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Pikachuun

This is a Raid Boss

Jul 25th, 2014
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  1. Grand Metal Emperor
  2. 5 HP per player, 125 Attack, 0 Defense, 22 Speed
  3.  
  4. Passive Abilities:
  5. Neo-Immunity: Immune to all statuses (including burn) and other forms of Damage over Time.
  6. Enemy of Sanic: This monster cannot be attacked more than once per turn.
  7. Near-Perfect True Defense: All true damage does 1 damage, unless it would've normally done 0.
  8. Excess Supply Lines: Immune to the effects of Sabotage.
  9. Omnibarrier: All damage besides true damage dealt to this boss does either 1 or 0 damage, unless it would've normally done 0. This is determined by how high your rolls are in relation to your maximum roll [Upper half = 1].
  10.  
  11.  
  12. Active Abilities:
  13. 1-11: Basic Attack (Attacks 1 player. Roll 3 dice with the current attack stat as the number of sides then divide the result by 3. This is not true damage, obviously.)
  14. 12-15: Metal Hammer (Attacks all players. Roll 3 dice with the current attack stat as the number of sides then divide the result by 5. This is not true damage.)
  15. 16-19: Metal Shine (Attacks all players. Roll a 5-sided die then multiply the result by 2. This is true damage.)
  16.  
  17. Rewards: 7/10 for winning, 1/2 for losing. If you were to have leveled up twice as a result of this battle, you will only level up once, and have 1 exp from leveling up to the next level.
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