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- =====================================================
- MAGIC: THE GATHERING
- Duels of the Planeswalkers
- Version 3.3
- Readme File
- 18 August 1999
- =====================================================
- Table of Contents
- =================
- 1) ManaLink
- 2) Shandalar
- 3) The Duel and Gauntlet
- 4) The Dueling Table
- 5) Deck Builder
- 6) Card Notes
- 7) Tutorial Errata
- 8) Technical Notes
- 9) FAQ (Frequently Asked Questions)
- 10) The Multiplayer Supplement
- 11) Credits
- 12) License Agreement
- Important Customer Support Note
- ===============================
- Do NOT call Wizards of the Coast Customer Service with
- questions, problems, or other issues related to this computer
- game; contact MicroProse Customer Support. The WotC folks
- will happily address card issues, as always, but they will
- not help you with issues specific to the computer game.
- FAQ (Frequently Asked Questions)
- ================================
- For further help for Magic: The Gathering, please read the
- Magic FAQ included at the end of this file. The FAQ includes
- help for installation, sound cards, video cards, graphics,
- gameplay, Shandalar and specific cards.
- Additional Cards
- ================
- As a bonus for owners of Duels of the Planeswalkers, we added
- the following 16 cards for your use:
- Amnesia
- Barl's Cage
- Blood Moon
- Book of Rass
- Coal Golem
- Elder Spawn
- Fire Sprites
- Force Spike
- Goblins of the Flarg
- Hyperion Blacksmith
- Martyr's Cry
- Moat
- Rabid Wombat
- Tracker
- Wall of Wonder
- Wormwood Treefolk
- ManaLink
- ========
- * The Deck Builder displays your deck name and deck type
- (Unrestricted, Wild, Restricted, Tournament or Highlander)
- in the title bar when you click the Stats button.
- * On LAN, modem and serial connections, your name will dynamically
- update in the chat user list if you change your player name
- (via the Player sphere).
- * The Filter panel no longer closes by clicking on its background.
- Click on the Filter button again in the ManaLink window to close
- the Filter panel.
- * ManaLink's Chat window can handle more than 500 lines of text.
- If you are saving the contents of the Chat window, however,
- please be aware that the "oldest" lines after 4K of text are
- expired and are removed from the window.
- * If minimized, the Chat window's title bar will flash if you
- receive new text.
- Shandalar
- =========
- There's one new feature on the way to getting started in Shandalar.
- You are no longer limited to choosing what your character looks
- like from a screen of premade images. Now, you have much more
- control over your looks.
- When you get to the point at which the manual tells you to just
- pick a character, the new Face Builder tool takes over. This
- allows you to choose a wizard (basic body and face), then
- customize your look with various accoutrements and other
- variations.
- The Duel and Gauntlet
- =====================
- * When you save a duel during a Gauntlet, you save the status
- of that current duel and your progress through the Gauntlet.
- * The Duels of the Planeswalkers installer adds new decks to
- your playdeck directory.
- * Multiplayer support has ben added in the form of ManaLink.
- Please consult the manual for more specifics.
- Dueling Table
- =============
- A few reminders of often overlooked features:
- * If you do not put a Stop (the red marker) on a phase, play
- will bypass that phase without bothering to ask you if you
- want to use optional effects (a Brass Man's untap or Land
- Tax, for example). This is a handy way to prevent the duel
- from bogging down, but if you are not careful, you could
- accidentally miss an opportunity. Thus, if you plan to use
- an optional effect (especially during the upkeep phase),
- make sure to Run To (by clicking on the Phase Bar) or put
- a Stop on the phase you have in mind.
- * Remember that creatures with negative power are treated as
- having a power of 0 (zero) for all purposes except raising
- the power. Thus, they are displayed during a duel as having
- 0 power.
- * Remember that all of the floating windows -- including the
- Ante and Mulligan displays, both hands, and the Situation
- Bar (but not the Spell Chain and Combat windows) -- are
- movable. Just click and drag them out of the way when
- necessary.
- * You can minimize both the Spell Chain and Combat windows.
- Just click anywhere on the title bar of the window to do
- so. To restore the Spell Chain window to full size, click
- on the star icon on the phase bar. To restore the Combat
- window to full size, click on the sword icon on the phase
- bar.
- * Hold the mouse over a particular thing (a card, part of
- the dueling table, or an ability marker, for instance) to
- find out what it is.
- * Right-click on things for a mini-menu of useful functions.
- * Click on things to use them. Double-click to auto-use,
- that is, to have mana drawn from lands automatically (and
- indiscriminately).
- Deck Builder
- ============
- The Deck Builder is still accessible from the Main Menu. To get
- to the Deck Builder, click on Tools and then select the Deck
- Builder option.
- * The "Basic Set" button determines which versions of the basic
- Magic card set are visible. This filter has three options,
- all of which are independent toggles. That is, you can turn
- any one on or off without affecting the status of the other.
- At least one of these must be selected at all times.
- "Unlimited" is the second collected release of the basic card
- set, which included cards from both the first (Limited or
- "alpha") and second ("beta") versions. "Revised Edition" is
- the third version of the basic card set. "Fourth Edition" is
- the fourth version of the basic card set.
- * The "Astral" button controls the inclusion of the Astral set
- of cards and now it also includes the Promotional cards.
- (Note: if you do not have Spells of the Ancients installed,
- you have no Promotional cards.)
- * The "Arabian Nights" button filters for all of the cards from
- that expansion set. (If you do not have Spells of the Ancients
- installed, the only cards from this set that you'll have are
- those that also happen to be included in the Fourth Edition
- set.)
- * The "Antiquities" button includes or excludes all of the cards
- from that expansion set. (If you do not have Spells of the
- Ancients installed, the only cards from this set that you'll
- have are those that also happen to be included in the Fourth
- Edition set.)
- * Moving multiple copies of a card into and out of your deck
- can be awkward. Instead of moving one copy at a time, now
- you can move as many as you need, all in one step. Hold down
- the Shift key and double-click on the card. Enter the number
- of cards you want moved.
- * You can now right-click on the area in between the sets of
- Filter Buttons to open a mini-menu. This menu has only one
- option: the Main Menu Buttons toggle. If you choose to toggle
- the Main Menu Buttons on, all of the filters EXCEPT the Other
- Filters become active (are turned on). If you toggle Main
- Menu Buttons off, all of the Set Filters, Color Filters, and
- Type Filters are inactivated (switched off).
- * When you're editing your deck in Shandalar, you can also
- right-click on the background area behind the cards in your
- deck to get another mini-menu. This one has two options that
- let you to move cards according to their color. Use Move By
- Color Into Deck to put all the cards of the colors you choose
- from the inventory into the current deck, and Move By Color
- Out Of Deck to move cards from your deck into your inventory.
- You're prompted to choose which of the five colors, plus
- "artifacts" (not "colorless"), you want moved. Note that the
- basic lands that correspond to the colors you choose also
- move. (No lands move with artifacts, and you must move dual
- and special lands individually.)
