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bny.jason

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Nov 15th, 2020
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  1. {
  2.     "metadata": {
  3.         "name": "Some Bunny's Item Pack",
  4.         "version": "",
  5.         "url": "https://modworkshop.net/mod/28047"
  6.     },
  7.     "items": {
  8.         "bny:a_speck_of_dust": {
  9.             "name": "A Speck Of Dust",
  10.             "notes": "Very minor upgrade to all stats."
  11.         },
  12.         "bny:micro_scope": {
  13.             "name": "Micro Scope",
  14.             "notes": "+20% accuracy and player projectile speed. Shots pierce +1 enemies."
  15.         },
  16.         "bny:the_clay_cord": {
  17.             "name": "The Clay Cord",
  18.             "notes": "Once per room, on killing an enemy, spawn an immobile clay statue that absorbs three hits before breaking."
  19.         },
  20.         "bny:spirit_of_stagnation": {
  21.             "name": "Spirit of Stagnation",
  22.             "notes": "Grants 0.5 coolness and reduces movement speed by 5%."
  23.         },
  24.         "bny:table_tech_reload": {
  25.             "name": "Table Tech Reload",
  26.             "notes": "Flipping a table reloads your gun."
  27.         },
  28.         "bny:guon_pebble": {
  29.             "name": "Guon Pebble",
  30.             "notes": "Spawns a very small Guon stone."
  31.         },
  32.         "bny:joke_book": {
  33.             "name": "Joke Book",
  34.             "notes": "+1 Coolness, +1 active item slot. Occasionally says something on room clear."
  35.         },
  36.         "bny:de-jammer": {
  37.             "name": "De-Jammer",
  38.             "notes": "Shoots 2 Heck Blaster projectiles. (On hit, removes Jammed from enemies)"
  39.         },
  40.         "bny:d-grenade": {
  41.             "name": "D-Grenade",
  42.             "notes": "Single use. Throws a grenade that explodes into 1 of 20 random effects."
  43.         },
  44.         "bny:table_tech_bomb": {
  45.             "name": "Table Tech Bomb",
  46.             "notes": "Flipping a table spawns a bomb on the table's position."
  47.         },
  48.         "bny:table_tech_soul": {
  49.             "name": "Table Tech Soul",
  50.             "notes": "Flipping a table spawns a Gun Soul companion."
  51.         },
  52.         "bny:the_g.i.p": {
  53.             "name": "The G.I.P",
  54.             "notes": "When entering a new chamber, gain a number of casings equal to 20% your current amount."
  55.         },
  56.         "bny:r.t.g": {
  57.             "name": "R.T.G",
  58.             "notes": "+15% damage, -1 Coolness. Nearby enemies will catch on fire. Will be dropped randomly every 30 seconds-2 minutes."
  59.         },
  60.         "bny:bulluon_stone": {
  61.             "name": "Bulluon Stone",
  62.             "notes": "+15% for every NON-MODDED Guon stone. +5% damage for every Glass Guon stone."
  63.         },
  64.         "bny:kelocator": {
  65.             "name": "Kelocator",
  66.             "notes": "Consumes a key. After 5 minutes, get 1 or 2 keys back, with a low chance of getting nothing."
  67.         },
  68.         "bny:simp_bullets": {
  69.             "name": "Simp Bullets",
  70.             "notes": "Gives +2.5% damage per purchase."
  71.         },
  72.         "bny:dynamite_guon_stone": {
  73.             "name": "Dynamite Guon Stone",
  74.             "notes": "Explodes on getting hit by a projectile."
  75.         },
  76.         "bny:baby_good_modular": {
  77.             "name": "Baby Good Modular",
  78.             "notes": "On killing a boss, gives a random Tier 1 Module. Triggers once per floor."
  79.         },
  80.         "bny:the_lead_hand": {
  81.             "name": "The Lead Hand",
  82.             "notes": "+1.5 Curse. Jammed enemies have a 15% chance to drop a pickup and a .15% chance to drop an item."
  83.         },
  84.         "bny:lunar_glass_ammolet": {
  85.             "name": "Lunar Glass Ammolet",
  86.             "notes": "On using a blank, shatter enemies."
  87.         },
  88.         "bny:lunar_glass_rounds": {
  89.             "name": "Lunar Glass Rounds",
  90.             "notes": "Your shots have a chance to shatter enemies on impact."
  91.         },
  92.         "bny:infusion": {
  93.             "name": "Infusion",
  94.             "notes": "Grants 1 heart container every 100 kills. Capped at 3 heart containers."
