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- {
- "metadata": {
- "name": "Some Bunny's Item Pack",
- "version": "",
- "url": "https://modworkshop.net/mod/28047"
- },
- "items": {
- "bny:a_speck_of_dust": {
- "name": "A Speck Of Dust",
- "notes": "Very minor upgrade to all stats."
- },
- "bny:micro_scope": {
- "name": "Micro Scope",
- "notes": "+20% accuracy and player projectile speed. Shots pierce +1 enemies."
- },
- "bny:the_clay_cord": {
- "name": "The Clay Cord",
- "notes": "Once per room, on killing an enemy, spawn an immobile clay statue that absorbs three hits before breaking."
- },
- "bny:spirit_of_stagnation": {
- "name": "Spirit of Stagnation",
- "notes": "Grants 0.5 coolness and reduces movement speed by 5%."
- },
- "bny:table_tech_reload": {
- "name": "Table Tech Reload",
- "notes": "Flipping a table reloads your gun."
- },
- "bny:guon_pebble": {
- "name": "Guon Pebble",
- "notes": "Spawns a very small Guon stone."
- },
- "bny:joke_book": {
- "name": "Joke Book",
- "notes": "+1 Coolness, +1 active item slot. Occasionally says something on room clear."
- },
- "bny:de-jammer": {
- "name": "De-Jammer",
- "notes": "Shoots 2 Heck Blaster projectiles. (On hit, removes Jammed from enemies)"
- },
- "bny:d-grenade": {
- "name": "D-Grenade",
- "notes": "Single use. Throws a grenade that explodes into 1 of 20 random effects."
- },
- "bny:table_tech_bomb": {
- "name": "Table Tech Bomb",
- "notes": "Flipping a table spawns a bomb on the table's position."
- },
- "bny:table_tech_soul": {
- "name": "Table Tech Soul",
- "notes": "Flipping a table spawns a Gun Soul companion."
- },
- "bny:the_g.i.p": {
- "name": "The G.I.P",
- "notes": "When entering a new chamber, gain a number of casings equal to 20% your current amount."
- },
- "bny:r.t.g": {
- "name": "R.T.G",
- "notes": "+15% damage, -1 Coolness. Nearby enemies will catch on fire. Will be dropped randomly every 30 seconds-2 minutes."
- },
- "bny:bulluon_stone": {
- "name": "Bulluon Stone",
- "notes": "+15% for every NON-MODDED Guon stone. +5% damage for every Glass Guon stone."
- },
- "bny:kelocator": {
- "name": "Kelocator",
- "notes": "Consumes a key. After 5 minutes, get 1 or 2 keys back, with a low chance of getting nothing."
- },
- "bny:simp_bullets": {
- "name": "Simp Bullets",
- "notes": "Gives +2.5% damage per purchase."
- },
- "bny:dynamite_guon_stone": {
- "name": "Dynamite Guon Stone",
- "notes": "Explodes on getting hit by a projectile."
- },
- "bny:baby_good_modular": {
- "name": "Baby Good Modular",
- "notes": "On killing a boss, gives a random Tier 1 Module. Triggers once per floor."
- },
- "bny:the_lead_hand": {
- "name": "The Lead Hand",
- "notes": "+1.5 Curse. Jammed enemies have a 15% chance to drop a pickup and a .15% chance to drop an item."
- },
- "bny:lunar_glass_ammolet": {
- "name": "Lunar Glass Ammolet",
- "notes": "On using a blank, shatter enemies."
- },
- "bny:lunar_glass_rounds": {
- "name": "Lunar Glass Rounds",
- "notes": "Your shots have a chance to shatter enemies on impact."
- },
- "bny:infusion": {
- "name": "Infusion",
- "notes": "Grants 1 heart container every 100 kills. Capped at 3 heart containers."
- },
- "bny:jammed_guillotine": {
- "name": "Jammed Guillotine",
- "notes": "+2 Curse. On use, deal 10 damage to every enemy in the room and kill all enemies below 30% health."
