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mootaz23

Tunisian Army V2

May 23rd, 2021 (edited)
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  1. class CfgPatches
  2. {
  3.     class Tunisian_Army_v2
  4.     {
  5.         units[] = {"Tunisian_Uniform_v2", "Tunisian_Uniform_v2_OD", "Tunisian_Uniform_2_Desert", "Tunisian_ACH", "Tunisian_ACH_D", "Tunisian_IOTV", "Tunisian_IOTV_D", "Rifleman_AA_v2", "Rifleman_v2", "Rifleman_UAV_v2", "Rifleman_AMG_v2", "Rifleman_AAR_v2", "Rifleman_AATS_v2", "Rifleman_GL_v2", "Officer_v2", "SquadLeader_v2", "TeamLeader_v2", "RiflemanAT_v2", "Medic_v2", "AutoRifleman_v2", "Machinegunner_v2", "Sapper_v2", "Engineer_EOD_v2", "Engineer_v2","Rifleman_AA_v2_D", "Rifleman_v2_D", "Rifleman_UAV_v2_D", "Rifleman_AMG_v2_D", "Rifleman_AAR_v2_D", "Rifleman_AATS_v2_D", "Rifleman_GL_v2_D", "Officer_v2_D", "SquadLeader_v2_D", "TeamLeader_v2_D", "RiflemanAT_v2_D", "Medic_v2_D", "AutoRifleman_v2_D", "Machinegunner_v2_D", "Sapper_v2_D", "Engineer_EOD_v2_D", "Engineer_v2_D"};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Characters_F" , "CUP_Creatures_People_LoadOrder"};
  9.     };
  10. };
  11. class CfgMods
  12. {
  13.     class Mod_Base;
  14.     class Tunisian_Army_v2 : Mod_Base
  15.     {
  16.         author = "K Mootaz";
  17.         picture = ""; // Your logo
  18.         logo = ""; // Your logo
  19.         logoOver = ""; // Your logo
  20.         logoSmall = ""; // Your logo
  21.         dlcColor[] = {0,0,0,1};
  22.         hideName = 1;
  23.         hidePicture = 0;
  24.         tooltip = "Tunisian Army";
  25.         tooltipOwned = "Tunisian Army";
  26.         name = "Tunisian Army";
  27.         overview = "Tunisian_Army modification for ArmA 3!";
  28.         action = "facebook.com/arma2tunisia/";
  29.         actionName = "Website";
  30.         overviewPicture = "";
  31.         overviewText = "Tunisian Army";
  32.     };
  33. };
  34. //************************************************************************************************************************************************************************************************
  35. //*****        Factions                  *********************************************************************************************************************************************************
  36. //************************************************************************************************************************************************************************************************
  37. class CfgFactionClasses
  38. {
  39.     class Tunisian_Army_v2
  40.     {
  41.         displayName = "Tunisian Armed Forces 2020+";
  42.         priority = 1;
  43.         side = 1;
  44.         icon = "flag_Tunisian"; // Tunisian Icon
  45.         flag = "flag_Tunisian"; // Tunisian Flag
  46.         author = "K Mootaz";
  47.     };
  48. };
  49.  
  50. class CfgMarkers
  51. {
  52.     class Flag;
  53.     class flag_Tunisian: Flag   // Flag for map markers
  54.     {
  55.         name = "Tunisian Armed Forces";
  56.         icon = "data\Tunisian_flag128_co.paa";              // Tunisian Flag
  57.         texture = "data\Tunisian_flag128_co.paa";           // Tunisian Flag
  58.         size = 32;
  59.         scope = 1;
  60.         shadow = 0;
  61.         color[] = {1,1,1,1};
  62.         markerClass = "Flags";
  63.     };
  64. };
  65.  
  66. class CfgEditorSubcategories
  67. {
  68.     class Tunisian_Army //Faction Calling Name
  69.     {
  70.         displayName = "Tunisian Army";  //Faction name in-game
  71.         icon = "\Tunisian_Army_v2\data\Tunisian_flag128_co.paa";        //Path to texture next to the faction name in editor "PBOname\filename.paa"
  72.         priority = 1;   //How far down it is on the menu
  73.         side = 1;       // 0 Opfor, 1 Blufor, 2 Independent
  74.         flag = "\Tunisian_Army_v2\data\Tunisian_flag128_co.paa";
  75.         author = "K Mootaz";
  76.         scope = 2;
  77.         scopeCurator = 2;
  78.     };
  79.  
  80.     class Tunisian_Army_D //Faction Calling Name
  81.     {
  82.         displayName = "Tunisian Army Desert";  //Faction name in-game
  83.         icon = "\Tunisian_Army_v2\data\Tunisian_flag128_co.paa";        //Path to texture next to the faction name in editor "PBOname\filename.paa"
  84.         priority = 1;   //How far down it is on the menu
  85.         side = 1;       // 0 Opfor, 1 Blufor, 2 Independent
  86.         flag = "\Tunisian_Army_v2\data\Tunisian_flag128_co.paa";
  87.         author = "K Mootaz";
  88.         scope = 2;
  89.         scopeCurator = 2;
  90.     };
  91. };
  92.  
  93.  
  94.  
  95. class UniformSlotInfo
  96. {
  97.     slotType = 0;
  98.     linkProxy = "-";
  99. };
  100.  
  101. class CfgVehicles
  102.  
  103.     //************************************************************************************************************************************************************************************************
  104.     //*****             Units                *********************************************************************************************************************************************************
  105.     //************************************************************************************************************************************************************************************************
  106.     {
  107.     class CUP_Creatures_Military_USA_Soldier_ACU_Base;
  108.     class CUP_B_USArmy_Soldier_BDUv2_gloves_OD_US;
  109.  
  110.  
  111.     // Units
  112.  
  113.     class Tunisian_Uniform_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  114.     {
  115.         scope = 2;
  116.         scopeCurator = 2;
  117.         editorCategory = "Tunisian_Army_v2";
  118.         faction = "Tunisian_Army_v2"; // Faction
  119.         editorSubcategory = "Tunisian_Army";
  120.         vehicleclass = "Tunisian_Army"; //Unit Group
  121.         author = "K Mootaz";  
  122.         _generalMacro = "Tunisian_Uniform_v2"; //Class Name
  123.         displayName = "Rifleman Unarmed"; //In-Game Name
  124.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  125.         uniformClass     = "Tunisian_Uniform_2";
  126.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  127.         hiddenSelectionsTextures[] =
  128.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag2.paa"
  129.         };
  130.         icon = "iconMan";
  131.         genericNames = "TunisianNames";
  132.     };
  133.  
  134.     class Tunisian_Uniform_v2_OD : CUP_B_USArmy_Soldier_BDUv2_gloves_OD_US
  135.     {
  136.         scope = 2;
  137.         scopeCurator = 2;
  138.         editorCategory = "Tunisian_Army_v2";
  139.         faction = "Tunisian_Army_v2"; // Faction
  140.         editorSubcategory = "Tunisian_Army";
  141.         vehicleclass = "Tunisian_Army"; //Unit Group
  142.         author = "K Mootaz";  
  143.         _generalMacro = "Tunisian_Uniform_v2_OD"; //Class Name
  144.         displayName = "Rifleman Conscript"; //In-Game Name
  145.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\CUP_U_BDUv2_gloves.p3d";
  146.         uniformClass     = "Tunisian_Uniform_2_OD";
  147.         hiddenSelections[]=
  148.         {
  149.             "Camo1",
  150.             "Camo2",
  151.             "Camo3",
  152.             "Camo4",
  153.             "Camo5",
  154.             "Flag",
  155.             "insignia"
  156.         };
  157.         hiddenSelectionsTextures[]=
  158.         {
  159.             "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USarmy\data\BDUv2\BDUv2_OD_CO.paa",
  160.             "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USarmy\data\BDUv2\BDUv2_OD_CO.paa",
  161.             "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USarmy\data\BDUv2\BDUv2_OD_CO.paa",
  162.             "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USarmy\data\BDUv2\BDUv2_OD_CO.paa",
  163.             "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_co.paa",
  164.             "\Tunisian_Army_v2\Data\Tunisia_flag3.paa"
  165.         };
  166.         icon = "iconMan";
  167.         backpack="CUP_B_Kombat_Olive";
  168.         linkedItems[]=
  169.         {
  170.             "CUP_H_Ger_M92_GG_CB",
  171.             "CUP_V_B_Interceptor_Rifleman_Olive",
  172.             "ItemMap",
  173.             "ItemCompass",
  174.             "ItemWatch",
  175.             "ItemRadio"
  176.         };
  177.         respawnLinkedItems[]=
  178.         {
  179.             "CUP_H_Ger_M92_GG_CB",
  180.             "CUP_V_B_Interceptor_Rifleman_Olive",
  181.             "ItemMap",
  182.             "ItemCompass",
  183.             "ItemWatch",
  184.             "ItemRadio"
  185.         };
  186.         weapons[]=
  187.         {
  188.             "CUP_arifle_M16A4_Base",
  189.             "Throw",
  190.             "Put"
  191.         };
  192.         respawnWeapons[]=
  193.         {
  194.             "CUP_arifle_M16A4_Base",
  195.             "Throw",
  196.             "Put"
  197.         };
  198.  
  199.             magazines[]=
  200.         {
  201.             "CUP_30Rnd_556x45_Stanag",
  202.             "CUP_30Rnd_556x45_Stanag",
  203.             "CUP_30Rnd_556x45_Stanag",
  204.             "CUP_30Rnd_556x45_Stanag",
  205.             "CUP_30Rnd_556x45_Stanag",
  206.             "CUP_30Rnd_556x45_Stanag",
  207.             "CUP_30Rnd_556x45_Stanag",
  208.             "CUP_30Rnd_556x45_Stanag",
  209.             "CUP_HandGrenade_M67",
  210.             "SmokeShell"
  211.         };
  212.         respawnMagazines[]=
  213.         {
  214.             "CUP_30Rnd_556x45_Stanag",
  215.             "CUP_30Rnd_556x45_Stanag",
  216.             "CUP_30Rnd_556x45_Stanag",
  217.             "CUP_30Rnd_556x45_Stanag",
  218.             "CUP_30Rnd_556x45_Stanag",
  219.             "CUP_30Rnd_556x45_Stanag",
  220.             "CUP_30Rnd_556x45_Stanag",
  221.             "CUP_30Rnd_556x45_Stanag",
  222.             "CUP_HandGrenade_M67",
  223.             "SmokeShell"
  224.         };
  225.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_ACOG_UCP.jpg";
  226.         genericNames = "TunisianNames";
  227.     };
  228.  
  229.      class Rifleman_AA_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  230.     {
  231.         scope = 2;
  232.         scopeCurator = 2;
  233.         faction = "Tunisian_Army_v2"; // Faction
  234.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  235.         editorSubcategory = "Tunisian_Army";
  236.         author = "K Mootaz";  
  237.         _generalMacro = "Rifleman_AA_v2"; //Class Name
  238.         displayName = "Rifleman (AA)"; //In-Game Name
  239.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  240.         uniformClass     = "Tunisian_Uniform_2";
  241.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  242.         hiddenSelectionsTextures[] =
  243.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  244.         };
  245.         icon = "iconMan";
  246.         linkedItems[]=
  247.         {
  248.             "Tunisian_ACH",
  249.             "Tunisian_IOTV",
  250.             "ItemMap",
  251.             "ItemCompass",
  252.             "ItemWatch",
  253.             "ItemRadio",
  254.             "CUP_NVG_PVS14"
  255.         };
  256.         respawnLinkedItems[]=
  257.         {
  258.             "Tunisian_ACH",
  259.             "Tunisian_IOTV",
  260.             "ItemMap",
  261.             "ItemCompass",
  262.             "ItemWatch",
  263.             "ItemRadio",
  264.             "CUP_NVG_PVS14"
  265.         };
  266.         weapons[]=
  267.         {
  268.             "CUP_arifle_M4A1_CCO_Laser",
  269.             "CUP_launch_FIM92Stinger",
  270.             "Throw",
  271.             "Put"
  272.         };
  273.         respawnWeapons[]=
  274.         {
  275.             "CUP_arifle_M4A1_CCO_Laser",
  276.             "CUP_launch_FIM92Stinger",
  277.             "Throw",
  278.             "Put"
  279.         };
  280.         magazines[]=
  281.         {
  282.             "CUP_30Rnd_556x45_Stanag",
  283.             "CUP_30Rnd_556x45_Stanag",
  284.             "CUP_30Rnd_556x45_Stanag",
  285.             "CUP_30Rnd_556x45_Stanag",
  286.             "CUP_30Rnd_556x45_Stanag",
  287.             "CUP_HandGrenade_M67",
  288.             "CUP_Stinger_M"
  289.         };
  290.         respawnMagazines[]=
  291.         {
  292.             "CUP_30Rnd_556x45_Stanag",
  293.             "CUP_30Rnd_556x45_Stanag",
  294.             "CUP_30Rnd_556x45_Stanag",
  295.             "CUP_30Rnd_556x45_Stanag",
  296.             "CUP_30Rnd_556x45_Stanag",
  297.             "CUP_HandGrenade_M67",
  298.             "CUP_Stinger_M"
  299.         };
  300.         threat[]={1,0.1,1};
  301.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AA_UCP.jpg";
  302.         genericNames = "TunisianNames";
  303.     };
  304.  
  305.     class Rifleman_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  306.     {
  307.         scope = 2;
  308.         scopeCurator = 2;
  309.         faction = "Tunisian_Army_v2"; // Faction
  310.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  311.         editorSubcategory = "Tunisian_Army";
  312.         author = "K Mootaz";  
  313.         _generalMacro = "Rifleman_v2"; //Class Name
  314.         displayName = "Rifleman  "; //In-Game Name
  315.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  316.         uniformClass     = "Tunisian_Uniform_2";
  317.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  318.         hiddenSelectionsTextures[] =
  319.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  320.         };
  321.         icon = "iconMan";
  322.         weapons[]=
  323.         {
  324.             "CUP_arifle_M4A3_ACOG_Laser",
  325.             "Throw",
  326.             "Put"
  327.         };
  328.         respawnWeapons[]=
  329.         {
  330.             "CUP_arifle_M4A3_ACOG_Laser",
  331.             "Throw",
  332.             "Put"
  333.         };
  334.         linkedItems[]=
  335.         {
  336.             "Tunisian_ACH",
  337.             "Tunisian_IOTV",
  338.             "ItemMap",
  339.             "ItemCompass",
  340.             "ItemWatch",
  341.             "ItemRadio",
  342.             "CUP_NVG_PVS14"
  343.         };
  344.         respawnLinkedItems[]=
  345.         {
  346.             "Tunisian_ACH",
  347.             "Tunisian_IOTV",
  348.             "ItemMap",
  349.             "ItemCompass",
  350.             "ItemWatch",
  351.             "ItemRadio",
  352.             "CUP_NVG_PVS14"
  353.         };
  354.         magazines[]=
  355.         {
  356.             "CUP_30Rnd_556x45_Stanag",
  357.             "CUP_30Rnd_556x45_Stanag",
  358.             "CUP_30Rnd_556x45_Stanag",
  359.             "CUP_30Rnd_556x45_Stanag",
  360.             "CUP_30Rnd_556x45_Stanag",
  361.             "CUP_30Rnd_556x45_Stanag",
  362.             "CUP_30Rnd_556x45_Stanag",
  363.             "CUP_30Rnd_556x45_Stanag",
  364.             "CUP_HandGrenade_M67",
  365.             "SmokeShell"
  366.         };
  367.         respawnMagazines[]=
  368.         {
  369.             "CUP_30Rnd_556x45_Stanag",
  370.             "CUP_30Rnd_556x45_Stanag",
  371.             "CUP_30Rnd_556x45_Stanag",
  372.             "CUP_30Rnd_556x45_Stanag",
  373.             "CUP_30Rnd_556x45_Stanag",
  374.             "CUP_30Rnd_556x45_Stanag",
  375.             "CUP_30Rnd_556x45_Stanag",
  376.             "CUP_30Rnd_556x45_Stanag",
  377.             "CUP_HandGrenade_M67",
  378.             "SmokeShell"
  379.         };
  380.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_ACOG_UCP.jpg";
  381.         genericNames = "TunisianNames";
  382.     };
  383.  
