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- version: "1.1.7"
- # Available serializers:
- # LEGACY_AMPERSAND - "&c&lExample &c&9Text".
- # LEGACY_SECTION - "§c§lExample §c§9Text".
- # MINIMESSAGE - "<bold><red>Example</red> <blue>Text</blue></bold>". (https://webui.adventure.kyori.net/)
- # GSON - "[{"text":"Example","bold":true,"color":"red"},{"text":" ","bold":true},{"text":"Text","bold":true,"color":"blue"}]". (https://minecraft.tools/en/json_text.php/)
- # GSON_COLOR_DOWNSAMPLING - Same as GSON, but uses downsampling.
- serializer: LEGACY_AMPERSAND
- prefix: "&c&lAntiBot &7&l>&f"
- # Don't use \n, use {NL} for new line, and {PRFX} for prefix.
- main:
- # Check if player's Minecraft client sends the network packet with the settings.
- check-client-settings: true
- # Check if player's Minecraft client has a brand.
- check-client-brand: true
- # If player's Minecraft client brand (e.g. fabric or forge) is set here, then this player will be kicked.
- blocked-client-brands:
- - "brand1"
- - "brand2"
- # Time in milliseconds, how frequently will the cache list with verified players be reset. Before that time, verified players can join the server without passing antibot checks.
- purge-cache-millis: 14400000
- # Max attempts, which a player has to solve the captcha.
- captcha-attempts: 3
- # Duration of Falling Check in Minecraft ticks (1 tick = 0.05 second, 20 ticks = 1 second).
- falling-check-ticks: 70
- # Maximum time to check the player in milliseconds. If the player stays on the filter limbo for longer than this time, then the check will fail.
- time-out: 60000
- # Same, but for Geyser users.
- geyser-time-out: 120000
- # The timeout for Netty. Max ping while being on the filter limbo. Used to remove useless buffers from RAM.
- max-ping: 15000
- # Change the parameters below only if you know what they mean.
- non-valid-position-xz-attempts: 10
- non-valid-position-y-attempts: 10
- max-valid-position-difference: 0.2125
- # Parameter for developers and contributors.
- falling-check-debug: false
- # Should captcha be displayed in the left hand. May cause problems with entering captcha for users with 4:3 monitors. Version: 1.9+
- captcha-left-hand: false
- # Available states: ONLY_POSITION, ONLY_CAPTCHA, CAPTCHA_POSITION, CAPTCHA_ON_POSITION_FAILED
- # Meaning:
- # ONLY_POSITION -> Only falling check (Player will be spawned in the void, server will check player's coordinates, speed, acceleration).
- # ONLY_CAPTCHA -> Only captcha (Map items with a captcha image will be given to the players, players need to solve captcha, and send the answer in the chat).
- # CAPTCHA_POSITION -> Falling and Captcha checking concurrently (Player will be kicked, if he fails either falling check or captcha checking).
- # CAPTCHA_ON_POSITION_FAILED -> Initially, the falling check will be started, but if the player fails that check, the captcha checking will be started.
- check-state: CAPTCHA_POSITION
- # See "filter-auto-toggle.check-state-toggle".
- check-state-non-toggled: CAPTCHA_POSITION
- # See "filter-auto-toggle.check-state-toggle".
- geyser-check-state: ONLY_CAPTCHA
- # See "filter-auto-toggle.check-state-toggle".
- geyser-check-state-non-toggled: ONLY_CAPTCHA
- load-world: false
- # World file type:
- # SCHEMATIC (MCEdit .schematic, 1.12.2 and lower, not recommended)
- # STRUCTURE (structure block .nbt, any Minecraft version is supported, but the latest one is recommended).
- # WORLDEDIT_SCHEM (WorldEdit .schem, any Minecraft version is supported, but the latest one is recommended).
- world-file-type: SCHEMATIC
- world-file-path: "world.schematic"
- # World time in ticks (24000 ticks == 1 in-game day)
- world-ticks: 6000
- # World light level (from 0 to 15)
- world-light-level: 15
- # Should we override block light level (to light up the nether and the end)
- world-override-block-light-level: true
- # Available: ADVENTURE, CREATIVE, SURVIVAL, SPECTATOR
- game-mode: ADVENTURE
- # Unit of time in seconds for the Auto Toggles the Statistics.
- unit-of-time-cps: 300
- # Unit of time in seconds for the Auto Toggles and the Statistics.
- unit-of-time-pps: 10
- # Time in milliseconds how much we should wait before re-enabling logs after attacks
- log-enabler-check-refresh-rate: 1000
- # Duration (in seconds) between regeneration of captchas
- captcha-regenerate-rate: 10800
- # Coordinates for the falling check
- falling-coords:
- x: 0
- y: 512
- z: 0
- teleport-id: 44
- # A "USERNAME - IP" list containing information about players who should join the server without verification.
- whitelisted-players:
- - username: "TestUser123"
- ip: "127.0.0.1"
- # Minimum/maximum total connections amount per the unit of time to toggle anti-bot checks.
