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jevil

Jun 25th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://3327288610"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0.4)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. local Reaper = AddInstance("Part",{
  1450. Parent = hed,
  1451. CFrame = hed.CFrame,
  1452. formFactor = "Symmetric",
  1453. Size = Vector3.new(1, 1, 1),
  1454. CanCollide = false,
  1455. TopSurface = "Smooth",
  1456. BottomSurface = "Smooth",
  1457. Locked = true,
  1458. })
  1459. local Weld = AddInstance("Weld",{
  1460. Parent = Reaper,
  1461. Part0 = hed,
  1462. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1463. Part1 = Reaper,
  1464. })
  1465. local Mesh = AddInstance("SpecialMesh",{
  1466. Parent = Reaper,
  1467. MeshId = "rbxassetid://291954550",
  1468. TextureId = "rbxassetid://3346675150",
  1469. Scale = Vector3.new(3.5, 3.5, 3.3),
  1470. VertexColor = Vector3.new(0.5, 0, 1),
  1471. })
  1472.  
  1473. local Reaper = AddInstance("Part",{
  1474. Parent = hed,
  1475. CFrame = hed.CFrame,
  1476. formFactor = "Symmetric",
  1477. Size = Vector3.new(1, 1, 1),
  1478. CanCollide = false,
  1479. TopSurface = "Smooth",
  1480. BottomSurface = "Smooth",
  1481. Locked = true,
  1482. })
  1483. local Weld = AddInstance("Weld",{
  1484. Parent = Reaper,
  1485. Part0 = hed,
  1486. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1487. Part1 = Reaper,
  1488. })
  1489. local Mesh = AddInstance("SpecialMesh",{
  1490. Parent = Reaper,
  1491. MeshId = "rbxassetid://291954550",
  1492. TextureId = "rbxassetid://3346675150",
  1493. Scale = Vector3.new(3.5, 3.5, 3.3),
  1494. VertexColor = Vector3.new(0, 0, 0),
  1495. })
  1496.  
  1497. local Reaper2 = AddInstance("Part",{
  1498. Parent = tors,
  1499. CFrame = tors.CFrame,
  1500. formFactor = "Symmetric",
  1501. Size = Vector3.new(0.462, 1.403, 2.495),
  1502. CanCollide = false,
  1503. TopSurface = "Smooth",
  1504. BottomSurface = "Smooth",
  1505. Locked = true,
  1506. })
  1507. local Weld = AddInstance("Weld",{
  1508. Parent = Reaper2,
  1509. Part0 = tors,
  1510. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1511. Part1 = Reaper2,
  1512. })
  1513. local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
  1514. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
  1515. CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
  1516.  
  1517. -------------------------------------------------------
  1518. wait(1)
  1519. plr = game.Players.LocalPlayer
  1520. char = plr.Character
  1521. mouse = plr:GetMouse()
  1522. whitecolor = Color3.new(255,255,1)
  1523. epicmode = false
  1524. normal = true
  1525. for i,v in pairs(char:GetChildren()) do
  1526. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1527. v:Destroy()
  1528. end
  1529. end
  1530. local shirt = Instance.new("Shirt",char)
  1531. shirt.ShirtTemplate = "rbxassetid://2047484529"
  1532. local pants = Instance.new("Pants",char)
  1533. pants.PantsTemplate = "rbxassetid://175974404"
  1534. local bdycolors = char["Body Colors"]
  1535. bdycolors.HeadColor3 = whitecolor
  1536. bdycolors.LeftArmColor3 = whitecolor
  1537. bdycolors.LeftLegColor3 = whitecolor
  1538. bdycolors.RightArmColor3 = whitecolor
  1539. bdycolors.RightLegColor3 = whitecolor
  1540. bdycolors.TorsoColor3 = whitecolor
  1541. for i,v in pairs(char:GetChildren()) do
  1542. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1543. v:Destroy()
  1544. end
  1545. end
  1546.  
  1547.  
  1548.  
  1549. local BC = Character["Body Colors"]
  1550. BC.HeadColor = BrickColor.new("New Yeller")
  1551. BC.LeftArmColor = BrickColor.new("New Yeller")
  1552. BC.LeftLegColor = BrickColor.new("New Yeller")
  1553. BC.RightArmColor = BrickColor.new("New Yeller")
  1554. BC.RightLegColor = BrickColor.new("New Yeller")
  1555. BC.TorsoColor = BrickColor.new("New Yeller")
  1556.  
  1557.  
  1558.  
  1559. local righteyebrickcolor = "Institutional white"
  1560. local reye = Instance.new("Part", char)
  1561. reye.CanCollide = false
  1562. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1563. reye.Material = "Neon"
  1564. reye.Size = Vector3.new(.25,.35,.15)
  1565. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1566. m1 = Instance.new("SpecialMesh", reye)
  1567. m1.MeshType = "Sphere"
  1568. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1569. reye.Locked = true
  1570. reye.Name = "re"
  1571.  
  1572. -------------------------------------------------------
  1573. --Start Attacks N Stuff--
  1574. -------------------------------------------------------
  1575. local naeeym2 = Instance.new("BillboardGui",char)
  1576. naeeym2.AlwaysOnTop = true
  1577. naeeym2.Size = UDim2.new(5,35,2,35)
  1578. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1579. naeeym2.Adornee = hed
  1580. naeeym2.Name = "Name"
  1581.  
  1582. local tecks2 = Instance.new("TextLabel",naeeym2)
  1583. tecks2.BackgroundTransparency = 1
  1584. tecks2.TextScaled = true
  1585. tecks2.BorderSizePixel = 0
  1586. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1587. tecks2.Font = "Fantasy"
  1588. tecks2.TextSize = 30
  1589. tecks2.TextStrokeTransparency = 0
  1590. tecks2.TextColor3 = BrickColor.new('Black').Color
  1591. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1592. tecks2.Size = UDim2.new(1,0,0.5,0)
  1593. tecks2.Parent = naeeym2
  1594. textfag = tecks2
  1595. tecks2.Text = "Load....."
  1596. wait(2)
  1597. tecks2.Text = "Script Leaked"
  1598. wait(1)
  1599. tecks2.Text = "Noob Switcher"
  1600. BTAUNT:Play()
  1601. coroutine.resume(coroutine.create(function()
  1602. while textfag ~= nil do
  1603. swait()
  1604. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1605. textfag.Rotation = math.random(-3,3)
  1606. end
  1607. end))
  1608.  
  1609.  
  1610. char.Humanoid.JumpPower = 115
  1611. char.Humanoid.WalkSpeed = 30
  1612.  
  1613.  
  1614. --Switcher-------------------------------------
  1615.  
  1616.  
  1617. local effectTorso = Instance.new("Sparkles", char.Torso)
  1618. effectTorso.SparkleColor = Color3.new(9, 85, 255)
  1619. effectTorso.Enabled = false
  1620.  