- * The Deck Builder considers basic lands as having the same
- color as the color of mana they produce for the purpose of
- deck stats. (For example, 5 Islands count as 5 Blue cards.)
- Card Notes
- ==========
- * A display issue: The name of artist Brian Snoddy should
- always have a line over the 'o.' (Sorry, Brian.)
- * In some places in the game, the name of El-Hajjaj is displayed
- incorrectly. There should always be an accent circumflex
- (caret) over the final 'a.'
- Tutorial Errata
- ===============
- * Any time one of the wizards in the Tutorial mentions "points,"
- he or she is being informal. There are actually no "points" in
- the game of Magic: The Gathering. Thus:
- - In Chapters 4, 6, 8, 9 and anywhere else, when the wizards
- refer to "points of damage," they mean simply "damage."
- - In Chapter 4 (and anywhere else), when they speak of "points
- of mana," they really mean "mana."
- - In Chapter 8, one of them says, "...the ogre does two points
- against the knight's two points of toughness." That should
- be "...the ogre does two damage against the knight's two
- toughness."
- - In Chapters 4 and 7, the wizards talk of "life points."
- They mean "life total."
- * In Chapter 7, the wizard mentions the "Heal Phase." Obviously,
- his information is out-of-date. Under the 5th Edition rules,
- the Heal Phase no longer exists. It has been replaced by the
- Cleanup Phase.
- * In Chapter 8, the wizard says, "...other special powers
- include regeneration, flight, and many more..." He means
- "...regeneration, FLYING, and many more."
- Technical Notes
- ===============
- * If you normally use a screen saver, you should be aware that
- it is always running in the background. To prevent interference
- with the game, you must disable any screen saver before you
- start playing.
- * Some players might experience compatibility problems. Our
- tests lead us to believe that the most common cause of these
- problems is not the game itself, but out-of-date device
- drivers installed on the computer. If you experience
- compatibility problems, please make sure that you are
- using the most recent drivers provided for your hardware.
- If you have the correct drivers and the problem persists,
- call Customer Support.
- * If you experience problems with any part of this game after
- you install new hardware or software, you might have updated
- a sound driver, video driver, DirectX driver or Indeo Video
- driver to a version that is not compatible with the game. To
- fix this, you can reinstall the DirectX drivers from the Magic:
- The Gathering CD-ROM.
- * We strongly suggest that you play this game in High Color
- (16-bit) video mode or better. If you are playing in a lesser
- mode (that is, you are using 256 colors or less), you might
- experience transitory graphic oddities. These are superficial
- and should not have any lasting effect on the game. Some
- machines that are below the recomended system requirements
- may experience problems with High Color (16-bit) video modes
- when playing in Shandalar.
- * This game is designed to work with the standard issue versions
- of Windows 95 or Windows 98. We do NOT support any of the beta
- versions of Windows.
- * If you experience problems with flickering video in Shandalar,
- you probably need to update your video drivers. Most vendors
- now supply Windows 95/98 versions of their video drivers.
- You can normally download these drivers from the vendor's
- Web site.
- * If you do not hear the sound effects in the game, you might
- not have selected to install the DirectX drivers. Rerun the
- install program, but do not select ANY game components to
- install. Allow the DirectX drivers to be installed.
- * If you have the Sound Blaster 16/AWE-32 driver for Windows
- 95 (Revision 7), you may experience problems running this
- game. This Sound Blaster driver updates the Audio Drive
- Component to version 4.33.00.0012. This version causes the
- game to crash with a fatal exception error in VXD VMM(01)
- and terminates the application. Reinstall the DirectX
- drivers (as in the previous paragraph). The DirectX Audio
- Drive Component is version 4.31.00.0068, which functions
- correctly. Creative Labs also has a newer driver, version
- 4.33.00.0014, which does not cause the problem.
- * If you try to manually delete this game using Windows
- Explorer, you might experience problems. (We suggest you
- ALWAYS use the Uninstall feature instead.) When you run
- the game, some game files temporarily become part of the
- Windows 95 system resources. These files cannot be used
- or deleted if they are currently being used by your system.
- If you experience this type of problem, you can reboot
- your computer to free the affected files. You should then
- be able to delete the files.
- * The Uninstall feature removes only those files installed by
- the Install Shield program. Any files created by the game,
- such as saved games, will be left on the system after you
- run uninstall.
- FAQ (Frequently Asked Questions)
- ================================
- Q: What is the latest version of Magic: The Gathering?
- A: Version 3.3 is the latest version of the game. This
- version is the Duels of the Planeswalkers stand-alone
- version of Magic: The Gathering. It includes all of
- the original Magic features along with a multiplayer
- module and 80 new cards.
- Q: Is Magic: The Gathering compatible with Windows 3.1,
- Windows 3.11 or Windows NT?
- A: Unfortunately, because the program uses Microsoft's DirectX
- version 6.0, it does not work properly with any operating
- system except Windows 95 and Windows 98.
- Installation
- ------------
- Q: I have the demo for Magic: The Gathering installed. Will
- this cause any problems when I install the complete game?
- A: We recommend that you either delete the demo directory or
- rename it before installing the complete game. By default,
- the complete game uses the same directory name (\MAGIC)
- that the demo uses.
- Q: While installing the game, my CD-ROM cannot be verified
- by the installer.
- A: If you have more than one CD-ROM drive attached to your
- computer system, you must place the CD-ROM in the drive
- that appears first in the drive list. For example, if you
- have two CD-ROM drives that are lettered D: and E:, you
- must place the CD-ROM into the D drive for verification.
- The second drive (in this case E:) will not be checked.
- Q: While installing the game, I got an error message of
- "Assertion error, cannot open sprite file." I am using
- Corel CD-ROM drivers.
- A: Unfortunately, the installer is not compatible with Corel
- CD-ROM drivers. You must load Windows 95 drivers for your
- CD-ROM drive.
- Q: I got an error while uninstalling or reinstalling the game
- that says there is a file that is write-protected or otherwise
- cannot be deleted.
- A: Just reboot your computer and try again. Sometimes Windows 95
- thinks one of the files is write-protected until the computer
- is rebooted.
- Troubleshooting
- ---------------
- Q: I am experiencing DLL errors, assert errors or lockups.
- A: Do not run any other programs (such as Norton Crash Protector)
- in the background. The only programs that should be loaded
- are Magic: The Gathering and absolutely necessary Windows 95
- programs.
- In addition, make sure that your hard drive has at least 30MB
- free for the Windows swap file.
- Make sure that you have the latest versions of the DirectX
- drivers for your hardware. In particular, make sure that your
- sound card has the latest DirectSound drivers.
- Check your sound card to see if it is properly installed and
- functioning. You can check your sound card by selecting "System"
- from the Control Panel. Select the Device Manager tab at the
- System Properties dialog box. Double-click on "Sound, Video and
- Game Controllers." A description for your sound card should
- appear underneath. Double-click on this text to bring up a
- dialog box telling you if your sound card is functioning
- correctly or not.
