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- ** Executing...
- ** Command: Change Directory
- ** Parameters: "D:\cs"
- ** Executing...
- ** Command: D:\VALVEH~1\tools\hlcsg.exe
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg" -wadinclude black.wad
- hlcsg v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlcsg -----
- Command line: D:\VALVEH~1\tools\hlcsg.exe c:\users\amine\desktop\zombie_torn3_pg -wadinclude black.wad
- Arguments: c:\users\amine\desktop\zombie_torn3_pg -wadinclude black.wad -low -wadautodetect
- Entering c:\users\amine\desktop\zombie_torn3_pg.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- reset logfile [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ off ] [ off ]
- clip hull type [ simple ] [ simple ]
- onlyents [ off ] [ off ]
- wadtextures [ on ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- wadcfg by file [ None ] [ None ]
- wadcfg by name [ None ] [ None ]
- nullfile [ None ] [ None ]
- nullify trigger [ on ] [ on ]
- min surface area [ 0.000 ] [ 0.000 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- map scaling [ None ] [ None ]
- light name optimize [ on ] [ on ]
- UTF8 game_text [ on ] [ on ]
- Using mapfile wad configuration
- Wadfiles not in use by the map will be excluded
- Wadinclude list :
- [zhlt.wad]
- [black.wad]
- CreateBrush:
- (0.19 seconds)
- CSGBrush:
- (0.48 seconds)
- Including Wadfile: \cs\cstrike\black.wad
- - Contains 54 used textures, 98.18 percent of map (1737 textures in wad)
- Wad files required to run the map: (None)
- Texture usage is at 2.24 mb (of 32.00 mb MAX)
- 0.72 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: D:\VALVEH~1\tools\hlbsp.exe
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
- hlbsp v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlbsp -----
- Command line: D:\VALVEH~1\tools\hlbsp.exe c:\users\amine\desktop\zombie_torn3_pg
- Arguments: c:\users\amine\desktop\zombie_torn3_pg -low -chart
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ on ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noinsidefill [ off ] [ off ]
- noopt [ off ] [ off ]
- no clipnode merging [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- nobrink [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
- remove hull 2 [ off ] [ off ]
- SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (612,-1026,-298)-(615,-1024,-296) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (630,-1120,-287)-(659,-1104,-283) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-748,-1822,-285)-(-741,-1815,-281) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-706,-1896,-269)-(-697,-1886,-262) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-749,-1819,-296)-(-745,-1816,-294) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 2500...2777 (0.28 seconds)
- BSP generation successful, writing portal file 'c:\users\amine\desktop\zombie_torn3_pg.prt'
- SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-292)-(666,-1130,-260) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-721,-1911,-234)-(-696,-1889,-226) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 2000...2281 (0.23 seconds)
- SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (627,-1071,-235)-(655,-990,-232) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (669,-1153,-296)-(682,-1146,-264) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1000...1500...2000...2170 (0.20 seconds)
- SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (653,-1137,-310)-(666,-1130,-278) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
- 1000...1500...2000...2500...2569 (0.30 seconds)
- Reduced 7054 clipnodes to 6342
- Reduced 1025 texinfos to 907
- Reduced 54 texdatas to 54 (2352668 bytes to 2352668)
- Reduced 12676 planes to 3826
- FixBrinks:
- Increased 6342 clipnodes to 6360.