  384.     class Rifleman_UAV_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  385.     {
  386.         scope = 2;
  387.         scopeCurator = 2;
  388.         faction = "Tunisian_Army_v2"; // Faction
  389.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  390.         editorSubcategory = "Tunisian_Army";
  391.         author = "K Mootaz";  
  392.         _generalMacro = "Rifleman_UAV_v2"; //Class Name
  393.         displayName = "UAV Operator "; //In-Game Name
  394.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  395.         uniformClass     = "Tunisian_Uniform_2";
  396.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  397.         hiddenSelectionsTextures[] =
  398.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  399.         };
  400.         icon = "iconMan";
  401.         weapons[]=
  402.         {
  403.             "CUP_arifle_M4A1_CCO_Laser",
  404.             "Throw",
  405.             "Put"
  406.         };
  407.         respawnWeapons[]=
  408.         {
  409.             "CUP_arifle_M4A1_CCO_Laser",
  410.             "Throw",
  411.             "Put"
  412.         };
  413.         linkedItems[]=
  414.         {
  415.             "Tunisian_ACH",
  416.             "Tunisian_IOTV",
  417.             "ItemMap",
  418.             "B_UavTerminal",
  419.             "ItemCompass",
  420.             "ItemWatch",
  421.             "ItemRadio",
  422.             "CUP_NVG_PVS14"
  423.         };
  424.         respawnLinkedItems[]=
  425.         {
  426.             "Tunisian_ACH",
  427.             "Tunisian_IOTV",
  428.             "ItemMap",
  429.             "B_UavTerminal",
  430.             "ItemCompass",
  431.             "ItemWatch",
  432.             "ItemRadio",
  433.             "CUP_NVG_PVS14"
  434.         };
  435.         magazines[]=
  436.         {
  437.             "CUP_30Rnd_556x45_Stanag",
  438.             "CUP_30Rnd_556x45_Stanag",
  439.             "CUP_30Rnd_556x45_Stanag",
  440.             "CUP_30Rnd_556x45_Stanag",
  441.             "CUP_30Rnd_556x45_Stanag",
  442.             "CUP_30Rnd_556x45_Stanag",
  443.             "CUP_30Rnd_556x45_Stanag",
  444.             "CUP_30Rnd_556x45_Stanag",
  445.             "CUP_HandGrenade_M67",
  446.             "SmokeShell"
  447.         };
  448.         respawnMagazines[]=
  449.         {
  450.             "CUP_30Rnd_556x45_Stanag",
  451.             "CUP_30Rnd_556x45_Stanag",
  452.             "CUP_30Rnd_556x45_Stanag",
  453.             "CUP_30Rnd_556x45_Stanag",
  454.             "CUP_30Rnd_556x45_Stanag",
  455.             "CUP_30Rnd_556x45_Stanag",
  456.             "CUP_30Rnd_556x45_Stanag",
  457.             "CUP_30Rnd_556x45_Stanag",
  458.             "CUP_HandGrenade_M67",
  459.             "SmokeShell"
  460.         };
  461.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_UAV_UCP.jpg";
  462.         genericNames = "TunisianNames";
  463.     };
  464.  
  465.     class Rifleman_AMG_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  466.     {
  467.         scope = 2;
  468.         scopeCurator = 2;
  469.         faction = "Tunisian_Army_v2"; // Faction
  470.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  471.         editorSubcategory = "Tunisian_Army";
  472.         author = "K Mootaz";  
  473.         _generalMacro = "Rifleman_AMG_v2"; //Class Name
  474.         displayName = "Asst. Machinegunner"; //In-Game Name
  475.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  476.         uniformClass     = "Tunisian_Uniform_2";
  477.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  478.         hiddenSelectionsTextures[] =
  479.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  480.         };
  481.         icon = "iconMan";
  482.         backpack="CUP_B_USPack_AmmoMG_UCP";
  483.         weapons[]=
  484.         {
  485.             "CUP_arifle_M4A3_CCO_Laser",
  486.             "Throw",
  487.             "Put"
  488.         };
  489.         respawnWeapons[]=
  490.         {
  491.             "CUP_arifle_M4A3_CCO_Laser",
  492.             "Throw",
  493.             "Put"
  494.         };
  495.         linkedItems[]=
  496.         {
  497.             "Tunisian_ACH",
  498.             "Tunisian_IOTV",
  499.             "ItemMap",
  500.             "ItemCompass",
  501.             "ItemWatch",
  502.             "ItemRadio",
  503.             "CUP_NVG_PVS14"
  504.         };
  505.         respawnLinkedItems[]=
  506.         {
  507.             "Tunisian_ACH",
  508.             "Tunisian_IOTV",
  509.             "ItemMap",
  510.             "ItemCompass",
  511.             "ItemWatch",
  512.             "ItemRadio",
  513.             "CUP_NVG_PVS14"
  514.         };
  515.         magazines[]=
  516.         {
  517.             "CUP_30Rnd_556x45_Stanag",
  518.             "CUP_30Rnd_556x45_Stanag",
  519.             "CUP_30Rnd_556x45_Stanag",
  520.             "CUP_30Rnd_556x45_Stanag",
  521.             "CUP_30Rnd_556x45_Stanag",
  522.             "CUP_30Rnd_556x45_Stanag",
  523.             "CUP_30Rnd_556x45_Stanag",
  524.             "CUP_30Rnd_556x45_Stanag",
  525.             "CUP_HandGrenade_M67",
  526.             "SmokeShell"
  527.         };
  528.         respawnMagazines[]=
  529.         {
  530.             "CUP_30Rnd_556x45_Stanag",
  531.             "CUP_30Rnd_556x45_Stanag",
  532.             "CUP_30Rnd_556x45_Stanag",
  533.             "CUP_30Rnd_556x45_Stanag",
  534.             "CUP_30Rnd_556x45_Stanag",
  535.             "CUP_30Rnd_556x45_Stanag",
  536.             "CUP_30Rnd_556x45_Stanag",
  537.             "CUP_30Rnd_556x45_Stanag",
  538.             "CUP_HandGrenade_M67",
  539.             "SmokeShell"
  540.         };
  541.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AMG_UCP.jpg";
  542.         genericNames = "TunisianNames";
  543.     };
  544.  
  545.     class Rifleman_AAR_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  546.     {
  547.         scope = 2;
  548.         scopeCurator = 2;
  549.         faction = "Tunisian_Army_v2"; // Faction
  550.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  551.         editorSubcategory = "Tunisian_Army";
  552.         author = "K Mootaz";  
  553.         _generalMacro = "Rifleman_AAR_v2"; //Class Name
  554.         displayName = "Asst. Auto Rifleman"; //In-Game Name
  555.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  556.         uniformClass     = "Tunisian_Uniform_2";
  557.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  558.         hiddenSelectionsTextures[] =
  559.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  560.         };
  561.         icon = "iconMan";
  562.         backpack="CUP_B_USPack_AmmoSAW_UCP";
  563.         weapons[]=
  564.         {
  565.             "CUP_arifle_M4A3_CCO_Laser",
  566.             "Throw",
  567.             "Put"
  568.         };
  569.         respawnWeapons[]=
  570.         {
  571.             "CUP_arifle_M4A3_CCO_Laser",
  572.             "Throw",
  573.             "Put"
  574.         };
  575.         linkedItems[]=
  576.         {
  577.             "Tunisian_ACH",
  578.             "Tunisian_IOTV",
  579.             "ItemMap",
  580.             "ItemCompass",
  581.             "ItemWatch",
  582.             "ItemRadio",
  583.             "CUP_NVG_PVS14"
  584.         };
  585.         respawnLinkedItems[]=
  586.         {
  587.             "Tunisian_ACH",
  588.             "Tunisian_IOTV",
  589.             "ItemMap",
  590.             "ItemCompass",
  591.             "ItemWatch",
  592.             "ItemRadio",
  593.             "CUP_NVG_PVS14"
  594.         };
  595.         magazines[]=
  596.         {
  597.             "CUP_30Rnd_556x45_Stanag",
  598.             "CUP_30Rnd_556x45_Stanag",
  599.             "CUP_30Rnd_556x45_Stanag",
  600.             "CUP_30Rnd_556x45_Stanag",
  601.             "CUP_30Rnd_556x45_Stanag",
  602.             "CUP_30Rnd_556x45_Stanag",
  603.             "CUP_30Rnd_556x45_Stanag",
  604.             "CUP_30Rnd_556x45_Stanag",
  605.             "CUP_HandGrenade_M67",
  606.             "SmokeShell"
  607.         };
  608.         respawnMagazines[]=
  609.         {
  610.             "CUP_30Rnd_556x45_Stanag",
  611.             "CUP_30Rnd_556x45_Stanag",
  612.             "CUP_30Rnd_556x45_Stanag",
  613.             "CUP_30Rnd_556x45_Stanag",
  614.             "CUP_30Rnd_556x45_Stanag",
  615.             "CUP_30Rnd_556x45_Stanag",
  616.             "CUP_30Rnd_556x45_Stanag",
  617.             "CUP_30Rnd_556x45_Stanag",
  618.             "CUP_HandGrenade_M67",
  619.             "SmokeShell"
  620.         };
  621.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AAR_UCP.jpg";
  622.         genericNames = "TunisianNames";
  623.     };
  624.  
  625.     class Rifleman_AATS_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  626.     {
  627.         scope = 2;
  628.         scopeCurator = 2;
  629.         faction = "Tunisian_Army_v2"; // Faction
  630.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  631.         editorSubcategory = "Tunisian_Army";
  632.         author = "K Mootaz";  
  633.         _generalMacro = "Rifleman_AATS_v2"; //Class Name
  634.         displayName = "Asst. AT Specialist"; //In-Game Name
  635.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  636.         uniformClass     = "Tunisian_Uniform_2";
  637.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  638.         hiddenSelectionsTextures[] =
  639.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  640.         };
  641.         icon = "iconMan";
  642.         backpack="CUP_B_USPack_AT_UCP";
  643.         weapons[]=
  644.         {
  645.             "CUP_arifle_M4A3_CCO_Laser",
  646.             "Throw",
  647.             "Put"
  648.         };
  649.         respawnWeapons[]=
  650.         {
  651.             "CUP_arifle_M4A3_CCO_Laser",
  652.             "Throw",
  653.             "Put"
  654.         };
  655.         linkedItems[]=
  656.         {
  657.             "Tunisian_ACH",
  658.             "Tunisian_IOTV",
  659.             "ItemMap",
  660.             "ItemCompass",
  661.             "ItemWatch",
  662.             "ItemRadio",
  663.             "CUP_NVG_PVS14"
  664.         };
  665.         respawnLinkedItems[]=
  666.         {
  667.             "Tunisian_ACH",
  668.             "Tunisian_IOTV",
  669.             "ItemMap",
  670.             "ItemCompass",
  671.             "ItemWatch",
  672.             "ItemRadio",
  673.             "CUP_NVG_PVS14"
  674.         };
  675.         magazines[]=
  676.         {
  677.             "CUP_30Rnd_556x45_Stanag",
  678.             "CUP_30Rnd_556x45_Stanag",
  679.             "CUP_30Rnd_556x45_Stanag",
  680.             "CUP_30Rnd_556x45_Stanag",
  681.             "CUP_30Rnd_556x45_Stanag",
  682.             "CUP_30Rnd_556x45_Stanag",
  683.             "CUP_30Rnd_556x45_Stanag",
  684.             "CUP_HandGrenade_M67"
  685.         };
  686.         respawnMagazines[]=
  687.         {
  688.             "CUP_30Rnd_556x45_Stanag",
  689.             "CUP_30Rnd_556x45_Stanag",
  690.             "CUP_30Rnd_556x45_Stanag",
  691.             "CUP_30Rnd_556x45_Stanag",
  692.             "CUP_30Rnd_556x45_Stanag",
  693.             "CUP_30Rnd_556x45_Stanag",
  694.             "CUP_30Rnd_556x45_Stanag",
  695.             "CUP_HandGrenade_M67"
  696.         };
  697.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AAT_UCP.jpg";
  698.         genericNames = "TunisianNames";
  699.     };
  700.  
  701.     class Rifleman_GL_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  702.     {
  703.         scope = 2;
  704.         scopeCurator = 2;
  705.         faction = "Tunisian_Army_v2"; // Faction
  706.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  707.         editorSubcategory = "Tunisian_Army";
  708.         author = "K Mootaz";  
  709.         _generalMacro = "Rifleman_GL_v2"; //Class Name
  710.         displayName = "Grenadier"; //In-Game Name
  711.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  712.         uniformClass     = "Tunisian_Uniform_2";
  713.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  714.         hiddenSelectionsTextures[] =
  715.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  716.         };
  717.         icon = "iconMan";
  718.         weapons[]=
  719.         {
  720.             "CUP_arifle_M4A1_M203_CCO_Laser",
  721.             "Throw",
  722.             "Put"
  723.         };
  724.         respawnWeapons[]=
  725.         {
  726.             "CUP_arifle_M4A1_M203_CCO_Laser",
  727.             "Throw",
  728.             "Put"
  729.         };
  730.         linkedItems[]=
  731.         {
  732.             "Tunisian_ACH",
  733.             "Tunisian_IOTV",
  734.             "ItemMap",
  735.             "ItemCompass",
  736.             "ItemWatch",
  737.             "ItemRadio",
  738.             "CUP_NVG_PVS14"
  739.         };
  740.         respawnLinkedItems[]=
  741.         {
  742.             "Tunisian_ACH",
  743.             "Tunisian_IOTV",
  744.             "ItemMap",
  745.             "ItemCompass",
  746.             "ItemWatch",
  747.             "ItemRadio",
  748.             "CUP_NVG_PVS14"
  749.         };
  750.         magazines[]=
  751.         {
  752.             "CUP_30Rnd_556x45_Stanag",
  753.             "CUP_30Rnd_556x45_Stanag",
  754.             "CUP_30Rnd_556x45_Stanag",
  755.             "CUP_30Rnd_556x45_Stanag",
  756.             "CUP_30Rnd_556x45_Stanag",
  757.             "CUP_30Rnd_556x45_Stanag",
  758.             "CUP_30Rnd_556x45_Stanag",
  759.             "CUP_HandGrenade_M67",
  760.             "CUP_1Rnd_HEDP_M203",
  761.             "CUP_1Rnd_HEDP_M203",
  762.             "CUP_1Rnd_HEDP_M203",
  763.             "CUP_1Rnd_HEDP_M203",
  764.             "CUP_1Rnd_HEDP_M203",
  765.             "CUP_1Rnd_HEDP_M203",
  766.             "CUP_1Rnd_HEDP_M203",
  767.             "CUP_1Rnd_HEDP_M203",
  768.             "CUP_1Rnd_HEDP_M203",
  769.             "CUP_1Rnd_HEDP_M203",
  770.             "CUP_1Rnd_HEDP_M203"
  771.         };
  772.         respawnMagazines[]=
  773.         {
  774.             "CUP_30Rnd_556x45_Stanag",
  775.             "CUP_30Rnd_556x45_Stanag",
  776.             "CUP_30Rnd_556x45_Stanag",
  777.             "CUP_30Rnd_556x45_Stanag",
  778.             "CUP_30Rnd_556x45_Stanag",
  779.             "CUP_30Rnd_556x45_Stanag",
  780.             "CUP_30Rnd_556x45_Stanag",
  781.             "CUP_HandGrenade_M67",
  782.             "CUP_1Rnd_HEDP_M203",
  783.             "CUP_1Rnd_HEDP_M203",
  784.             "CUP_1Rnd_HEDP_M203",
  785.             "CUP_1Rnd_HEDP_M203",
  786.             "CUP_1Rnd_HEDP_M203",
  787.             "CUP_1Rnd_HEDP_M203",
  788.             "CUP_1Rnd_HEDP_M203",
  789.             "CUP_1Rnd_HEDP_M203",
  790.             "CUP_1Rnd_HEDP_M203",
  791.             "CUP_1Rnd_HEDP_M203",
  792.             "CUP_1Rnd_HEDP_M203"
  793.         };
  794.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_GL_UCP.jpg";
  795.         genericNames = "TunisianNames";
  796.     };
  797.  
  798.     class Officer_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  799.     {
  800.         scope = 2;
  801.         scopeCurator = 2;
  802.         faction = "Tunisian_Army_v2"; // Faction
  803.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  804.         editorSubcategory = "Tunisian_Army";
  805.         author = "K Mootaz";  
  806.         _generalMacro = "Officer_v2"; //Class Name
  807.         displayName = "Officer  "; //In-Game Name
  808.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  809.         uniformClass     = "Tunisian_Uniform_2";
  810.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  811.         hiddenSelectionsTextures[] =
  812.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  813.         };
  814.         icon="iconManOfficer";
  815.         weapons[]=
  816.         {
  817.             "CUP_arifle_M4A1",
  818.             "CUP_hgun_M9",
  819.             "Throw",
  820.             "Put",
  821.             "CUP_Vector21Nite"
  822.         };
  823.         respawnWeapons[]=
  824.         {
  825.             "CUP_arifle_M4A1",
  826.             "CUP_hgun_M9",
  827.             "Throw",
  828.             "Put",
  829.             "CUP_Vector21Nite"
  830.         };
  831.         linkedItems[]=
  832.         {
  833.             "Tunisian_ACH",
  834.             "Tunisian_IOTV",
  835.             "ItemMap",
  836.             "ItemCompass",
  837.             "ItemWatch",
  838.             "ItemRadio"
  839.         };
  840.         respawnLinkedItems[]=
  841.         {
  842.             "Tunisian_ACH",
  843.             "Tunisian_IOTV",
  844.             "ItemMap",
  845.             "ItemCompass",
  846.             "ItemWatch",
  847.             "ItemRadio"
  848.         };
  849.         magazines[]=
  850.         {
  851.             "CUP_30Rnd_556x45_Stanag",
  852.             "CUP_30Rnd_556x45_Stanag",
  853.             "CUP_30Rnd_556x45_Stanag",
  854.             "B_IR_Grenade",
  855.             "SmokeShellRed",
  856.             "CUP_15Rnd_9x19_M9",
  857.             "CUP_15Rnd_9x19_M9",
  858.             "CUP_15Rnd_9x19_M9"
  859.         };
  860.         respawnMagazines[]=
  861.         {
  862.             "CUP_30Rnd_556x45_Stanag",
  863.             "CUP_30Rnd_556x45_Stanag",
  864.             "CUP_30Rnd_556x45_Stanag",
  865.             "B_IR_Grenade",
  866.             "SmokeShellRed",
  867.             "CUP_15Rnd_9x19_M9",
  868.             "CUP_15Rnd_9x19_M9",
  869.             "CUP_15Rnd_9x19_M9"
  870.         };
  871.         items[]=
  872.         {
  873.             "FirstAidKit",
  874.             "CUP_NVG_PVS14_Hide"
  875.         };
  876.         respawnItems[]=
  877.         {
  878.             "FirstAidKit",
  879.             "CUP_NVG_PVS14_Hide"
  880.         };
  881.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Officer_UCP.jpg";
  882.         genericNames = "TunisianNames";
  883.     };
  884.  
