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WindStrike

Twilight of the Abyss, Session 1

Mar 7th, 2018
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  1. <DM> <DM> *The portal of darkness closes up.
  2. <DM> <DM> *Eventually, you slow your descent and you all land on solid ground, though the ground itself is nearly pitch black. Not that it's burnt, just.... incredibly dark.
  3. <DM> <Dex> HOOOOO SHIT
  4. <DM> <DM> *A dim, twilit sky hovers above you, barely illuminating you all. KirRaine, your chaos powers dissipate, returning you and Raine back to your normal selves.
  5. <DM> <Dex> We're in an old cartoon!
  6. <DM> <DM> *Dex, the sheer darkness steals your extraneous shadow powers, returning you to normal. Also..... undead wore off. You die.
  7. <DM> <Dex> I had a good life.
  8. <DM> * Dex dies.
  9. <DM> <DM> *Hal, you're no longer enraged.
  10. <DM> <Kirran> Why does my mouth taste like sawdust and shoe leather?
  11. <DM> <DM> *Darte...... you return to 1 heart! So do you, Dex.
  12. <DM> <Dex> Welp that was fast.
  13. <DM> * Hal 's shield remains purple in colour
  14. <DM> <DM> *Unfortunately, you're all so ridiculously tired that none of you can remain conscious. One quest ends.... and another begins......
  15. <DM> that was end of the Sheikah quest, aka what landed you guys here
  16. <DM> -=QUEST START=-
  17. * Kirran coughs
  18. <DM> *Darte, Dex, Kirran, and Hal, you find yourselves in THE TWILIGHT REALM! Hal seems unconscious, Raine is knocked out cold from overtaking Kirran earlier.
  19. <DM> *Nearby, another portal opens up, coughing out a Gerudo lady. Corsava, roll your Courage vs. 20 successes.
  20. <Kirran> That was a hell of thing.
  21. <Darte> Darte seems... well, not wholly unflappable. Maybe a little flapped.
  22. <Corsava> $15d10
  23. <Navi> Corsava: You rolled 15 Dice with 10 Sides. Results: 8, 6, 3, 4, 9, 10, 7, 3, 3, 2, 7, 9, 8, 4 and 7. Total: 90. Successes: 10.
  24. <DM> *You are all full health/magic. Though you do feel a tad tired...
  25. <Darte> 18h11m | zzzzz
  26. <DM> *You see the Gerudo lady attempt to land gracefully on her feet, only to trip on a nonexistent rock and tumble into you guys.
  27. <DM> +
  28. <Kirran> $1d3
  29. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  30. <Corsava> "Ugh...fuck me, I hope I'll eventually get used to that."
  31. <Kirran> Apparently we're in the land of Raining Gerudo?
  32. <Dex> I can't believe we killed a semi undead demi god and all we got was a portal into this shit hole and some dumb looking Gerudo type lady.
  33. <Dex> And where the hell is Bob.
  34. <Darte> "Can we keep her?"
  35. <Corsava> "Keep me?"
  36. <Kirran> Darte, you're not going to turn into a Rito no matter how much you flap.
  37. <Kirran> But with these gloves, I can definitely grant you flight.
  38. <DM> *Well, maybe if we add a couple thousand years of evolution to Darte...
  39. * Kirran dusts off his new gauntlets.
  40. <Darte> "Please do not. I've had enough tossing for one century, thank you..."
  41. <DM> *Corsava, you see:
  42. <Dex> Gerudo is why we're in this mess in the first place. I say we gut her and loot her stuff.
  43. <DM> *A Zora warrior (Darte), a Sheikah person thingy (Kirran), an unconscious furry guy with ludicrous armor (Hal), annnnd some lizard wearing a necklace of lots of different eyes (Dex).
  44. <Kirran> That's what you say every time Dex.
  45. <Corsava> *addresses Darte and Kirran* "My name is Corsava. Pleased to meet someone else in this- Where is this, anyway?"
  46. <Dex> Its a good strategy. Gutting and looting hasn't failed me yet.
  47. <Kirran> Except for all the times it did.
  48. * Kirran looks around.
  49. <Dex> You win some, you lose some.
  50. * Darte shrugs. "Something to do with Kirran's ancestors, if things are continuing the way they have been."
  51. <Darte> "Afterlife? The Sacred Realm? Who knows."
  52. * Kirran can't see because the DM is standing in front of him.
  53. <DM> *Looking around, you're in what seems to be some old ruins, like some fortress that was wrecked by some hefty explosions. In the background, you can hear subtle booms. Flashes of light seem to occasionally dance around the twilight sky amongst the stormy clouds.
  54. <Kirran> Well, long shot here, but I'm guessing based on who we've been fighting, we're in the land of the interlopers.
  55. <Corsava> "Well, if it were the afterlife, there'd be either a lot more torture, or a few Gerudo men and some fermented melon juice"
  56. <DM> *Kirran, your suspicions are confirmed when a veil of darkness (darker than the dark ground around you) starts to move towards you.
  57. <Kirran> Oh hell no. We just got done with these guys.
  58. <Corsava> "Interlopers?"
  59. <DM> *So do you kill Corsava and loot her or do you check out your new Interloper friend?
  60. <DM> *Eh, you guys can explain Interlopers to her.
  61. <Kirran> Imagine shadows that can kill you.
  62. * Darte observes this newcomer's reaction, hand on sword.
  63. <Kirran> I'm Kirran, by the way.
  64. <DM> *From beneath the veil of shifting shadows, you see a pair of red, glowing eyes. Yep, that's an Interloper alright.
  65. <Corsava> *doesn't seem remarkably bothered by the concept*
  66. <DM> [Interloper]: You... you're from the Realm of Light! How... how did you get here?!
  67. <Corsava> "That sounds like a pain in the-"
  68. <Kirran> Wait, they can talk?
  69. <DM> *Its voice is raspy and layered, almost sounding like it bounces through your skulls.
  70. * Kirran keeps a grip on his bow.
  71. <Dex> Would you believe we fell?
  72. <DM> *Well, apparently being in the HOME of the Interlopers has its perks for the Interlopers themselves.
  73. <DM> [Interloper]: No matter, HAVE AT YOU!
  74. <Dex> WAIT A SEC!
  75. * Darte grins a little. "Ah, good. If they can talk, that means they can scream."
  76. <Dex> I can tell you EXACTLY how we got here!
  77. <DM> [Interloper]: ...
  78. <Dex> If you kill us right now you'll never find out.
  79. <Dex> So do you want to hear how or not?
  80. <DM> https://zurpg.sephiroth.ws/thread-1149-post-2683.html#pid2683
  81. <Kefka> ZURPG: 11-30-2017: Twilight Abyss
  82. <DM> [Interloper]: Soon, this area will be swarming with shadows. I'll indulge you.
  83. <DM> *Yep, there's just one Interloper. Shouldn't be hard for you guys.
  84. <Dex> Alright then buddy. Hear me out here.
  85. <Dex> Are you ready?
  86. <Darte> (Aww man, we landed in the tutorial stage 9_9)
  87. <DM> [Interloper]: Speak fast, Lizard.
  88. <Dex> I will but YOU gotta be ready.
  89. <Dex> Are you ready?
  90. * Kirran starts tying something to his arrow.
  91. * Darte begins layering some ill beats.
  92. <DM> [Interloper]: Speak fast or I kill you.
  93. <Dex> Right sorry.
  94. <Dex> Ok lean in close.
  95. <DM> [Interloper]: ...
  96. <DM> *Interloper does not move.
  97. <Darte> "SOOOO THIS IS A STORY ALL ABOUT HOW MY LIFE GOT FLIPPED TURNED UPSIDE DOWN--"
  98. <Dex> $27d10
  99. <Navi> Dex: You rolled 27 Dice with 10 Sides. Results: 3, 4, 8, 8, 9, 10, 6, 10, 6, 7, 8, 4, 6, 8, 8, 3, 3, 1, 6, 2, 10, 3, 4, 3, 5, 1 and 1. Total: 147. Successes: 18.
  100. <DM> *Interloper reacts with Adapt, shifting its Stat Focus around.
  101. <DM> *Stat Focus on Courage.
  102. <DM> $45d10
  103. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 2, 5, 7, 1, 7, 10, 9, 4, 9, 9, 10, 9, 5, 7, 6, 9, 2, 4, 6, 5, 6, 6, 1, 8, 6, 3, 2, 9, 7, 2, 9, 9, 6, 5, 10, 2, 5, 9, 6, 3, 7, 6, 1, 1 and 3. Total: 258. Successes: 34.
  104. <Dex> so theres what adapt does boys
  105. <DM> *Interloper dodges you with ease.
  106. <DM> *Okay, BATTLE HAS STARTED, ROUND 1 BOIS!
  107. <DM> *Don't got no inits for this since Dex went full retard.
  108. <DM> $init 1d2 Round
  109. <Navi> DM: A battle is already in progress. You may join with $init join.
  110. <DM> $init turns
  111. <Navi> DM: That is not an initiative roll.
  112. <DM> $turns
  113. <Navi> Round 12: Sephiroth, Strife and BlackDragon
  114. <DM> $init r
  115. <Navi> DM: The bot has been reset.
  116. <Corsava> "Ooookay, I guess we're fighting, then?"
  117. <DM> $init 1d2 Round
  118. <Navi> DM: Round's initiative roll has been entered. They rolled: 2.
  119. <Dex> Best laid plans and all that.
