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BaseScalability.ini

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  1. ;
  2. ; Base scalability settings
  3. ; =========================
  4. ;
  5. ; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings)
  6. ; To override a specific platform use DeviceProfile.ini (whach out for the different syntax).
  7. ;
  8. ;-----------------------------------------------------------------------------------------------------------------
  9.  
  10. ; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage.
  11. ; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control
  12. ;
  13.  
  14. ;-----------------------------------------------------------------------------------------------------------------
  15.  
  16. [ScalabilitySettings]
  17. ; PerfIndexThresholds define the thresholds that determine what the autodetected quality should be for each group.
  18. ; When you auto detect performance, both a CPUIndex and GPUIndex are calculated on the machine.
  19. ; Use the console command "scalability auto" to print these values for a machine.
  20. ; The type of perfindex used to determine the quality for a group is either the GPU, CPU or Min.
  21. ; GPU means the quality is based on the speed of the graphics card. CPU means the quality is based on the processor, and Min means the group quality is based on the slower of either the CPU or GPU.
  22. ; Each group has a type followed by three numbers.
  23. ; The first number is the perfindex threshold that changes quality from 0 to 1. The second is the threshold from 1 to 2, the third is the threshold from 2 to 3.
  24. PerfIndexThresholds_ResolutionQuality="GPU 18 42 115"
  25. PerfIndexThresholds_ViewDistanceQuality="Min 18 42 105"
  26. PerfIndexThresholds_AntiAliasingQuality="GPU 18 42 115"
  27. PerfIndexThresholds_ShadowQuality="Min 18 42 105"
  28. PerfIndexThresholds_PostProcessQuality="GPU 18 42 115"
  29. PerfIndexThresholds_TextureQuality="GPU 18 42 115"
  30. PerfIndexThresholds_EffectsQuality="Min 18 42 105"
  31. PerfIndexThresholds_FoliageQuality="GPU 18 42 115"
  32.  
  33. ; This is the screen percentage for the resolution quality, corresponding to 25% pixels, 50% pixels, 75% pixels, and 100% pixels
  34. PerfIndexValues_ResolutionQuality="50 71 87 100 100"
  35.  
  36. [AntiAliasingQuality@0]
  37. r.PostProcessAAQuality=0
  38.  
  39. [AntiAliasingQuality@1]
  40. r.PostProcessAAQuality=2
  41.  
  42. [AntiAliasingQuality@2]
  43. r.PostProcessAAQuality=3
  44.  
  45. [AntiAliasingQuality@3]
  46. r.PostProcessAAQuality=4
  47.  
  48. [AntiAliasingQuality@Cine]
  49. r.PostProcessAAQuality=6
  50.  
  51. ;-----------------------------------------------------------------------------------------------------------------
  52.  
  53. [ViewDistanceQuality@0]
  54. r.SkeletalMeshLODBias=2
  55. r.ViewDistanceScale=0.4
  56.  
  57. [ViewDistanceQuality@1]
  58. r.SkeletalMeshLODBias=1
  59. r.ViewDistanceScale=0.6
  60.  
  61. [ViewDistanceQuality@2]
  62. r.SkeletalMeshLODBias=0
  63. r.ViewDistanceScale=0.8
  64.  
  65. [ViewDistanceQuality@3]
  66. r.SkeletalMeshLODBias=0
  67. r.ViewDistanceScale=1.0
  68.  
  69. [ViewDistanceQuality@Cine]
  70. r.SkeletalMeshLODBias=0
  71. r.ViewDistanceScale=10.0
  72.  
  73. ;-----------------------------------------------------------------------------------------------------------------
  74.  
  75. [ShadowQuality@0]
  76. r.LightFunctionQuality=0
  77. r.ShadowQuality=0
  78. r.Shadow.CSM.MaxCascades=1
  79. r.Shadow.MaxResolution=512
  80. r.Shadow.RadiusThreshold=0.06
  81. r.Shadow.DistanceScale=0.6
  82. r.Shadow.CSM.TransitionScale=0
  83. r.DistanceFieldShadowing=0
  84. r.DistanceFieldAO=0
  85.  
  86. [ShadowQuality@1]
  87. r.LightFunctionQuality=1
  88. r.ShadowQuality=3
  89. r.Shadow.CSM.MaxCascades=1
  90. r.Shadow.MaxResolution=1024
  91. r.Shadow.RadiusThreshold=0.05
  92. r.Shadow.DistanceScale=0.7
  93. r.Shadow.CSM.TransitionScale=0.25
  94. r.DistanceFieldShadowing=0
  95. r.DistanceFieldAO=0
  96.  
