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icefreezer

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Aug 6th, 2018
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  1. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500081, 203132, 1, 406, 2160, 1, 1, 923.74, -324.353, 18.6014, 1.99057, 0, 0, 0.838915, 0.544263, 300, 100, 1, 0, 0);
  2. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500082, 203132, 1, 406, 2160, 1, 1, 985.022, -324.999, 0.390552, 1.45779, 0, 0, 0.666045, 0.745911, 300, 100, 1, 0, 0);
  3. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500083, 203132, 1, 406, 2160, 1, 1, 986.43, -332.018, -0.406657, 0.464648, 0, 0, 0.23024, 0.973134, 300, 100, 1, 0, 0);
  4. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500084, 203132, 1, 406, 2160, 1, 1, 980.414, -336.829, -1.54567, 3.3525, 0, 0, -0.994445, 0.105259, 300, 100, 1, 0, 0);
  5. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500085, 203132, 1, 406, 2160, 1, 1, 930.212, -310.478, 17.5236, 4.1444, 0, 0, -0.876908, 0.480658, 300, 100, 1, 0, 0);
  6. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500086, 203132, 1, 406, 2160, 1, 1, 916.028, -320.581, 19.6463, 3.36024, 0, 0, -0.99403, 0.109107, 300, 100, 1, 0, 0);
  7. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500087, 203132, 1, 406, 2160, 1, 1, 900.574, -332.512, 18.1057, 2.70398, 0, 0, 0.976157, 0.217065, 300, 100, 1, 0, 0);
  8. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500088, 203132, 1, 406, 2160, 1, 1, 886.738, -314.734, 13.2916, 4.7835, 0, 0, -0.681524, 0.731795, 300, 100, 1, 0, 0);
  9. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500089, 203132, 1, 406, 2160, 1, 1, 893.391, -265.636, 6.02565, 2.43892, 0, 0, 0.938914, 0.344151, 300, 100, 1, 0, 0);
  10. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500090, 203132, 1, 406, 2160, 1, 1, 885.049, -292.262, 8.29634, 4.91096, 0, 0, -0.633533, 0.773715, 300, 100, 1, 0, 0);
  11. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500091, 203132, 1, 406, 2160, 1, 1, 920.792, -290.06, -1.99934, 6.12655, 0, 0, -0.0782356, 0.996935, 300, 100, 1, 0, 0);
  12. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500092, 203132, 1, 406, 2160, 1, 1, 939.469, -256.289, -2.2027, 0.774146, 0, 0, 0.37748, 0.926018, 300, 100, 1, 0, 0);
  13. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500093, 203132, 1, 406, 2160, 1, 1, 959.383, -287.956, -1.11038, 2.63722, 0, 0, 0.968369, 0.249521, 300, 100, 1, 0, 0);
  14. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500094, 203132, 1, 406, 461, 1, 1, 934.743, -294.637, -0.743216, 3.13542, 0, 0, 0.999995, 0.00308816, 300, 100, 1, 0, 0);
  15. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500096, 301033, 1, 4709, 4709, 1, 1, -1867.47, -1836.32, 90.7719, 0.361117, 0, 0, 0.179579, 0.983744, 300, 0, 1, 0, 0);
  16. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500097, 202462, 1, 4709, 4850, 1, 65535, -2459.07, -2314.52, 100.311, 5.58846, 0, 0, 0.34042, -0.940274, 300, 0, 1, 0, 0);
  17. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500098, 202462, 1, 4709, 4850, 1, 65535, -2459.56, -2297.41, 99.7939, 1.10755, 0, 0, 0.525901, 0.850546, 300, 0, 1, 0, 0);
  18. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500099, 202462, 1, 4709, 4850, 1, 65535, -2475.99, -2311.16, 99.5128, 3.64656, 0, 0, 0.968294, -0.249812, 300, 0, 1, 0, 0);
  19. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500100, 202405, 1, 4709, 4709, 1, 1, -1949.12, -3168.41, 92.9719, 4.93326, 0, 0, 0.62487, -0.780729, 60, 0, 1, 0, 0);
  20. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500101, 202405, 1, 4709, 4709, 1, 1, -1978.19, -3194.57, 92.7381, 2.1176, 0, 0, 0.871767, 0.48992, 60, 0, 1, 0, 0);
  21. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500102, 202405, 1, 4709, 4709, 1, 1, -2007.71, -3212.46, 91.8866, 0.624512, 0, 0, 0.307206, 0.951643, 60, 0, 1, 0, 0);
  22. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500103, 202405, 1, 4709, 4709, 1, 1, -2046.95, -3231.85, 92.0568, 2.18073, 0, 0, 0.886796, 0.46216, 60, 0, 1, 0, 0);
  23. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500104, 202405, 1, 4709, 4709, 1, 1, -2040.56, -3219.64, 91.7248, 3.5907, 0, 0, 0.974894, -0.22267, 60, 0, 1, 0, 0);
  24. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500105, 202405, 1, 4709, 4709, 1, 1, -2014.66, -3214.03, 91.2976, 1.16325, 0, 0, 0.549384, 0.83557, 60, 0, 1, 0, 0);
  25. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500106, 202405, 1, 4709, 4709, 1, 1, -2007.5, -3237, 93.0149, 2.88742, 0, 0, 0.991936, 0.126743, 60, 0, 1, 0, 0);
  26. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500107, 202405, 1, 4709, 4709, 1, 1, -2033.01, -3265.22, 91.9394, 6.24923, 0, 0, 0.0169752, -0.999856, 60, 0, 1, 0, 0);
  27. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500108, 202405, 1, 4709, 4709, 1, 1, -2041.21, -3259.65, 91.7962, 5.13026, 0, 0, 0.545062, -0.838396, 60, 0, 1, 0, 0);
  28. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500109, 202405, 1, 4709, 4709, 1, 1, -2009.04, -3206.93, 91.7231, 2.31714, 0, 0, 0.916231, 0.40065, 60, 0, 1, 0, 0);
  29. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500110, 202405, 1, 4709, 4709, 1, 1, -2022.92, -3176.85, 92.1642, 5.51349, 0, 0, 0.375417, -0.926856, 60, 0, 1, 0, 0);
  30. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500111, 202405, 1, 4709, 4709, 1, 1, -1994.91, -3159.72, 93.7683, 5.41816, 0, 0, 0.419156, -0.907914, 60, 0, 1, 0, 0);
  31. REPLACE INTO `gameobject` (`guid`, `id`, `map`, `zone`, `area`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`, `phasegroup`, `VerifiedBuild`) VALUES (500112, 202405, 1, 4709, 4709, 1, 1, -1968.47, -3192.32, 92.8308, 2.49276, 0, 0, 0.947837, 0.318755, 60, 0, 1, 0, 0);
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