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- Let's make a game!
- name:Tycoon Simulator
- by:IronDizaster
- forum post:money maker
- desc:You live in a world where anything is possible. Start as a homeless man, climb your way up the social ladder & make millions!
- Settings
- spritesheet:icons, 48 by 48, https://imgur.com/ll84cAS.png
- stylesheet:stuff/bigBlue.css
- stylesheet:https://pastebin.com/8Z8CGP0g
- background:https://imgur.com/d8vcvlj.jpg
- CSS
- #game.on
- {
- background-size: 100%;
- image-rendering: pixelated;
- }
- #box-euroButtonBox
- {
- top:42%;
- }
- .buildingICON
- {
- width:64px;
- height:64px;
- }
- .thing
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #d4a06c;
- border-radius:16px;
- border:5px ridge #996633;
- }
- .achiev
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #f5b400;
- border-radius:0px;
- border:2px solid #d4a06c;
- }
- .special
- {
- border:5px ridge #db9a02;
- border-top:5px ridge #db9a02;
- border-right:5px ridge #db9a02;
- border-bottom:5px ridge #db9a02;
- border-left:5px ridge #db9a02;
- }
- .progress
- {
- border:5px ridge #bd0000;
- border-top:5px ridge #bd0000;
- border-right:5px ridge #bd0000;
- border-bottom:5px ridge #bd0000;
- border-left:5px ridge #bd0000;
- }
- .tier1
- {
- border:5px ridge #996633;
- border-top:5px ridge #996633;
- border-right:5px ridge #996633;
- border-bottom:5px ridge #996633;
- border-left:5px ridge #996633;
- }
- .tier2
- {
- border:5px ridge #c4c4c4;
- border-top:5px ridge #c4c4c4;
- border-right:5px ridge #c4c4c4;
- border-bottom:5px ridge #c4c4c4;
- border-left:5px ridge #c4c4c4;
- }
- .tier3
- {
- border:5px ridge #fcc200;
- border-top:5px ridge #fcc200;
- border-right:5px ridge #fcc200;
- border-bottom:5px ridge #fcc200;
- border-left:5px ridge #fcc200;
- }
- .building
- {
- background:#bf8040;
- border-top-left-radius:45px;
- border-bottom-left-radius:45px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- display:block;
- margin-right:0px;
- font-size:12px;
- min-height:75px;
- vertical-align: middle
- border-radius:8px;
- }
- .box-header
- {
- background:#bf8040;
- border:5px ridge #996633;
- border-top-left-radius:0px;
- border-bottom-left-radius:0px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- }
- .box-footer
- {
- background:#bf8040;
- border-bottom:5px ridge #996633;
- margin-top:0px;
- border-top-left-radius:0px;
- border-bottom-left-radius:0px;
- border-bottom-right-radius:0px;
- border-top-right-radius:0px;
- box-shadow:0px 0px 4px rgba(0,0,0,0.0),1px 1px 2px rgba(0,0,0,0.0),0px 0px 4px rgba(0,0,0,0.5) inset;
- }
- .box-bit{
- border:5px ridge #996633;
- background:#bf8040;
- border-radius:5px;
- }
- .wobble2
- {
- animation:wobble2 0.5s;
- }
- @keyframes wobble2
- {
- 0% {transform:translateZ(0) scale(1.05);}
- 20% {transform:translateZ(0) scale(0.95);}
- 40% {transform:translateZ(0) scale(1.05);}
- 60% {transform:translateZ(0) scale(0.975);}
- 80% {transform:translateZ(0) scale(1.025);}
- 99% {transform:scale(1,1)}
- 100% {}
- }
- #box-upgrades, #box-buildings
- {
- background-image:url("https://imgur.com/bBNrXIT.jpg");
- border:5px ridge #996633;
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
- height:76.7%;
- }
- .res
- {
- background:#bf8040;
- border:5px ridge #996633;
- }
- .thing:hover,.thing.lit
- {
- background:#d4a06c;
- }
- .upgrade.owned,.achiev.owned
- {
- background:#bf8040;
- box-shadow:0px 0px 6px #d4a06c;
- }
- .upgrade:hover
- {
- background:#d4a06c;
- box-shadow:0px 0px 6px #ffbb00;
- }
- .building:hover
- {
- background:#d4a06c;
- }
- .upgrade.cantAfford
- {
- box-shadow:0px 0px 6px #d4a06c;
- border-radius:16px;
- }
- .upgrade.cantAfford:hover
- {
- box-shadow:0px 0px 6px #d4a06c;
- }
- #box-log
- {
- top:75%;
- position:absolute;
- height:25%;
- width:100%;
- }
- #box-special
- {
- display: inline-block;
- top:75%;
- width: 59.98%;
- height: 25%;
- padding: 0px;
- border:5px ridge #996633;
- background-image:url("https://imgur.com/bBNrXIT.jpg");
- box-shadow:0px 0px 4px rgba(0,0,0,0.2),1px 1px 2px rgba(0,0,0,0.5),0px 0px 16px rgba(0,0,0,0.5) inset;
- overflow-y:scroll;
- }
- Layout
- *euroButtonBox
- contains:tag:euroButton
- *main
- contains:res, buttons
- *res
- contains:Resources
- class:fullWidth
- ps:hide
- *buttons
- names:hide
- contains:Buttons
- contains:euroButtonBox
- *store
- contains:buildings, upgrades, log
- *buildings
- contains:BulkDisplay, Buildings
- header:Buildings
- tooltip origin:left
- *upgrades
- contains:availableUpgrades, ownedUpgrades
- *ownedUpgrades
- contains:tag:ownedUpgrade
- header:Owned Upgrades
- costs:hide
- names:hide
- *availableUpgrades
- contains:tag:avaUpgrade
- header:Available Upgrades
- costs:hide
- names:hide
- *log
- contains:Log
- class:bottom
- *special
- contains:tag:specialUpgrade
- footer:Special Upgrades
- costs:hide
