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Jun 5th, 2011
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  1. 08:25 ::: Valliante [[email protected]] has joined #pioneer
  2. 08:26 < Valliante> hi
  3. 08:27 < robn> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  4. 08:27 < robn> its wrong. there's something missing somewhere
  5. 08:27 < robn> but how can that be?
  6. 08:27 < robn> is there some kind of visual class hierarchy in amongs all these buttons?
  7. 08:27 < Valliante> what's wrong? i'm a programmer.
  8. 08:28 < JohnJ> It hasn't ended up with the old version of a header somewhere?
  9. 08:28 >> JohnJ<< robn: Nah, it's a pretty dumb IDE once you fire up the compiler :-)
  10. 08:28 < Valliante> what compiler are you using?
  11. 08:28 < JohnJ> you could try a clean build.
  12. 08:28 < robn> JohnJ: its a fresh clone
  13. 08:28 < JohnJ> clone does clean.
  14. 08:28 < robn> or at least it should be
  15. 08:28 < JohnJ> doesn't
  16. 08:28 < JohnJ> oh.
  17. 08:29 < Valliante> refresh and debug step by step
  18. 08:29 < robn> it does if you didn't have any files before :P
  19. 08:29 >>> robn confirms that
  20. 08:29 < Valliante> takes time to examine each section of the code carefully for minor glitches
  21. 08:30 < Valliante> check to see that all files are intact and there are no file load glitches first though
  22. 08:31 < robn> Valliante: consider spending some time lurking in the channel first to make sure you know who you're talking to and what they're talking about.
  23. 08:31 < Valliante> i have a lot to do, i'm working on some projects right now
  24. 08:32 < JohnJ> hmm.
  25. 08:32 < JohnJ> I wonder if something else is defining something called "Object" and breaking the chain.
  26. 08:33 < JohnJ> just speculation though.
  27. 08:33 < Valliante> are you trying to define objects in a 3D program and the chain is breaking somewhere?
  28. 08:33 < JohnJ> I suppose you could work through it by test-casting down through the chain.
  29. 08:35 < robn> there's shouldn't be anything new though. we've reshuffled some stuff but the only truly new stuff is png.h and zlib.h, and they don't have it
  30. 08:35 < robn> anyway I have a truly fresh build here
  31. 08:35 < robn> lets see what happens
  32. 08:37 < Valliante> are you working on Pioneer?
  33. 08:37 < JohnJ> yes
  34. 08:37 < robn> yeah, just a bit.
  35. 08:37 < Valliante> how did you get the code? i'm curious
  36. 08:38 < JohnJ> It's on github
  37. 08:38 < Valliante> ok i have it but i use a different emulator
  38. 08:38 >>> JohnJ blinks
  39. 08:38 < Valliante> my style of working on 3D is different i use a different compiler
  40. 08:39 < Valliante> i'm not much for learning new languages, though i suspect it's probably not much different to what i'm using now
  41. 08:39 < Valliante> simple basic compiled into complicated code
  42. 08:40 < robn> this is stupid. maybe I'll try again later. or maybe I'll just let you or dan fix it :P
  43. 08:40 < JohnJ> What's the branch?
  44. 08:40 < robn> I'll check it in
  45. 08:41 < Valliante> i couldn't get the hang of C+ too difficult
  46. 08:42 < Valliante> why use a complicated language when i can use simple basic and compile it into code and still make the types of games seen on the PS3?
  47. 08:44 < Valliante> then again, what's simple to one person might not be so simple to somebody else.
  48. 08:46 < robn> JohnJ: robn/msvc-build-fix
  49. 08:48 < Valliante> i worked on a Space Project of my own years ago, but never quite finished it.
  50. 08:49 < Valliante> i'm amazed at the progress Pioneer has made
  51. 08:52 < JohnJ> hmm
  52. 08:52 >>> JohnJ isn't getting the right stuff here
  53. 08:53 < Valliante> i've kept up to date with the latest Space Sims for over 20 years
  54. 08:54 < Valliante> i like the freedom in Pioneer, compared to some other sims where all you get to do is shoot things the exploration side of it
  55. 08:56 < Valliante> i hope it does well, anyway because it's one of my favourite games and i enjoy playing it
  56. 08:56 < robn> JohnJ: ?
  57. 08:56 ::: Valliante [[email protected]] has left #pioneer []
  58. 08:56 < robn> what an odd fellow.
  59. 08:57 < robn> ahh he's helpfully posted a bunch of amstrad basic code in the issue tracker: https://github.com/pioneerspacesim/pioneer/issues/173
  60. 08:58 < robn> that'll come in handy.
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