  95.         },
  96.         "bny:jammed_guillotine": {
  97.             "name": "Jammed Guillotine",
  98.             "notes": "+2 Curse. On use, deal 10 damage to every enemy in the room and kill all enemies below 30% health."
  99.         },
  100.         "bny:over-shield": {
  101.             "name": "Over-Shield",
  102.             "notes": "Negates 2 hits per floor."
  103.         },
  104.         "bny:reaver_rounds": {
  105.             "name": "Reaver Rounds",
  106.             "notes": "Has a chance to Detain an enemy on impact."
  107.         },
  108.         "bny:reaver_ammolet": {
  109.             "name": "Reaver Ammolet",
  110.             "notes": "On using a blank, Detain all enemies in the room."
  111.         },
  112.         "bny:empowering_core": {
  113.             "name": "Empowering Core",
  114.             "notes": "+40% damage."
  115.         },
  116.         "bny:bunnys_foot": {
  117.             "name": "Bunny's Foot",
  118.             "notes": "+3 Coolness. +25% money. Chance to shoot extra bullets. Buying from a shop gives you a key, a blank, or 2-9 casings. Every chest contains an extra ammo drop, key, blank, or item/gun of the same tier. Mimics drop extra items."
  119.         },
  120.         "bny:gun_soul_phylactery": {
  121.             "name": "Gun Soul Phylactery",
  122.             "notes": "Killing an enemy has a chance to spawn a Gun Soul companion."
  123.         },
  124.         "bny:soul_in_a_jar": {
  125.             "name": "Soul In A Jar",
  126.             "notes": "Spawns a Gunslinger projectile that attacks enemies."
  127.         },
  128.         "bny:bloody_trigger": {
  129.             "name": "Bloody Trigger",
  130.             "notes": "Increases damage while tap-shooting."
  131.         },
  132.         "bny:book_of_monetary_gain": {
  133.             "name": "Book Of Monetary Gain",
  134.             "notes": "Increases money earned by 15%."
  135.         },
  136.         "bny:the_last_resort": {
  137.             "name": "The Last Resort",
  138.             "notes": "One time use. On use: Teleports the user to Bullet Hell."
  139.         },
  140.         "bny:guon-geon": {
  141.             "name": "Guon-Geon",
  142.             "notes": "Fires a shot from one of the guns mentioned in the Enter the Gungeon song every 4 seconds."
  143.         },
  144.         "bny:guillotine_rounds": {
  145.             "name": "Guillotine Rounds",
  146.             "notes": "+2.5% damage, +25% boss damage."
  147.         },
  148.         "bny:sky_grass": {
  149.             "name": "Sky Grass",
  150.             "notes": "15% speed up. Enemies occasionally explode on death. (10% chance)"
  151.         },
  152.         "bny:ancient_whisper": {
  153.             "name": "Ancient Whisper",
  154.             "notes": "One time use. On use: Sets most stats to between 60%-150% of their current values. Small chance to give Ancient Enigma instead."
  155.         },
  156.         "bny:ammo_repurposer": {
  157.             "name": "Ammo Repurposer",
  158.             "notes": "Hitting an enemy has a 1/75 chance to increase max ammo by 1%."
  159.         },
  160.         "bny:personal_guard": {
  161.             "name": "Personal Guard",
  162.             "notes": "On use: Summons an allied Gun Nut for the room. Dies on room clear."
  163.         },
  164.         "bny:resurrection_bullets": {
  165.             "name": "Resurrection Bullets",
  166.             "notes": "Killing an enemy has a 1/6 chance of summoning a Large Spent to attack enemies. +10% firerate."
  167.         },
  168.         "bny:frequent_flyer": {
  169.             "name": "Frequent Flyer",
  170.             "notes": "Buying from a shop reduces prices by around 1% per purchase. Caps at 30% price reduction."
  171.         },
  172.         "bny:reptile_blood_transfusion": {
  173.             "name": "Reptile Blood Transfusion",
  174.             "notes": "Removes 1 heart container, gives 3 coolness."
  175.         },
  176.         "bny:counterproductive_chamber": {
  177.             "name": "Counter-Productive Chamber",
  178.             "notes": "Halves reload time and clip size. Projectile speed and firerate increased."
  179.         },
  180.         "bny:minigun_clip": {
  181.             "name": "Minigun Clip",
  182.             "notes": "60% less damage/accuracy, 75% extra reload time, tripled clip capacity, ammo capacity doubled, firerate massively increased."
  183.         },
  184.         "example:the_flames'_gift": {
  185.             "name": "The Flames' Gift",
  186.             "notes": "60% extra damage, 30% reduced reload speed and projectile speed. Getting hit teleports you back a room."