- names:hide
- Resources
- *buildingAmount
- can be negative
- is always:(beggingSign+beggingSignTier2+beggingSignTier3+Beggar+beggarTier2+beggarTier3+pennyTree+pennyTreeTier2+pennyTreeTier3)
- always hidden
- *Achievments
- always hidden
- *beggingSignPS
- always hidden
- *beggarPS
- always hidden
- *penniesPS
- always hidden
- *pennyTreePS
- always hidden
- // ↓↓↓ short for blessed pennies penny tree production
- *blessedPenniesPTProd
- always hidden
- // ↓↓↓ used in gameSystem building to prevent clicks from ruining PpS bug
- *conversionTimer
- always hidden
- *highSchoolTime
- start with:3600
- always hidden
- can be negative
- *highSchoolTimeSec
- start with:60
- always hidden
- can be negative
- *pennies
- name:Pennies
- desc:</>The least valuable and most common type of money out there. Automatically converts into cash if above 100.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<999|[floor(penniesPS:ps)].[penniesPS:ps*100%100]|[penniesPS:ps]]</b> pennies/second
- icon:https://imgur.com/GHyjrh6.png
- class:roundBorder
- *cash
- text:Cash: [?this<999|[floor(cash)].[cash*100%100]|[cash]]
- name:Cash
- desc:</>Good ol' standard cash. One can't go without it. Used for buying pretty much anything.<//></><b><#ff6a00>Production Info:</#></b></><.>Earning around <b>[?penniesPS:ps<99999|[floor(penniesPS:ps/100)].[penniesPS:ps/100*100%100]|[penniesPS:ps/100]]</b> cash/second
- hidden when 0
- icon:https://imgur.com/SDSwY8D.png
- class:roundBorder
- *blessedPennies
- name:Blessed Pennies
- icon:https://imgur.com/aiCrMEc.png
- desc:</>Super rare & valuable. It has a golden-like glow from all sides. People go crazy for these.<//></><.><b><#ff6a00>Boosting</#></b> all production by <b>[this]%</b>
- hidden when 0
- class:roundBorder
- Buildings
- *TEMPLATE
- tooltip origin:bottom
- on click:anim glow
- icon class:buildingICON
- *HIDDEN1
- name:???
- text:???
- desc:<b>???</b>
- cost:1 cash
- icon:https://imgur.com/4hDH4Yi.png
- class:tier1
- *highSchoolTimer
- on tick:lose 1 highSchoolTime
- on tick:if (highSchoolTimeSec=0) yield 60 highSchoolTimeSec
- on tick:lose 1 highSchoolTimeSec
- always hidden
- *gameSystem
- start with:1
- on tick:yield 1 conversionTimer
- on tick:if (conversionTimer > 2) lose 3 conversionTimer
- on tick:if (pennies>49) hide HIDDEN1
- on tick:if (conversionTimer = 2 and pennies>99) yield 1*pennies/100 cash
- on tick:if (conversionTimer = 2 and pennies>99) lose 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 pennies
- on tick:if (pennies:earned>499) hide hireBeggarHIDDEN
- on tick:if (pennies:earned>2999) hide pennyTreeHIDDEN
- on tick:if (beggingSign>29) grant (1*beggingSign) beggingSignTier2
- on tick:if (beggingSign>29) hide beggingSign
- on tick:if (beggingSign>29) show beggingSignTier2
- on tick:if (beggingSign>29) lose 9999999999999999999999999999999999 beggingSign
- on tick:if (beggingSignTier2>59) grant (1*beggingSignTier2) beggingSignTier3
- on tick:if (beggingSignTier2>59) hide beggingSignTier2
- on tick:if (beggingSignTier2>59) show beggingSignTier3
- on tick:if (beggingSignTier2>59) lose 9999999999999999999999999999999999 beggingSignTier2
- on tick:if (Beggar>29) grant (1*Beggar) beggarTier2
- on tick:if (Beggar>29) hide Beggar
- on tick:if (Beggar>29) show beggarTier2
- on tick:if (Beggar>29) lose 9999999999999999999999999999999999 Beggar
- on tick:if (beggarTier2>59) grant (1*beggarTier2) beggarTier3
- on tick:if (beggarTier2>59) hide beggarTier2
- on tick:if (beggarTier2>59) show beggarTier3
- on tick:if (beggarTier2>59) lose 9999999999999999999999999999999999 beggarTier2
- on tick:if (pennyTree>29) grant (1*pennyTree) pennyTreeTier2
- on tick:if (pennyTree>29) hide pennyTree
- on tick:if (pennyTree>29) show pennyTreeTier2
- on tick:if (pennyTree>29) lose 9999999999999999999999999999999999 pennyTree
- on tick:if (pennyTreeTier2>59) grant (1*pennyTreeTier2) pennyTreeTier3
- on tick:if (pennyTreeTier2>59) hide pennyTreeTier2
- on tick:if (pennyTreeTier2>59) show pennyTreeTier3
- on tick:if (pennyTreeTier2>59) lose 9999999999999999999999999999999999 pennyTreeTier2
- tag:notABuilding
- always hidden
- *beggingSign
- name:Begging Sign|Begging Signs
- desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>0.4</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSign)].[beggingSignPS:ps/beggingSign*100%100]|[((beggingSignPS:ps)/beggingSign)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><b><q><#69340f>Tier 1</#></b><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- on tick:yield 0.4 pennies
- on tick:yield 0.4 beggingSignPS
- on tick:yield 0.4 penniesPS
- cost:1 cash
- icon:https://imgur.com/JmvgE5h.png
- req:50 pennies:earned
- class:tier1
- tag:BeggingSIGN
- *beggingSignTier2
- name:Begging Sign|Begging Signs
