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  1. // ============================================================================
  2. //
  3. // Zombie:Reloaded Class configuration
  4. //
  5. // See Class Configuration (3.7) in the manual for detailed info.
  6. //
  7. // ============================================================================
  8. //
  9. // SHORT DESCRIPTIONS
  10. //
  11. // Attribute: Values: Description:
  12. // ----------------------------------------------------------------------------
  13. // enabled yes/no Enables or disables a class.
  14. // team number Specifies what team the class belongs to:
  15. // 0 - Zombies
  16. // 1 - Humans
  17. // 2 - Admin mode classes (incomplete feautre!)
  18. // team_default yes/no Marks the class as the default class in the team.
  19. // flags number Special class flags (bit field). To combine multiple flags
  20. // use a sum of the flag values. Available flags:
  21. // 1 - Admins only
  22. // 2 - Mother zombies only
  23. // group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
  24. // name text The class name used in class menu.
  25. // description text The class description used in class menu.
  26. // model_path text Path to model to use. Relative to cstrike folder.
  27. // alpha_initial number Initial transparency setting.
  28. // alpha_damaged number Transparency when damaged.
  29. // alpha_damage number How much damage to do before switching alpha.
  30. // overlay_path text Overlay displayed at the player.
  31. // nvgs yes/no Give and turn on night vision.
  32. // fov number Field of view value. 90 is default.
  33. // has_napalm yes/no Allows player to throw napalm grenades. Humans only.
  34. // napalm_time decimal Napalm burn duration. Zombies only.
  35. // immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
  36. // "none" - Instant infection.
  37. // "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
  38. // "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
  39. // "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
  40. // "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
  41. // "delay" - Delay infection for a certain number of seconds.
  42. // "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
  43. // immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
  44. // "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
  45. // "delay" - Number of seconds the infection is delayed since first hit by a zombie.
  46. // "shield" - Number of seconds the shield is active.
  47. // immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
  48. // "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
  49. // "shield" - Number of seconds the player has to wait before the shield can be used again.
  50. // no_fall_damage on/off Disables fall damage.
  51. // health number How many health points to give.
  52. // health_regen_interval decimal Sets the regeneration interval. 0 to disable.
  53. // health_regen_amount number How much HP to give per interval.
  54. // health_infect_gain number How much HP to give when the player infects someone. Zombies only.
  55. // kill_bonus number How many points to give per kill. Zombies only.
  56. // speed decimal The player speed.
  57. // knockback decimal Force of the knockback when shot at. Zombies only.
  58. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
  59. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
  60.  
  61. "classes"
  62. {
  63. // ------------------------------------------
  64. //
  65. // Zombie classes
  66. //
  67. // ------------------------------------------
  68. "zombie_guard"
  69. {
  70. // General
  71. "enabled" "yes"
  72. "team" "0"
  73. "team_default" "yes"
  74. "flags" "0"
  75. "group" ""
  76.  
  77. "name" "guard"
  78. "description" "guard"
  79.  
  80. // Model
  81. "model_path" "models/player/custom_player/mapeadores/zombie_guard/zombie_guard_hs.mdl"
  82. "arms_path" "models/player/colateam/zombie1/arms.mdl"
  83. "alpha_initial" "255"
  84. "alpha_damaged" "255"
  85. "alpha_damage" "0"
  86.  
  87. // Hud
  88. "overlay_path" ""
  89. "nvgs" "no"
  90. "fov" "90"
  91.  
  92. // Effects
  93. "has_napalm" "no"
  94. "napalm_time" "7.0"
  95.  
  96. // Player behavior
  97. "immunity_mode" "none"
  98. "immunity_amount" "1"
  99. "immunity_cooldown" "60"
  100. "no_fall_damage" "yes"
  101.  
  102. "health" "8000"
  103. "health_regen_interval" "1"
  104. "health_regen_amount" "20"
  105. "health_infect_gain" "0"
  106. "kill_bonus" "0"
  107.  
  108. "speed" "310"
  109. "knockback" "4.0"
  110. "jump_height" "1.0"
  111. "jump_distance" "1.0"
  112. }
  113. "zombie_sci"
  114. {
  115. // General
  116. "enabled" "yes"
  117. "team" "0"
  118. "team_default" "yes"
  119. "flags" "0"
  120. "group" ""
  121.  
  122. "name" "zombie_sci"
  123. "description" "zombie_sci"
  124.  