  120. <DM> $init 1d2
  121. <Navi> DM: Your initiative roll has been entered. You rolled: 1.
  122. <DM> $init s
  123. <Navi> Round 1: Round and DM
  124. * Kirran fires a metal tipped arrow with a deku nut attached to it.
  125. <Kirran> (roll courage)
  126. <Kirran> $51d10
  127. <Navi> Kirran: You rolled 51 Dice with 10 Sides. Total: 300. Successes: 39.
  128. <DM> $45d10
  129. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 4, 2, 6, 7, 1, 10, 6, 5, 4, 6, 1, 6, 5, 10, 7, 8, 7, 4, 2, 2, 3, 2, 8, 6, 6, 1, 4, 3, 9, 3, 7, 3, 5, 2, 9, 5, 2, 5, 10, 5, 1, 10, 1, 6 and 9. Total: 228. Successes: 30.
  130. <DM> (what's the deku nut do again?)
  131. <Kirran> By the way, Corsava, do not cast spells.
  132. <Kirran> EFFECT: If it hits, target gets Blinded:
  133. <Kirran> When target does any action that does not target themselves, they roll $1d3. If it is a 1, they automatically miss.
  134. <Corsava> "Thanks for the heads up but...I'm not much of a sorceress..."
  135. <Kirran> Doesn't say
  136. <DM> *Interloper reacts by melting into the darkness, appearing elsewhere and automatically dodging the attack. It loses a Support Action off its next turn.
  137. <DM> *Dex, since you already attacked this round, you've only got a Support Action left.
  138. <DM> *Interloper has one Action left, be it Combat or Support.
  139. <DM> *Interloper aims at Dex.
  140. <DM> *Interloper forms a blade of darkness, then quickly dashes at a target, dealing Full Neutral Damage. Roll Courage!
  141. <Corsava> *goes ahead and uses Spirit Power because why not?*
  142. <DM> $55d10
  143. <Navi> DM: You rolled 55 Dice with 10 Sides. Total: 306. Successes: 40.
  144. <Dex> $29d10
  145. <Navi> Dex: You rolled 29 Dice with 10 Sides. Results: 1, 4, 7, 3, 3, 3, 5, 9, 2, 1, 5, 6, 5, 5, 6, 3, 2, 7, 5, 10, 4, 1, 4, 1, 3, 6, 1, 10 and 3. Total: 125. Successes: 15.
  146. <Dex> Focus dodge.
  147. <Dex> WOOP WOOP
  148. <DM> *A liiiiiittle late there...
  149. <Dex> $1d4
  150. <Navi> Dex: You rolled 1 Die with 4 Sides. Result: 3.
  151. <DM> *Annnnnd Interloper found where Dex came from - death.
  152. <DM> *Dex is immediately just sliced in half.
  153. <DM> *Hey, he's even shorter!
  154. <Dex> I blame this failure on all of you.
  155. <Kirran> Well, this is already off to a bad start.
  156. <Corsava> "Noted."
  157. <DM> *Waiting on...... Darte, and still got a support action from Kirran I believe.
  158. <DM> *Yes guys, it's just one Interloper. Surely you're not gonna get bested by just one, right?
  159. * Darte chooses to Hookshot the Interloper.
  160. * Kirran gets the impression that the DM is being especially malicious.
  161. <DM> ^_^
  162. <Darte> $40d10
  163. <Navi> Darte: You rolled 40 Dice with 10 Sides. Results: 6, 4, 9, 2, 7, 1, 5, 1, 9, 6, 2, 4, 1, 6, 8, 6, 8, 10, 3, 3, 9, 7, 4, 3, 7, 6, 9, 8, 6, 2, 3, 1, 5, 1, 3, 1, 2, 7, 2 and 10. Total: 197. Successes: 23.
  164. <Darte> -_-;
  165. <DM> $45d10
  166. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 3, 3, 4, 3, 9, 2, 9, 6, 1, 2, 9, 10, 8, 2, 2, 5, 8, 10, 2, 3, 1, 5, 4, 6, 5, 6, 7, 6, 3, 8, 6, 5, 1, 10, 7, 9, 2, 6, 5, 3, 7, 3, 2, 5 and 4. Total: 227. Successes: 28.
  167. <DM> *Darte, your hookshot attempt fails as the chain recoils right back to you.
  168. <Corsava> "This 'interloper' is remarkably evasive..."
  169. <DM> [Interloper]: Hmm, don't even need more Interlopers to take out you lot.
  170. <Kirran> Rude.
  171. * Darte casts a Bio-Electric Field around Kirranm giving him Thorns.
  172. <Darte> 18h7m | 1 Charge
  173. <DM> (what's the magic cost on it?)
  174. <Corsava> "Wait, it calls itself interloper? What does it interlope? I thought that was just a name you lot gave it."
  175. <Darte> (4)
  176. <Kirran> -_-
  177. <DM> *It recovers 4 Hearts & Magic! Thanks Darte!
  178. <DM> Interloper: ?h, 14m
  179. <DM> *Yep, you still have no idea what its health is.
  180. <DM> *Who's got actions left this round?
  181. <Darte> (Well, the more you know...)
  182. <Kirran> (I've got nothing that doesn't cost magic, so I'm good.)
  183. <Darte> (DM is a dick to mages. *ding*)
  184. <DM> $endturn
  185. <Navi> Round 1: Round and DM
  186. -Navi- To end your turn in #zurpg, use $endturn.
  187. <DM> $endturn
  188. <Navi> Round 1 Over!
  189. <Navi> Round 2: Round and DM
  190. <DM> *Round 2! Shadow Chance for Interloper procs. It chooses not to shift its Stat Focus.
  191. <Dex> combo attack it
  192. <Kirran> (Oh, in that case, can I cast Mirage on myself?)
  193. <DM> (Sure)
  194. <Corsava> *rushes to do a down-thrust with her trident's magic stinger attack*
  195. * Kirran casts mirage on himself
  196. <Kirran> (last turn)
  197. <DM> (Mainly it's a preventative to stop people from spamming IT with magic)
  198. <Corsava> $15d10
  199. <Navi> Corsava: You rolled 15 Dice with 10 Sides. Results: 4, 9, 2, 4, 10, 4, 5, 4, 8, 10, 9, 3, 6, 5 and 5. Total: 88. Successes: 11.
  200. <Corsava> $31d10
  201. <Navi> Corsava: You rolled 31 Dice with 10 Sides. Results: 4, 1, 10, 4, 10, 7, 3, 2, 2, 7, 4, 9, 9, 6, 3, 3, 9, 1, 4, 2, 1, 8, 6, 5, 5, 5, 4, 8, 1, 8 and 3. Total: 154. Successes: 17.
  202. <DM> $25d10
  203. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 5, 9, 2, 9, 9, 8, 1, 10, 10, 8, 3, 9, 7, 8, 1, 9, 7, 2, 3, 8, 2, 1, 4, 7 and 5. Total: 147. Successes: 18.
  204. <DM> *Annnnnnd it barely dodges you.
  205. <Corsava> $31d10
  206. <Navi> Corsava: You rolled 31 Dice with 10 Sides. Results: 9, 10, 3, 10, 7, 5, 4, 6, 7, 2, 4, 5, 2, 3, 5, 9, 6, 3, 5, 4, 3, 4, 10, 5, 7, 8, 6, 7, 1, 2 and 2. Total: 164. Successes: 21.
  207. <DM> *It chucks an RP at itself.
  208. <DM> $25d10
  209. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 9, 2, 4, 8, 8, 9, 2, 3, 5, 3, 7, 10, 5, 9, 4, 3, 5, 6, 8, 8, 9, 2, 7, 3 and 8. Total: 147. Successes: 17.
  210. <DM> *Okay, you hit it!
  211. <Corsava> Magic Stinger:
  212. <Corsava> COSTS: 3 Magic
  213. <Corsava> DESCRIPTION: By channeling Magic through the trident, fire a stinger made out of volatile Magic at one target, causing a large hole in the targets' Magic pool.
  214. <Corsava> Roll your Power dice vs. targets' Wisdom dice
  215. <Corsava> Damage: +0
  216. <Corsava> EFFECT: If it hits, target gets Magic Bleeding x5
  217. * Kirran follows up the Gerudo's attack with a punch.
  218. <DM> Interloper: 97h, 14m || Magic Bleeding x5, 3 RPs left
  219. <DM> *Congrats, you finally hit it!
  220. <Kirran> $45d10
  221. <Navi> Kirran: You rolled 45 Dice with 10 Sides. Results: 4, 9, 4, 5, 1, 5, 4, 2, 9, 2, 10, 7, 3, 2, 2, 5, 9, 1, 9, 7, 5, 2, 1, 10, 10, 9, 8, 2, 5, 10, 9, 9, 9, 3, 3, 9, 8, 7, 10, 6, 8, 9, 3, 10 and 1. Total: 266. Successes: 34.
  222. <DM> *Interloper reacts with Adapt, shifting its Stat Focus around.
  223. <DM> *Stat Focus to Power!
  224. <DM> $45d10
  225. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 4, 5, 9, 5, 4, 6, 9, 6, 6, 9, 6, 4, 7, 7, 9, 7, 5, 8, 5, 8, 1, 3, 5, 7, 2, 10, 5, 10, 2, 4, 10, 6, 9, 9, 10, 3, 4, 9, 8, 9, 8, 3, 3, 4 and 10. Total: 283. Successes: 37.
  226. <DM> *Interloper manages to BLOCK Kirran's Golden Gauntlet powered punch!
