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  1. ** Executing...
  2. ** Command: Change Directory
  3. ** Parameters: "D:\cs"
  4.  
  5.  
  6. ** Executing...
  7. ** Command: D:\VALVEH~1\tools\hlcsg.exe
  8. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg" -wadinclude black.wad
  9.  
  10. hlcsg v3.4 VL30 (Nov 23 2012)
  11. Zoner's Half-Life Compilation Tools -- Custom Build
  12. Based on code modifications by Sean 'Zoner' Cavanaugh
  13. Based on Valve's version, modified with permission.
  14. Submit detailed bug reports to (vluzacn@163.com)
  15. ----- BEGIN hlcsg -----
  16. Command line: D:\VALVEH~1\tools\hlcsg.exe c:\users\amine\desktop\zombie_torn3_pg -wadinclude black.wad
  17. Arguments: c:\users\amine\desktop\zombie_torn3_pg -wadinclude black.wad -low -wadautodetect
  18. Entering c:\users\amine\desktop\zombie_torn3_pg.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 4 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. reset logfile [ on ] [ on ]
  27. developer [ 0 ] [ 0 ]
  28. chart [ off ] [ off ]
  29. estimate [ off ] [ off ]
  30. max texture memory [ 33554432 ] [ 33554432 ]
  31. max lighting memory [ 33554432 ] [ 33554432 ]
  32. priority [ Low ] [ Normal ]
  33.  
  34. noclip [ off ] [ off ]
  35. null texture stripping[ on ] [ on ]
  36. clipnode economy mode [ off ] [ off ]
  37. clip hull type [ simple ] [ simple ]
  38. onlyents [ off ] [ off ]
  39. wadtextures [ on ] [ on ]
  40. skyclip [ on ] [ on ]
  41. hullfile [ None ] [ None ]
  42. wadcfg by file [ None ] [ None ]
  43. wadcfg by name [ None ] [ None ]
  44. nullfile [ None ] [ None ]
  45. nullify trigger [ on ] [ on ]
  46. min surface area [ 0.000 ] [ 0.000 ]
  47. brush union threshold [ 0.000 ] [ 0.000 ]
  48. map scaling [ None ] [ None ]
  49. light name optimize [ on ] [ on ]
  50. UTF8 game_text [ on ] [ on ]
  51.  
  52. Using mapfile wad configuration
  53. Wadfiles not in use by the map will be excluded
  54. Wadinclude list :
  55. [zhlt.wad]
  56. [black.wad]
  57.  
  58. CreateBrush:
  59. (0.19 seconds)
  60. CSGBrush:
  61. (0.48 seconds)
  62.  
  63. Including Wadfile: \cs\cstrike\black.wad
  64. - Contains 54 used textures, 98.18 percent of map (1737 textures in wad)
  65.  
  66. Wad files required to run the map: (None)
  67.  
  68. Texture usage is at 2.24 mb (of 32.00 mb MAX)
  69. 0.72 seconds elapsed
  70.  
  71. ----- END hlcsg -----
  72.  
  73.  
  74.  
  75.  
  76. ** Executing...
  77. ** Command: D:\VALVEH~1\tools\hlbsp.exe
  78. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  79.  
  80. hlbsp v3.4 VL30 (Nov 23 2012)
  81. Zoner's Half-Life Compilation Tools -- Custom Build
  82. Based on code modifications by Sean 'Zoner' Cavanaugh
  83. Based on Valve's version, modified with permission.
  84. Submit detailed bug reports to (vluzacn@163.com)
  85. ----- BEGIN hlbsp -----
  86. Command line: D:\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\zombie_torn3_pg
  87. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low -chart
  88.  
  89. Current hlbsp Settings
  90. Name | Setting | Default
  91. -------------------|-----------|-------------------------
  92. threads [ 4 ] [ Varies ]
  93. verbose [ off ] [ off ]
  94. log [ on ] [ on ]
  95. developer [ 0 ] [ 0 ]
  96. chart [ on ] [ off ]
  97. estimate [ off ] [ off ]
  98. max texture memory [ 33554432 ] [ 33554432 ]
  99. priority [ Low ] [ Normal ]
  100.  
  101. noclip [ off ] [ off ]
  102. nofill [ off ] [ off ]
  103. noinsidefill [ off ] [ off ]
  104. noopt [ off ] [ off ]
  105. no clipnode merging [ off ] [ off ]
  106. null tex. stripping [ on ] [ on ]
  107. notjunc [ off ] [ off ]
  108. nobrink [ off ] [ off ]
  109. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  110. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  111. remove hull 2 [ off ] [ off ]
  112.  
  113.  
