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ArseneLupin32

Aristeia

Aug 7th, 2019
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  1. Enduring Aristeia (Aristeia)
  2. Regardless of the toll it takes, you hold on to your power until the duty is done.
  3. Benefit: Add the number of Aristeia feats you possess to your Constitution score for the purpose of determining the number of negative hit points at which you die. When your Aristeia would end, you may add an additional round to your Aristeia. If you do, you immediately suffer a permanent negative level. You may continue to use this feat until the total number of negative levels you would be affected by upon the end of your Aristeia would equal your character level. Negative levels gained from this feat cannot be negated through Condition Negation.
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  5. Heroic Perseverance (Aristeia)
  6. Destiny’s hand prevents you from faltering after your grand display
  7. Benefit: Add the number of Aristeia feats you possess to the number of times per day you can use a combat feat you have that allows a limited number of daily uses, such as the Stunning Fist feat. If you still have Aristeia points remaining when you end your Aristeia, you may choose to expend them in place of suffering negative levels from Aristeia. For every point expended, you negate one permanent negative level from Aristeia.
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  9. Heroic Senses (Aristeia)
  10. In your greatest moment, you are given increased clarity regarding your surroundings
  11. Benefit: You gain a +2 bonus on Perception checks which increases by an additional +2 for every 10 ranks you have in Perception (to a maximum of +6 at 20th level). When you enter Aristeia, you gain all-around vision and blindsense out to 60 feet while in Aristeia. This improves to blindsight if you enter Aristeia level 3 or higher. If you enter Aristeia level 4 or higher, you also gain the benefits of the true seeing advanced divination talent while in Aristeia.
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  13. Heroic Tenacity (Aristeia)
  14. In your heroic moment, your abilities expand
  15. Benefit: While in a situation where you could enter Aristeia, you gain a +1 insight bonus which you may add to any d20 roll once per round. When you enter Aristeia, choose a single feat. So long as you remain in Aristeia, you gain the benefits of that feat. If entering Aristeia level 3 or higher, you may select two feats rather than one. You cannot select other Aristeia feats with this feat.
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  17. Liberating Triumph (Aristeia)
  18. Your heroic ascension can occur even in moments of great adversity
  19. Benefit: You gain a +2 bonus on all saving throws against effects which would prevent you from being able to take actions.
  20. You may enter Aristeia even when you cannot otherwise take actions. When you do, you may immediately end whatever effect is stopping you from taking actions as part of entering Aristeia.
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  22. Mage’s Triumph (Aristeia)
  23. Aristeia amplifies your magical abilities
  24. Benefit: You may use Aristeia points in place of spell points for any purpose. While you are in Aristeia, your Aristeia Bonus also applies to your caster level and you gain a number of temporary spell points equal to your Aristeia Bonus while in Aristeia. These temporary spell points vanish when you leave Aristeia.
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  26. Surging Triumph (Aristeia, Luck)
  27. Your power enables you to achieve even greater effects while in Aristeia
  28. Benefit: When you enter Aristeia, you gain a single hero point. This hero point is expended automatically when you leave Aristeia, and cannot be used with the Heroic Perseverance feat. When you enter Aristeia level 3 or higher, you instead gain two hero points which are expended when you leave.
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  30. Unbreachable Heroism (Aristeia)
  31. You are difficult to take down in your combat-enhanced state
  32. Benefit: Whenever you roll initiative, you gain temporary hit points equal to your character level. These temporary hit points last for the duration of the encounter.
  33. When you enter Aristeia, you gain temporary hit points equal to your character level times your Aristeia Bonus. These temporary hit points last as long as you remain in Aristeia, and you may replenish them as a free action by spending an additional Aristeia point.
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