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- What is Beta Quest?
- TPHD Beta Quest is a TPHD mod created by dragonbane0 in which most loading zones (except for those in dungeons, etc.) are random, allowing for randomized playthroughs and cool tricks with limited items. Additionally, dragonbane0 has patched back in all tricks from TPSD except for Back in Time, which is part of the reason I and others will be referring to this as TPSDHD. There are a couple other oddities that allow for big route differences as well.
- Then why aren't the loads randomized?
- Using the filename Link retains certain elements like the Horse Call and TPSD tricks while keeping the loading zones normal (with the exception of savewarping from the overworld, which will always warp you to central castle town.
- What is going on at the beginning?
- At the beginning of Beta Quest, you can pick a bomb bag or the horse call. The horse call is involved in far more tricks and is incredibly unique (given that you can call Epona to almost anywhere), so I will be grabbing it every time.
- How long should Link filename any% be?
- Dragonbane0's latest estimate is around 2:45:xx, but it's possible that with new finds and experimentation that the time could go lower.
- Current route (unfinished and changing):
- ORDON:
- Skip cutscene
- Go back into house and grab horse call (left chest)
- Use rock to bonk through ordon gate
- Call horse on bridge
- Follow normal save talo route (get lantern, key, break cage, etc.)
- Goats 2
- Get Iron Boots (continue to talk to Bo until he wrestles you)
- Roll to sewers (Epona is slower here iirc)
- Sewers (normal sewers)
- Go through Midna text
- Call epona and epona oob
- (Going from Faron side of the bridge to Spring side, turn
- sharply left at the very end of the bridge on the left side.
- You should be floating under the bridge on Epona. Ride around
- to the right until you can go through the wall and go underneath
- the twilight trigger. This should let you into the twilight)
- FARON:
- Do shadow beasts and get Midna charge
- Skip Vessel
- Skip all bugs
- Go through tunnel (use shortcut)
- Change into human link and use lantern to cross fog to N. Faron
- Use EMS jump to get up on ledge
- Walk around to the Forest Temple area
- Transform into human and use lantern to enter Forest Temple
- Break cage and kill bokoblin
- Use Deku Baba heads to kill spiders
- Light lanterns
- Skip ook cutscene
- Epona slide across bridge gap (kinda precise, practice it)
- Ook (use wolf for one cycle, human for remaining two, should
- save one cycle)
- Boomerang
- Savewarp to Entrance
- Leave Forest Temple
- Go back to North Faron Shadow Beasts and EMS jump again
- Go to Sacred Grove and do first 3 skull kid hits normally
- Transform into human and do master sword puzzle skip
- (this skips fighting skull kid and doing the puzzle)
- Master Sword
- Warp to South Faron
- Faron Escape
- Call Epona
- Postman Skip
- Enter Eldin
- ELDIN:
- Kill gorge shadow beasts
- Gorge void (free because input buffering)
- Rupee Roll to skip gorge
- Enter Kakariko (avoid KB1 trigger)
- Kakariko Portal
- Exit Kakariko (avoid KB1 trigger)
- Enter gorge cutscene from other side
- (we could skip the trigger and cross the gap
- with epona, but we need map warp, so we have
- to get the cutscene)
- Warp to South Faron
- Savewarp
- LANAYRU:
- You should now be in castle town
- Run out to the west
- Call epona once you are off the bridge
- Go to Lake Hylia Bridge and get cutscene
- Fall down to lake
- ...
- Alright so this is the weird part, I realized that we can't get clawshot immediately here. Our options look kinda like this:
- - Get ooccoo, savewarp, ooccoo out, finish lanayru twilight and eldin twilight, steal iza bombs w/ooccoo (could get goron bomb bag, but I don't see the point), ooccoo back, lakebed in one go more or less by blowing up the rock. After lakebed we now have no za, lent bomb bag, would need bomb bag later for zant water phase (steal bomb bag and dupe or get goron bomb bag earlier idk)
- - Get boss flags from diababa so we can just do clawshot immediately and then worry about bombs later
- - Get ZA via KB2 skip after simply finishing the two twilights and get rid of this whole argument altogether (pot clip, no morpheel without bombs, skip bombs altogether due to early b&c)
- ...
- After Lakebed:
- Savewarp from overworld to get to castle town
- Dash to Telma's Bar
- MDH like in SD
- ...
- ...
- Snowpeak (frankly this can go just about anywhere, placement would depend on what we do to get to deku toad):
- Warp to ZD
- Map glitch to disable void trigger
- Run up Snowpeak
- Howl at stone to disable map glitch, exit
- Continue snowpeak climb
- Snowboard
- Get B&C the normal way
- ...
- ...
- Arbiter's Grounds:
- Warp Lake Hylia
- Memo
- Enter Desert
- Epona across desert?
- Ball and chain past fences
- Map glitch through bulblin camp
- Enter AG
- To main room as normal
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