  227. <Dex> reroll interloper
  228. <DM> $45d10
  229. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 2, 10, 5, 9, 4, 2, 9, 6, 6, 6, 8, 6, 10, 7, 7, 4, 7, 3, 3, 5, 2, 5, 8, 1, 2, 7, 8, 5, 10, 2, 5, 2, 1, 9, 1, 5, 10, 9, 10, 6, 5, 8, 1, 4 and 5. Total: 250. Successes: 35.
  230. <DM> *Still blocks.
  231. <DM> nterloper: 97h, 9m || Magic Bleeding x5, 3 RPs left || Stat Focus Power
  232. <DM> *Interloper aims at Darte!
  233. <DM> *Interloper uses its shadow to wrap around the target and devour their soul. Roll Power! || If it hits, siphon magic equal to the difference in successes. If it drains the target's magic to 0, reduce their magic stat to 0, and recover to Max Magic.
  234. <DM> $45d10
  235. <Navi> DM: You rolled 45 Dice with 10 Sides. Results: 8, 8, 1, 10, 10, 6, 1, 4, 4, 2, 6, 1, 10, 1, 1, 1, 5, 2, 1, 3, 2, 5, 3, 1, 5, 8, 5, 2, 8, 9, 6, 5, 6, 7, 4, 5, 3, 5, 9, 7, 7, 4, 7, 6 and 4. Total: 218. Successes: 28.
  236. <DM> *Come on guys. ONE Interloper. ...... at full power, now that you guys are in the Twilight Realm, surrounded by darkness. Have fun!
  237. <DM> *On the plus side, this attack deals no damage.
  238. <Darte> $17d10
  239. <Navi> Darte: You rolled 17 Dice with 10 Sides. Results: 8, 6, 8, 10, 7, 1, 1, 2, 3, 2, 6, 10, 7, 8, 7, 5 and 4. Total: 95. Successes: 13.
  240. <Kirran> (Can I bring Dex back to life with Grave Life?)
  241. <Darte> 18h0m | 2 Charges | Sucked Dry
  242. <DM> (Grave Life is meant to be used before someone dies.
  243. <DM> *Interloper then casts Shadow Speed, gaining 5 Courage.
  244. <DM> Interloper: 97h, 16m || Magic Bleeding x5, 3 RPs left || +5 Courage, Stat Focus Power
  245. * Darte decides to go the 'overwhelm' route, charging straight in with Brotherhood for a nice, direct Slash. (v. Courage)
  246. <Darte> $47d10
  247. <Navi> Darte: You rolled 47 Dice with 10 Sides. Results: 2, 1, 1, 5, 5, 3, 10, 4, 10, 6, 7, 7, 1, 10, 4, 7, 8, 3, 3, 8, 4, 4, 10, 5, 10, 9, 1, 7, 6, 6, 10, 7, 6, 1, 2, 1, 4, 1, 4, 3, 7, 1, 9, 7, 1, 3 and 4. Total: 238. Successes: 30.
  248. <DM> $25d10
  249. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 8, 5, 6, 6, 9, 10, 5, 3, 9, 4, 4, 6, 9, 9, 6, 6, 5, 6, 8, 6, 9, 9, 10, 2 and 5. Total: 165. Successes: 23.
  250. <DM> *It hits!
  251. <Darte> EFFECT: If it hits, you identify the enemy’s movements; causing you and your allies to gain 3 Dice when attacking and defending against that target.
  252. <DM> nterloper: 90h, 16m || Magic Bleeding x5, 3 RPs left || +5 Courage, Stat Focus Power || Brotherhood debuff
  253. * Darte sneers. "We can batter it down."
  254. <DM> [Interloper]: You've barely scratched me.
  255. <DM> *You notice the darkness surrounding it has diminished slightly since hurting it. A bit.
  256. <Corsava> *gets into Parry stance*
  257. * Kirran thinks Darte is feeling cocky because Dex died first instead of him.
  258. <DM> $endturn
  259. <Navi> Round 2: Round and DM
  260. -Navi- To end your turn in #zurpg, use $endturn.
  261. <DM> $endturn
  262. <Navi> Round 2 Over!
  263. <Navi> Round 3: Round and DM
  264. <DM> *Shadow Chance procs!
  265. <DM> Interloper: 90h, 11m || Magic Bleeding x5, 5 RPs left || +5 Courage, Stat Focus Power || Brotherhood debuff
  266. <DM> *Suddenly, a barrage of light blasts strikes at the Interloper!
  267. <DM> $43d10
  268. <Navi> DM: You rolled 43 Dice with 10 Sides. Results: 10, 10, 2, 10, 2, 5, 7, 7, 1, 3, 5, 10, 7, 8, 9, 1, 1, 5, 10, 10, 10, 5, 5, 5, 2, 10, 4, 10, 9, 5, 5, 8, 5, 6, 8, 7, 10, 5, 4, 1, 7, 8 and 10. Total: 272. Successes: 44.
  269. <DM> *Interloper reacts by melting into the darkness, appearing elsewhere and automatically dodging the attack. It loses a Support Action off its next turn.
  270. <Kirran> Who brought the death beam?
  271. <Darte> "My brilliant smile?"
  272. * Darte grins toothily. No, it's definitely not that.
  273. <DM> *Interloper quickly adapts to Courage and then tries to Escape using Outwit!
  274. <Kirran> -_o
  275. <DM> Outwit:
  276. <DM> Roll your Courage +3 dice vs. targets' Wisdom dice
  277. <DM> Damage: None
  278. <DM> EFFECT: If your successes are higher than the average successes of your enemies, you (specifically) escape from the current battle.
  279. <DM> $53d10
  280. <Navi> DM: You rolled 53 Dice with 10 Sides. Total: 339. Successes: 42.
  281. <Corsava> $22d10
  282. <Navi> Corsava: You rolled 22 Dice with 10 Sides. Results: 10, 10, 6, 8, 9, 4, 1, 6, 2, 8, 8, 8, 7, 6, 7, 9, 10, 7, 9, 3, 5 and 6. Total: 149. Successes: 21.
  283. <Kirran> $30d10
  284. <Navi> Kirran: You rolled 30 Dice with 10 Sides. Results: 6, 2, 3, 8, 6, 2, 4, 8, 10, 4, 8, 6, 2, 6, 9, 2, 1, 1, 10, 9, 8, 6, 4, 5, 5, 3, 1, 3, 6 and 5. Total: 153. Successes: 19.
  285. <DM> *Yeah, preeeetty safe to say, it escapes with ease. Weird, thought you guys were losing that....
  286. <Darte> (Does this count as a defense roll?)
  287. <Dex> throw in your defense dice as well
  288. <Corsava> $12d10
  289. <Darte> $26d10
  290. <Navi> Darte: You rolled 26 Dice with 10 Sides. Results: 9, 2, 7, 2, 9, 2, 4, 3, 10, 3, 7, 7, 9, 8, 3, 7, 10, 3, 8, 9, 1, 5, 5, 5, 9 and 10. Total: 157. Successes: 20.
  291. <Navi> Corsava: You rolled 12 Dice with 10 Sides. Results: 8, 10, 3, 4, 5, 2, 5, 2, 3, 4, 4 and 7. Total: 57. Successes: 6.
  292. <DM> *It bounces over Dex's dead body and disappears from the battle.
  293. <Kirran> Man, so rude...
  294. <Corsava> "Well, that was remarkably unpleasant."
  295. <Kirran> So that, Corsava, was an Interloper.
  296. <DM> *However, surrounding you are now 4... floating.... bluish-grey-skinned metallic-headed humanoid figures, wielding mysterious items. Glowing tealish lines run course through their robes.
  297. <Kirran> And....I don't even know what these guys are.
  298. <Corsava> "So...do we bury this poor sod, or do any of you have remarkably good stitch-work?"
  299. <DM> *Dex is still dead.
  300. <DM> *One of them speaks.
  301. <DM> [???]: Who are you? You are neither Interlopers nor Twili...
  302. <Corsava> "right, then. I'll find a shovel."
  303. <Kirran> Twili?
  304. <Dex> REZ ME YOU BASTARDS
  305. <DM> *Darte has a shovel. Use it to bury Dex. DO IT.
  306. <DM> *Oh, wait, wrong guy. Firiann has it.
  307. <DM> *Nvm.
  308. <Darte> (That was awfully close.)
  309. <DM> [???]: WE are Twili. What does that make you?
  310. <Kirran> Not from around here.
  311. <Corsava> "The...aristocrats?"
  312. <DM> [Twili]: Then... you are from... the Realm of Light?
  313. <DM> [Twili]: What is... an aristocrat?
  314. <Kirran> Yeah, I guess we are from the Realm of Light.
  315. <Kirran> At least, compared to this place.
  316. <Corsava> "Nobody knows."
  317. <DM> *All them, upon hearing Kirran's response, immediately activate barriers of light and aim their weapons at you. Which are... actually, what the heck is their weapons?
  318. <Kirran> Whoa, whoa, whoa
  319. * DM rezzes Dex for 1 Heart.
  320. <Kirran> We've got a guy down, and that Interloper nearly aced us.
  321. <Dex> hopefully a rezzing machine
  322. <Dex> WOOPAH
  323. <Kirran> I don't think we're looking for another fight here.
  324. <Corsava> "Great, you just had to go and upset them.
  325. * Darte raises their hands. "Hey. We're from a realm _with_ light. Different thing entirely, right?"
