1024 x 768).
  555.  
  556. If at all possible, we recommend running the game in High
  557. Color graphics (16-bit color).
  558.  
  559. You can also try turning down the graphics acceleration
  560. by selecting the System control panel and clicking on the
  561. Performance tab. Then click on the "Graphics" button and
  562. slide the bar to the left in order to adjust the degree of
  563. hardware acceleration. We recommend lowering the graphics
  564. acceleration to "Most accelerator functions." If that
  565. doesn't help, try "Basic accelerator functions."
  566.  
  567. In addition, make sure that you do not have any other programs
  568. (such as Norton Crash Protector) running in the background.
  569.  
  570. Q: When I run the game, the screen turns black but I can still
  571. move my mouse.
  572.  
  573. A: If you are running in 256-color mode, we recommend switching
  574. the graphics to 16-bit or 24-bit mode.
  575.  
  576. Q: Sometimes when I exit Magic: The Gathering, the colors on my
  577. Windows desktop are messed up.
  578.  
  579. A: Unfortunately, running Magic: The Gathering in only 256 colors
  580. will sometimes cause this problem with the color palette. If
  581. at all possible, please switch to High Color graphics (16-bit
  582. color).
  583.  
  584. Q: I am having problems with the game returning to Windows
  585. unexpectedly.
  586.  
  587. A: This problem may be caused by graphics hardware acceleration.
  588. Please try reducing the graphics acceleration hardware by
  589. selecting the System control panel. Then click on the
  590. Performance tab and click the "Graphics" button. Slide the
  591. bar to the left to lower the graphics acceleration. We
  592. recommend lowering the graphics acceleration to "Most
  593. accelerator functions." If that doesn't help, try "Basic
  594. accelerator functions."
  595.  
  596. Q: I am having some problems with my video card in this game.
  597.  
  598. A: If you have an ATI Mach 64 video card, please download the
  599. latest video drivers from the ATI Web site at www.atitech.ca
  600. or contact ATI directly for the latest version of their
  601. Windows-compliant drivers.
  602.  
  603. If you have a Diamond Stealth 3D video card, please download
  604. the latest video drivers from the Diamond Web site at
  605. www.diamondmm.com or contact Diamond directly for the
  606. latest version of their Windows-compliant drivers.
  607.  
  608. If you have a Chips and Technology video card, please
  609. download the latest video drivers from the Chips and
  610. Technology Web site at www.chips.com or contact Chips
  611. and Technology directly for the latest version of their
  612. Windows-compliant drivers.
  613.  
  614. If you have a Matrox Millennium video card, please download
  615. the latest BIOS update from the Matrox Web site at
  616. www.matrox.com or contact Matrox directly for the latest
  617. version of their Windows-compliant drivers. This BIOS update
  618. fixes many DirectX-related issues.
  619.  
  620. Q: When the coin flip animation starts, the colors become
  621. corrupted.
  622.  
  623. A: Magic: The Gathering is designed to work in higher color
  624. depth video modes. The problem is due to running the game
  625. in 256 colors. If at all possible, we recommend running the
  626. game in 16-bit or 24-bit color mode.
  627.  
  628. Q: Sometimes I get the error message "Video not available, cannot
  629. find decompressor."
  630.  
  631. A: This error is caused by the Indeo video drivers. Please
  632. download the version of Video for Windows from Intel's Web
  633. site at www.intel.com.
  634.  
  635. Q: When I play a game in Shandalar, I am having various problems
  636. including with graphics (particularly fonts). For example,
  637. text is appearing outside their boxes and I am getting
  638. invalid page faults.
  639.  
  640. A: The problem is caused by a font conflict. To check for font
  641. conflicts, double-click the Fonts control panel. Delete any
  642. font that shows a file size of 0K (zero kilobytes). You may
  643. also want to copy all the fonts from your MAGIC\PROGRAM folder
  644. (TTxxxx.TTF) into your WINDOWS\FONTS folder.
  645.  
  646. Gameplay
  647. --------
  648. Q: The computer AI is making strange or seemingly stupid decisions
  649. in how it plays its cards.
  650.  
  651. A: The computer deliberately makes some mistakes at the easier
  652. levels of the game in order to give beginning Magic players
  653. a fighting chance. If you feel these AI decisions are annoying,
  654. please try increasing the difficulty level.
  655.  
  656. Q: When I press the "T" key to bring up the Taunt window, it
  657. doesn't do anything.
  658.  
  659. A: After the manual was printed, the Taunt feature was moved from
  660. the "T" key. You can now press the F6 key, the Insert key or the
  661. single quote ("'") key. Also note that you must have a registered
  662. opponent in order for the Taunt feature to function.
  663.  
  664. The Duel
  665. --------
  666. Q: When I click on the Phase Bar in a multiplayer game, I cannot
  667. create a green phase stopper.
  668.  
  669. A: Green phase stoppers have been removed from the multiplayer
  670. portion of the game in order to better enable bluffing when
  671. playing a human opponent. You now must hit the Done button
  672. when you want to move to the next phase.
  673.  
  674. Q: The game isn't stopping at my upkeep phase. Therefore, I
  675. can't do optional upkeep effects such as paying to untap my
  676. Brass Man or paying to untap my Paralyzed creature.
  677.  
  678. A: You must put a Stop marker on your upkeep phase for the
  679. program to stop there. Otherwise, the game will only stop
  680. at your upkeep phase for mandatory effects (such as a
  681. creature getting a counter for Unstable Mutation or taking
  682. damage for Cursed Land). To put a Stop marker on any phase,
  683. right-click on the Phase Bar at the phase that you want the
  684. game to stop at and select "Mark this phase to always stop"
  685. from the pop-up menu. This will mark the Phase Bar with a red
  686. dot which means that the program will stop there if you have
  687. a valid action. For example, if you want to use a Land Tax or
  688. pay to untap your Brass Man, put a Stop marker on the upkeep
  689. phase. Please refer to the manual for more information.
  690.  
  691. Q: When I double-click a card to cast it, it's tapping some lands
  692. that I don't want to tap.
  693.  
  694. A: You can instead single-click on a card in your hand to cast it.
  695. If you single-click, you'll be prompted to click on your mana
  696. sources manually. Or you can right-click the lands that you
  697. don't want to be automatically tapped and choose "Don't auto
  698. tap this card" from the mini-menu.
  699.  
  700. Q: I clicked on the title bar of the Spell Chain Window, and it
  701. disappeared. How can I get it back?
  702.  
  703. A: Just click on the staff icon that's between the two phase bars
  704. to make the Spell Chain Window reappear.
  705.  
  706. Q: I clicked on the title bar of the Combat Window, and it
  707. disappeared. How can I get it back?
  708.  
  709. A: Just click on the sword icon that's between the two phase bars
  710. to make the Combat Window reappear (see the manual).
  711.  
  712. Q: I have more than four creatures in combat, but I can't see
  713. beyond the first four in the Combat Window.
  714.  
