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- 18:47:48.8134 [WARN] Keen: Invalid triangle in C:\Users\matty\Desktop\Space Engineers Server\Instance\content\244850\728555954\Models\Cubes\Large\LargeHackingComputer.mwm
- 18:51:08.2548 [INFO] Torch.Managers.MultiplayerManagerBase: Psychogate (76561198038099523) Disconnected.
- 18:51:23.2340 [INFO] Torch.Managers.MultiplayerManagerBase: ID:76561198038099523 (76561198038099523) Disconnected.
- 18:51:48.7859 [INFO] Concealment: 29/114 grids are concealed (2,602.63 %), 3 new.
- 18:52:29.7118 [INFO] Torch.Managers.MultiplayerManagerBase: crouchster (76561198208547216) Disconnected.
- 18:52:44.7617 [INFO] Torch.Managers.MultiplayerManagerBase: ID:76561198208547216 (76561198208547216) Disconnected.
- 18:52:48.7858 [INFO] Concealment: 35/105 grids are concealed (2,905.71 %), 6 new.
- 18:53:26.0195 [INFO] Torch.Server.Managers.MultiplayerManagerDedicated: Connection attempt by 76561198208547216 from 101.186.9.145
- 18:53:26.0354 [INFO] Torch.Managers.MultiplayerManagerBase: Player crouchster joined (76561198208547216)
- 18:53:57.9990 [INFO] Concealment: Revealed 6 grids near players.
- 18:57:03.9973 [INFO] Concealment: Revealed 15 grids near players.
- 19:26:49.0907 [INFO] Concealment: 29/106 grids are concealed (1,414.15 %), 15 new.
- 19:32:38.0894 [INFO] Concealment: Revealed 2 grids near players.
- 19:32:54.7379 [INFO] Chat: [Global:0] crouchster: who mined all my gold... :-(
- 19:32:57.0962 [INFO] Concealment: Revealed 1 grids near players.
- 19:33:06.1820 [INFO] Chat: [Global:0] Grungy Ferret: ot i lol im looking for plat XD
- 19:33:42.8812 [INFO] Chat: [Global:0] crouchster: aren't you way out space
- 19:33:49.0902 [INFO] Concealment: 32/124 grids are concealed (2,604.84 %), 6 new.
- 19:34:02.5315 [INFO] Chat: [Global:0] Grungy Ferret: nah i gave up on that 200000km drift XD
- 19:34:13.2814 [INFO] Chat: [Global:0] Grungy Ferret: landed on earth instead
- 19:34:30.4315 [INFO] Chat: [Global:0] Grungy Ferret: but now i have my raptor im in space looking for res XD
- 19:38:02.0818 [INFO] Chat: [Global:0] Grungy Ferret: red stuffs :O
- 19:38:11.1320 [INFO] Chat: [Global:0] crouchster: i disc you coords
- 19:38:15.5319 [INFO] Chat: [Global:0] crouchster: phos
- 19:38:28.1656 [INFO] Chat: [Global:0] Grungy Ferret: phos and carb XD
- 19:38:47.0989 [INFO] Chat: [Global:0] Grungy Ferret: and you'll just suck it all up if i give it away XP
- 19:39:06.0930 [INFO] Concealment: Revealed 5 grids near players.
- 19:39:07.8987 [INFO] Chat: [Global:0] crouchster: it's in space
- 19:39:15.0152 [INFO] Chat: [Global:0] crouchster: i'm on the moon
- 19:39:17.0857 [INFO] Concealment: Revealed 1 grids near players.
- 19:39:49.0905 [INFO] Concealment: 27/124 grids are concealed (2,600.81 %), 1 new.
- 19:39:58.0491 [INFO] Chat: [Global:0] Grungy Ferret: ell i trust you two anyways XD
- 19:40:37.4492 [INFO] Chat: [Global:0] Grungy Ferret: GPS:[Asteroid] Phospherus, Carbon:-95643.55:-11600.85:59682.94:
- 19:40:49.0913 [INFO] Concealment: 29/124 grids are concealed (2,701.61 %), 2 new.
- 19:42:00.9657 [INFO] Chat: [Global:0] crouchster: i found phos the other day and Gary's hide out
- 19:42:08.4822 [INFO] Chat: [Global:0] crouchster: no shield was up...