- desc:</>Attracts donations through pity.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.2</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging sign produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier2)].[beggingSignPS:ps/beggingSignTier2*100%100]|[((beggingSignPS:ps)/beggingSignTier2)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging sign/s producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- on tick:yield 1.2 pennies
- on tick:yield 1.2 penniesPS
- on tick:yield 1.2 beggingSignPS
- class:tier2
- cost:1 cash
- icon:https://imgur.com/97QgPCd.png
- hidden
- class:tier2
- tag:BeggingSIGN
- *beggingSignTier3
- name:Begging Canvas
- desc:</>Attracts donations through fanciness.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>3.6</b> pennies per second<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> begging canvas produces around <b>[?beggingSignPS:ps<999 | [floor((beggingSignPS:ps)/beggingSignTier3)].[beggingSignPS:ps/beggingSignTier3*100%100]|[((beggingSignPS:ps)/beggingSignTier3)]]</b> PpS<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> begging canvas/es producing around <b>[?beggingSignPS:ps<999|[floor(beggingSignPS:ps)].[beggingSignPS:ps*100%100]|[beggingSignPS:ps]]</b> PpS</><b>[?beggingSignPS<999|[floor(beggingSignPS)].[beggingSignPS*100%100]|[beggingSignPS]]</b> pennies donated so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- on tick:yield 3.6 pennies
- on tick:yield 3.6 penniesPS
- on tick:yield 3.6 beggingSignPS
- cost:1 cash
- icon:https://imgur.com/XCoVbvt.png
- class:tier3
- hidden
- tag:BeggingSIGN
- *hireBeggarHIDDEN
- name:???
- text:???
- desc:<b>???</b>
- cost:5 cash
- req:100 pennies:earned
- icon:https://imgur.com/0aWTraq.png
- class:tier1
- *Beggar
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>1.5</b> pennies per second</>Low chance to produce <b>50</b> pennies - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps<999 | [floor((beggarPS:ps)/Beggar)].[beggarPS:ps/Beggar*100%100]|[((beggarPS:ps)/Beggar)]]</b> PpS</>and with a <b><#39eb02>[1*this]%</#></b> chance to produce <b>50</b> pennies<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- cost:5 cash
- on tick:yield 1.5 pennies
- on tick:yield 1.5 penniesPS
- on tick:yield 1.5 beggarPS
- on tick:if (chance(1*Beggar%)) yield 50/Beggar pennies
- on earn:
- if (have megaphones and chance(10%))
- yield (1/Beggar) Beggar
- toast A person just joined your cause!</><b><#39eb02><b>+1</b> beggar bought</#>
- end
- end
- icon:https://imgur.com/CywcRNQ.png
- req:500 pennies:earned
- class:tier1
- tag:BEGGARS
- *beggarTier2
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>4.5</b> pennies per second</>Low chance to produce <b>5</b> cash - <b><#39eb02>0.50%</#></></b><b><#39eb02>+0.50%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier2<999 | [floor((beggarPS:ps)/beggarTier2)].[beggarPS:ps/beggarTier2*100%100]|[((beggarPS:ps)/beggarTier2)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.5)].[this*0.5*100%100]%</#></b> chance to produce <b>5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- icon:https://imgur.com/LTGeZjo.png
- cost:5 cash
- on tick:yield 4.5 pennies
- on tick:yield 4.5 penniesPS
- on tick:yield 4.5 beggarPS
- on tick:if (chance(0.5*beggarTier2%)) yield 5/beggarTier2 cash
- on earn:
- if (have megaphones and chance(10%))
- yield (1/beggarTier2) beggarTier2
- toast A person just joined your cause!</><b><#39eb02><b>+1</b> beggar bought</#>
- end
- end
- hidden
- tag:BEGGARS
- class:tier2
- *beggarTier3
- name:Beggar|Beggars
- desc:</>A nice beggar to beg for you.<//></><b><#ff6a00>Base Effects:</#></b></>Produces <b>13.5</b> pennies per second</>Low chance to produce <b>25</b> cash - <b><#39eb02>0.25%</#></></b><b><#39eb02>+0.25%</#></b> per beggar<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> beggar produces around <b>[?beggarPS:ps/beggarTier3<999 | [floor((beggarPS:ps)/beggarTier3)].[beggarPS:ps/beggarTier3*100%100]|[((beggarPS:ps)/beggarTier3)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.25)].[this*0.25*100%100]%</#></b> chance to produce <b>25</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> beggar/s producing around <b>[?beggarPS:ps<999|[floor(beggarPS:ps)].[beggarPS:ps*100%100]|[beggarPS:ps]]</b> PpS</><b>[?beggarPS<999|[floor(beggarPS)].[beggarPS*100%100]|[beggarPS]]</b> pennies begged so far</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- cost:5 cash
- on tick:yield 13.5 pennies
- on tick:yield 13.5 penniesPS
- on tick:yield 13.5 beggarPS
- on tick:if (chance(0.25*beggarTier3%)) yield 25/beggarTier3 cash
- on earn:
- if (have megaphones and chance(10%))
- yield (1/beggarTier3) beggarTier3
- toast A person just joined your cause!</><b><#39eb02><b>+1</b> beggar bought</#>
- end
- end
- icon:https://imgur.com/osqV8Uv.png
- hidden
- tag:BEGGARS
- class:tier3
- *pennyTreeHIDDEN
- name:???