  326. <DM> *You notice one of the items they're using is a set of three rings around one arm. Weird, Bloodwind had one of these...
  327. * Kirran puts his bow on the ground.
  328. <DM> [Twili]: By order of the Twilight Guard, you are ordered to surrender and come with us, or face the consequences!
  329. <Corsava> "You know, there's a polite way to invite us to your house."
  330. <Kirran> So you rescued us, only to arrest us?
  331. <DM> *Dex apparently goes invisible.... except for the overwhelming light shining from the light barriers kind of revealing your position. Dex, roll Wisdom vs. their Wisdom to sneak away!
  332. <Corsava> "You're assuming they noticed the shadow-thing in the first place. Maybe they were just coming here and it decided to sod off."
  333. <DM> *Fine, Roll Wisdom to remain camouflaged.
  334. <Dex> $17d10
  335. <Navi> Dex: You rolled 17 Dice with 10 Sides. Results: 7, 3, 9, 3, 10, 7, 1, 3, 4, 1, 6, 1, 10, 7, 6, 4 and 1. Total: 83. Successes: 10.
  336. <DM> $25d10
  337. <Navi> DM: You rolled 25 Dice with 10 Sides. Results: 5, 4, 9, 5, 7, 2, 9, 8, 6, 10, 1, 10, 3, 7, 6, 6, 6, 9, 6, 3, 10, 8, 7, 1 and 3. Total: 151. Successes: 21.
  338. <DM> *Yep, you are seen despite your Camou.
  339. <Kirran> (Counter stealth?)
  340. <DM> *One of them aims specifically at you.
  341. <DM> *They seem to speak in some weird language amongst themselves.
  342. <DM> *None of you have any idea what it is.
  343. <DM> *The one aiming at you, Dex, just outright fires at you.
  344. <DM> *Twili fires a barrage of Sol Blasts at the target, dealing full damage. Roll Courage! || If if hits, disable all of target's bonuses (except Armor) for one round.
  345. <DM> $43d10
  346. <Navi> DM: You rolled 43 Dice with 10 Sides. Results: 8, 10, 9, 3, 4, 10, 8, 7, 8, 2, 4, 9, 1, 1, 5, 10, 2, 4, 3, 9, 10, 9, 4, 9, 5, 7, 9, 3, 3, 9, 5, 1, 8, 4, 4, 1, 4, 1, 8, 1, 2, 1 and 10. Total: 235. Successes: 27.
  347. * Darte sighs. "It's the blasted eyes, again, isn't it?"
  348. <DM> *Dex, you are blasted to oblivion, buuuut you're not dead, you're just knocked out.
  349. <DM> *Okay, roll to defend.
  350. <Dex> $29d10
  351. <Navi> Dex: You rolled 29 Dice with 10 Sides. Results: 2, 2, 4, 2, 4, 8, 5, 2, 8, 3, 6, 7, 8, 2, 5, 10, 5, 3, 5, 5, 10, 8, 8, 1, 1, 9, 8, 2 and 1. Total: 144. Successes: 18.
  352. <DM> *Yep, knocked out.
  353. <Dex> $1d4
  354. <Navi> Dex: You rolled 1 Die with 4 Sides. Result: 4.
  355. <DM> [Twili]: The lizard tried to escape. Let's take them all down. They're from the Realm of Destroyers!
  356. <DM> *Yep, they've all gone hostile. WHELP, BACK TO BATTLE FOLKS!
  357. <Kirran> Hang on a sec.
  358. <DM> Twili profiles up - https://zurpg.sephiroth.ws/thread-1149-post-2683.html#pid2683
  359. <Kefka> ZURPG: 11-30-2017: Twilight Abyss
  360. <DM> *The Twili look at you, Kirran.
  361. <Kirran> Can you at least tell us what the Interlopers are doing here if this is your realm?
  362. <Kirran> Because we just got done fighting about 80 of those guys, and that single one just about wrecked us.
  363. <DM> [Twili]: This is unfortunately their realm too. But it is NOT your realm, YOU who tried to DESTROY us!
  364. <Corsava> "When did we do that?"
  365. <Kirran> Well, Dex is...jumpy about being arrested.
  366. <Corsava> "See that thing? It has scales. SCALES. We've got proper skin on our bones, ain't we?"
  367. <Kirran> I'm not even armed.
  368. <Kirran> We got dragged here taking down some kind of shadow demi god.
  369. <Kirran> It's been a bad day.
  370. <DM> *You have no clue what the crap they're referring to. Although, you are familiar with a bit of history involving some War from a while back that the Interlopers tried to pwn Hyrule.
  371. <DM> *You're not familiar with the fallout though...
  372. * Darte hides behind Corsava.
  373. <Kirran> We've already got a war on in our world now with the Interlopers, I don't feel like starting a two front war with them and you on your own turf.
  374. <Corsava> *pets Darte's fin protectively*
  375. <DM> [Twili]: A shadow demi god, you say? SO YOU HAVE TAKEN ONE OF OUR OWN?
  376. <Kirran> No, I'm pretty sure he was some Interloper big bad.
  377. <Corsava> "Wait, you guys did what?"
  378. <Kirran> Can't recall his name. He was kind of a dick.
  379. <DM> [Twili]: Down you all go.
  380. <DM> *Annnd the firing squad has begun!
  381. <DM> *Twili2 aims at Corsava!
  382. <Kirran> Man, I hate this place.
  383. <DM> *Twili fires a barrage of Sol Blasts at the target, dealing full damage. Roll Courage! || If if hits, disable all of target's bonuses (except Armor) for one round.
  384. <Dex> gerdo
  385. <Dex> gredo
  386. <Dex> grabblesnap
  387. <DM> [Twili]: No idea.
  388. <Corsava> "Oh fuck me. How come everyone wants to kill us?"
  389. <DM> $43d10
  390. <Navi> DM: You rolled 43 Dice with 10 Sides. Results: 2, 3, 10, 5, 5, 3, 3, 9, 5, 1, 2, 10, 7, 9, 2, 1, 8, 7, 3, 2, 2, 3, 10, 10, 3, 1, 8, 10, 3, 9, 8, 4, 1, 8, 9, 5, 10, 2, 4, 5, 2, 5 and 5. Total: 224. Successes: 29.
  391. <Corsava> *shrugs and lets it hit her*
  392. <DM> [Twili]: Three down, two to go.
  393. <DM> *Corsava is knocked the heck out.
  394. <DM> *Twili3 goes in for hitting Darte now with Sol Blast!
  395. * Kirran picks up Dex to use as a reflector
  396. <DM> $43d10
  397. <Navi> DM: You rolled 43 Dice with 10 Sides. Results: 9, 4, 7, 9, 2, 3, 2, 4, 5, 4, 3, 4, 6, 4, 2, 5, 6, 10, 3, 10, 1, 10, 8, 6, 10, 9, 9, 4, 1, 4, 8, 9, 8, 5, 8, 10, 7, 9, 3, 2, 2, 6 and 5. Total: 246. Successes: 30.
  398. * Kirran places Dex in front of Darte before the beam fires.
  399. <Darte> ^:>
  400. * Darte still doesn't understand how this cover-height thing works.
  401. <Darte> (I'm just imagining one arm extending into the frame holding a wriggling lizard at chest-level)
  402. <Darte> (Wes Anderson Style)
  403. <DM> *It strikes Dex in the face, burning him to a crisp and making him ill-conceived to be a shield. Burning hot to the touch, Kirran. However...
  404. <DM> *A sudden reflection fires back at Twili3!
  405. <DM> $38d10
  406. <Navi> DM: You rolled 38 Dice with 10 Sides. Results: 7, 9, 7, 2, 5, 7, 4, 5, 8, 4, 2, 3, 3, 1, 2, 7, 2, 6, 5, 1, 3, 9, 8, 2, 5, 6, 5, 7, 8, 10, 2, 5, 9, 8, 6, 4, 5 and 10. Total: 202. Successes: 26.
  407. <Dex> im unconcious / dead or something remember
  408. <Dex> no wriggling
  409. <DM> *It's hit by its own attack! Its Sol Shield drops, along with its Levitation.
  410. <DM> *Twili4 aims at Kirran.
  411. <DM> *Twili uses its Magnetic Gloves to channel a powerful gravity distortion on to a target. Roll Power! || If it hits, then as long as you continue to channel this, neither you nor the target can move or attack.
  412. <Kirran> $1d3
  413. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  414. <DM> $38d10
  415. <Navi> DM: You rolled 38 Dice with 10 Sides. Results: 2, 3, 10, 4, 6, 10, 6, 2, 2, 1, 6, 2, 4, 4, 9, 6, 9, 5, 10, 5, 3, 10, 6, 7, 8, 4, 3, 2, 8, 3, 9, 9, 5, 8, 3, 1, 8 and 8. Total: 211. Successes: 26.
  416. <Kirran> (1 is an auto-dodge)
  417. <DM> (gotcha)
  418. <Kirran> $44d10
  419. <Navi> Kirran: You rolled 44 Dice with 10 Sides. Results: 2, 9, 9, 7, 10, 2, 1, 9, 7, 9, 4, 7, 4, 6, 6, 10, 3, 4, 3, 5, 5, 1, 7, 4, 9, 2, 1, 2, 2, 9, 9, 4, 7, 7, 1, 7, 9, 1, 6, 5, 10, 9, 2 and 4. Total: 240. Successes: 28.
  420. <DM> *Kirran, you ward off the distortion!