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 9/512 576/32768 ( 1.8%)
- planes 3826/32768 76520/655360 (11.7%)
- vertexes 10412/65535 124944/786420 (15.9%)
- nodes 2922/32767 70128/786408 ( 8.9%)
- texinfos 907/32767 36280/1310680 ( 2.8%)
- faces 8156/65535 163120/1310700 (12.4%)
- * worldfaces 7904/32768 0/0 (24.1%)
- clipnodes 6360/32767 50880/262136 (19.4%)
- leaves 1999/32760 55972/917280 ( 6.1%)
- * visleafs 1869/8192 0/0 (22.8%)
- marksurfaces 9973/65535 19946/131070 (15.2%)
- surfedges 38799/512000 155196/2048000 ( 7.6%)
- edges 19501/256000 78004/1024000 ( 7.6%)
- texdata [variable] 2352668/33554432 ( 7.0%)
- lightdata [variable] 0/33554432 ( 0.0%)
- visdata [variable] 0/8388608 ( 0.0%)
- entdata [variable] 19950/2097152 ( 1.0%)
- * AllocBlock 37/64 0/0 (57.8%)
- 54 textures referenced
- === Total BSP file data space used: 3204184 bytes ===
- Wad files required to run the map: (None)
- 2.43 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: D:\VALVEH~1\tools\hlvis.exe
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
- hlvis v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlvis -----
- Command line: D:\VALVEH~1\tools\hlvis.exe c:\users\amine\desktop\zombie_torn3_pg
- Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
- 1869 portalleafs
- 6670 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Low ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- (0.90 seconds)
- LeafThread:
- (177.71 seconds)
- average leafs visible: 317
- g_visdatasize:201014 compressed from 437346
- 178.72 seconds elapsed [2m 58s]
- ----- END hlvis -----
- ** Executing...
- ** Command: D:\VALVEH~1\tools\hlrad.exe
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg"
- hlrad v3.4 VL30 (Nov 23 2012)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (vluzacn@163.com)
- ----- BEGIN hlrad -----
- Command line: D:\VALVEH~1\tools\hlrad.exe c:\users\amine\desktop\zombie_torn3_pg
- Arguments: c:\users\amine\desktop\zombie_torn3_pg -low
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 33554432 ] [ 33554432 ]
- max lighting memory [ 33554432 ] [ 33554432 ]
- priority [ Low ] [ Normal ]
- fast rad [ off ] [ off ]
- vismatrix algorithm [ Sparse ] [ Sparse ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 8 ] [ 8 ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- smoothing threshold 2[ no change ] [ no change ]
- direct threshold [ 10.000 ] [ 10.000 ]
- direct light scale [ 1.000 ] [ 1.000 ]
- coring threshold [ 0.001 ] [ 0.001 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
- global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
- global light scale [ 2.000 ] [ 2.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- spread angles [ on ] [ on ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- minimum final light [ 0 ] [ 0 ]
- size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
- size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
- soft sky [ on ] [ on ]
- translucent depth [ 2.000 ] [ 2.000 ]
- block opaque [ on ] [ on ]
- ignore textures [ off ] [ off ]
- reflectivity gamma [ 1.760 ] [ 1.760 ]
- reflectivity scale [ 0.700 ] [ 0.700 ]
- blur size [ 1.000 ] [ 1.000 ]
- no emitter range [ off ] [ off ]
- Load Textures:
- 54 textures referenced
- Reading texlights from 'D:\VALVEH~1\tools\lights.rad'
- 0 opaque models
- 0 opaque faces
- 8156 faces
- Create Patches : 37326 base patches
- 601281 square feet [86584464.00 square inches]
- 102 direct lights and 0 fast direct lights
- 1 light styles
- BuildFacelights:
- Malformed face (761) normal @
- (976.99, -879.00, -95.00)
- (976.13, -768.00, -95.00)
- (975.31, -768.00, -95.00)
- (975.54, -879.00, -95.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- ----- END hlrad -----
- Malformed face (887) normal @
- (2438.00, -1275.00, 285.00)
- (2438.00, -1281.00, 285.00)
- (2699.00, -1281.00, 285.00)
- (2699.00, -1275.00, 285.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- Malformed face (888) normal @
- (2699.00, -905.00, 285.00)
- (2438.00, -905.00, 285.00)
- (2438.00, -1036.00, 285.00)
- (2699.00, -1036.00, 285.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- Malformed face (889) normal @
- (2438.00, -1036.00, 285.00)
- (2438.00, -1260.00, 285.00)
- (2699.00, -1260.00, 285.00)
- (2699.00, -1036.00, 285.00)
- Error: Malformed face normal
- Description: The texture alignment of a visible face is unusable
- Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.bsp" "D:\cs\cstrike\maps\zombie_torn3_pg.bsp"
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\amine\desktop\zombie_torn3_pg.pts" "D:\cs\cstrike\maps\zombie_torn3_pg.pts"
- The command failed. Windows reported the error:
- "Le fichier spécifié est introuvable."
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