  125. // Model
  126. "model_path" "models/player/custom_player/mapeadores/zombie_sci/zombie_sci_hs.mdl"
  127. "arms_path" "models/player/colateam/zombie1/arms.mdl"
  128. "alpha_initial" "255"
  129. "alpha_damaged" "255"
  130. "alpha_damage" "0"
  131.  
  132. // Hud
  133. "overlay_path" ""
  134. "nvgs" "no"
  135. "fov" "90"
  136.  
  137. // Effects
  138. "has_napalm" "no"
  139. "napalm_time" "7.0"
  140.  
  141. // Player behavior
  142. "immunity_mode" "none"
  143. "immunity_amount" "1"
  144. "immunity_cooldown" "60"
  145. "no_fall_damage" "yes"
  146.  
  147. "health" "8000"
  148. "health_regen_interval" "1"
  149. "health_regen_amount" "20"
  150. "health_infect_gain" "0"
  151. "kill_bonus" "0"
  152.  
  153. "speed" "310"
  154. "knockback" "4.0"
  155. "jump_height" "1.0"
  156. "jump_distance" "1.0"
  157. }
  158. "zombie_agrunt_hs"
  159. {
  160. // General
  161. "enabled" "yes"
  162. "team" "0"
  163. "team_default" "yes"
  164. "flags" "0"
  165. "group" ""
  166.  
  167. "name" "zombie_agrunt_hs"
  168. "description" "zombie_agrunt_hs"
  169.  
  170. // Model
  171. "model_path" "models/player/custom_player/mapeadores/agrunt/agrunt_hs.mdl"
  172. "arms_path" "models/player/colateam/zombie1/arms.mdl"
  173. "alpha_initial" "255"
  174. "alpha_damaged" "255"
  175. "alpha_damage" "0"
  176.  
  177. // Hud
  178. "overlay_path" ""
  179. "nvgs" "no"
  180. "fov" "90"
  181.  
  182. // Effects
  183. "has_napalm" "no"
  184. "napalm_time" "7.0"
  185.  
  186. // Player behavior
  187. "immunity_mode" "none"
  188. "immunity_amount" "1"
  189. "immunity_cooldown" "60"
  190. "no_fall_damage" "yes"
  191.  
  192. "health" "8000"
  193. "health_regen_interval" "1"
  194. "health_regen_amount" "20"
  195. "health_infect_gain" "0"
  196. "kill_bonus" "0"
  197.  
  198. "speed" "310"
  199. "knockback" "4.0"
  200. "jump_height" "1.0"
  201. "jump_distance" "1.0"
  202. }
  203. "zombie_agrunt_basic"
  204. {
  205. // General
  206. "enabled" "yes"
  207. "team" "0"
  208. "team_default" "yes"
  209. "flags" "0"
  210. "group" ""
  211.  
  212. "name" "zombie_agrunt_basic"
  213. "description" "zombie_agrunt_basic"
  214.  
  215. // Model
  216. "model_path" "models/player/custom_player/mapeadores/agrunt_basic/agrunt_basic_hs.mdl"
  217. "arms_path" "models/player/colateam/zombie1/arms.mdl"
  218. "alpha_initial" "255"
  219. "alpha_damaged" "255"
  220. "alpha_damage" "0"
  221.  
  222. // Hud
  223. "overlay_path" ""
  224. "nvgs" "no"
  225. "fov" "90"
  226.  
  227. // Effects
  228. "has_napalm" "no"
  229. "napalm_time" "7.0"
  230.  
  231. // Player behavior
  232. "immunity_mode" "none"
  233. "immunity_amount" "1"
  234. "immunity_cooldown" "60"
  235. "no_fall_damage" "yes"
  236.  
  237. "health" "8000"
  238. "health_regen_interval" "1"
  239. "health_regen_amount" "20"
  240. "health_infect_gain" "0"
  241. "kill_bonus" "0"
  242.  
  243. "speed" "310"
  244. "knockback" "4.0"
  245. "jump_height" "1.0"
  246. "jump_distance" "1.0"
  247. }
  248. "zombie_clicker"
  249. {
  250. // General
  251. "enabled" "yes"
  252. "team" "0"
  253. "team_default" "yes"
  254. "flags" "2"
  255. "group" ""
  256.  
  257. "name" "zombie clicker"
  258. "description" "zombie clicker"
  259.  