  1621. local animation = Instance.new("NumberValue", char)
  1622. animation.Value = 10
  1623. animation.Name = "Animation"
  1624.  
  1625.  
  1626.  
  1627.  
  1628. ---------------------------
  1629.  
  1630.  
  1631. function Noob2 ()
  1632.  
  1633. wait(0.1)
  1634. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1635. wait(0.1)
  1636. pants.PantsTemplate = "rbxassetid://2544611861"
  1637. tecks2.Text = "Eiffel"
  1638.  
  1639. tecks2.TextColor3 = BrickColor.new('red').Color
  1640. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1641. maincolor = BrickColor.new("Hot pink")
  1642.  
  1643. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2897610880"
  1644.  
  1645. BC.HeadColor = BrickColor.new("New red")
  1646. BC.LeftArmColor = BrickColor.new("New red")
  1647. BC.LeftLegColor = BrickColor.new("New red")
  1648. BC.RightArmColor = BrickColor.new("New red")
  1649. BC.RightLegColor = BrickColor.new("New red")
  1650. BC.TorsoColor = BrickColor.new("New red")
  1651. char.Torso.Material = ("Plastic")
  1652.  
  1653. effectTorso.Enabled = false
  1654.  
  1655. animation.Value = 10
  1656.  
  1657.  
  1658. hed.face.Texture = "rbxassetid://2433650109"
  1659.  
  1660.  
  1661. end
  1662.  
  1663. function Noob3 ()
  1664.  
  1665. wait(0.1)
  1666. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1667. wait(0.1)
  1668. pants.PantsTemplate = "rbxassetid://2544611861"
  1669. tecks2.Text = "Murder"
  1670.  
  1671. tecks2.TextColor3 = BrickColor.new('Black').Color
  1672. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1673. maincolor = BrickColor.new("Really red")
  1674.  
  1675. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2582332053"
  1676.  
  1677. BC.HeadColor = BrickColor.new("New Yeller")
  1678. BC.LeftArmColor = BrickColor.new("New Yeller")
  1679. BC.LeftLegColor = BrickColor.new("New Yeller")
  1680. BC.RightArmColor = BrickColor.new("New Yeller")
  1681. BC.RightLegColor = BrickColor.new("New Yeller")
  1682. BC.TorsoColor = BrickColor.new("New Yeller")
  1683.  
  1684. char.Torso.Material = ("Plastic")
  1685.  
  1686. effectTorso.Enabled = false
  1687.  
  1688. animation.Value = 1
  1689.  
  1690. hed.face.Texture = "rbxassetid://10521899"
  1691.  
  1692.  
  1693. end
  1694.  
  1695. function Noob4 ()
  1696.  
  1697. wait(0.1)
  1698. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1699. wait(0.1)
  1700. pants.PantsTemplate = "rbxassetid://2544611861"
  1701. tecks2.Text = "Noob [sw]"
  1702.  
  1703. tecks2.TextColor3 = BrickColor.new('Black').Color
  1704. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1705. maincolor = BrickColor.new("New Yeller")
  1706.  
  1707.  
  1708. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=488472970"
  1709.  
  1710. BC.HeadColor = BrickColor.new("New Yeller")
  1711. BC.LeftArmColor = BrickColor.new("New Yeller")
  1712. BC.LeftLegColor = BrickColor.new("New Yeller")
  1713. BC.RightArmColor = BrickColor.new("New Yeller")
  1714. BC.RightLegColor = BrickColor.new("New Yeller")
  1715. BC.TorsoColor = BrickColor.new("New Yeller")
  1716. char.Torso.Material = ("Plastic")
  1717. effectTorso.Enabled = false
  1718.  
  1719. animation.Value = 1
  1720.  
  1721. hed.face.Texture = "rbxassetid://10521899"
  1722.  
  1723.  
  1724. end
  1725.  
  1726.  
  1727. function Noob5 ()
  1728.  
  1729. wait(0.1)
  1730. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1731. wait(0.1)
  1732. pants.PantsTemplate = "rbxassetid://1460022985"
  1733. tecks2.Text = "Pandora [sw]"
  1734.  
  1735. tecks2.TextColor3 = BrickColor.new('Black').Color
  1736. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1737. maincolor = BrickColor.new("White")
  1738.  
  1739.  
  1740. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=177031949 "
  1741.  
  1742. BC.HeadColor = BrickColor.new("New Yeller")
  1743. BC.LeftArmColor = BrickColor.new("New Yeller")
  1744. BC.LeftLegColor = BrickColor.new("Black")
  1745. BC.RightArmColor = BrickColor.new("New Yeller")
  1746. BC.RightLegColor = BrickColor.new("Black")
  1747. BC.TorsoColor = BrickColor.new("New Yeller")
  1748. char.Torso.Material = ("Plastic")
  1749. effectTorso.Enabled = false
  1750.  
  1751. animation.Value = 1
  1752.  
  1753.  
  1754. hed.face.Texture = "rbxassetid://10521899"
  1755.  
  1756. end
  1757.  
  1758.  
  1759.  
  1760. function Noob6 ()
  1761.  
  1762. wait(0.1)
  1763. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1764. wait(0.1)
  1765. pants.PantsTemplate = "rbxassetid://2544611861"
  1766. tecks2.Text = "J e v i l [sw]"
  1767.  
  1768. tecks2.TextColor3 = BrickColor.new('Black').Color
  1769. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1770. maincolor = BrickColor.new("Really black")
  1771.  
  1772.  
  1773. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2597271983"
  1774.  
  1775. BC.HeadColor = BrickColor.new("White")
  1776. BC.LeftArmColor = BrickColor.new("White")
  1777. BC.LeftLegColor = BrickColor.new("White")
  1778. BC.RightArmColor = BrickColor.new("White")
  1779. BC.RightLegColor = BrickColor.new("White")
  1780. BC.TorsoColor = BrickColor.new("White")
  1781. char.Torso.Material = ("Plastic")
  1782.  
  1783. effectTorso.Enabled = false
  1784.  
  1785. animation.Value = 1
  1786.  
  1787.  
  1788. hed.face.Texture = "rbxassetid://10521899"
  1789.  
  1790.  
  1791. end
  1792.  
  1793.  
  1794. function Noob7 ()
  1795.  
  1796. wait(0.1)
  1797. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1798. wait(0.1)
  1799. pants.PantsTemplate = "rbxassetid://2544611861"
  1800. tecks2.Text = "God of Time [sw]"
  1801.  
  1802. tecks2.TextColor3 = BrickColor.new('Black').Color
  1803. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1804. maincolor = BrickColor.new("Deep orange")
  1805.  
  1806.  
  1807. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1808.  