  187.         },
  188.         "bny:static_clips": {
  189.             "name": "Static Charger",
  190.             "notes": "10% decreased reload time. Reloading has a 60% to shoot a lightning strike."
  191.         },
  192.         "bny:lunar_glass_syringe": {
  193.             "name": "Lunar Glass Syringe",
  194.             "notes": "On use: Permanantly increases damage, player and enemy projectile speed by 2.5%."
  195.         },
  196.         "bny:glock_of_the_dead": {
  197.             "name": "Glock Of The Dead",
  198.             "notes": "On use: Summons 2 Large Spent that attack enemies."
  199.         },
  200.         "bny:effigy_of_chaosgod": {
  201.             "name": "Effigy Of ChaosGod",
  202.             "notes": "Getting hit creates a black hole."
  203.         },
  204.         "bny:chaos_chamber": {
  205.             "name": "Chaos Chamber",
  206.             "notes": "+20% damage/rate of fire/reload speed, 10% extra accuracy. Taking damage eats all enemies in a large radius. Reloading with a Jammed enemy in the room spawns a large pool of fire."
  207.         },
  208.         "bny:gunslayer_key": {
  209.             "name": "Gunslayer Key",
  210.             "notes": "On use: 84% chance to summon 2 heavy enemies. 16% to spawn a chest and a key."
  211.         },
  212.         "bny:cystful_crown": {
  213.             "name": "Cystful Crown",
  214.             "notes": "+1 Curse. +3 Coolness. +20% movement speed and +25% damage. Every combat room will spawn 1-2 extra medium enemies (that don't have to be killed)."
  215.         },
  216.         "bny:monolith": {
  217.             "name": "Monolith",
  218.             "notes": "On use: Teleports the player to the 1st floor with all their gear and current health. Gives the player the Sigil Of Infinity."
  219.         },
  220.         "bny:ancient_enigma": {
  221.             "name": "Ancient Enigma",
  222.             "notes": "On room clear individually slightly alters most stats positively or negatively. Cannot be dropped."
  223.         },
  224.         "bny:blast_core": {
  225.             "name": "Blast Core",
  226.             "notes": "Summons a companion that explodes near enemies."
  227.         },
  228.         "bny:broken_lockpicker": {
  229.             "name": "Broken Lockpicker",
  230.             "notes": "On use: Shoots an AKEY-47 shot in a random direction."
  231.         },
  232.         "bny:chaos_guon_stone": {
  233.             "name": "Chaos Guon Stone",
  234.             "notes": "On pickup, randomizes the orbit radius and speed of all Guon stones. Changes its radius and speed every floor."
  235.         },
  236.         "bny:gunslayers_helmet": {
  237.             "name": "Gunslayers Helmet",
  238.             "notes": "Fears all enemies in a room when entering. +1 Coolness and 5% shop price reduction."
  239.         },
  240.         "bny:cool_robes": {
  241.             "name": "Cool Robes",
  242.             "notes": "+3 Coolness. Gives the player the Cool Staff."
  243.         },
  244.         "bny:point_zero": {
  245.             "name": "Point Zero",
  246.             "notes": "Summons a companion that shoots rapid, homing and bouncing shots. +1 Coolness."
  247.         },
  248.         "bny:bullet_relic": {
  249.             "name": "Bullet Relic",
  250.             "notes": "+10% damage and .5 Curse. Occasionally upon entering a room a wave of Spent can spawn."
  251.         },
  252.         "bny:broken_core": {
  253.             "name": "Broken Core",
  254.             "notes": "+5% movement speed. Using an active item shoots 2-8 bouncing/homing electric balls in random directions."
  255.         },
  256.         "bny:ibzans_lighter": {
  257.             "name": "Ibzans Lighter",
  258.             "notes": "On use: freezes all enemies in a room."
  259.         },
  260.         "bny:damoclean_clip": {
  261.             "name": "Damoclean Clip",
  262.             "notes": "Gives 35% damage, -10% enemy projectile speed, +25% boss damage, halved reload speed and 1 Curse. Taking your first hit with this item starts a 15 minute countdown, once the time is up, this item breaks and gives Death Mark.(Massive stats down)"
  263.         },
  264.         "bny:absolute-zero_drink": {
  265.             "name": "Absolute-Zero Drink",
  266.             "notes": "On use: give 25 coolness for 30 seconds."
  267.         },
  268.         "bny:potion_of_projectile_slowness": {
  269.             "name": "Potion of Projectile Slowness",
  270.             "notes": "On use: Reduces enemy projectile speed by 50% for 15 seconds."
  271.         },
  272.         "bny:pinhead_parasite": {
  273.             "name": "Pinhead Parasite",
  274.             "notes": "Enemies drop 2 grenades on death."
