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  1. Silently Caught Exception: Failed to resolve System.Diagnostics.DebuggableAttribute/DebuggingModes   在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self)   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  2.    在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
  3.    在 Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
  4.    在 Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
  5.    在 Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
  6.    在 Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
  7.    在 Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
  8.    在 Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
  9.    在 Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
  10.    在 Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
  11.    在 Mono.Cecil.CustomAttribute.Resolve()
  12.    在 Mono.Cecil.CustomAttribute.get_ConstructorArguments()
  13.    在 Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
  14.    在 Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
  15.    在 Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
  16.    在 Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
  17.    在 Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
  18.    在 Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
  19.    在 Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
  20.    在 System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
  21.    在 System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
  22.    在 System.Threading.Tasks.Task.InnerInvoke()
  23.    在 System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
  24.    在 System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
  25.    在 System.Threading.Tasks.Task.InnerInvoke()
  26.    在 System.Threading.Tasks.Task.Execute()
  27.    在 System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  28.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  29.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  30.    在 System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  31.    在 System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  32.    在 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  33.    在 System.Threading.ThreadPoolWorkQueue.Dispatch()
  34.    在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  35.  
  36.  all damage loaded : False
  37. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。   在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  38.    在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  39.    在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  40.    在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  41.    在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  42.    在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  43.    在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  44.    在 MagicStorage.CraftingGUI.RefreshRecipes()
  45.    在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  46.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  47.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  48.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  49.    在 System.Threading.ThreadHelper.ThreadStart()
  50.  
  51. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。   在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  52.    在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  53.    在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  54.    在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  55.    在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  56.    在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  57.    在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  58.    在 MagicStorage.CraftingGUI.RefreshRecipes()
  59.    在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  60.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  61.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  62.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  63.    在 System.Threading.ThreadHelper.ThreadStart()
  64.  
  65. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。   在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  66.    在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  67.    在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  68.    在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  69.    在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  70.    在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  71.    在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  72.    在 MagicStorage.CraftingGUI.RefreshRecipes()
  73.    在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  74.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  75.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  76.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  77.    在 System.Threading.ThreadHelper.ThreadStart()
  78.  
  79. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。   在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  80.    在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  81.    在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  82.    在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  83.    在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  84.    在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  85.    在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  86.    在 MagicStorage.CraftingGUI.RefreshRecipes()
  87.    在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  88.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  89.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  90.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  91.    在 System.Threading.ThreadHelper.ThreadStart()
  92.  
  93. Silently Caught Exception: Index was outside the bounds of the array.   at Terraria.Player.AdjTiles()   at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  94.    at Terraria.Player.AdjTiles()
  95.    at RecipeBrowser.UIRecipeInfo.DrawSelf(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIRecipeInfo.cs:line 84
  96.    at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  97.    at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  98.    at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  99.    at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  100.    at RecipeBrowser.UIDragableElement.DrawChildren(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIDragableElement.cs:line 132
  101.    at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  102.    at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  103.    at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  104.    at RecipeBrowser.Tool.UIDraw() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\Tool.cs:line 64
  105.    at RecipeBrowser.RecipeBrowser.<ModifyInterfaceLayers>b__17_1() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\RecipeBrowser.cs:line 188
  106.    at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
  107.    at Terraria.UI.GameInterfaceLayer.Draw()
  108.    at Terraria.Main.DrawInterface(GameTime gameTime)
  109.    at Terraria.Main.do_Draw(GameTime gameTime)
  110.    at Terraria.Main.DoDraw(GameTime gameTime)
  111.    at Terraria.Main.Draw(GameTime gameTime)
  112.    at Microsoft.Xna.Framework.Game.DrawFrame()
  113.    at Microsoft.Xna.Framework.Game.Tick()
  114.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  115.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  116.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  117.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  118.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  119.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  120.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  121.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  122.    at System.Windows.Forms.Application.Run(Form mainForm)
  123.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  124.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  125.    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  126.    at Terraria.WindowsLaunch.Main(String[] args)
  127.  
  128. Silently Caught Exception: Begin cannot be called again until End has been successfully called.   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)   at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  129.    at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  130.    at Terraria.Main.RenderBlack()
  131.    at Terraria.Main.RenderTiles()
  132.    at Terraria.Main.do_Draw(GameTime gameTime)
  133.    at Terraria.Main.DoDraw(GameTime gameTime)
  134.    at Terraria.Main.Draw(GameTime gameTime)
  135.    at Microsoft.Xna.Framework.Game.DrawFrame()
  136.    at Microsoft.Xna.Framework.Game.Tick()
  137.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  138.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  139.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  140.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  141.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  142.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  143.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  144.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  145.    at System.Windows.Forms.Application.Run(Form mainForm)
  146.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  147.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  148.    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  149.    at Terraria.WindowsLaunch.Main(String[] args)
  150.  
  151. Silently Caught Exception: Begin cannot be called again until End has been successfully called.   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  152.    at Terraria.Main.RenderBlack()
  153.    at Terraria.Main.RenderTiles()
  154.    at Terraria.Main.do_Draw(GameTime gameTime)
  155.    at Terraria.Main.DoDraw(GameTime gameTime)   at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  156.    at Terraria.Main.DoDraw(GameTime gameTime)
  157.    at Terraria.Main.Draw(GameTime gameTime)
  158.    at Microsoft.Xna.Framework.Game.DrawFrame()
  159.    at Microsoft.Xna.Framework.Game.Tick()
  160.    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  161.    at Microsoft.Xna.Framework.GameHost.OnIdle()
  162.    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  163.    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  164.    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  165.    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  166.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  167.    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  168.    at System.Windows.Forms.Application.Run(Form mainForm)
  169.    at Microsoft.Xna.Framework.WindowsGameHost.Run()
  170.    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  171.    at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  172.    at Terraria.WindowsLaunch.Main(String[] args)
  173.  
  174. Silently Caught Exception: 正在中止线程。   在 System.Threading.Thread.AbortInternal()
  175.    在 System.Threading.Thread.Abort()   在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  176.    在 System.Threading.Thread.AbortInternal()
  177.    在 System.Threading.Thread.Abort()
  178.    在 Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
  179.    在 Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
  180.    在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  181.    在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  182.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  183.    在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  184.    在 System.Threading.ThreadHelper.ThreadStart()
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