- You can also try turning down the graphics acceleration by
- selecting the System control panel and clicking on the
- Performance tab. Then click on the "Graphics" button and
- slide the bar to the left in order to adjust the degree of
- hardware acceleration. We recommend lowering the graphics
- acceleration to "Most accelerator functions." If that doesn't
- help, try "Basic accelerator functions."
- Q: The game is locking up when I try to load a saved game, or I
- am experiencing "Page fault" errors.
- A: Magic: The Gathering requires at least 30MB of virtual memory.
- Please check your virtual memory by selecting the System
- control panel. Then click on the Performance tab and click
- the "Virtual Memory" button.
- Q: I am receiving an error message of "Error vids:iv41 decompression."
- A: This error is caused by the Indeo video drivers. Please download
- the version of Video for Windows from Intel's Web site at
- www.intel.com.
- Q: I am having problems with "Assertion failed" or "Add card"
- error messages while playing in Shandalar.
- A: This problem has been mostly eliminated in this version of
- the game. If your graphics resolution is set to something
- higher than 1024 x 768, please try lowering it to 1024 x 768.
- If that doesn't work, please try lowering it to 800 x 600.
- Q: When I try to run the game, the system crashes with an error
- message about MSVFW32.DLL.
- A: You need to install Video for Windows. To do this, you must
- go to the Control Panel and double-click the "Add/Remove
- Programs" icon. Click on the Windows Setup tab at the top.
- Click to put a check mark in the Multimedia component. Then
- click the "Apply" button to install these components. You
- will probably need to have your Windows 95/98 CD-ROM or
- disks handy.
- Q: The game crashes when I get to the Wizard Statistics screen
- (showing the five major wizards) or when the coin flip
- animation starts.
- A: We recommend downloading the latest version of the
- Indeo video drivers from Intel from their Web site at
- www.intel.com.
- You can also try turning down the graphics acceleration by
- selecting the System control panel and clicking on the
- Performance tab. Then click on the "Graphics" button and
- slide the bar to the left in order to adjust the degree
- of hardware acceleration. We recommend lowering the
- graphics acceleration to "Most accelerator functions."
- If that doesn't help, try "Basic accelerator functions."
- Q: Sometimes the game quits back to Windows unexpectedly.
- A: Applications running in the background may cause the game
- to close without notice. Please shut down all other
- applications before running Magic: The Gathering.
- Sound
- -----
- Q: I am having problems with the sound in Magic: The Gathering.
- A: Please note that the game requires DirectX version 5.0 or
- greater working in order to hear the sound and music. If
- you are not hearing any sound, the problem is most likely
- caused by a problem with DirectX not working with your
- sound card. Please contact your sound card manufacturer
- for the latest drivers that are compatible with DirectX.
- Q: I am hearing white noise when I play a duel.
- A: You may have an older version of the drivers for your sound
- card. Please contact your sound card manufacturer to obtain
- the latest DirectX-compatible drivers.
- Q: I am experiencing glitches in the game due to the sound
- repeating.
- A: Please try first uninstalling the game and then reinstalling
- the game using the full custom install. This will sometimes
- take care of the problem.
- Q: I'm having problems with sound in duels.
- A: Try renaming the folder "DuelSounds" in the MAGIC\PROGRAM
- directory to something else. You will no longer hear any
- sounds in the duel.
- Q: I am having some problems with sound in the game.
- A: If you have a Sound Blaster AWE32 card, please download
- the latest drivers from the Creative Labs Web site at
- www.creaf.com or contact them directly for the latest
- version of their Windows-compliant sound card drivers.
- If you have an Ensoniq ViVo sound card, please download
- the latest drivers that should fix this problem from
- Ensoniq's Web site at www.ensoniq.com or contact them
- directly for the latest version of their Windows-compliant
- sound card drivers. You can also try downloading the
- Ensoniq Soundscape ViVo driver installer from Gateway
- which is called "Soundscape InstallWizard for Windows 95
- version 1.00.09" (SSIWIZ.EXE dated 2/97). This installer
- is supposed to make sure your Ensoniq sound drivers are
- up-to-date and correctly installed.
- If you have a Packard Bell computer with an Aztech Sound
- Galaxy Washington 16 sound card, please download the latest
- drivers that should fix this problem from Aztech's Web site
- at www.aztechca.com or contact them directly for the latest
- version of their Windows-compliant sound card drivers.
- Q: I have an IBM Aptiva with an MWave sound card. Every time I
- run into a creature in Shandalar, the game crashes.
- A: Unfortunately, the MWave sound card is a proprietary sound
- card that is not explicitly supported by Microsoft's DirectX
- technology. Please contact the manufacturer of your sound
- card or Microsoft for details.
- Q: I don't have a Windows-compatible sound card, and the game
- crashes on me.
- A: You can play Magic: The Gathering without a sound card if
- you have version 1.1 or greater.
- Graphics
- --------
- Q: I am having video glitches or seeing graphic anomalies.
- A: Please try changing your display resolution to either a
- lower resolution (such as 640 x 480) or higher resolution
- (such as 1024 x 768).
- If at all possible, we recommend running the game in High
- Color graphics (16-bit color).
- You can also try turning down the graphics acceleration
- by selecting the System control panel and clicking on the
- Performance tab. Then click on the "Graphics" button and
- slide the bar to the left in order to adjust the degree of
- hardware acceleration. We recommend lowering the graphics
- acceleration to "Most accelerator functions." If that
- doesn't help, try "Basic accelerator functions."
- In addition, make sure that you do not have any other programs
- (such as Norton Crash Protector) running in the background.
- Q: When I run the game, the screen turns black but I can still
- move my mouse.
- A: If you are running in 256-color mode, we recommend switching
- the graphics to 16-bit or 24-bit mode.
- Q: Sometimes when I exit Magic: The Gathering, the colors on my
- Windows desktop are messed up.
- A: Unfortunately, running Magic: The Gathering in only 256 colors
- will sometimes cause this problem with the color palette. If
- at all possible, please switch to High Color graphics (16-bit
- color).
- Q: I am having problems with the game returning to Windows
- unexpectedly.
- A: This problem may be caused by graphics hardware acceleration.
- Please try reducing the graphics acceleration hardware by
- selecting the System control panel. Then click on the
- Performance tab and click the "Graphics" button. Slide the
- bar to the left to lower the graphics acceleration. We
- recommend lowering the graphics acceleration to "Most
- accelerator functions." If that doesn't help, try "Basic
- accelerator functions."
- Q: I am having some problems with my video card in this game.
- A: If you have an ATI Mach 64 video card, please download the
- latest video drivers from the ATI Web site at www.atitech.ca
- or contact ATI directly for the latest version of their
- Windows-compliant drivers.
- If you have a Diamond Stealth 3D video card, please download
- the latest video drivers from the Diamond Web site at
- www.diamondmm.com or contact Diamond directly for the
- latest version of their Windows-compliant drivers.
- If you have a Chips and Technology video card, please
- download the latest video drivers from the Chips and
- Technology Web site at www.chips.com or contact Chips
- and Technology directly for the latest version of their
- Windows-compliant drivers.