  885.     class SquadLeader_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  886.     {
  887.         scope = 2;
  888.         scopeCurator = 2;
  889.         faction = "Tunisian_Army_v2"; // Faction
  890.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  891.         editorSubcategory = "Tunisian_Army";
  892.         author = "K Mootaz";  
  893.         _generalMacro = "SquadLeader_v2"; //Class Name
  894.         displayName = "Squad Leader "; //In-Game Name
  895.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  896.         uniformClass     = "Tunisian_Uniform_2";
  897.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  898.         hiddenSelectionsTextures[] =
  899.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  900.         };
  901.         icon="iconManLeader";
  902.         weapons[]=
  903.         {
  904.             "CUP_arifle_M4A3_ACOG_Laser",
  905.             "Throw",
  906.             "Put",
  907.             "CUP_Vector21Nite",
  908.             "CUP_hgun_M9"
  909.         };
  910.         respawnWeapons[]=
  911.         {
  912.             "CUP_arifle_M4A3_ACOG_Laser",
  913.             "Throw",
  914.             "Put",
  915.             "CUP_Vector21Nite",
  916.             "CUP_hgun_M9"
  917.         };
  918.         linkedItems[]=
  919.         {
  920.             "Tunisian_ACH",
  921.             "Tunisian_IOTV",
  922.             "ItemMap",
  923.             "ItemCompass",
  924.             "ItemWatch",
  925.             "ItemRadio",
  926.             "CUP_NVG_PVS14"
  927.         };
  928.         respawnLinkedItems[]=
  929.         {
  930.             "Tunisian_ACH",
  931.             "Tunisian_IOTV",
  932.             "ItemMap",
  933.             "ItemCompass",
  934.             "ItemWatch",
  935.             "ItemRadio",
  936.             "CUP_NVG_PVS14"
  937.         };
  938.         magazines[]=
  939.         {
  940.             "CUP_30Rnd_556x45_Stanag",
  941.             "CUP_30Rnd_556x45_Stanag",
  942.             "CUP_30Rnd_556x45_Stanag",
  943.             "CUP_30Rnd_556x45_Stanag",
  944.             "CUP_30Rnd_556x45_Stanag",
  945.             "CUP_30Rnd_556x45_Stanag",
  946.             "CUP_30Rnd_556x45_Stanag",
  947.             "CUP_HandGrenade_M67",
  948.             "B_IR_Grenade",
  949.             "SmokeShellGreen",
  950.             "SmokeShellGreen",
  951.             "SmokeShellGreen",
  952.             "CUP_15Rnd_9x19_M9",
  953.             "CUP_15Rnd_9x19_M9",
  954.             "CUP_15Rnd_9x19_M9"
  955.         };
  956.         respawnMagazines[]=
  957.         {
  958.             "CUP_30Rnd_556x45_Stanag",
  959.             "CUP_30Rnd_556x45_Stanag",
  960.             "CUP_30Rnd_556x45_Stanag",
  961.             "CUP_30Rnd_556x45_Stanag",
  962.             "CUP_30Rnd_556x45_Stanag",
  963.             "CUP_30Rnd_556x45_Stanag",
  964.             "CUP_30Rnd_556x45_Stanag",
  965.             "CUP_HandGrenade_M67",
  966.             "B_IR_Grenade",
  967.             "SmokeShellGreen",
  968.             "SmokeShellGreen",
  969.             "SmokeShellGreen",
  970.             "CUP_15Rnd_9x19_M9",
  971.             "CUP_15Rnd_9x19_M9",
  972.             "CUP_15Rnd_9x19_M9"
  973.         };
  974.         backpack="CUP_B_USPack_SL_UCP";
  975.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_SL_UCP.jpg";
  976.         genericNames = "TunisianNames";
  977.     };
  978.  
  979.     class TeamLeader_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  980.     {
  981.         scope = 2;
  982.         scopeCurator = 2;
  983.         faction = "Tunisian_Army_v2"; // Faction
  984.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  985.         editorSubcategory = "Tunisian_Army";
  986.         author = "K Mootaz";  
  987.         _generalMacro = "TeamLeader_v2"; //Class Name
  988.         displayName = "Team Leader"; //In-Game Name
  989.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  990.         uniformClass     = "Tunisian_Uniform_2";
  991.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  992.         hiddenSelectionsTextures[] =
  993.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  994.         };
  995.         icon="iconManLeader";
  996.         weapons[]=
  997.         {
  998.             "CUP_arifle_M4A1_M203_ACOG_Laser",
  999.             "Throw",
  1000.             "Put",
  1001.             "CUP_Vector21Nite",
  1002.             "CUP_hgun_M9"
  1003.         };
  1004.         respawnWeapons[]=
  1005.         {
  1006.             "CUP_arifle_M4A1_M203_ACOG_Laser",
  1007.             "Throw",
  1008.             "Put",
  1009.             "CUP_Vector21Nite",
  1010.             "CUP_hgun_M9"
  1011.         };
  1012.         linkedItems[]=
  1013.         {
  1014.             "Tunisian_ACH",
  1015.             "Tunisian_IOTV",
  1016.             "ItemMap",
  1017.             "ItemCompass",
  1018.             "ItemWatch",
  1019.             "ItemRadio",
  1020.             "CUP_NVG_PVS14"
  1021.         };
  1022.         respawnLinkedItems[]=
  1023.         {
  1024.             "Tunisian_ACH",
  1025.             "Tunisian_IOTV",
  1026.             "ItemMap",
  1027.             "ItemCompass",
  1028.             "ItemWatch",
  1029.             "ItemRadio",
  1030.             "CUP_NVG_PVS14"
  1031.         };
  1032.         magazines[]=
  1033.         {
  1034.             "CUP_30Rnd_556x45_Stanag",
  1035.             "CUP_30Rnd_556x45_Stanag",
  1036.             "CUP_30Rnd_556x45_Stanag",
  1037.             "CUP_30Rnd_556x45_Stanag",
  1038.             "CUP_30Rnd_556x45_Stanag",
  1039.             "CUP_30Rnd_556x45_Stanag",
  1040.             "CUP_30Rnd_556x45_Stanag",
  1041.             "CUP_HandGrenade_M67",
  1042.             "CUP_1Rnd_HEDP_M203",
  1043.             "CUP_1Rnd_HEDP_M203",
  1044.             "CUP_1Rnd_HEDP_M203",
  1045.             "CUP_1Rnd_SmokeRed_M203",
  1046.             "CUP_1Rnd_SmokeRed_M203",
  1047.             "CUP_1Rnd_SmokeRed_M203",
  1048.             "SmokeShellGreen",
  1049.             "SmokeShellGreen",
  1050.             "CUP_15Rnd_9x19_M9"
  1051.         };
  1052.         respawnMagazines[]=
  1053.         {
  1054.             "CUP_30Rnd_556x45_Stanag",
  1055.             "CUP_30Rnd_556x45_Stanag",
  1056.             "CUP_30Rnd_556x45_Stanag",
  1057.             "CUP_30Rnd_556x45_Stanag",
  1058.             "CUP_30Rnd_556x45_Stanag",
  1059.             "CUP_30Rnd_556x45_Stanag",
  1060.             "CUP_30Rnd_556x45_Stanag",
  1061.             "CUP_HandGrenade_M67",
  1062.             "CUP_1Rnd_HEDP_M203",
  1063.             "CUP_1Rnd_HEDP_M203",
  1064.             "CUP_1Rnd_HEDP_M203",
  1065.             "CUP_1Rnd_SmokeRed_M203",
  1066.             "CUP_1Rnd_SmokeRed_M203",
  1067.             "CUP_1Rnd_SmokeRed_M203",
  1068.             "SmokeShellGreen",
  1069.             "SmokeShellGreen",
  1070.             "CUP_15Rnd_9x19_M9"
  1071.         };
  1072.         backpack="CUP_B_USPack_TL_UCP";
  1073.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_TL_UCP.jpg";
  1074.         genericNames = "TunisianNames";
  1075.     };
  1076.  
  1077.     class RiflemanAT_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1078.     {
  1079.         scope = 2;
  1080.         scopeCurator = 2;
  1081.         faction = "Tunisian_Army_v2"; // Faction
  1082.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1083.         editorSubcategory = "Tunisian_Army";
  1084.         author = "K Mootaz";  
  1085.         _generalMacro = "RiflemanAT_v2"; //Class Name
  1086.         displayName = "Rifleman AT "; //In-Game Name
  1087.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1088.         uniformClass     = "Tunisian_Uniform_2";
  1089.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1090.         hiddenSelectionsTextures[] =
  1091.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1092.         };
  1093.         icon="iconManAT";
  1094.         linkedItems[]=
  1095.         {
  1096.             "Tunisian_ACH",
  1097.             "Tunisian_IOTV",
  1098.             "ItemMap",
  1099.             "ItemCompass",
  1100.             "ItemWatch",
  1101.             "ItemRadio",
  1102.             "CUP_NVG_PVS14"
  1103.         };
  1104.         respawnLinkedItems[]=
  1105.         {
  1106.             "Tunisian_ACH",
  1107.             "Tunisian_IOTV",
  1108.             "ItemMap",
  1109.             "ItemCompass",
  1110.             "ItemWatch",
  1111.             "ItemRadio",
  1112.             "CUP_NVG_PVS14"
  1113.         };
  1114.         weapons[]=
  1115.         {
  1116.             "CUP_arifle_M4A3_CCO_Laser",
  1117.             "Throw",
  1118.             "Put",
  1119.             "CUP_launch_MAAWS_Scope"
  1120.         };
  1121.         respawnWeapons[]=
  1122.         {
  1123.             "CUP_arifle_M4A3_CCO_Laser",
  1124.             "Throw",
  1125.             "Put",
  1126.             "CUP_launch_MAAWS_Scope"
  1127.         };
  1128.         magazines[]=
  1129.         {
  1130.             "CUP_30Rnd_556x45_Stanag",
  1131.             "CUP_30Rnd_556x45_Stanag",
  1132.             "CUP_30Rnd_556x45_Stanag",
  1133.             "CUP_30Rnd_556x45_Stanag",
  1134.             "CUP_30Rnd_556x45_Stanag",
  1135.             "CUP_30Rnd_556x45_Stanag",
  1136.             "CUP_MAAWS_HEAT_M",
  1137.             "CUP_HandGrenade_M67",
  1138.             "SmokeShell"
  1139.         };
  1140.         respawnMagazines[]=
  1141.         {
  1142.             "CUP_30Rnd_556x45_Stanag",
  1143.             "CUP_30Rnd_556x45_Stanag",
  1144.             "CUP_30Rnd_556x45_Stanag",
  1145.             "CUP_30Rnd_556x45_Stanag",
  1146.             "CUP_30Rnd_556x45_Stanag",
  1147.             "CUP_30Rnd_556x45_Stanag",
  1148.             "CUP_MAAWS_HEAT_M",
  1149.             "CUP_HandGrenade_M67",
  1150.             "SmokeShell"
  1151.         };
  1152.         backpack="CUP_B_USPack_AT_MAAWS_DP_UCP";
  1153.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AT_UCP.jpg";
  1154.         genericNames = "TunisianNames";
  1155.     };
  1156.  
  1157.     class Medic_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1158.     {
  1159.         scope = 2;
  1160.         scopeCurator = 2;
  1161.         faction = "Tunisian_Army_v2"; // Faction
  1162.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1163.         editorSubcategory = "Tunisian_Army";
  1164.         author = "K Mootaz";  
  1165.         _generalMacro = "Medic_v2"; //Class Name
  1166.         displayName = "Combat Medic"; //In-Game Name
  1167.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1168.         uniformClass     = "Tunisian_Uniform_2";
  1169.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1170.         hiddenSelectionsTextures[] =
  1171.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1172.         };
  1173.         icon="iconManMedic";
  1174.         attendant=1;
  1175.         backpack="CUP_B_USPack_Medic_UCP";
  1176.         linkedItems[]=
  1177.         {
  1178.             "Tunisian_ACH",
  1179.             "Tunisian_IOTV",
  1180.             "ItemMap",
  1181.             "ItemCompass",
  1182.             "ItemWatch",
  1183.             "ItemRadio",
  1184.             "CUP_NVG_PVS14"
  1185.         };
  1186.         respawnLinkedItems[]=
  1187.         {
  1188.             "Tunisian_ACH",
  1189.             "Tunisian_IOTV",
  1190.             "ItemMap",
  1191.             "ItemCompass",
  1192.             "ItemWatch",
  1193.             "ItemRadio",
  1194.             "CUP_NVG_PVS14"
  1195.         };
  1196.         weapons[]=
  1197.         {
  1198.             "CUP_arifle_M4A1_CCO_Laser",
  1199.             "Throw",
  1200.             "Put"
  1201.         };
  1202.         respawnWeapons[]=
  1203.         {
  1204.             "CUP_arifle_M4A1_CCO_Laser",
  1205.             "Throw",
  1206.             "Put"
  1207.         };
  1208.         magazines[]=
  1209.         {
  1210.             "CUP_30Rnd_556x45_Stanag",
  1211.             "CUP_30Rnd_556x45_Stanag",
  1212.             "CUP_30Rnd_556x45_Stanag",
  1213.             "CUP_30Rnd_556x45_Stanag",
  1214.             "CUP_30Rnd_556x45_Stanag",
  1215.             "CUP_30Rnd_556x45_Stanag",
  1216.             "CUP_30Rnd_556x45_Stanag",
  1217.             "CUP_HandGrenade_M67",
  1218.             "SmokeShell"
  1219.         };
  1220.         respawnMagazines[]=
  1221.         {
  1222.             "CUP_30Rnd_556x45_Stanag",
  1223.             "CUP_30Rnd_556x45_Stanag",
  1224.             "CUP_30Rnd_556x45_Stanag",
  1225.             "CUP_30Rnd_556x45_Stanag",
  1226.             "CUP_30Rnd_556x45_Stanag",
  1227.             "CUP_30Rnd_556x45_Stanag",
  1228.             "CUP_30Rnd_556x45_Stanag",
  1229.             "CUP_HandGrenade_M67",
  1230.             "SmokeShell"
  1231.         };
  1232.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Medic_UCP.jpg";
  1233.         genericNames = "TunisianNames";
  1234.     };
  1235.  
  1236.     class AutoRifleman_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1237.     {
  1238.         scope = 2;
  1239.         scopeCurator = 2;
  1240.         faction = "Tunisian_Army_v2"; // Faction
  1241.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1242.         editorSubcategory = "Tunisian_Army";
  1243.         author = "K Mootaz";  
  1244.         _generalMacro = "AutoRifleman_v2"; //Class Name
  1245.         displayName = "Autorifleman "; //In-Game Name
  1246.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1247.         uniformClass     = "Tunisian_Uniform_2";
  1248.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1249.         hiddenSelectionsTextures[] =
  1250.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1251.         };
  1252.        icon="iconManMG";
  1253.         linkedItems[]=
  1254.         {
  1255.             "Tunisian_ACH",
  1256.             "Tunisian_IOTV",
  1257.             "ItemMap",
  1258.             "ItemCompass",
  1259.             "ItemWatch",
  1260.             "ItemRadio",
  1261.             "CUP_NVG_PVS14"
  1262.         };
  1263.         respawnLinkedItems[]=
  1264.         {
  1265.             "Tunisian_ACH",
  1266.             "Tunisian_IOTV",
  1267.             "ItemMap",
  1268.             "ItemCompass",
  1269.             "ItemWatch",
  1270.             "ItemRadio",
  1271.             "CUP_NVG_PVS14"
  1272.         };
  1273.         cost=115000;
  1274.         weapons[]=
  1275.         {
  1276.             "CUP_lmg_M249_ElcanM145",
  1277.             "Throw",
  1278.             "Put"
  1279.         };
  1280.         respawnWeapons[]=
  1281.         {
  1282.             "CUP_lmg_M249_ElcanM145",
  1283.             "Throw",
  1284.             "Put"
  1285.         };
  1286.         magazines[]=
  1287.         {
  1288.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  1289.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  1290.             "CUP_HandGrenade_M67",
  1291.             "SmokeShell"
  1292.         };
  1293.         respawnMagazines[]=
  1294.         {
  1295.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  1296.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  1297.             "CUP_HandGrenade_M67",
  1298.             "SmokeShell"
  1299.         };
  1300.         threat[]={1,0.1,0.30000001};
  1301.         backpack="CUP_B_USPack_AmmoSAW_UCP";
  1302.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AR_UCP.jpg";
  1303.         genericNames = "TunisianNames";
  1304.     };
  1305.  
