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Apr 22nd, 2018
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  1. The next patch will hopefully be later this week (although there's always a chance it will delay).
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  3. The patch has a number of weapon adjustments. From testing internally I think the changes will be well received. We were reluctant to make too many more changes than we already have in a single patch --> so we'll get these changes in and then assess where things are. I'm sure additional adjustments will come after that. These are not things that it is typically prudent to try and "one shot." We'll make a series of adjustments over a series of weeks.
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  5. [By the way, from reading these forums, you'd think that Raider and Ranger had insane kill/death ratios and/or kills/minute ---> when both are solidly in the middle of the pack. Raider has the 6th best K/D ratio and Ranger has the 7th, out of 12 classes. So we also try hard to discipline ourselves not to go too overboard on changes, while still recognizing the issues that have been brought up.]
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  7. The next patch will likely not have major changes to projectile inheritance in it (although we do increase projectile speeds on a number of weapons). We have been spending a lot of time on projectile inheritance, though, and I expect we'll make some changes to the beta environment over the next few weeks. We are trying to find something that will feel comfortable to a broad range of players while solve the biggest issues caused with the current system. It's trickier than you would think. If our internal tests are any indication, the one thing I can guarantee is that, whatever we do, there will be a decent segment of people that will wish it were done differently -- as different audiences definitely seem to react to this in a large sense based on what they are accustomed to. But rest assured it's something very much on our radar.
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  9. A lot of effort at the moment is going into our Custom Server implementation. This will take a while for us to get in all of the functionality we want here -- so your patience is appreciated. Our vision is to give players a significant number of configuration options, mutators and server flags that allow them to customize their play experience and game rules much more to their liking. I think the truly competitive community will be able to use this technology over time to settle on the exact gamerules that make the most sense in competitive matches. And this will scratch the itch that a lot of people are looking for to play the game in specific ways that are very interesting to them (and address a number of the items that I see raised on these boards). Stay tuned.
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  11. The next patch (later this week) should also have:
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  13. 1) A number of updates to vehicles. This is the first of a couple different major vehicle passes we have planned to help improve this aspect of the game.
  14. 2) A very early version of spectator mode that, while still not fully polished or finished, is pretty cool and will hopefully give people a general idea of where we are going with this feature.
  15. 3) Some additional things to help with the new player experience.
  16. 4) A whole bunch of other improvements.
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  19. We'll have a detailed list out in the next couple days as the release finalizes.
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  21. Down the road, we are looking at a broad range of other improvements, including additional options for more class customization and a variety of other things that we know are important to the community (in addition to more classes, more maps, more gamemodes, etc...)
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  23. Overall, we are just getting started on this game. One of the advantages to us of running a Free-to-Play game is that we know it's not a "ship and forget" title. We have a long roadmap for the game and are looking forward to improving it for hopefully years to come.
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  25. Don't worry. :)
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