- text:???
- desc:<b>???</b>
- cost:25 cash
- req:1000 pennies:earned
- icon:https://imgur.com/ofKCM29.png
- *pennyTree
- name:Penny Tree|Penny Trees
- desc:</>Grows pennies and on rare occasions, cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>6</b> pennies per second</>Low chance to grow <b>2.5</b> cash - <b><#39eb02>1%</#></></b><b><#39eb02>+1%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTree<999 | [floor((pennyTreePS:ps)/pennyTree)].[pennyTreePS:ps/pennyTree*100%100]|[((pennyTreePS:ps)/pennyTree)]]</b> PpS</>and with around a <b><#39eb02>[1*this]%</#></b> chance to produce <b>2.5</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far<q><b><#69340f>Tier 1</#></b></b><//><q>Requires [30-this] more of this building for <b><#cccccc>Tier 2</#>
- cost:25 cash
- on tick:yield 6 pennies
- on tick:yield 6 penniesPS
- on tick:yield 6 pennyTreePS
- on tick:if (chance(1*pennyTree%)) yield 2.5/pennyTree cash
- req:3000 pennies:earned
- icon:https://imgur.com/HFOMyfa.png
- tag:pennyTREE
- *pennyTreeTier2
- name:Penny Tree|Penny Trees
- desc:</>Grows pennies and occasionally cash.<//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>18</b> pennies per second</>Low chance to grow <b>10</b> cash - <b><#39eb02>0.5%</#></></b><b><#39eb02>+0.5%</#></b> per penny tree<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier2<999 | [floor((pennyTreePS:ps)/pennyTreeTier2)].[pennyTreePS:ps/pennyTreeTier2*100%100]|[((pennyTreePS:ps)/pennyTreeTier2)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.5)].[this*0.5*100%100]%</#></b> chance to produce <b>10</b> cash<//></><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</><q><b><#cccccc>Tier 2</#></b></><q>Requires [60-this] more of this building for <b><#fcc200>Tier 3</#></b>
- cost:25 cash
- on tick:yield 18 pennies
- on tick:yield 18 penniesPS
- on tick:yield 18 pennyTreePS
- on tick:if (chance(0.5*pennyTreeTier2%)) yield 10/pennyTreeTier2 cash
- icon:https://imgur.com/GEegObb.png
- class:tier2
- hidden
- tag:pennyTREE
- *pennyTreeTier3
- name:Penny Tree|Penny Trees
- desc:</>Grows a large sum of cash & pennies and on <b>very</b> rare occasions, <b><#fcc200>blessed pennies.</#></b><//></><b><#ff6a00>Base Effects:</#></b></>Grows <b>54</b> pennies per second</>Low chance to grow <b>50</b> cash - <b><#39eb02>0.25%</#></><#39eb02>+0.25%</#></b> per penny tree</></b><b>Very low</b> chance to grow <b>1 <#fcc200>blessed penny</#></b> - <b><#39eb02>0.2%</#></b></>Chance to grow blessed pennies <b>cannot</b> be increased<//></><b><#ff6a00>Current Effects:</#></b></><b>1</b> penny tree produces around <b>[?pennyTreePS:ps/pennyTreeTier3<999 | [floor((pennyTreePS:ps)/pennyTreeTier3)].[pennyTreePS:ps/pennyTreeTier3*100%100]|[((pennyTreePS:ps)/pennyTreeTier3)]]</b> PpS</>and with around a <b><#39eb02>[floor(this*0.25)].[this*0.25*100%100]%</#></b> chance to grow <b>50</b> cash<//></></b><b><#ff6a00>Production Info:</#></b></>You have <b>[this]</b> penny tree/s producing around <b>[?pennyTreePS:ps<999|[floor(pennyTreePS:ps)].[pennyTreePS:ps*100%100]|[pennyTreePS:ps]]</b> PpS</><b>[?pennyTreePS<999|[floor(pennyTreePS)].[pennyTreePS*100%100]|[pennyTreePS]]</b> pennies grown so far</>[?blessedPenniesPTProd=1|<b>1 <#fcc200>blessed penny</b></#> grown so far|<b>[blessedPenniesPTProd] <#fcc200>blessed pennies</b></#> grown so far]</><q><b><#fcc200>Max Tier</b></#><//><q><b>More tiers coming soon!