  1306.     class Machinegunner_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1307.     {
  1308.         scope = 2;
  1309.         scopeCurator = 2;
  1310.         faction = "Tunisian_Army_v2"; // Faction
  1311.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1312.         editorSubcategory = "Tunisian_Army";
  1313.         author = "K Mootaz";  
  1314.         _generalMacro = "Machinegunner_v2"; //Class Name
  1315.         displayName = "Machinegunner "; //In-Game Name
  1316.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1317.         uniformClass     = "Tunisian_Uniform_2";
  1318.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1319.         hiddenSelectionsTextures[] =
  1320.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1321.         };
  1322.        icon="iconManMG";
  1323.         linkedItems[]=
  1324.         {
  1325.             "Tunisian_ACH",
  1326.             "Tunisian_IOTV",
  1327.             "ItemMap",
  1328.             "ItemCompass",
  1329.             "ItemWatch",
  1330.             "ItemRadio",
  1331.             "CUP_NVG_PVS14"
  1332.         };
  1333.         respawnLinkedItems[]=
  1334.         {
  1335.             "Tunisian_ACH",
  1336.             "Tunisian_IOTV",
  1337.             "ItemMap",
  1338.             "ItemCompass",
  1339.             "ItemWatch",
  1340.             "ItemRadio",
  1341.             "CUP_NVG_PVS14"
  1342.         };
  1343.         cost=115000;
  1344.         weapons[]=
  1345.         {
  1346.             "CUP_lmg_M240_B_ElcanM143_ANPEQ15",
  1347.             "Throw",
  1348.             "Put"
  1349.         };
  1350.         respawnWeapons[]=
  1351.         {
  1352.             "CUP_lmg_M240_B_ElcanM143_ANPEQ15",
  1353.             "Throw",
  1354.             "Put"
  1355.         };
  1356.         magazines[]=
  1357.         {
  1358.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  1359.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  1360.             "CUP_HandGrenade_M67",
  1361.             "SmokeShell"
  1362.         };
  1363.         respawnMagazines[]=
  1364.         {
  1365.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  1366.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  1367.             "CUP_HandGrenade_M67",
  1368.             "SmokeShell"
  1369.         };
  1370.         threat[]={1,0.1,0.60000002};
  1371.         backpack="CUP_B_USPack_AmmoMG_UCP";
  1372.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_MG_UCP.jpg";
  1373.         genericNames = "TunisianNames";
  1374.     };
  1375.  
  1376.     class Sapper_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1377.     {
  1378.         scope = 2;
  1379.         scopeCurator = 2;
  1380.         faction = "Tunisian_Army_v2"; // Faction
  1381.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1382.         editorSubcategory = "Tunisian_Army";
  1383.         author = "K Mootaz";  
  1384.         _generalMacro = "Sapper_v2"; //Class Name
  1385.         displayName = "Sapper"; //In-Game Name
  1386.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1387.         uniformClass     = "Tunisian_Uniform_2";
  1388.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1389.         hiddenSelectionsTextures[] =
  1390.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1391.         };
  1392.         icon="iconManEngineer";
  1393.         picture="pictureRepair";
  1394.         canDeactivateMines=1;
  1395.         engineer=1;
  1396.         linkedItems[]=
  1397.         {
  1398.             "Tunisian_ACH",
  1399.             "Tunisian_IOTV",
  1400.             "ItemMap",
  1401.             "ItemCompass",
  1402.             "ItemWatch",
  1403.             "ItemRadio",
  1404.             "CUP_NVG_PVS14"
  1405.         };
  1406.         respawnLinkedItems[]=
  1407.         {
  1408.             "Tunisian_ACH",
  1409.             "Tunisian_IOTV",
  1410.             "ItemMap",
  1411.             "ItemCompass",
  1412.             "ItemWatch",
  1413.             "ItemRadio",
  1414.             "CUP_NVG_PVS14"
  1415.         };
  1416.         cost=60000;
  1417.         threat[]={1,0.5,0.1};
  1418.         weapons[]=
  1419.         {
  1420.             "CUP_arifle_M4A3_CCO_Laser",
  1421.             "Throw",
  1422.             "Put"
  1423.         };
  1424.         respawnWeapons[]=
  1425.         {
  1426.             "CUP_arifle_M4A3_CCO_Laser",
  1427.             "Throw",
  1428.             "Put"
  1429.         };
  1430.         magazines[]=
  1431.         {
  1432.             "CUP_30Rnd_556x45_Stanag",
  1433.             "CUP_30Rnd_556x45_Stanag",
  1434.             "CUP_30Rnd_556x45_Stanag",
  1435.             "CUP_30Rnd_556x45_Stanag",
  1436.             "CUP_30Rnd_556x45_Stanag",
  1437.             "CUP_30Rnd_556x45_Stanag",
  1438.             "CUP_30Rnd_556x45_Stanag",
  1439.             "CUP_HandGrenade_M67",
  1440.             "SmokeShell"
  1441.         };
  1442.         respawnMagazines[]=
  1443.         {
  1444.             "CUP_30Rnd_556x45_Stanag",
  1445.             "CUP_30Rnd_556x45_Stanag",
  1446.             "CUP_30Rnd_556x45_Stanag",
  1447.             "CUP_30Rnd_556x45_Stanag",
  1448.             "CUP_30Rnd_556x45_Stanag",
  1449.             "CUP_30Rnd_556x45_Stanag",
  1450.             "CUP_30Rnd_556x45_Stanag",
  1451.             "CUP_HandGrenade_M67",
  1452.             "SmokeShell"
  1453.         };
  1454.         backpack="CUP_B_USPack_MinePack_UCP";
  1455.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_Sapper_UCP.jpg";
  1456.         genericNames = "TunisianNames";
  1457.     };
  1458.  
  1459.     class Engineer_EOD_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1460.     {
  1461.         scope = 2;
  1462.         scopeCurator = 2;
  1463.         faction = "Tunisian_Army_v2"; // Faction
  1464.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1465.         editorSubcategory = "Tunisian_Army";
  1466.         author = "K Mootaz";  
  1467.         _generalMacro = "Engineer_EOD_v2"; //Class Name
  1468.         displayName = "EOD Engineer"; //In-Game Name
  1469.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1470.         uniformClass     = "Tunisian_Uniform_2";
  1471.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1472.         hiddenSelectionsTextures[] =
  1473.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1474.         };
  1475.         icon="iconManEngineer";
  1476.         picture="pictureRepair";
  1477.         canDeactivateMines=1;
  1478.         engineer=1;
  1479.         linkedItems[]=
  1480.         {
  1481.             "Tunisian_ACH",
  1482.             "Tunisian_IOTV",
  1483.             "ItemMap",
  1484.             "ItemCompass",
  1485.             "ItemWatch",
  1486.             "ItemRadio",
  1487.             "CUP_NVG_PVS14"
  1488.         };
  1489.         respawnLinkedItems[]=
  1490.         {
  1491.             "Tunisian_ACH",
  1492.             "Tunisian_IOTV",
  1493.             "ItemMap",
  1494.             "ItemCompass",
  1495.             "ItemWatch",
  1496.             "ItemRadio",
  1497.             "CUP_NVG_PVS14"
  1498.         };
  1499.         cost=60000;
  1500.         threat[]={1,0.5,0.1};
  1501.         weapons[]=
  1502.         {
  1503.             "CUP_arifle_M4A3_CCO_Laser",
  1504.             "Throw",
  1505.             "Put"
  1506.         };
  1507.         respawnWeapons[]=
  1508.         {
  1509.             "CUP_arifle_M4A3_CCO_Laser",
  1510.             "Throw",
  1511.             "Put"
  1512.         };
  1513.         magazines[]=
  1514.         {
  1515.             "CUP_30Rnd_556x45_Stanag",
  1516.             "CUP_30Rnd_556x45_Stanag",
  1517.             "CUP_30Rnd_556x45_Stanag",
  1518.             "CUP_30Rnd_556x45_Stanag",
  1519.             "CUP_30Rnd_556x45_Stanag",
  1520.             "CUP_30Rnd_556x45_Stanag",
  1521.             "CUP_30Rnd_556x45_Stanag",
  1522.             "CUP_HandGrenade_M67",
  1523.             "SmokeShell"
  1524.         };
  1525.         respawnMagazines[]=
  1526.         {
  1527.             "CUP_30Rnd_556x45_Stanag",
  1528.             "CUP_30Rnd_556x45_Stanag",
  1529.             "CUP_30Rnd_556x45_Stanag",
  1530.             "CUP_30Rnd_556x45_Stanag",
  1531.             "CUP_30Rnd_556x45_Stanag",
  1532.             "CUP_30Rnd_556x45_Stanag",
  1533.             "CUP_30Rnd_556x45_Stanag",
  1534.             "CUP_HandGrenade_M67",
  1535.             "SmokeShell"
  1536.         };
  1537.         backpack="CUP_B_USPack_EOD_UCP";
  1538.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_EOD_UCP.jpg";
  1539.         genericNames = "TunisianNames";
  1540.     };
  1541.  
  1542.     class Engineer_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1543.     {
  1544.         scope = 2;
  1545.         scopeCurator = 2;
  1546.         faction = "Tunisian_Army_v2"; // Faction
  1547.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1548.         editorSubcategory = "Tunisian_Army";
  1549.         author = "K Mootaz";  
  1550.         _generalMacro = "Engineer_v2"; //Class Name
  1551.         displayName = "Engineer "; //In-Game Name
  1552.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1553.         uniformClass     = "Tunisian_Uniform_2";
  1554.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1555.         hiddenSelectionsTextures[] =
  1556.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1557.         };
  1558.         icon="iconManEngineer";
  1559.         picture="pictureRepair";
  1560.         canDeactivateMines=1;
  1561.         engineer=1;
  1562.         linkedItems[]=
  1563.         {
  1564.             "Tunisian_ACH",
  1565.             "Tunisian_IOTV",
  1566.             "ItemMap",
  1567.             "ItemCompass",
  1568.             "ItemWatch",
  1569.             "ItemRadio",
  1570.             "CUP_NVG_PVS14"
  1571.         };
  1572.         respawnLinkedItems[]=
  1573.         {
  1574.             "Tunisian_ACH",
  1575.             "Tunisian_IOTV",
  1576.             "ItemMap",
  1577.             "ItemCompass",
  1578.             "ItemWatch",
  1579.             "ItemRadio",
  1580.             "CUP_NVG_PVS14"
  1581.         };
  1582.         cost=60000;
  1583.         threat[]={1,0.5,0.1};
  1584.         weapons[]=
  1585.         {
  1586.             "CUP_arifle_M4A3_CCO_Laser",
  1587.             "Throw",
  1588.             "Put"
  1589.         };
  1590.         respawnWeapons[]=
  1591.         {
  1592.             "CUP_arifle_M4A3_CCO_Laser",
  1593.             "Throw",
  1594.             "Put"
  1595.         };
  1596.         magazines[]=
  1597.         {
  1598.             "CUP_30Rnd_556x45_Stanag",
  1599.             "CUP_30Rnd_556x45_Stanag",
  1600.             "CUP_30Rnd_556x45_Stanag",
  1601.             "CUP_30Rnd_556x45_Stanag",
  1602.             "CUP_30Rnd_556x45_Stanag",
  1603.             "CUP_30Rnd_556x45_Stanag",
  1604.             "CUP_30Rnd_556x45_Stanag",
  1605.             "CUP_HandGrenade_M67",
  1606.             "SmokeShell"
  1607.         };
  1608.         respawnMagazines[]=
  1609.         {
  1610.             "CUP_30Rnd_556x45_Stanag",
  1611.             "CUP_30Rnd_556x45_Stanag",
  1612.             "CUP_30Rnd_556x45_Stanag",
  1613.             "CUP_30Rnd_556x45_Stanag",
  1614.             "CUP_30Rnd_556x45_Stanag",
  1615.             "CUP_30Rnd_556x45_Stanag",
  1616.             "CUP_30Rnd_556x45_Stanag",
  1617.             "CUP_HandGrenade_M67",
  1618.             "SmokeShell"
  1619.         };
  1620.         backpack="CUP_B_USArmy_Engineer_UCP";
  1621.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_UCP.jpg";
  1622.         genericNames = "TunisianNames";
  1623.     };
  1624.  
  1625.     // Desert
  1626.  
  1627.     class Rifleman_AA_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1628.     {
  1629.         scope = 2;
  1630.         scopeCurator = 2;
  1631.         faction = "Tunisian_Army_v2"; // Faction
  1632.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1633.         editorSubcategory = "Tunisian_Army_D";
  1634.         author = "K Mootaz";  
  1635.         _generalMacro = "Rifleman_AA_v2_D"; //Class Name
  1636.         displayName = "Rifleman (AA)"; //In-Game Name
  1637.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1638.         uniformClass     = "Tunisian_Uniform_2_Desert";
  1639.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1640.         hiddenSelectionsTextures[] =
  1641.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1642.         };
  1643.         icon = "iconMan";
  1644.         linkedItems[]=
  1645.         {
  1646.             "Tunisian_ACH_D",
  1647.             "Tunisian_IOTV_D",
  1648.             "ItemMap",
  1649.             "ItemCompass",
  1650.             "ItemWatch",
  1651.             "ItemRadio",
  1652.             "CUP_NVG_PVS14"
  1653.         };
  1654.         respawnLinkedItems[]=
  1655.         {
  1656.             "Tunisian_ACH_D",
  1657.             "Tunisian_IOTV_D",
  1658.             "ItemMap",
  1659.             "ItemCompass",
  1660.             "ItemWatch",
  1661.             "ItemRadio",
  1662.             "CUP_NVG_PVS14"
  1663.         };
  1664.         weapons[]=
  1665.         {
  1666.             "CUP_arifle_M4A1_CCO_Laser",
  1667.             "CUP_launch_FIM92Stinger",
  1668.             "Throw",
  1669.             "Put"
  1670.         };
  1671.         respawnWeapons[]=
  1672.         {
  1673.             "CUP_arifle_M4A1_CCO_Laser",
  1674.             "CUP_launch_FIM92Stinger",
  1675.             "Throw",
  1676.             "Put"
  1677.         };
  1678.         magazines[]=
  1679.         {
  1680.             "CUP_30Rnd_556x45_Stanag",
  1681.             "CUP_30Rnd_556x45_Stanag",
  1682.             "CUP_30Rnd_556x45_Stanag",
  1683.             "CUP_30Rnd_556x45_Stanag",
  1684.             "CUP_30Rnd_556x45_Stanag",
  1685.             "CUP_HandGrenade_M67",
  1686.             "CUP_Stinger_M"
  1687.         };
  1688.         respawnMagazines[]=
  1689.         {
  1690.             "CUP_30Rnd_556x45_Stanag",
  1691.             "CUP_30Rnd_556x45_Stanag",
  1692.             "CUP_30Rnd_556x45_Stanag",
  1693.             "CUP_30Rnd_556x45_Stanag",
  1694.             "CUP_30Rnd_556x45_Stanag",
  1695.             "CUP_HandGrenade_M67",
  1696.             "CUP_Stinger_M"
  1697.         };
  1698.         threat[]={1,0.1,1};
  1699.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AA_UCP.jpg";
  1700.         genericNames = "TunisianNames";
  1701.     };
  1702.  
  1703.     class Rifleman_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1704.     {
  1705.         scope = 2;
  1706.         scopeCurator = 2;
  1707.         faction = "Tunisian_Army_v2"; // Faction
  1708.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1709.         editorSubcategory = "Tunisian_Army_D";
  1710.         author = "K Mootaz";  
  1711.         _generalMacro = "Rifleman_v2_D"; //Class Name
  1712.         displayName = "Rifleman"; //In-Game Name
  1713.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1714.         uniformClass     = "Tunisian_Uniform_2_Desert";
  1715.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1716.         hiddenSelectionsTextures[] =
  1717.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1718.         };
  1719.         icon = "iconMan";
  1720.         weapons[]=
  1721.         {
  1722.             "CUP_arifle_M4A3_ACOG_Laser",
  1723.             "Throw",
  1724.             "Put"
  1725.         };
  1726.         respawnWeapons[]=
  1727.         {
  1728.             "CUP_arifle_M4A3_ACOG_Laser",
  1729.             "Throw",
  1730.             "Put"
  1731.         };
  1732.         linkedItems[]=
  1733.         {
  1734.             "Tunisian_ACH_D",
  1735.             "Tunisian_IOTV_D",
  1736.             "ItemMap",
  1737.             "ItemCompass",
  1738.             "ItemWatch",
  1739.             "ItemRadio",
  1740.             "CUP_NVG_PVS14"
  1741.         };
  1742.         respawnLinkedItems[]=
  1743.         {
  1744.             "Tunisian_ACH_D",
  1745.             "Tunisian_IOTV_D",
  1746.             "ItemMap",
  1747.             "ItemCompass",
  1748.             "ItemWatch",
  1749.             "ItemRadio",
  1750.             "CUP_NVG_PVS14"
  1751.         };
  1752.         magazines[]=
  1753.         {
  1754.             "CUP_30Rnd_556x45_Stanag",
  1755.             "CUP_30Rnd_556x45_Stanag",
  1756.             "CUP_30Rnd_556x45_Stanag",
  1757.             "CUP_30Rnd_556x45_Stanag",
  1758.             "CUP_30Rnd_556x45_Stanag",
  1759.             "CUP_30Rnd_556x45_Stanag",
  1760.             "CUP_30Rnd_556x45_Stanag",
  1761.             "CUP_30Rnd_556x45_Stanag",
  1762.             "CUP_HandGrenade_M67",
  1763.             "SmokeShell"
  1764.         };
  1765.         respawnMagazines[]=
  1766.         {
  1767.             "CUP_30Rnd_556x45_Stanag",
  1768.             "CUP_30Rnd_556x45_Stanag",
  1769.             "CUP_30Rnd_556x45_Stanag",
  1770.             "CUP_30Rnd_556x45_Stanag",
  1771.             "CUP_30Rnd_556x45_Stanag",
  1772.             "CUP_30Rnd_556x45_Stanag",
  1773.             "CUP_30Rnd_556x45_Stanag",
  1774.             "CUP_30Rnd_556x45_Stanag",
  1775.             "CUP_HandGrenade_M67",
  1776.             "SmokeShell"
  1777.         };
  1778.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_ACOG_UCP.jpg";
  1779.         genericNames = "TunisianNames";
  1780.     };
  1781.  