- # -1 to disable the check.
- # 0 to enable on any connections per the unit of time.
- filter-auto-toggle:
- # All players will bypass all anti-bot checks
- all-bypass: 0
- # Online mode players will bypass all anti-bot checks.
- # Doesn't work with online-mode-verify: -1
- online-mode-bypass: 59
- # Verify Online Mode connection before AntiBot.
- # If connections per unit of time amount is bigger than the limit: online mode players will need to reconnect.
- # Else: Some attacks can consume more cpu and network, and can lead to long-lasting Mojang rate-limiting.
- # Only works if you have an auth plugin installed. In other cases you should configure need-to-reconnect parameter
- online-mode-verify: 99
- # Toggles check-state/check-state-non-toggled.
- # It is not recommended to enable it, if you want to protect your server from spam-bots.
- # If connections per unit of time amount is bigger than the limit: check-state will be used.
- # Else: check-state-non-toggled will be used.
- check-state-toggle: 0
- # The player will need to reconnect after passing AntiBot check.
- need-to-reconnect: 169
- # Picture in the MOTD Server Ping packet will be disabled.
- disable-motd-picture: 49
- # All the log messages from all plugins will be disabled.
- disable-log: 229
- world-coords:
- x: 0
- y: 0
- z: 0
- captcha-generator:
- # Prepares Captcha packets, consumes x8 more RAM, but improves CPU performance during bot attacks. It's recommended to disable it, if you have less than 2GB of RAM.
- prepare-captcha-packets: false
- # List of paths to the background image to draw on captcha. Any format, 128x128 128x128 px (will be automatically resized and stretched to the correct size). [] if empty.
- backplate-paths:
- - "back1.jpg"
- - "back2.jpg"
- - "back3.jpg"
- - "back4.jpg"
- # Path to the font files to draw on captcha (ttf), can be empty.
- fonts-path:
- - "font1.ttf"
- - "font2.ttf"
- - "font3.ttf"
- # Use standard fonts(SANS_SERIF/SERIF/MONOSPACED), use false only if you provide fonts path
- use-standard-fonts: false
- letter-offset-x: 3
- letter-offset-y: 34
- font-letter-spacing-x: -30
- font-letter-spacing-y: 2
- render-font-size: 152.0
- font-letter-width: 84
- font-letter-height: 174
- font-outline: true
- font-rotate: true
- font-ripple: true
- font-ripple-amplitude-width: 100.0
- font-ripple-amplitude-height: 10.0
- font-outline-rate: 2.0
- font-outline-offset-x: -2
- font-outline-offset-y: 2
- font-outline-override-radius: 5
- # Set 0 to disable
- curve-size: 2
- # Set 0 to disable
- curves-amount: 0
- # RGB colors without #
- curves-colors:
- - "000000"
- strikethrough: true
- underline: false
- pattern: "abcdefg1234567890"
- # If enabled, both lowercase and uppercase captcha answers entered by players will be correct
- ignore-case: true
- length: 4
- images-count: 900
- number-spelling: false
- # Set to true if you want to verify the number spelling configuration.
- # The results will be saved to the number_spelling.txt file.
- save-number-spelling-output: false
- each-word-on-separate-line: true
- # If the number ends with any key specified here, the corresponding value will be used.
- # For example: if exception 11 is specified with value 'eleven', the number 411 will be spelt as 'four hundred eleven'.
- number-spelling-exceptions:
- "11": "eleven"
- "12": "twelve"
- "13": "thirteen"
- "14": "fourteen"
- "15": "fifteen"
- "16": "sixteen"
- "17": "seventeen"
- "18": "eighteen"
- "19": "nineteen"
- # null or "" means that the digit should be skipped.
- # Note: all the characters used here (including the space) must be listed in pattern.
- number-spelling-words:
- - - ""
- - "one"
- - "two"
- - "three"
- - "four"
- - "five"
- - "six"
- - "seven"
- - "eight"
- - "nine"
- - - ""
- - "ten"
- - "twenty"
- - "thirty"
- - "forty"
- - "fifty"
- - "sixty"
- - "seventy"
- - "eighty"
- - "ninety"
- - - ""
- - "one hundred"
- - "two hundred"
- - "three hundred"
- - "four hundred"
- - "five hundred"
- - "six hundred"
- - "seven hundred"
- - "eight hundred"
- - "nine hundred"
- rgb-color-list:
- - "FF0000"
- - "FF1493"
- - "FF00FF"
- - "00FFFF"
- - "0000CD"
- - "00FA9A"
- - "00FF00"
- - "FFFF00"
- - "FFD700"
- - "FF4500"
- gradient:
- gradient-enabled: false
- gradients-count: 32
- start-x: 0.0
- start-y: 40.0
- end-x: 128.0
- end-y: 80.0
- start-x-randomness: 0.0
- start-y-randomness: 2.0
- end-x-randomness: 0.0
- end-y-randomness: 2.0
- # Numbers ranging from 0.0 to 1.0 specifying the distribution of colors along the gradient. Can be empty.
