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- options:
- configVersion: "1"
- # don't touch this value.
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- # | |
- # | GENERAL - OPTIONS |
- # | |
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- announce_entry: true
- # when the player join to server will be announce your entry.
- join:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- default_message: "<player_group_prefix> &7<player> &8- &7Has joined to the server."
- groups:
- default:
- # the name of the rank group, if not exists, will be use the def.
- message: "&7<player> &8- &7Has joined to the server."
- # the message of join for the group.
- ceo:
- message: "&c[Admin] &f<player> &8- &eHas joined to the server."
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- announce_quit: true
- # when the player leave the server will be announce your exit.
- quit:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- default_message: "<player_group_prefix> &7<player> &8- &7If has left the server."
- groups:
- default:
- # the name of the rank group, if not exists, will be use the default_message.
- message: "&7<player> &8- &7If has left the server."
- # the message of quit for the group.
- ceo:
- message: "&c[Admin] &f<player> &8- &eIf has left the server."
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- show_fireworks: true
- # will be show fireworks when the player join.
- play_effects: true
- teleport_to_lobby: true
- # the player will be teleported to lobby when join.
- actionbar: true
- # will be send a actionbar message to user.
- actionbar_message: "&6Welcomed!"
- give_speed: true
- # the players will be receive Speed II to join.
- motd_message: true
- # will be send a privated message to user.
- motd: |-
- &l
- &7 Server is running &6SPCore
- &l
- &f Release: &e1.0
- &f Author: &biAlqjDV
- &l
- social_networks: true
- # will be send to user the networks of server.
- networks:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- # if you like add other, change the already exists,
- # only change your parameters.
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- store:
- name: "&6 Store"
- # this is the name.
- link: https://store.server.net/
- # this is the link of the network.
- description: "&a&lCLICK HERE TO GET THE LINK"
- # and this is the hover message will be show to user.
- forum:
- name: "&e Forum"
- link: https://forum.server.net/
- description: "&a&lCLICK HERE TO GET THE LINK"
- youtube:
- name: "&c Youtube"
- link: https://youtube.com/serverName
- description: "&a&lCLICK HERE TO GET THE LINK"
- discord:
- name: "&9 Discord"
- link: https://discord.server.net/
- description: "&a&lCLICK HERE TO GET THE LINK"
- titles:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- show_titles: true
- # define the parameters of time for the titles.
- fadeIn: 20
- showTime: 40
- fadeOut: 20
- title_joined: "&aWelcome to Server"
- subtitle_joined: "&b&l<player>"
- sounds:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- reproduce_sounds: true
- value_perm: ENTITY_ITEM_BREAK
- value_reload: ENTITY_IRON_GOLEM_REPAIR
- value_cooldown: BLOCK_NOTE_BLOCK_PLING
- value_join: UI_BUTTON_CLICK
- value_quit: BLOCK_NOTE_BLOCK_PLING
- value_cmd: ENTITY_PLAYER_DEATH
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- value_world_event: ENTITY_VILLAGER_DEATH
- # this sound only applys for any events.
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- value_vanish: ENTITY_PLAYER_ATTACK_SWEEP
- value_scoreboard: BLOCK_NOTE_BLOCK_XYLOPHONE
- value_gamemode: UI_BUTTON_CLICK
- value_flight: ENTITY_ENDER_DRAGON_FLAP
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- vol: 1.0
- pitch: 1.0
- # this is the volumen and the pitch of the sounds.
- scoreboard:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- show_to_join: true
- # show the scoreboard to the players when join.
- per_worlds: true
- # the scoreboard can run per worlds, recommended for survival.
- refresh: true
- # toggle the update for scoreboard, the placeholders will not update.
- delay: 20
- period: 20
- # this is the time of update, 20 ticks equals 1s.
- default:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- name: "&6&lLOBBY"
- # this is the title of the scoreboard.
- lines: |-
- &l
- &fNick: &e<player>
- &fRank: &r<player_group_prefix>
- &fLevel: &6<player_level>
- &l
- &fWorld: &b<player_world>
- &fExp: &a<player_exp>
- &fLevel: &a<player_level>
- &l
- &fServer: &d#1
- &fConnected: &d<connected>&7/&d<max_connected>
- &l
- &6www.spigotmc.org
- types:
- # to add other scoreboard, insert the world name.
- world:
- name: "&a&lWORLD"
- lines: |-
- &l
- &fNick: &e<player>
- &fRank: &r<player_group_prefix>
- &fLevel: &6<player_level>
- &l
- &fWorld: &b<player_world>
- &fExp: &a<player_exp>
- &fLevel: &a<player_level>
- &l
- &fKills: &c<player_kills>
- &fConnected: &d<connected>&7/&d<max_connected>
- &l
- &6www.spigotmc.org
- fireworks:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- type: CREEPER
- # type of effect for the firework.
- power: 5
- # the power of the firework.
- effects:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- type: FIREWORK_SHOOT
- # type of effect.
- power: 5
- # power of effect.
- chat:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- active: true
- # enable/disable chat format, if is false will be use the default of Spigot.
- cooldown: 3
- # this time must wait the users to send other message.
- default_format: "<player_group_prefix> &7<player> &8- &7<message>"
- # default format if the group doesn't exists.
- groups:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- default:
- format: "&7<player> &8- &7<message>"
- ceo:
- format: "&c[Admin] &7<player_display_name> &8- &f<message>"
- commands:
- # ~~~~~~~~~~~~~~~~~~~~~~~~~
- block: true
- # if is true the plugin will be block the commands of this list. (This also applys for the words)
- cooldown: 5
- # this cooldown applys only for the plugin commands, not for blocked commands.
- list:
- # to add a new command only add using the format "- /<command>".
- - /bungee
- - /about
- - /pl
- - /plugins
- - /?
- - /bukkit:pl
- - /ver
- - /version
- # ~~~~~~~~~~~~~~~~~~~~~~~~~~
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