  275.         },
  276.         "bny:malachite_thorns": {
  277.             "name": "Malachite Thorns",
  278.             "notes": "+30% damage and boss damage, +50% enemy knockback, +1 Heart, +2 Curse, -30% movement speed. Poison immunity. Sometimes on hitting an enemy, drop 3 grenades that explode into large pools of poison."
  279.         },
  280.         "bny:death_mark": {
  281.             "name": "Death Mark",
  282.             "notes": "-50% damage and boss damage, Health lowered to 1 Heart, 3 Curse, 25% reduced movement speed and +10% movement speed. You've met with a terrible fate, haven't you?"
  283.         },
  284.         "bny:sigil_of_infinity": {
  285.             "name": "Sigil Of Infinity",
  286.             "notes": "-30% damage, +30% enemy projectile speed, +20% shop prices."
  287.         }
  288.     },
  289.     "synergies": {
  290.         "Oh, The George!": {
  291.             "notes": "Occasionally shoot out a burst of Cat Claw projectiles."
  292.         },
  293.         "Awaken The Beast": {
  294.             "notes": "Ammo Repurposers effect increases from 1/75 to 1/50."
  295.         },
  296.         "Not like you'll need it...": {
  297.             "notes": "Makes Lockpicker shoot RPGs instead of an AKEY-47 projectile."
  298.         },
  299.         "(6/2)+6 = Chamber has 9 Holes???": {
  300.             "notes": "Shoot 3 homing AK-47 shots on reloading an empty clip."
  301.         },
  302.         "Cosmic Adrenaline": {
  303.             "notes": "Using the syringe also gives 2.5% boss damage and movement speed. Enemy projectile speed now increases by 3% per use."
  304.         },
  305.         "Lunar Artifact": {
  306.             "notes": "Taking damage also permanantly increases damage by 1.25%. 60 second cooldown."
  307.         },
  308.         "Revitalization": {
  309.             "notes": "Chance for a Gummy Spent to spawn increased from 1/6 to 1/5."
  310.         },
  311.         "Souls": {
  312.             "notes": "Spawns Hollowpoints instead of Gummy Spent."
  313.         },
  314.         "Overload": {
  315.             "notes": "Gurantees that 8 electric balls spawn on active item use."
  316.         },
  317.         "The Flames' Embrace": {
  318.             "notes": "Now also burns enemies on use."
  319.         },
  320.         "Purple Rain": {
  321.             "notes": "Explosion strength is doubled. Explosion radius is increased."
  322.         },
  323.         "Like putting a fork in a socket!": {
  324.             "notes": "Reduces chace to activate down to 40%. Shoots 2 bolts of lighting that bounce."
  325.         },
  326.         "Horde Of Many": {
  327.             "notes": "Spawns an extra Gummy Spent."
  328.         },
  329.         "Back in the Bones": {
  330.             "notes": "The 1st Gummy Spent is replaced with a Skullet."
  331.         },
  332.         "Bio-Warfare": {
  333.             "notes": "Spawns an extra grenade on kill."
  334.         },
  335.         "Evolved": {
  336.             "notes": "Grenades are replaced with Bullet Bore projectiles."
  337.         },
  338.         "Protector From The Curtain": {
  339.             "notes": "Spawns a Spectral Gun Nut instead."
  340.         },
  341.         "Macro Scope": {
  342.             "notes": "+20% damage, +25% rate of fire."
  343.         },
  344.         "Hidden Tech Landmine": {
  345.             "notes": "Creates a Proximity Mine instead."
  346.         },
  347.         "$$ Cash Money $$": {
  348.             "notes": "Increases money gained per floor to 40%."
  349.         },
  350.         "Relics of the Past": {
  351.             "notes": "Killing an enemy slows down time."
  352.         },
  353.         "So it benefits you...": {
  354.             "notes": "Increases stats given by tap-shooting."
  355.         },
  356.         "Judge, Jury and...": {
  357.             "notes": "Executed enemies spawn a pool of fire."
  358.         },
  359.         "Lost Humanity": {
  360.             "notes": "Non-executed enemies spawn a skull."
  361.         },
  362.         "Champion Type": {
  363.             "notes": "Drops 5 grenades instead of 3."
  364.         },
  365.         "You made the cut!": {
  366.             "notes": "The appropriate weapon fires twice as many projectiles from the Guon Stone."
  367.         },
  368.         "You didn't make the cut...": {
  369.             "notes": "Shot cooldown halved."
  370.         },
  371.         "Go! Go! Go!": {
  372.             "notes": "Spawns 3 Gunslinger projectiles instead of 1."
  373.         }
  374.     }
  375. }
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