- 19:42:13.1160 [INFO] Chat: [Global:0] Grungy Ferret: lol nice XD
- 19:42:35.9830 [INFO] Chat: [Global:0] crouchster: no weapons
- 19:42:49.5660 [INFO] Chat: [Global:0] Grungy Ferret: ary has noe :O
- 19:42:51.0660 [INFO] Chat: [Global:0] crouchster: left him alone
- 19:43:17.7325 [INFO] Chat: [Global:0] Grungy Ferret: air call. ive got a temp spot right now but once i put my place down im arming the fuck up XD
- 19:45:24.5030 [INFO] Chat: [Global:0] Grungy Ferret: but tbh my B&RS does a pretty good job ripping ships that get near it XD
- 19:45:33.2863 [INFO] Chat: [Global:0] Grungy Ferret: so sorry fatman XD
- 19:45:58.7194 [INFO] Chat: [Global:0] crouchster: whoops
- 19:46:20.8356 [INFO] Chat: [Global:0] Grungy Ferret: poor bastards was dropping off some uranium and my grinders went at him like a pack of starving piranahs XD
- 19:46:37.8864 [INFO] Chat: [Global:0] crouchster: xD
- 19:46:50.7695 [INFO] Chat: [Global:0] Grungy Ferret: lol totally not a trap drone aye X,D
- 19:48:45.6367 [INFO] Chat: [Global:0] Grungy Ferret: god damn it. it has platnum in it XD
- 19:49:27.2617 [INFO] Chat: [Global:0] crouchster: better get it off em then
- 19:49:47.1116 [INFO] Chat: [Global:0] Grungy Ferret: no ammo and the raptor would get shredded XD
- 19:49:49.3211 [INFO] Concealment: 30/142 grids are concealed (2,900.70 %), 1 new.
- 19:50:49.3316 [INFO] Concealment: 39/145 grids are concealed (2,906.90 %), 10 new.
- 19:54:49.4127 [INFO] Concealment: 32/134 grids are concealed (3,001.49 %), 2 new.
- 19:56:10.1363 [INFO] Chat: [Global:0] crouchster: doesn't only 2 B&R's work at a time?
- 19:56:18.1034 [INFO] Chat: [Global:0] Grungy Ferret: nope X,D
- 19:56:33.8702 [INFO] Chat: [Global:0] Grungy Ferret: i have 11 on my base XD
- 19:57:28.2862 [INFO] Chat: [Global:0] Grungy Ferret: prints so quickly too
- 20:01:29.7503 [INFO] Chat: [Global:0] crouchster: the script i had for them broke. it won't run
- 20:01:49.3999 [INFO] Chat: [Global:0] Grungy Ferret: lol oops XD
- 20:02:41.8333 [INFO] Chat: [Global:0] crouchster: it was good as it would add components to the assemblers for what ever the B&R's required.
- 20:03:12.8176 [INFO] Chat: [Global:0] Grungy Ferret: nice that would be handy :O
- 20:03:29.6010 [INFO] Chat: [Global:0] crouchster: it stopped today.. was there an update?
- 20:03:51.8855 [INFO] Chat: [Global:0] Grungy Ferret: not sure i was playing gta XD
- 20:04:31.9835 [INFO] Chat: [Global:0] PMFATMAN: that masive hole is done and the roof is in place if the server slows its my fault
- 20:04:53.3336 [INFO] Chat: [Global:0] Grungy Ferret: lol
- 20:05:07.8665 [INFO] Chat: [Global:0] Grungy Ferret: im going to build a villa XD
- 20:05:14.5532 [INFO] Chat: [Global:0] crouchster: lol
- 20:05:18.8834 [INFO] Chat: [Global:0] PMFATMAN: ill have nearly 120 hanger doors at once being used
- 20:05:26.9508 [INFO] Chat: [Global:0] Grungy Ferret: :S
- 20:05:32.4333 [INFO] Chat: [Global:0] crouchster: hmmmm
- 20:05:33.3173 [INFO] Chat: [Global:0] Grungy Ferret: so much pcu :O
- 20:05:42.8339 [INFO] Chat: [Global:0] PMFATMAN: only 1 each
- 20:05:46.5675 [INFO] Chat: [Global:0] Grungy Ferret: ohhh
- 20:06:28.4506 [INFO] Chat: [Global:0] Grungy Ferret: i have to go home and upgrade this raptor D:
- 20:06:35.1668 [INFO] Chat: [Global:0] PMFATMAN: if you ever saw my large ship this hole will allow me to place it under ground
- 20:06:43.1344 [INFO] Chat: [Global:0] Grungy Ferret: put a radar dome on its noggin again XD
- 20:06:52.6096 [INFO] Concealment: Revealed 15 grids near players.