  260. // Model
  261. "model_path" "models/player/custom_player/2unlimitedro/clicker/clicker.mdl"
  262. "arms_path" "models/player/custom_player/2unlimitedro/clicker/clicker_arms.mdl"
  263. "alpha_initial" "255"
  264. "alpha_damaged" "255"
  265. "alpha_damage" "0"
  266.  
  267. // Hud
  268. "overlay_path" ""
  269. "nvgs" "no"
  270. "fov" "90"
  271.  
  272. // Effects
  273. "has_napalm" "no"
  274. "napalm_time" "7.0"
  275.  
  276. // Player behavior
  277. "immunity_mode" "none"
  278. "immunity_amount" "1"
  279. "immunity_cooldown" "60"
  280. "no_fall_damage" "yes"
  281.  
  282. "health" "8000"
  283. "health_regen_interval" "1"
  284. "health_regen_amount" "20"
  285. "health_infect_gain" "0"
  286. "kill_bonus" "0"
  287.  
  288. "speed" "310"
  289. "knockback" "4.0"
  290. "jump_height" "1.0"
  291. "jump_distance" "1.0"
  292. }
  293. // ------------------------------------------
  294. //
  295. // Human classes
  296. //
  297. // ------------------------------------------
  298. "human_normal"
  299. {
  300. // General
  301. "enabled" "yes"
  302. "team" "1"
  303. "team_default" "yes"
  304. "flags" "0"
  305. "group" ""
  306.  
  307. "name" "default"
  308. "description" "engineer"
  309.  
  310. // Model
  311. "model_path" "models/player/custom_player/2unlimitedro/ch_engineer/ch_engineer.mdl"
  312. "arms_path" "models/player/custom_player/2unlimitedro/ch_engineer/ch_engineer_arms.mdl"
  313. "model_path" "default"
  314. "alpha_initial" "255"
  315. "alpha_damaged" "255"
  316. "alpha_damage" "0"
  317.  
  318. // Hud
  319. "overlay_path" ""
  320. "nvgs" "no"
  321. "fov" "90"
  322.  
  323. // Effects
  324. "has_napalm" "yes"
  325. "napalm_time" "0.0"
  326.  
  327. // Player behavior
  328. "immunity_mode" "none" // Invulnerable to infection,
  329. "immunity_amount" "1" // until HP go below 25.
  330. "immunity_cooldown" "60"
  331. "no_fall_damage" "yes"
  332.  
  333. "health" "150"
  334. "health_regen_interval" "0.0"
  335. "health_regen_amount" "0"
  336. "health_infect_gain" "0"
  337. "kill_bonus" "2"
  338.  
  339. "speed" "320"
  340. "knockback" "0"
  341. "jump_height" "1.0"
  342. "jump_distance" "1.0"
  343. }
  344. "human_normal"
  345. {
  346. // General
  347. "enabled" "yes"
  348. "team" "1"
  349. "team_default" "yes"
  350. "flags" "0"
  351. "group" ""
  352.  
  353. "name" "default"
  354. "description" "assault"
  355.  
  356. // Model
  357. "model_path" "models/player/custom_player/2unlimitedro/ru_assault/ru_assault.mdl"
  358. "arms_path" "models/player/custom_player/2unlimitedro/ru_assault/ru_assault_arms.mdl"
  359. "model_path" "default"
  360. "alpha_initial" "255"
  361. "alpha_damaged" "255"
  362. "alpha_damage" "0"
  363.  
  364. // Hud
  365. "overlay_path" ""
  366. "nvgs" "no"
  367. "fov" "90"
  368.  
  369. // Effects
  370. "has_napalm" "yes"
  371. "napalm_time" "0.0"
  372.  
  373. // Player behavior
  374. "immunity_mode" "none" // Invulnerable to infection,
  375. "immunity_amount" "1" // until HP go below 25.
  376. "immunity_cooldown" "60"
  377. "no_fall_damage" "yes"
  378.  
  379. "health" "150"
  380. "health_regen_interval" "0.0"
  381. "health_regen_amount" "0"
  382. "health_infect_gain" "0"
  383. "kill_bonus" "2"
  384.  
  385. "speed" "320"
  386. "knockback" "0"
  387. "jump_height" "1.0"
  388. "jump_distance" "1.0"
  389. }
  390. "human_normal"
  391. {
  392. // General
  393. "enabled" "yes"
  394. "team" "1"
  395. "team_default" "yes"
  396. "flags" "0"
  397. "group" ""
  398.  
  399. "name" "default"
  400. "description" "us_engineer"
  401.  
  402. // Model
  403. "model_path" "models/player/custom_player/2unlimitedro/us_engineer/us_engineer.mdl"
  404. "arms_path" "models/player/custom_player/2unlimitedro/us_engineer/us_engineer_arms.mdl"
  405. "model_path" "default"
  406. "alpha_initial" "255"
  407. "alpha_damaged" "255"
  408. "alpha_damage" "0"
  409.  
  410. // Hud
  411. "overlay_path" ""
  412. "nvgs" "no"
  413. "fov" "90"
  414.  
  415. // Effects
  416. "has_napalm" "yes"
  417. "napalm_time" "0.0"
  418.  
  419. // Player behavior
  420. "immunity_mode" "none" // Invulnerable to infection,
  421. "immunity_amount" "1" // until HP go below 25.
  422. "immunity_cooldown" "60"
  423. "no_fall_damage" "yes"
  424.  
  425. "health" "150"
  426. "health_regen_interval" "0.0"
  427. "health_regen_amount" "0"
  428. "health_infect_gain" "0"
  429. "kill_bonus" "2"
  430.  
  431. "speed" "320"
  432. "knockback" "0"
  433. "jump_height" "1.0"
  434. "jump_distance" "1.0"
  435. }
  436. "human_vip"
  437. {
  438. // General
  439. "enabled" "yes"
  440. "team" "1"
  441. "team_default" "yes"
  442. "flags" "0"
  443. "group" ""
  444.  
  445. "name" "Vip Server"
  446. "description" "combine"
  447.  
  448. // Model
  449. "model_path" "models/player/custom_player/mapeadores/morell/combine/combine.mdl"
  450. "arms_path" "models/player/custom_player/2unlimitedro/ch_engineer/ch_engineer_arms.mdl"
  451. "alpha_initial" "255"
  452. "alpha_damaged" "255"
  453. "alpha_damage" "0"
  454.  
  455. // Hud
  456. "overlay_path" ""
  457. "nvgs" "no"
  458. "fov" "90"
  459.  
  460. // Effects
  461. "has_napalm" "yes"
  462. "napalm_time" "0.0"
  463.  
  464. // Player behavior
  465. "immunity_mode" "none" // Invulnerable to infection,
  466. "immunity_amount" "1" // until HP go below 25.
  467. "immunity_cooldown" "60"
  468. "no_fall_damage" "yes"
  469.  
  470. "health" "150"
  471. "health_regen_interval" "0.0"
  472. "health_regen_amount" "0"
  473. "health_infect_gain" "0"
  474. "kill_bonus" "2"
  475.  
  476. "speed" "320"
  477. "knockback" "0"
  478. "jump_height" "1.0"
  479. "jump_distance" "1.0"
  480. }
  481. "human_storm"
  482. {
  483. // General
  484. "enabled" "yes"
  485. "team" "1"
  486. "team_default" "yes"
  487. "flags" "0"
  488. "group" ""
  489.  
  490. "name" "Skin Storm"
  491. "description" "storm"
  492.  
  493. // Model
  494. "model_path" "models/player/custom/legacy/storm/storm.mdl"
  495. "arms_path" "models/player/custom_player/2unlimitedro/ch_engineer/ch_engineer_arms.mdl"
  496. "alpha_initial" "255"
  497. "alpha_damaged" "255"
  498. "alpha_damage" "0"
  499.  
  500. // Hud
  501. "overlay_path" ""
  502. "nvgs" "no"
  503. "fov" "90"
  504.  
  505. // Effects
  506. "has_napalm" "yes"
  507. "napalm_time" "0.0"
  508.  
  509. // Player behavior
  510. "immunity_mode" "none" // Invulnerable to infection,
  511. "immunity_amount" "1" // until HP go below 25.
  512. "immunity_cooldown" "60"
  513. "no_fall_damage" "yes"
  514.  
  515. "health" "150"
  516. "health_regen_interval" "0.0"
  517. "health_regen_amount" "0"
  518. "health_infect_gain" "0"
  519. "kill_bonus" "2"
  520.  
  521. "speed" "320"
  522. "knockback" "0"
  523. "jump_height" "1.0"
  524. "jump_distance" "1.0"
  525. }
  526. }
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