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- Silently Caught Exception: Failed to resolve System.Diagnostics.DebuggableAttribute/DebuggingModes 在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
- 在 Mono.Cecil.SignatureReader.ReadCustomAttributeEnum(TypeReference enum_type)
- 在 Mono.Cecil.SignatureReader.ReadCustomAttributeElementValue(TypeReference type)
- 在 Mono.Cecil.SignatureReader.ReadCustomAttributeElement(TypeReference type)
- 在 Mono.Cecil.SignatureReader.ReadCustomAttributeFixedArgument(TypeReference type)
- 在 Mono.Cecil.SignatureReader.ReadCustomAttributeConstructorArguments(CustomAttribute attribute, Collection`1 parameters)
- 在 Mono.Cecil.MetadataReader.ReadCustomAttributeSignature(CustomAttribute attribute)
- 在 Mono.Cecil.CustomAttribute.<Resolve>b__34_0(CustomAttribute attribute, MetadataReader reader)
- 在 Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
- 在 Mono.Cecil.CustomAttribute.Resolve()
- 在 Mono.Cecil.CustomAttribute.get_ConstructorArguments()
- 在 Mono.Cecil.ImmediateModuleReader.ReadCustomAttributes(ICustomAttributeProvider provider)
- 在 Mono.Cecil.ImmediateModuleReader.ReadModule(ModuleDefinition module)
- 在 Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
- 在 Mono.Cecil.ModuleDefinition.Write(Stream stream, WriterParameters parameters)
- 在 Terraria.ModLoader.AssemblyManager.LoadedMod.EncapsulateReferences(Byte[] code)
- 在 Terraria.ModLoader.AssemblyManager.LoadedMod.LoadAssemblies()
- 在 Terraria.ModLoader.AssemblyManager.<>c__DisplayClass7_1.<InstantiateMods>b__1(LoadedMod mod)
- 在 System.Threading.Tasks.Parallel.<>c__DisplayClass31_0`2.<ForEachWorker>b__0(Int32 i)
- 在 System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
- 在 System.Threading.Tasks.Task.InnerInvoke()
- 在 System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
- 在 System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
- 在 System.Threading.Tasks.Task.InnerInvoke()
- 在 System.Threading.Tasks.Task.Execute()
- 在 System.Threading.Tasks.Task.ExecutionContextCallback(Object obj)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot)
- 在 System.Threading.Tasks.Task.ExecuteEntry(Boolean bPreventDoubleExecution)
- 在 System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
- 在 System.Threading.ThreadPoolWorkQueue.Dispatch()
- 在 System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
- all damage loaded : False
- Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
- 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
- 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
- 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
- 在 MagicStorage.CraftingGUI.RefreshRecipes()
- 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- 在 System.Threading.ThreadHelper.ThreadStart()
- Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
- 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
- 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
- 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
- 在 MagicStorage.CraftingGUI.RefreshRecipes()
- 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- 在 System.Threading.ThreadHelper.ThreadStart()
- Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
- 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
- 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
- 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
- 在 MagicStorage.CraftingGUI.RefreshRecipes()
- 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- 在 System.Threading.ThreadHelper.ThreadStart()
- Silently Caught Exception: 集合已修改;可能无法执行枚举操作。 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
- 在 System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
- 在 MagicStorage.CraftingGUI.IsAvailable(Recipe recipe)
- 在 MagicStorage.CraftingGUI.<RefreshRecipes>b__5(Recipe recipe)
- 在 System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
- 在 System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
- 在 MagicStorage.CraftingGUI.RefreshRecipes()
- 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- 在 System.Threading.ThreadHelper.ThreadStart()
- Silently Caught Exception: Index was outside the bounds of the array. at Terraria.Player.AdjTiles() at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Terraria.Player.AdjTiles()
- at RecipeBrowser.UIRecipeInfo.DrawSelf(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIRecipeInfo.cs:line 84
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at RecipeBrowser.UIDragableElement.DrawChildren(SpriteBatch spriteBatch) in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\UIElements\UIDragableElement.cs:line 132
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.DrawChildren(SpriteBatch spriteBatch)
- at Terraria.UI.UIElement.Draw(SpriteBatch spriteBatch)
- at RecipeBrowser.Tool.UIDraw() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\Tool.cs:line 64
- at RecipeBrowser.RecipeBrowser.<ModifyInterfaceLayers>b__17_1() in D:\Documents\My Games\Terraria/ModLoader\Mod Sources\RecipeBrowser\RecipeBrowser.cs:line 188
- at Terraria.UI.LegacyGameInterfaceLayer.DrawSelf()
- at Terraria.UI.GameInterfaceLayer.Draw()
- at Terraria.Main.DrawInterface(GameTime gameTime)
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Terraria.Main.RenderBlack()
- at Terraria.Main.RenderTiles()
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Terraria.Main.RenderBlack()
- at Terraria.Main.RenderTiles()
- at Terraria.Main.do_Draw(GameTime gameTime)
- at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- at Terraria.Main.DoDraw(GameTime gameTime)
- at Terraria.Main.Draw(GameTime gameTime)
- at Microsoft.Xna.Framework.Game.DrawFrame()
- at Microsoft.Xna.Framework.Game.Tick()
- at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
- at Microsoft.Xna.Framework.GameHost.OnIdle()
- at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
- at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
- at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
- at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
- at System.Windows.Forms.Application.Run(Form mainForm)
- at Microsoft.Xna.Framework.WindowsGameHost.Run()
- at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
- at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
- at Terraria.WindowsLaunch.Main(String[] args)
- Silently Caught Exception: 正在中止线程。 在 System.Threading.Thread.AbortInternal()
- 在 System.Threading.Thread.Abort() 在 Terraria.ModLoader.ModCompile.<>c.<ActivateExceptionReporting>b__15_0(Object sender, FirstChanceExceptionEventArgs exceptionArgs)
- 在 System.Threading.Thread.AbortInternal()
- 在 System.Threading.Thread.Abort()
- 在 Microsoft.Xna.Framework.WindowsManagedCallbackHandler.WaitForAsyncOperationToFinish(ManagedCallType& managedCallType, UInt32& managedCallArgs)
- 在 Microsoft.Xna.Framework.UserAsyncDispatcher.AsyncDispatcherThreadFunction()
- 在 System.Threading.ThreadHelper.ThreadStart_Context(Object state)
- 在 System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- 在 System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- 在 System.Threading.ThreadHelper.ThreadStart()
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