dragonbane

TP Corrupting Actor Stuff

Mar 19th, 2022 (edited)
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  1. TP Slot Count: 128
  2. startAddress = 0x804224B8;
  3. sizePerSlot = 36;
  4.  
  5. Castle Town North uses 87 slots in Twilight/State 0
  6. 42+ slots needed to start corruption in door area
  7.  
  8. Castle Town North uses 13 slots in State 1 (Golden Wall)
  9. 116+ slots needed to start corruption in Golden Wall area (need 119 to break wall!)
  10.  
  11.  
  12. Can use:
  13.  
  14. Easy:
  15. -Forest
  16. -GM
  17. -Lakebed
  18. -Woods
  19. -DM
  20. -Hyrule Field
  21.  
  22. Undesirable:
  23. -Snowpeak transition tunnel (TAS can get to with earliest snowpeak, can maybe skip map warp with using map delay and open a chest in the domain area)
  24. -Snowpeak Ruins (see above)
  25. -City. Only Entrance, corridor, main room, upstairs outside without spinner (hard to get to since need to clear Eldin and Lanayru, avoid)
  26.  
  27.  
  28. Potential actors:
  29.  
  30.  
  31. Forest:
  32. Entrance: lv1cld01, K_mbhasi0, J_tubo_01, K_tubu02, E_hb, E_OC, E_ba, Obj_so, Npc_ks, E_WS, Obj_Board, E_ocb = 14
  33. Main: lv1cld01, OBJ_ITO, E_Bl, E_st, K_mvkai00, lv1cld00, Obj_web0, OBJ_GM, E_hb = 9
  34. Outside: Obj_sw, Npc_ks, Obj_bkl, P_Mbridge, K_prop00, E_ba, Obj_so, Obj_brg, OBJ_GM, OBJ_ITO = 10
  35. Right Boss Key: E_hb, Npc_ks, K_saku00, E_WS, E_Bl, Obj_web0, Obj_lp, E_st, BoxC, TKS, Obj_keyh = 11
  36. 2nd Monkey: Obj_Toby, E_OC, E_ocb = 3
  37. Left Wing: E_WS, E_Bl, E_DF, E_db = 4
  38. 3rd Monkey: E_st, E_HZ, RYUW00, S_shut00, E_hzp = 5
  39. North Wing Turning Bridge: E_OC, E_ocb = 2
  40. Before Diababa: E_WS, E_OC, E_ocb = 3
  41.  
  42. Forest total unique: lv1cld00, lv1cld01, K_mbhasi0, J_tubo_01, K_tubu02, E_hb, E_OC, E_ba, Obj_so, Npc_ks, E_WS, Obj_Board, E_ocb, OBJ_ITO, E_Bl, E_st, K_mvkai00, Obj_web0, OBJ_GM, Obj_sw, Obj_bkl, P_Mbridge, K_prop00, Obj_brg, K_saku00, Obj_lp, BoxC, TKS, Obj_keyh, Obj_Toby, E_DF,E_db, E_HZ, RYUW00, S_shut00, E_hzp
  43. =36
  44.  
  45.  
  46. Goron Mines:
  47. Entrance: L2candl, E_tk2, D_Brock, D_Srock, Obj_yogan, E_HM, Hswitch, P_Ggate, D_Hfsw00, A_IwaAto = 10
  48. Magnet Room: D_Mam, MafLiftS, E_fbm L_Ropest, E_RD, Kkiba_00, L_RopeB_S = 8
  49. Roll Clipping: J_taru00, Kkiba_00, P_Cwall, E_dd, D_Srock, D_Brock, Obj_yogan, E_HM = 8
  50. Clawshot Switch: S_swHit00, L_Ropest, E_RD, J_doku00, E_TTR, Obj_bm, E_TT = 7
  51. Outside: Kkiba_00, L_mbox_00, K_ktar00, E_RD, P_Rgate = 5
  52. Bow: E_HM = 1
  53. Bow-Magnet Shortcut: P_Mfence, E_dd, E_HM, E_fb = 4
  54. Before Fyrus: E_RD = 1
  55.  
  56. Goron Mines total unique: L2candl, E_tk2, D_Brock, D_Srock, Obj_yogan, E_HM, Hswitch, P_Ggate, D_Hfsw00, A_IwaAto, D_Mam, MafLiftS, E_fbm, L_Ropest, E_RD, Kkiba_00, L_RopeB_S, J_taru00, P_Cwall, E_dd, S_swHit00, J_doku00, E_TTR, Obj_bm, E_TT, L_mbox_00, K_ktar00, P_Rgate, P_Mfence, E_fb
  57. =30
  58.  