- If you have a Matrox Millennium video card, please download
- the latest BIOS update from the Matrox Web site at
- www.matrox.com or contact Matrox directly for the latest
- version of their Windows-compliant drivers. This BIOS update
- fixes many DirectX-related issues.
- Q: When the coin flip animation starts, the colors become
- corrupted.
- A: Magic: The Gathering is designed to work in higher color
- depth video modes. The problem is due to running the game
- in 256 colors. If at all possible, we recommend running the
- game in 16-bit or 24-bit color mode.
- Q: Sometimes I get the error message "Video not available, cannot
- find decompressor."
- A: This error is caused by the Indeo video drivers. Please
- download the version of Video for Windows from Intel's Web
- site at www.intel.com.
- Q: When I play a game in Shandalar, I am having various problems
- including with graphics (particularly fonts). For example,
- text is appearing outside their boxes and I am getting
- invalid page faults.
- A: The problem is caused by a font conflict. To check for font
- conflicts, double-click the Fonts control panel. Delete any
- font that shows a file size of 0K (zero kilobytes). You may
- also want to copy all the fonts from your MAGIC\PROGRAM folder
- (TTxxxx.TTF) into your WINDOWS\FONTS folder.
- Gameplay
- --------
- Q: The computer AI is making strange or seemingly stupid decisions
- in how it plays its cards.
- A: The computer deliberately makes some mistakes at the easier
- levels of the game in order to give beginning Magic players
- a fighting chance. If you feel these AI decisions are annoying,
- please try increasing the difficulty level.
- Q: When I press the "T" key to bring up the Taunt window, it
- doesn't do anything.
- A: After the manual was printed, the Taunt feature was moved from
- the "T" key. You can now press the F6 key, the Insert key or the
- single quote ("'") key. Also note that you must have a registered
- opponent in order for the Taunt feature to function.
- The Duel
- --------
- Q: When I click on the Phase Bar in a multiplayer game, I cannot
- create a green phase stopper.
- A: Green phase stoppers have been removed from the multiplayer
- portion of the game in order to better enable bluffing when
- playing a human opponent. You now must hit the Done button
- when you want to move to the next phase.
- Q: The game isn't stopping at my upkeep phase. Therefore, I
- can't do optional upkeep effects such as paying to untap my
- Brass Man or paying to untap my Paralyzed creature.
- A: You must put a Stop marker on your upkeep phase for the
- program to stop there. Otherwise, the game will only stop
- at your upkeep phase for mandatory effects (such as a
- creature getting a counter for Unstable Mutation or taking
- damage for Cursed Land). To put a Stop marker on any phase,
- right-click on the Phase Bar at the phase that you want the
- game to stop at and select "Mark this phase to always stop"
- from the pop-up menu. This will mark the Phase Bar with a red
- dot which means that the program will stop there if you have
- a valid action. For example, if you want to use a Land Tax or
- pay to untap your Brass Man, put a Stop marker on the upkeep
- phase. Please refer to the manual for more information.
- Q: When I double-click a card to cast it, it's tapping some lands
- that I don't want to tap.
- A: You can instead single-click on a card in your hand to cast it.
- If you single-click, you'll be prompted to click on your mana
- sources manually. Or you can right-click the lands that you
- don't want to be automatically tapped and choose "Don't auto
- tap this card" from the mini-menu.
- Q: I clicked on the title bar of the Spell Chain Window, and it
- disappeared. How can I get it back?
- A: Just click on the staff icon that's between the two phase bars
- to make the Spell Chain Window reappear.
- Q: I clicked on the title bar of the Combat Window, and it
- disappeared. How can I get it back?
- A: Just click on the sword icon that's between the two phase bars
- to make the Combat Window reappear (see the manual).
- Q: I have more than four creatures in combat, but I can't see
- beyond the first four in the Combat Window.
- A: To scroll the Combat Window, just click on the little white
- mouse (that's between your creatures and your opponent's). Drag
- the mouse icon to scroll the Combat Windows so you can see the
- creatures on the right-hand side.
- Q: When I bring up the Duel, the program isn't listing any decks
- in the opening dialog box.
- A: When you install the game, the directory name must be no
- longer than eight (8) characters. Exit the game and rename
- the directory in Windows to fix this problem. This problem
- has been fixed in version 1.1 of the game.
- Shandalar
- ---------
- Q: I am just starting in Shandalar and am getting beaten up on
- a regular basis by all those creatures that keep attacking me.
- What can I do?
- A: One of your first steps should be to run to the nearest village
- or city as fast as possible so you can edit your starting deck.
- You want to edit your deck to the best cards possible while
- remembering the minimum deck size depending on your difficulty
- level (30 cards for Apprentice, 35 for Magician, 40 for both
- Sorcerer and Wizard). If at all possible, reduce the number of
- colors in your deck to two or at the most three.
- Next, pick your battles wisely. As the manual says, the
- weakest creatures are those that walk. The next hardest are
- those that are mounted, and the toughest are those look like
- dragons or other flying creatures.
- Try to run away from the more powerful creatures until you
- build up a stronger deck. You can run away by moving to a
- terrain type that the creature can't follow you onto. Each
- creature sticks to the terrain type corresponding to its color
- (for example, red creatures stay near mountains). Of course,
- some creatures are multicolored and can survive on two
- different terrain types. Once you cross a terrain boundary,
- the creature will be unable to follow you.
- Stay on the roads if at all possible. You will move much
- faster if you walk on roads and can many times outrun the
- other creatures.
- Don't forget that you can bribe many creatures. Discretion
- is sometimes the better part of valor, and if you can afford
- the gold, it's probably better than losing a card from your
- deck in ante.
- As your deck becomes stronger and you beat more creatures,
- you'll notice that the weaker ones will start running away
- from you! In addition, you don't have to face as many
- creatures in version 1.1 of the game.
- Q: When I defeat one of the creatures, I see an animation of
- the five major wizards. What do all those things represent?
- A: As noted in the manual, each skull represents a victory by
- you against one of that wizard's creatures. The wizards'
- staffs represent their total life points. Each red dot
- represents one fewer life point for that wizard. (You can
- only knock them down by 10 points, though, to a minimum of
- 20 life.) The tiny floating spheres represent mana taps
- (see the manual). You will lose the battle to save Shandalar
- if any one wizard accumulates enough mana taps to be able
- to cast the Spell of Dominion.
- Q: Every time I receive a notice that a wizard is attacking a
- particular town, I don't arrive in time to save it.
- A: If a wizard gains control of a city, it will be converted
- into a mana dome. You can still battle the wizard there to
- free it. You will not regain your mana link, however, if
- you had one there before.
- Q: My character keeps moving when I'm walking in the main map
- of Shandalar even after I stop pressing a directional key.
- A: You can stop your character in two different ways: either
- press the Spacebar or click on your character's head with
- the mouse.
- Q: Can I speed up movement while walking around on the main map?
- A: Try pressing Shift-U. This may improve performance on slower
- computer systems.
