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- Grand Metal Emperor
- 5 HP per player, 125 Attack, 0 Defense, 22 Speed
- Passive Abilities:
- Neo-Immunity: Immune to all statuses (including burn) and other forms of Damage over Time.
- Enemy of Sanic: This monster cannot be attacked more than once per turn.
- Near-Perfect True Defense: All true damage does 1 damage, unless it would've normally done 0.
- Excess Supply Lines: Immune to the effects of Sabotage.
- Omnibarrier: All damage besides true damage dealt to this boss does either 1 or 0 damage, unless it would've normally done 0. This is determined by how high your rolls are in relation to your maximum roll [Upper half = 1].
- Active Abilities:
- 1-11: Basic Attack (Attacks 1 player. Roll 3 dice with the current attack stat as the number of sides then divide the result by 3. This is not true damage, obviously.)
- 12-15: Metal Hammer (Attacks all players. Roll 3 dice with the current attack stat as the number of sides then divide the result by 5. This is not true damage.)
- 16-19: Metal Shine (Attacks all players. Roll a 5-sided die then multiply the result by 2. This is true damage.)
- Rewards: 7/10 for winning, 1/2 for losing. If you were to have leveled up twice as a result of this battle, you will only level up once, and have 1 exp from leveling up to the next level.
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