  1782.     class Rifleman_UAV_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1783.     {
  1784.         scope = 2;
  1785.         scopeCurator = 2;
  1786.         faction = "Tunisian_Army_v2"; // Faction
  1787.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1788.         editorSubcategory = "Tunisian_Army_D";
  1789.         author = "K Mootaz";  
  1790.         _generalMacro = "Rifleman_UAV_v2_D"; //Class Name
  1791.         displayName = "UAV Operator"; //In-Game Name
  1792.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1793.         uniformClass     = "Tunisian_Uniform_2_Desert";
  1794.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1795.         hiddenSelectionsTextures[] =
  1796.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1797.         };
  1798.         icon = "iconMan";
  1799.         weapons[]=
  1800.         {
  1801.             "CUP_arifle_M4A1_CCO_Laser",
  1802.             "Throw",
  1803.             "Put"
  1804.         };
  1805.         respawnWeapons[]=
  1806.         {
  1807.             "CUP_arifle_M4A1_CCO_Laser",
  1808.             "Throw",
  1809.             "Put"
  1810.         };
  1811.         linkedItems[]=
  1812.         {
  1813.             "Tunisian_ACH_D",
  1814.             "Tunisian_IOTV_D",
  1815.             "ItemMap",
  1816.             "B_UavTerminal",
  1817.             "ItemCompass",
  1818.             "ItemWatch",
  1819.             "ItemRadio",
  1820.             "CUP_NVG_PVS14"
  1821.         };
  1822.         respawnLinkedItems[]=
  1823.         {
  1824.             "Tunisian_ACH_D",
  1825.             "Tunisian_IOTV_D",
  1826.             "ItemMap",
  1827.             "B_UavTerminal",
  1828.             "ItemCompass",
  1829.             "ItemWatch",
  1830.             "ItemRadio",
  1831.             "CUP_NVG_PVS14"
  1832.         };
  1833.         magazines[]=
  1834.         {
  1835.             "CUP_30Rnd_556x45_Stanag",
  1836.             "CUP_30Rnd_556x45_Stanag",
  1837.             "CUP_30Rnd_556x45_Stanag",
  1838.             "CUP_30Rnd_556x45_Stanag",
  1839.             "CUP_30Rnd_556x45_Stanag",
  1840.             "CUP_30Rnd_556x45_Stanag",
  1841.             "CUP_30Rnd_556x45_Stanag",
  1842.             "CUP_30Rnd_556x45_Stanag",
  1843.             "CUP_HandGrenade_M67",
  1844.             "SmokeShell"
  1845.         };
  1846.         respawnMagazines[]=
  1847.         {
  1848.             "CUP_30Rnd_556x45_Stanag",
  1849.             "CUP_30Rnd_556x45_Stanag",
  1850.             "CUP_30Rnd_556x45_Stanag",
  1851.             "CUP_30Rnd_556x45_Stanag",
  1852.             "CUP_30Rnd_556x45_Stanag",
  1853.             "CUP_30Rnd_556x45_Stanag",
  1854.             "CUP_30Rnd_556x45_Stanag",
  1855.             "CUP_30Rnd_556x45_Stanag",
  1856.             "CUP_HandGrenade_M67",
  1857.             "SmokeShell"
  1858.         };
  1859.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_UAV_UCP.jpg";
  1860.         genericNames = "TunisianNames";
  1861.     };
  1862.  
  1863.     class Rifleman_AMG_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1864.     {
  1865.         scope = 2;
  1866.         scopeCurator = 2;
  1867.         faction = "Tunisian_Army_v2"; // Faction
  1868.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1869.         editorSubcategory = "Tunisian_Army_D";
  1870.         author = "K Mootaz";  
  1871.         _generalMacro = "Rifleman_AMG_v2_D"; //Class Name
  1872.         displayName = "Asst. Machinegunner"; //In-Game Name
  1873.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1874.         uniformClass     = "Tunisian_Uniform_2_Desert";
  1875.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1876.         hiddenSelectionsTextures[] =
  1877.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1878.         };
  1879.         icon = "iconMan";
  1880.         backpack="CUP_B_USPack_AmmoMG_UCP";
  1881.         weapons[]=
  1882.         {
  1883.             "CUP_arifle_M4A3_CCO_Laser",
  1884.             "Throw",
  1885.             "Put"
  1886.         };
  1887.         respawnWeapons[]=
  1888.         {
  1889.             "CUP_arifle_M4A3_CCO_Laser",
  1890.             "Throw",
  1891.             "Put"
  1892.         };
  1893.         linkedItems[]=
  1894.         {
  1895.             "Tunisian_ACH_D",
  1896.             "Tunisian_IOTV_D",
  1897.             "ItemMap",
  1898.             "ItemCompass",
  1899.             "ItemWatch",
  1900.             "ItemRadio",
  1901.             "CUP_NVG_PVS14"
  1902.         };
  1903.         respawnLinkedItems[]=
  1904.         {
  1905.             "Tunisian_ACH_D",
  1906.             "Tunisian_IOTV_D",
  1907.             "ItemMap",
  1908.             "ItemCompass",
  1909.             "ItemWatch",
  1910.             "ItemRadio",
  1911.             "CUP_NVG_PVS14"
  1912.         };
  1913.         magazines[]=
  1914.         {
  1915.             "CUP_30Rnd_556x45_Stanag",
  1916.             "CUP_30Rnd_556x45_Stanag",
  1917.             "CUP_30Rnd_556x45_Stanag",
  1918.             "CUP_30Rnd_556x45_Stanag",
  1919.             "CUP_30Rnd_556x45_Stanag",
  1920.             "CUP_30Rnd_556x45_Stanag",
  1921.             "CUP_30Rnd_556x45_Stanag",
  1922.             "CUP_30Rnd_556x45_Stanag",
  1923.             "CUP_HandGrenade_M67",
  1924.             "SmokeShell"
  1925.         };
  1926.         respawnMagazines[]=
  1927.         {
  1928.             "CUP_30Rnd_556x45_Stanag",
  1929.             "CUP_30Rnd_556x45_Stanag",
  1930.             "CUP_30Rnd_556x45_Stanag",
  1931.             "CUP_30Rnd_556x45_Stanag",
  1932.             "CUP_30Rnd_556x45_Stanag",
  1933.             "CUP_30Rnd_556x45_Stanag",
  1934.             "CUP_30Rnd_556x45_Stanag",
  1935.             "CUP_30Rnd_556x45_Stanag",
  1936.             "CUP_HandGrenade_M67",
  1937.             "SmokeShell"
  1938.         };
  1939.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AMG_UCP.jpg";
  1940.         genericNames = "TunisianNames";
  1941.     };
  1942.  
  1943.     class Rifleman_AAR_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  1944.     {
  1945.         scope = 2;
  1946.         scopeCurator = 2;
  1947.         faction = "Tunisian_Army_v2"; // Faction
  1948.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  1949.         editorSubcategory = "Tunisian_Army_D";
  1950.         author = "K Mootaz";  
  1951.         _generalMacro = "Rifleman_AAR_v2_D"; //Class Name
  1952.         displayName = "Asst. Auto Rifleman"; //In-Game Name
  1953.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  1954.         uniformClass     = "Tunisian_Uniform_2_Desert";
  1955.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  1956.         hiddenSelectionsTextures[] =
  1957.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  1958.         };
  1959.         icon = "iconMan";
  1960.         backpack="CUP_B_USPack_AmmoSAW_UCP";
  1961.         weapons[]=
  1962.         {
  1963.             "CUP_arifle_M4A3_CCO_Laser",
  1964.             "Throw",
  1965.             "Put"
  1966.         };
  1967.         respawnWeapons[]=
  1968.         {
  1969.             "CUP_arifle_M4A3_CCO_Laser",
  1970.             "Throw",
  1971.             "Put"
  1972.         };
  1973.         linkedItems[]=
  1974.         {
  1975.             "Tunisian_ACH_D",
  1976.             "Tunisian_IOTV_D",
  1977.             "ItemMap",
  1978.             "ItemCompass",
  1979.             "ItemWatch",
  1980.             "ItemRadio",
  1981.             "CUP_NVG_PVS14"
  1982.         };
  1983.         respawnLinkedItems[]=
  1984.         {
  1985.             "Tunisian_ACH_D",
  1986.             "Tunisian_IOTV_D",
  1987.             "ItemMap",
  1988.             "ItemCompass",
  1989.             "ItemWatch",
  1990.             "ItemRadio",
  1991.             "CUP_NVG_PVS14"
  1992.         };
  1993.         magazines[]=
  1994.         {
  1995.             "CUP_30Rnd_556x45_Stanag",
  1996.             "CUP_30Rnd_556x45_Stanag",
  1997.             "CUP_30Rnd_556x45_Stanag",
  1998.             "CUP_30Rnd_556x45_Stanag",
  1999.             "CUP_30Rnd_556x45_Stanag",
  2000.             "CUP_30Rnd_556x45_Stanag",
  2001.             "CUP_30Rnd_556x45_Stanag",
  2002.             "CUP_30Rnd_556x45_Stanag",
  2003.             "CUP_HandGrenade_M67",
  2004.             "SmokeShell"
  2005.         };
  2006.         respawnMagazines[]=
  2007.         {
  2008.             "CUP_30Rnd_556x45_Stanag",
  2009.             "CUP_30Rnd_556x45_Stanag",
  2010.             "CUP_30Rnd_556x45_Stanag",
  2011.             "CUP_30Rnd_556x45_Stanag",
  2012.             "CUP_30Rnd_556x45_Stanag",
  2013.             "CUP_30Rnd_556x45_Stanag",
  2014.             "CUP_30Rnd_556x45_Stanag",
  2015.             "CUP_30Rnd_556x45_Stanag",
  2016.             "CUP_HandGrenade_M67",
  2017.             "SmokeShell"
  2018.         };
  2019.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AAR_UCP.jpg";
  2020.         genericNames = "TunisianNames";
  2021.     };
  2022.  
  2023.     class Rifleman_AATS_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2024.     {
  2025.         scope = 2;
  2026.         scopeCurator = 2;
  2027.         faction = "Tunisian_Army_v2"; // Faction
  2028.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2029.         editorSubcategory = "Tunisian_Army_D";
  2030.         author = "K Mootaz";  
  2031.         _generalMacro = "Rifleman_AATS_v2_D"; //Class Name
  2032.         displayName = "Asst. AT Specialist "; //In-Game Name
  2033.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2034.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2035.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2036.         hiddenSelectionsTextures[] =
  2037.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2038.         };
  2039.         icon = "iconMan";
  2040.         backpack="CUP_B_USPack_AT_UCP";
  2041.         weapons[]=
  2042.         {
  2043.             "CUP_arifle_M4A3_CCO_Laser",
  2044.             "Throw",
  2045.             "Put"
  2046.         };
  2047.         respawnWeapons[]=
  2048.         {
  2049.             "CUP_arifle_M4A3_CCO_Laser",
  2050.             "Throw",
  2051.             "Put"
  2052.         };
  2053.         linkedItems[]=
  2054.         {
  2055.             "Tunisian_ACH_D",
  2056.             "Tunisian_IOTV_D",
  2057.             "ItemMap",
  2058.             "ItemCompass",
  2059.             "ItemWatch",
  2060.             "ItemRadio",
  2061.             "CUP_NVG_PVS14"
  2062.         };
  2063.         respawnLinkedItems[]=
  2064.         {
  2065.             "Tunisian_ACH_D",
  2066.             "Tunisian_IOTV_D",
  2067.             "ItemMap",
  2068.             "ItemCompass",
  2069.             "ItemWatch",
  2070.             "ItemRadio",
  2071.             "CUP_NVG_PVS14"
  2072.         };
  2073.         magazines[]=
  2074.         {
  2075.             "CUP_30Rnd_556x45_Stanag",
  2076.             "CUP_30Rnd_556x45_Stanag",
  2077.             "CUP_30Rnd_556x45_Stanag",
  2078.             "CUP_30Rnd_556x45_Stanag",
  2079.             "CUP_30Rnd_556x45_Stanag",
  2080.             "CUP_30Rnd_556x45_Stanag",
  2081.             "CUP_30Rnd_556x45_Stanag",
  2082.             "CUP_HandGrenade_M67"
  2083.         };
  2084.         respawnMagazines[]=
  2085.         {
  2086.             "CUP_30Rnd_556x45_Stanag",
  2087.             "CUP_30Rnd_556x45_Stanag",
  2088.             "CUP_30Rnd_556x45_Stanag",
  2089.             "CUP_30Rnd_556x45_Stanag",
  2090.             "CUP_30Rnd_556x45_Stanag",
  2091.             "CUP_30Rnd_556x45_Stanag",
  2092.             "CUP_30Rnd_556x45_Stanag",
  2093.             "CUP_HandGrenade_M67"
  2094.         };
  2095.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AAT_UCP.jpg";
  2096.         genericNames = "TunisianNames";
  2097.     };
  2098.  
  2099.     class Rifleman_GL_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2100.     {
  2101.         scope = 2;
  2102.         scopeCurator = 2;
  2103.         faction = "Tunisian_Army_v2"; // Faction
  2104.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2105.         editorSubcategory = "Tunisian_Army_D";
  2106.         author = "K Mootaz";  
  2107.         _generalMacro = "Rifleman_GL_v2_D"; //Class Name
  2108.         displayName = "Grenadier"; //In-Game Name
  2109.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2110.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2111.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2112.         hiddenSelectionsTextures[] =
  2113.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2114.         };
  2115.         icon = "iconMan";
  2116.         weapons[]=
  2117.         {
  2118.             "CUP_arifle_M4A1_M203_CCO_Laser",
  2119.             "Throw",
  2120.             "Put"
  2121.         };
  2122.         respawnWeapons[]=
  2123.         {
  2124.             "CUP_arifle_M4A1_M203_CCO_Laser",
  2125.             "Throw",
  2126.             "Put"
  2127.         };
  2128.         linkedItems[]=
  2129.         {
  2130.             "Tunisian_ACH_D",
  2131.             "Tunisian_IOTV_D",
  2132.             "ItemMap",
  2133.             "ItemCompass",
  2134.             "ItemWatch",
  2135.             "ItemRadio",
  2136.             "CUP_NVG_PVS14"
  2137.         };
  2138.         respawnLinkedItems[]=
  2139.         {
  2140.             "Tunisian_ACH_D",
  2141.             "Tunisian_IOTV_D",
  2142.             "ItemMap",
  2143.             "ItemCompass",
  2144.             "ItemWatch",
  2145.             "ItemRadio",
  2146.             "CUP_NVG_PVS14"
  2147.         };
  2148.         magazines[]=
  2149.         {
  2150.             "CUP_30Rnd_556x45_Stanag",
  2151.             "CUP_30Rnd_556x45_Stanag",
  2152.             "CUP_30Rnd_556x45_Stanag",
  2153.             "CUP_30Rnd_556x45_Stanag",
  2154.             "CUP_30Rnd_556x45_Stanag",
  2155.             "CUP_30Rnd_556x45_Stanag",
  2156.             "CUP_30Rnd_556x45_Stanag",
  2157.             "CUP_HandGrenade_M67",
  2158.             "CUP_1Rnd_HEDP_M203",
  2159.             "CUP_1Rnd_HEDP_M203",
  2160.             "CUP_1Rnd_HEDP_M203",
  2161.             "CUP_1Rnd_HEDP_M203",
  2162.             "CUP_1Rnd_HEDP_M203",
  2163.             "CUP_1Rnd_HEDP_M203",
  2164.             "CUP_1Rnd_HEDP_M203",
  2165.             "CUP_1Rnd_HEDP_M203",
  2166.             "CUP_1Rnd_HEDP_M203",
  2167.             "CUP_1Rnd_HEDP_M203",
  2168.             "CUP_1Rnd_HEDP_M203"
  2169.         };
  2170.         respawnMagazines[]=
  2171.         {
  2172.             "CUP_30Rnd_556x45_Stanag",
  2173.             "CUP_30Rnd_556x45_Stanag",
  2174.             "CUP_30Rnd_556x45_Stanag",
  2175.             "CUP_30Rnd_556x45_Stanag",
  2176.             "CUP_30Rnd_556x45_Stanag",
  2177.             "CUP_30Rnd_556x45_Stanag",
  2178.             "CUP_30Rnd_556x45_Stanag",
  2179.             "CUP_HandGrenade_M67",
  2180.             "CUP_1Rnd_HEDP_M203",
  2181.             "CUP_1Rnd_HEDP_M203",
  2182.             "CUP_1Rnd_HEDP_M203",
  2183.             "CUP_1Rnd_HEDP_M203",
  2184.             "CUP_1Rnd_HEDP_M203",
  2185.             "CUP_1Rnd_HEDP_M203",
  2186.             "CUP_1Rnd_HEDP_M203",
  2187.             "CUP_1Rnd_HEDP_M203",
  2188.             "CUP_1Rnd_HEDP_M203",
  2189.             "CUP_1Rnd_HEDP_M203",
  2190.             "CUP_1Rnd_HEDP_M203"
  2191.         };
  2192.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_GL_UCP.jpg";
  2193.         genericNames = "TunisianNames";
  2194.     };
  2195.  