- 20:06:56.1503 [INFO] Chat: [Global:0] Grungy Ferret: oh yeah dayum :O
- 20:07:15.0003 [INFO] Chat: [Global:0] crouchster: did you dig the hole?
- 20:07:21.3675 [INFO] Chat: [Global:0] PMFATMAN: yer
- 20:07:37.5672 [INFO] Chat: [Global:0] Grungy Ferret: hit
- 20:07:52.8344 [INFO] Chat: [Global:0] crouchster: hopefully doom warns us about the voxel reset
- 20:08:39.6508 [INFO] Chat: [Global:0] Grungy Ferret: god damn ran out of oxygen as i entered atmo and my raptor polwed intot he ground XD
- 20:08:50.2158 [INFO] Chat: [Global:0] PMFATMAN: ill give warning when im going to turn on the hanger doors dont be flying
- 20:12:06.2818 [INFO] Chat: [Global:0] PMFATMAN: 148 t8 hanger doors are about to be used
- 20:12:28.9157 [INFO] Chat: [Global:0] PMFATMAN: ready
- 20:12:45.9153 [INFO] Chat: [Global:0] crouchster: as ever
- 20:13:27.3320 [INFO] Chat: [Global:0] crouchster: done?
- 20:13:30.5822 [INFO] Chat: [Global:0] PMFATMAN: yep
- 20:13:34.4984 [INFO] Chat: [Global:0] PMFATMAN: sexy
- 20:14:02.5384 [INFO] Chat: [Global:0] crouchster: 10-15 % cpu load extra on the server
- 20:14:38.6054 [INFO] Chat: [Global:0] PMFATMAN: due to my door?
- 20:14:50.7221 [INFO] Chat: [Global:0] crouchster: yeah
- 20:14:51.4716 [INFO] Chat: [Global:0] Grungy Ferret: ugh i have to make a radar dome so i can find my wreckage lol
- 20:14:59.4884 [INFO] Chat: [Global:0] Grungy Ferret: fml
- 20:15:11.3055 [INFO] Chat: [Global:0] crouchster: oooooff
- 20:15:23.7053 [INFO] Chat: [Global:0] crouchster: crash and burn?
- 20:15:41.6883 [INFO] Chat: [Global:0] Grungy Ferret: i have my Mobile Utility Truck so i just got to drive that up and let it grind away XD
- 20:19:30.8826 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy)
- at lambda_method(Closure , MyProjectorBase , Vector3I , Int64 , Int64 , Boolean , Int64 , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
- System.NullReferenceException: Object reference not set to an instance of an object.
- at Sandbox.Game.Entities.Blocks.MyProjectorBase.BuildInternal(Vector3I cubeBlockPosition, Int64 owner, Int64 builder, Boolean requestInstant, Int64 builtBy)
- at lambda_method(Closure , MyProjectorBase , Vector3I , Int64 , Int64 , Boolean , Int64 , DBNull )
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
- 20:19:30.8826 [INFO] Torch.Managers.MultiplayerManagerBase: crouchster (76561198208547216) Disconnected.
- 20:19:49.9538 [INFO] Concealment: 21/110 grids are concealed (1,505.46 %), 6 new.
- 20:19:51.1465 [INFO] Torch.Managers.MultiplayerManagerBase: ID:76561198208547216 (76561198208547216) Disconnected.
- 20:20:36.6280 [INFO] Torch.Server.Managers.MultiplayerManagerDedicated: Connection attempt by 76561198208547216 from 101.186.9.145
- 20:20:36.6439 [INFO] Torch.Managers.MultiplayerManagerBase: Player crouchster joined (76561198208547216)
- 20:21:16.9516 [INFO] Concealment: Revealed 6 grids near players.
- 20:22:27.9709 [INFO] Chat: [Global:0] Grungy Ferret: found the raptor XD
- 20:40:11.2432 [INFO] Chat: [Global:0] PMFATMAN: why wont my big ship move
- 20:40:26.6432 [INFO] Chat: [Global:0] crouchster: handbrake xD
- 20:40:47.7597 [INFO] Chat: [Global:0] PMFATMAN: i think it was turned into a station how do i turn that off
- 20:40:53.7526 [INFO] Concealment: 32/130 grids are concealed (1,413.85 %), 18 new.
- 20:40:57.7514 [INFO] Concealment: Revealed 17 grids near players.