  715. A: To scroll the Combat Window, just click on the little white
  716. mouse (that's between your creatures and your opponent's). Drag
  717. the mouse icon to scroll the Combat Windows so you can see the
  718. creatures on the right-hand side.
  719.  
  720. Q: When I bring up the Duel, the program isn't listing any decks
  721. in the opening dialog box.
  722.  
  723. A: When you install the game, the directory name must be no
  724. longer than eight (8) characters. Exit the game and rename
  725. the directory in Windows to fix this problem. This problem
  726. has been fixed in version 1.1 of the game.
  727.  
  728. Shandalar
  729. ---------
  730. Q: I am just starting in Shandalar and am getting beaten up on
  731. a regular basis by all those creatures that keep attacking me.
  732. What can I do?
  733.  
  734. A: One of your first steps should be to run to the nearest village
  735. or city as fast as possible so you can edit your starting deck.
  736. You want to edit your deck to the best cards possible while
  737. remembering the minimum deck size depending on your difficulty
  738. level (30 cards for Apprentice, 35 for Magician, 40 for both
  739. Sorcerer and Wizard). If at all possible, reduce the number of
  740. colors in your deck to two or at the most three.
  741.  
  742. Next, pick your battles wisely. As the manual says, the
  743. weakest creatures are those that walk. The next hardest are
  744. those that are mounted, and the toughest are those look like
  745. dragons or other flying creatures.
  746.  
  747. Try to run away from the more powerful creatures until you
  748. build up a stronger deck. You can run away by moving to a
  749. terrain type that the creature can't follow you onto. Each
  750. creature sticks to the terrain type corresponding to its color
  751. (for example, red creatures stay near mountains). Of course,
  752. some creatures are multicolored and can survive on two
  753. different terrain types. Once you cross a terrain boundary,
  754. the creature will be unable to follow you.
  755.  
  756. Stay on the roads if at all possible. You will move much
  757. faster if you walk on roads and can many times outrun the
  758. other creatures.
  759.  
  760. Don't forget that you can bribe many creatures. Discretion
  761. is sometimes the better part of valor, and if you can afford
  762. the gold, it's probably better than losing a card from your
  763. deck in ante.
  764.  
  765. As your deck becomes stronger and you beat more creatures,
  766. you'll notice that the weaker ones will start running away
  767. from you! In addition, you don't have to face as many
  768. creatures in version 1.1 of the game.
  769.  
  770. Q: When I defeat one of the creatures, I see an animation of
  771. the five major wizards. What do all those things represent?
  772.  
  773. A: As noted in the manual, each skull represents a victory by
  774. you against one of that wizard's creatures. The wizards'
  775. staffs represent their total life points. Each red dot
  776. represents one fewer life point for that wizard. (You can
  777. only knock them down by 10 points, though, to a minimum of
  778. 20 life.) The tiny floating spheres represent mana taps
  779. (see the manual). You will lose the battle to save Shandalar
  780. if any one wizard accumulates enough mana taps to be able
  781. to cast the Spell of Dominion.
  782.  
  783. Q: Every time I receive a notice that a wizard is attacking a
  784. particular town, I don't arrive in time to save it.
  785.  
  786. A: If a wizard gains control of a city, it will be converted
  787. into a mana dome. You can still battle the wizard there to
  788. free it. You will not regain your mana link, however, if
  789. you had one there before.
  790.  
  791. Q: My character keeps moving when I'm walking in the main map
  792. of Shandalar even after I stop pressing a directional key.
  793.  
  794. A: You can stop your character in two different ways: either
  795. press the Spacebar or click on your character's head with
  796. the mouse.
  797.  
  798. Q: Can I speed up movement while walking around on the main map?
  799.  
  800. A: Try pressing Shift-U. This may improve performance on slower
  801. computer systems.
  802.  
  803. Q: At the Status screen, my Record vs. the Creatures of Shandalar
  804. isn't keeping track of all the creatures I have won against
  805. in Shandalar.
  806.  
  807. A: Only creatures you encounter in the main map count toward
  808. your Win/Loss record. Creatures you vanquish in dungeons and
  809. castles do not count.
  810.  
  811. Q: Is there any way I can load a saved game from within Shandalar
  812. without having to quit the game first?
  813.  
  814. A: If you update to version 1.1 of the game, you can right-click
  815. to bring up a mini-menu with options to save, load, quit, etc.
  816.  
  817. Decks in Shandalar
  818. ------------------
  819. Q: I'm building a deck in Shandalar but there seem to be limits
  820. on how many duplicates of one card I can put into my deck.
  821.  
  822. A: The number of duplicate cards allowed in your Shandalar deck
  823. depends on the total size of your deck and whether you have
  824. the Tome of Enlightenment (one of the World Magics). If you
  825. don't have the Tome of Enlightenment, you can only have one
  826. card if your deck has 19 or fewer cards, 2 duplicate cards
  827. if your deck has 20 to 39 cards, 3 duplicates if your deck
  828. has 40 to 59 cards, or 4 duplicates if your deck is over 60
  829. cards.
  830.  
  831. Q: Even though I've edited my deck and know exactly which cards
  832. are in it, I keep getting random land.
  833.  
  834. A: If your deck does not have the minimum number of cards in it,
  835. random basic lands will be temporarily added to your library
  836. (after the ante but before the shuffle). Your deck must have
  837. 30 cards at Apprentice level, 35 at Magician level, or 40 at
  838. both Sorcerer and Wizard level.
  839.  
  840. Q: Every time I try to look at my deck or edit my deck in
  841. Shandalar, the game crashes.
  842.  
  843. A: The game will now notify you when you approach the 500 card
  844. limit and advise you to sell some cards.
  845.  
  846. The Cards
  847. ---------
  848. Q: How can I use my Mishra's Factory to attack or block?
  849.  
  850. A: You must turn your Mishra's Factory into an Assembly Worker
  851. before you try to attack since no fast effects are possible
  852. between declaring an attack and declaring attackers. If you
  853. wish to attack with your Mishra's Factory, in your Main
  854. phase (precombat), single-click the card and choose "Change
  855. to Assembly Worker." Pay the 1 colorless mana and your
  856. Mishra's Factory will then turn into an Assembly Worker
  857. (a 2/2 artifact creature). As long as your Assembly Worker
  858. is not suffering from summoning sickness, you can attack
  859. with it by clicking the Combat phase on the Phase Bar.
  860. When prompted to "Choose attackers," click on the Assembly
  861. Worker card.
  862.  
  863. You can also use your Assembly Worker to block the
  864. computer's creatures. Just turn your Mishra's Factory
  865. into an Assembly Worker in the "Attacker fast effects
  866. phase."
  867.  
  868. Q: Why does Naf's Asp continue to damage me turn after turn?
  869.  
  870. A: According to the latest rulings by Wizards of the Coast for
  871. the Naf's Asp, you must pay to get rid of the Naf's Asp
  872. legacy to avoid further damage. Otherwise, you will continue
  873. to take damage turn after turn.