  2196.     class Officer_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2197.     {
  2198.         scope = 2;
  2199.         scopeCurator = 2;
  2200.         faction = "Tunisian_Army_v2"; // Faction
  2201.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2202.         editorSubcategory = "Tunisian_Army_D";
  2203.         author = "K Mootaz";  
  2204.         _generalMacro = "Officer_v2_D"; //Class Name
  2205.         displayName = "Officer"; //In-Game Name
  2206.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2207.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2208.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2209.         hiddenSelectionsTextures[] =
  2210.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2211.         };
  2212.         icon="iconManOfficer";
  2213.         weapons[]=
  2214.         {
  2215.             "CUP_arifle_M4A1",
  2216.             "CUP_hgun_M9",
  2217.             "Throw",
  2218.             "Put",
  2219.             "CUP_Vector21Nite"
  2220.         };
  2221.         respawnWeapons[]=
  2222.         {
  2223.             "CUP_arifle_M4A1",
  2224.             "CUP_hgun_M9",
  2225.             "Throw",
  2226.             "Put",
  2227.             "CUP_Vector21Nite"
  2228.         };
  2229.         linkedItems[]=
  2230.         {
  2231.             "Tunisian_ACH_D",
  2232.             "Tunisian_IOTV_D",
  2233.             "ItemMap",
  2234.             "ItemCompass",
  2235.             "ItemWatch",
  2236.             "ItemRadio"
  2237.         };
  2238.         respawnLinkedItems[]=
  2239.         {
  2240.             "Tunisian_ACH_D",
  2241.             "Tunisian_IOTV_D",
  2242.             "ItemMap",
  2243.             "ItemCompass",
  2244.             "ItemWatch",
  2245.             "ItemRadio"
  2246.         };
  2247.         magazines[]=
  2248.         {
  2249.             "CUP_30Rnd_556x45_Stanag",
  2250.             "CUP_30Rnd_556x45_Stanag",
  2251.             "CUP_30Rnd_556x45_Stanag",
  2252.             "B_IR_Grenade",
  2253.             "SmokeShellRed",
  2254.             "CUP_15Rnd_9x19_M9",
  2255.             "CUP_15Rnd_9x19_M9",
  2256.             "CUP_15Rnd_9x19_M9"
  2257.         };
  2258.         respawnMagazines[]=
  2259.         {
  2260.             "CUP_30Rnd_556x45_Stanag",
  2261.             "CUP_30Rnd_556x45_Stanag",
  2262.             "CUP_30Rnd_556x45_Stanag",
  2263.             "B_IR_Grenade",
  2264.             "SmokeShellRed",
  2265.             "CUP_15Rnd_9x19_M9",
  2266.             "CUP_15Rnd_9x19_M9",
  2267.             "CUP_15Rnd_9x19_M9"
  2268.         };
  2269.         items[]=
  2270.         {
  2271.             "FirstAidKit",
  2272.             "CUP_NVG_PVS14_Hide"
  2273.         };
  2274.         respawnItems[]=
  2275.         {
  2276.             "FirstAidKit",
  2277.             "CUP_NVG_PVS14_Hide"
  2278.         };
  2279.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Officer_UCP.jpg";
  2280.         genericNames = "TunisianNames";
  2281.     };
  2282.  
  2283.     class SquadLeader_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2284.     {
  2285.         scope = 2;
  2286.         scopeCurator = 2;
  2287.         faction = "Tunisian_Army_v2"; // Faction
  2288.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2289.         editorSubcategory = "Tunisian_Army_D";
  2290.         author = "K Mootaz";  
  2291.         _generalMacro = "SquadLeader_v2_D"; //Class Name
  2292.         displayName = "Squad Leader"; //In-Game Name
  2293.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2294.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2295.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2296.         hiddenSelectionsTextures[] =
  2297.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2298.         };
  2299.         icon="iconManLeader";
  2300.         weapons[]=
  2301.         {
  2302.             "CUP_arifle_M4A3_ACOG_Laser",
  2303.             "Throw",
  2304.             "Put",
  2305.             "CUP_Vector21Nite",
  2306.             "CUP_hgun_M9"
  2307.         };
  2308.         respawnWeapons[]=
  2309.         {
  2310.             "CUP_arifle_M4A3_ACOG_Laser",
  2311.             "Throw",
  2312.             "Put",
  2313.             "CUP_Vector21Nite",
  2314.             "CUP_hgun_M9"
  2315.         };
  2316.         linkedItems[]=
  2317.         {
  2318.             "Tunisian_ACH_D",
  2319.             "Tunisian_IOTV_D",
  2320.             "ItemMap",
  2321.             "ItemCompass",
  2322.             "ItemWatch",
  2323.             "ItemRadio",
  2324.             "CUP_NVG_PVS14"
  2325.         };
  2326.         respawnLinkedItems[]=
  2327.         {
  2328.             "Tunisian_ACH_D",
  2329.             "Tunisian_IOTV_D",
  2330.             "ItemMap",
  2331.             "ItemCompass",
  2332.             "ItemWatch",
  2333.             "ItemRadio",
  2334.             "CUP_NVG_PVS14"
  2335.         };
  2336.         magazines[]=
  2337.         {
  2338.             "CUP_30Rnd_556x45_Stanag",
  2339.             "CUP_30Rnd_556x45_Stanag",
  2340.             "CUP_30Rnd_556x45_Stanag",
  2341.             "CUP_30Rnd_556x45_Stanag",
  2342.             "CUP_30Rnd_556x45_Stanag",
  2343.             "CUP_30Rnd_556x45_Stanag",
  2344.             "CUP_30Rnd_556x45_Stanag",
  2345.             "CUP_HandGrenade_M67",
  2346.             "B_IR_Grenade",
  2347.             "SmokeShellGreen",
  2348.             "SmokeShellGreen",
  2349.             "SmokeShellGreen",
  2350.             "CUP_15Rnd_9x19_M9",
  2351.             "CUP_15Rnd_9x19_M9",
  2352.             "CUP_15Rnd_9x19_M9"
  2353.         };
  2354.         respawnMagazines[]=
  2355.         {
  2356.             "CUP_30Rnd_556x45_Stanag",
  2357.             "CUP_30Rnd_556x45_Stanag",
  2358.             "CUP_30Rnd_556x45_Stanag",
  2359.             "CUP_30Rnd_556x45_Stanag",
  2360.             "CUP_30Rnd_556x45_Stanag",
  2361.             "CUP_30Rnd_556x45_Stanag",
  2362.             "CUP_30Rnd_556x45_Stanag",
  2363.             "CUP_HandGrenade_M67",
  2364.             "B_IR_Grenade",
  2365.             "SmokeShellGreen",
  2366.             "SmokeShellGreen",
  2367.             "SmokeShellGreen",
  2368.             "CUP_15Rnd_9x19_M9",
  2369.             "CUP_15Rnd_9x19_M9",
  2370.             "CUP_15Rnd_9x19_M9"
  2371.         };
  2372.         backpack="CUP_B_USPack_SL_UCP";
  2373.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_SL_UCP.jpg";
  2374.         genericNames = "TunisianNames";
  2375.     };
  2376.  
  2377.     class TeamLeader_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2378.     {
  2379.         scope = 2;
  2380.         scopeCurator = 2;
  2381.         faction = "Tunisian_Army_v2"; // Faction
  2382.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2383.         editorSubcategory = "Tunisian_Army_D";
  2384.         author = "K Mootaz";  
  2385.         _generalMacro = "eamLeader_v2_D"; //Class Name
  2386.         displayName = "Team Leader"; //In-Game Name
  2387.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2388.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2389.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2390.         hiddenSelectionsTextures[] =
  2391.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2392.         };
  2393.         icon="iconManLeader";
  2394.         weapons[]=
  2395.         {
  2396.             "CUP_arifle_M4A1_M203_ACOG_Laser",
  2397.             "Throw",
  2398.             "Put",
  2399.             "CUP_Vector21Nite",
  2400.             "CUP_hgun_M9"
  2401.         };
  2402.         respawnWeapons[]=
  2403.         {
  2404.             "CUP_arifle_M4A1_M203_ACOG_Laser",
  2405.             "Throw",
  2406.             "Put",
  2407.             "CUP_Vector21Nite",
  2408.             "CUP_hgun_M9"
  2409.         };
  2410.         linkedItems[]=
  2411.         {
  2412.             "Tunisian_ACH_D",
  2413.             "Tunisian_IOTV_D",
  2414.             "ItemMap",
  2415.             "ItemCompass",
  2416.             "ItemWatch",
  2417.             "ItemRadio",
  2418.             "CUP_NVG_PVS14"
  2419.         };
  2420.         respawnLinkedItems[]=
  2421.         {
  2422.             "Tunisian_ACH_D",
  2423.             "Tunisian_IOTV_D",
  2424.             "ItemMap",
  2425.             "ItemCompass",
  2426.             "ItemWatch",
  2427.             "ItemRadio",
  2428.             "CUP_NVG_PVS14"
  2429.         };
  2430.         magazines[]=
  2431.         {
  2432.             "CUP_30Rnd_556x45_Stanag",
  2433.             "CUP_30Rnd_556x45_Stanag",
  2434.             "CUP_30Rnd_556x45_Stanag",
  2435.             "CUP_30Rnd_556x45_Stanag",
  2436.             "CUP_30Rnd_556x45_Stanag",
  2437.             "CUP_30Rnd_556x45_Stanag",
  2438.             "CUP_30Rnd_556x45_Stanag",
  2439.             "CUP_HandGrenade_M67",
  2440.             "CUP_1Rnd_HEDP_M203",
  2441.             "CUP_1Rnd_HEDP_M203",
  2442.             "CUP_1Rnd_HEDP_M203",
  2443.             "CUP_1Rnd_SmokeRed_M203",
  2444.             "CUP_1Rnd_SmokeRed_M203",
  2445.             "CUP_1Rnd_SmokeRed_M203",
  2446.             "SmokeShellGreen",
  2447.             "SmokeShellGreen",
  2448.             "CUP_15Rnd_9x19_M9"
  2449.         };
  2450.         respawnMagazines[]=
  2451.         {
  2452.             "CUP_30Rnd_556x45_Stanag",
  2453.             "CUP_30Rnd_556x45_Stanag",
  2454.             "CUP_30Rnd_556x45_Stanag",
  2455.             "CUP_30Rnd_556x45_Stanag",
  2456.             "CUP_30Rnd_556x45_Stanag",
  2457.             "CUP_30Rnd_556x45_Stanag",
  2458.             "CUP_30Rnd_556x45_Stanag",
  2459.             "CUP_HandGrenade_M67",
  2460.             "CUP_1Rnd_HEDP_M203",
  2461.             "CUP_1Rnd_HEDP_M203",
  2462.             "CUP_1Rnd_HEDP_M203",
  2463.             "CUP_1Rnd_SmokeRed_M203",
  2464.             "CUP_1Rnd_SmokeRed_M203",
  2465.             "CUP_1Rnd_SmokeRed_M203",
  2466.             "SmokeShellGreen",
  2467.             "SmokeShellGreen",
  2468.             "CUP_15Rnd_9x19_M9"
  2469.         };
  2470.         backpack="CUP_B_USPack_TL_UCP";
  2471.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_TL_UCP.jpg";
  2472.         genericNames = "TunisianNames";
  2473.     };
  2474.  
  2475.     class RiflemanAT_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2476.     {
  2477.         scope = 2;
  2478.         scopeCurator = 2;
  2479.         faction = "Tunisian_Army_v2"; // Faction
  2480.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2481.         editorSubcategory = "Tunisian_Army_D";
  2482.         author = "K Mootaz";  
  2483.         _generalMacro = "RiflemanAT_v2_D"; //Class Name
  2484.         displayName = "Rifleman AT"; //In-Game Name
  2485.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2486.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2487.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2488.         hiddenSelectionsTextures[] =
  2489.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2490.         };
  2491.         icon="iconManAT";
  2492.         linkedItems[]=
  2493.         {
  2494.             "Tunisian_ACH_D",
  2495.             "Tunisian_IOTV_D",
  2496.             "ItemMap",
  2497.             "ItemCompass",
  2498.             "ItemWatch",
  2499.             "ItemRadio",
  2500.             "CUP_NVG_PVS14"
  2501.         };
  2502.         respawnLinkedItems[]=
  2503.         {
  2504.             "Tunisian_ACH_D",
  2505.             "Tunisian_IOTV_D",
  2506.             "ItemMap",
  2507.             "ItemCompass",
  2508.             "ItemWatch",
  2509.             "ItemRadio",
  2510.             "CUP_NVG_PVS14"
  2511.         };
  2512.         weapons[]=
  2513.         {
  2514.             "CUP_arifle_M4A3_CCO_Laser",
  2515.             "Throw",
  2516.             "Put",
  2517.             "CUP_launch_MAAWS_Scope"
  2518.         };
  2519.         respawnWeapons[]=
  2520.         {
  2521.             "CUP_arifle_M4A3_CCO_Laser",
  2522.             "Throw",
  2523.             "Put",
  2524.             "CUP_launch_MAAWS_Scope"
  2525.         };
  2526.         magazines[]=
  2527.         {
  2528.             "CUP_30Rnd_556x45_Stanag",
  2529.             "CUP_30Rnd_556x45_Stanag",
  2530.             "CUP_30Rnd_556x45_Stanag",
  2531.             "CUP_30Rnd_556x45_Stanag",
  2532.             "CUP_30Rnd_556x45_Stanag",
  2533.             "CUP_30Rnd_556x45_Stanag",
  2534.             "CUP_MAAWS_HEAT_M",
  2535.             "CUP_HandGrenade_M67",
  2536.             "SmokeShell"
  2537.         };
  2538.         respawnMagazines[]=
  2539.         {
  2540.             "CUP_30Rnd_556x45_Stanag",
  2541.             "CUP_30Rnd_556x45_Stanag",
  2542.             "CUP_30Rnd_556x45_Stanag",
  2543.             "CUP_30Rnd_556x45_Stanag",
  2544.             "CUP_30Rnd_556x45_Stanag",
  2545.             "CUP_30Rnd_556x45_Stanag",
  2546.             "CUP_MAAWS_HEAT_M",
  2547.             "CUP_HandGrenade_M67",
  2548.             "SmokeShell"
  2549.         };
  2550.         backpack="CUP_B_USPack_AT_MAAWS_DP_UCP";
  2551.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AT_UCP.jpg";
  2552.         genericNames = "TunisianNames";
  2553.     };
  2554.  
  2555.     class Medic_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2556.     {
  2557.         scope = 2;
  2558.         scopeCurator = 2;
  2559.         faction = "Tunisian_Army_v2"; // Faction
  2560.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2561.         editorSubcategory = "Tunisian_Army_D";
  2562.         author = "K Mootaz";  
  2563.         _generalMacro = "Medic_v2_D"; //Class Name
  2564.         displayName = "Combat Medic"; //In-Game Name
  2565.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2566.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2567.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2568.         hiddenSelectionsTextures[] =
  2569.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2570.         };
  2571.         icon="iconManMedic";
  2572.         attendant=1;
  2573.         backpack="CUP_B_USPack_Medic_UCP";
  2574.         linkedItems[]=
  2575.         {
  2576.             "Tunisian_ACH_D",
  2577.             "Tunisian_IOTV_D",
  2578.             "ItemMap",
  2579.             "ItemCompass",
  2580.             "ItemWatch",
  2581.             "ItemRadio",
  2582.             "CUP_NVG_PVS14"
  2583.         };
  2584.         respawnLinkedItems[]=
  2585.         {
  2586.             "Tunisian_ACH_D",
  2587.             "Tunisian_IOTV_D",
  2588.             "ItemMap",
  2589.             "ItemCompass",
  2590.             "ItemWatch",
  2591.             "ItemRadio",
  2592.             "CUP_NVG_PVS14"
  2593.         };
  2594.         weapons[]=
  2595.         {
  2596.             "CUP_arifle_M4A1_CCO_Laser",
  2597.             "Throw",
  2598.             "Put"
  2599.         };
  2600.         respawnWeapons[]=
  2601.         {
  2602.             "CUP_arifle_M4A1_CCO_Laser",
  2603.             "Throw",
  2604.             "Put"
  2605.         };
  2606.         magazines[]=
  2607.         {
  2608.             "CUP_30Rnd_556x45_Stanag",
  2609.             "CUP_30Rnd_556x45_Stanag",
  2610.             "CUP_30Rnd_556x45_Stanag",
  2611.             "CUP_30Rnd_556x45_Stanag",
  2612.             "CUP_30Rnd_556x45_Stanag",
  2613.             "CUP_30Rnd_556x45_Stanag",
  2614.             "CUP_30Rnd_556x45_Stanag",
  2615.             "CUP_HandGrenade_M67",
  2616.             "SmokeShell"
  2617.         };
  2618.         respawnMagazines[]=
  2619.         {
  2620.             "CUP_30Rnd_556x45_Stanag",
  2621.             "CUP_30Rnd_556x45_Stanag",
  2622.             "CUP_30Rnd_556x45_Stanag",
  2623.             "CUP_30Rnd_556x45_Stanag",
  2624.             "CUP_30Rnd_556x45_Stanag",
  2625.             "CUP_30Rnd_556x45_Stanag",
  2626.             "CUP_30Rnd_556x45_Stanag",
  2627.             "CUP_HandGrenade_M67",
  2628.             "SmokeShell"
  2629.         };
  2630.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Medic_UCP.jpg";
  2631.         genericNames = "TunisianNames";
  2632.     };
  2633.  