  421. <Kirran> (Can I punch it back at him?)
  422. <DM> (Yep)
  423. <Kirran> (How do I do that?)
  424. <DM> [Twili]: You... what is that mirror on the dead Lizard's head?!
  425. <DM> (Basic --> power-based --> PAWNCH!
  426. * Kirran punches the spell back at the Twili
  427. <DM> (oh, punch IT back)
  428. <DM> (sorry, misread)
  429. <DM> (you talking with the spell catching?)
  430. <Kirran> (Yeah)
  431. <DM> (doesn't work against that one, sorry)
  432. <Kirran> (Alrighty)
  433. * Kirran pauses a moment
  434. <Kirran> Uh, don't really know
  435. <DM> $endturn
  436. <Navi> Round 3: Round and DM
  437. -Navi- To end your turn in #zurpg, use $endturn.
  438. <DM> $endturn
  439. <Navi> Round 3 Over!
  440. <Navi> Round 4: Round and DM
  441. <Dex> IF I WAS ALIVE I COULD TELL YOU
  442. <Dex> JUST SAYIN
  443. <Kirran> We got it off one of the Interloper and/or Sheikah we were fighting.
  444. <DM> [Twili]: That... is a Twilight Mirror fragment! How could you have possibly gotten ahold of it?!
  445. <Kirran> Right before we took Garunoff out
  446. <DM> *Twili1 and 2 combine their Sol Blasts, then fire at Kirran for a boosted blast!
  447. <DM> *Twili fires a barrage of Sol Blasts at the target, dealing full damage. Roll Courage! || If if hits, disable all of target's bonuses (except Armor) for one round.
  448. <Kirran> $1d3
  449. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 2.
  450. <DM> $53d10
  451. <Navi> DM: You rolled 53 Dice with 10 Sides. Total: 294. Successes: 39.
  452. * Kirran picks up Dex as a reflector again
  453. <DM> *You try to pick up Dex, but his charred body crumbles to black dust.
  454. * Kirran still has the mirror though
  455. <DM> *You do, but... this thing still hits you.
  456. <Kirran> $40d10
  457. <Navi> Kirran: You rolled 40 Dice with 10 Sides. Results: 7, 3, 9, 1, 8, 3, 7, 6, 1, 9, 7, 7, 2, 4, 4, 10, 5, 10, 5, 1, 5, 9, 3, 2, 9, 9, 4, 2, 6, 1, 5, 3, 4, 3, 4, 1, 5, 10, 7 and 6. Total: 207. Successes: 25.
  458. <DM> *Kirran, your Golden Gauntlets become powered down as you get hit!
  459. <DM> *Reflection!
  460. <DM> *The Sol Shields from the other two Twili come in to help reinforce the defense of the other two.
  461. <DM> $48d10 Twili1
  462. <Navi> DM: You rolled 48 Dice with 10 Sides. Results: 9, 4, 2, 1, 7, 6, 10, 2, 5, 4, 3, 10, 2, 6, 1, 1, 4, 5, 3, 10, 6, 7, 2, 9, 10, 5, 10, 5, 5, 7, 1, 3, 1, 3, 3, 8, 8, 3, 9, 2, 7, 2, 1, 9, 7, 2, 9 and 1. Total: 240. Successes: 30.
  463. <DM> $48d10 Twili2
  464. <Navi> DM: You rolled 48 Dice with 10 Sides. Results: 7, 1, 10, 2, 8, 1, 1, 8, 6, 10, 2, 10, 7, 2, 2, 7, 5, 5, 4, 2, 8, 3, 4, 4, 4, 5, 2, 1, 7, 10, 1, 3, 1, 1, 5, 8, 2, 5, 5, 7, 5, 7, 6, 2, 9, 8, 8 and 3. Total: 234. Successes: 30.
  465. <Kirran> (Don't you mean the one other?)
  466. <Kirran> (I knocked one of their shields down already.)
  467. <DM> (righto)
  468. <DM> $38d10 Twili2
  469. <Navi> DM: You rolled 38 Dice with 10 Sides. Results: 3, 2, 5, 10, 4, 8, 3, 8, 3, 4, 9, 9, 4, 10, 2, 4, 10, 6, 2, 1, 1, 7, 8, 6, 4, 3, 7, 3, 1, 4, 5, 3, 6, 10, 3, 9, 7 and 5. Total: 199. Successes: 23.
  470. <DM> *The reflection knocks down both Twili1 and Twili2.
  471. <Kirran> Anyone else?
  472. <Kirran> I've had about enough of this shit.
  473. <DM> [Twili]: As have we.
  474. <DM> *Twili3 taps its rings.
  475. <DM> *Twili begins charging for Warp Out. A portal begins to spawn.
  476. <Kirran> My race is dying, Hyrule is burning, and I'm tired of my party members getting killed.
  477. <DM> *Technically, they're just getting knocked out, not killed.
  478. <Dex> I'm tired of getting killed too.
  479. * Darte tosses a bomb at the portal.
  480. <Darte> $17d10
  481. <Navi> Darte: You rolled 17 Dice with 10 Sides. Results: 7, 10, 9, 5, 9, 3, 4, 10, 7, 4, 6, 9, 5, 7, 5, 2 and 2. Total: 104. Successes: 14.
  482. <DM> *Your bomb is launched at the portal, exploding with style! .... the portal still charges to spawn.
  483. * Darte grumps profusely.
  484. <DM> *Twili4, the one still flying, aims at Darte
  485. <DM> (Kirran's already moved and still has the reflector)
  486. <DM> (oh wait, that was defense only, wasn't it...
  487. <DM> (nvm, Kirran can still do stuffs)
  488. <DM> *Twili4 uses Cover on its allies.
  489. <DM> *You guys doing anything?
  490. * Dex assembles his dust remains into a roughly Dex shape and does a high kicking can-can around the portal beam.
  491. <Corsava> *sure, I be unconsious at them*
  492. <DM> *You succeed unconsciously.
  493. <DM> $endturn
  494. <Navi> Round 4: Round and DM
  495. -Navi- To end your turn in #zurpg, use $endturn.
  496. <DM> $endturn
  497. <Navi> Round 4 Over!
  498. <Navi> Round 5: Round and DM
  499. * Dex shakes his dust and shows off his ability to River Dance with the best of them.
  500. <DM> *Twili3 finishes opening the portal!
  501. <DM> *Twili3's shield and levitation are back up.
  502. * Kirran sighs
  503. * Dex wonders if anyone here knows how to do the lindy shuffle. And then lindy shuffles anyway.
  504. <DM> [Twili3]: Warden Xanas will be here shortly to help take care of these... Light Realmers.
  505. * Dex macaranas into the portal. Try and stop me coppers.
  506. <DM> *Twili4 aims at Sol Blast at Kirran, but doesn't fire.
  507. <Dex> HEEEEEY MACARANA
  508. <Kirran> Any chance this warden actually uses logic and reason?
  509. <DM> *Dex, your dusty body enters the portal!
  510. <DM> [Twili3]: Quite.
  511. <Kirran> Look, I'd like this not to end with all of us as smoking craters.
  512. <DM> *Twili1 and Twili2 proceed to respectively grab Corsava and Hal's unconscious bodies to chuck them into the portal.
  513. <Darte> (Dex right now: https://youtu.be/8-3jDVTLdaQ?t=708 )
  514. <Kefka> YouTube: Monster Factory: The Boy-Mayor of Second Life - Views: 786,735 - Length: 23:03 - Uploaded: 2015-09-11 - User: Polygon - Likes: 9,677 - Dislikes: 157
  515. <DM> [Twili3]: Fine. We still need you knocked out though.
  516. * Darte tosses Kirran into the portal.
  517. <DM> *Kirran, do you dodge your ally's attempt?
  518. <Kirran> $1d3
  519. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  520. <Kirran> Guess not
  521. <DM> *Kirran, you're chucked into the portal! Darte, you're all that's left.
  522. <Kirran> I'm not really into...whoa!
  523. * Darte dives in after. See ya, Chuck Testa!
  524. <DM> *MEDOKEN!
  525. <DM> *The Twili chuck any remaining Dex remains into the portal.
  526. <DM> *Being thrown in the portals, without wearing the Abyss Rings, you're violently tossed around. Roll Wisdom vs. 30 successes to remain conscious!
  527. <DM> *Well, for the two of you NOT unconscious.... or dead.
  528. <Kirran> $31d10
  529. <Navi> Kirran: You rolled 31 Dice with 10 Sides. Results: 5, 9, 1, 5, 3, 5, 8, 8, 5, 10, 6, 2, 5, 3, 1, 4, 8, 9, 6, 1, 9, 3, 5, 5, 1, 9, 1, 6, 1, 3 and 4. Total: 151. Successes: 19.
  530. <Darte> $29d10
  531. <Navi> Darte: You rolled 29 Dice with 10 Sides. Results: 5, 1, 5, 9, 3, 10, 7, 10, 4, 6, 6, 5, 1, 8, 5, 4, 5, 4, 10, 6, 2, 3, 1, 6, 3, 9, 7, 9 and 9. Total: 163. Successes: 22.
  532. <Kirran> $1d3
  533. <Corsava> $34d10
  534. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  535. <Navi> Corsava: You rolled 34 Dice with 10 Sides. Results: 2, 4, 9, 7, 2, 2, 6, 9, 1, 9, 4, 6, 3, 5, 4, 7, 8, 9, 1, 8, 4, 3, 10, 4, 8, 3, 3, 5, 1, 2, 4, 3, 5 and 2. Total: 163. Successes: 16.