- cost:25 cash
- on tick:yield 54 pennies
- on tick:yield 54 penniesPS
- on tick:yield 54 pennyTreePS
- on tick:if (chance(0.25*pennyTreeTier3%)) yield 50/pennyTreeTier3 cash
- on tick:
- if (chance(0.2%))
- yield (1/pennyTreeTier3) blessedPennies
- yield (1/pennyTreeTier3) blessedPenniesPTProd
- toast <b><#fcc200>HOLY!!</#></b> A penny tree just grew a <b><#fcc200>Blessed Penny!</b>
- end
- end
- icon:https://imgur.com/tVtnzFj.png
- class:tier3
- hidden
- tag:pennyTREE
- Buttons
- *collectPennies
- name:Find Pennies
- no tooltip
- tag:euroButton
- class:bigButton hasFlares
- tooltip origin:bottom
- icon:https://i.imgur.com/SLYDaAO.png
- on click:anim wobble2
- on start:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
- on load:log <#26f0ce>Thank you for playing</#></><t><#26f0ce>Tycoon Simulator</#></t><#26f0ce>version 1.0.0 Alpha</#><//></><t><#13d64b>Change log</#></t><//></><t>NOTE:</t> Unfortunately Idle Game Maker cannot show decimal numbers on the production info about buildings and resources, so it may seem like a building is producing 0 resources/second, but it's just producing less than 1 per second.<//></><t><#13d64b>Release</#></><.><b>20</b> Upgrades and <b>6</b> Special Upgrades</><.>A medal that can be upgraded 3 times for extra boosts (the medal and it's upgrades count as 1 special upgrade)</><.><b>3</b> Buildings with <b>3</b> <b>tiers</b> - every <b>tier</b> the building gets a <b>x3</b> production boost and in some cases even a <b>unique function!</b></><.><b>25</b> Achievements</><.><b>3</b> Resources</><.>Changelog you're reading right now
- on click:yield 1 pennies
- on click:if (have motivation) yield (penniesPS:ps*0.005) pennies
- on click:
- $BPchanceMultiplier = 1
- if (have partnership) $BPchanceMultiplier = 2
- if (have serendipity and chance(0.1*$BPchanceMultiplier%))
- $amount=(1)
- yield $amount blessedPennies
- toast <b><#fcc200>HOLY!</#></b> You found a <b><#fcc200>Blessed Penny!</b>
- end
- end
- Upgrades
- *TEMPLATE
- on click:anim wobble
- *luckyClover
- Name:4 Leaf Clover
- desc:</><.>You earn <b>two times</b> more pennies per click</b><q>"Joy! A four-leaf penny!"
- cost:1 cash
- icon:https://imgur.com/vltXXlU.png
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield luckyCloverOWNED
- req:50 pennies:earned
- tag:avaUpgrade
- *luckyCloverOWNED
- Name:4 Leaf Clover
- desc:</><.>You earn <b>two times</b> more pennies per click</></#></b><q>"Joy! A four-leaf penny!"
- icon:https://imgur.com/vltXXlU.png
- req:have luckyClover
- tag:ownedUpgrade
- *ambidextrous
- name:Ambidextrous
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
- icon:https://imgur.com/9Z0L1Go.png
- cost:10 cash
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield ambidextrousOWNED
- req:250 pennies:earned
- tag:avaUpgrade
- class:roundBorder
- *ambidextrousOWNED
- name:Ambidextrous
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"With a rare mutation, you are now both left handed and right handed! Yay?</>...why do mutations cost money anyway?"
- req:have ambidextrous
- tag:ownedUpgrade
- icon:https://imgur.com/9Z0L1Go.png
- *charisma
- name:Charisma
- desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
- icon:https://imgur.com/3ZOm0Y4.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- cost:10 cash
- on earn:yield charismaOWNED
- req:beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- on earn:hide this
- tag:avaUpgrade
- *charismaOWNED
- name:Charisma
- desc:</><.>Begging signs are <b>twice</b> as efficient<q>"Spare change?"
- icon:https://imgur.com/3ZOm0Y4.png
- tag:ownedUpgrade
- req:have charisma
- *perfume
- name:Perfume
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
- icon:https://imgur.com/K8P5ZRS.png
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- on earn:yield perfumeOWNED
- on earn:hide this
- cost:25 cash
- req:Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- tag:avaUpgrade
- *perfumeOWNED
- name:Perfume
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"No more of that putrid stench."
- icon:https://imgur.com/K8P5ZRS.png
- tag:ownedUpgrade
- req:have perfume
- *crayons
- name:Pack of Crayons
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
- icon:https://imgur.com/ih1997n.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- on earn:hide this
- on earn:yield crayonsOWNED
- cost:40 cash
- req:5250 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- tag:avaUpgrade
- *crayonsOWNED
- name:Pack of Crayons
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"You probably wonder why a pack of such cheap crayons is so expensive.</>Such is the life of a hobo."
- icon:https://imgur.com/ih1997n.png
- tag:ownedUpgrade
- req:have crayons
- *plasticMouse
- name:Plastic Mouse
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
- cost:40 cash
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield plasticMouseOWNED
- tag:avaUpgrade
- icon:https://imgur.com/vBxmfJs.png
- class:roundBorder
- req:5000 pennies:earned
- *plasticMouseOWNED
- name:Plastic Mouse
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"Smashable, squeaky, but most of all, profitable!"
- icon:https://imgur.com/vBxmfJs.png
- req:have plasticMouse
- tag:ownedUpgrade
- *fertilizer
- name:Fertilizer
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"A vile concotion of phosphorus, dirt, magnesium and cow dung. Handle with care."
- cost:80 cash
- on earn:hide this
- on earn:yield fertilizerOWNED
- req:pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- icon:https://imgur.com/kUyYQ7A.png
- tag:avaUpgrade
- *fertilizerOWNED
- name:Fertilizer
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"A vile concotion of phosphorus, dirt, magnesium and cow dung. Handle with care."
- icon:https://imgur.com/kUyYQ7A.png
- tag:ownedUpgrade
- req:have fertilizer
- *beggingHats
- name:Begging Hats
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- on earn:yield beggingHatsOWNED
- on earn:hide this
- icon:https://imgur.com/PJRacJp.png
- cost:80 cash
- req:10000 pennies:earned and Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- tag:avaUpgrade
- *beggingHatsOWNED
- name:Begging Hats
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"m'lady"
- tag:ownedUpgrade
- req:have beggingHats
- icon:https://imgur.com/PJRacJp.png
- *plasticWateringCans
- name:Plastic Watering Cans
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
- cost:200 cash
- on earn:yield plasticWateringCansO
- on earn:hide this
- req:20000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- tag:avaUpgrade
- icon:https://imgur.com/HeSDH9y.png
- *plasticWateringCansO
- name:Plastic Watering Cans
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"This watering can can contain exactly 9.22 liters of water when filled to the brim, making it exactly 10.4 times more time-efficient when hydrating your trees! They still take the same time to grow though..."
