Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Metagross @ Metagrossite
- Ability: Clear Body
- Level: 50
- EVs: 132 HP / 252 Atk / 4 Def / 76 SpD / 44 Spe
- Adamant Nature
- - Iron Head
- - Zen Headbutt
- - Hone Claws
- - Protect
- -Survives Mega Gengar Shadow Ball and non-LO Aegislash Shadow Ball
- -Survives Bisharp Sucker Punch
- -Heatran Heat Wave is a 3hko in rain
- -44 Speed outspeeds Breloom by 2 points for guaranteed control
- -Hone Claws gives a solid damage boost while also improving Zen Headbutt's accuracy, can net surprise KOs and substitute's becoming less useful with Bisharp vanishing from the meta
- Zapdos @ Sitrus Berry
- Ability: Pressure
- Level: 50
- EVs: 252 HP / 28 Def / 44 SpA / 148 SpD / 36 Spe
- Modest Nature
- IVs: 30 Spe
- - Thunderbolt
- - Hidden Power [Ice]
- - Tailwind
- - Roost
- -Outspeeds Bisharp by 2 points
- -252/28 Def survives Kanga De
- -252 HP/148 Sp.Def survives Specs Hydreigon Draco Meteor
- -Rest in special attack
- -Roost for staying power
- Milotic @ Choice Scarf
- Ability: Competitive
- Level: 50
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Scald
- - Ice Beam
- - Icy Wind
- - Hydro Pump
- -EVs are simple, don't need any explanation. Max speed and max power.
- -Wanted a water type with offensive pressure. Originally tried to theorymon a Politoed that'd do it but I saw broke_stupid_lonely's team report on r/stunfisk and liked the combo of conk/milotic, especially next to Metagross. That combo does well against CHALK teams while Metagross beats down Garderoom safely.
- -Scald for reliable STAB, Ice Beam for RAW POWER, Icy Wind for secondary speed control (KOs most Landorus and Salamence to boot at +2), and Hydro Pump for THE BUTTON
- Conkeldurr @ Expert Belt
- Ability: Iron Fist
- Level: 50
- EVs: 156 HP / 148 Atk / 140 Def / 60 SpD / 4 Spe
- Adamant Nature
- - Mach Punch
- - Drain Punch
- - Ice Punch
- - Protect
- -The partner to broke's Milotic, selected for its capability to blow through CHALK. Having a fighting type is useful and Conk is one of the few that can actually handle CHALK with relative ease.
- -156/60 allows you to take most Electric attacks (particularly non-LO Thundurus Thunderbolt) twice, allowing you a lot of time to take down an annoying Thundurus.
- -156/140 allows you to take all the important physical hits except for Jolly Mence's DE (though you have a chance of surviving it if it's at -1 attack).
- Volcarona @ Rocky Helmet
- Ability: Flame Body
- Level: 50
- EVs: 252 HP / 156 Def / 4 SpA / 76 SpD / 20 Spe
- Bold Nature
- - Flamethrower
- - Struggle Bug
- - Rage Powder
- - Protect
- -Modest is stupid for a non-Quiver Dance Volc. Timid's only useful if you want to outspeed Breloom with minimal investment (but Safety Goggles makes that unnecessary). Run Bold for Rage Powder, it doesn't require all of your EV investment into defense and allows you to take hits better.
- -252 HP/156 Def does the same thing the non-Bold sets do: Survive non-STAB rock slides from everything on top of Kanga DE
- -20 Speed outspeeds Bisharp
- -Rest dumped into special defense to help take special hits better
- Hydreigon @ Life Orb
- Ability: Levitate
- Level: 50
- EVs: 28 HP / 4 Def / 252 SpA / 4 SpD / 220 Spe
- Modest Nature
- - Draco Meteor
- - Dark Pulse
- - Earth Power
- - Protect
- -Hydreigon for obvious synergy with metagross. This may become a Tyranitar for better match-up against Rain and especially sun but Hydreigon's typing was more desirable for me in the first place and Hydreigon himself is not particularly bad in the sun match-up.
- -EVs are a work in progress as well.
Advertisement
Add Comment
Please, Sign In to add comment