  874.  
  875.  
  876. Multiplayer Supplement
  877. =======================
  878.  
  879. The New Main Menu
  880. -----------------
  881. As soon as you launch Duels of the Planeswalkers, those of you
  882. who played the original Magic: The Gathering will notice two
  883. subtle changes. First of all, there's an unusual icon in one
  884. corner of the screen. That's the ManaLink icon, and it's
  885. described in detail in the Additions section. The other thing
  886. is that the Main Menu has been replaced. In its place are the
  887. five option spheres.
  888.  
  889. The spheres are more like categories than options. Each one
  890. gives you access to a particular segment of the Magic: The
  891. Gathering experience. When you click on any sphere, all the
  892. activities that fall within that category appear on the right
  893. side of the screen, in the upper area. Note that even when you
  894. have a sphere selected, all of the other spheres are still
  895. available. You can switch from sphere to sphere with just a
  896. click, or you can deselect the current sphere by clicking on
  897. it again.
  898.  
  899. * Duel: This sphere encompasses the Solo Duel, the Gauntlet,
  900. and the new Duel Opponent feature, which is described later,
  901. in Additions.
  902.  
  903. * Tools: All of the utilities -- useful things like the Deck
  904. Builder -- are collected in this sphere.
  905.  
  906. * World: The world of Shandalar and the introductory animation
  907. that accompanies it reside in this sphere.
  908.  
  909. * Help: This sphere includes all of the on-line sources of
  910. information, such as the Help system, the Tutorial, the Readme
  911. file and the game Credits.
  912.  
  913. * Player: The setup for your dueling persona, all the statistics,
  914. and any other recordkeeping functions are contained in this
  915. sphere.
  916.  
  917. To select a displayed activity as the current one, click on it.
  918. Any settings and options associated with the currently selected
  919. activity appear in the larger area below the list of activities.
  920. (The options for those activities with which you're already
  921. familiar from the original game have not changed significantly.
  922. The options for the new activities are explained in the relevant
  923. parts of the Additions section.)
  924.  
  925. Making a Name for Yourself
  926. --------------------------
  927. Before you can start racking up a brilliant record of sequential
  928. wins online (more about that a little later), you must create a
  929. player persona, what we call your Screen Name. Why? Well, in
  930. order to keep a record, there must be a name with which to
  931. associate that record. As a bonus, you can also determine what
  932. your character looks like and give yourself a tag line like all
  933. the AI characters have.
  934.  
  935. To get started on your screen name, select the Screen Name
  936. activity in the Player sphere.
  937.  
  938. * Screen Name: When you have selected a player number (see
  939. below), you see the corresponding Screen Name. (At first,
  940. they're all filled with default names.) If you want to
  941. change the displayed name, simply click anywhere in the
  942. text box and begin typing.
  943.  
  944. Next to the Screen Name, there is a box you can use to
  945. associate a particular character image with the player
  946. number you have chosen. Select any one of the existing
  947. faces or, if you don't care for any of them, use the new
  948. Face Builder tool to create new ones.
  949.  
  950. * Date: This simply notes when this particular screen name was
  951. created.
  952.  
  953. * Real Name: Since a screen name is more often than not a
  954. pseudonym, you might want to associate your real name with
  955. a character. After all, you created it and you'll likely
  956. spend quite some time building a record.
  957.  
  958. * E-Mail: If you'd like online opponents to be able to communicate
  959. with you when you're not connected, you can enter your e-mail
  960. address here.
  961.  
  962. * Quote: All the built-in characters have quotes associated with
  963. them. It's only fair that you have the same opportunity to
  964. express yourself.
  965.  
  966. * New Player: Each screen name is associated with a Player Name.
  967. Before you do anything else, you should choose a name to work
  968. with. If no screen names have been set up yet, you need to
  969. click the new player button.
  970.  
  971. * Delete Player: Use the Delete Player button only if you wish to
  972. permanently erase the record associated with the current player
  973. name. If you want to change the info for an existing screen
  974. name without erasing the record, simply enter new text in the
  975. boxes -- do not use this button.
  976.  
  977.  
  978.  
  979. ManaLink: Multiplayer Dueling
  980. -----------------------------
  981. Here's the game you've been waiting for. You've had plenty of
  982. time to practice on the computer; now let's see how well you fare
  983. against the malicious cunning of other humans.
  984.  
  985. When you start up Magic, you also activate ManaLink, the
  986. multiplayer part of the game. You'll know it's active because
  987. there's a jewel-like icon in the corner; that's the ManaLink
  988. icon. This icon is a convenient way to tell your connection
  989. status at a glance. Double-click on the icon to see the other
  990. half of ManaLink, the ManaLink Dialogue. What this looks like
  991. depends on whether you're already connected or not. This
  992. dialogue is the central control point for all multiplayer
  993. functions except setting up the actual match.
  994.  
  995. You set up the match using Duel Opponent, the newest activity
  996. in the Duel Sphere. That's getting ahead of ourselves, though.
  997. First, let's go over all the basic steps to starting a
  998. multiplayer match:
  999.  
  1000. * Set up your screen name and all the information that goes
  1001. with it. (At this point, you might also want to build a few
  1002. dueling decks.)
  1003.  
  1004. * Connect to another player (or a community of players)
  1005. through your chosen communications method (modem, network,
  1006. direct cable, etc.).
  1007.  
  1008. * Invite another connected player to a match. Once he or she
  1009. accepts the invitation, the two of you become registered
  1010. opponents.
  1011.  
  1012. * Choose your dueling deck for the match.
  1013.  
  1014. * One player proposes the parameters for the match. The other
  1015. player can accept or decline. When both players agree to the
  1016. parameters, the match starts immediately.
  1017.  
  1018. * Do the duels.
  1019.  
  1020. * Afterwards, each player's record and ranking are recalculated.
  1021.  
  1022. Note: Depending on the duel parameters, not all decks will show
  1023. up in the deck list. For example, if you have chosen to play with
  1024. a Type 1 Restricted deck, then Wild and Unrestricted decks will
  1025. not appear in the deck list. A list of banned and restricted cards
  1026. can be found at the end of this file.
  1027.  
  1028. Getting Connected
  1029. -----------------
  1030. Connecting via LAN:
  1031. A LAN (Local Area Network) can provide one of the most convenient
  1032. environments for multiplayer dueling; it's the best of both worlds.
  1033. Networks give you the flexibility of having multiple potential
  1034. opponents (like Internet play), and network connections are often
  1035. more stable and communications faster than on the Internet. Then
  1036. there's that mighty convenient Autoconnect feature.
  1037.  
  1038. Autoconnect:
  1039. If your computer is attached to an active LAN, ManaLink attempts
  1040. to connect you as soon as you start up Magic: The Gathering.
  1041.  
  1042. ManaLink will always make the attempt to auto-connect to a LAN
  1043. unless you give it other orders. To disable the auto-connect feature:
  1044.  