  2634.     class AutoRifleman_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2635.     {
  2636.         scope = 2;
  2637.         scopeCurator = 2;
  2638.         faction = "Tunisian_Army_v2"; // Faction
  2639.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2640.         editorSubcategory = "Tunisian_Army_D";
  2641.         author = "K Mootaz";  
  2642.         _generalMacro = "AutoRifleman_v2_D"; //Class Name
  2643.         displayName = "Autorifleman"; //In-Game Name
  2644.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2645.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2646.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2647.         hiddenSelectionsTextures[] =
  2648.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2649.         };
  2650.        icon="iconManMG";
  2651.         linkedItems[]=
  2652.         {
  2653.             "Tunisian_ACH_D",
  2654.             "Tunisian_IOTV_D",
  2655.             "ItemMap",
  2656.             "ItemCompass",
  2657.             "ItemWatch",
  2658.             "ItemRadio",
  2659.             "CUP_NVG_PVS14"
  2660.         };
  2661.         respawnLinkedItems[]=
  2662.         {
  2663.             "Tunisian_ACH_D",
  2664.             "Tunisian_IOTV_D",
  2665.             "ItemMap",
  2666.             "ItemCompass",
  2667.             "ItemWatch",
  2668.             "ItemRadio",
  2669.             "CUP_NVG_PVS14"
  2670.         };
  2671.         cost=115000;
  2672.         weapons[]=
  2673.         {
  2674.             "CUP_lmg_M249_ElcanM145",
  2675.             "Throw",
  2676.             "Put"
  2677.         };
  2678.         respawnWeapons[]=
  2679.         {
  2680.             "CUP_lmg_M249_ElcanM145",
  2681.             "Throw",
  2682.             "Put"
  2683.         };
  2684.         magazines[]=
  2685.         {
  2686.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  2687.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  2688.             "CUP_HandGrenade_M67",
  2689.             "SmokeShell"
  2690.         };
  2691.         respawnMagazines[]=
  2692.         {
  2693.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  2694.             "CUP_200Rnd_TE4_Red_Tracer_556x45_M249",
  2695.             "CUP_HandGrenade_M67",
  2696.             "SmokeShell"
  2697.         };
  2698.         threat[]={1,0.1,0.30000001};
  2699.         backpack="CUP_B_USPack_AmmoSAW_UCP";
  2700.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_AR_UCP.jpg";
  2701.         genericNames = "TunisianNames";
  2702.     };
  2703.  
  2704.     class Machinegunner_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2705.     {
  2706.         scope = 2;
  2707.         scopeCurator = 2;
  2708.         faction = "Tunisian_Army_v2"; // Faction
  2709.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2710.         editorSubcategory = "Tunisian_Army_D";
  2711.         author = "K Mootaz";  
  2712.         _generalMacro = "Machinegunner_v2_D"; //Class Name
  2713.         displayName = "Machinegunner"; //In-Game Name
  2714.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2715.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2716.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2717.         hiddenSelectionsTextures[] =
  2718.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2719.         };
  2720.        icon="iconManMG";
  2721.         linkedItems[]=
  2722.         {
  2723.             "Tunisian_ACH_D",
  2724.             "Tunisian_IOTV_D",
  2725.             "ItemMap",
  2726.             "ItemCompass",
  2727.             "ItemWatch",
  2728.             "ItemRadio",
  2729.             "CUP_NVG_PVS14"
  2730.         };
  2731.         respawnLinkedItems[]=
  2732.         {
  2733.             "Tunisian_ACH_D",
  2734.             "Tunisian_IOTV_D",
  2735.             "ItemMap",
  2736.             "ItemCompass",
  2737.             "ItemWatch",
  2738.             "ItemRadio",
  2739.             "CUP_NVG_PVS14"
  2740.         };
  2741.         cost=115000;
  2742.         weapons[]=
  2743.         {
  2744.             "CUP_lmg_M240_B_ElcanM143_ANPEQ15",
  2745.             "Throw",
  2746.             "Put"
  2747.         };
  2748.         respawnWeapons[]=
  2749.         {
  2750.             "CUP_lmg_M240_B_ElcanM143_ANPEQ15",
  2751.             "Throw",
  2752.             "Put"
  2753.         };
  2754.         magazines[]=
  2755.         {
  2756.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  2757.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  2758.             "CUP_HandGrenade_M67",
  2759.             "SmokeShell"
  2760.         };
  2761.         respawnMagazines[]=
  2762.         {
  2763.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  2764.             "CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M",
  2765.             "CUP_HandGrenade_M67",
  2766.             "SmokeShell"
  2767.         };
  2768.         threat[]={1,0.1,0.60000002};
  2769.         backpack="CUP_B_USPack_AmmoMG_UCP";
  2770.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_MG_UCP.jpg";
  2771.         genericNames = "TunisianNames";
  2772.     };
  2773.  
  2774.     class Sapper_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2775.     {
  2776.         scope = 2;
  2777.         scopeCurator = 2;
  2778.         faction = "Tunisian_Army_v2"; // Faction
  2779.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2780.         editorSubcategory = "Tunisian_Army_D";
  2781.         author = "K Mootaz";  
  2782.         _generalMacro = "Sapper_v2_D"; //Class Name
  2783.         displayName = "Sapper "; //In-Game Name
  2784.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2785.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2786.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2787.         hiddenSelectionsTextures[] =
  2788.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2789.         };
  2790.         icon="iconManEngineer";
  2791.         picture="pictureRepair";
  2792.         canDeactivateMines=1;
  2793.         engineer=1;
  2794.         linkedItems[]=
  2795.         {
  2796.             "Tunisian_ACH_D",
  2797.             "Tunisian_IOTV_D",
  2798.             "ItemMap",
  2799.             "ItemCompass",
  2800.             "ItemWatch",
  2801.             "ItemRadio",
  2802.             "CUP_NVG_PVS14"
  2803.         };
  2804.         respawnLinkedItems[]=
  2805.         {
  2806.             "Tunisian_ACH_D",
  2807.             "Tunisian_IOTV_D",
  2808.             "ItemMap",
  2809.             "ItemCompass",
  2810.             "ItemWatch",
  2811.             "ItemRadio",
  2812.             "CUP_NVG_PVS14"
  2813.         };
  2814.         cost=60000;
  2815.         threat[]={1,0.5,0.1};
  2816.         weapons[]=
  2817.         {
  2818.             "CUP_arifle_M4A3_CCO_Laser",
  2819.             "Throw",
  2820.             "Put"
  2821.         };
  2822.         respawnWeapons[]=
  2823.         {
  2824.             "CUP_arifle_M4A3_CCO_Laser",
  2825.             "Throw",
  2826.             "Put"
  2827.         };
  2828.         magazines[]=
  2829.         {
  2830.             "CUP_30Rnd_556x45_Stanag",
  2831.             "CUP_30Rnd_556x45_Stanag",
  2832.             "CUP_30Rnd_556x45_Stanag",
  2833.             "CUP_30Rnd_556x45_Stanag",
  2834.             "CUP_30Rnd_556x45_Stanag",
  2835.             "CUP_30Rnd_556x45_Stanag",
  2836.             "CUP_30Rnd_556x45_Stanag",
  2837.             "CUP_HandGrenade_M67",
  2838.             "SmokeShell"
  2839.         };
  2840.         respawnMagazines[]=
  2841.         {
  2842.             "CUP_30Rnd_556x45_Stanag",
  2843.             "CUP_30Rnd_556x45_Stanag",
  2844.             "CUP_30Rnd_556x45_Stanag",
  2845.             "CUP_30Rnd_556x45_Stanag",
  2846.             "CUP_30Rnd_556x45_Stanag",
  2847.             "CUP_30Rnd_556x45_Stanag",
  2848.             "CUP_30Rnd_556x45_Stanag",
  2849.             "CUP_HandGrenade_M67",
  2850.             "SmokeShell"
  2851.         };
  2852.         backpack="CUP_B_USPack_MinePack_UCP";
  2853.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_Sapper_UCP.jpg";
  2854.         genericNames = "TunisianNames";
  2855.     };
  2856.  
  2857.     class Engineer_EOD_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2858.     {
  2859.         scope = 2;
  2860.         scopeCurator = 2;
  2861.         faction = "Tunisian_Army_v2"; // Faction
  2862.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2863.         editorSubcategory = "Tunisian_Army_D";
  2864.         author = "K Mootaz";  
  2865.         _generalMacro = "Engineer_EOD_v2_D"; //Class Name
  2866.         displayName = "EOD Engineer"; //In-Game Name
  2867.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2868.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2869.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2870.         hiddenSelectionsTextures[] =
  2871.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2872.         };
  2873.         icon="iconManEngineer";
  2874.         picture="pictureRepair";
  2875.         canDeactivateMines=1;
  2876.         engineer=1;
  2877.         linkedItems[]=
  2878.         {
  2879.             "Tunisian_ACH_D",
  2880.             "Tunisian_IOTV_D",
  2881.             "ItemMap",
  2882.             "ItemCompass",
  2883.             "ItemWatch",
  2884.             "ItemRadio",
  2885.             "CUP_NVG_PVS14"
  2886.         };
  2887.         respawnLinkedItems[]=
  2888.         {
  2889.             "Tunisian_ACH_D",
  2890.             "Tunisian_IOTV_D",
  2891.             "ItemMap",
  2892.             "ItemCompass",
  2893.             "ItemWatch",
  2894.             "ItemRadio",
  2895.             "CUP_NVG_PVS14"
  2896.         };
  2897.         cost=60000;
  2898.         threat[]={1,0.5,0.1};
  2899.         weapons[]=
  2900.         {
  2901.             "CUP_arifle_M4A3_CCO_Laser",
  2902.             "Throw",
  2903.             "Put"
  2904.         };
  2905.         respawnWeapons[]=
  2906.         {
  2907.             "CUP_arifle_M4A3_CCO_Laser",
  2908.             "Throw",
  2909.             "Put"
  2910.         };
  2911.         magazines[]=
  2912.         {
  2913.             "CUP_30Rnd_556x45_Stanag",
  2914.             "CUP_30Rnd_556x45_Stanag",
  2915.             "CUP_30Rnd_556x45_Stanag",
  2916.             "CUP_30Rnd_556x45_Stanag",
  2917.             "CUP_30Rnd_556x45_Stanag",
  2918.             "CUP_30Rnd_556x45_Stanag",
  2919.             "CUP_30Rnd_556x45_Stanag",
  2920.             "CUP_HandGrenade_M67",
  2921.             "SmokeShell"
  2922.         };
  2923.         respawnMagazines[]=
  2924.         {
  2925.             "CUP_30Rnd_556x45_Stanag",
  2926.             "CUP_30Rnd_556x45_Stanag",
  2927.             "CUP_30Rnd_556x45_Stanag",
  2928.             "CUP_30Rnd_556x45_Stanag",
  2929.             "CUP_30Rnd_556x45_Stanag",
  2930.             "CUP_30Rnd_556x45_Stanag",
  2931.             "CUP_30Rnd_556x45_Stanag",
  2932.             "CUP_HandGrenade_M67",
  2933.             "SmokeShell"
  2934.         };
  2935.         backpack="CUP_B_USPack_EOD_UCP";
  2936.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_EOD_UCP.jpg";
  2937.         genericNames = "TunisianNames";
  2938.     };
  2939.  
  2940.     class Engineer_v2_D : CUP_Creatures_Military_USA_Soldier_ACU_Base
  2941.     {
  2942.         scope = 2;
  2943.         scopeCurator = 2;
  2944.         faction = "Tunisian_Army_v2"; // Faction
  2945.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  2946.         editorSubcategory = "Tunisian_Army_D";
  2947.         author = "K Mootaz";  
  2948.         _generalMacro = "Engineer_v2_D"; //Class Name
  2949.         displayName = "Engineer"; //In-Game Name
  2950.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  2951.         uniformClass     = "Tunisian_Uniform_2_Desert";
  2952.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  2953.         hiddenSelectionsTextures[] =
  2954.         {"\Tunisian_Army_v2\Data\Tunisian_uniformP1D.paa","\Tunisian_Army_v2\Data\Tunisian_uniformP2D.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "\Tunisian_Army_v2\Data\Tunisia_flag.paa"
  2955.         };
  2956.         icon="iconManEngineer";
  2957.         picture="pictureRepair";
  2958.         canDeactivateMines=1;
  2959.         engineer=1;
  2960.         linkedItems[]=
  2961.         {
  2962.             "Tunisian_ACH_D",
  2963.             "Tunisian_IOTV_D",
  2964.             "ItemMap",
  2965.             "ItemCompass",
  2966.             "ItemWatch",
  2967.             "ItemRadio",
  2968.             "CUP_NVG_PVS14"
  2969.         };
  2970.         respawnLinkedItems[]=
  2971.         {
  2972.             "Tunisian_ACH_D",
  2973.             "Tunisian_IOTV_D",
  2974.             "ItemMap",
  2975.             "ItemCompass",
  2976.             "ItemWatch",
  2977.             "ItemRadio",
  2978.             "CUP_NVG_PVS14"
  2979.         };
  2980.         cost=60000;
  2981.         threat[]={1,0.5,0.1};
  2982.         weapons[]=
  2983.         {
  2984.             "CUP_arifle_M4A3_CCO_Laser",
  2985.             "Throw",
  2986.             "Put"
  2987.         };
  2988.         respawnWeapons[]=
  2989.         {
  2990.             "CUP_arifle_M4A3_CCO_Laser",
  2991.             "Throw",
  2992.             "Put"
  2993.         };
  2994.         magazines[]=
  2995.         {
  2996.             "CUP_30Rnd_556x45_Stanag",
  2997.             "CUP_30Rnd_556x45_Stanag",
  2998.             "CUP_30Rnd_556x45_Stanag",
  2999.             "CUP_30Rnd_556x45_Stanag",
  3000.             "CUP_30Rnd_556x45_Stanag",
  3001.             "CUP_30Rnd_556x45_Stanag",
  3002.             "CUP_30Rnd_556x45_Stanag",
  3003.             "CUP_HandGrenade_M67",
  3004.             "SmokeShell"
  3005.         };
  3006.         respawnMagazines[]=
  3007.         {
  3008.             "CUP_30Rnd_556x45_Stanag",
  3009.             "CUP_30Rnd_556x45_Stanag",
  3010.             "CUP_30Rnd_556x45_Stanag",
  3011.             "CUP_30Rnd_556x45_Stanag",
  3012.             "CUP_30Rnd_556x45_Stanag",
  3013.             "CUP_30Rnd_556x45_Stanag",
  3014.             "CUP_30Rnd_556x45_Stanag",
  3015.             "CUP_HandGrenade_M67",
  3016.             "SmokeShell"
  3017.         };
  3018.         backpack="CUP_B_USArmy_Engineer_UCP";
  3019.         editorPreview="CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\Data\preview\CUP_B_US_Soldier_Engineer_UCP.jpg";
  3020.         genericNames = "TunisianNames";
  3021.     };
  3022. };
  3023.  
  3024.  
  3025.    
  3026.  
  3027.  
  3028. class cfgWeapons
  3029. {
  3030.     //********************************************************************************************************************************************************************************************
  3031.     //*****            Uniforms              *****************************************************************************************************************************************************
  3032.     //********************************************************************************************************************************************************************************************
  3033.     class ItemCore;
  3034.     class UniformItem;
  3035.     class Uniform_Base: ItemCore
  3036.     {
  3037.         class ItemInfo;
  3038.     };
  3039.  
  3040.     class Tunisian_Uniform_2: Uniform_Base  
  3041.     {
  3042.         scope = 2;
  3043.         displayName = "Tunisian Uniform 2";
  3044.         picture = "-";
  3045.         model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  3046.         class ItemInfo : UniformItem {
  3047.             uniformClass = "Tunisian_Uniform_v2";
  3048.             containerClass = "Supply50";
  3049.             mass = 50;
  3050.         };
  3051.     };
  3052.  
  3053.     class Tunisian_Uniform_2_OD: Uniform_Base  
  3054.     {
  3055.         scope = 2;
  3056.         displayName = "Tunisian Uniform 2 OD";
  3057.         picture = "-";
  3058.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\CUP_U_BDUv2_gloves.p3d";
  3059.         class ItemInfo : UniformItem {
  3060.             uniformClass = "Tunisian_Uniform_v2_OD";
  3061.             containerClass = "Supply50";
  3062.             mass = 50;
  3063.         };
  3064.     };
  3065.    
  3066.      class Tunisian_Uniform_2_Desert: Tunisian_Uniform_2  
  3067.     {
  3068.         scope = 2;
  3069.         displayName = "Tunisian Uniform 2 Desert";
  3070.         picture = "-";
  3071.         model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  3072.         class ItemInfo : UniformItem {
  3073.             uniformClass = "Tunisian_Uniform_2_Desert";
  3074.             containerClass = "Supply50";
  3075.             mass = 50;
  3076.         };
  3077.     };
  3078.    
  3079.  
  3080.  
  3081.   class CUP_H_USArmy_HelmetACH_OCP;
  3082.  