- fractions:
- - 0.0
- - 0.1
- - 0.2
- - 0.3
- - 0.4
- - 0.5
- - 0.6
- - 0.7
- - 0.8
- - 0.9
- framed-captcha:
- framed-captcha-enabled: true
- width: 2
- height: 2
- frame-rotation-chance: 0.0
- autoscale-font: false
- coords:
- x: -3
- y: 128
- z: 2
- offset-1-7:
- x: 0
- y: -2
- z: 1
- # Available dimensions: OVERWORLD, NETHER, THE_END
- botfilter-dimension: OVERWORLD
- coords:
- captcha-x: -2.0
- # If your server supports Minecraft 1.7, don't set captcha-y to 0. https://media.discordapp.net/attachments/878241549857738793/915165038464098314/unknown.png
- captcha-y: 127.25
- captcha-z: 0.25
- captcha-yaw: 0.0
- captcha-pitch: 0.0
- falling-check-yaw: 0.0
- falling-check-pitch: 0.0
- tcp-listener:
- # Experimental proxy check feature
- # Checks the proxy via comparing L4 (TCP PSH+ACK -> TCP ACK) and L7 (Minecraft KeepAlive) ping
- # Works better with falling check enabled (150+ falling-check-ticks)
- # Needs libpcap (libpcap-dev) on Linux; WinPcap/npcap on Windows
- # Needs CAP_NET_RAW (or super-user) on Linux
- # Doesn't work if Velocity is behind reverse-proxy (haproxy, protection services, etc)
- proxy-detector-enabled: false
- # Difference between TCP (L4) and Minecraft (L7) ping in milliseconds to detect proxies.
- proxy-detector-difference: 5
- interface-name: "any"
- # How many bytes we should take from the each frame to analyse. 120 is enough for any TCP+IP header analysing
- snaplen: 120
- # How many milliseconds should the delay be between frame analysis.
- listen-delay: 50
- # Time in millis for capturing frames
- timeout: 10
- # Log L4 and L7 ping
- debug-on-fail: true
- debug-on-success: false
- # Available values: FALSE, TRUE, PERMISSION
- # FALSE - the command will be disallowed
- # TRUE - the command will be allowed if player has false permission state
- # PERMISSION - the command will be allowed if player has true permission state
- command-permission-state:
- # Permission: limbofilter.admin.sendfilter
- send-filter: PERMISSION
- # Permission: limbofilter.admin.reload
- reload: PERMISSION
- # Permission: limbofilter.admin.stats
- stats: PERMISSION
- # Permission: limbofilter.admin.help
- help: TRUE
- # Leave title fields empty to disable.
- strings:
- reload: "{PRFX} Reloaded successfully"
- client-settings-kick: "{PRFX}{NL}&cВаш клиент не отправляет нужные пакеты."
- client-brand-kick: "{PRFX}{NL}&cYour client doesn't send brand packet or it's blocked."
- proxy-check-kick: "{PRFX}{NL}&cYour connection is suspicious."
- checking-chat: "{PRFX} Проверка на бота началась. Не двигайтесь."
- checking-title: ""
- checking-subtitle: ""
- checking-captcha-chat: "{PRFX} &aПройдите капчу. У вас есть &b{0} &aпопытки."
- checking-wrong-captcha-chat: "{PRFX} &cВы ввели капчу неверно, у вас осталось &6{0} &cпопыток"
- checking-captcha-title: ""
- checking-captcha-subtitle: ""
- successful-cracked: "{PRFX} Вы успешно прошли проверку на бота! "
- successful-premium-kick: "{PRFX}{NL}&aВы успешно прошли проверку на бота.{NL}&6Пожалуйста перезайдите!"
- captcha-failed-kick: "{PRFX}{NL}&cВы ввели капчу неверно.{NL}&6Перезайдите на сервер и пройдите её."
- falling-check-failed-kick: "{PRFX}{NL}&cПроверка на бота не пройдена."
- times-up: "{PRFX}{NL}&cС вашего IP замечена подозрительная активность.{NL}&6Подключитесь через &c&l10 минут."
- stats-format: "&c&lTotal Blocked: &6&l{0} &c&l| CPS: &6&l{1} &c&l| PPS: &6&l{2} &c&l| Total CPS: &6&l{3} &c&l| Ping: &6&l{4}"
- stats-enabled: "{PRFX} &fNow you see statistics in your action bar."
- stats-disabled: "{PRFX} &fYou're no longer see statistics in your action bar."
- send-player-successful: "{PRFX} Successfully sent {0} to the filter limbo."
- send-server-successful: "{PRFX} Successfully sent {0} players from {1} to the filter limbo."
- send-failed: "{PRFX} There is no registered servers or connected players named {0}."
- captcha-not-ready-yet: "{PRFX} Captcha is not ready yet. Try again in a few seconds"
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