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- After doing all that work on manually brute-forcing fairy paths ( https://imgur.com/a/PH95fq5 ), I still wasn't quite satisfied... so I ended up writing a program to more thoroughly brute-force fairy refresh paths to minimize refreshes.
- Basically, using recursion, from a base set of five traits I iterated through every single possible refresh, checking each step if a new skill (out of the ten notable skills determined earlier) was learned, but stopped recursion if the refresh led to a previous set of five traits, or if it went (usually) two total refreshes without learning a new skill, or if it went more refreshes than the current lowest-refresh record; once it learned all ten notable skills, it printed the full refresh path as well as what notable skill is learned at each step. Compared to my manual brute-forcing, it actually improved on my Adventure path, Master Quest path, and Neris path! (I made a typo for Loyla, that second [...] shouldn't be there.)
- Note that, as thorough as this is, it doesn't quite list every single path with the fewest refreshes: it only allows for up to two 'refreshes without learning a new skill' despite there being very rare situations where you could learn Glass Cannon + XP Master+ + Total Focus in a single refresh.
- I use three-letter shorthands for traits, mainly to save space:
- SPK -> Sparkly
- RLX -> Relaxed
- VAL -> Valiant
- DIZ -> Dizzy
- FRN -> Friendly
- ASP -> Aspiring
- RES -> Resolute
- SHR -> Shrewd
- EAG -> Eager
- SMI -> Smiley
- Links to other pastebins with all of the brute-forced paths:
- (10) Adventure: https://pastebin.com/yurUHRZQ
- (10) Great Sea: https://pastebin.com/M0hkGTSz
- (10) Master Quest: https://pastebin.com/waYQge70
- (11) Termina [1]: https://pastebin.com/Emh7amfR
- [2]: https://pastebin.com/sBcn23Ha
- (11) Twilight: https://pastebin.com/n3au484w
- (11) Neris: https://pastebin.com/2EAUGsH2
- (11) Becka: https://pastebin.com/9FXANqiH
- (11) Loyla: https://pastebin.com/vwm4AbxP
- For example, the very first listed path for Loyla:
- 1 0 SPK,VAL,ASP,RES,SMI, SPK -> RLX [Initial] Wall of Water +
- 1 1 RLX,VAL,ASP,RES,SMI, RLX -> FRN Material Master +
- 1 2 VAL,FRN,ASP,RES,SMI, ASP -> SPK
- 1 3 SPK,VAL,FRN,RES,SMI, SMI -> DIZ Extreme Crush +
- 1 4 SPK,VAL,DIZ,FRN,RES, SPK -> EAG Glass Cannon
- 1 5 VAL,DIZ,FRN,RES,EAG, FRN -> SPK Total Focus
- 1 6 SPK,VAL,DIZ,RES,EAG, DIZ -> ASP XP Master +
- 1 7 SPK,VAL,ASP,RES,EAG, SPK -> RLX Special Fountain +
- 1 8 RLX,VAL,ASP,RES,EAG, RES -> SHR Food Master +
- 1 9 RLX,VAL,ASP,SHR,EAG, VAL -> DIZ Magic Fountain +
- 1 10 RLX,DIZ,ASP,SHR,EAG, ASP -> FRN
- 1 11 RLX,DIZ,FRN,SHR,EAG, Done! Weapon Master +
- - the "1" column means that this is path #1, mainly to keep track of total path count while compiling all of these;
- - the "0" to "11" mean the number of refreshes to reach that line (so the initial set of traits are from 0 refreshes);
- - the set of five traits are the current traits, alongside the trait swap for the following refresh;
- - the skill(s) on the right show what notable skill(s) is(/are) learned from the current set of five traits.
- Finally, the obligatory disclaimer: I did all of this work because I had a self-imposed challenge to unlock all skills on one fairy in as few refreshes, and using as few Gratitude Crystals, as possible. (With a lightning Termina fairy, I did it in only 11 refreshes and 16 Gratitude Crystals!) Optimally speaking, it's better to take your time and get high refresh counts: refreshing often means the 10% trait bonus to base stats leads to farming for specific perfect food (and Gratitude Crystals!) way less in order to reach trait requirements, and the fairy's magic attack deals 1% more damage with every refresh.
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