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  1. Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: Radeon RX Vega (ID=0x687f)
  6. Vendor:
  7. VRAM: 12279 MB
  8. Driver: 26.20.15017.1005
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 0.102 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 8.813700 ms
  18. Setting up 2 worker threads for Enlighten.
  19. Thread -> id: 964 -> priority: 1
  20. Thread -> id: 36d0 -> priority: 1
  21. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  22. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  23. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  24. UnloadTime: 0.771000 ms
  25.  
  26. Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 2549.
  27. Total: 4.190200 ms (FindLiveObjects: 0.235600 ms CreateObjectMapping: 0.063900 ms MarkObjects: 3.332000 ms DeleteObjects: 0.558500 ms)
  28.  
  29. Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
  30. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
  31. 0x00007FFAE6FD313C (UnityPlayer)
  32. 0x00007FFAE6FD5FCF (UnityPlayer)
  33. 0x00007FFAE6FC293D (UnityPlayer)
  34. 0x00007FFAE75FB21E (UnityPlayer) UnityMain
  35. 0x00007FFAE73766C5 (UnityPlayer) UnityMain
  36. 0x000001F6B5BD49E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
  37. 0x000001F6B5BD4733 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  38. 0x000001F6B5BD4511 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
  39. 0x000001F6B5BD42E3 (Mono JIT Code) UnityEngine.Debug:Log (object,UnityEngine.Object)
  40. 0x000001F6B5BD3CAB (Mono JIT Code) SteamManager:Awake ()
  41. 0x000001F6B2F3DD90 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
  42. 0x00007FFAF622B7B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
  43. 0x00007FFAF61B1892 (mono-2.0-bdwgc) mono_perfcounters_init
  44. 0x00007FFAF61BA88F (mono-2.0-bdwgc) mono_runtime_invoke
  45. 0x00007FFAE7311674 (UnityPlayer) UnityMain
  46. 0x00007FFAE730EEA0 (UnityPlayer) UnityMain
  47. 0x00007FFAE730EF5E (UnityPlayer) UnityMain
  48. 0x00007FFAE72FA5C6 (UnityPlayer) UnityMain
  49. 0x00007FFAE72FA3A3 (UnityPlayer) UnityMain
  50. 0x00007FFAE72F989A (UnityPlayer) UnityMain
  51. 0x00007FFAE72F9B2A (UnityPlayer) UnityMain
  52. 0x00007FFAE733C52D (UnityPlayer) UnityMain
  53. 0x00007FFAE733E669 (UnityPlayer) UnityMain
  54. 0x00007FFAE722DDF2 (UnityPlayer) UnityMain
  55. 0x00007FFAE722E421 (UnityPlayer) UnityMain
  56. 0x00007FFAE723071C (UnityPlayer) UnityMain
  57. 0x00007FFAE7230B58 (UnityPlayer) UnityMain
  58. 0x00007FFAE72303F6 (UnityPlayer) UnityMain
  59. 0x00007FFAE7218B67 (UnityPlayer) UnityMain
  60. 0x00007FFAE7218C09 (UnityPlayer) UnityMain
  61. 0x00007FFAE721ABBF (UnityPlayer) UnityMain
  62. 0x00007FFAE6FF3BD5 (UnityPlayer)
  63. 0x00007FFAE6FF220A (UnityPlayer)
  64. 0x00007FFAE6FF6A90 (UnityPlayer)
  65. 0x00007FFAE6FFACCB (UnityPlayer) UnityMain
  66. 0x00007FF7333A11FA (TankMechanicSimulator)
  67. 0x00007FFB441C7BD4 (KERNEL32) BaseThreadInitThunk
  68. 0x00007FFB4448CED1 (ntdll) RtlUserThreadStart
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  71.  
  72. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  73.  
  74. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 55302.
  75. Total: 68.593900 ms (FindLiveObjects: 2.530400 ms CreateObjectMapping: 0.784000 ms MarkObjects: 65.215200 ms DeleteObjects: 0.063900 ms)
  76.  
  77. Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
  78.  
  79. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 55486.
  80. Total: 84.095800 ms (FindLiveObjects: 4.390100 ms CreateObjectMapping: 1.405500 ms MarkObjects: 78.252100 ms DeleteObjects: 0.047600 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  83. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  84. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  85. Shader 'Terrain/TerrainSkidmarks': failed to set fallback shader 'Nature/Terrain/Diffuse'
  86. UnloadTime: 4.108200 ms
  87.  
  88. Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 88271.
  89. Total: 129.265600 ms (FindLiveObjects: 5.291100 ms CreateObjectMapping: 1.066500 ms MarkObjects: 122.668400 ms DeleteObjects: 0.238900 ms)
  90.  
  91. Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
  92.  
  93. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 88280.
  94. Total: 128.173400 ms (FindLiveObjects: 4.445300 ms CreateObjectMapping: 1.007700 ms MarkObjects: 122.660200 ms DeleteObjects: 0.059700 ms)
  95.  
  96. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  97.  
  98. Unloading 902 unused Assets to reduce memory usage. Loaded Objects now: 89684.
  99. Total: 139.637500 ms (FindLiveObjects: 5.157800 ms CreateObjectMapping: 1.363100 ms MarkObjects: 131.571000 ms DeleteObjects: 1.545100 ms)
  100.  
  101. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  102.  
  103. (Filename: Line: 388)
  104.  
  105. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  106.  
  107. (Filename: Line: 390)
  108.  
  109. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  110.  
  111. (Filename: Line: 388)
  112.  
  113. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  114.  
  115. (Filename: Line: 390)
  116.  
  117. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  118.  
  119. (Filename: Line: 388)
  120.  
  121. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  122.  
  123. (Filename: Line: 390)
  124.  
  125. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  126.  
  127. (Filename: Line: 388)
  128.  
  129. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  130.  
  131. (Filename: Line: 390)
  132.  
  133. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  134.  
  135. (Filename: Line: 388)
  136.  
  137. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  138.  
  139. (Filename: Line: 390)
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