Advertisement
Obrijajac

Hammer2

Aug 8th, 2017
100
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.85 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: D:\Steam\steamapps\common\Half-Life 2\hl2\materials
  9. Loading D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.vmf
  10. Could not locate 'GameData' key in d:\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.prt...Building visibility clusters...
  21. done (0)
  22. Creating default LDR cubemaps for env_cubemap using skybox materials:
  23. skybox/sky_day02_10*.vmt
  24. ! Run buildcubemaps in the engine to get the correct cube maps.
  25. Creating default HDR cubemaps for env_cubemap using skybox materials:
  26. skybox/sky_day02_10*.vmt
  27. ! Run buildcubemaps in the engine to get the correct cube maps.
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (3494 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 21 texinfos to 13
  36. Reduced 7 texdatas to 5 (296 bytes to 168)
  37. Writing D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  42. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
  43.  
  44. Valve Software - vvis.exe (May 15 2014)
  45. 4 threads
  46. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  47. reading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.prt
  48. 1298 portalclusters
  49. 2937 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...
  52. ** Executing...
  53. ** Command: "D:\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  54. ** Parameters: -game "D:\Steam\steamapps\common\Half-Life 2\hl2" "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM"
  55.  
  56. Valve Software - vrad.exe SSE (May 15 2014)
  57.  
  58. Valve Radiosity Simulator
  59. 4 threads
  60. [Reading texlights from 'lights.rad']
  61. [45 texlights parsed from 'lights.rad']
  62.  
  63. Loading d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  64. Patch Sample Radius Clamped!
  65. Patch Sample Radius Clamped!
  66. Patch Sample Radius Clamped!
  67. Patch Sample Radius Clamped!
  68. Patch Sample Radius Clamped!
  69. Patch Sample Radius Clamped!
  70. No vis information, direct lighting only.
  71. Setting up ray-trace acceleration structure... Done (0.07 seconds)
  72. 2820 faces
  73. 44164996 square feet [6359759360.00 square inches]
  74. 6 Displacements
  75. 13543253 Square Feet [1950228480.00 Square Inches]
  76. sun extent from map=0.000000
  77. 2 direct lights
  78. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  79. Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
  80. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
  81. FinalLightFace Done
  82. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  83. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
  84. Writing leaf ambient...done
  85. Ready to Finish
  86.  
  87. Object names Objects/Maxobjs Memory / Maxmem Fullness
  88. ------------ --------------- --------------- --------
  89. models 1/1024 48/49152 ( 0.1%)
  90. brushes 8/8192 96/98304 ( 0.1%)
  91. brushsides 48/65536 384/524288 ( 0.1%)
  92. planes 184/65536 3680/1310720 ( 0.3%)
  93. vertexes 2469/65536 29628/786432 ( 3.8%)
  94. nodes 3379/65536 108128/2097152 ( 5.2%)
  95. texinfos 13/12288 936/884736 ( 0.1%)
  96. texdata 5/2048 160/65536 ( 0.2%)
  97. dispinfos 6/0 1056/0 ( 0.0%)
  98. disp_verts 150/0 3000/0 ( 0.0%)
  99. disp_tris 192/0 384/0 ( 0.0%)
  100. disp_lmsamples 135072/0 135072/0 ( 0.0%)
  101. faces 2820/65536 157920/3670016 ( 4.3%)
  102. hdr faces 0/65536 0/3670016 ( 0.0%)
  103. origfaces 30/65536 1680/3670016 ( 0.0%)
  104. leaves 3381/65536 108192/2097152 ( 5.2%)
  105. leaffaces 2826/65536 5652/131072 ( 4.3%)
  106. leafbrushes 2197/65536 4394/131072 ( 3.4%)
  107. areas 2/256 16/2048 ( 0.8%)
  108. surfedges 11416/512000 45664/2048000 ( 2.2%)
  109. edges 5721/256000 22884/1024000 ( 2.2%)
  110. LDR worldlights 2/8192 176/720896 ( 0.0%)
  111. HDR worldlights 0/8192 0/720896 ( 0.0%)
  112. leafwaterdata 1/32768 12/393216 ( 0.0%)
  113. waterstrips 0/32768 0/327680 ( 0.0%)
  114. waterverts 0/65536 0/786432 ( 0.0%)
  115. waterindices 0/65536 0/131072 ( 0.0%)
  116. cubemapsamples 1/1024 16/16384 ( 0.1%)
  117. overlays 0/512 0/180224 ( 0.0%)
  118. LDR lightdata [variable] 167776/0 ( 0.0%)
  119. HDR lightdata [variable] 0/0 ( 0.0%)
  120. visdata [variable] 0/16777216 ( 0.0%)
  121. entdata [variable] 2148/393216 ( 0.5%)
  122. LDR ambient table 3381/65536 13524/262144 ( 5.2%)
  123. HDR ambient table 3381/65536 13524/262144 ( 5.2%)
  124. LDR leaf ambient 9493/65536 265804/1835008 (14.5%)
  125. HDR leaf ambient 3381/65536 94668/1835008 ( 5.2%)
  126. occluders 0/0 0/0 ( 0.0%)
  127. occluder polygons 0/0 0/0 ( 0.0%)
  128. occluder vert ind 0/0 0/0 ( 0.0%)
  129. detail props [variable] 1/12 ( 8.3%)
  130. static props [variable] 1/12 ( 8.3%)
  131. pakfile [variable] 174347/0 ( 0.0%)
  132. physics [variable] 3494/4194304 ( 0.1%)
  133. physics terrain [variable] 558/1048576 ( 0.1%)
  134.  
  135. Level flags = 0
  136.  
  137. Total triangle count: 5656
  138. Writing d:\steam\steamapps\common\garrysmod\garrysmod\maps\gm_infintyRDM.bsp
  139. 15 seconds elapsed
  140.  
  141. ** Executing...
  142. ** Command: Copy File
  143. ** Parameters: "D:\Steam\steamapps\common\GarrysMod\garrysmod\maps\gm_infintyRDM.bsp" "D:\Steam\steamapps\common\Half-Life 2\hl2\maps\gm_infintyRDM.bsp"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement