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- The Script Used:
- wait(3)
- Player = game.Players.LocalPlayer.Character
- animation1 = Player.Humanoid:LoadAnimation(script.Animation1)
- CanEmote = true
- script.Parent.MouseButton1Click:connect(function()
- local emote = math.random(1,1)
- if emote == 1 and CanEmote == true then
- animation1:Play()
- CanEmote=false
- wait(2)
- CanEmote=true
- end
- end)
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