  1809. BC.HeadColor = BrickColor.new("Smoky grey")
  1810. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1811. BC.LeftLegColor = BrickColor.new("Black")
  1812. BC.RightArmColor = BrickColor.new("Smoky grey")
  1813. BC.RightLegColor = BrickColor.new("Black")
  1814. BC.TorsoColor = BrickColor.new("Smoky grey")
  1815.  
  1816. char.Torso.Material = ("Plastic")
  1817.  
  1818.  
  1819. effectTorso.Enabled = false
  1820.  
  1821. animation.Value = 1
  1822.  
  1823. hed.face.Texture = "rbxassetid://10521899"
  1824.  
  1825.  
  1826.  
  1827. end
  1828.  
  1829.  
  1830.  
  1831. function Noob8 ()
  1832.  
  1833. wait(0.1)
  1834.  
  1835. tecks2.Text = "???"
  1836.  
  1837. tecks2.TextColor3 = BrickColor.new('violet').Color
  1838. tecks2.TextStrokeColor3 = BrickColor.new('Really violet').Color
  1839. maincolor = BrickColor.new("Really violet")
  1840.  
  1841.  
  1842. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1843.  
  1844. BC.HeadColor = BrickColor.new("Bright violet")
  1845. BC.LeftArmColor = BrickColor.new("Light violet")
  1846. BC.LeftLegColor = BrickColor.new("Light violet")
  1847. BC.RightArmColor = BrickColor.new("Bright violet")
  1848. BC.RightLegColor = BrickColor.new("Bright violet")
  1849. BC.TorsoColor = BrickColor.new("Really violet")
  1850.  
  1851. effectTorso.Enabled = true
  1852.  
  1853.  
  1854. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1855. wait(0.1)
  1856. pants.PantsTemplate = "rbxassetid://2544611861"
  1857.  
  1858. animation.Value = 3
  1859.  
  1860. hed.face.Texture = "rbxassetid://10521899"
  1861.  
  1862.  
  1863.  
  1864.  
  1865. end
  1866.  
  1867.  
  1868. function Noob9 ()
  1869.  
  1870. wait(0.1)
  1871.  
  1872. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1873.  
  1874. tecks2.TextColor3 = BrickColor.new('violet').Color
  1875. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1876. maincolor = BrickColor.new("Royal purple")
  1877.  
  1878.  
  1879. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1880.  
  1881. BC.HeadColor = BrickColor.new("violet")
  1882. BC.LeftArmColor = BrickColor.new("violet")
  1883. BC.LeftLegColor = BrickColor.new("violet")
  1884. BC.RightArmColor = BrickColor.new("violet")
  1885. BC.RightLegColor = BrickColor.new("violet")
  1886. BC.TorsoColor = BrickColor.new("violet")
  1887.  
  1888. effectTorso.Enabled = false
  1889.  
  1890.  
  1891. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1892. wait(0.1)
  1893. pants.PantsTemplate = "rbxassetid://2544611861"
  1894.  
  1895. animation.Value = 2
  1896.  
  1897. animation.Value = 4
  1898.  
  1899. hed.face.Texture = "rbxassetid://241553801"
  1900.  
  1901.  
  1902.  
  1903.  
  1904.  
  1905.  
  1906.  
  1907.  
  1908.  
  1909. end
  1910.  
  1911.  
  1912. --------------------------------------------
  1913.  
  1914.  
  1915.  
  1916.  
  1917.  
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923. --------------------------------------------------
  1924.  
  1925. function die()
  1926. attack = true
  1927. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1928. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1929. for i = 0, 2.6, 0.1 do
  1930. swait()
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1932. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1933. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1934. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1935. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1936. end
  1937. Cso("357417055", tors, 10, 1)
  1938. CameraEnshaking(2, 15)
  1939. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1940. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1941. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1942. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1943. if v:FindFirstChild("Head") then
  1944. Eviscerate(v)
  1945. end
  1946. end
  1947. for i = 0, 3, 0.1 do
  1948. swait()
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1950. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1954. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1955. end
  1956. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1957. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1958. attack = false
  1959. end
  1960.  
  1961.  
  1962. function dance()
  1963.  
  1964. attack = true
  1965. hum.WalkSpeed = 0
  1966. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  1967. Hook2.Transparency = 1
  1968. local A2 = NewInstance("Attachment",Hook2)
  1969. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  1970. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1971. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  1972. for i = 0, 2, 0.1 do
  1973. swait()
  1974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1975. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1976. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1977. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1978. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1979. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1980. end
  1981. for i = 0, 6, 0.1 do
  1982. swait()
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1984. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1988. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1989. end
  1990. for i = 0, 2, 0.1 do
  1991. swait()
  1992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1993. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1994. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1995. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1996. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1997. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1998. end
  1999. attack = false
  2000. hum.WalkSpeed = 20
  2001. end
  2002.  
  2003. function aaa()
  2004. attack = true
  2005. hum.WalkSpeed = 0
  2006. for i = 0,20, 0.1 do
  2007. swait()
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2010. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2011. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2012. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2013. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2014. end
  2015. hum.WalkSpeed = 16
  2016. attack = false
  2017. end
  2018.  
  2019. function finalChaos()
  2020. attack = true
  2021. spawn(function()
  2022. local p = Instance.new("Part",char)
  2023. p.Anchored = true
  2024. p.CanCollide = false
  2025. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2026. local m = Instance.new("SpecialMesh",p)
  2027. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2028. m.Scale = Vector3.new(2,2,2)
  2029. for i=1,30 do
  2030. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2031. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2032. wait()
  2033. end
  2034. local beam = Instance.new("Part",char)
  2035. beam.Anchored = true
  2036. beam.CanCollide = false
  2037. beam.BrickColor = BrickColor.new("White")
  2038. beam.Material = Enum.Material.Neon
  2039. beam.Size = Vector3.new(1,1,1)
  2040. beam.Position = p.Position+Vector3.new(0,1000,0)
  2041. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2042. local m = Instance.new("SpecialMesh",beam)
  2043. m.MeshType = "Cylinder"
  2044. m.Scale = Vector3.new(2000,15,15)
  2045. damage(6,20,35,p.Position)
  2046. p.Transparency = 1
  2047. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2048. for i=1,10 do
  2049. m.Scale = m.Scale-Vector3.new(0,1,1)
  2050. beam.Transparency = i / 10
  2051. wait()
  2052. end
  2053. p:Destroy()
  2054. end)
  2055. attack = false
  2056. end
  2057.  
