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- RegisterCommand('crashtest',function ()
- Testing()
- end)
- function Testing()
- local pedModel = `s_m_y_swat_01`
- local vehModel = `kuruma`
- local spawnData = {coords=vector3(-679.69067382812,-167.96784973145,37.158653259277),heading=209.70024108887}
- local playerPed = PlayerPedId()
- SetEntityCoords(playerPed,spawnData.coords-vector3(1.0,1.0,1.0))
- Wait(2000)
- local spawnedVehicle = 0
- local vehicleSeat = -1
- local pedsNum = 4
- local spawnedPeds = {}
- local function LoadModel(model)
- RequestModel(model)
- while not HasModelLoaded(model) do
- Wait(0)
- end
- end
- local function WaitForNetworkEntity(entity)
- local id = NetworkGetNetworkIdFromEntity(entity)
- local failTimeout = GetGameTimer() + 3000
- while not NetworkDoesEntityExistWithNetworkId(id) and failTimeout > GetGameTimer() do
- Wait(10)
- end
- end
- LoadModel(pedModel)
- LoadModel(vehModel)
- spawnedVehicle = CreateVehicle(vehModel,spawnData.coords,spawnData.heading,true,true)
- WaitForNetworkEntity(spawnedVehicle)
- for i = 1, pedsNum do
- local ped = CreatePedInsideVehicle(spawnedVehicle,0,pedModel,vehicleSeat,true,true)
- WaitForNetworkEntity(ped)
- spawnedPeds[#spawnedPeds+1] = ped
- vehicleSeat = vehicleSeat + 1
- end
- SetEntityProofs(spawnedVehicle,true,true,true,true,true,true,true,true)
- for i = 1, #spawnedPeds do
- local ped = spawnedPeds[i]
- GiveWeaponToPed(ped, `WEAPON_SMG`, 8000, false, true)
- SetPedSuffersCriticalHits(ped, false)
- SetPedCombatAttributes(ped, 0, true)
- SetPedCombatAttributes(ped, 1, true)
- SetPedCombatAttributes(ped, 2, false)
- SetPedCombatAttributes(ped, 5, true)
- SetPedCombatAttributes(ped, 16, true)
- SetPedCombatAttributes(ped, 26, true)
- SetPedCombatAttributes(ped, 46, true)
- SetPedCombatAttributes(ped, 1424, true)
- SetPedCombatAttributes(ped, 0, true)
- SetPedAccuracy(ped,100)
- SetPedShootRate(ped,1000)
- SetPedDiesWhenInjured(ped, false)
- SetPedAlertness(ped, 3)
- SetPedCombatRange(ped, 1)
- SetPedRelationshipGroupHash(ped,`MONEY_TRUCK_GUARDS`)
- SetPedHearingRange(ped, 50.0)
- SetPedCanBeShotInVehicle(ped,true)
- SetPedArmour(ped,400)
- SetPedDropsWeaponsWhenDead(ped, false)
- SetPedCombatAttributes(ped, 1, false)
- SetPedCombatAttributes(ped, 2, false)
- SetEntityInvincible(ped,false)
- end
- SetModelAsNoLongerNeeded(pedModel)
- SetModelAsNoLongerNeeded(vehModel)
- end
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