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rikki09

Untitled

Jan 17th, 2019
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  1. local shaders={
  2. ["images/wall7.jpg"]={"ws_hangardoor",},
  3. ["images/wall6.jpg"]={"villainnwall02_128",},
  4. ["images/wall6.jpg"]={"vgnlowbuild3_256",},
  5. ["images/wall6.jpg"]={"badhousewallc02_128",},
  6. ["images/wall9.jpg"]={"cargo_floor2",},
  7. ["images/wall3.png"]={"greyground256",},
  8. ["images/wall5.png"]={"carpark_128",},
  9. }
  10. function setupShaders()
  11. for fileName,textures in pairs(shaders) do
  12. local shader = dxCreateShader ("shader.fx",1,100)
  13. local texture = dxCreateTexture (fileName)
  14. dxSetShaderValue (shader,"CUSTOMTEX0", texture )
  15. for _,texture in pairs(textures) do
  16. engineApplyShaderToWorldTexture(shader,texture)
  17. end
  18. end
  19. end
  20. setupShaders()
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