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Basic Anticheat (C++)

Jan 6th, 2023
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C++ 1.23 KB | None | 0 0
  1. #include <map>
  2. #include <string>
  3. #include <vector>
  4.  
  5. class AntiCheat {
  6. public:
  7.   AntiCheat() {
  8.   }
  9.  
  10.   void logAction(const std::string& playerName, double value) {
  11.     auto playerIter = players.find(playerName);
  12.     if (playerIter == players.end()) {
  13.       playerIter = players.emplace(playerName, Player(playerName)).first;
  14.     }
  15.     playerIter->second.addAction(value);
  16.    
  17.     auto baselineIter = baselines.find(playerName);
  18.     if (baselineIter == baselines.end()) {
  19.       baselineIter = baselines.emplace(playerName, calculateBaseline(playerIter->second)).first;
  20.     }
  21.    
  22.     if (abs(value - baselineIter->second) > threshold) {
  23.       std::cout << "Detected unusual activity from player " << playerName << ": " << value << std::endl;
  24.       // Take appropriate action (e.g. ban player)
  25.     }
  26.   }
  27.  
  28. private:
  29.   double calculateBaseline(const Player& player) {
  30.     // Calculate baseline of normal behavior for player
  31.   }
  32.  
  33.   class Player {
  34.   public:
  35.     Player(const std::string& name) : name(name) {
  36.     }
  37.    
  38.     void addAction(double value) {
  39.       actions.push_back(value);
  40.     }
  41.    
  42.   private:
  43.     std::string name;
  44.     std::vector<double> actions;
  45.   };
  46.  
  47.   std::map<std::string, Player> players
  48.  
Tags: C++
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