- Q: At the Status screen, my Record vs. the Creatures of Shandalar
- isn't keeping track of all the creatures I have won against
- in Shandalar.
- A: Only creatures you encounter in the main map count toward
- your Win/Loss record. Creatures you vanquish in dungeons and
- castles do not count.
- Q: Is there any way I can load a saved game from within Shandalar
- without having to quit the game first?
- A: If you update to version 1.1 of the game, you can right-click
- to bring up a mini-menu with options to save, load, quit, etc.
- Decks in Shandalar
- ------------------
- Q: I'm building a deck in Shandalar but there seem to be limits
- on how many duplicates of one card I can put into my deck.
- A: The number of duplicate cards allowed in your Shandalar deck
- depends on the total size of your deck and whether you have
- the Tome of Enlightenment (one of the World Magics). If you
- don't have the Tome of Enlightenment, you can only have one
- card if your deck has 19 or fewer cards, 2 duplicate cards
- if your deck has 20 to 39 cards, 3 duplicates if your deck
- has 40 to 59 cards, or 4 duplicates if your deck is over 60
- cards.
- Q: Even though I've edited my deck and know exactly which cards
- are in it, I keep getting random land.
- A: If your deck does not have the minimum number of cards in it,
- random basic lands will be temporarily added to your library
- (after the ante but before the shuffle). Your deck must have
- 30 cards at Apprentice level, 35 at Magician level, or 40 at
- both Sorcerer and Wizard level.
- Q: Every time I try to look at my deck or edit my deck in
- Shandalar, the game crashes.
- A: The game will now notify you when you approach the 500 card
- limit and advise you to sell some cards.
- The Cards
- ---------
- Q: How can I use my Mishra's Factory to attack or block?
- A: You must turn your Mishra's Factory into an Assembly Worker
- before you try to attack since no fast effects are possible
- between declaring an attack and declaring attackers. If you
- wish to attack with your Mishra's Factory, in your Main
- phase (precombat), single-click the card and choose "Change
- to Assembly Worker." Pay the 1 colorless mana and your
- Mishra's Factory will then turn into an Assembly Worker
- (a 2/2 artifact creature). As long as your Assembly Worker
- is not suffering from summoning sickness, you can attack
- with it by clicking the Combat phase on the Phase Bar.
- When prompted to "Choose attackers," click on the Assembly
- Worker card.
- You can also use your Assembly Worker to block the
- computer's creatures. Just turn your Mishra's Factory
- into an Assembly Worker in the "Attacker fast effects
- phase."
- Q: Why does Naf's Asp continue to damage me turn after turn?
- A: According to the latest rulings by Wizards of the Coast for
- the Naf's Asp, you must pay to get rid of the Naf's Asp
- legacy to avoid further damage. Otherwise, you will continue
- to take damage turn after turn.
- Multiplayer Supplement
- =======================
- The New Main Menu
- -----------------
- As soon as you launch Duels of the Planeswalkers, those of you
- who played the original Magic: The Gathering will notice two
- subtle changes. First of all, there's an unusual icon in one
- corner of the screen. That's the ManaLink icon, and it's
- described in detail in the Additions section. The other thing
- is that the Main Menu has been replaced. In its place are the
- five option spheres.
- The spheres are more like categories than options. Each one
- gives you access to a particular segment of the Magic: The
- Gathering experience. When you click on any sphere, all the
- activities that fall within that category appear on the right
- side of the screen, in the upper area. Note that even when you
- have a sphere selected, all of the other spheres are still
- available. You can switch from sphere to sphere with just a
- click, or you can deselect the current sphere by clicking on
- it again.
- * Duel: This sphere encompasses the Solo Duel, the Gauntlet,
- and the new Duel Opponent feature, which is described later,
- in Additions.
- * Tools: All of the utilities -- useful things like the Deck
- Builder -- are collected in this sphere.
- * World: The world of Shandalar and the introductory animation
- that accompanies it reside in this sphere.
- * Help: This sphere includes all of the on-line sources of
- information, such as the Help system, the Tutorial, the Readme
- file and the game Credits.
- * Player: The setup for your dueling persona, all the statistics,
- and any other recordkeeping functions are contained in this
- sphere.
- To select a displayed activity as the current one, click on it.
- Any settings and options associated with the currently selected
- activity appear in the larger area below the list of activities.
- (The options for those activities with which you're already
- familiar from the original game have not changed significantly.
- The options for the new activities are explained in the relevant
- parts of the Additions section.)
- Making a Name for Yourself
- --------------------------
- Before you can start racking up a brilliant record of sequential
- wins online (more about that a little later), you must create a
- player persona, what we call your Screen Name. Why? Well, in
- order to keep a record, there must be a name with which to
- associate that record. As a bonus, you can also determine what
- your character looks like and give yourself a tag line like all
- the AI characters have.
- To get started on your screen name, select the Screen Name
- activity in the Player sphere.
- * Screen Name: When you have selected a player number (see
- below), you see the corresponding Screen Name. (At first,
- they're all filled with default names.) If you want to
- change the displayed name, simply click anywhere in the
- text box and begin typing.
- Next to the Screen Name, there is a box you can use to
- associate a particular character image with the player
- number you have chosen. Select any one of the existing
- faces or, if you don't care for any of them, use the new
- Face Builder tool to create new ones.
- * Date: This simply notes when this particular screen name was
- created.
- * Real Name: Since a screen name is more often than not a
- pseudonym, you might want to associate your real name with
- a character. After all, you created it and you'll likely
- spend quite some time building a record.
- * E-Mail: If you'd like online opponents to be able to communicate
- with you when you're not connected, you can enter your e-mail
- address here.
- * Quote: All the built-in characters have quotes associated with
- them. It's only fair that you have the same opportunity to
- express yourself.
- * New Player: Each screen name is associated with a Player Name.
- Before you do anything else, you should choose a name to work
- with. If no screen names have been set up yet, you need to
- click the new player button.
- * Delete Player: Use the Delete Player button only if you wish to
- permanently erase the record associated with the current player
- name. If you want to change the info for an existing screen
- name without erasing the record, simply enter new text in the
- boxes -- do not use this button.
- ManaLink: Multiplayer Dueling
- -----------------------------
- Here's the game you've been waiting for. You've had plenty of
- time to practice on the computer; now let's see how well you fare
- against the malicious cunning of other humans.
- When you start up Magic, you also activate ManaLink, the
- multiplayer part of the game. You'll know it's active because
- there's a jewel-like icon in the corner; that's the ManaLink
- icon. This icon is a convenient way to tell your connection
- status at a glance. Double-click on the icon to see the other
- half of ManaLink, the ManaLink Dialogue. What this looks like
- depends on whether you're already connected or not. This
- dialogue is the central control point for all multiplayer
- functions except setting up the actual match.
- You set up the match using Duel Opponent, the newest activity
- in the Duel Sphere. That's getting ahead of ourselves, though.
- First, let's go over all the basic steps to starting a
- multiplayer match:
- * Set up your screen name and all the information that goes
- with it. (At this point, you might also want to build a few
- dueling decks.)