- 20:41:09.1262 [INFO] Chat: [Global:0] crouchster: go to info tab
- 20:42:02.5717 [INFO] Chat: [Global:0] PMFATMAN: fuck off this is crap
- 20:42:35.9053 [INFO] Chat: [Global:0] PMFATMAN: i had 20 time that to move and this time none fuckin game
- 20:43:49.1792 [INFO] Torch.Commands.CommandManager: Server ran command '!notify "********Restart in 15 minutes!********" 30000'
- 20:44:18.6507 [INFO] Chat: [Global:0] PMFATMAN: of corse the games restarting
- 20:44:21.8336 [INFO] Chat: [Global:0] PMFATMAN: fuck
- 20:47:59.7331 [INFO] Chat: [Global:0] Grungy Ferret: WHAT THE FLYING FUCK!\
- 20:48:02.8502 [INFO] Chat: [Global:0] Grungy Ferret: ARGE
- 20:48:49.1670 [INFO] Torch.Commands.CommandManager: Server ran command '!notify "********Restart in 10 Minutes!********" 30000'
- 20:50:56.7278 [WARN] Keen: Invalid triangle in C:\Users\matty\Desktop\Space Engineers Server\Instance\content\244850\1598406590\Models\XPAR\XPAR_Solar_Concen_Basic_Small.mwm
- 20:51:29.7036 [FATAL] Initializer: System.NullReferenceException: Object reference not set to an instance of an object.
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 125
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- System.NullReferenceException: Object reference not set to an instance of an object.
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 125
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- 20:51:29.7036 [INFO] Initializer: Generating minidump at C:\Users\matty\Desktop\Space Engineers Server\Instance\Minidump.dmp
- 20:52:54.9365 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
- at System.Windows.MessageBox.Show(String messageBoxText)
- at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\Initializer.cs:line 250
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 118
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 1
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 2
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- 20:52:54.9365 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- 20:52:54.9365 [INFO] Initializer: Generating minidump at C:\Users\matty\Desktop\Space Engineers Server\Instance\Minidump.dmp
- 20:53:54.9103 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
- at System.Windows.MessageBox.Show(String messageBoxText)
- at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\Initializer.cs:line 250
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 118
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 1
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 2
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- 20:53:54.9103 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- at System.Threading.ThreadPoolWorkQueue.Dispatch()
- 20:53:54.9383 [INFO] Initializer: Generating minidump at C:\Users\matty\Desktop\Space Engineers Server\Instance\Minidump.dmp
- 20:54:54.9094 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
- at System.Windows.MessageBox.Show(String messageBoxText)
- at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\Initializer.cs:line 250
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 118
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 1
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 2
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- 20:54:54.9094 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- 20:54:54.9094 [INFO] Initializer: Generating minidump at C:\Users\matty\Desktop\Space Engineers Server\Instance\Minidump.dmp
- 20:55:54.9119 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- at System.Windows.MessageBox.ShowCore(IntPtr owner, String messageBoxText, String caption, MessageBoxButton button, MessageBoxImage icon, MessageBoxResult defaultResult, MessageBoxOptions options)
- at System.Windows.MessageBox.Show(String messageBoxText)
- at Torch.Server.Initializer.HandleException(Object sender, UnhandledExceptionEventArgs e) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\Initializer.cs:line 250
- at ThreadedPB.Scripts.ScriptComponent.<>c__DisplayClass42_0.<AfterExecution>b__0() in C:\jenkins\workspace\Patreon_ThreadedPB_master\ThreadedPB\Scripts\ScriptComponent.cs:line 497
- at Sandbox.MySandboxGame.ProcessInvoke()
- at Sandbox.MySandboxGame.Update()
- at Sandbox.Engine.Platform.Game.UpdateInternal()
- at RunSingleFrame_0(Object )
- at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 241
- at Torch.VRageGame.Run() in C:\jenkins\workspace\Torch_Torch_Patron\Torch\VRageGame.cs:line 118
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 1
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- Suffix 2
- at MS.Win32.UnsafeNativeMethods.MessageBox(HandleRef hWnd, String text, String caption, Int32 type)
- 20:55:54.9119 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\jenkins\workspace\Torch_Torch_Patron\Torch.Server\TorchServer.cs:line 241
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- 20:55:54.9119 [INFO] Initializer: Generating minidump at C:\Users\matty\Desktop\Space Engineers Server\Instance\Minidump.dmp
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