  114. SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (612,-1026,-298)-(615,-1024,-296) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  115. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (630,-1120,-287)-(659,-1104,-283) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  116. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  117. 1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-748,-1822,-285)-(-741,-1815,-281) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  118. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-706,-1896,-269)-(-697,-1886,-262) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  119. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-1819,-296)-(-745,-1816,-294) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  120. 2500...2777 (0.28 seconds)
  121. BSP generation successful, writing portal file 'c:\users\amine\desktop\zombie_torn3_pg.prt'
  122. SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-292)-(666,-1130,-260) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  123. 1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-721,-1911,-234)-(-696,-1889,-226) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  124. 2000...2281 (0.23 seconds)
  125. SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (627,-1071,-235)-(655,-990,-232) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  126. Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (669,-1153,-296)-(682,-1146,-264) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  127. 1000...1500...2000...2170 (0.20 seconds)
  128. SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-310)-(666,-1130,-278) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
  129. 1000...1500...2000...2500...2569 (0.30 seconds)
  130. Reduced 7054 clipnodes to 6342
  131. Reduced 1025 texinfos to 907
  132. Reduced 54 texdatas to 54 (2352668 bytes to 2352668)
  133. Reduced 12676 planes to 3826
  134. FixBrinks:
  135. Increased 6342 clipnodes to 6360.
  136.  
  137. Object names Objects/Maxobjs Memory / Maxmem Fullness
  138. ------------ --------------- --------------- --------
  139. models 9/512 576/32768 ( 1.8%)
  140. planes 3826/32768 76520/655360 (11.7%)
  141. vertexes 10412/65535 124944/786420 (15.9%)
  142. nodes 2922/32767 70128/786408 ( 8.9%)
  143. texinfos 907/32767 36280/1310680 ( 2.8%)
  144. faces 8156/65535 163120/1310700 (12.4%)
  145. * worldfaces 7904/32768 0/0 (24.1%)
  146. clipnodes 6360/32767 50880/262136 (19.4%)
  147. leaves 1999/32760 55972/917280 ( 6.1%)
  148. * visleafs 1869/8192 0/0 (22.8%)
  149. marksurfaces 9973/65535 19946/131070 (15.2%)
  150. surfedges 38799/512000 155196/2048000 ( 7.6%)
  151. edges 19501/256000 78004/1024000 ( 7.6%)
  152. texdata [variable] 2352668/33554432 ( 7.0%)
  153. lightdata [variable] 0/33554432 ( 0.0%)
  154. visdata [variable] 0/8388608 ( 0.0%)
  155. entdata [variable] 19950/2097152 ( 1.0%)
  156. * AllocBlock 37/64 0/0 (57.8%)
  157. 54 textures referenced
  158. === Total BSP file data space used: 3204184 bytes ===
  159. Wad files required to run the map: (None)
  160. 2.43 seconds elapsed
  161.  
  162. ----- END hlbsp -----
  163.  
  164.  
  165.  
  166.  
  167. ** Executing...
  168. ** Command: D:\VALVEH~1\tools\hlvis.exe
  169. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  170.  
  171. hlvis v3.4 VL30 (Nov 23 2012)
  172. Zoner's Half-Life Compilation Tools -- Custom Build
  173. Based on code modifications by Sean 'Zoner' Cavanaugh
  174. Based on Valve's version, modified with permission.
  175. Submit detailed bug reports to (vluzacn@163.com)
  176. ----- BEGIN hlvis -----
  177. Command line: D:\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\zombie_torn3_pg
  178. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
  179. 1869 portalleafs
  180. 6670 numportals
  181.  
  182. -= Current hlvis Settings =-
  183. Name | Setting | Default
  184. -------------------|-----------|-------------------------
  185. threads [ 4 ] [ Varies ]
  186. verbose [ off ] [ off ]
  187. log [ on ] [ on ]
  188. developer [ 0 ] [ 0 ]
  189. chart [ off ] [ off ]
  190. estimate [ off ] [ off ]
  191. max texture memory [ 33554432 ] [ 33554432 ]
  192. max vis distance [ 0 ] [ 0 ]
  193. priority [ Low ] [ Normal ]
  194.  
  195. fast vis [ off ] [ off ]
  196. full vis [ off ] [ off ]
  197.  
  198.  
  199. BasePortalVis:
  200. (0.90 seconds)
  201. LeafThread:
  202. (177.71 seconds)
  203. average leafs visible: 317
  204. g_visdatasize:201014 compressed from 437346
  205. 178.72 seconds elapsed [2m 58s]
  206.  
  207. ----- END hlvis -----
  208.  
  209.  
  210.  
  211.  
  212. ** Executing...
  213. ** Command: D:\VALVEH~1\tools\hlrad.exe
  214. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
  215.  
  216. hlrad v3.4 VL30 (Nov 23 2012)
  217. Zoner's Half-Life Compilation Tools -- Custom Build
  218. Based on code modifications by Sean 'Zoner' Cavanaugh
  219. Based on Valve's version, modified with permission.
  220. Submit detailed bug reports to (vluzacn@163.com)
  221. ----- BEGIN hlrad -----
  222. Command line: D:\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\zombie_torn3_pg
  223. Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
  224.  