  536. <DM> *Yep, the two of you are knocked the heck out.
  537. <Corsava> $34d10
  538. <Navi> Corsava: You rolled 34 Dice with 10 Sides. Results: 9, 7, 4, 4, 5, 4, 2, 9, 10, 5, 3, 3, 1, 1, 2, 2, 8, 5, 4, 8, 9, 2, 10, 2, 6, 10, 3, 9, 2, 8, 1, 10, 4 and 4. Total: 176. Successes: 20.
  539. <DM> *Corsava, you tried to unconsciously defend with your spirit form aiding. ...... YOU ARE FURTHER UNCONSCIOUS
  540. <DM> *And with all 5 of you out cold, it's a GAME OVE- I'm kidding
  541. <Darte> https://youtu.be/o1WCuYJfTH4?t=21
  542. <Kefka> YouTube: Game Over: Final Fantasy VI - Views: 21,730 - Length: 48 - Uploaded: 2010-03-04 - User: GameOverContinue - Likes: 52 - Dislikes: 0
  543. <DM> *Okay, you all later awaken to find yourselves locked in some large glass cage. Speaking of being locked, all of you are back to max health, but you're chained by some weird shackles. You notice...
  544. <DM> A - you can't cast magic
  545. <DM> B - all of your items are unequipped
  546. <DM> C - you can't access your inventory
  547. <Corsava> *attempts to access the main menu*
  548. <Kirran> $1d3
  549. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 1.
  550. <DM> *You find access to your skills, but that's about it.
  551. <Corsava> *toggles the brightness, the contrast, and decreases the volume by 2 points*
  552. <Kirran> How effective is dodging out of the shackles?
  553. <Orithan> $recall
  554. <DM> *Kirran, upon awaking, you happen to overhear some Twili talking about: "Man, that one guy, we had to shackle twice! Somehow, he slipped outta the first ones.
  555. <Kirran> (Worth a shot.)
  556. <DM> *Hal, you find yourself, along with the rest of the party, stuck in a glass prison! Can't cast magic, your items are unequipped, and you can't access your inventory.
  557. <Kirran> (Also, I'm on auto-follow for the next ten minutes or so)
  558. <Kirran> (brb)
  559. <Corsava> *calls out for a guard*
  560. <Corsava> "Hey!"
  561. <Corsava> "HEY!"
  562. <Corsava> "HEY!"
  563. <Corsava> "LISTEN!"
  564. <Kirran> (Try not to get us all nuked y'all)
  565. <Corsava> "HEY!"
  566. <Corsava> "LISTEN!"
  567. <Corsava> "LISTEN!"
  568. * Dex hides. With Camo.
  569. <Corsava> "LISTEN!"
  570. <Corsava> "HEY!"
  571. * Darte is disappointed. Where's his Living Blade when he needs it most?
  572. <DM> *Through the glass prison, you see a hallway. Standing there is another Twili, though one a bit more ornately fashioned.
  573. <DM> [Xanas]: I am Xanas, Warden of this prison. I understand you were treated rather... harshly, by my Guard.
  574. * Dex whispers to his party. "Don't move and keep quiet you idiots."
  575. * Dex camos the rest of his party.
  576. * Darte eyes the talking dust cloud.
  577. <DM> *You can hear him perfectly fine through the glass.
  578. <Corsava> "I don't know, harshly is a bit much, he just xenophobicaly declared us abominations and knocked us out."
  579. <Darte> "Oh great. Talking sedatives."
  580. <DM> *Dex, your magic cape is stuck in your inventory. You can't access it. Nice try.
  581. <Corsava> *hopes sarcasm works here*
  582. <Darte> "Not to put _too_ big a feather back in their cap, but they did rescue us from Interlopers, first."
  583. * Dex examines the cage thing.
  584. <DM> *The cage thing appears to just be glass. There's those glowy teal lines running through it, seems to be a Twili aesthetic thing.
  585. <Dex> no locks?
  586. <DM> *No locks, but.... no doors.
  587. <Corsava> "So...Xanas, that's a male name, right?"
  588. <DM> [Xanas]: I myself understand it was not you lot that destroyed our Realm. However, the remainder of the Twili hate you for something the people of your realm did...
  589. <DM> [Xanas]: *looking at Corsava*... yes, I am male.
  590. <Corsava> *plays with her hair* "You sure are..." *sighs*
  591. <Kirran> (back)
  592. <DM> *Your inventories are locked by the shackles. All of them.
  593. <Kirran> (Dex, are you rifling through my pockets again?)
  594. * Kirran snores
  595. <DM> [Xanas]: *ignoring her* For the time being, you are trapped here. For the time being, we'll judge you and consider terms of your release later, but for now, you are to remain here.
  596. <DM> *Xanas then walks down the hallway, out of sight.
  597. <Corsava> (Hmm...he's playing hard to get...maybe if I lean against the glass at just the right angle...)
  598. * Kirran snores louder
  599. <DM> *Shortly after he leaves...... a hole in the glass opens up.
  600. * Darte kicks at the wall of the cell. "Judge us based on what? Fashion sense? Gah."
  601. * Darte 's foot finds air. Oh."
  602. <DM> *It's large enough for you to exit.
  603. <Dex> That's a trap.
  604. <DM> *Right outside the hole, a stone pops out of the ground. Kirran, if you'd stop snoring, it looks a... Gossip Stone? But it doesn't have the Sheikah eye symbol on it; instead, it's some... mask thing.
  605. <Dex> Trap.
  606. <DM> *Doesn't look familiar though.
  607. * Kirran wakes up at the mention of a Gossip Stone
  608. <Dex> Trappingly trapped trap.
  609. * Hal doesn't understand how he even got here.
  610. <Kirran> What the...?
  611. <Kirran> Feels like someone's been looking through my inventory.
  612. <Corsava> "It's a rock. You've seen rocks before, haven't you?"
  613. <Darte> "Is it a friendly rock?"
  614. * Hal looks at the stone.
  615. <Corsava> *picks it up and tosses it to Kirran*
  616. <Hal> This ain't any ordinary rock
  617. <Kirran> What's a r...? Oh, is that a gossip stone?
  618. <DM> *Corsava, you waltz out the hole, and attempt to pick up the rock. Roll Power!
  619. * Dex tries to flex his shackles off.
  620. <Corsava> $22d10
  621. <Navi> Corsava: You rolled 22 Dice with 10 Sides. Results: 9, 8, 5, 7, 7, 9, 9, 10, 10, 10, 1, 2, 7, 6, 5, 4, 5, 6, 3, 6, 2 and 3. Total: 134. Successes: 19.
  622. <Kirran> $1d3
  623. <DM> *The stone suddenly wobbles back and forth, buuuut you fail to pick it up.
  624. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 3.
  625. <Dex> $17d10
  626. <Navi> Dex: You rolled 17 Dice with 10 Sides. Results: 10, 5, 6, 1, 5, 10, 5, 8, 8, 2, 3, 4, 8, 2, 3, 8 and 2. Total: 90. Successes: 12.
  627. <DM> *Dex, you try to break them, buuuuut you're completely unsuccessful.
  628. * Kirran walks over to the gossip stone.
  629. <DM> *The gossip stone stares at you blankly.
  630. <Dex> $21d10
  631. <Navi> Dex: You rolled 21 Dice with 10 Sides. Results: 2, 9, 3, 9, 4, 7, 3, 8, 3, 6, 4, 4, 8, 2, 4, 2, 8, 4, 6, 7 and 9. Total: 112. Successes: 10.
  632. <Kirran> Hello fellow. What's your deal?
  633. <Dex> $3d10
  634. <Navi> Dex: You rolled 3 Dice with 10 Sides. Results: 4, 5 and 10. Total: 19. Successes: 3.
  635. <DM> *You try to squirm out, but the shackles continue to follow you.
  636. <Dex> $17d10
  637. <Navi> Dex: You rolled 17 Dice with 10 Sides. Results: 6, 9, 8, 7, 1, 5, 8, 3, 3, 1, 1, 7, 8, 3, 5, 10 and 9. Total: 94. Successes: 12.
  638. <DM> [Gossip Stone]: I'm freeing you, that's my deal.
  639. <DM> *The voice is heavily distorted, you have no idea who it is.
  640. <Dex> Its Bloodwind.
  641. <Dex> Hi Bloodwind.
  642. <Darte> "Oh good. They knocked something loose on the way in, and now rocks are talking to me. Just great."
  643. <Hal> As far as we know, after we get out of these shackles, we should try to avoid hostile contact as much as we can.
  644. <DM> *Dex..... quiz the shackles to outsmart it.
  645. <Dex> Hey shackles. Divide by zero.
  646. <DM> *The shackles are unable to divide by zero. You do, however, feel them squeeze you slightly.
  647. <Dex> Divide 20 by zero?
  648. <Dex> What's pink taste like?
  649. <DM> *The shackles are unable to answer the question. They feel dumb. Hooray, you outsmarted the shackles! ...... they're still on you.
  650. <Dex> I think we should see other people shackles. This just isn't working out.
  651. <Kirran> I guess these don't work the same way here.
  652. <DM> [Gossip Stone]: Blood who?
  653. * Kirran taps the Gossip stone
  654. <Dex> We're just going in two different directions you and me shackles.
  655. <Dex> You're just looking for some stability in your life to settle down with and I'm the kind of lizalfos who just doesn't like being tied down you know.