- },
- "bny:over-shield": {
- "name": "Over-Shield",
- "notes": "Negates 2 hits per floor."
- },
- "bny:reaver_rounds": {
- "name": "Reaver Rounds",
- "notes": "Has a chance to Detain an enemy on impact."
- },
- "bny:reaver_ammolet": {
- "name": "Reaver Ammolet",
- "notes": "On using a blank, Detain all enemies in the room."
- },
- "bny:empowering_core": {
- "name": "Empowering Core",
- "notes": "+40% damage."
- },
- "bny:bunnys_foot": {
- "name": "Bunny's Foot",
- "notes": "+3 Coolness. +25% money. Chance to shoot extra bullets. Buying from a shop gives you a key, a blank, or 2-9 casings. Every chest contains an extra ammo drop, key, blank, or item/gun of the same tier. Mimics drop extra items."
- },
- "bny:gun_soul_phylactery": {
- "name": "Gun Soul Phylactery",
- "notes": "Killing an enemy has a chance to spawn a Gun Soul companion."
- },
- "bny:soul_in_a_jar": {
- "name": "Soul In A Jar",
- "notes": "Spawns a Gunslinger projectile that attacks enemies."
- },
- "bny:bloody_trigger": {
- "name": "Bloody Trigger",
- "notes": "Increases damage while tap-shooting."
- },
- "bny:book_of_monetary_gain": {
- "name": "Book Of Monetary Gain",
- "notes": "Increases money earned by 15%."
- },
- "bny:the_last_resort": {
- "name": "The Last Resort",
- "notes": "One time use. On use: Teleports the user to Bullet Hell."
- },
- "bny:guon-geon": {
- "name": "Guon-Geon",
- "notes": "Fires a shot from one of the guns mentioned in the Enter the Gungeon song every 4 seconds."
- },
- "bny:guillotine_rounds": {
- "name": "Guillotine Rounds",
- "notes": "+2.5% damage, +25% boss damage."
- },
- "bny:sky_grass": {
- "name": "Sky Grass",
- "notes": "15% speed up. Enemies occasionally explode on death. (10% chance)"
- },
- "bny:ancient_whisper": {
- "name": "Ancient Whisper",
- "notes": "One time use. On use: Sets most stats to between 60%-150% of their current values. Small chance to give Ancient Enigma instead."
- },
- "bny:ammo_repurposer": {
- "name": "Ammo Repurposer",
- "notes": "Hitting an enemy has a 1/75 chance to increase max ammo by 1%."
- },
- "bny:personal_guard": {
- "name": "Personal Guard",
- "notes": "On use: Summons an allied Gun Nut for the room. Dies on room clear."
- },
- "bny:resurrection_bullets": {
- "name": "Resurrection Bullets",
- "notes": "Killing an enemy has a 1/6 chance of summoning a Large Spent to attack enemies. +10% firerate."
- },
- "bny:frequent_flyer": {
- "name": "Frequent Flyer",
- "notes": "Buying from a shop reduces prices by around 1% per purchase. Caps at 30% price reduction."
- },
- "bny:reptile_blood_transfusion": {
- "name": "Reptile Blood Transfusion",
- "notes": "Removes 1 heart container, gives 3 coolness."
- },
- "bny:counterproductive_chamber": {
- "name": "Counter-Productive Chamber",
- "notes": "Halves reload time and clip size. Projectile speed and firerate increased."
- },
- "bny:minigun_clip": {
- "name": "Minigun Clip",
- "notes": "60% less damage/accuracy, 75% extra reload time, tripled clip capacity, ammo capacity doubled, firerate massively increased."
- },
- "example:the_flames'_gift": {
- "name": "The Flames' Gift",
- "notes": "60% extra damage, 30% reduced reload speed and projectile speed. Getting hit teleports you back a room."
- },
- "bny:static_clips": {
- "name": "Static Charger",
- "notes": "10% decreased reload time. Reloading has a 60% to shoot a lightning strike."