- tag:ownedUpgrade
- req:have plasticWateringCans
- icon:https://imgur.com/HeSDH9y.png
- *motivation
- name:Motivation
- desc:</><.>Clicking gains <b>0.50%</b> of your PpS<q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your production even more, which increases your dopamine even more, making you look even harder and even more thoroughly for..."
- cost:200 cash
- req:25000 pennies:earned
- on earn:yield motivationOWNED
- on earn:hide this
- icon:https://imgur.com/Xq42vMy.png
- tag:avaUpgrade
- *motivationOWNED
- name:Motivation
- desc:</><.>Clicking gains <b>0.50%</b> of your PpS<q><q>"Seeing your production numbers go up increases your dopamine, making you look harder and more thoroughly for pennies on the ground, which increases your production even more, which increases your dopamine even more, making you look even harder and even more thoroughly for..."
- icon:https://imgur.com/Xq42vMy.png
- req:have motivation
- tag:ownedUpgrade
- *tipJar
- name:Tip Jar
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"A begging stand simply can't be without one."
- icon:https://imgur.com/KaxJcrg.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- on earn:hide this
- on earn:yield tipJarOWNED
- cost:250 cash
- req:27500 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- tag:avaUpgrade
- *tipJarOWNED
- name:Tip Jar
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"A begging stand simply can't be without one."
- icon:https://imgur.com/KaxJcrg.png
- tag:ownedUpgrade
- req:have tipJar
- *instruments
- name:Instruments
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"Lovely vibrations, lovely donations!"
- cost:400 cash
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- req:100000 pennies:earned and Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- icon:https://imgur.com/mD5ykRj.png
- tag:avaUpgrade
- on earn:hide this
- on earn:yield instrumentsOWNED
- *instrumentsOWNED
- name:Instruments
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"Lovely vibrations, lovely donations!"
- tag:ownedUpgrade
- req:have instruments
- icon:https://imgur.com/mD5ykRj.png
- *doubleClick
- name:Overlayed Cursor
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"We heard you like cursors, so we put a cursor underneath your cursor. You can't see it, but it's there."
- cost:500 cash
- passive:multiply pennies yield of collectPennies by 2
- on earn:hide this
- on earn:yield doubleClickOWNED
- tag:avaUpgrade
- icon:https://imgur.com/u5dOsig.png
- req:102500 pennies:earned
- *doubleClickOWNED
- name:Overlayed Cursor
- desc:</><.>You earn <b>two times</b> more pennies per click<q>"We heard you like cursors, so we put a cursor underneath your cursor. You can't see it, but it's there."
- req:have doubleClick
- tag:ownedUpgrade
- icon:https://imgur.com/u5dOsig.png
- *highQualSeeds
- name:High Quality Seeds
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Edible & nutritious aswell, with an earthy taste and a copper-y aftertaste!"
- cost:650 cash
- on earn:hide this
- on earn:yield highQualSeedsOWNED
- req:115000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- icon:https://imgur.com/6SqLu8u.png
- tag:avaUpgrade
- *highQualSeedsOWNED
- name:High Quality Seeds
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Edible aswell, with an earthy flavour and a copper-y aftertaste!"
- req:have highQualSeeds
- tag:ownedUpgrade
- icon:https://imgur.com/6SqLu8u.png
- *radio
- name:Radio
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"Atleast now it'll be a little less boring standing around begging 24/7."
- icon:https://imgur.com/90tm6uJ.png
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- on earn:hide this
- on earn:yield radioOWNED
- cost:1000 cash
- req:190000 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- tag:avaUpgrade
- *radioOWNED
- name:Radio
- desc:</><.>Begging Signs are <b>twice</b> as efficient<q>"Atleast now it'll be a little less boring standing around begging 24/7."
- req:have radio
- tag:ownedUpgrade
- icon:https://imgur.com/90tm6uJ.png
- *musicDiploma
- name:Musical Diploma
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"Adept at music theory, beggars make their own songs! (At this point, should they still be considered beggars?)"
- cost:2100 cash
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- req:210000 pennies:earned and Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- icon:https://imgur.com/a0dxYkD.png
- tag:avaUpgrade
- on earn:hide this
- on earn:yield musicDiplomaOWNED
- *musicDiplomaOWNED
- name:Musical Diploma
- desc:</><.>Beggars are <b>twice</b> as efficient<q>"Adept at music theory, beggars make their own songs! (At this point, should they still be considered beggars?)"
- req:have musicDiploma
- tag:ownedUpgrade
- icon:https://imgur.com/a0dxYkD.png
- *sprinklers
- name:Sprinklers
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Tsk-tsk-tsk-tsk-tsk-tsk-tsk..."
- cost:3200 cash
- on earn:hide this
- on earn:yield sprinklersOWNED
- req:350000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- icon:https://imgur.com/xNA82N0.png
- tag:avaUpgrade
- *sprinklersOWNED
- name:Sprinklers
- desc:</><.>Penny Trees are <b>twice</b> as efficient<q>"Tsk-tsk-tsk-tsk-tsk-tsk-tsk..."
- req:have sprinklers
- tag:ownedUpgrade
- icon:https://imgur.com/xNA82N0.png
- *propaganda
- name:Propaganda
- desc:</><.>Begging Signs are <b>twice</b> as efficient<.>Begging Signs are <b>5%</b> cheaper<q>"Propaganda posters bring attention to your stands around the whole city!"