  656. <Dex> I'm like the wind shackles. I never know where I'm going to be.
  657. * Hal tunes out of Dex
  658. <DM> [Gossip Stone]: Look, I don't like the Twili or the Interlopers. You're a breath of fresh air here, a... breath of the wild, one could say.
  659. <Dex> IIIIIIIIIIIIIIIIII'M LIKE A BIRD
  660. <Dex> I'LL ONLY FLY AWAY
  661. * Hal boos at Windstrike
  662. <Shackles> $lovecalc Dex, Shackles
  663. <Kefka> The chance of a successful sexual relationship between Dex and Shackles is 88%.
  664. <Kirran> Oh my...
  665. <Darte> "Didn't realize the lizard was into that."
  666. <Darte> "I guess he was... making eyes at them."
  667. <DM> *Whelp, while your lizard friend is trying to seduce his shackles, which are getting increasingly turned on and apparently tightening more around you.
  668. <Dex> I should have realized this. Shackles is into bad boys.
  669. * Hal just ignores Dex' shenanigans.
  670. * Hal examines the room around.
  671. <DM> [Gossip Stone]: I left some scrolls for you up at the next stone. Use the elevator to get up to me.
  672. <DM> *Hal, up north, the hallway extends towards an intersection.
  673. <Kirran> What are we looking for? This place is pretty alien.
  674. <Dex> Seriously shackles just let me go. It's better for both of us.
  675. <Hal> I mean, what can an elevator be?
  676. <Darte> (Oh no, we're replicating Griffin's obsession with fantasy elevators)
  677. <DM> *Dex, you feel the shackles start to molest you. I don't think you're turning it off.
  678. <Hal> It's a simple contraption going up.
  679. <Hal> Or down
  680. <DM> *Dex, you try to Spirit Form, and thanks to your Spirit Affinity, it works!
  681. <Dex> Suck it inventory.
  682. * Kirran shrugs.
  683. <Hal> Though there is an intersection up ahead. We don't know where it is
  684. <DM> *Your soul pops up from your body. Around, you can see... to the North, there's a small room in a vertical shaft. Northeast, there's another prison, housing some large... being. You're not sure what it is. And to the east, if you head up the hallway a bit, it's some large void. Down towards the bottom, it's a magical barrier.
  685. <Hal> *where the elevator is
  686. * Kirran wanders off to look for the next gossip stone.
  687. <DM> *There is nothing below the barrier.
  688. * Hal follows Kirran
  689. <Corsava> *also follows Kirran*
  690. * Darte meanders after him. "So... he's popped up a bunch of his talking stone pals?"
  691. <DM> *The large being appears fairly distorted from here, but it seems to be some being made of light, like a large monkey with a really long tail. It's just resting there, unable to move from its cage.
  692. <DM> https://docs.google.com/drawings/d/1JtDYRxB4gjorq3JwnP4he1S6_JIlp6DllwZgSuHTGTk/edit?usp=sharing
  693. <DM> (little map of the area)
  694. <DM> *Kirran, you get to the end of the hallway, to see it splits to either west or east. See the map
  695. * Hal looks at the map
  696. * Kirran wonders where the map suddenly appeared from
  697. <Hal> We should head West when we hit the fork
  698. <DM> *Dex, attempting to look up, where the vertical shaft leads, the vision becomes too distorted. Some sort of dampening barrier prevents you from looking above.
  699. * Kirran heads for the elevator
  700. <DM> *Kirran, you reach the elevator. There's a nearby circular pad thingy. It seems unpowered.
  701. * Hal follows Kirran.
  702. * Darte wonders why Dex is gawking at vertical shafts.
  703. <Kirran> o_o
  704. <Corsava> *follows the elevator*
  705. <Corsava> "Hellavator."
  706. <Kirran> Alright. That's disappointing.
  707. <Hal> Soo... getting up isn't simple
  708. <DM> *In the Magic Void, there's a magic barrier at the bottom of it. It looks like about... a 100 foot drop though. But hey, it's magical, maybe it can free the shackles!
  709. <DM> *You can't see past the barrier though. No idea what the heck it's for.
  710. <DM> *Dex, you undo the spirit form, having wall-hacked everything.
  711. <Dex> TO THE VOID THING
  712. * Kirran wanders back to the gossip stone.
  713. <Kirran> Hey, the power's off pal.
  714. <DM> [Gossip Stone]: Yeah, you need magic.
  715. * Hal wanders back with Kirran
  716. * Kirran hears a buzzer when attempting to access his magic.
  717. <DM> *Dex, opening the door to the Magic Void room, you see it's literally a 100 foot drop to the barrier. Do you hop down?
  718. <Kirran> Can't access it.
  719. <Darte> "Kinda lacking that right now. Anywhere we can steal some? Where's the scrolls you mentioned?"
  720. <Dex> 21 JUMP STREET YO
  721. <Hal> We will need to find a way out of these shackles. These stop us from using magic.
  722. <DM> [Gossip Stone]: Next Gossip Stone, fish-face. Magic, figure it out yourself. If you're not worthy to figure this out, I'm not helping you freaks.
  723. <DM> *Dex, you hop on down and land safely on the magic barrier!
  724. <DM> *It's a bit tingly under your feet.
  725. <DM> *But otherwise safe.
  726. <Hal> I expect to be freed when the Twili passes their judgement
  727. <Hal> I and everyone else
  728. * Kirran shrugs.
  729. <DM> *You try to look through the barrier, annnnd you see...
  730. <Kirran> Everyone in this realm is a jerk.
  731. * Hal wanders down the hallway to the room of the Magic Void
  732. <DM> *Far beneath, some swirling void of debris and storm clouds. That...... does not look pleasant.
  733. * Kirran follows Hal, but peeks into the other prison first.
  734. <DM> *Hal, you look down and see your lizard friend waltzing around on the barrier, 100 feet down.
  735. * Hal looks around, looking for any other ways to go.
  736. <DM> *Kirran, you see the light being monkey fellow, resting there. It turns to look at you all, though it seems rather tired. The light it's emitting seems to be kinda dim...
  737. * Dex tries to scoop a chunk out of the barrier.
  738. <Kirran> Hey, can you understand me?
  739. <DM> *It looks at you and nods.
  740. * Dex really just tries to manipulate the hell out of the barrier.
  741. <Kirran> What've they got you in here for?
  742. <DM> *Dex, in trying to scoop out a chunk, your shackles scrap against the magic barrier and...... break!
  743. <DM> *You can reach into your inventory!
  744. <DM> *HOORAY- annnnd you notice two things:
  745. <DM> *Your artifacts are missing, annnnd so is your mysterious mirror fragment.
  746. * Hal looks towards the Light Spirit, also attempting to understand anything it might say
  747. <Corsava> "Let me know if you lot figure this thing out." *goes to the prison room and leers at anyone who walks by*
  748. <DM> [???]: I am Faron, Spirit of Light.
  749. <DM> *Yes, now that the shackles are broken, you pick them up, though they seem to be melting into the barrier...
  750. <Hal> Faron... Spirit of Light of the Faron region.
  751. * Kirran is dumbfounded.
  752. <Kirran> What in the world are you doing here?
  753. * Dex tries to bottle some of the barrier "fluid"??
  754. <DM> [Faron]: Myself and the other Spirits of Light are here... for going too far in trying to kill the Interlopers.
  755. <Hal> Interlopers...
  756. <DM> *You try to bottle it, annnnnd you manage to get a smigden of it into the bottle. Congrats.
  757. * Hal racks his memory for the story of the gods
  758. <Kirran> I guess the Twili aren't so gung-ho about fighting those creeps after all.
  759. <Darte> "Going... too far?"
  760. <DM> [Faron]: It was the end of the Hyrulean Civil War. The Interlopers had nearly taken Hyrule. We four Spirits of Light were summoned by the Goddesses, and together with four Warriors of Light, we entered the Twilight Realm, hoping to destroy it and end the Interlopers once and for all.
  761. <DM> *So Dex... how are ya gonna get back up from down there?
  762. <Hal> Yup, the legends were true.
  763. <DM> *The side of the pit looks like..... darkness. Actually you're fairly certain you would just...... fall off if you walked off the barrier.
  764. <Dex> FF rip off much?
  765. <DM> (YUP)
  766. <Kirran> Okay. I can see why they'd be a bit upset at you for that.
  767. * Dex pokes the side.
  768. <DM> [Faron]: However, we weren't aware another race resided here. The Interlopers tricked us, and we ended up trying to destroy both them and the Twili residing here.
  769. <DM> [Faron]: Do you know Lord Gustaf?
  770. <DM> *The barrier is just...... free floating.
  771. <Kirran> The guardian of Hyrule City?
  772. <Dex> $24d10
  773. <Navi> Dex: You rolled 24 Dice with 10 Sides. Results: 8, 3, 6, 10, 7, 8, 8, 1, 4, 4, 9, 7, 9, 8, 2, 7, 6, 9, 8, 1, 7, 10, 3 and 7. Total: 152. Successes: 19.
  774. <Hal> I've been out of the loop for a while, but Lord Gustaf is the current leader of the Hylian Guard last time I checked.
  775. <Dex> Dex tries to jump in the air and fire a hookshot into the barrier to reel it up.
  776. <Hal> Unless something happened during the period of time I was out for.
  777. <DM> [Faron]: Yes. He was one of the Warriors of Light, housing the spirit of Eldin. Among us, he escaped the realm, holding Eldin within him. Though, knowing what we did... he no doubt is imprisoning Eldin within him.