  1045. * Right-click on the ManaLink icon.
  1046.  
  1047. * At the mini-menu that opens, select Preferences.
  1048.  
  1049. * At the second mini-menu, select Options.
  1050.  
  1051. * In the Options box, click the Use Autoconnect checkbox (the box
  1052. should become empty).
  1053.  
  1054. * Click the Apply button.
  1055.  
  1056. As long as you leave this disabled, ManaLink will not attempt to
  1057. auto-connect you.
  1058.  
  1059. Manually:
  1060. It's also fairly easy to initiate a connection when you are not
  1061. connected (that is, the ManaLink icon is in the No Net state). To
  1062. initiate a LAN connection manually:
  1063.  
  1064. * Double-click on the ManaLink icon to open the ManaLink Dialogue
  1065. (unless it's already open, of course).
  1066.  
  1067. * Select the type of connection you want to make: LAN. (Click on
  1068. that type in the list.)
  1069.  
  1070. * Click the Connect button.
  1071.  
  1072. Now that you're in contact with other players, you're ready to set
  1073. up a duel.
  1074.  
  1075. Connecting Modem to Modem
  1076. -------------------------
  1077. Playing via modem is a good option for those of you who don't have
  1078. access to a network, aren't close enough to one another to use a
  1079. cable, and don't enjoy the crowds on the Internet. The one possible
  1080. disadvantage is that you only have one potential opponent -- the
  1081. person at the other end of the line.
  1082.  
  1083. Obviously, if you expect to play via modem, both computers must have
  1084. working modems attached to them (and to functional phone lines).
  1085.  
  1086. To begin, select the Modem Connection option and click the Connect
  1087. button. One player must select to Answer (await the other player's
  1088. call), and the other must select Dial (initiate communication). The
  1089. two of you should decide who will do which ahead of time so as to
  1090. avoid confusion. Next, both players must choose the modem they intend
  1091. to use.
  1092.  
  1093. The dialing player must enter the phone number to call. When that's
  1094. done, you must invite your opponent to a duel. Once he accepts, you
  1095. are registered opponents and are ready to duel.
  1096.  
  1097.  
  1098. Connecting with a Null-Modem Serial Cable
  1099. -----------------------------------------
  1100. Playing via cable is likely to be the fastest method of
  1101. communication. There are no middlemen, just the two computers
  1102. with a wire between them. The disadvantage, of course, is that
  1103. you only have one potential opponent: the person at the other
  1104. end of the cable.
  1105.  
  1106. Obviously, if you expect to play via null-modem serial cable,
  1107. you must have the cable hooked up before you begin.
  1108.  
  1109. When you select the Serial Port/Null Modem Cable option and
  1110. click the Connect button, you're prompted to choose the
  1111. settings for the communication. With one exception, Port,
  1112. both players must choose the exact same settings.
  1113.  
  1114. * Port: This tells ManaLink which of your computer's communications
  1115. outlets (ports) you have the cable attached to. (Most computers
  1116. have ports named COM1, COM2, COM3 and COM4.) This is the only
  1117. setting that may be different for each player.
  1118.  
  1119. * Baud Rate: Determines the speed of the communication between
  1120. the two computers. Both players should set this at the highest
  1121. setting allowed by the slower computer. (Generally, anything
  1122. 9600 or above provides good, smooth play.) Both players must
  1123. choose the exact same settings.
  1124.  
  1125. * Stop Bits: This is something technical that only people with
  1126. nothing better to do understand. If you leave it on the default
  1127. setting, nothing bad happens. Both players must choose the exact
  1128. same settings.
  1129.  
  1130. * Parity: Parity is another one of those technical things. Don't
  1131. change the default setting and nobody gets hurt. Both players
  1132. must choose the exact same settings.
  1133.  
  1134. * Flow: More technical junk here. (These things always come in
  1135. threes, don't they?) If you leave it alone, it works. Both
  1136. players must choose the exact same settings.
  1137.  
  1138. When the settings are correct, click the OK button to make the
  1139. connection. That's all there is to it. Then you must invite your
  1140. opponent to a duel. Once he or she accepts, you are registered
  1141. opponents and are ready to duel.
  1142.  
  1143. Disconnecting
  1144. -------------
  1145. If you are connected and decide you would rather not be, it's easy
  1146. to remedy the situation. To disconnect from whatever connection
  1147. you have established:
  1148.  
  1149. * Double-click on the ManaLink icon to open the ManaLink Dialogue
  1150. (unless it's already open, of course).
  1151.  
  1152. * Click the Disconnect button.
  1153.  
  1154. That's all there is to it.
  1155.  
  1156. Before we get into the details, some of you probably want to just
  1157. jump right into a duel and read about it later. (Those of you with
  1158. some self-control should keep reading.) If you've already got an
  1159. opponent lined up and can't wait to get started, here's a quick
  1160. step-by-step:
  1161.  
  1162. * Both players should already have Magic: The Gathering installed
  1163. and running. (That might sound obvious, but you know how some
  1164. people are.)
  1165.  
  1166. * Whatever communication method you're using -- modems, network,
  1167. cable, or whatever -- should be in place.
  1168.  
  1169. * Follow the connection procedure for the type of connection you're
  1170. using. (Turn back a few pages to the appropriate Connecting
  1171. section.)
  1172.  
  1173. * If you're using a LAN :
  1174.  
  1175. > Both of you must double-click on the ManaLink icon.
  1176.  
  1177. > One of you must select the other's name from the list and click
  1178. the Invite button. (The other one should just wait.)
  1179.  
  1180. > The challenge goes to your opponent (the one who waited), who
  1181. must double-click on the invitation in the Message window,
  1182. then click the Accept button.
  1183.  
  1184. > When you receive notice of the acceptance, you should select
  1185. a deck to use in the duel (if you haven't already). The two
  1186. of you are now registered as opponents.
  1187.  
  1188. * Now set the Match Parameters for the duel. (For details on the
  1189. parameters, please refer to the Online Dueling section.) Click
  1190. on Send Parameters to transmit the parameters to your opponent.
  1191. (You can still change your deck, but not for long.)
  1192.  
  1193. * Your opponent either clicks Agree to accept your parameters or
  1194. Disagree to reject them. If he or she disagrees, you will have
  1195. to keep sending new parameters until you come to an agreement.
  1196.  
  1197. As soon as the parameters are accepted, the match begins with the
  1198. selected decks.
  1199.  
  1200. The ManaLink Icon
  1201. -----------------
  1202. The more astute among you will have noticed that when you start
  1203. up ManaLink, an unusual icon appears on-screen and stays there.
  1204. It's called the ManaLink icon, and it's absolutely essential for
  1205. multiplayer Magic. As noted in earlier sections, the ManaLink
  1206. icon is your gateway to all of the different methods of connecting
  1207. with other players. Above and beyond that, it serves while you are
  1208. connected as both your access point to the ManaLink Dialogue and
  1209. your social secretary.
  1210.  