  225. -= Current hlrad Settings =-
  226. Name | Setting | Default
  227. --------------------|---------------------|-------------------------
  228. threads [ 4 ] [ Varies ]
  229. verbose [ off ] [ off ]
  230. log [ on ] [ on ]
  231. developer [ 0 ] [ 0 ]
  232. chart [ off ] [ off ]
  233. estimate [ off ] [ off ]
  234. max texture memory [ 33554432 ] [ 33554432 ]
  235. max lighting memory [ 33554432 ] [ 33554432 ]
  236. priority [ Low ] [ Normal ]
  237.  
  238. fast rad [ off ] [ off ]
  239. vismatrix algorithm [ Sparse ] [ Sparse ]
  240. oversampling (-extra)[ off ] [ off ]
  241. bounces [ 8 ] [ 8 ]
  242. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  243. circus mode [ off ] [ off ]
  244.  
  245. smoothing threshold [ 50.000 ] [ 50.000 ]
  246. smoothing threshold 2[ no change ] [ no change ]
  247. direct threshold [ 10.000 ] [ 10.000 ]
  248. direct light scale [ 1.000 ] [ 1.000 ]
  249. coring threshold [ 0.001 ] [ 0.001 ]
  250. patch interpolation [ on ] [ on ]
  251.  
  252. texscale [ on ] [ on ]
  253. patch subdividing [ on ] [ on ]
  254. chop value [ 64.000 ] [ 64.000 ]
  255. texchop value [ 32.000 ] [ 32.000 ]
  256.  
  257. global fade [ 1.000 ] [ 1.000 ]
  258. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  259. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  260. global light scale [ 2.000 ] [ 2.000 ]
  261. global sky diffusion [ 1.000 ] [ 1.000 ]
  262.  
  263. spread angles [ on ] [ on ]
  264. opaque entities [ on ] [ on ]
  265. sky lighting fix [ on ] [ on ]
  266. incremental [ off ] [ off ]
  267. dump [ off ] [ off ]
  268.  
  269. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  270. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  271.  
  272. custom shadows with bounce light
  273. [ off ] [ off ]
  274. rgb transfers [ off ] [ off ]
  275. minimum final light [ 0 ] [ 0 ]
  276. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  277. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  278. soft sky [ on ] [ on ]
  279. translucent depth [ 2.000 ] [ 2.000 ]
  280. block opaque [ on ] [ on ]
  281. ignore textures [ off ] [ off ]
  282. reflectivity gamma [ 1.760 ] [ 1.760 ]
  283. reflectivity scale [ 0.700 ] [ 0.700 ]
  284. blur size [ 1.000 ] [ 1.000 ]
  285. no emitter range [ off ] [ off ]
  286.  
  287.  
  288. Load Textures:
  289. 54 textures referenced
  290. Reading texlights from 'D:\VALVEH~1\tools\lights.rad'
  291. 0 opaque models
  292. 0 opaque faces
  293. 8156 faces
  294. Create Patches : 37326 base patches
  295. 601281 square feet [86584464.00 square inches]
  296. 102 direct lights and 0 fast direct lights
  297. 1 light styles
  298.  
  299. BuildFacelights:
  300. Malformed face (761) normal @
  301. (976.99, -879.00, -95.00)
  302. (976.13, -768.00, -95.00)
  303. (975.31, -768.00, -95.00)
  304. (975.54, -879.00, -95.00)
  305. Error: Malformed face normal
  306. Description: The texture alignment of a visible face is unusable
  307. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  308.  
  309.  
  310. ----- END hlrad -----
  311.  
  312.  
  313.  
  314. Malformed face (887) normal @
  315. (2438.00, -1275.00, 285.00)
  316. (2438.00, -1281.00, 285.00)
  317. (2699.00, -1281.00, 285.00)
  318. (2699.00, -1275.00, 285.00)
  319. Error: Malformed face normal
  320. Description: The texture alignment of a visible face is unusable
  321. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  322.  
  323. Malformed face (888) normal @
  324. (2699.00, -905.00, 285.00)
  325. (2438.00, -905.00, 285.00)
  326. (2438.00, -1036.00, 285.00)
  327. (2699.00, -1036.00, 285.00)
  328. Error: Malformed face normal
  329. Description: The texture alignment of a visible face is unusable
  330. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  331.  
  332. Malformed face (889) normal @
  333. (2438.00, -1036.00, 285.00)
  334. (2438.00, -1260.00, 285.00)
  335. (2699.00, -1260.00, 285.00)
  336. (2699.00, -1036.00, 285.00)
  337. Error: Malformed face normal
  338. Description: The texture alignment of a visible face is unusable
  339. Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
  340.  
  341.  
  342. ** Executing...
  343. ** Command: Copy File
  344. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.bsp" "D:\cs\cstrike\maps\zombie_torn3_pg.bsp"
  345.  
  346.  
  347. ** Executing...
  348. ** Command: Copy File
  349. ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.pts" "D:\cs\cstrike\maps\zombie_torn3_pg.pts"
  350.  
  351. The command failed. Windows reported the error:
  352. "Le fichier spécifié est introuvable."
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