  2058. function beam()
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. local Ring1 = Instance.new("Part", char)
  2062. Ring1.Anchored = true
  2063. Ring1.BrickColor = maincolor
  2064. Ring1.CanCollide = false
  2065. Ring1.FormFactor = 3
  2066. Ring1.Name = "Ring"
  2067. Ring1.Material = "Neon"
  2068. Ring1.Size = Vector3.new(1, 0.05, 1)
  2069. Ring1.Transparency = 1
  2070. Ring1.TopSurface = 0
  2071. Ring1.BottomSurface = 0
  2072. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2073. Ring1Mesh.MeshType = "Brick"
  2074. Ring1Mesh.Name = "SizeMesh"
  2075. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2076. local InnerRing1 = Ring1:Clone()
  2077. InnerRing1.Parent = char
  2078. InnerRing1.Transparency = 0
  2079. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2080. InnerRing1.Size = Vector3.new(1, 1, 1)
  2081. local InnerRing1Mesh = InnerRing1.SizeMesh
  2082. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2083. InnerRing1Mesh.MeshType = "Sphere"
  2084. Ring1:Destroy()
  2085. for i = 0, 6, 0.1 do
  2086. swait()
  2087. --orb.CFrame = Pupil.CFrame
  2088. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2090. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2091. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2092. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2093. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2094. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2095. end
  2096. InnerRing1.Transparency = 1
  2097. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2098. Cso("2545012765", char, 10, 1)
  2099. Cso("2606661976", char, 2.3, 1)
  2100. local a = IT("Part", char)
  2101. a.Name = "Direction"
  2102. a.Anchored = true
  2103. a.BrickColor = BrickC("Pastel violet")
  2104. a.Material = "SmoothPlastic"
  2105. a.Transparency = 0
  2106. a.Shape = "Cylinder"
  2107. a.CanCollide = false
  2108. local a2 = IT("Part", char)
  2109. a2.Name = "Direction"
  2110. a2.Anchored = true
  2111. a2.BrickColor = maincolor
  2112. a2.Color = maincolor.Color
  2113. a2.Material = "Neon"
  2114. a2.Transparency = 0.7
  2115. a2.Shape = "Cylinder"
  2116. a2.CanCollide = false
  2117. local ba = IT("Part", char)
  2118. ba.Name = "HitDirect"
  2119. ba.Anchored = true
  2120. ba.BrickColor = maincolor
  2121. ba.Material = "Neon"
  2122. ba.Transparency = 1
  2123. ba.CanCollide = false
  2124. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2125. local ignore = char
  2126. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2127. a.BottomSurface = 10
  2128. a.TopSurface = 10
  2129. a2.BottomSurface = 10
  2130. a2.TopSurface = 10
  2131. local distance = (InnerRing1.CFrame.p - position).magnitude
  2132. a.Size = Vector3.new(distance, 1, 1)
  2133. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2134. a2.Size = Vector3.new(distance, 1, 1)
  2135. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2136. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2137. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2138. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2139. game:GetService("Debris"):AddItem(a, 20)
  2140. game:GetService("Debris"):AddItem(a2, 20)
  2141. game:GetService("Debris"):AddItem(ba, 20)
  2142. local msh = Instance.new("SpecialMesh", a)
  2143. msh.MeshType = "Brick"
  2144. msh.Scale = Vector3.new(1, 5, 5)
  2145. local msh2 = Instance.new("SpecialMesh", a2)
  2146. msh2.MeshType = "Brick"
  2147. msh2.Scale = Vector3.new(1, 7, 7)
  2148. for i = 0, 10, 0.1 do
  2149. swait()
  2150. CameraEnshaking(1, 5)
  2151. a2.Color = maincolor.Color
  2152. root.CFrame = FaceMouse()[1]
  2153. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2154. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2155. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2156. distance = (InnerRing1.CFrame.p - position).magnitude
  2157. a.Size = Vector3.new(distance, 1, 1)
  2158. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2159. a2.Size = Vector3.new(distance, 1, 1)
  2160. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2161. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2162. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2163. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2164. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2165. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2166. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2167. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2168. if v:FindFirstChild("Head") then
  2169. Eviscerate(v)
  2170. end
  2171. end
  2172. end
  2173. a:Destroy()
  2174. a2:Destroy()
  2175. ba:Destroy()
  2176. InnerRing1:Destroy()
  2177. attack = false
  2178. hum.WalkSpeed = 10
  2179. hum.CameraOffset = Vector3.new(0,0,0)
  2180. end
  2181.  
  2182. function Call_Upon_The_Eyes()
  2183. attack = true
  2184. hum.WalkSpeed = 0
  2185. for i = 0, 6, 0.1 do
  2186. swait()
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2188. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2192. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2193. end
  2194. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2195. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2196. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2197. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2198. CameraEnshaking(4, 25)
  2199. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2200. if v:FindFirstChild("Head") then
  2201. Eviscerate(v)
  2202. end
  2203. end
  2204. for i = 0, 6, 0.1 do
  2205. swait()
  2206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2207. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2211. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2212. end
  2213. attack = false
  2214. hum.WalkSpeed = 10
  2215. end
  2216.  
  2217. function CHAOS()
  2218. attack = true
  2219. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2220. Cso("2545012765", hed, 10, 1)
  2221. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2222.  
  2223. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2224. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2225. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2226.  
  2227. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2228. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2229. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2230. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2231. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2232. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2233. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2234. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2235. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2236. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2237. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2238. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2239. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2240. if v:FindFirstChild("Head") then
  2241. Eviscerate(v)
  2242. end
  2243. end
  2244. attack = false
  2245. end
  2246. function Chain2()
  2247. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2248. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2249. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2250. local HEAD = HUM.Parent:FindFirstChild("Head")
  2251. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2252. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2253. if HEAD and TORSO and HUM.Health > 0 then
  2254. local GYRO = IT("BodyGyro",root)
  2255. GYRO.D = 275
  2256. GYRO.P = 20000
  2257. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2258. attack = true
  2259. hum.WalkSpeed = 0
  2260. local hit,pos,hummie;
  2261. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2262. Hook2.Transparency = 1
  2263. local A2 = NewInstance("Attachment",Hook2)
  2264. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2265. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2266. for i = 0, 2.3, .1 do
  2267. swait()
  2268. GYRO.cframe = CF(root.Position,TORSO.Position)
  2269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2275. end
  2276. Cso("169105657", ra, 7, 1.2)
  2277. for i = 0, 5, .1 do
  2278. if(hit)then break end
  2279. swait()
  2280. GYRO.cframe = CF(root.Position,TORSO.Position)
  2281. Hook2.CFrame = TORSO.CFrame
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2288. end
  2289. Cso("169105657", ra, 5, .8)
  2290. Cso("2545211765", char, 7, 1)
  2291. GYRO:remove()
  2292. TORSO:BreakJoints()
  2293. for i = 0, 6, .1 do
  2294. swait()
  2295. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2296. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2297. end
  2298. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2299. break
  2300. end
  2301. Chain2.TextureLength = 4
  2302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2303. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2308. end
  2309. hum.WalkSpeed = 16
  2310. attack = false
  2311. Hook2:Destroy()
  2312. end
  2313. end
  2314. end
  2315.  
