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sahdudelol123

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Jul 17th, 2019
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  1. local char = game.Players.LocalPlayer.Character;
  2. if char.Head:FindFirstChild("face") then
  3. char.Head.face:Remove()
  4. end
  5. if game.Players.LocalPlayer.Backpack:FindFirstChild("Knife") then
  6. game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed.Name = "AnimSpeed2"
  7. wait()
  8. if game.Players.LocalPlayer.Backpack.Knife.Info:FindFirstChild("AnimSpeed") then
  9. game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed.Value = 5
  10. end
  11. game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed2.Value = 5
  12. game.Players.LocalPlayer.Backpack.Knife.Info.Cooldown.Value = 0.2
  13. end
  14. if game.Lighting:FindFirstChild("Tp") then
  15. else
  16. local tp = Instance.new("Folder", game.Lighting)
  17. tp.Name = "Tp"
  18. local UIS = game:GetService("UserInputService")
  19.  
  20. UIS.InputBegan:Connect(function(input, gameProcessedEvent)
  21. if (input.KeyCode == Enum.KeyCode.Q) then
  22. game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
  23. local char = game.Players.LocalPlayer.Character;
  24. local foldy = Instance.new("Folder", char)
  25. foldy.Name = "Action"
  26. wait()
  27. local player = game.Players.LocalPlayer
  28. local Character = player.Character or player.CharacterAdded:wait()-- You have to use CFrame.lookVector to move in the direction the player is facing--
  29. player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector*11
  30. wait(0.3)
  31. game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
  32. fold:Remove()
  33. end
  34. end)
  35. local UIS = game:GetService("UserInputService")
  36.  
  37. UIS.InputBegan:Connect(function(input, gameProcessedEvent)
  38. if (input.KeyCode == Enum.KeyCode.Q and UIS:IsKeyDown(Enum.KeyCode.Space) or input.KeyCode == Enum.KeyCode.Space and UIS:IsKeyDown(Enum.KeyCode.Q)) then
  39. game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
  40. local char = game.Players.LocalPlayer.Character;
  41. local foldy = Instance.new("Folder", char)
  42. foldy.Name = "Action"
  43. wait()
  44. local player = game.Players.LocalPlayer
  45. local Character = player.Character or player.CharacterAdded:wait()-- You have to use CFrame.lookVector to move in the direction the player is facing--
  46. Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0,10,0)
  47. player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector*2
  48. wait(0.3)
  49. game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
  50. foldy:Remove()
  51. end
  52. end)
  53. end
  54. while wait(0.01) do
  55. local char = game.Players.LocalPlayer.Character;
  56. if char:FindFirstChild("Slow") then
  57. char.Slow:Remove()
  58. end
  59. if char:FindFirstChild("Action") then
  60. char.Action:Remove()
  61. end
  62. if char:FindFirstChild("Attacking") then
  63. char.Attacking:Remove()
  64. end
  65. end
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