  3083.     class Tunisian_ACH: CUP_H_USArmy_HelmetACH_OCP
  3084. {
  3085.     scope = 2;
  3086.     displayName  = "ACH (Tun)";
  3087.     descriptionShort = "$STR_A3_SP_AL_II";
  3088.     ICON = (CUP_H_USArmy_HelmetACH_OCP);
  3089.     model   = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACH\CUP_ACH_plain.p3d";
  3090.     hiddenSelections[] = {"Camo"};
  3091.     hiddenSelectionsTextures[] = {"\Tunisian_Army_v2\Data\Tunisian_Helmet.paa"};
  3092.    
  3093. };
  3094.  
  3095. class Tunisian_ACH_D: CUP_H_USArmy_HelmetACH_OCP
  3096. {
  3097.     scope = 2;
  3098.     displayName  = "ACH Desert (Tun)";
  3099.     descriptionShort = "$STR_A3_SP_AL_II";
  3100.     ICON = (CUP_H_USArmy_HelmetACH_OCP);
  3101.     model   = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACH\CUP_ACH_plain.p3d";
  3102.     hiddenSelections[] = {"Camo"};
  3103.     hiddenSelectionsTextures[] = {"\Tunisian_Army_v2\Data\Tunisian_Helmet_D.paa"};
  3104.    
  3105. };
  3106.  
  3107.     class CUP_V_B_IOTV_UCP_TL_USArmy;
  3108.  
  3109.     class Tunisian_IOTV: CUP_V_B_IOTV_UCP_TL_USArmy
  3110. {
  3111.     scope = 2;
  3112.     displayName  = "IOTV (TUN)";
  3113.     ICON = (CUP_V_B_IOTV_UCP_TL_USArmy);
  3114.     model   = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Extra\iotv\CUP_iotv_tl.p3d";
  3115.     hiddenSelectionsTextures[] = {
  3116.             "Tunisian_Army_v2\Data\iotv_co.paa", "Tunisian_Army_v2\Data\pouches_co.paa",
  3117.             "Tunisian_Army_v2\Data\accessories_co.paa", "Tunisian_Army_v2\Data\acc2_co.paa",
  3118.     };
  3119.    
  3120. };
  3121.  
  3122.     class Tunisian_IOTV_D: CUP_V_B_IOTV_UCP_TL_USArmy
  3123. {
  3124.     scope = 2;
  3125.     displayName  = "IOTV Desert (TUN)";
  3126.     ICON = (CUP_V_B_IOTV_UCP_TL_USArmy);
  3127.     model   = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Extra\iotv\CUP_iotv_tl.p3d";
  3128.     hiddenSelectionsTextures[] = {
  3129.             "Tunisian_Army_v2\Data\iotv_D_co.paa", "Tunisian_Army_v2\Data\pouches_D_co.paa",
  3130.             "Tunisian_Army_v2\Data\accessories_D_co.paa","Tunisian_Army_v2\Data\acc2_D_co.paa",
  3131.     };
  3132.    
  3133. };
  3134. };
  3135. // Groups
  3136.  
  3137. class CfgGroups
  3138. {
  3139.     class West
  3140.     {
  3141.         class Tunisian_Army_Groups
  3142.         {
  3143.             name = "Tunisian Army";
  3144.             class Infantry
  3145.             {
  3146.                 name = "Infantry";
  3147.         class Tunisian_RifleSquad
  3148.             {
  3149.                 name = Rifle Squad (Digi);
  3150.                 faction = Tunisian_Army_v2; side = 1;
  3151.                 rarityGroup = 0.5;
  3152.                 icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3153.             class Unit0
  3154.             {
  3155.                 side = 1;
  3156.                 vehicle = SquadLeader_v2;
  3157.                 rank = LIEUTENANT;
  3158.                 position[] = {0,5,0};
  3159.             };
  3160.             class Unit1
  3161.             {
  3162.                 side = 1;
  3163.                 vehicle = TeamLeader_v2;
  3164.                 rank = SERGEANT;
  3165.                 position[] = {3,0,0};
  3166.             };
  3167.             class Unit2
  3168.             {
  3169.                 side = 1;
  3170.                 vehicle = Rifleman_GL_v2;
  3171.                 rank = CORPORAL;
  3172.                 position[] = {5,0,0};
  3173.             };
  3174.             class Unit3
  3175.             {
  3176.                 side = 1;
  3177.                 vehicle = AutoRifleman_v2;
  3178.                 rank = CORPORAL;
  3179.                 position[] = {7,0,0};
  3180.             };
  3181.             class Unit4
  3182.             {
  3183.                 side = 1;
  3184.                 vehicle = RiflemanAT_v2;
  3185.                 rank = CORPORAL;
  3186.                 position[] = {9,0,0};
  3187.             };
  3188.             class Unit5
  3189.             {
  3190.                 side = 1;
  3191.                 vehicle = TeamLeader_v2;
  3192.                 rank = SERGEANT;
  3193.                 position[] = {11,0,0};
  3194.             };
  3195.             class Unit6
  3196.             {
  3197.                 side = 1;
  3198.                 vehicle = Rifleman_GL_v2;
  3199.                 rank = PRIVATE;
  3200.                 position[] = {13,0,0};
  3201.             };
  3202.             class Unit7
  3203.             {
  3204.                 side = 1;
  3205.                 vehicle = AutoRifleman_v2;
  3206.                 rank = PRIVATE;
  3207.                 position[] = {15,0,0};
  3208.             };
  3209.             class Unit8
  3210.             {
  3211.                 side = 1;
  3212.                 vehicle = Rifleman_AAR_v2;
  3213.                 rank = PRIVATE;
  3214.                 position[] = {17,0,0};
  3215.             };
  3216.         };
  3217.         class Tunisian_WeaponsSquad
  3218.         {
  3219.             name = Weapons Squad (Digi);
  3220.             faction = Tunisian_Army_v2; side = 1;
  3221.             rarityGroup = 0.5;
  3222.             icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3223.             class Unit0
  3224.             {
  3225.                 side = 1;
  3226.                 vehicle = SquadLeader_v2;
  3227.                 rank = LIEUTENANT;
  3228.                 position[] = {0,5,0};
  3229.             };
  3230.             class Unit1
  3231.             {
  3232.                 side = 1;
  3233.                 vehicle = Machinegunner_v2;
  3234.                 rank = SERGEANT;
  3235.                 position[] = {3,0,0};
  3236.             };
  3237.             class Unit2
  3238.             {
  3239.                 side = 1;
  3240.                 vehicle = Rifleman_GL_v2;
  3241.                 rank = SERGEANT;
  3242.                 position[] = {5,0,0};
  3243.             };
  3244.             class Unit3
  3245.             {
  3246.                 side = 1;
  3247.                 vehicle = Rifleman_AMG_v2;
  3248.                 rank = CORPORAL;
  3249.                 position[] = {7,0,0};
  3250.             };
  3251.             class Unit4
  3252.             {
  3253.                 side = 1;
  3254.                 vehicle = Machinegunner_v2;
  3255.                 rank = CORPORAL;
  3256.                 position[] = {9,0,0};
  3257.             };
  3258.             class Unit5
  3259.             {
  3260.                 side = 1;
  3261.                 vehicle = Rifleman_GL_v2;
  3262.                 rank = CORPORAL;
  3263.                 position[] = {11,0,0};
  3264.             };
  3265.             class Unit6
  3266.             {
  3267.                 side = 1;
  3268.                 vehicle = Rifleman_AMG_v2;
  3269.                 rank = PRIVATE;
  3270.                 position[] = {13,0,0};
  3271.             };
  3272.             class Unit7
  3273.             {
  3274.                 side = 1;
  3275.                 vehicle = RiflemanAT_v2;
  3276.                 rank = PRIVATE;
  3277.                 position[] = {15,0,0};
  3278.             };
  3279.         };
  3280.         class MTunisian_Army_Team
  3281.             {
  3282.             name = Rifle Team (Digi);
  3283.             faction = Tunisian_Army_v2; side = 1;
  3284.             rarityGroup = 0.3;
  3285.             icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3286.             class Unit0
  3287.             {
  3288.                 side = 1;
  3289.                 vehicle = TeamLeader_v2;
  3290.                 rank = SERGEANT;
  3291.                 position[] = {0,5,0};
  3292.             };
  3293.             class Unit1
  3294.             {
  3295.                 side = 1;
  3296.                 vehicle = AutoRifleman_v2;
  3297.                 rank = CORPORAL;
  3298.                 position[] = {3,0,0};
  3299.             };
  3300.             class Unit2
  3301.             {
  3302.                 side = 1;
  3303.                 vehicle = Rifleman_GL_v2;
  3304.                 rank = CORPORAL;
  3305.                 position[] = {5,0,0};
  3306.             };
  3307.             class Unit3
  3308.             {
  3309.                 side = 1;
  3310.                 vehicle = Rifleman_AAR_v2;
  3311.                 rank = PRIVATE;
  3312.                 position[] = {7,0,0};
  3313.             };
  3314.         };
  3315.         class Tunisian_Army_TeamMG
  3316.         {
  3317.             name = Rifle Team (MG/Digi);
  3318.             faction = Tunisian_Army_v2; side = 1;
  3319.             rarityGroup = 0.1;
  3320.             icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3321.             class Unit0
  3322.             {
  3323.                 side = 1;
  3324.                 vehicle = TeamLeader_v2;
  3325.                 rank = SERGEANT;
  3326.                 position[] = {0,5,0};
  3327.             };
  3328.             class Unit1
  3329.             {
  3330.                 side = 1;
  3331.                 vehicle = Machinegunner_v2;
  3332.                 rank = CORPORAL;
  3333.                 position[] = {3,0,0};
  3334.             };
  3335.             class Unit2
  3336.             {
  3337.                 side = 1;
  3338.                 vehicle = Rifleman_GL_v2;
  3339.                 rank = CORPORAL;
  3340.                 position[] = {5,0,0};
  3341.             };
  3342.             class Unit3
  3343.             {
  3344.                 side = 1;
  3345.                 vehicle = Rifleman_AMG_v2;
  3346.                 rank = PRIVATE;
  3347.                 position[] = {7,0,0};
  3348.             };
  3349.         };
  3350.         class Tunisian_Army_TeamAT
  3351.         {
  3352.             name = Rifle Team (AT/Digi);
  3353.             faction = Tunisian_Army_v2; side = 1;
  3354.             rarityGroup = 0.1;
  3355.             icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3356.             class Unit0
  3357.             {
  3358.                 side = 1;
  3359.                 vehicle = TeamLeader_v2;
  3360.                 rank = SERGEANT;
  3361.                 position[] = {0,5,0};
  3362.             };
  3363.             class Unit1
  3364.             {
  3365.                 side = 1;
  3366.                 vehicle = RiflemanAT_v2;
  3367.                 rank = CORPORAL;
  3368.                 position[] = {3,0,0};
  3369.             };
  3370.             class Unit2
  3371.             {
  3372.                 side = 1;
  3373.                 vehicle = RiflemanAT_v2;
  3374.                 rank = CORPORAL;
  3375.                 position[] = {5,0,0};
  3376.             };
  3377.             class Unit3
  3378.             {
  3379.                 side = 1;
  3380.                 vehicle = Rifleman_AATS_v2;
  3381.                 rank = PRIVATE;
  3382.                 position[] = {7,0,0};
  3383.             };
  3384.         };
  3385.         class Tunisian_Army_TeamSupport
  3386.         {
  3387.             name = Rifle Team (Medical Support/Digi);
  3388.             faction = Tunisian_Army_v2; side = 1;
  3389.             rarityGroup = 0.1;
  3390.             icon = \A3\ui_f\data\map\markers\nato\b_inf.paa;
  3391.             class Unit0
  3392.             {
  3393.                 side = 1;
  3394.                 vehicle = TeamLeader_v2;
  3395.                 rank = SERGEANT;
  3396.                 position[] = {0,5,0};
  3397.             };
  3398.             class Unit1
  3399.             {
  3400.                 side = 1;
  3401.                 vehicle = Rifleman_GL_v2;
  3402.                 rank = CORPORAL;
  3403.                 position[] = {3,0,0};
  3404.             };
  3405.             class Unit2
  3406.             {
  3407.                 side = 1;
  3408.                 vehicle = Medic_v2;
  3409.                 rank = CORPORAL;
  3410.                 position[] = {5,0,0};
  3411.             };
  3412.             class Unit3
  3413.             {
  3414.                 side = 1;
  3415.                 vehicle = Medic_v2;
  3416.                 rank = PRIVATE;
  3417.                 position[] = {7,0,0};
  3418.             };
  3419.         };
  3420.            
  3421.         };
  3422.     };
  3423. };
  3424. };
  3425.  
  3426.  
  3427. // Names
  3428. class CfgWorlds
  3429. {
  3430.     class GenericNames
  3431.     {
  3432.         class TunisianNames
  3433.         {
  3434.             class FirstNames
  3435.             {
  3436.                 Ahmed = "Ahmed";
  3437.                 Mohamed = "Mohamed";
  3438.                 Mehdi = "Mehdi";
  3439.                 Karim = "Karim";
  3440.                 Skander = "Skander";
  3441.                 Malek = "Malek";
  3442.                 Qais = "Qais";
  3443.                 Aymen= "Aymen";
  3444.                 Firas = "Firas";
  3445.                 Yassine = "Yassine";
  3446.                 Slim = "Slim";
  3447.                 Noah = "Noah";
  3448.                 Wassim = "Wassim";
  3449.                 Aziz = "Aziz";
  3450.                 Ali = "Ali";
  3451.                 Marouen = "Marouen";
  3452.                 Rayen = "Rayen";
  3453.                 Youssef = "Youssef";
  3454.                 Khalil = "Khalil";
  3455.                 Houssem = "Houssem";
  3456.                 Helmi = "Helmi";
  3457.                 Amine = "Amine";
  3458.                 Fares = "Fares";
  3459.                 Mootaz = "Mootaz";
  3460.                 Taha = "Taha";
  3461.                 Hamdi = "Hamdi";
  3462.                 Hamza = "Hamza";
  3463.                 Allem = "Allem";
  3464.                 Salah = "Salah";
  3465.                 Bilel = "Bilel";
  3466.                 Ibrahim = "Ibrahim";
  3467.                 Bechir = "Bechir";
  3468.                 Adel = "Adel";
  3469.                 Adem = "Adem";
  3470.                 Walid = "Walid";
  3471.                 Jamel = "Jamel";
  3472.                 Sabry = "Sabry";
  3473.                 Hedi = "Hedi";
  3474.                 Sofien = "Sofien";
  3475.                 Sami = "Sami";
  3476.                 Amir = "Amir";
  3477.                 Dhia = "Dhia";
  3478.                 Raouf = "Raouf";
  3479.                 Sameh = "Sameh";
  3480.                 Iheb = "Iheb";
  3481.                 Belhassen = "Belhassen";
  3482.                 Oussama = "Oussama";
  3483.                 Chiheb = "Chiheb";
  3484.                 Akil = "Akil";
  3485.                 Azer = "Azer";
  3486.             };
  3487.             class LastNames
  3488.             {
  3489.                 Trabelsi = "Trabelsi";
  3490.                 Gharbi = "Gharbi";
  3491.                 Hammami = "Hammami";
  3492.                 Cherif = "Cherif";
  3493.                 Dridi = "Dridi";
  3494.                 Ayari = "Ayari";
  3495.                 Hamdi = "Hamdi";
  3496.                 Mohamed = "Mohamed";
  3497.                 Mejri = "Mejri";
  3498.                 Abidi = "Abidi";
  3499.                 Saidi = "Saidi";
  3500.                 Ayadi = "Ayadi";
  3501.                 Riahi = "Riahi";
  3502.                 Oueslati = "Oueslati";
  3503.                 Ben_Amor = "Ben Amor";
  3504.                 Arfaoui = "Arfaoui";
  3505.                 Sassi = "Sassi";
  3506.                 Chebbi = "Chebbi";
  3507.                 Amri = "Amri";
  3508.                 Ben_Abdallah = "Ben Abdallah";
  3509.                 Ahmed = "Ahmed";
  3510.                 Aloui = "Aloui";
  3511.                 Souissi = "Souissi";
  3512.                 Ben_Salem = "Ben Salem";
  3513.                 Ben_Salah = "Ben Salah";
  3514.                 Abid = "Abid";
  3515.                 Ben_Ali = "Ben Ali";
  3516.                 Hassen = "Hassen";
  3517.                 Bahri = "Bahri";
  3518.                 Nasri = "Nasri";
  3519.                 Triki = "Triki";
  3520.                 Labidi = "Labidi";
  3521.                 Selmi = "Selmi";
  3522.                 Zouari = "Zouari";
  3523.                 Tlili = "Tlili";
  3524.                 Tounsi = "Tounsi";
  3525.                 Bejaoui = "Bejaoui";
  3526.                 Jouini = "Jouini";
  3527.                 Salem = "Salem";
  3528.                 Ammar = "Ammar";
  3529.                 Mabrouk = "Mabrouk";
  3530.                 Turki = "Turki";
  3531.                 Toumi = "Toumi";
  3532.                 Sellami = "Sellami";
  3533.                 Frigui = "Frigui";
  3534.                 Jlassi = "Jlassi";
  3535.                 Kammoun = "Kammoun";
  3536.                 Masmoudi = "Masmoudi";
  3537.                 Mansour = "Mansour";
  3538.                 Kallel = "Kallel";
  3539.             };
  3540.         };
  3541.     };
  3542. };
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