- cost:10000 cash
- req:500000 pennies:earned and beggingSign>=1 or beggingSignTier2>=1 or beggingSignTier3>=1
- passive:multiply pennies yield of tag:BeggingSIGN by 2
- passive:multiply penniesPS yield of tag:BeggingSIGN by 2
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 2
- passive:multiply cost of tag:BeggingSIGN by 0.95
- on earn:hide this
- on earn:yield propagandaOWNED
- tag:avaUpgrade
- icon:https://imgur.com/PO7385l.png
- *propagandaOWNED
- name:Propaganda
- desc:</><.>Begging Signs are <b>twice</b> as efficient<.>Begging Signs are <b>5%</b> cheaper<q>"Propaganda posters bring attention to your stands around the whole city!"
- tag:ownedUpgrade
- req:have propaganda
- icon:https://imgur.com/PO7385l.png
- *megaphones
- name:Megaphones
- desc:</><.>Beggars are <b>twice</b> as efficient<.><b>10% chance</b> to buy <b>2</b> beggars instead of <b>1</b></><#ff0000>Doesn't work properly when bulk-buying<q>"With beggars advertising, some people are tempted to join your cause!"
- cost:20000 cash
- passive:multiply pennies yield of tag:BEGGARS by 2
- passive:multiply penniesPS yield of tag:BEGGARS by 2
- passive:multiply beggarPS yield of tag:BEGGARS by 2
- req:650000 pennies:earned and Beggar>=1 or beggarTier2>=1 or beggarTier3>=1
- icon:https://imgur.com/QnHA8o3.png
- tag:avaUpgrade
- on earn:hide this
- on earn:yield megaphonesOWNED
- *megaphonesOWNED
- name:Megaphones
- desc:</><.>Beggars are <b>twice</b> as efficient<.><b>10% chance</b> to buy <b>2</b> beggars instead of <b>1</b></><#ff0000>Doesn't work properly when bulk-buying<q>"With beggars advertising, some people are tempted to join your cause!"
- icon:https://imgur.com/QnHA8o3.png
- req:have megaphones
- tag:ownedUpgrade
- *ultraGrow
- name:Ultra-Grow Mix
- desc:</><.>Penny Trees are <b>twice</b> as efficient<.>Grants <b>+5</b> Penny Trees<q>"You can see the money grow right in front of your eyes!"
- cost:37000 cash
- on earn:hide this
- on earn:yield ultraGrowOWNED
- req:850000 pennies:earned and pennyTree>=1 or pennyTreeTier2>=1 or pennyTreeTier3>=1
- passive:multiply pennies yield of tag:pennyTREE by 2
- passive:multiply penniesPS yield of tag:pennyTREE by 2
- passive:multiply pennyTreePS yield of tag:pennyTREE by 2
- on earn:if (pennyTree>0) yield 5 pennyTree
- on earn:if (pennyTreeTier2>0) yield 5 pennyTreeTier2
- on earn:if (pennyTreeTier3>0) yield 5 pennyTreeTier3
- icon:https://imgur.com/0T2FNwN.png
- tag:avaUpgrade
- *ultraGrowOWNED
- name:Ultra-Grow Mix
- desc:</><.>Penny Trees are <b>twice</b> as efficient<.>Grants <b>+5</b> Penny Trees<q>"You can see the money grow right in front of your eyes!"
- req:have ultraGrow
- icon:https://imgur.com/0T2FNwN.png
- tag:ownedUpgrade
- //Special Upgrades
- *bronzeMedal
- name:Bronze Medal
- desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/cVDt5kW.png
- on earn:hide this
- on earn:yield bronzeMedalOWNED
- //euro button yield increase
- passive:multiply pennies yield of collectPennies by (1+0.0025*Achievments)
- //beggar yield increase
- passive:multiply pennies yield of tag:BEGGARS by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:BEGGARS by (1+0.0025*Achievments)
- passive:multiply beggarPS yield of tag:BEGGARS by (1+0.0025*Achievments)
- //begging sign yield increase
- passive:multiply pennies yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.0025*Achievments)
- //penny tree yield increase
- passive:multiply pennies yield of tag:pennyTREE by (1+0.0025*Achievments)
- passive:multiply penniesPS yield of tag:pennyTREE by (1+0.0025*Achievments)
- passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.0025*Achievments)
- tag:specialUpgrade
- class:special
- cost:250 cash
- *bronzeMedalOWNED
- name:Bronze Medal
- desc:</><.><b>+0.25% boost</b> to <b>all</b> production per achievement owned<q>"Everyone starts somewhere."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/cVDt5kW.png
- req:have bronzeMedal
- tag:ownedUpgrade
- class:special
- *blessedPennyMP
- owned
- passive:multiply pennies yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by (1+0.01*blessedPennies)
- passive:multiply pennies yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply beggarPS yield of tag:BEGGARS by (1+0.01*blessedPennies)
- passive:multiply pennies yield of tag:pennyTREE by (1+0.01*blessedPennies)
- passive:multiply penniesPS yield of tag:pennyTREE by (1+0.01*blessedPennies)
- passive:multiply pennyTreePS yield of tag:pennyTREE by (1+0.01*blessedPennies)
- *serendipity
- name:Serendipity
- desc:</><.>Click earnings are boosted by <b>0.1%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#> through clicking</b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
- cost:7777 cash
- passive:multiply pennies yield of collectPennies by (1+0.001*buildingAmount)
- on earn:yield serendipityOWNED
- on earn:hide this
- icon:https://imgur.com/qqsdCUW.png
- tag:specialUpgrade
- class:special
- *serendipityOWNED
- name:Serendipity