  1211. If you don't like the ManaLink icon sitting in the default
  1212. placement, don't fret. You can move it anywhere on the screen
  1213. that you want it, and it stays there until you move it again (or
  1214. close it).
  1215.  
  1216. The ManaLink Dialogue is covered a little further on (in a
  1217. section called, remarkably enough, "The ManaLink Dialogue").
  1218. The social secretary part is next. The icon has several different
  1219. states, each of which gives you information as to what's going
  1220. on online.
  1221.  
  1222. States:
  1223. The ManaLink icon sits wherever you placed it and monitors the
  1224. online environment for you. Depending on what's going on out
  1225. there, it changes its look -- goes into a different "state" --
  1226. so that you can tell the situation at a glance. These are the
  1227. possible states and what each tells you:
  1228.  
  1229. * No Net is pretty self-explanatory; you're not connected.
  1230. If you get disconnected unexpectedly, there is a sound cue
  1231. to warn you.
  1232.  
  1233. * Net tells you that ManaLink has successfully connected to
  1234. a LAN, but that there are no other players present at the
  1235. moment. (If you're playing via modem or cable, you should
  1236. never see this state.)
  1237.  
  1238. * Users is just like the Net state, except that in this case
  1239. you are connected and there are other players present. (If
  1240. you're playing via modem or cable, you should never see this
  1241. state.)
  1242.  
  1243. * Opponent indicates that you are registered with an opponent
  1244. and are preparing to start dueling. If you're playing via
  1245. modem or cable, you'll enter this state as soon as you
  1246. connect with the other player.
  1247.  
  1248. * Drop: If your registered opponent becomes disconnected (for
  1249. whatever reason), you go into the Drop state temporarily. This
  1250. really just serves to let you know what's going on; there's
  1251. nothing you can do about it. After a few seconds, you should
  1252. return to some other state. A LAN connection switches to Net
  1253. or Users; one-on-one connections change to No Net.
  1254.  
  1255. < When the left facet of the ManaLink icon lights up yellow,
  1256. that means that someone has invited you to a Chat session.
  1257. (To answer the invitation, open the ManaLink Dialogue and
  1258. double-click on the chat request in the Message window.)
  1259. A chat request persists until everyone involved in that
  1260. particular chat session leaves it. Note that if you receive
  1261. another invitation after the facet is already lit, there is
  1262. a sound cue to notify you, but the icon does not show any
  1263. change. For a little more detail, please see the "Talking to
  1264. Other Players" section.
  1265.  
  1266. ^ If the top facet of the ManaLink icon lights up red, that means
  1267. that someone has challenged you to a duel. (To answer the
  1268. invitation and register as that person's opponent, open the
  1269. ManaLink Dialogue and double-click on the challenge in the
  1270. Message window.) A challenge persists until it is answered or
  1271. withdrawn. As soon as you accept an invitation to duel, any
  1272. other pending challenges are erased, and you cannot receive
  1273. new ones until you are no longer registered with an opponent.
  1274. Note also that if you receive another challenge after the facet
  1275. is already lit, there is a sound cue to notify you, but the icon
  1276. does not show any change.
  1277.  
  1278. > At times, the right facet of the icon lights up blue. This is
  1279. an indication that a player you have marked as a friend is
  1280. online with you. For the scoop on friends, read "The ManaLink
  1281. Dialogue."
  1282.  
  1283. _ If you're the popular type, the bottom facet of your icon lights
  1284. up green. That means that someone has sent you a message. To
  1285. read the message, open the ManaLink Dialogue and check the
  1286. Message window (the lower portion of the dialogue). For the
  1287. details (like how to erase or reply to a message once you've
  1288. read it), please see the "Talking to Other Players" section.
  1289.  
  1290. Preferences:
  1291. Naturally, the ManaLink icon doesn't perform all these functions
  1292. without some guidance from you. You have some control over how
  1293. it works (and you can always turn it off, too). Right-click on
  1294. the ManaLink icon, then select Preferences from the mini-menu.
  1295. At the second mini-menu, select Options. (You can also get to
  1296. the Preferences window by clicking the Options button in the
  1297. ManaLink Dialogue.)
  1298.  
  1299. * System: This option controls whether you get system messages
  1300. sent to you.
  1301.  
  1302. * Messages: These are the messages that appear at the top of the
  1303. screen. To toggle this preference, click the check box labeled
  1304. Show System Messages or select Show Messages from the (second)
  1305. mini-menu.
  1306.  
  1307. * Sounds: Sometimes, the ManaLink icon makes noises. Generally,
  1308. this is to notify you that something is happening -- another
  1309. player is inviting you to a duel or a chat, for instance.
  1310. The sound cues can be useful, but there are times when you
  1311. don't want to be bothered by them. This option allows you to
  1312. turn them on and off. To toggle this preference, click the
  1313. check box labeled Play Sounds or select Play Sounds from the
  1314. (second) mini-menu.
  1315.  
  1316. * Availability: Just because you're online doesn't mean you want
  1317. to duel anybody who comes along. If you're busy with something
  1318. and don't want to be disturbed, you can make yourself not
  1319. available to other players. To set your availability status,
  1320. click the appropriate radio button (I am available or I am
  1321. unavailable), or you can use the Do Not Disturb option on the
  1322. (second) mini-menu as a toggle.
  1323.  
  1324. * Autoconnect: If you're connected to a LAN, ManaLink attempts
  1325. to connect you every time you start up the game. If this is
  1326. not what you want, you can disable the auto-connect feature.
  1327. To turn this one on or off, click the check box labeled Use
  1328. Autoconnect; there is no option on the mini-menu for this.
  1329.  
  1330. * Badges: The box in the middle of the Preferences window provides
  1331. an easy way to review and manage the badges you have assigned
  1332. to other players. (If you don't know what badges are, don't
  1333. worry; they're explained just a few pages from here, in Who's
  1334. Who.) If you select a player -- by clicking on a name in the
  1335. box -- the Delete button removes any badge you have given that
  1336. player. The Delete All button does just what it says; it removes
  1337. all the badges you have given every player in the list.
  1338.  
  1339. When you're finished at the Preferences window, click Apply to
  1340. make the changes or Cancel to ignore your changes and close the
  1341. window. (Any changes you make on the mini-menu take effect
  1342. immediately.)
  1343.  
  1344. The ManaLink Dialogue
  1345. ---------------------
  1346. Double-click on the ManaLink icon, and the real meat of the
  1347. multiplayer game opens up. The ManaLink Dialogue is your control
  1348. center for all of the major features and functions you'll need
  1349. in the online community.
  1350.  
  1351. A couple of notes:
  1352.  
  1353. * If you're not already connected, double-clicking on the
  1354. ManaLink icon won't bring up the ManaLink Dialogue, it'll
  1355. open the Connect window.
  1356.  
  1357. * If you're connected using a one-to-one communications method --
  1358. modem or cable -- there is only one other person in the player
  1359. list at any given time. That means that some of the features
  1360. of the ManaLink Dialogue -- the ones designed for an environment
  1361. with many players -- won't be available to you.
