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Jun 7th, 2019
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  1. Silently Caught Exception: Failed to resolve System.Diagnostics.DebuggableAttribute/DebuggingModes 在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  2. 在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
  3. 在 Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
  4. 在 Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
  5. 在 Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
  6. 在 Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
  7. 在 Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
  8. 在 Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
  9. 在 Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
  10. 在 Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
  11. 在 Mono.Cecil.CustomAttribute.Resolve()
  12. 在 Mono.Cecil.CustomAttribute.get_ConstructorArguments()
  13. 在 Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
  14. 在 Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
  15. 在 Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
  16. 在 Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
  17. 在 Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
  18. 在 Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
  19. 在 Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
  20. 在 System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
  21. 在 System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
  22. 在 System.Threading.Tasks.Task.InnerInvoke()
  23. 在 System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
  24. 在 System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
  25. 在 System.Threading.Tasks.Task.InnerInvoke()
  26. 在 System.Threading.Tasks.Task.Execute()
  27. 在 System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
  28. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  29. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  30. 在 System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
  31. 在 System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
  32. 在 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  33. 在 System.Threading.ThreadPoolWorkQueue.Dispatch()
  34. 在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
  35.  
  36. all damage loaded : False
  37. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  38. 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  39. 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  40. 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  41. 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  42. 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  43. 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  44. 在 MagicStorage.CraftingGUI.RefreshRecipes()
  45. 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  46. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  47. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  48. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  49. 在 System.Threading.ThreadHelper.ThreadStart()
  50.  
  51. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  52. 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  53. 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  54. 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  55. 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  56. 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  57. 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  58. 在 MagicStorage.CraftingGUI.RefreshRecipes()
  59. 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  60. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  61. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  62. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  63. 在 System.Threading.ThreadHelper.ThreadStart()
  64.  
  65. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  66. 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  67. 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  68. 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  69. 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  70. 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  71. 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  72. 在 MagicStorage.CraftingGUI.RefreshRecipes()
  73. 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  74. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  75. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  76. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  77. 在 System.Threading.ThreadHelper.ThreadStart()
  78.  
  79. Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  80. 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
  81. 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
  82. 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
  83. 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
  84. 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
  85. 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
  86. 在 MagicStorage.CraftingGUI.RefreshRecipes()
  87. 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  88. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  89. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  90. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  91. 在 System.Threading.ThreadHelper.ThreadStart()
  92.  
  93. Silently Caught Exception: Index was outside the bounds of the array. at Terraria.Player.AdjTiles() at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  94. at Terraria.Player.AdjTiles()
  95. at RecipeBrowser.UIRecipeInfo.DrawSelf(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIRecipeInfo.cs:line 84
  96. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  97. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  98. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  99. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  100. at RecipeBrowser.UIDragableElement.DrawChildren(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIDragableElement.cs:line 132
  101. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  102. at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
  103. at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
  104. at RecipeBrowser.Tool.UIDraw() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\Tool.cs:line 64
  105. at RecipeBrowser.RecipeBrowser.<ModifyInterfaceLayers>b__17_1() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\RecipeBrowser.cs:line 188
  106. at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
  107. at Terraria.UI.GameInterfaceLayer.Draw()
  108. at Terraria.Main.DrawInterface(GameTime gameTime)
  109. at Terraria.Main.do_Draw(GameTime gameTime)
  110. at Terraria.Main.DoDraw(GameTime gameTime)
  111. at Terraria.Main.Draw(GameTime gameTime)
  112. at Microsoft.Xna.Framework.Game.DrawFrame()
  113. at Microsoft.Xna.Framework.Game.Tick()
  114. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  115. at Microsoft.Xna.Framework.GameHost.OnIdle()
  116. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  117. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  118. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  119. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  120. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  121. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  122. at System.Windows.Forms.Application.Run(Form mainForm)
  123. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  124. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  125. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  126. at Terraria.WindowsLaunch.Main(String[] args)
  127.  
  128. Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  129. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  130. at Terraria.Main.RenderBlack()
  131. at Terraria.Main.RenderTiles()
  132. at Terraria.Main.do_Draw(GameTime gameTime)
  133. at Terraria.Main.DoDraw(GameTime gameTime)
  134. at Terraria.Main.Draw(GameTime gameTime)
  135. at Microsoft.Xna.Framework.Game.DrawFrame()
  136. at Microsoft.Xna.Framework.Game.Tick()
  137. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  138. at Microsoft.Xna.Framework.GameHost.OnIdle()
  139. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  140. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  141. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  142. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  143. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  144. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  145. at System.Windows.Forms.Application.Run(Form mainForm)
  146. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  147. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  148. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  149. at Terraria.WindowsLaunch.Main(String[] args)
  150.  
  151. Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  152. at Terraria.Main.RenderBlack()
  153. at Terraria.Main.RenderTiles()
  154. at Terraria.Main.do_Draw(GameTime gameTime)
  155. at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  156. at Terraria.Main.DoDraw(GameTime gameTime)
  157. at Terraria.Main.Draw(GameTime gameTime)
  158. at Microsoft.Xna.Framework.Game.DrawFrame()
  159. at Microsoft.Xna.Framework.Game.Tick()
  160. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  161. at Microsoft.Xna.Framework.GameHost.OnIdle()
  162. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  163. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  164. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  165. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  166. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  167. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  168. at System.Windows.Forms.Application.Run(Form mainForm)
  169. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  170. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  171. at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
  172. at Terraria.WindowsLaunch.Main(String[] args)
  173.  
  174. Silently Caught Exception: 正在中止线程。 在 System.Threading.Thread.AbortInternal()
  175. 在 System.Threading.Thread.Abort() 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
  176. 在 System.Threading.Thread.AbortInternal()
  177. 在 System.Threading.Thread.Abort()
  178. 在 Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
  179. 在 Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
  180. 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
  181. 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  182. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  183. 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  184. 在 System.Threading.ThreadHelper.ThreadStart()
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