  59.  
  60. Labebed:
  61. Entrance: E_SB, S_Zgate, S_bura_A, E_DK, E_sm2, D_aotubo0, J_tubo_00, L3candl, M_kaisou = 9
  62. Stalactite: D_aotubo0, J_tubo_00, syourock, L3candl, E_TTB, E_MM, E_TT = 7
  63. Central Out: Kr02wat00, Kr02wat01, Kr02wat02, Kr02wat03, S_wheel00, E_dn, L3candl, D_aotubo0, E_DK, E_SB, E_MM, E_TTB, E_TT, Obj_keyh = 14
  64. Central In: S_bura_A, S_bura_B, K_spkai00, Kr02wat00, Kr02wat01, Kr02wat02, Kr02wat03, L3candl, E_sg, E_TTB, D_aotubo0, Mg_f_bg, TKS, Obj_Board, Obj_keyh, Obj_bkey3, E_TT, J_tubo_00 = 18
  65. Right Wing Lower: K_Wheel00, K_Wheel01, E_dn, S_Zbridge, efWater, syourock, S_Zgate, S_lv3bota, D_aotubo0, E_TTB, E_TT, Obj_Board = 12'
  66. Before Toad: S_bura_B, S_Zami, E_DK, E_MM, L3candl2, L3candl, J_tubo_00, D_aotubo0, E_sm2, E_SB, M_kaisou = 11
  67.  
  68. Lakebed total unique: E_SB, S_Zgate, S_bura_A, S_bura_B, E_DK, E_sm2, D_aotubo0, J_tubo_00, L3candl, L3candl2, M_kaisou, syourock, E_TTB, E_MM, E_TT, Kr02wat00, Kr02wat01, Kr02wat02, Kr02wat03, S_wheel00, E_dn, Obj_keyh, K_spkai00, E_sg, Mg_f_bg, TKS, Obj_Board, Obj_bkey3, K_Wheel00, K_Wheel01, S_Zbridge, efWater, S_lv3bota, S_Zami
  69. =34
  70.  
  71.  
  72. Faron Woods (State 1, initial state with Epona, other states undesirable):
  73. South Faron Entrance: Obj_Board, Mg_f_bg, Mg_f_cf = 3
  74. Faron Spring-Coro: Taro6, E_hb, D_Kgate00, M_HGate, lv1cdl00, Kakashi, Kkri, Bd = 8
  75.  
  76. Faron Woods total unique: Obj_Board, Mg_f_bg, Mg_f_cf, Taro6, E_hb, D_Kgate00, M_HGate, lv1cdl00, Kakashi, Kkri, Bd
  77. =11
  78.  
  79.  
  80. Death Mountain (State e, Twilight):
  81. Entrance: D_Srock, D_Brock, E_YM, E_YK, E_YG, grA_base, A_IwaAto, grA_TW, H_knktsn, Obj_Board, WindStone = 11
  82. Mountain: Kkiba_00, E_Yr, J_taru00, H_Box20, D_Hfsw00, M_VolcBom, M_VolcGnd, M_Volcbal, Obj_tp, E_S2, H_Elevato, E_TM = 12
  83.  
  84. Death Mountain (Twilight) total unique: D_Srock, D_Brock, E_YM, E_YK, E_YG, grA_base, A_IwaAto, grA_TW, H_knktsn, Obj_Board, WindStone, Kkiba_00, E_Yr, J_taru00, H_Box20, D_Hfsw00, M_VolcBom, M_VolcGnd, M_Volcbal, Obj_tp, E_S2, H_Elevato, E_TM
  85. =23
  86.  
  87.  
  88. Hyrule Field:
  89. Faron Main Field (State 0): hsMato, Obj_Board, E_ocb, E_kr, E_sh, E_CR, E_RD, E_OC, post, Kab_m, M_RGate00, TWGate_OD = 12
  90. Eldin Gorge (State e): H_Kkanban, CstaFB, cs_ev_02, Obj_Board, Obj_tp, E_S2, E_rdy, E_yd, Taro0, Taro1, Taro3, Besu, Besu0, Besu1, Maro, Maro1, Kolin, Kolin1 = 18
  91. Eldin Main Field (State e): Obj_ihasi, Obj_cs_f, CstaFB, cs_ev03 = 4
  92. Lanayru Main Field (State e): Obj_Board, E_rdy, E_Yr, E_yd, Yelia, Yelia0, Yelia3, yel_bag, E_YK = 9
  93. Lake Hylia Bridge (State e): CstaFB, Obj_cs_f, cs_ev_04, Obj_Board, E_rdy, K_jgjs = 6
  94.  