  1362.  
  1363. The largest portion of the dialogue window is taken up by the
  1364. player listings. This tells you who's online with you and gives
  1365. you a bunch of information about each player. The scoop is in
  1366. "Who's Who." Below the listings and all the function buttons is
  1367. the Message window. This is where you'll receive notes from other
  1368. players. The details are covered in "Talking to Other Players."
  1369.  
  1370. Last, but not least, are the buttons spread around the dialogue.
  1371. What these buttons offer is not just the basic communications
  1372. options (messaging, chatting, and so on) and the necessary
  1373. functions (invite someone to duel, disconnect), but also a few
  1374. convenient features that our online research has led us to
  1375. believe you'll appreciate.
  1376.  
  1377. * Available: When you feel you're ready to go up against another
  1378. player in a match, you have two options: you can challenge
  1379. someone (see Invite), or you can use this button to advertise
  1380. that you want an opponent. This changes your status to
  1381. Available. (The details about your status are in "Who's Who".)
  1382. Keep in mind that as soon as you accept a challenge, any other
  1383. invitations are automatically declined for you until you
  1384. finish the match or Unregister.
  1385.  
  1386. * Chat: Sending messages is fine, but if you want to have a
  1387. conversation, you can request a private chat with someone.
  1388. First, select a player from the list by clicking on that
  1389. person's name listing. (Make sure you select someone who is
  1390. not marked with Do Not Disturb status.) Next, click the Chat
  1391. button. Your request goes out immediately.
  1392.  
  1393. * Disconnect: This one is fairly obvious; click Disconnect to
  1394. sever your connection with whatever sort of communications
  1395. link you're using. This does not shut down ManaLink; it only
  1396. cuts off the communications connection.
  1397.  
  1398. * Filters: When you get onto a large LAN, there can be
  1399. an awful lot of people in the player listing. If the size of
  1400. the list gets to be a problem, you can use the Player Filters
  1401. to decide who is and is not listed on your screen. Click the
  1402. Filters button to work with the filter options. (The details
  1403. are in "Filtering the List.")
  1404.  
  1405. * Friend: It's a fact of life (especially online) that some
  1406. people are more interesting than others. When you find one
  1407. of those people, you can mark that player as an online friend.
  1408. First, select a player from the list by clicking on that
  1409. person's name listing. Next, click the Friend button. The
  1410. friend badge appears next to that player's name. (For the
  1411. skinny on badges, please read "Who's Who.") Friends are
  1412. always listed near the top of the player listings.
  1413.  
  1414. * Don't Disturb: If (for whatever reason) you do not want
  1415. to chat with or duel anybody, you can prevent unwanted
  1416. invitations by changing your status to Do Not Disturb. (The
  1417. details about your status are in "Who's Who.") Just click
  1418. the Don't Disturb button. As long as you leave this on, you
  1419. receive no chat requests or duel invitations. You do still
  1420. get messages, however (which you should feel free to ignore).
  1421.  
  1422. * Info: Use this button to get the lowdown on a particular
  1423. player -- real name, ranking, record, and all that good stuff.
  1424. First, select a player from the list by clicking on that
  1425. person's name listing. Next, click the Info button. The whole
  1426. story on what you'll find out is in "Who's Who."
  1427.  
  1428. * Invite: This is how you challenge another player to a match.
  1429. First, select a player from the list by clicking on that
  1430. person's name listing. (Make sure you select someone who is
  1431. not already registered with an opponent, in the midst of a
  1432. duel, or marked with Do Not Disturb status.) Next, click the
  1433. Invite button. Your invitation has been sent.
  1434.  
  1435. * Message: This is how you send a brief text message to another
  1436. player. First, select a player from the list by clicking on
  1437. that person's name listing. Next, click the Message button.
  1438. When the text box appears, go ahead and type in whatever it
  1439. is you want to say to that person. To finish and send the
  1440. message, click Send (or click Cancel if you change you mind).
  1441.  
  1442. * Mute: If for any reason you do not want to receive communications
  1443. from a certain player, you can tape that player's mouth shut
  1444. with the Mute button. First, select a player from the list by
  1445. clicking on that person's name listing. (There are some players
  1446. you cannot mute; read "Who's Who" for the details.) Next, click
  1447. the Mute button. As long as you leave the mute on, you receive
  1448. no messages, chat requests, or duel invitations from that player.
  1449. Also, muted players are dropped to the bottom of the player
  1450. listings.
  1451.  
  1452. * Help: This changes your status to Needs Help. (For the whole
  1453. scoop on status, refer to "Who's Who.") Essentially, this
  1454. alerts the online rules experts and service folks that you
  1455. have a question or a problem.
  1456.  
  1457. * Refresh: The player list is up to date when you connect, but
  1458. it is not updated automatically for you. Every once in a while,
  1459. you'll want to see what's changed -- who's new, whose status
  1460. has changed, and so on. To update your information, click the
  1461. Refresh button.
  1462.  
  1463. * Unregister: If you are registered with an opponent but you
  1464. decide that you don't want to duel that person after all (or
  1465. need to undo the registration for any other reason), this is
  1466. the button for you. Clicking this immediately releases you
  1467. (and the other player) from the registration.
  1468.  
  1469. Deck Types
  1470. ----------
  1471. The options on the right determine what sort of decks are allowed
  1472. in the match. There are five possibilities:
  1473.  
  1474. * Unrestricted: This is a total free-for-all. Unrestricted decks
  1475. may include any card in the game and as many of each card as
  1476. you care to add.
  1477.  
  1478. * Wild: The only difference between Wild and Unrestricted is
  1479. that no deck may include more than 4 of any card. All cards,
  1480. including restricted and banned cards, are still allowed.
  1481.  
  1482. * Restricted: This deck type allows no more than 4 of any
  1483. card, like Wild. The difference is that Restricted decks may
  1484. include only 1 of each restricted card and no banned cards.
  1485. (Those of you who are familiar with tournament play will
  1486. recognize this as the definition of a Type 1 deck.)
  1487.  
  1488. * Tournament: The Tournament type of deck may include no
  1489. restricted or banned cards at all. Otherwise, like
  1490. Restricted and Wild, it allows up to 4 of any other card.
  1491. (Those of you who are familiar with tournament play will
  1492. recognize this as the definition of a Type 1.5 deck.)
  1493.  
  1494. * Highlander: In a Highlander deck, you are allowed only 1 of
  1495. each card. Restricted and banned cards may be included.
  1496.  
  1497. Some of you are scratching your heads and asking, "What's a
  1498. restricted card? How do I know which cards are banned?" Good
  1499. questions.
  1500.  
  1501. * Wizards of the Coast decides which cards are banned and
  1502. restricted; these decisions are generally based on the fact
  1503. that the card is too powerful, contradicts the rules, or
  1504. otherwise unbalances the game in some way.
  1505.  