- desc:</><.>Click earnings are boosted by <b>0.1%</b> per <b>building</b> owned</><.>Allows the collection of <b><#fcc200>Blessed Pennies</#> through clicking</b><//></><.><b><#fcc200>Blessed Pennies</#></b> - <b>+1%</b> production boost to buildings per <b><#fcc200>Blessed Penny</#></b>, <#39eb02>1</#> in <#39eb02>1000</#> chance of getting one through clicking<q>"With great luck comes great responsibility."</><b><#f2ab05>Special Upgrade</#></b></q>
- icon:https://imgur.com/qqsdCUW.png
- tag:ownedUpgrade
- req:have serendipity
- class:special
- *highSchoolEducation
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate (only counts down when playing)</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- cost:5000 cash
- on earn:yield 1 highSchoolTimer
- passive:if (highSchoolTime=-1) toast You have just graduated high school!</><#00ff00><b>PpS</b> production increased <b>2.5</b> times
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply beggingSignPS yield of tag:BeggingSIGN by 2.5
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply beggarPS yield of tag:BEGGARS by 2.5
- passive:if (highSchoolTime<=0) multiply pennies yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime<=0) multiply penniesPS yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime<=0) multiply pennyTreePS yield of tag:pennyTREE by 2.5
- passive:if (highSchoolTime=-1) lose 1 highSchoolTimer
- passive:if (highSchoolTime=-1) yield 2 highSchoolTime
- passive:if (highSchoolTime<=0) show HighSchoolEducOwned
- icon:https://imgur.com/CTq21DK.png
- tag:specialUpgrade
- class:special
- on earn:hide this
- on earn:yield HSEducInProgress
- *HSEducInProgress
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade will activate in <b><#ff0000>[highSchoolTime/60]</b> minutes and <b><#ff0000>[highSchoolTimeSec]</b> seconds</#><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- tag:specialUpgrade
- class:progress
- req:have highSchoolEducation
- icon:https://imgur.com/CTq21DK.png
- passive:if (highSchoolTime<=0) hide this
- *HighSchoolEducOwned
- name:High School Education
- desc:</><.><b>All</b> production is <b>2.5</b> times more efficient<//></><#ff0000>This upgrade takes <b><#ff0000>1</#></b> hour to activate</#> <b><#00ff2a>(Activated)</#></b><q>"Stay in school, kids!"</><b><#f2ab05>Special Upgrade</#></b></q>
- tag:ownedUpgrade
- icon:https://imgur.com/CTq21DK.png
- class:special
- hidden
- *partnership
- name:Partnership
- desc:</><.>Begging Signs are <b>thrice</b> as efficient<.>You earn <b>two times</b> more pennies per click<.><b>+10% PpS</b> production multiplier<.>You are <b>twice</b> as likely to find <b><#fcc200>blessed pennies</b></#> through clicking<q>"Partner up with another beggar, and create a begging empire together! With 99.1% of the profits going to you, of course."</><b><#f2ab05>Special Upgrade</#></b></q>
- passive:multiply pennies yield of tag:BeggingSIGN by 3
- passive:multiply penniesPS yield of tag:BeggingSIGN by 3
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 3
- passive:multiply pennies yield of collectPennies by 2
- passive:multiply pennies yield of tag:BeggingSIGN by 1.1
- passive:multiply penniesPS yield of tag:BeggingSIGN by 1.1
- passive:multiply beggingSignPS yield of tag:BeggingSIGN by 1.1
- passive:multiply pennies yield of tag:BEGGARS by 1.1
- passive:multiply penniesPS yield of tag:BEGGARS by 1.1
- passive:multiply beggarPS yield of tag:BEGGARS by 1.1
- passive:multiply pennies yield of tag:pennyTREE by 1.1
- passive:multiply penniesPS yield of tag:pennyTREE by 1.1
- passive:multiply pennyTreePS yield of tag:pennyTREE by 1.1
- on earn:hide this
- on earn:yield partnershipOWNED
- cost:25000 cash and 1 blessedPennies
- icon:https://imgur.com/flFSxeB.png
- tag:specialUpgrade
- class:special
- *partnershipOWNED
- name:Partnership
- desc:</><.>Begging Signs are <b>thrice</b> as efficient<.>You earn <b>two times</b> more pennies per click<.><b>+10% PpS</b> production multiplier<.>You are <b>twice</b> as likely to find <b><#fcc200>blessed pennies</b></#> through clicking<q>"Partner up with another beggar, and create a begging empire together! With 99.1% of the profits going to you, of course."</><b><#f2ab05>Special Upgrade</#></b></q>
- req:have partnership
- tag:ownedUpgrade
- class:special
- icon:https://imgur.com/flFSxeB.png
- Achievements
- *unluckyFind
- name:(un)Lucky Find
- req:1 pennies:earned
- desc:Earn <b>1</b> penny
- on earn:yield 1 Achievments
- icon:https://imgur.com/5W8TmVY.png
- *luckyFind
- name:Lucky Find
- desc:Earn <b>1000</b> pennies
- req:1000 pennies:earned
- on earn:yield 1 Achievments
- icon:https://imgur.com/gw8vB5A.png
- *beginner
- name:New kid on the block
- req:beggingSign>=5 or beggingSignTier2>=5
- desc:Own <b>5</b> begging signs
- icon:https://imgur.com/KhY9Lql.png
- on earn:yield 1 Achievments
- *Friendly
- name:Friendly
- req:Beggar>=5
- desc:Hire <b>5</b> beggars
- icon:https://imgur.com/O4avCE7.png
- on earn:yield 1 Achievments
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