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- Observatory 2 Notable setups:
- -----------------------------
- initial_angle = 0x38F8
- camera_angle = 0x38FE
- short_chest_angle = 0x2E3D
- ----------------------------------------
- Walk Angles (oops, left and right got reversed in these):
- find_walk_angles(camera_angle)
- Walking angle 0x84b6 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 1 frames.
- Walking angle 0x6d46 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 1 frames.
- Walking angle 0x906e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 2 frames.
- Walking angle 0x618e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 2 frames.
- Walking angle 0x9c26 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 3 frames.
- Walking angle 0x55d6 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 3 frames.
- Walking angle 0xa7de is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 4 frames.
- Walking angle 0x4a1e is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 4 frames.
- Walking angle 0xb396 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Right for 5 frames.
- Walking angle 0x3e66 is obtained by walking in cardinal direction 0x78fe and walking to Link`s Left for 5 frames.
- Walking angle 0xc4b6 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 1 frames.
- Walking angle 0xad46 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 1 frames.
- Walking angle 0xd06e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 2 frames.
- Walking angle 0xa18e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 2 frames.
- Walking angle 0xdc26 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 3 frames.
- Walking angle 0x95d6 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 3 frames.
- Walking angle 0xe7de is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 4 frames.
- Walking angle 0x8a1e is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 4 frames.
- Walking angle 0xf396 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Right for 5 frames.
- Walking angle 0x7e66 is obtained by walking in cardinal direction 0xb8fe and walking to Link`s Left for 5 frames.
- Walking angle 0x4b6 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 1 frames.
- Walking angle 0xed46 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 1 frames.
- Walking angle 0x106e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 2 frames.
- Walking angle 0xe18e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 2 frames.
- Walking angle 0x1c26 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 3 frames.
- Walking angle 0xd5d6 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 3 frames.
- Walking angle 0x27de is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 4 frames.
- Walking angle 0xca1e is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 4 frames.
- Walking angle 0x3396 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Right for 5 frames.
- Walking angle 0xbe66 is obtained by walking in cardinal direction 0xf8fe and walking to Link`s Left for 5 frames.
- Walking angle 0x44b6 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 1 frames.
- Walking angle 0x2d46 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 1 frames.
- Walking angle 0x506e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 2 frames.
- Walking angle 0x218e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 2 frames.
- Walking angle 0x5c26 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 3 frames.
- Walking angle 0x15d6 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 3 frames.
- Walking angle 0x67de is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 4 frames.
- Walking angle 0xa1e is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 4 frames.
- Walking angle 0x7396 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Right for 5 frames.
- Walking angle 0xfe66 is obtained by walking in cardinal direction 0x38fe and walking to Link`s Left for 5 frames.
- ----------------------------------------
- 0x2E:
- - Short Chest initial:
- *0x2e3d is a working initial angle with 0 Right ESS turns for a goal angle of 0x2e3d which can collide into a wall with normal vector angle 0x0 to get collision angle 0x2e3d
- - Cardinal initial:
- *0xf8fe is a working initial angle with 1 c-up (no target) Right and 1 Right ESS turns for a goal angle of 0xee36 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x2e36
- ---
- 0x4B:
- - Short Chest initial:
- *0x2e3d is a working initial angle with 5 Right ESS turns for a goal angle of 0xb15 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x4b15
- Walk + c-up:
- *0x4a1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0x4b4a which can collide into a wall with normal vector angle 0x0 to get collision angle 0x4b4a
- *0x8a1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0x8b4a which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x4b4a
- *0xca1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0xcb4a which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x4b4a
- *0xa1e is a working initial angle with 1 c-up (target) Left and 0 Right ESS turns for a goal angle of 0xb4a which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x4b4a
- ---
- 0x07
- *0xb8fe is a working initial angle with 0 Left ESS turns for a goal angle of 0xb8fe which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x702
- ---
- 0x24
- cardinal:
- *0x38fe is a working initial angle with 12 Right ESS turns for a goal angle of 0xe49e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x249e
- walk + c-up:
- *0xa7de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0xa41e which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x241e
- *0xe7de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0xe41e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x241e
- *0x27de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0x241e which can collide into a wall with normal vector angle 0x0 to get collision angle 0x241e
- *0x67de is a working initial angle with 1 c-up (no target) Right and 0 Right ESS turns for a goal angle of 0x641e which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x241e
- walk + sidehop:
- *0x55d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x1bb2 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x244e
- *0x95d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x5bb2 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x244e
- *0xd5d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0x9bb2 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x244e
- *0x15d6 is a working initial angle with 0 Left ESS turns and a Right Sidehop for a goal angle of 0xdbb2 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x244e
- ---
- 0x52
- short chest:
- *0x2e3d is a working initial angle with 4 Right ESS turns for a goal angle of 0x121d which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x521d
- walk:
- *0x6d46 is a working initial angle with 0 Right ESS turns for a goal angle of 0x6d46 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x52ba
- *0xad46 is a working initial angle with 0 Right ESS turns for a goal angle of 0xad46 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x52ba
- *0xed46 is a working initial angle with 0 Left ESS turns for a goal angle of 0xed46 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x52ba
- *0x2d46 is a working initial angle with 0 Left ESS turns for a goal angle of 0x2d46 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x52ba
- ---
- 0x54
- c-up
- *0x38fe is a working initial angle with 1 c-up (target) Right and 5 Right ESS turns for a goal angle of 0x14aa which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x54aa
- walk + c-up
- *0x906e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x942e which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x542e
- *0x55d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x54aa which can collide into a wall with normal vector angle 0x0 to get collision angle 0x54aa
- *0xd06e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0xd42e which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x542e
- *0x95d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x94aa which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x54aa
- *0x106e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x142e which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x542e
- *0xd5d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0xd4aa which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x54aa
- *0x506e is a working initial angle with 1 c-up (no target) Left and 0 Left ESS turns for a goal angle of 0x542e which can collide into a wall with normal vector angle 0x0 to get collision angle 0x542e
- *0x15d6 is a working initial angle with 1 c-up (target) Right and 0 Left ESS turns for a goal angle of 0x14aa which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x54aa
- ---
- 0x63
- cardinal:
- *0x38fe is a working initial angle with 5 Left ESS turns for a goal angle of 0x5c26 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x63da
- walk:
- *0x9c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x9c26 which can collide into a wall with normal vector angle 0x0 to get collision angle 0x63da
- *0xdc26 is a working initial angle with 0 Right ESS turns for a goal angle of 0xdc26 which can collide into a wall with normal vector angle 0x4000 to get collision angle 0x63da
- *0x1c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x1c26 which can collide into a wall with normal vector angle 0x8000 to get collision angle 0x63da
- *0x5c26 is a working initial angle with 0 Right ESS turns for a goal angle of 0x5c26 which can collide into a wall with normal vector angle 0xc000 to get collision angle 0x63da
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