- },
- "bny:lunar_glass_syringe": {
- "name": "Lunar Glass Syringe",
- "notes": "On use: Permanantly increases damage, player and enemy projectile speed by 2.5%."
- },
- "bny:glock_of_the_dead": {
- "name": "Glock Of The Dead",
- "notes": "On use: Summons 2 Large Spent that attack enemies."
- },
- "bny:effigy_of_chaosgod": {
- "name": "Effigy Of ChaosGod",
- "notes": "Getting hit creates a black hole."
- },
- "bny:chaos_chamber": {
- "name": "Chaos Chamber",
- "notes": "+20% damage/rate of fire/reload speed, 10% extra accuracy. Taking damage eats all enemies in a large radius. Reloading with a Jammed enemy in the room spawns a large pool of fire."
- },
- "bny:gunslayer_key": {
- "name": "Gunslayer Key",
- "notes": "On use: 84% chance to summon 2 heavy enemies. 16% to spawn a chest and a key."
- },
- "bny:cystful_crown": {
- "name": "Cystful Crown",
- "notes": "+1 Curse. +3 Coolness. +20% movement speed and +25% damage. Every combat room will spawn 1-2 extra medium enemies (that don't have to be killed)."
- },
- "bny:monolith": {
- "name": "Monolith",
- "notes": "On use: Teleports the player to the 1st floor with all their gear and current health. Gives the player the Sigil Of Infinity."
- },
- "bny:ancient_enigma": {
- "name": "Ancient Enigma",
- "notes": "On room clear individually slightly alters most stats positively or negatively. Cannot be dropped."
- },
- "bny:blast_core": {
- "name": "Blast Core",
- "notes": "Summons a companion that explodes near enemies."
- },
- "bny:broken_lockpicker": {
- "name": "Broken Lockpicker",
- "notes": "On use: Shoots an AKEY-47 shot in a random direction."
- },
- "bny:chaos_guon_stone": {
- "name": "Chaos Guon Stone",
- "notes": "On pickup, randomizes the orbit radius and speed of all Guon stones. Changes its radius and speed every floor."
- },
- "bny:gunslayers_helmet": {
- "name": "Gunslayers Helmet",
- "notes": "Fears all enemies in a room when entering. +1 Coolness and 5% shop price reduction."
- },
- "bny:cool_robes": {
- "name": "Cool Robes",
- "notes": "+3 Coolness. Gives the player the Cool Staff."
- },
- "bny:point_zero": {
- "name": "Point Zero",
- "notes": "Summons a companion that shoots rapid, homing and bouncing shots. +1 Coolness."
- },
- "bny:bullet_relic": {
- "name": "Bullet Relic",
- "notes": "+10% damage and .5 Curse. Occasionally upon entering a room a wave of Spent can spawn."
- },
- "bny:broken_core": {
- "name": "Broken Core",
- "notes": "+5% movement speed. Using an active item shoots 2-8 bouncing/homing electric balls in random directions."
- },
- "bny:ibzans_lighter": {
- "name": "Ibzans Lighter",
- "notes": "On use: freezes all enemies in a room."
- },
- "bny:damoclean_clip": {
- "name": "Damoclean Clip",
- "notes": "Gives 35% damage, -10% enemy projectile speed, +25% boss damage, halved reload speed and 1 Curse. Taking your first hit with this item starts a 15 minute countdown, once the time is up, this item breaks and gives Death Mark.(Massive stats down)"
- },
- "bny:absolute-zero_drink": {
- "name": "Absolute-Zero Drink",
- "notes": "On use: give 25 coolness for 30 seconds."
- },
- "bny:potion_of_projectile_slowness": {
- "name": "Potion of Projectile Slowness",
- "notes": "On use: Reduces enemy projectile speed by 50% for 15 seconds."
- },
- "bny:pinhead_parasite": {
- "name": "Pinhead Parasite",
- "notes": "Enemies drop 2 grenades on death."
