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- what golden would probably have said if he ever reached ds2 dlc
- WTF is up with the enemy placement?
- just give up on it. I've never seen level design this bad in a souls game. That, and the summons for Sir ALlonne are completely rubbish. 52 damage witht hat health pool? Yuck.
- That, and the boss has too much health and with my level I can't see any way in which I can kill him. He really is too much for me. Sigh, looks like I'll have to farm souls.
- The problem is that I just can't defeat the Ivory King alone. he's too hard and he's reducing my health down too much not to mention those knights in the begenning. Plus I'm a bit underlevelled I think :(
- Problem is the controls; Dark SOuls 2's controls and tracking are so inconsistent that msot of the time that I do die end up being a result of a whiffed attack or hit during rolling frames (I have 33 adaptability so...)
- That's one point towards the construction of the game's difficulty that makes it feel "artificial". What I mean is, they try to re-create the difficulty of DaS and DeS using poor design. Instead of making individual enemies dangerous and placing them inteligently, creating "wow" moments, creating a urge in learning game's mechanics more appropriately, they just throw a fucked number of enemies into you making you angry at the game, and not at yourself for being bad.
- Seriously, I get him down to slivers of health and he just one shots me if i fail ONE dodge, his attacks half my health in a single go despite having 40 vigor. I can't. Fuck this game.
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