  2316. function dejzrXD()
  2317. attack = true
  2318. hum.WalkSpeed = 20
  2319. for i = 0, 1, 0.1 do
  2320. swait()
  2321. Cso("262562442", char, 10, 1)
  2322. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2325. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2326. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2327. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2328. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2329. end
  2330. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2331. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2332. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2333. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2334. CameraEnshaking(4, 5)
  2335. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2336. if v:FindFirstChild("Head") then
  2337. Eviscerate(v)
  2338. end
  2339. end
  2340. for i = 0, 1, 0.1 do
  2341. swait()
  2342. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2345. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2346. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2347. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2349. end
  2350. attack = false
  2351. Speed = 20
  2352. end
  2353.  
  2354. function specialchaos()
  2355. wait(0)
  2356. CHOICE = 6
  2357. Cso("130781067", hed, 10, 1)
  2358. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2359. killsky.SkyboxBk = "rbxassetid://3662994"
  2360. killsky.SkyboxDn = "rbxassetid://3662994"
  2361. killsky.SkyboxFt = "rbxassetid://3662994"
  2362. killsky.SkyboxLf = "rbxassetid://3662994"
  2363. killsky.SkyboxRt = "rbxassetid://3662994"
  2364. killsky.SkyboxUp = "rbxassetid://3662994"
  2365. ---
  2366. killsky.StarCount = 0
  2367. killsky.SunAngularSize = 0
  2368. killsky.MoonAngularSize = 0
  2369. killsky.MoonTextureId = ""
  2370. killsky.CelestialBodiesShown = false
  2371. if HITFLOOR ~= nil then
  2372. ATTACK = false
  2373. Rooted = false
  2374. local RINGSPIN = true
  2375. local CONSTRUCTING = true
  2376. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2377. RING.Color = C3(0,0,0)
  2378. MakeForm(RING,"Cyl")
  2379. RING.CFrame = CF(HITPOS)
  2380. coroutine.resume(coroutine.create(function()
  2381. repeat
  2382. Swait()
  2383. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2384. until CONSTRUCTING == false
  2385. repeat
  2386. Swait()
  2387. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2388. until RINGSPIN == false
  2389. for i = 1, 25 do
  2390. Swait()
  2391. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2392. RING.Size = RING.Size - VT(0.15,0,0.15)
  2393. --DECAL.Transparency = DECAL.Transparency + 1/25
  2394. RING.Transparency = RING.Transparency + 1/25
  2395. end
  2396. RING:remove()
  2397. end))
  2398. for i = 1, 15 do
  2399. Swait()
  2400. RING.Size = RING.Size + VT(0,0,0)
  2401. RING.Transparency = RING.Transparency - 1/15
  2402. end
  2403. end
  2404. hum.WalkSpeed = 20
  2405. attack = false
  2406. end
  2407. function icando()
  2408. attack = true
  2409. hum.WalkSpeed = 0
  2410. TEST:Remove()
  2411. TEST:Play()
  2412. repeat
  2413. for i = 0,4,0.1 do
  2414. swait()
  2415. TEST.Parent = tors
  2416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2417. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2418. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2420. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2421. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2422. end
  2423. until TEST.Playing == false
  2424. TEST:Stop()
  2425. TEST:Play()
  2426. TEST:Remove()
  2427. print('I CAN DO ANYTHING')
  2428. attack = false
  2429. hum.WalkSpeed = 20
  2430. end
  2431.  
  2432. function finalChaos2()
  2433. attack = true
  2434. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2435. M2.TextureId = "rbxassetid://2582829122"
  2436. M2.Scale = Vector3.new(5, 5, 5)
  2437. Cso("2545211765", hed, 10, 1)
  2438. for i = 0, 1, 0.1 do
  2439. swait()
  2440. hum.CameraOffset = Vector3.new(0, 8, 0)
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2443. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2444. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2445. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2447. end
  2448. Cso("483458132", char, 10, .7)
  2449. Cso("483458132", char, 10, 1)
  2450. CameraEnshaking(6, 65)
  2451. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2452. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2453. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2454. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2455. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2456. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2457. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2458. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2459. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2460. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2461. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2462. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2463. if v:FindFirstChild("Head") then
  2464. Eviscerate(v)
  2465. end
  2466. end
  2467. for i = 0, 1, 0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2471. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2472. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2473. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2474. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2475. end
  2476. M2.Scale = Vector3.new(1, 1, 1)
  2477. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2478. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2479. attack = false
  2480. end
  2481.  
  2482. function DRAG_THEM_TO_HELL()
  2483. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2484. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2485. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2486. local HEAD = HUM.Parent:FindFirstChild("Head")
  2487. if HEAD and TORSO and HUM.Health > 0 then
  2488. local GYRO = IT("BodyGyro",root)
  2489. GYRO.D = 275
  2490. GYRO.P = 20000
  2491. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2492. attack = true
  2493. hum.WalkSpeed = 0
  2494. local hit,pos,hummie;
  2495. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2496. Hook.Transparency = 1
  2497. local A = NewInstance("Attachment",Hook)
  2498. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2499. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2500. local POS = mouse.Hit.p
  2501. local CHAINS = false
  2502. local CHAINLINKS = {}
  2503. local A = IT("Attachment",la)
  2504. A.Position = Vector3.new(1,-1,0)*Player_Size
  2505. A.Orientation = Vector3.new(-90, -89.982, 0)
  2506. local B = IT("Attachment",la)
  2507. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2508. B.Orientation = Vector3.new(-90, 89.988, 0)
  2509. local C = IT("Attachment",la)
  2510. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2511. C.Orientation = Vector3.new(-90, -89.982, 0)
  2512. local D = IT("Attachment",la)
  2513. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2514. D.Orientation = Vector3.new(-90, 89.988, 0)
  2515. local LIGHT = IT("Attachment",la)
  2516. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2517. local LIGHT2 = IT("PointLight",LIGHT)
  2518. LIGHT2.Range = 7
  2519. LIGHT2.Brightness = 5
  2520. LIGHT2.Color = Color3.new(0,0,0)
  2521. for i = 1, 2 do
  2522. local TWIST = -2
  2523. local START = A
  2524. local END = B
  2525. if i == 1 then
  2526. START = B
  2527. END = A
  2528. end
  2529. local ChainLink = IT("Beam",tors)