- * Connect to another player (or a community of players)
- through your chosen communications method (modem, network,
- direct cable, etc.).
- * Invite another connected player to a match. Once he or she
- accepts the invitation, the two of you become registered
- opponents.
- * Choose your dueling deck for the match.
- * One player proposes the parameters for the match. The other
- player can accept or decline. When both players agree to the
- parameters, the match starts immediately.
- * Do the duels.
- * Afterwards, each player's record and ranking are recalculated.
- Note: Depending on the duel parameters, not all decks will show
- up in the deck list. For example, if you have chosen to play with
- a Type 1 Restricted deck, then Wild and Unrestricted decks will
- not appear in the deck list. A list of banned and restricted cards
- can be found at the end of this file.
- Getting Connected
- -----------------
- Connecting via LAN:
- A LAN (Local Area Network) can provide one of the most convenient
- environments for multiplayer dueling; it's the best of both worlds.
- Networks give you the flexibility of having multiple potential
- opponents (like Internet play), and network connections are often
- more stable and communications faster than on the Internet. Then
- there's that mighty convenient Autoconnect feature.
- Autoconnect:
- If your computer is attached to an active LAN, ManaLink attempts
- to connect you as soon as you start up Magic: The Gathering.
- ManaLink will always make the attempt to auto-connect to a LAN
- unless you give it other orders. To disable the auto-connect feature:
- * Right-click on the ManaLink icon.
- * At the mini-menu that opens, select Preferences.
- * At the second mini-menu, select Options.
- * In the Options box, click the Use Autoconnect checkbox (the box
- should become empty).
- * Click the Apply button.
- As long as you leave this disabled, ManaLink will not attempt to
- auto-connect you.
- Manually:
- It's also fairly easy to initiate a connection when you are not
- connected (that is, the ManaLink icon is in the No Net state). To
- initiate a LAN connection manually:
- * Double-click on the ManaLink icon to open the ManaLink Dialogue
- (unless it's already open, of course).
- * Select the type of connection you want to make: LAN. (Click on
- that type in the list.)
- * Click the Connect button.
- Now that you're in contact with other players, you're ready to set
- up a duel.
- Connecting Modem to Modem
- -------------------------
- Playing via modem is a good option for those of you who don't have
- access to a network, aren't close enough to one another to use a
- cable, and don't enjoy the crowds on the Internet. The one possible
- disadvantage is that you only have one potential opponent -- the
- person at the other end of the line.
- Obviously, if you expect to play via modem, both computers must have
- working modems attached to them (and to functional phone lines).
- To begin, select the Modem Connection option and click the Connect
- button. One player must select to Answer (await the other player's
- call), and the other must select Dial (initiate communication). The
- two of you should decide who will do which ahead of time so as to
- avoid confusion. Next, both players must choose the modem they intend
- to use.
- The dialing player must enter the phone number to call. When that's
- done, you must invite your opponent to a duel. Once he accepts, you
- are registered opponents and are ready to duel.
- Connecting with a Null-Modem Serial Cable
- -----------------------------------------
- Playing via cable is likely to be the fastest method of
- communication. There are no middlemen, just the two computers
- with a wire between them. The disadvantage, of course, is that
- you only have one potential opponent: the person at the other
- end of the cable.
- Obviously, if you expect to play via null-modem serial cable,
- you must have the cable hooked up before you begin.
- When you select the Serial Port/Null Modem Cable option and
- click the Connect button, you're prompted to choose the
- settings for the communication. With one exception, Port,
- both players must choose the exact same settings.
- * Port: This tells ManaLink which of your computer's communications
- outlets (ports) you have the cable attached to. (Most computers
- have ports named COM1, COM2, COM3 and COM4.) This is the only
- setting that may be different for each player.
- * Baud Rate: Determines the speed of the communication between
- the two computers. Both players should set this at the highest
- setting allowed by the slower computer. (Generally, anything
- 9600 or above provides good, smooth play.) Both players must
- choose the exact same settings.
- * Stop Bits: This is something technical that only people with
- nothing better to do understand. If you leave it on the default
- setting, nothing bad happens. Both players must choose the exact
- same settings.
- * Parity: Parity is another one of those technical things. Don't
- change the default setting and nobody gets hurt. Both players
- must choose the exact same settings.
- * Flow: More technical junk here. (These things always come in
- threes, don't they?) If you leave it alone, it works. Both
- players must choose the exact same settings.
- When the settings are correct, click the OK button to make the
- connection. That's all there is to it. Then you must invite your
- opponent to a duel. Once he or she accepts, you are registered
- opponents and are ready to duel.
- Disconnecting
- -------------
- If you are connected and decide you would rather not be, it's easy
- to remedy the situation. To disconnect from whatever connection
- you have established:
- * Double-click on the ManaLink icon to open the ManaLink Dialogue
- (unless it's already open, of course).
- * Click the Disconnect button.
- That's all there is to it.
- Before we get into the details, some of you probably want to just
- jump right into a duel and read about it later. (Those of you with
- some self-control should keep reading.) If you've already got an
- opponent lined up and can't wait to get started, here's a quick
- step-by-step:
- * Both players should already have Magic: The Gathering installed
- and running. (That might sound obvious, but you know how some
- people are.)
- * Whatever communication method you're using -- modems, network,
- cable, or whatever -- should be in place.
- * Follow the connection procedure for the type of connection you're
- using. (Turn back a few pages to the appropriate Connecting
- section.)
- * If you're using a LAN :
- > Both of you must double-click on the ManaLink icon.
- > One of you must select the other's name from the list and click
- the Invite button. (The other one should just wait.)
- > The challenge goes to your opponent (the one who waited), who
- must double-click on the invitation in the Message window,
- then click the Accept button.
- > When you receive notice of the acceptance, you should select
- a deck to use in the duel (if you haven't already). The two
- of you are now registered as opponents.
- * Now set the Match Parameters for the duel. (For details on the
- parameters, please refer to the Online Dueling section.) Click
- on Send Parameters to transmit the parameters to your opponent.
- (You can still change your deck, but not for long.)
- * Your opponent either clicks Agree to accept your parameters or
- Disagree to reject them. If he or she disagrees, you will have
- to keep sending new parameters until you come to an agreement.
- As soon as the parameters are accepted, the match begins with the
- selected decks.
- The ManaLink Icon
- -----------------
- The more astute among you will have noticed that when you start
- up ManaLink, an unusual icon appears on-screen and stays there.
- It's called the ManaLink icon, and it's absolutely essential for
- multiplayer Magic. As noted in earlier sections, the ManaLink
- icon is your gateway to all of the different methods of connecting
- with other players. Above and beyond that, it serves while you are
- connected as both your access point to the ManaLink Dialogue and
- your social secretary.
- If you don't like the ManaLink icon sitting in the default
- placement, don't fret. You can move it anywhere on the screen
- that you want it, and it stays there until you move it again (or
- close it).