  1506. * The banned and restricted list for ManaLink is below. This
  1507. list is based on Wizards' current list as of the time Duels
  1508. of the Planeswalkers was created.
  1509.  
  1510. These lists include all of the cards that are restricted and
  1511. banned for Restricted and Tournament decks. In addition, the
  1512. ante cards are considered banned for non-ante play but
  1513. unrestricted for ante games.
  1514.  
  1515. [Restricted]
  1516.  
  1517. Ancestral Recall
  1518. Balance
  1519. Berserk
  1520. Black Lotus
  1521. Black Vise
  1522. Braingeyser
  1523. Demonic Tutor
  1524. Fastbond
  1525. Fork
  1526. Ivory Tower
  1527. Library of Alexandria
  1528. Mox Emerald
  1529. Mox Jet
  1530. Mox Pearl
  1531. Mox Ruby
  1532. Mox Sapphire
  1533. Regrowth
  1534. Sol Ring
  1535. Strip Mine
  1536. Time Walk
  1537. Timetwister
  1538. Wheel of Fortune
  1539.  
  1540. [Banned]
  1541.  
  1542. Channel
  1543. Mind Twist
  1544. Time Vault
  1545.  
  1546. [Ante Cards]
  1547.  
  1548. Bronze Tablet
  1549. Contract from Below
  1550. Darkpact
  1551. Demonic Attorney
  1552. Jeweled Bird
  1553. Rebirth
  1554. Tempest Efreet
  1555.  
  1556.  
  1557. CREDITS
  1558. =======
  1559. Producer
  1560. Alessandro De Lucia
  1561.  
  1562. Game Design
  1563. David Etheredge
  1564.  
  1565. Programming
  1566. Robert Colbert
  1567. Chris Taormino
  1568. Jim Thomas
  1569.  
  1570. Additional Programming
  1571. Kim Crouse
  1572. Kevin Ray
  1573.  
  1574. Art
  1575. Frank Frazier, Lead Artist
  1576. Todd Bilger
  1577. Betsy Kirk
  1578.  
  1579. Sound Recording and Engineering
  1580. Mark Reis
  1581.  
  1582. Documentation
  1583. John Possidente
  1584.  
  1585. Product Marketing Managers
  1586. Steve Haney, U.S.
  1587. Lisa Humphries, Europe
  1588.  
  1589. Creative Services
  1590. Kathryn Lynch
  1591. Jerome Paterno
  1592. Rick Rasay
  1593. Reiko Yamamoto
  1594.  
  1595. Quality Assurance
  1596. Tom Falzone, Supervisor
  1597. Chrispy Bowling, Project Lead
  1598. Kevin Bane, Assistant Lead
  1599.  
  1600. QA Staff
  1601. Bob Abe
  1602. Paul Ambrose
  1603. Tim Beggs
  1604. Matt Bittman
  1605. Brandi Boone
  1606. Ellie Crawley
  1607. Jim Crawley
  1608. Alan Denham
  1609. Mike Dubose
  1610. Grant Frazier
  1611. Michael Gibbons
  1612. Mark Gutknecht
  1613. Rosalie Kofsky
  1614. Jason Lego
  1615. Tim McCracken
  1616. Roscoe Possidente
  1617. Steve Purdie
  1618. John Ross
  1619. Rick Saffery
  1620. Dean Schwarzkopf
  1621. Mike Seal
  1622. Jeff Smith
  1623.  
  1624. Wizards of the Coast Liaisons
  1625. Ren Flores
  1626. Emily Arons
  1627. Jim Butler
  1628.  
  1629. Very Special Thanks
  1630. Daniel Berner
  1631. Jan-Maree Bourgeois
  1632. Shirley Carlson
  1633. Doru Culiac
  1634. Skaff Elias
  1635. Chaz Elliott
  1636. Karen Ffinch
  1637. Karol Fuentes
  1638. Karen Kapscady
  1639. Mendy Lowe
  1640. Johanna Mead
  1641. Joel Mick
  1642. Yasuyo Nohara
  1643. Marisa Ong
  1644. Juliane Parsons
  1645. Lenny Raymond
  1646. Roland Rizzo
  1647. Bill Rose
  1648. Henry Stern
  1649. Rob Stewart
  1650. Pete Venters
  1651. Rob Voce
  1652. Tom Wylie
  1653.  
  1654. -----------------------------------------------------------------------------
  1655. LICENSE AGREEMENT
  1656.  
  1657. *** IMPORTANT ***
  1658.  
  1659. This is a legal agreement between the end user ("You")
  1660. and Hasbro Interactive, Inc., its affiliates and
  1661. subsidiaries (collectively "Hasbro Interactive"). This
  1662. Agreement is part of a package (the "Package") that
  1663. also includes a CD-ROM disc (collectively, the "CD-ROM")
  1664. and certain written materials (the "Documentation").
  1665.  
  1666. BY INSTALLING THE CD-ROM, YOU ACKNOWLEDGE THAT YOU HAVE
  1667. READ ALL OF THE TERMS AND CONDITIONS OF THIS AGREEMENT,
  1668. UNDERSTAND THEM, AND AGREE TO BE BOUND BY THEM. YOU
  1669. UNDERSTAND THAT, IF YOU PURCHASED THE PACKAGE FROM AN
  1670. AUTHORIZED RESELLER OF HASBRO INTERACTIVE, THAT RESELLER
  1671. IS NOT HASBRO INTERACTIVE'S AGENT AND IS NOT AUTHORIZED
  1672. TO MAKE ANY REPRESENTATIONS, CONDITIONS OR WARRANTIES,
  1673. STATUTORY OR OTHERWISE, ON HASBRO INTERACTIVE'S BEHALF
  1674. NOR TO VARY ANY OF THE TERMS OR CONDITIONS OF THIS
  1675. AGREEMENT.
  1676.  
  1677. If You do not agree to the terms of this Agreement,
  1678. promptly return the entire Package to the place You
  1679. obtained it for a full refund.
  1680.  
  1681. LIMITED LICENSE: You are entitled to use this CD-ROM for
  1682. your own use, but may not sell or transfer reproductions
  1683. of the CD-ROM or Documentation to other parties in any
  1684. way. You may use one copy of the CD-ROM on a single
  1685. terminal connected to a single computer. You may not
  1686. network the CD-ROM or otherwise use it on more than one
  1687. computer or computer terminal at the same time.
  1688.  
  1689. You acknowledge that Hasbro Interactive is not
  1690. responsible for the Internet or whether it should
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  1692. not a government or governmental agency, either foreign
  1693. or domestic, will control, regulate or disband the Internet.
  1694.  
  1695. OWNERSHIP; COPYRIGHT: Title to the CD-ROM and the
  1696. Documentation, and patents, copyrights and all other
  1697. property rights applicable thereto, shall at all times
  1698. remain solely and exclusively with Hasbro Interactive
  1699. and its licensors, and You shall not take any action
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  1705.  
  1706. OTHER RESTRICTIONS: You may not cause or permit the
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  1715.  