- },
- "bny:malachite_thorns": {
- "name": "Malachite Thorns",
- "notes": "+30% damage and boss damage, +50% enemy knockback, +1 Heart, +2 Curse, -30% movement speed. Poison immunity. Sometimes on hitting an enemy, drop 3 grenades that explode into large pools of poison."
- },
- "bny:death_mark": {
- "name": "Death Mark",
- "notes": "-50% damage and boss damage, Health lowered to 1 Heart, 3 Curse, 25% reduced movement speed and +10% movement speed. You've met with a terrible fate, haven't you?"
- },
- "bny:sigil_of_infinity": {
- "name": "Sigil Of Infinity",
- "notes": "-30% damage, +30% enemy projectile speed, +20% shop prices."
- }
- },
- "synergies": {
- "Oh, The George!": {
- "notes": "Occasionally shoot out a burst of Cat Claw projectiles."
- },
- "Awaken The Beast": {
- "notes": "Ammo Repurposers effect increases from 1/75 to 1/50."
- },
- "Not like you'll need it...": {
- "notes": "Makes Lockpicker shoot RPGs instead of an AKEY-47 projectile."
- },
- "(6/2)+6 = Chamber has 9 Holes???": {
- "notes": "Shoot 3 homing AK-47 shots on reloading an empty clip."
- },
- "Cosmic Adrenaline": {
- "notes": "Using the syringe also gives 2.5% boss damage and movement speed. Enemy projectile speed now increases by 3% per use."
- },
- "Lunar Artifact": {
- "notes": "Taking damage also permanantly increases damage by 1.25%. 60 second cooldown."
- },
- "Revitalization": {
- "notes": "Chance for a Gummy Spent to spawn increased from 1/6 to 1/5."
- },
- "Souls": {
- "notes": "Spawns Hollowpoints instead of Gummy Spent."
- },
- "Overload": {
- "notes": "Gurantees that 8 electric balls spawn on active item use."
- },
- "The Flames' Embrace": {
- "notes": "Now also burns enemies on use."
- },
- "Purple Rain": {
- "notes": "Explosion strength is doubled. Explosion radius is increased."
- },
- "Like putting a fork in a socket!": {
- "notes": "Reduces chace to activate down to 40%. Shoots 2 bolts of lighting that bounce."
- },
- "Horde Of Many": {
- "notes": "Spawns an extra Gummy Spent."
- },
- "Back in the Bones": {
- "notes": "The 1st Gummy Spent is replaced with a Skullet."
- },
- "Bio-Warfare": {
- "notes": "Spawns an extra grenade on kill."
- },
- "Evolved": {
- "notes": "Grenades are replaced with Bullet Bore projectiles."
- },
- "Protector From The Curtain": {
- "notes": "Spawns a Spectral Gun Nut instead."
- },
- "Macro Scope": {
- "notes": "+20% damage, +25% rate of fire."
- },
- "Hidden Tech Landmine": {
- "notes": "Creates a Proximity Mine instead."
- },
- "$$ Cash Money $$": {
- "notes": "Increases money gained per floor to 40%."
- },
- "Relics of the Past": {
- "notes": "Killing an enemy slows down time."
- },
- "So it benefits you...": {
- "notes": "Increases stats given by tap-shooting."
- },
- "Judge, Jury and...": {
- "notes": "Executed enemies spawn a pool of fire."
- },
- "Lost Humanity": {
- "notes": "Non-executed enemies spawn a skull."
- },
- "Champion Type": {
- "notes": "Drops 5 grenades instead of 3."
- },
- "You made the cut!": {
- "notes": "The appropriate weapon fires twice as many projectiles from the Guon Stone."
- },
- "You didn't make the cut...": {
- "notes": "Shot cooldown halved."
- },
- "Go! Go! Go!": {
- "notes": "Spawns 3 Gunslinger projectiles instead of 1."
- }
- }
- }
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