- The ManaLink Dialogue is covered a little further on (in a
- section called, remarkably enough, "The ManaLink Dialogue").
- The social secretary part is next. The icon has several different
- states, each of which gives you information as to what's going
- on online.
- States:
- The ManaLink icon sits wherever you placed it and monitors the
- online environment for you. Depending on what's going on out
- there, it changes its look -- goes into a different "state" --
- so that you can tell the situation at a glance. These are the
- possible states and what each tells you:
- * No Net is pretty self-explanatory; you're not connected.
- If you get disconnected unexpectedly, there is a sound cue
- to warn you.
- * Net tells you that ManaLink has successfully connected to
- a LAN, but that there are no other players present at the
- moment. (If you're playing via modem or cable, you should
- never see this state.)
- * Users is just like the Net state, except that in this case
- you are connected and there are other players present. (If
- you're playing via modem or cable, you should never see this
- state.)
- * Opponent indicates that you are registered with an opponent
- and are preparing to start dueling. If you're playing via
- modem or cable, you'll enter this state as soon as you
- connect with the other player.
- * Drop: If your registered opponent becomes disconnected (for
- whatever reason), you go into the Drop state temporarily. This
- really just serves to let you know what's going on; there's
- nothing you can do about it. After a few seconds, you should
- return to some other state. A LAN connection switches to Net
- or Users; one-on-one connections change to No Net.
- < When the left facet of the ManaLink icon lights up yellow,
- that means that someone has invited you to a Chat session.
- (To answer the invitation, open the ManaLink Dialogue and
- double-click on the chat request in the Message window.)
- A chat request persists until everyone involved in that
- particular chat session leaves it. Note that if you receive
- another invitation after the facet is already lit, there is
- a sound cue to notify you, but the icon does not show any
- change. For a little more detail, please see the "Talking to
- Other Players" section.
- ^ If the top facet of the ManaLink icon lights up red, that means
- that someone has challenged you to a duel. (To answer the
- invitation and register as that person's opponent, open the
- ManaLink Dialogue and double-click on the challenge in the
- Message window.) A challenge persists until it is answered or
- withdrawn. As soon as you accept an invitation to duel, any
- other pending challenges are erased, and you cannot receive
- new ones until you are no longer registered with an opponent.
- Note also that if you receive another challenge after the facet
- is already lit, there is a sound cue to notify you, but the icon
- does not show any change.
- > At times, the right facet of the icon lights up blue. This is
- an indication that a player you have marked as a friend is
- online with you. For the scoop on friends, read "The ManaLink
- Dialogue."
- _ If you're the popular type, the bottom facet of your icon lights
- up green. That means that someone has sent you a message. To
- read the message, open the ManaLink Dialogue and check the
- Message window (the lower portion of the dialogue). For the
- details (like how to erase or reply to a message once you've
- read it), please see the "Talking to Other Players" section.
- Preferences:
- Naturally, the ManaLink icon doesn't perform all these functions
- without some guidance from you. You have some control over how
- it works (and you can always turn it off, too). Right-click on
- the ManaLink icon, then select Preferences from the mini-menu.
- At the second mini-menu, select Options. (You can also get to
- the Preferences window by clicking the Options button in the
- ManaLink Dialogue.)
- * System: This option controls whether you get system messages
- sent to you.
- * Messages: These are the messages that appear at the top of the
- screen. To toggle this preference, click the check box labeled
- Show System Messages or select Show Messages from the (second)
- mini-menu.
- * Sounds: Sometimes, the ManaLink icon makes noises. Generally,
- this is to notify you that something is happening -- another
- player is inviting you to a duel or a chat, for instance.
- The sound cues can be useful, but there are times when you
- don't want to be bothered by them. This option allows you to
- turn them on and off. To toggle this preference, click the
- check box labeled Play Sounds or select Play Sounds from the
- (second) mini-menu.
- * Availability: Just because you're online doesn't mean you want
- to duel anybody who comes along. If you're busy with something
- and don't want to be disturbed, you can make yourself not
- available to other players. To set your availability status,
- click the appropriate radio button (I am available or I am
- unavailable), or you can use the Do Not Disturb option on the
- (second) mini-menu as a toggle.
- * Autoconnect: If you're connected to a LAN, ManaLink attempts
- to connect you every time you start up the game. If this is
- not what you want, you can disable the auto-connect feature.
- To turn this one on or off, click the check box labeled Use
- Autoconnect; there is no option on the mini-menu for this.
- * Badges: The box in the middle of the Preferences window provides
- an easy way to review and manage the badges you have assigned
- to other players. (If you don't know what badges are, don't
- worry; they're explained just a few pages from here, in Who's
- Who.) If you select a player -- by clicking on a name in the
- box -- the Delete button removes any badge you have given that
- player. The Delete All button does just what it says; it removes
- all the badges you have given every player in the list.
- When you're finished at the Preferences window, click Apply to
- make the changes or Cancel to ignore your changes and close the
- window. (Any changes you make on the mini-menu take effect
- immediately.)
- The ManaLink Dialogue
- ---------------------
- Double-click on the ManaLink icon, and the real meat of the
- multiplayer game opens up. The ManaLink Dialogue is your control
- center for all of the major features and functions you'll need
- in the online community.
- A couple of notes:
- * If you're not already connected, double-clicking on the
- ManaLink icon won't bring up the ManaLink Dialogue, it'll
- open the Connect window.
- * If you're connected using a one-to-one communications method --
- modem or cable -- there is only one other person in the player
- list at any given time. That means that some of the features
- of the ManaLink Dialogue -- the ones designed for an environment
- with many players -- won't be available to you.
- The largest portion of the dialogue window is taken up by the
- player listings. This tells you who's online with you and gives
- you a bunch of information about each player. The scoop is in
- "Who's Who." Below the listings and all the function buttons is
- the Message window. This is where you'll receive notes from other
- players. The details are covered in "Talking to Other Players."
- Last, but not least, are the buttons spread around the dialogue.
- What these buttons offer is not just the basic communications
- options (messaging, chatting, and so on) and the necessary
- functions (invite someone to duel, disconnect), but also a few
- convenient features that our online research has led us to
- believe you'll appreciate.
- * Available: When you feel you're ready to go up against another
- player in a match, you have two options: you can challenge
- someone (see Invite), or you can use this button to advertise
- that you want an opponent. This changes your status to
- Available. (The details about your status are in "Who's Who".)
- Keep in mind that as soon as you accept a challenge, any other
- invitations are automatically declined for you until you
- finish the match or Unregister.
- * Chat: Sending messages is fine, but if you want to have a
- conversation, you can request a private chat with someone.
- First, select a player from the list by clicking on that
- person's name listing. (Make sure you select someone who is
- not marked with Do Not Disturb status.) Next, click the Chat
- button. Your request goes out immediately.
- * Disconnect: This one is fairly obvious; click Disconnect to
- sever your connection with whatever sort of communications
- link you're using. This does not shut down ManaLink; it only
- cuts off the communications connection.