  2530. ChainLink.Texture = "rbxassetid://73042633"
  2531. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2532. ChainLink.TextureSpeed = 1
  2533. ChainLink.Width0 = 1
  2534. ChainLink.Width1 = 1
  2535. ChainLink.TextureLength = 2.5
  2536. ChainLink.Attachment0 = START
  2537. ChainLink.Attachment1 = END
  2538. ChainLink.CurveSize0 = TWIST
  2539. ChainLink.CurveSize1 = TWIST
  2540. --ChainLink.FaceCamera = true
  2541. ChainLink.Segments = 45
  2542. ChainLink.Transparency = NumberSequence.new(0.25)
  2543. table.insert(CHAINLINKS,ChainLink)
  2544. end
  2545. for i = 1, 2 do
  2546. local TWIST = -1
  2547. local START = C
  2548. local END = D
  2549. if i == 1 then
  2550. START = D
  2551. END = C
  2552. end
  2553. local ChainLink = IT("Beam",tors)
  2554. ChainLink.Texture = "rbxassetid://73042633"
  2555. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2556. ChainLink.TextureSpeed = 1
  2557. ChainLink.Width0 = 1
  2558. ChainLink.Width1 = 1
  2559. ChainLink.TextureLength = 5
  2560. ChainLink.Attachment0 = START
  2561. ChainLink.Attachment1 = END
  2562. ChainLink.CurveSize0 = TWIST
  2563. ChainLink.CurveSize1 = TWIST
  2564. --ChainLink.FaceCamera = true
  2565. ChainLink.Segments = 25
  2566. ChainLink.LightEmission = 0.5
  2567. ChainLink.Transparency = NumberSequence.new(0.25)
  2568. table.insert(CHAINLINKS,ChainLink)
  2569. end
  2570. for i = 0, 2.3, .1 do
  2571. swait()
  2572. GYRO.cframe = CF(root.Position,TORSO.Position)
  2573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2574. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2577. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2578. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2579. end
  2580. Cso("169105657", ra, 7, 1.2)
  2581. for i = 0, 4, .1 do
  2582. if(hit)then break end
  2583. swait()
  2584. GYRO.cframe = CF(root.Position,TORSO.Position)
  2585. Hook.CFrame = HEAD.CFrame
  2586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2587. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2588. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2589. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2590. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2591. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2592. end
  2593. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2594. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2595. hit = GetTorso(v.Parent);
  2596. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2597. break;
  2598. end
  2599. end
  2600. Cso("169105657", ra, 5, .8)
  2601. Cso("1251737869", tors, 2, 1.1)
  2602. GYRO:remove()
  2603. for i = 0, 3, .1 do
  2604. swait()
  2605. HUM.PlatformStand = true
  2606. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2607. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2608. end
  2609. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2610. break
  2611. end
  2612. Chain.TextureLength = 4
  2613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2614. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2615. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2616. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2617. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2618. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2619. end
  2620. hum.WalkSpeed = 16
  2621. attack = false
  2622. Hook:Destroy()
  2623. A:remove()
  2624. B:remove()
  2625. C:remove()
  2626. D:remove()
  2627. end
  2628. end
  2629. end
  2630. function ultra()
  2631. attack = true
  2632. hum.WalkSpeed = 0
  2633. BTAUNT:Remove()
  2634. hed.face.Texture = "rbxassetid://160952297"
  2635. local Fire = IT("Sound",Character.Torso)
  2636. Fire.SoundId = "rbxassetid://1060413310"
  2637. Fire.Looped = true
  2638. Fire.Pitch = 1
  2639. Fire.Volume = 1
  2640. Fire:Play()
  2641. BTAUNT:Play()
  2642. BTAUNT:Remove()
  2643. wait(1)
  2644. for i = 0,18,0.1 do
  2645. swait()
  2646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2650. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2651. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2652. end
  2653. wait(1)
  2654. for i = 0,1.2,0.1 do
  2655. swait()
  2656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2660. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2661. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2662. end
  2663. for i = 0,1.2,0.1 do
  2664. swait()
  2665.  
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2672. end
  2673. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2674. M2.TextureId = "rbxassetid://26884682"
  2675. tecks2:Remove()
  2676. Fire:Stop()
  2677. local BC = char["Body Colors"]
  2678. BC.HeadColor = BrickColor.new("New Yeller")
  2679. BC.LeftArmColor = BrickColor.new("New Yeller")
  2680. BC.LeftLegColor = BrickColor.new("New Yeller")
  2681. BC.RightArmColor = BrickColor.new("New Yeller")
  2682. BC.RightLegColor = BrickColor.new("New Yeller")
  2683. BC.TorsoColor = BrickColor.new("New Yeller")
  2684. tecks2:Remove()
  2685. BTAUNT3:Play()
  2686. local naeeym2 = Instance.new("BillboardGui",char)
  2687. naeeym2.AlwaysOnTop = true
  2688. naeeym2.Size = UDim2.new(5,35,2,35)
  2689. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2690. naeeym2.Adornee = hed
  2691. naeeym2.Name = "Name"
  2692. local tecks2 = Instance.new("TextLabel",naeeym2)
  2693. tecks2.BackgroundTransparency = 1
  2694. tecks2.TextScaled = true
  2695. tecks2.BorderSizePixel = 0
  2696. tecks2.Font = "Garamond"
  2697. tecks2.TextSize = 30
  2698. tecks2.TextStrokeTransparency = 0
  2699. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2700. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2701. tecks2.Size = UDim2.new(1,0,0.5,0)
  2702. tecks2.Parent = naeeym2
  2703. textfag = tecks2
  2704. wait(1)
  2705. tecks2.Text = "The Boss Noob"
  2706. coroutine.resume(coroutine.create(function()
  2707. while textfag ~= nil do
  2708. swait()
  2709. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2710. textfag.Rotation = math.random(-3,3)
  2711. end
  2712. end))
  2713. hed.face.Texture = "rbxassetid://160952297"
  2714. -------------------
  2715. Spawn(function()
  2716. while Equipped and Humanoid.Parent and Torso.Parent do
  2717. if Angle == 360 then
  2718. Angle = 0
  2719. end
  2720. Angle = Angle + 0.05
  2721. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2722. if Hit then
  2723. if not Circle.Parent then
  2724. Circle.Parent = Character
  2725. end
  2726. for i, v in pairs(CircleParts) do
  2727. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2728. end
  2729. else
  2730. Circle.Parent = nil
  2731. end
  2732. wait()
  2733. end
  2734. end)
  2735. attack = false
  2736. hum.WalkSpeed = 75
  2737. end
  2738. -------------------------------------------------------
  2739. --End Attacks N Stuff--
  2740. -------------------------------------------------------
  2741. mouse.KeyDown:connect(function(key)
  2742. if attack == false then
  2743. if key == "t" then
  2744. dance()
  2745. elseif key == 'y' then
  2746. aaa()
  2747. elseif key == "p" then
  2748. finalChaos()
  2749. elseif key == "z" then
  2750. beam()
  2751. elseif key == "x" then
  2752. Call_Upon_The_Eyes()
  2753. elseif key == "v" then
  2754. dejzrXD()
  2755. elseif key == "b" then
  2756. specialchaos()
  2757. elseif key == "n" then
  2758. CHAOS()
  2759. elseif key == "f" then
  2760. icando()
  2761. elseif key == "h" then
  2762. finalChaos2()
  2763. elseif key == "g" then
  2764. Chain2()
  2765. elseif key == "c" then
  2766. DRAG_THEM_TO_HELL()
  2767. elseif key == "q" then
  2768.  
