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- local char = game.Players.LocalPlayer.Character;
- if char.Head:FindFirstChild("face") then
- char.Head.face:Remove()
- end
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Knife") then
- game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed.Name = "AnimSpeed2"
- wait()
- if game.Players.LocalPlayer.Backpack.Knife.Info:FindFirstChild("AnimSpeed") then
- game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed.Value = 5
- end
- game.Players.LocalPlayer.Backpack.Knife.Info.AnimSpeed2.Value = 5
- game.Players.LocalPlayer.Backpack.Knife.Info.Cooldown.Value = 0.2
- end
- if game.Lighting:FindFirstChild("Tp") then
- else
- local tp = Instance.new("Folder", game.Lighting)
- tp.Name = "Tp"
- local UIS = game:GetService("UserInputService")
- UIS.InputBegan:Connect(function(input, gameProcessedEvent)
- if (input.KeyCode == Enum.KeyCode.Q) then
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
- local char = game.Players.LocalPlayer.Character;
- local foldy = Instance.new("Folder", char)
- foldy.Name = "Action"
- wait()
- local player = game.Players.LocalPlayer
- local Character = player.Character or player.CharacterAdded:wait()-- You have to use CFrame.lookVector to move in the direction the player is facing--
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector*11
- wait(0.3)
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
- fold:Remove()
- end
- end)
- local UIS = game:GetService("UserInputService")
- UIS.InputBegan:Connect(function(input, gameProcessedEvent)
- if (input.KeyCode == Enum.KeyCode.Q and UIS:IsKeyDown(Enum.KeyCode.Space) or input.KeyCode == Enum.KeyCode.Space and UIS:IsKeyDown(Enum.KeyCode.Q)) then
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = true
- local char = game.Players.LocalPlayer.Character;
- local foldy = Instance.new("Folder", char)
- foldy.Name = "Action"
- wait()
- local player = game.Players.LocalPlayer
- local Character = player.Character or player.CharacterAdded:wait()-- You have to use CFrame.lookVector to move in the direction the player is facing--
- Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame + Vector3.new(0,10,0)
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector*2
- wait(0.3)
- game.Players.LocalPlayer.PlayerGui.LocalScript.Disabled = false
- foldy:Remove()
- end
- end)
- end
- while wait(0.01) do
- local char = game.Players.LocalPlayer.Character;
- if char:FindFirstChild("Slow") then
- char.Slow:Remove()
- end
- if char:FindFirstChild("Action") then
- char.Action:Remove()
- end
- if char:FindFirstChild("Attacking") then
- char.Attacking:Remove()
- end
- end
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