- * Filters: When you get onto a large LAN, there can be
- an awful lot of people in the player listing. If the size of
- the list gets to be a problem, you can use the Player Filters
- to decide who is and is not listed on your screen. Click the
- Filters button to work with the filter options. (The details
- are in "Filtering the List.")
- * Friend: It's a fact of life (especially online) that some
- people are more interesting than others. When you find one
- of those people, you can mark that player as an online friend.
- First, select a player from the list by clicking on that
- person's name listing. Next, click the Friend button. The
- friend badge appears next to that player's name. (For the
- skinny on badges, please read "Who's Who.") Friends are
- always listed near the top of the player listings.
- * Don't Disturb: If (for whatever reason) you do not want
- to chat with or duel anybody, you can prevent unwanted
- invitations by changing your status to Do Not Disturb. (The
- details about your status are in "Who's Who.") Just click
- the Don't Disturb button. As long as you leave this on, you
- receive no chat requests or duel invitations. You do still
- get messages, however (which you should feel free to ignore).
- * Info: Use this button to get the lowdown on a particular
- player -- real name, ranking, record, and all that good stuff.
- First, select a player from the list by clicking on that
- person's name listing. Next, click the Info button. The whole
- story on what you'll find out is in "Who's Who."
- * Invite: This is how you challenge another player to a match.
- First, select a player from the list by clicking on that
- person's name listing. (Make sure you select someone who is
- not already registered with an opponent, in the midst of a
- duel, or marked with Do Not Disturb status.) Next, click the
- Invite button. Your invitation has been sent.
- * Message: This is how you send a brief text message to another
- player. First, select a player from the list by clicking on
- that person's name listing. Next, click the Message button.
- When the text box appears, go ahead and type in whatever it
- is you want to say to that person. To finish and send the
- message, click Send (or click Cancel if you change you mind).
- * Mute: If for any reason you do not want to receive communications
- from a certain player, you can tape that player's mouth shut
- with the Mute button. First, select a player from the list by
- clicking on that person's name listing. (There are some players
- you cannot mute; read "Who's Who" for the details.) Next, click
- the Mute button. As long as you leave the mute on, you receive
- no messages, chat requests, or duel invitations from that player.
- Also, muted players are dropped to the bottom of the player
- listings.
- * Help: This changes your status to Needs Help. (For the whole
- scoop on status, refer to "Who's Who.") Essentially, this
- alerts the online rules experts and service folks that you
- have a question or a problem.
- * Refresh: The player list is up to date when you connect, but
- it is not updated automatically for you. Every once in a while,
- you'll want to see what's changed -- who's new, whose status
- has changed, and so on. To update your information, click the
- Refresh button.
- * Unregister: If you are registered with an opponent but you
- decide that you don't want to duel that person after all (or
- need to undo the registration for any other reason), this is
- the button for you. Clicking this immediately releases you
- (and the other player) from the registration.
- Deck Types
- ----------
- The options on the right determine what sort of decks are allowed
- in the match. There are five possibilities:
- * Unrestricted: This is a total free-for-all. Unrestricted decks
- may include any card in the game and as many of each card as
- you care to add.
- * Wild: The only difference between Wild and Unrestricted is
- that no deck may include more than 4 of any card. All cards,
- including restricted and banned cards, are still allowed.
- * Restricted: This deck type allows no more than 4 of any
- card, like Wild. The difference is that Restricted decks may
- include only 1 of each restricted card and no banned cards.
- (Those of you who are familiar with tournament play will
- recognize this as the definition of a Type 1 deck.)
- * Tournament: The Tournament type of deck may include no
- restricted or banned cards at all. Otherwise, like
- Restricted and Wild, it allows up to 4 of any other card.
- (Those of you who are familiar with tournament play will
- recognize this as the definition of a Type 1.5 deck.)
- * Highlander: In a Highlander deck, you are allowed only 1 of
- each card. Restricted and banned cards may be included.
- Some of you are scratching your heads and asking, "What's a
- restricted card? How do I know which cards are banned?" Good
- questions.
- * Wizards of the Coast decides which cards are banned and
- restricted; these decisions are generally based on the fact
- that the card is too powerful, contradicts the rules, or
- otherwise unbalances the game in some way.
- * The banned and restricted list for ManaLink is below. This
- list is based on Wizards' current list as of the time Duels
- of the Planeswalkers was created.
- These lists include all of the cards that are restricted and
- banned for Restricted and Tournament decks. In addition, the
- ante cards are considered banned for non-ante play but
- unrestricted for ante games.
- [Restricted]
- Ancestral Recall
- Balance
- Berserk
- Black Lotus
- Black Vise
- Braingeyser
- Demonic Tutor
- Fastbond
- Fork
- Ivory Tower
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Regrowth
- Sol Ring
- Strip Mine
- Time Walk
- Timetwister
- Wheel of Fortune
- [Banned]
- Channel
- Mind Twist
- Time Vault
- [Ante Cards]
- Bronze Tablet
- Contract from Below
- Darkpact
- Demonic Attorney
- Jeweled Bird
- Rebirth
- Tempest Efreet
- CREDITS
- =======
- Producer
- Alessandro De Lucia
- Game Design
- David Etheredge
- Programming
- Robert Colbert
- Chris Taormino
- Jim Thomas
- Additional Programming
- Kim Crouse
- Kevin Ray
- Art
- Frank Frazier, Lead Artist
- Todd Bilger
- Betsy Kirk
- Sound Recording and Engineering
- Mark Reis
- Documentation
- John Possidente
- Product Marketing Managers
- Steve Haney, U.S.
- Lisa Humphries, Europe
- Creative Services
- Kathryn Lynch
- Jerome Paterno
- Rick Rasay
- Reiko Yamamoto
- Quality Assurance
- Tom Falzone, Supervisor
- Chrispy Bowling, Project Lead
- Kevin Bane, Assistant Lead
- QA Staff
- Bob Abe
- Paul Ambrose
- Tim Beggs
- Matt Bittman
- Brandi Boone
- Ellie Crawley
- Jim Crawley
- Alan Denham
- Mike Dubose
- Grant Frazier
- Michael Gibbons
- Mark Gutknecht
- Rosalie Kofsky
- Jason Lego
- Tim McCracken
- Roscoe Possidente
- Steve Purdie
- John Ross
- Rick Saffery
- Dean Schwarzkopf
- Mike Seal
- Jeff Smith
- Wizards of the Coast Liaisons
- Ren Flores
- Emily Arons
- Jim Butler
- Very Special Thanks
- Daniel Berner
- Jan-Maree Bourgeois
- Shirley Carlson
- Doru Culiac
- Skaff Elias
- Chaz Elliott
- Karen Ffinch
- Karol Fuentes
- Karen Kapscady
- Mendy Lowe
- Johanna Mead
- Joel Mick
- Yasuyo Nohara
- Marisa Ong
- Juliane Parsons
- Lenny Raymond
- Roland Rizzo
- Bill Rose
- Henry Stern
- Rob Stewart
- Pete Venters
- Rob Voce
- Tom Wylie
- -----------------------------------------------------------------------------
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