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- db = false
- local hum = game.Workspace["Human Spawn"]
- local text = script.Parent
- function OnTouch(hum)
- if db == false then
- db = true
- text.Text = 35
- wait(1)
- text.Text = 34
- wait(1)
- text.Text = 33
- wait(1)
- text.Text = 32
- wait(1)
- text.Text = 31
- wait(1)
- text.Text = "Door will open in 30 seconds"
- wait(1)
- text.Text = 29
- wait(1)
- text.Text = 28
- wait(1)
- text.Text = 27
- wait(1)
- text.Text = 26
- wait(1)
- text.Text = 25
- wait(1)
- text.Text = 24
- wait(1)
- text.Text = 23
- wait(1)
- text.Text = 22
- wait(1)
- text.Text = 21
- wait(1)
- text.Text = 20
- wait(1)
- text.Text = 19
- wait(1)
- text.Text = 18
- wait(1)
- text.Text = 17
- wait(1)
- text.Text = 16
- wait(1)
- text.Text = 15
- wait(1)
- text.Text = 14
- wait(1)
- text.Text = 13
- wait(1)
- text.Text = 12
- wait(1)
- text.Text = 11
- wait(1)
- text.Text = "Door will open in 10 seconds"
- wait(1)
- text.Text = 9
- wait(1)
- text.Text = 8
- wait(1)
- text.Text = 7
- wait(1)
- text.Text = 6
- wait(1)
- text.Text = "Door will open in 5 seconds"
- wait(1)
- text.Text = "Door will open in 4 seconds"
- wait(1)
- text.Text = "Door will open in 3 seconds"
- wait(1)
- text.Text = "Door will open in 2 seconds"
- wait(1)
- text.Text = "Door will open in 1 seconds"
- wait(1)
- text.Text = "Door will open in 0 seconds"
- wait(1)
- text.Text = "Team, FALL BACK!"
- -- game.Workspace.TS1.Door1.CanCollide = false
- -- game.Workspace.TS1.Door1.BrickColor = BrickColor.new("Sea green")
- -- local laser = game.Workspace.TS1.Door1.LaserPlane
- -- laser:Destroy()
- text.Door:FireServer()
- wait(5)
- text.Text = ""
- db = true
- end
- end
- hum.Touched:Connect(OnTouch)
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