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- Turtling 101:
- A breakdown and analysis of the playstyle and setup of enisle2004.
- https://www.youtube.com/user/enisle2004/videos
- Sections:
- 1. The Build
- 1-1 Weapon Choices
- 1-2 Shield Choices
- 1-3 Ring Choices
- 1-4 Magic Choices
- 2. Tactics
- 2-1 Shield Poking
- 2-2 Hardswapping
- 2-3 Countering
- --- 1. The Build ---
- http://mmdks.com/2vq8
- - 56 poise
- Enough poise to tank a 2h GS running R1.
- Could potentially be upped to hit the 61 poise break of black flame/BKGA/two 30 poise hits.
- - MoM + 50 vit
- Pretty self explanatory, turtles want a lot of HP.
- - 40 END
- Also easily explained, turtles need stamina.
- Sun armor/Wanderer Manchette/Maiden Skirt provides excellent defense and elemental resists,
- and fits exactly under the weight limit.
- -- 1-1 Weapon Choices --
- Estoc:
- Pros
- - Low Stamina Consumption
- - Fast Shield Pokes
- - Decent Damage
- - Decent Range
- - Buffable
- - High Criticals
- - Light
- - Running R1s for rush downs
- Cons
- - Low poise Damage
- - Debatably bad R2s
- Overview
- THE weapon for turtling, a great combination of damage, range, and criticals.
- The shieldpokes come out faster and uses less stamina than spears.
- With proper spacing, the very tip of the weapon cannot be parried.
- The high critical damage makes any attempt to BS or parry you subject to a likely more
- damaging counterstab.
- The running attack is a great finisher when you have whittled someone down to chip range.
- The R2s are decent, but are the slowest attacks the weapon has, and are not well suited
- to turtling.
- While enisle does not often buff, a pine resin can add a decent 30 extra damage per hit,
- which when shield poking, can add up.
- Any powerful buffs are ill suited to the playstyle, as they put your damage on a time limit.
- Silver Knight Spear:
- Pros
- - Higher Base damage than Estoc
- - Better Poise damage
- - Better Range
- Cons
- - Higher Stamina Usage
- - Terrible Critical Damage
- - Slower Shield Pokes
- - Cannot be buffed
- - Heavier
- Overview
- With the better range, poise break, and damage, one would think this to be
- the superior option for a turtle.
- However, the larger stamina usage, slower shield pokes, and absolutely abyssmal BS damage
- do not well fit the playstyle of a turtle,
- e.g. placing all risk of being punished upon the opponent, and little on yourself
- With the spear, you are more open to being guard broken, more susceptible to being punished
- for a poorly spaced shieldpoke, and the lack of BS damage can easily be taken advantage of.
- That said, it does have some suitational usage, and while not often used by enisle,
- it is a decent counter to the short range that curved swords posses.
- -- 1-2 Shield Choices --
- Eagle Shield:
- Pros
- - Extremely High Stability
- - Extremely High Lightning Res
- - Lowest Weight and STR requirements for a greatshield
- Cons
- - Low Fire and Magic Res
- Overview
- 95 PHYS / 55 MAG / 45 FIR / 75 LIT | 84 STAB
- The bread and butter of his playstyle, used when the opponent is using physical attacks only.
- The 5% chip damage is entirely negligble when shieldpoking.
- While it possesses below average fire defense, and slightly above average magic defense,
- neither of these are particularly terrible and can suffice if needed for a short duration.
- Black Knight Shield:
- Pros
- - High Stability
- - Extremely High Fire Res
- - Decent Lightning Res
- Cons
- - Pitiful Magic Defense
- Overview
- 100 PHYS / 25 MAG / 95 FIR / 65 LIT | 74 STAB
- The second most used shield, due to pyromancy fitting on almost every build.
- Still retains very good stability, the second highest of med shields.
- Crest Shied:
- Pros
- - High Mag Res
- Cons
- - Below Average Stability
- - Below Average Fire/Lit Res
- Overview
- 100 PHYS / 80 MAG / 55 FIR / 45 LIT | 66 STAB
- Not as often used, the lower stability makes turtling much more difficult,
- and most spells are easy to rollstab.
- It does however, have good usage against MLBH/MLGS and DMB/CMW users.
- -- 1-3 Ring Choices --
- First Tier
- RoFaP:
- The single best ring for this build, an invaluable increase to stamina AND HP.
- This should be the first ring, no doubt about it.
- Wolf:
- Provides poise, easy enough to explain. However, unlike havels it can be swapped out
- for other rings and still maintain fast roll, this is useful for...
- Red Tearstone:
- This should be the ring in the second slot when you are low on hp.
