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- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("Double Story Urban House")
- local b = w:CreateFolder("Doors")
- b:Label("Ground Floor",{
- TextSize = 25;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Front Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Doors:FindFirstChild("Front Doorway").Door.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Back Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Doors:FindFirstChild("Back Doorway").Door.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Back Door Clsoet",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Kitchen.PantryDoor.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Bathroom",function()
- local args = {[1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Doors.Doorway.InsideDoor.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Label("First Floor",{
- TextSize = 25;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Closet Room Hall",function()
- local args = {[1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Bedroom.BiFoldDoorCloset.BifoldDoorsLeftSide.Door.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- wait(0.1)
- local args = {[1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Bedroom.BiFoldDoorCloset.BifoldDoorsRightSide.Door.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Blue Empty Room Hall",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Doors.Doorway.InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local b = w:CreateFolder("Lights")
- b:Label("Ground Floor",{
- TextSize = 25;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Front Door",function()
- local args = {[1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.EntryLights.LightSwitch.Interact, [2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Back Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.KitchenLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Back Door Second",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.KitchenLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Furnace on Right",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.FrontRoom.GasFireplace.Dial.Interact,
- [2] = "Value",
- [3] = false,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Empty on Left",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.LivingRoomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Bathroom",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.BathroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Empty Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.GuestBedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Staircase 1",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").LowerLevel.Lights.EntryLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Staircase 2",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.HallLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Label("First Floor",{
- TextSize = 25;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Hall",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.HallLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Master Bedroom",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.MasterBedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("M Bedroom Room Right",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.StorageRoomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("M Bedroom Room Left",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.OfficeLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Blue Empty Room Hall",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.MasterBathroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Closet Room Hall",function()
- local args = {
- [1] = workspace:FindFirstChild("Double Story Urban House").UpperLevel.Lights.BedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local w = library:CreateWindow("Urban House")
- local b = w:CreateFolder("Doors")
- b:Button("Front Door",function()
- local args = {[1] = workspace:FindFirstChild("Urban House").Body.Doors:FindFirstChild("Front Doorway").Door.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Yard Double Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Doors.BackSlidingDoor.SlidingDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Yard Blinds",function()
- local args = {[1] = workspace:FindFirstChild("Urban House").Body.Windows.Window.Blinds.Interact,[2] = "Value",[3] = true,[4] = "interact"}
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("First Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Doors:FindFirstChild("Office Doorway").InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Kitchen Pantry Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Kitchen and Dining Room").PantryDoor.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Garage Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Doors:FindFirstChild("Garage Doorway").InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("The Latest Right Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Doors:FindFirstChild("Bedroom Doorway").InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("L Right Door Closet",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Master Bedroom").BiFoldDoorCloset.BifoldDoorsLeftSide.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- wait(0.1)
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Master Bedroom").BiFoldDoorCloset.BifoldDoorsRightSide.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("L Left Room Closet",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Boy's Bedroom").BiFoldDoorCloset.BifoldDoorsRightSide.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- wait(0.1)
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Boy's Bedroom").BiFoldDoorCloset.BifoldDoorsLeftSide.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local b = w:CreateFolder("Lights")
- b:Button("Front Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.EntranceLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Front Door 2",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.EntranceLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Kitchen Low Power",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.DiningRoomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Kitchen",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.KitchenLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Garage",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights:FindFirstChild("Garage Lights").LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Living Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.LivingRoomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Lamp Lving Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Living Room").Lamp.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Living Room Furnace",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House"):FindFirstChild("Living Room").GasFireplace.Dial.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Hall",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.HallLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Left First Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.GirlsBedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Right Second Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.OfficeLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Bathroom",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.BathroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Last Right Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.MasterBedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Last Left Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House").Body.Lights.BoysBedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local w = library:CreateWindow("Urban House Singe Story")
- local b = w:CreateFolder("Doors")
- b:Button("Back Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Doors:FindFirstChild("Back Doorway").Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Side Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Doors:FindFirstChild("Front Doorway").Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Middle Front Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Doors.Doorway.InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Blind near Furnace",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Doors.Doorway.InsideDoor.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local b = w:CreateFolder("Lights")
- b:Button("Haal",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.LivingRoomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Left Room",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.BedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Hall Left",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.KitchenLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Middle Left",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.OfficeLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Middle Middle",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.BathroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- b:Button("Middle Right",function()
- local args = {
- [1] = workspace:FindFirstChild("Urban House Singe Story"):FindFirstChild("House Frame").Lights.BedroomLights.LightSwitch.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local w = library:CreateWindow("Gas Station")
- local b = w:CreateFolder("Doors")
- b:Button("Front Door",function()
- local args = {
- [1] = workspace:FindFirstChild("Convenience Store").Doorway.Door.Interact,
- [2] = "Value",
- [3] = true,
- [4] = "interact"
- }
- game:GetService("ReplicatedStorage").InteractFunction:InvokeServer(unpack(args))
- end)
- local b = w:CreateFolder("Lights")
- local w = library:CreateWindow("Others")
- local S
- local J
- local H
- local G
- local C
- local CF
- local b = w:CreateFolder("LocalPlayer")
- b:Box("Speed","number",function(val)
- S = val
- end)
- b:Box("Jump","number",function(val)
- J = val
- end)
- b:Box("Hip Height","number",function(val)
- H = val
- end)
- b:Box("Gravity","number",function(val)
- G = val
- end)
- b:Toggle("Speed",function(bool)
- getgenv().Speed = bool
- Speed(S)
- end)
- b:Toggle("Jump",function(bool)
- getgenv().Jump = bool
- Jump(J)
- end)
- b:Toggle("Hip Height",function(bool)
- getgenv().Hip = bool
- Hip(H)
- end)
- b:Toggle("Gravity",function(bool)
- getgenv().Grav = bool
- Grav(G)
- end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
- game.workspace.CurrentCamera.FieldOfView = val
- end)
- b:Button("Print Current XYZ",function()
- function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
- end)
- local b = w:CreateFolder("Stuff")
- b:Box("Chat","Message",function(val)
- C = val
- end)
- b:Box("Cooldown","Speed",function(val)
- CF = val
- end)
- b:Toggle("Spam",function(bool)
- getgenv().Chat = bool
- Chat(C, CF)
- end)
- b:Button("Rejoin",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))()
- end)
- b:Button("Giant",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/2jnKKARG", true))()
- end)
- b:Button("Noclip",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))()
- end)
- b:Button("Reset",function()
- loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))()
- end)
- b:Button("RTX Summer",function()
- loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))()
- end)
- b:Button("RTX Autumn",function()
- loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))()
- end)
- b:Button("Anti-Report",function()
- loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))()
- end)
- local b = w:CreateFolder("Credits")
- b:Label("Made by X_LuaF#0705",{
- TextSize = 21;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Copy Discord Invite",function()
- setclipboard("https://discord.gg/8tRb8MQcW5")
- end)
- b:DestroyGui()
- getgenv().Speed = false;
- getgenv().Jump = false;
- getgenv().Hip = false;
- getgenv().Chat = false;
- getgenv().Grav = false;
- function Chat(Mes, Freq)
- spawn(function ()
- while getgenv().Chat == true do
- local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
- wait(Freq)
- end
- end)
- end
- function Speed(Nume)
- spawn(function ()
- if getgenv().Speed == true then
- while getgenv().Speed == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
- wait()
- end
- elseif getgenv().Speed == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end
- function Jump(Nume)
- spawn(function ()
- if getgenv().Jump == true then
- while getgenv().Jump == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
- wait()
- end
- elseif getgenv().Jump == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end)
- end
- function Hip(Nume)
- spawn(function ()
- if getgenv().Hip == true then
- while getgenv().Hip == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
- wait()
- end
- elseif getgenv().Hip == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
- end
- end)
- end
- function Grav(Nume)
- spawn(function ()
- if getgenv().Grav == true then
- while getgenv().Grav == true do
- game:GetService("Workspace").Gravity = Nume
- wait()
- end
- elseif getgenv().Grav == false then
- game:GetService("Workspace").Gravity = 196.2
- end
- end)
- end
- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
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