  2769.  
  2770.  
  2771. Noob6()
  2772. elseif key == "l" then
  2773.  
  2774.  
  2775.  
  2776.  
  2777. Noob2()
  2778.  
  2779.  
  2780. elseif key == "k" then
  2781.  
  2782.  
  2783.  
  2784.  
  2785. Noob3()
  2786.  
  2787. elseif key == "j" then
  2788.  
  2789.  
  2790.  
  2791.  
  2792.  
  2793. Noob4()
  2794.  
  2795.  
  2796. elseif key == "m" then
  2797.  
  2798.  
  2799.  
  2800.  
  2801. Noob5()
  2802.  
  2803.  
  2804. elseif key == "e" then
  2805.  
  2806.  
  2807.  
  2808.  
  2809. Noob7()
  2810.  
  2811. elseif key == "u" then
  2812.  
  2813. Noob8()
  2814.  
  2815. elseif key == "r" then
  2816.  
  2817. Noob9()
  2818.  
  2819.  
  2820.  
  2821. end
  2822. end
  2823. end)
  2824.  
  2825. mouse.Button1Down:connect(function(key)
  2826. if attack == false then
  2827. die()
  2828. end
  2829. end)
  2830.  
  2831. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2832. local part = Instance.new("Part")
  2833. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2834. part.Material = material or Enum.Material.SmoothPlastic
  2835. part.TopSurface,part.BottomSurface=10,10
  2836. part.Size = size or Vector3.new(1,1,1)
  2837. part.CFrame = cframe or CF(0,0,0)
  2838. part.Anchored = anchored or true
  2839. part.CanCollide = cancollide or false
  2840. part.Parent = parent or char
  2841. return part
  2842. end
  2843.  
  2844. NewInstance = function(instance,parent,properties)
  2845. local inst = Instance.new(instance)
  2846. inst.Parent = parent
  2847. if(properties)then
  2848. for i,v in next, properties do
  2849. pcall(function() inst[i] = v end)
  2850. end
  2851. end
  2852. return inst;
  2853. end
  2854. -------------------------------------------------------
  2855. --Start Damage Function--
  2856. -------------------------------------------------------
  2857. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2858. local type = type
  2859. local rng = Instance.new("Part", char)
  2860. rng.Anchored = true
  2861. rng.BrickColor = color
  2862. rng.CanCollide = false
  2863. rng.FormFactor = 3
  2864. rng.Name = "Ring"
  2865. rng.Material = "Neon"
  2866. rng.Size = Vector3.new(1, 1, 1)
  2867. rng.Transparency = 0
  2868. rng.TopSurface = 0
  2869. rng.BottomSurface = 0
  2870. rng.CFrame = pos
  2871. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2872. local rngm = Instance.new("SpecialMesh", rng)
  2873. rngm.MeshType = "Brick"
  2874. if rainbowmode == true then
  2875. rng.Color = Color3.new(r/255,g/255,b/255)
  2876. end
  2877. local scaler2 = 1
  2878. local speeder = FastSpeed/10
  2879. if type == "Add" then
  2880. scaler2 = 1*value
  2881. elseif type == "Divide" then
  2882. scaler2 = 1/value
  2883. end
  2884. coroutine.resume(coroutine.create(function()
  2885. for i = 0,10/bonuspeed,0.1 do
  2886. swait()
  2887. if type == "Add" then
  2888. scaler2 = scaler2 - 0.01*value/bonuspeed
  2889. elseif type == "Divide" then
  2890. scaler2 = scaler2 - 0.01/value*bonuspeed
  2891. end
  2892. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2893. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2894. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2895. end
  2896. rng:Destroy()
  2897. end))
  2898. end
  2899.  
  2900. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2901. if hit.Parent == nil then
  2902. return
  2903. end
  2904. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2905. for _, v in pairs(hit.Parent:children()) do
  2906. if v:IsA("Humanoid") then
  2907. h = v
  2908. end
  2909. end
  2910. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2911.  
  2912. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2913. end
  2914.  
  2915. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2916. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2917. if hit.Parent.DebounceHit.Value == true then
  2918. return
  2919. end
  2920. end
  2921. if insta == true then
  2922. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2923. end
  2924. local c = Create("ObjectValue"){
  2925. Name = "creator",
  2926. Value = game:service("Players").LocalPlayer,
  2927. Parent = h,
  2928. }
  2929. game:GetService("Debris"):AddItem(c, .5)
  2930. if HitSound ~= nil and HitPitch ~= nil then
  2931. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2932. end
  2933. local Damage = math.random(minim, maxim)
  2934. local blocked = false
  2935. local block = hit.Parent:findFirstChild("Block")
  2936. if block ~= nil then
  2937. if block.className == "IntValue" then
  2938. if block.Value > 0 then
  2939. blocked = true
  2940. block.Value = block.Value - 1
  2941. print(block.Value)
  2942. end
  2943. end
  2944. end
  2945. if blocked == false then
  2946. h.Health = h.Health - Damage
  2947. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2948. else
  2949. h.Health = h.Health - (Damage / 2)
  2950. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2951. end
  2952. if Type == "Knockdown" then
  2953. local hum = hit.Parent.Humanoid
  2954. hum.PlatformStand = true
  2955. coroutine.resume(coroutine.create(function(HHumanoid)
  2956. swait(1)
  2957. HHumanoid.PlatformStand = false
  2958. end), hum)
  2959. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2960. local bodvol = Create("BodyVelocity"){
  2961. velocity = angle * knockback,
  2962. P = 5000,
  2963. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2964. Parent = hit,
  2965. }
  2966. local rl = Create("BodyAngularVelocity"){
  2967. P = 3000,
  2968. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2969. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2970. Parent = hit,
  2971. }
  2972. game:GetService("Debris"):AddItem(bodvol, .5)
  2973. game:GetService("Debris"):AddItem(rl, .5)
  2974. elseif Type == "Normal" then
  2975. local vp = Create("BodyVelocity"){
  2976. P = 500,
  2977. maxForce = Vector3.new(math.huge, 0, math.huge),
  2978. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2979. }
  2980. if knockback > 0 then
  2981. vp.Parent = hit.Parent.Torso
  2982. end
  2983. game:GetService("Debris"):AddItem(vp, .5)
  2984. elseif Type == "Up" then
  2985. local bodyVelocity = Create("BodyVelocity"){
  2986. velocity = Vector3.new(0, 20, 0),
  2987. P = 5000,
  2988. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2989. Parent = hit,
  2990. }
  2991. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2992. elseif Type == "DarkUp" then
  2993. coroutine.resume(coroutine.create(function()
  2994. for i = 0, 1, 0.1 do
  2995. swait()
  2996. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2997. end
  2998. end))
  2999. local bodyVelocity = Create("BodyVelocity"){
  3000. velocity = Vector3.new(0, 20, 0),
  3001. P = 5000,
  3002. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3003. Parent = hit,
  3004. }
  3005. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3006. elseif Type == "Snare" then
  3007. local bp = Create("BodyPosition"){
  3008. P = 2000,
  3009. D = 100,
  3010. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3011. position = hit.Parent.Torso.Position,
  3012. Parent = hit.Parent.Torso,
  3013. }
  3014. game:GetService("Debris"):AddItem(bp, 1)
  3015. elseif Type == "Freeze" then
  3016. local BodPos = Create("BodyPosition"){
  3017. P = 50000,
  3018. D = 1000,
  3019. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3020. position = hit.Parent.Torso.Position,
  3021. Parent = hit.Parent.Torso,
  3022. }
  3023. local BodGy = Create("BodyGyro") {
  3024. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3025. P = 20e+003,
  3026. Parent = hit.Parent.Torso,
  3027. cframe = hit.Parent.Torso.CFrame,
