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- 08:25 ::: Valliante [[email protected]] has joined #pioneer
- 08:26 < Valliante> hi
- 08:27 < robn> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 08:27 < robn> its wrong. there's something missing somewhere
- 08:27 < robn> but how can that be?
- 08:27 < robn> is there some kind of visual class hierarchy in amongs all these buttons?
- 08:27 < Valliante> what's wrong? i'm a programmer.
- 08:28 < JohnJ> It hasn't ended up with the old version of a header somewhere?
- 08:28 >> JohnJ<< robn: Nah, it's a pretty dumb IDE once you fire up the compiler :-)
- 08:28 < Valliante> what compiler are you using?
- 08:28 < JohnJ> you could try a clean build.
- 08:28 < robn> JohnJ: its a fresh clone
- 08:28 < JohnJ> clone does clean.
- 08:28 < robn> or at least it should be
- 08:28 < JohnJ> doesn't
- 08:28 < JohnJ> oh.
- 08:29 < Valliante> refresh and debug step by step
- 08:29 < robn> it does if you didn't have any files before :P
- 08:29 >>> robn confirms that
- 08:29 < Valliante> takes time to examine each section of the code carefully for minor glitches
- 08:30 < Valliante> check to see that all files are intact and there are no file load glitches first though
- 08:31 < robn> Valliante: consider spending some time lurking in the channel first to make sure you know who you're talking to and what they're talking about.
- 08:31 < Valliante> i have a lot to do, i'm working on some projects right now
- 08:32 < JohnJ> hmm.
- 08:32 < JohnJ> I wonder if something else is defining something called "Object" and breaking the chain.
- 08:33 < JohnJ> just speculation though.
- 08:33 < Valliante> are you trying to define objects in a 3D program and the chain is breaking somewhere?
- 08:33 < JohnJ> I suppose you could work through it by test-casting down through the chain.
- 08:35 < robn> there's shouldn't be anything new though. we've reshuffled some stuff but the only truly new stuff is png.h and zlib.h, and they don't have it
- 08:35 < robn> anyway I have a truly fresh build here
- 08:35 < robn> lets see what happens
- 08:37 < Valliante> are you working on Pioneer?
- 08:37 < JohnJ> yes
- 08:37 < robn> yeah, just a bit.
- 08:37 < Valliante> how did you get the code? i'm curious
- 08:38 < JohnJ> It's on github
- 08:38 < Valliante> ok i have it but i use a different emulator
- 08:38 >>> JohnJ blinks
- 08:38 < Valliante> my style of working on 3D is different i use a different compiler
- 08:39 < Valliante> i'm not much for learning new languages, though i suspect it's probably not much different to what i'm using now
- 08:39 < Valliante> simple basic compiled into complicated code
- 08:40 < robn> this is stupid. maybe I'll try again later. or maybe I'll just let you or dan fix it :P
- 08:40 < JohnJ> What's the branch?
- 08:40 < robn> I'll check it in
- 08:41 < Valliante> i couldn't get the hang of C+ too difficult
- 08:42 < Valliante> why use a complicated language when i can use simple basic and compile it into code and still make the types of games seen on the PS3?
- 08:44 < Valliante> then again, what's simple to one person might not be so simple to somebody else.
- 08:46 < robn> JohnJ: robn/msvc-build-fix
- 08:48 < Valliante> i worked on a Space Project of my own years ago, but never quite finished it.
- 08:49 < Valliante> i'm amazed at the progress Pioneer has made
- 08:52 < JohnJ> hmm
- 08:52 >>> JohnJ isn't getting the right stuff here
- 08:53 < Valliante> i've kept up to date with the latest Space Sims for over 20 years
- 08:54 < Valliante> i like the freedom in Pioneer, compared to some other sims where all you get to do is shoot things the exploration side of it
- 08:56 < Valliante> i hope it does well, anyway because it's one of my favourite games and i enjoy playing it
- 08:56 < robn> JohnJ: ?
- 08:56 ::: Valliante [[email protected]] has left #pioneer []
- 08:56 < robn> what an odd fellow.
- 08:57 < robn> ahh he's helpfully posted a bunch of amstrad basic code in the issue tracker: https://github.com/pioneerspacesim/pioneer/issues/173
- 08:58 < robn> that'll come in handy.
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