- "Berserker Turtling" as he calls it, can easily turn a match around.
- Second Tier
- Hornet:
- If you can hit a reasonable poise breakpoint without wolf, this should be the second ring.
- People are going to be trying to BS a turtle, and counterstabbing will happen.
- Leo:
- While shield poking lets you easily get counters, the low AR of the estoc means this
- will not be of much use. It has some benefit, just not as much as the above rings.
- -- 1-4 Magic Choices --
- Black Flame:
- Really the only spell enisle uses. Compliments the estoc well as it has low poise damage.
- When used in the offhand, the stun it produces can easily combo into a R1 from the estoc,
- or a BS if their back is towards you.
- --- 2. Tactics ---
- -- 2-1 Shieldpoking --
- The main tactic for a turtle, is obviously the shieldpoke.
- The entire playstyle is based around forcing your opponent to attempt to bypass your shield,
- then capitalizing on their attempt.
- Should your opponent fail to try countering it, they are simply getting poked to death.
- Knowing when not to shield poke is just as important as knowing when to shied poke,
- watching a few videos can easily give a feel for this.
- Stamina management is paramount, if you get low on stamina, you roll away and let it regen.
- -- 2-2 Hardswapping --
- Absolutely neccessary to the overall playstyle.
- Starting with the eagle shield for physical attacks.
- If they use Pyromancies, swap to the Black Knight Shield.
- If they use MLBH/MLGS or CMW/DMB, switch to Crest Shield.
- Swapping to RTS while low on HP is another such use.
- -- 2-3 Countering --
- The real meat of effectively using the build comes here, knowing how and when to counter tactics
- other players use to bypass that brick wall in front of you and them.
- Basically, if they arent displaying the intent to use these, you should be shieldpoking,
- otherwise counter them and continue on.
- Backstabs and Rollstabs:
- One of the most common strategy used when people see repeated shieldpokes:
- Circle around and wait for you to shieldpoke in order to poise BS you.
- While it is by far the most common tactic, it is also the easiest to counter,
- Instead of shield poking, you counterstab them.
- A subset of this is rollstabs, which involves people repeatedly rolling towards you,
- the counter being to simply circle around while they roll towards you and BS them.
- Parrying:
- Self explanatory, they try to parry your shieldpokes, multiple counters to such a tactic exist.
- - Poking at the very edge of the estoc's range, meaning they can only get a partial parry.
- - Circling them to punish their parry recovery with a BS.
- - Black Flame
- Mashing:
- A somewhat common tactic, though not often used by anyone half decent.
- The opponent stands still and mashes attacks in an attempt to guard break you.
- The answer is obviously to shield poke them into oblivion, then roll away before
- running out of stamina.
- However, be careful...as this is sometimes used to bait the shield pokes in order to BS or parry you.
- Bleed:
- Similar to mashing, but still worth a mention.
- - You can use red moss to remove your bleed build up if given enough room.
- - By timing a roll at the instant your bleed meter becomes full, you can cancel the damage
- received, effectively zeroing out the bar.
- Dead Angles:
- Facing away from you in an attempt to abuse the blocking mechanic to score a hit through your shield.
- - Most dead angles have terrible range, so backpedaling out of range
- followed by a shieldpoke is a decent way to handle them.
- - By facing away, they basically give you their back, and a free BS should you have
- the poise to tank their hit, the trade is always favorable.
- - In the case of dead angle WoG, instead of poise BSing, simply roll BS it.
- Shotel:
- Also similar to dead angling, the shotel's R2 attacks bypass shields.
- - The R2 is slow, and is easily poise BSed.
- - The shotel has poor range, and whipping out a spear and kiting is a reliable counter.
- - Black Flame can easily shut down this should they not have the poise to tank it,
- they will not win the trade with it.
- Black Flame:
- Although swapping to Black Knight Shield can virtually nullify the damage,
- the stamina damage is still high.
- - The first BF can be shield poked completely safely, but afterwards
- you should roll away to regen stamina.
- Spear:
- Some players will get tired of your turtling and whip out a spear to kite you and poke from a
- distance, or try to turtle themselves.
- - Kiting you accomplishes very little for them besides delaying the fight,
- spears have terrible guard break so you are completely safe behind it.
- - In the case of a turtle, spears have awful BS damage, and it is very likely they
- are not used to the playstyle.
- Feel free to BS their shieldpokes into oblivion, you have the advantage.
- Trying the other tactics above is also valid.
- Kicks and Poison:
- Laughably useless against a turtle.
- The kick does terrible stamina damage, and poison does very little damage and can be mossed away.
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