  3028. }
  3029. hit.Parent.Torso.Anchored = true
  3030. coroutine.resume(coroutine.create(function(Part)
  3031. swait(1.5)
  3032. Part.Anchored = false
  3033. end), hit.Parent.Torso)
  3034. game:GetService("Debris"):AddItem(BodPos, 3)
  3035. game:GetService("Debris"):AddItem(BodGy, 3)
  3036. end
  3037. local debounce = Create("BoolValue"){
  3038. Name = "DebounceHit",
  3039. Parent = hit.Parent,
  3040. Value = true,
  3041. }
  3042. game:GetService("Debris"):AddItem(debounce, Delay)
  3043. c = Create("ObjectValue"){
  3044. Name = "creator",
  3045. Value = Player,
  3046. Parent = h,
  3047. }
  3048. game:GetService("Debris"):AddItem(c, .5)
  3049. end
  3050. end
  3051.  
  3052. function damage(range,mindam,maxdam,pos)
  3053. for i,v in ipairs(workspace:GetChildren()) do
  3054. if v:IsA("Model") then
  3055. if v.Name ~= Player.Name then
  3056. if v:FindFirstChildOfClass("Humanoid") then
  3057. if v:FindFirstChild("Head") then
  3058. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3059. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3060. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3061. end
  3062. end
  3063. end
  3064. end
  3065. end
  3066. end
  3067. end
  3068. end
  3069. -------------------------------------------------------
  3070. --End Damage Function--
  3071. -------------------------------------------------------
  3072.  
  3073. -------------------------------------------------------
  3074. --Start Animations--
  3075. -------------------------------------------------------
  3076. print("By Makhail07")
  3077. while true do
  3078. swait()
  3079. sine = sine + change
  3080. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3081. local velderp = root.Velocity.y
  3082. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3083. if equipped == true or equipped == false then
  3084. if attack == false then
  3085. idle = idle + 1
  3086. else
  3087. idle = 0
  3088. end
  3089. if 1 < root.Velocity.y and hitfloor == nil then
  3090. Anim = "Jump"
  3091. if attack == false then
  3092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3093. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3096. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3097. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3098. end
  3099. elseif -1 > root.Velocity.y and hitfloor == nil then
  3100. Anim = "Fall"
  3101. if attack == false then
  3102. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3103. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3104. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3105. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3106. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3107. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3108. end
  3109. elseif torvel < 1 and hitfloor ~= nil then
  3110. Anim = "Idle"
  3111. change = 1
  3112. if attack == false then
  3113.  
  3114. if animation.Value == 1 then
  3115.  
  3116.  
  3117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3118. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3119. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3120. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3121. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3122. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3123.  
  3124.  
  3125. else
  3126.  
  3127. if animation.Value == 2 then
  3128.  
  3129.  
  3130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3132. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3136.  
  3137.  
  3138. else
  3139.  
  3140.  
  3141. if animation.Value == 3 then
  3142.  
  3143.  
  3144.  
  3145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3149. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3150. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3151.  
  3152.  
  3153. else
  3154.  
  3155.  
  3156. if animation.Value == 4 then
  3157.  
  3158.  
  3159. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3160. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3163. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3164. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3165.  
  3166.  
  3167.  
  3168. end
  3169.  
  3170. end
  3171. end
  3172.  
  3173.  
  3174. end
  3175.  
  3176. end
  3177. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3178. Anim = "Walk"
  3179. change = 1
  3180. if attack == false then
  3181. hum.WalkSpeed = 25
  3182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3184. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3185. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3187. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3188. end
  3189. elseif torvel >= 25 and hitfloor ~= nil then
  3190. Anim = "Sprint"
  3191. change = 1.35
  3192. if attack == false then
  3193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3194. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3195. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3196. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3197. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3198. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3199. end
  3200. end
  3201. end
  3202. if 0 < #Effects then
  3203. for e = 1, #Effects do
  3204. if Effects[e] ~= nil then
  3205. local Thing = Effects[e]
  3206. if Thing ~= nil then
  3207. local Part = Thing[1]
  3208. local Mode = Thing[2]
  3209. local Delay = Thing[3]
  3210. local IncX = Thing[4]
  3211. local IncY = Thing[5]
  3212. local IncZ = Thing[6]
  3213. if 1 >= Thing[1].Transparency then
  3214. if Thing[2] == "Block1" then
  3215. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3216. local Mesh = Thing[1].Mesh
  3217. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3218. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3219. elseif Thing[2] == "Block2" then
  3220. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3221. local Mesh = Thing[7]
  3222. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3223. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3224. elseif Thing[2] == "Block3" then
  3225. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3226. local Mesh = Thing[7]
  3227. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3228. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3229. elseif Thing[2] == "Cylinder" then
  3230. local Mesh = Thing[1].Mesh
  3231. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3232. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3233. elseif Thing[2] == "Blood" then
  3234. local Mesh = Thing[7]
  3235. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3236. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3237. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3238. elseif Thing[2] == "Elec" then
  3239. local Mesh = Thing[1].Mesh
  3240. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3241. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3242. elseif Thing[2] == "Disappear" then
  3243. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3244. elseif Thing[2] == "Shatter" then
  3245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3246. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3247. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3248. Thing[6] = Thing[6] + Thing[5]
  3249. end
  3250. else
  3251. Part.Parent = nil
  3252. table.remove(Effects, e)
  3253. end
  3254. end
  3255. end
  3256. end
  3257. end
  3258. end
  3259. -------------------------------------------------------
  3260. --End Animations And Script--
  3261. ------------------------------------------------------
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