  1716. LIMITED WARRANTY:
  1717.  
  1718. Hasbro Interactive warrants for a period of ninety (90)
  1719. days following original retail purchase of this copy of
  1720. the game that the CD-ROM is free from substantial errors
  1721. or defects that will materially interfere with the
  1722. operation of the CD-ROM as described in the Documentation.
  1723. This limited warranty applies to the initial purchaser
  1724. only. EXCEPT AS STATED ABOVE, HASBRO INTERACTIVE MAKES
  1725. NO OTHER WARRANTY OR CONDITION, EXPRESS OR IMPLIED,
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  1727. IMPLIED WARRANTY THAT THE CD-ROM IS FIT FOR A PARTICULAR
  1728. PURPOSE AND THE IMPLIED WARRANTY OF MERCHANTABILITY
  1729. SHALL BOTH BE LIMITED TO THE NINETY (90) DAY DURATION
  1730. OF THIS LIMITED EXPRESS WARRANTY. THESE AND ANY OTHER
  1731. IMPLIED WARRANTIES OR CONDITIONS, STATUTORY OR OTHERWISE,
  1732. ARE OTHERWISE EXPRESSLY AND SPECIFICALLY DISCLAIMED.
  1733. Some jurisdictions do not allow limitations on how long
  1734. an implied warranty or condition lasts, so the above
  1735. limitation may not apply to You. This limited warranty
  1736. gives You specific legal rights, and you may also have
  1737. other rights which vary from jurisdiction to jurisdiction.
  1738.  
  1739. If you believe you have found any such error or defect
  1740. in the CD-ROM during the warranty period, (i) if you are
  1741. in the United States, call Hasbro Interactive's Consumer
  1742. Affairs Department at 800-683-5847 between the hours of
  1743. 8:00 a.m. and 12:00 a.m midnight. Monday through Friday
  1744. (Eastern Time) and 8:00 a.m. to 8:00 p.m. Saturday and
  1745. Sunday, holidays excluded, and provide your Product
  1746. number; or (ii) if you are outside the United States,
  1747. send your original CD-ROM disc to Hasbro Interactive at
  1748. Caswell Way, Newport, Gwent, NP9 0YH, United Kingdom,
  1749. together with a dated proof of purchase, your Product
  1750. number, a brief description of such error or defect and
  1751. the address to which it is to be returned. If you have
  1752. a problem resulting from a manufacturing defect in the
  1753. CD-ROM, Hasbro Interactive's entire liability and Your
  1754. exclusive remedy for breach of this limited warranty
  1755. shall be the replacement of the CD-ROM, within a
  1756. reasonable period of time and without charge, with
  1757. a corrected version of the CD-ROM. Some jurisdictions
  1758. do not allow the exclusion or limitation of relief,
  1759. incidental or consequential damages, so the above
  1760. limitation or exclusion may not apply to You.
  1761.  
  1762. HASBRO INTERACTIVE SHALL NOT BE LIABLE FOR SPECIAL,
  1763. INCIDENTAL, CONSEQUENTIAL, EXEMPLARY OR OTHER INDIRECT
  1764. DAMAGES, EVEN IF HASBRO INTERACTIVE IS ADVISED OF OR
  1765. AWARE OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT
  1766. SHALL HASBRO INTERACTIVE'S LIABILITY EXCEED THE PURCHASE
  1767. PRICE OF THIS PACKAGE. Some jurisdictions do not allow
  1768. the exclusion or limitation of special, incidental,
  1769. consequential, indirect or exemplary damages, or the
  1770. limitation of liability to specified amounts, so the
  1771. above limitation or exclusion may not apply to You.
  1772.  
  1773. GENERAL: This Agreement constitutes the entire understanding
  1774. between Hasbro Interactive and You with respect to subject
  1775. matter hereof. Any change to this Agreement must be in
  1776. writing, signed by Hasbro Interactive and You. Terms and
  1777. conditions as set forth in any purchase order which differ
  1778. from, conflict with, or are not included in this Agreement,
  1779. shall not become part of this Agreement unless specifically
  1780. accepted by Hasbro Interactive in writing. You shall be
  1781. responsible for and shall pay, and shall reimburse Hasbro
  1782. Interactive on request if Hasbro Interactive is required
  1783. to pay, any sales, use, value added (VAT), consumption
  1784. or other tax (excluding any tax that is based on Hasbro
  1785. Interactive's net income), assessment, duty, tariff, or
  1786. other fee or charge of any kind or nature that is levied
  1787. or imposed by any governmental authority on the Package.
  1788.  
  1789. EXPORT AND IMPORT COMPLIANCE: In the event You export the
  1790. CD-ROM or the Documentation from the country in which You
  1791. first received it, You assume the responsibility for
  1792. compliance with all applicable export and re-export
  1793. regulations, as the case may be.
  1794.  
  1795. GOVERNING LAW; ARBITRATION: This Agreement shall be
  1796. governed by, and any arbitration hereunder shall apply,
  1797. the laws of the Commonwealth of Massachusetts, U.S.A.,
  1798. excluding (a) its conflicts of laws principles; (b) the
  1799. United Nations Convention on Contracts for the International
  1800. Sale of Goods; (c) the 1974 Convention on the Limitation
  1801. Period in the International Sale of Goods; and (d) the
  1802. Protocol amending the 1974 Convention, done at Vienna
  1803. April 11, 1980.
  1804.  
  1805. Any dispute, controversy or claim arising out of or
  1806. relating to this Agreement or to a breach hereof,
  1807. including its interpretation, performance or termination,
  1808. shall be finally resolved by arbitration. The arbitration
  1809. shall be conducted by three (3) arbitrators, one to be
  1810. appointed by Hasbro Interactive, one to be appointed by
  1811. You and a third being nominated by the two arbitrators
  1812. so selected or, if they cannot agree on a third arbitrator,
  1813. by the President of the American Arbitration Association
  1814. ("AAA"). The arbitration shall be conducted in English
  1815. and in accordance with the commercial arbitration rules
  1816. of the AAA. The arbitration, including the rendering of
  1817. the award, shall take place in Boston, Massachusetts,
  1818. and shall be the exclusive forum for resolving such
  1819. dispute, controversy or claim. The decision of the
  1820. arbitrators shall be binding upon the parties hereto,
  1821. and the expense of the arbitration (including without
  1822. limitation the award of attorneys' fees to the prevailing
  1823. party) shall be paid as the arbitrators determine. The
  1824. decision of the arbitrators shall be executory, and
  1825. judgment thereon may be entered by any court of
  1826. competent jurisdiction. Notwithstanding anything
  1827. contained in this Paragraph to the contrary, Hasbro
  1828. Interactive shall have the right to institute judicial
  1829. proceedings against You or anyone acting by, through
  1830. or under You, in order to enforce Hasbro Interactive's
  1831. rights hereunder through reformation of contract,
  1832. specific performance, injunction or similar equitable
  1833. relief.
  1834.  
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