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- Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: Radeon RX Vega (ID=0x687f)
- Vendor:
- VRAM: 12279 MB
- Driver: 26.20.15017.1005
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.102 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 8.813700 ms
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 964 -> priority: 1
- Thread -> id: 36d0 -> priority: 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
- UnloadTime: 0.771000 ms
- Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 2549.
- Total: 4.190200 ms (FindLiveObjects: 0.235600 ms CreateObjectMapping: 0.063900 ms MarkObjects: 3.332000 ms DeleteObjects: 0.558500 ms)
- Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- 0x00007FFAE6FD313C (UnityPlayer)
- 0x00007FFAE6FD5FCF (UnityPlayer)
- 0x00007FFAE6FC293D (UnityPlayer)
- 0x00007FFAE75FB21E (UnityPlayer) UnityMain
- 0x00007FFAE73766C5 (UnityPlayer) UnityMain
- 0x000001F6B5BD49E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
- 0x000001F6B5BD4733 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
- 0x000001F6B5BD4511 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
- 0x000001F6B5BD42E3 (Mono JIT Code) UnityEngine.Debug:Log (object,UnityEngine.Object)
- 0x000001F6B5BD3CAB (Mono JIT Code) SteamManager:Awake ()
- 0x000001F6B2F3DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
- 0x00007FFAF622B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
- 0x00007FFAF61B1892 (mono-2.0-bdwgc) mono_perfcounters_init
- 0x00007FFAF61BA88F (mono-2.0-bdwgc) mono_runtime_invoke
- 0x00007FFAE7311674 (UnityPlayer) UnityMain
- 0x00007FFAE730EEA0 (UnityPlayer) UnityMain
- 0x00007FFAE730EF5E (UnityPlayer) UnityMain
- 0x00007FFAE72FA5C6 (UnityPlayer) UnityMain
- 0x00007FFAE72FA3A3 (UnityPlayer) UnityMain
- 0x00007FFAE72F989A (UnityPlayer) UnityMain
- 0x00007FFAE72F9B2A (UnityPlayer) UnityMain
- 0x00007FFAE733C52D (UnityPlayer) UnityMain
- 0x00007FFAE733E669 (UnityPlayer) UnityMain
- 0x00007FFAE722DDF2 (UnityPlayer) UnityMain
- 0x00007FFAE722E421 (UnityPlayer) UnityMain
- 0x00007FFAE723071C (UnityPlayer) UnityMain
- 0x00007FFAE7230B58 (UnityPlayer) UnityMain
- 0x00007FFAE72303F6 (UnityPlayer) UnityMain
- 0x00007FFAE7218B67 (UnityPlayer) UnityMain
- 0x00007FFAE7218C09 (UnityPlayer) UnityMain
- 0x00007FFAE721ABBF (UnityPlayer) UnityMain
- 0x00007FFAE6FF3BD5 (UnityPlayer)
- 0x00007FFAE6FF220A (UnityPlayer)
- 0x00007FFAE6FF6A90 (UnityPlayer)
- 0x00007FFAE6FFACCB (UnityPlayer) UnityMain
- 0x00007FF7333A11FA (TankMechanicSimulator)
- 0x00007FFB441C7BD4 (KERNEL32) BaseThreadInitThunk
- 0x00007FFB4448CED1 (ntdll) RtlUserThreadStart
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 55302.
- Total: 68.593900 ms (FindLiveObjects: 2.530400 ms CreateObjectMapping: 0.784000 ms MarkObjects: 65.215200 ms DeleteObjects: 0.063900 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55486.
- Total: 84.095800 ms (FindLiveObjects: 4.390100 ms CreateObjectMapping: 1.405500 ms MarkObjects: 78.252100 ms DeleteObjects: 0.047600 ms)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- Shader 'Terrain/TerrainSkidmarks': failed to set fallback shader 'Nature/Terrain/Diffuse'
- UnloadTime: 4.108200 ms
- Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 88271.
- Total: 129.265600 ms (FindLiveObjects: 5.291100 ms CreateObjectMapping: 1.066500 ms MarkObjects: 122.668400 ms DeleteObjects: 0.238900 ms)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88280.
- Total: 128.173400 ms (FindLiveObjects: 4.445300 ms CreateObjectMapping: 1.007700 ms MarkObjects: 122.660200 ms DeleteObjects: 0.059700 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
- Unloading 902 unused Assets to reduce memory usage. Loaded Objects now: 89684.
- Total: 139.637500 ms (FindLiveObjects: 5.157800 ms CreateObjectMapping: 1.363100 ms MarkObjects: 131.571000 ms DeleteObjects: 1.545100 ms)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
- Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
- (Filename: Line: 388)
- To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
- (Filename: Line: 390)
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