  97. [ShadowQuality@2]
  98. r.LightFunctionQuality=1
  99. r.ShadowQuality=5
  100. r.Shadow.CSM.MaxCascades=4
  101. r.Shadow.MaxResolution=1024
  102. r.Shadow.RadiusThreshold=0.04
  103. r.Shadow.DistanceScale=0.85
  104. r.Shadow.CSM.TransitionScale=0.8
  105. r.DistanceFieldShadowing=1
  106. r.DistanceFieldAO=1
  107.  
  108. [ShadowQuality@3]
  109. r.LightFunctionQuality=1
  110. r.ShadowQuality=5
  111. r.Shadow.CSM.MaxCascades=10
  112. r.Shadow.MaxResolution=2048
  113. r.Shadow.RadiusThreshold=0.03
  114. r.Shadow.DistanceScale=1.0
  115. r.Shadow.CSM.TransitionScale=1.0
  116. r.DistanceFieldShadowing=1
  117. r.DistanceFieldAO=1
  118.  
  119. [ShadowQuality@Cine]
  120. r.LightFunctionQuality=1
  121. r.ShadowQuality=5
  122. r.Shadow.CSM.MaxCascades=10
  123. r.Shadow.MaxResolution=4096
  124. r.Shadow.RadiusThreshold=0.03
  125. r.Shadow.DistanceScale=1.0
  126. r.Shadow.CSM.TransitionScale=1.0
  127. r.DistanceFieldShadowing=1
  128. r.DistanceFieldAO=1
  129.  
  130. ;-----------------------------------------------------------------------------------------------------------------
  131.  
  132. [PostProcessQuality@0]
  133. r.MotionBlurQuality=0
  134. r.AmbientOcclusionMipLevelFactor=1.0
  135. r.AmbientOcclusionMaxQuality=0
  136. r.AmbientOcclusionLevels=0
  137. r.AmbientOcclusionRadiusScale=1.2
  138. r.DepthOfFieldQuality=0
  139. r.RenderTargetPoolMin=300
  140. r.LensFlareQuality=0
  141. r.SceneColorFringeQuality=0
  142. r.EyeAdaptationQuality=0
  143. r.BloomQuality=4
  144. r.FastBlurThreshold=0
  145. r.Upscale.Quality=1
  146. r.Tonemapper.GrainQuantization=0
  147. r.LightShaftQuality=0
  148. r.Filter.SizeScale=0.6
  149. r.Tonemapper.Quality=0
  150.  
  151. [PostProcessQuality@1]
  152. r.MotionBlurQuality=3
  153. r.AmbientOcclusionMipLevelFactor=1.0
  154. r.AmbientOcclusionMaxQuality=60
  155. r.AmbientOcclusionLevels=-1
  156. r.AmbientOcclusionRadiusScale=1.5
  157. r.DepthOfFieldQuality=1
  158. r.RenderTargetPoolMin=350
  159. r.LensFlareQuality=0
  160. r.SceneColorFringeQuality=0
  161. r.EyeAdaptationQuality=0
  162. r.BloomQuality=4
  163. r.FastBlurThreshold=2
  164. r.Upscale.Quality=2
  165. r.Tonemapper.GrainQuantization=0
  166. r.LightShaftQuality=0
  167. r.Filter.SizeScale=0.7
  168. r.Tonemapper.Quality=2
  169.  
  170. [PostProcessQuality@2]
  171. r.MotionBlurQuality=3
  172. r.AmbientOcclusionMipLevelFactor=0.6
  173. r.AmbientOcclusionMaxQuality=100
  174. r.AmbientOcclusionLevels=-1
  175. r.AmbientOcclusionRadiusScale=1.5
  176. r.DepthOfFieldQuality=2
  177. r.RenderTargetPoolMin=400
  178. r.LensFlareQuality=2
  179. r.SceneColorFringeQuality=1
  180. r.EyeAdaptationQuality=2
  181. r.BloomQuality=5
  182. r.FastBlurThreshold=3
  183. r.Upscale.Quality=2
  184. r.Tonemapper.GrainQuantization=1
  185. r.LightShaftQuality=1
  186. r.Filter.SizeScale=0.8
  187. r.Tonemapper.Quality=5
  188.  
  189. [PostProcessQuality@3]
  190. r.MotionBlurQuality=4
  191. r.AmbientOcclusionMipLevelFactor=0.4
  192. r.AmbientOcclusionMaxQuality=100
  193. r.AmbientOcclusionLevels=-1
  194. r.AmbientOcclusionRadiusScale=1.0
  195. r.DepthOfFieldQuality=2
  196. r.RenderTargetPoolMin=400
  197. r.LensFlareQuality=2
  198. r.SceneColorFringeQuality=1
  199. r.EyeAdaptationQuality=2
  200. r.BloomQuality=5
  201. r.FastBlurThreshold=100
  202. r.Upscale.Quality=3
  203. r.Tonemapper.GrainQuantization=1
  204. r.LightShaftQuality=1
  205. r.Filter.SizeScale=1
  206. r.Tonemapper.Quality=5
  207.  