  778. <DM> *Dex you....... fsteak it, that works.
  779. * Dex repeats that as many times as needed to get the barrier up to a reasonable distance.
  780. <DM> *While all of you are enjoying exposition-man, you hear the sounds of someone jumping and using a hookshot. You're not sure what he's doing based on sounds alone, though even if you looked...... I don't think it'd make sense either.
  781. <Dex> so the non Dex people can get easy access to it
  782. <DM> *Dex, you pull the barrier up to door-level!
  783. <Dex> I found a barrier
  784. <Dex> I'm keeping it.
  785. <Dex> This is my barrier now.
  786. <Kirran> Well, I've been out of the official loop, but I know he's not doing so hot.
  787. * Dex folds the barrier up and puts it away.
  788. * Hal turned around for a second, eyes wide open and jaw dropped as his mind tried to comprehend just what happened.
  789. * Kirran isn't even phased anymore by Dex breaking reality over his knee.
  790. <DM> [Faron]: I see. Having been trapped here for 20 years, I am unable to contact Eldin myself. The Twilight Realm seems to be far separated from Hyrule or even the Sacred Realm.
  791. <Dex> Also if you rub your shackles against it they go away.
  792. * Hal whacks his shackles against the barrier when Dex attempts to roll it up
  793. <Dex> The shackles. Not the barrier.
  794. <DM> *You try to fold it up, though it doesn't seem to be malleable. It hookshots easy, buuuut it ain't rolling up. Also, it's way too large to fit through that door.
  795. <Hal> (Said square probably going to be denser than a Black Hole)
  796. <DM> *Upon breaking the shackles on the barrier, you notice it getting smaller. Maybe if it you guys break all the shackles against it, it might be juuuuuuust small enough to squeeze through...
  797. * Kirran continues listening to Faron, but breaks his shackles quickly against the barrier.
  798. <Kirran> What can we do for you?
  799. <DM> [Faron]: I see you're all a... creative... bunch...
  800. <Kirran> Is there any way to get you out of there?
  801. * Darte thinks maybe Dex is now stuck above the barrier
  802. <DM> *Faron instinctively ignores the existence of Dex.
  803. <Dex> Rude.
  804. <Kirran> (It's safer that way)
  805. <Hal> You can thank Dex Gamebreaker for that one
  806. <Corsava> *sighs and breaks her shackles on the barrier*
  807. <DM> [Faron]: Only the Warden's key will unlock me. Though... how did you all get out of your prison?
  808. <Kirran> Gossip stone, apparantly.
  809. <Corsava> "Evil satanic magic."
  810. <Dex> Plot device.
  811. <Dex> 80% sure it was Bloodwind.
  812. <DM> [Faron]: Who?
  813. <Dex> Exactly.
  814. <Dex> EX
  815. <Dex> ACTLY
  816. <DM> *Dex, the barrier is almost small enough to fit through the door. One of your friends is still shackled though..
  817. * Darte sighs and deals with their shackles as well.
  818. <DM> *You're all free, and Dex has a new shield! Well, I'll write it up afterwards, I honestly was NOT expecting you to...... do that.
  819. <Kirran> (Are all of us missing our artifacts?)
  820. <Dex> BARRIER YOU ARE MY NEW BEST FRIEND!
  821. <DM> *All of you are missing all of your artifacts...... except one. Raine is still knocked out, and thus looked like a dead fairy and wasn't taken.
  822. <Dex> and my barrier.
  823. <DM> *Barrier buzzes blankly at you.
  824. * Kirran is extremely displeased about this turn of events.
  825. <Dex> Ah barrier. You always know just what to say.
  826. * Hal looks around for his shield.
  827. <Dex> Anyway. If this is a prison that means there's an armory and if there's an armory then that means there's either our shit in that armory or shit we can steal and use while we get our shit back.
  828. * Hal fails to find it
  829. <DM> [Faron]: It is unlikely the remaining Warriors of Light survived, but their Golden Artifacts are likely still around.
  830. <Hal> Looks like I have no shield
  831. <Kirran> Well, I know there's one. Can't recall his name though.
  832. <Corsava> "Well, fuck me."
  833. <Dex> See. Bulldeercowantelope knows what I'm talking about.
  834. <Corsava> "Let's get a move on, then."
  835. <Corsava> *heads to the elevator*
  836. <DM> [Faron]: Should one of three Golden Artifacts be returned to me, my power will be restored, and I'll be able to assist you. Though, you'll also need to gain the Twili's trust or get me out of here to do so...
  837. * Dex looks at Faron's lock.
  838. <DM> *There is seemingly no lock. It's just a glass cage, like the previous one you were in.
  839. <DM> *Corsava, you reach the elevator. It's still unpowered.
  840. * Dex looks at the cage?
  841. <DM> *Cage seems as glassy as before.
  842. <DM> (FYI, gotta end this real soon)
  843. <Kirran> Well, considering the foot we already left off on, I'm not sure how we'd gain the Twili's trust.
  844. <Corsava> "We just need magic to move this, right?"
  845. * Dex wants a description of the cage.
  846. <Kirran> I don't really like the idea of sitting in a cage to find out how they deal with us anyways. Seems they haven't done right by you in any event.
  847. <Dex> If we need their trust then obviously we should let them judge us.
  848. <DM> [Faron]: If you are able to convince Midna, the Twili Queen, that you are able to help the fight against the Interlopers and can help restore the Twilight Mirror, you may be able to gain their trust.
  849. <Dex> Busting out of here would be awesome but they'd probably be mad at us.
  850. <Dex> MY MIRROR SHARD!
  851. <Dex> THEY TOOK MY MIRROR SHARD!
  852. <Hal> Golden Artifacts... I know of Lanaryu's Spear
  853. <Hal> The Golden Spear Gustaf owns
  854. <DM> [Faron]: Some of the other Twili, other than Xanas, aren't quite as opposed to us. Find them, and see if you can get them on your side.
  855. <Dex> Let's just let them judge us. There will probably be some shitty trial by combat or something.
  856. <Kirran> We'll do what we can then, Spirit of Light. I promise we'll find a way to get you out of there.
  857. <Dex> Also I'm pretty sure this cage splits along the glow.
  858. <Hal> What happened the last time we fought them?
  859. <Kirran> Hyrule needs you, more than ever now.
  860. <Hal> We need to be stealthy here.
  861. <DM> [Faron]: Indeed. The remaining three Golden Artifacts are a Golden Shield used by Gorbus of the Goron Tribe; the Golden Tunic worn by Taru of the Zora Tribe; and the Broken Bow wielded by Destra of the Gerudo Tribe.
  862. <Hal> Avoid getting seen by other Twili.
  863. * Hal still has his Augmented items
  864. <DM> [Faron]: I wish you good luck, and pray you are able to help free us, so we can repent properly.
  865. <DM> [Faron]: The elevator requires an infusion of magic to activate it.
  866. <DM> *The glass cage appears to just be a giant glass cage, complete with those glowy teal light lines.
  867. <Hal> Understood. The Gossip Stone told us that the elevator requires magic
  868. <DM> *Indeed.
  869. * Dex pokes the glowly light line.
  870. <DM> *Dex, you try to poke the magic glowly light line. ..... it stares back blankly at you. Congrats, you did nothing.
  871. * Darte checks his stuff. Does he have his potions with?
  872. <Hal> (and now I have next to no defenses. No shield and lost armor artifacts)
  873. * Kirran bows to Faron and heads for the elevator.
  874. <Hal> We have to be especially careful considering that we are weak now.
  875. * Hal follows suit and heads to the elevator
  876. <DM> *Kirran, you find Corsava at the elevator, staring intensely at the unpowered controls. Can't tell if she's trying to mind control it or seduce it.
  877. * Darte snorts. "You lot rely too much on your fancy stuff, and not enough on sheer skill."
  878. <Hal> No shield or armlet really makes me vulnerable to attack.
  879. * Kirran uses a magic infusion
  880. <Kirran> (however the heck that's supposed to work.)
  881. <Corsava> *sighs and presses the button again* Come oooooon
  882. <Corsava> "Work."
  883. * Darte thinks if we all hookshot it'll just look like that terrible scene in SW Ep. 1
  884. <Darte> _you know the one_
  885. <DM> *You infuse and properly activate it! You ditch Darte and Dex as the elevator heads up the shaft!
  886. <Darte> ...
  887. <Kirran> Oops
  888. <DM> (Apparently, neither of you entered it)
  889. * Darte hookshots onto the bottom of the elevator
  890. <Dex> I'm ok with that.
  891. <DM> *Darte, you cling to the bottom of the elevator.
  892. <Dex> First up = first dead. Everyone knows that.
  893. * Kirran uses the magic cape and goes invisible
  894. * Hal uses his Illusion of Invisibility on himself
  895. <DM> *It reaches the next floor and stops. The door opens, and your old nemesis returns...
  896. <DM> -=LOADING=-
  897. <DM> -=LOADING=-
  898. <Kirran> $1d3
  899. <Navi> Kirran: You rolled 1 Die with 3 Sides. Result: 1.
  900. <DM> -=SESSION END=-
  901. <Kirran> HA!
  902. <DM> *Kirran, you auto-dodge the Loading Screen. You phase through the floor, land on Darte, and both of you fall down the shaft and into another loading screen.
  903. <DM> -=SESSION END=-
  904. <Darte> ;-;
  905. <Darte> STupid clipping bugs
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