  95. Hyrule Field total unique: hsMato, Obj_Board, E_ocb, E_kr, E_sh, E_CR, E_RD, E_OC, post, Kab_m, M_RGate00, TWGate_OD, H_Kkanban, CstaFB, cs_ev_02, cs_ev03, cs_ev_04, Obj_tp, E_S2, E_rdy, E_Yr, E_yd, Taro0, Taro1, Taro3, Besu, Besu0, Besu1, Maro, Maro1, Kolin, Kolin1, Obj_ihasi, Obj_cs_f, Yelia, Yelia0, Yelia3, yel_bag, E_YK, K_jgjs
  96. =40
  97.  
  98.  
  99. Snowpeak:
  100. Entrance: E_MD, Ychandelr (Chandellier), E_KK, l5IceWall (ice block), E_sm2, E_ib, E_HP, Lv5_KEY = 8
  101. Yeta: ykW (Yeta), Obj_Board = 2
  102. Yeto: ykM (Yeto), SnowSoup, TKS (Ooccoo) = 3
  103. Double Freezard = Y_taihou, Ybltray, Y_icecube, l5IceWall, E_ib, E_FL, L5haYuka, HSofa, HTable, HChair, Lv5_Key = 11
  104. Double LJA = Y_ironbal, E_FZ, Yhchandelr, M_Turara, E_ib, l5IceWall, E_KK, HBarrel, HChair = 9
  105. Ice Cannon Room = E_FZ, l5IceWall, Y_taihou, Obj_Board = 4
  106. Courtyard = Y_ironball (iron ball), l5IceWall, E_WW, E_FZ, Y_taihou, Ylbtray, Y_horiyuk, Lv5_KEY, Obj_bkey5, E_KK, E_FL, Y_icecube, Obj_Board, BDoorTAnm = 14
  107. Boss Key = Y_ironbal, M_Turara, Stop00, E_KK = 4
  108.  
  109. Snowpeak total unique: E_MD, Ychandelr (Chandellier), E_KK, l5IceWall (ice block), E_sm2, E_ib, E_HP, Lv5_KEY, Obj_Board, ykW, ykM, TKS, Y_taihou, Ybltray, Y_icecube, E_FL, L5haYuka, HSofa, HTable, HChair, Y_ironbal, E_FZ, M_Turara, HBarrel, E_WW, Y_horiyuk, Obj_bkey5, BDoorTAnm, Stop00
  110. =29
  111.  
  112.  
  113. City:
  114. Entrance: S_swHit00 (crystal switch), L7GateL (gate), E_db (babas), L7Prop = 4
  115. Corridor: E_MM (bulbs), Tkj2 (Ooccoo), P_Dtile00 (ground tile that gives way), D_aotubo0 = 4
  116. Main Room: Tkj2 (Ooccoo), S_bura_7c (target), P_Dtile00, (ground tile that gives way), Obj_prop2, D_aotubo0, E_MM (bulbs), E_MMT (bulb armour) = 7
  117. Outside before boss: Crope (rope), E_kr, E_mf, E_HP (small poe), E_WS, L7Prop = 6
  118.  
  119. City total unique: S_swHit00 (crystal switch), L7GateL (gate), E_db (babas), L7Prop, E_MM (bulbs), Tkj2 (Ooccoo), P_Dtile00 (ground tile that gives way), D_aotubo0, S_bura_7c, Obj_prop2, E_MMT, Crope (rope), E_kr, E_mf, E_HP (small poe), E_WS
  120. =16
  121.  
  122.  
  123.  
  124.  
  125. Ideal Route:
  126. Only work with Faron Woods after getting Fishing Rod, Forest, Hyrule Field and Lakebed (+ Death Mountain in Twilight) BUT even if you unload the doors and guards the invisible wall would spawn and can't be skipped!
  127.  
  128. Realistic Route:
  129. Faron Woods after Rod, Forest, Hyrule Field, Lakebed, Death Mountain Twilight, Death Mountain post Twilight, Hyrule Field post Twilight, Hyrule Field MDH, Beat MDH, unload barrier with enough slots occupied (gwall2 / V_CTGWall)
  130.  
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