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Observatory 2 Initial Angle Testing

Jul 4th, 2020
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  1. Observatory 2 Notable setups:
  2.  
  3. -----------------------------
  4.  
  5. initial_angle = 0x38F8
  6. camera_angle = 0x38FE
  7. short_chest_angle = 0x2E3D
  8.  
  9. ----------------------------------------
  10. Walk Angles (oops, left and right got reversed in these):
  11.  
  12. find_walk_angles(camera_angle)
  13. Walking angle 0x84b6 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 1 frames.
  14. Walking angle 0x6d46 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 1 frames.
  15. Walking angle 0x906e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 2 frames.
  16. Walking angle 0x618e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 2 frames.
  17. Walking angle 0x9c26 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 3 frames.
  18. Walking angle 0x55d6 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 3 frames.
  19. Walking angle 0xa7de is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 4 frames.
  20. Walking angle 0x4a1e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 4 frames.
  21. Walking angle 0xb396 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 5 frames.
  22. Walking angle 0x3e66 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 5 frames.
  23. Walking angle 0xc4b6 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 1 frames.
  24. Walking angle 0xad46 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 1 frames.
  25. Walking angle 0xd06e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 2 frames.
  26. Walking angle 0xa18e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 2 frames.
  27. Walking angle 0xdc26 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 3 frames.
  28. Walking angle 0x95d6 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 3 frames.
  29. Walking angle 0xe7de is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 4 frames.
  30. Walking angle 0x8a1e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 4 frames.
  31. Walking angle 0xf396 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 5 frames.
  32. Walking angle 0x7e66 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 5 frames.
  33. Walking angle 0x4b6 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 1 frames.
  34. Walking angle 0xed46 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 1 frames.
  35. Walking angle 0x106e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 2 frames.
  36. Walking angle 0xe18e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 2 frames.
  37. Walking angle 0x1c26 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 3 frames.
  38. Walking angle 0xd5d6 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 3 frames.
  39. Walking angle 0x27de is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 4 frames.
  40. Walking angle 0xca1e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 4 frames.
  41. Walking angle 0x3396 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 5 frames.
  42. Walking angle 0xbe66 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 5 frames.
  43. Walking angle 0x44b6 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 1 frames.
  44. Walking angle 0x2d46 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 1 frames.
  45. Walking angle 0x506e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 2 frames.
  46. Walking angle 0x218e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 2 frames.
  47. Walking angle 0x5c26 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 3 frames.
  48. Walking angle 0x15d6 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 3 frames.
  49. Walking angle 0x67de is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 4 frames.
  50. Walking angle 0xa1e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 4 frames.
  51. Walking angle 0x7396 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 5 frames.
  52. Walking angle 0xfe66 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 5 frames.
  53.  
  54. ----------------------------------------
  55.  
  56. 0x2E:
  57.  
  58. - Short Chest initial:
  59.  
  60. *0x2e3d is a working initial angle with 0 Right ESS turns for a goal angle of 0x2e3d which can collide into a wall with normal vector angle 0x0 to get collision angle 0x2e3d
  61.  
  62.  
  63. - Cardinal initial:
  64.  
  65. *0xf8fe is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xee36 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x2e36
  66.  
  67. ---
  68.  
  69. 0x4B:
  70.  
  71. - Short Chest initial:
  72.  
  73. *0x2e3d is a working initial angle with 5 Right ESS turns for a goal angle of 0xb15 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x4b15
  74.  
  75. Walk + c-up:
  76.  
  77. *0x4a1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0x4b4a which can collide into a wall with normal vector angle 0x0 to get collision angle 0x4b4a
  78.  
  79. *0x8a1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0x8b4a which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x4b4a
  80.  
  81. *0xca1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0xcb4a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x4b4a
  82.  
  83. *0xa1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0xb4a which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x4b4a
  84.  
  85. ---
  86.  
  87. 0x07
  88.  
  89. *0xb8fe is a working initial angle with 0 Left ESS turns for a goal angle of 0xb8fe which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x702
  90.  
  91. ---
  92.  
  93. 0x24
  94.  
  95. cardinal:
  96.  
  97. *0x38fe is a working initial angle with 12 Right ESS turns for a goal angle of 0xe49e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x249e
  98.  
  99. walk + c-up:
  100.  
  101. *0xa7de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0xa41e which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x241e
  102. *0xe7de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0xe41e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x241e
  103. *0x27de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0x241e which can collide into a wall with normal vector angle 0x0 to get collision angle 0x241e
  104. *0x67de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0x641e which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x241e
  105.  
  106. walk + sidehop:
  107.  
  108. *0x55d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x1bb2 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x244e
  109. *0x95d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x5bb2 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x244e
  110. *0xd5d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x9bb2 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x244e
  111. *0x15d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0xdbb2 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x244e
  112.  
  113. ---
  114.  
  115. 0x52
  116.  
  117. short chest:
  118.  
  119. *0x2e3d is a working initial angle with 4 Right ESS turns for a goal angle of 0x121d which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x521d
  120.  
  121.  
  122. walk:
  123.  
  124. *0x6d46 is a working initial angle with 0 Right ESS turns for a goal angle of 0x6d46 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x52ba
  125. *0xad46 is a working initial angle with 0 Right ESS turns for a goal angle of 0xad46 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x52ba
  126. *0xed46 is a working initial angle with 0 Left ESS turns for a goal angle of 0xed46 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x52ba
  127. *0x2d46 is a working initial angle with 0 Left ESS turns for a goal angle of 0x2d46 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x52ba
  128.  
  129. ---
  130.  
  131. 0x54
  132.  
  133.  
  134. c-up
  135.  
  136. *0x38fe is a working initial angle with 1 c-up (target) Right and 5 Right ESS turns for a goal angle of 0x14aa which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x54aa
  137.  
  138.  
  139. walk + c-up
  140.  
  141. *0x906e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x942e which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x542e
  142. *0x55d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x54aa which can collide into a wall with normal vector angle 0x0 to get collision angle 0x54aa
  143. *0xd06e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0xd42e which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x542e
  144. *0x95d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x94aa which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x54aa
  145. *0x106e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x142e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x542e
  146. *0xd5d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0xd4aa which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x54aa
  147. *0x506e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x542e which can collide into a wall with normal vector angle 0x0 to get collision angle 0x542e
  148. *0x15d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x14aa which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x54aa
  149.  
  150. ---
  151.  
  152. 0x63
  153.  
  154.  
  155. cardinal:
  156.  
  157. *0x38fe is a working initial angle with 5 Left ESS turns for a goal angle of 0x5c26 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x63da
  158.  
  159. walk:
  160.  
  161. *0x9c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x9c26 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x63da
  162. *0xdc26 is a working initial angle with 0 Right ESS turns for a goal angle of 0xdc26 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x63da
  163. *0x1c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x1c26 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x63da
  164. *0x5c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x5c26 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x63da
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