  208. [PostProcessQuality@Cine]
  209. r.MotionBlurQuality=4
  210. r.AmbientOcclusionMipLevelFactor=0.4
  211. r.AmbientOcclusionMaxQuality=100
  212. r.AmbientOcclusionLevels=-1
  213. r.AmbientOcclusionRadiusScale=1.0
  214. r.DepthOfFieldQuality=4
  215. r.RenderTargetPoolMin=1000
  216. r.LensFlareQuality=3
  217. r.SceneColorFringeQuality=1
  218. r.EyeAdaptationQuality=2
  219. r.BloomQuality=5
  220. r.FastBlurThreshold=100
  221. r.Upscale.Quality=3
  222. r.Tonemapper.GrainQuantization=1
  223. r.LightShaftQuality=1
  224. r.Filter.SizeScale=1
  225. r.Tonemapper.Quality=5
  226.  
  227. ;-----------------------------------------------------------------------------------------------------------------
  228.  
  229. [TextureQuality@0]
  230. r.Streaming.MipBias=1.5
  231. r.MaxAnisotropy=0
  232. r.Streaming.LimitPoolSizeToVRAM=1
  233. r.Streaming.PoolSize=400
  234.  
  235. [TextureQuality@1]
  236. r.Streaming.MipBias=1
  237. r.MaxAnisotropy=2
  238. r.Streaming.LimitPoolSizeToVRAM=1
  239. r.Streaming.PoolSize=600
  240.  
  241. [TextureQuality@2]
  242. r.Streaming.MipBias=0
  243. r.MaxAnisotropy=4
  244. r.Streaming.LimitPoolSizeToVRAM=1
  245. r.Streaming.PoolSize=800
  246.  
  247. [TextureQuality@3]
  248. r.Streaming.MipBias=0
  249. r.MaxAnisotropy=8
  250. r.Streaming.LimitPoolSizeToVRAM=0
  251. r.Streaming.PoolSize=1000
  252.  
  253. [TextureQuality@Cine]
  254. r.Streaming.MipBias=0
  255. r.MaxAnisotropy=8
  256. r.Streaming.LimitPoolSizeToVRAM=0
  257. r.Streaming.PoolSize=3000
  258.  
  259. ;-----------------------------------------------------------------------------------------------------------------
  260.  
  261. [EffectsQuality@0]
  262. r.TranslucencyLightingVolumeDim=24
  263. r.RefractionQuality=0
  264. r.SSR.Quality=0
  265. r.SceneColorFormat=3
  266. r.DetailMode=0
  267. r.TranslucencyVolumeBlur=0
  268. r.MaterialQualityLevel=0 ; Low quality
  269. r.SSS.Scale=0
  270. r.SSS.SampleSet=0
  271. r.SSS.Quality=0
  272. r.SSS.HalfRes=1
  273. r.EmitterSpawnRateScale=0.125
  274. r.ParticleLightQuality=0
  275.  
  276. [EffectsQuality@1]
  277. r.TranslucencyLightingVolumeDim=32
  278. r.RefractionQuality=0
  279. r.SSR.Quality=0
  280. r.SceneColorFormat=3
  281. r.DetailMode=1
  282. r.TranslucencyVolumeBlur=0
  283. r.MaterialQualityLevel=2 ; Medium quality
  284. r.SSS.Scale=0.75
  285. r.SSS.SampleSet=0
  286. r.SSS.Quality=0
  287. r.SSS.HalfRes=1
  288. r.EmitterSpawnRateScale=0.25
  289. r.ParticleLightQuality=0
  290.  
  291. [EffectsQuality@2]
  292. r.TranslucencyLightingVolumeDim=48
  293. r.RefractionQuality=2
  294. r.SSR.Quality=2
  295. r.SceneColorFormat=3
  296. r.DetailMode=1
  297. r.TranslucencyVolumeBlur=1
  298. r.MaterialQualityLevel=1 ; High quality
  299. r.SSS.Scale=1
  300. r.SSS.SampleSet=1
  301. r.SSS.Quality=-1
  302. r.SSS.HalfRes=1
  303. r.EmitterSpawnRateScale=0.5
  304. r.ParticleLightQuality=1
  305.  
  306. [EffectsQuality@3]
  307. r.TranslucencyLightingVolumeDim=64
  308. r.RefractionQuality=2
  309. r.SSR.Quality=3
  310. r.SceneColorFormat=4
  311. r.DetailMode=2
  312. r.TranslucencyVolumeBlur=1
  313. r.MaterialQualityLevel=1 ; High quality
  314. r.SSS.Scale=1
  315. r.SSS.SampleSet=2
  316. r.SSS.Quality=1
  317. r.SSS.HalfRes=1
  318. r.EmitterSpawnRateScale=1.0
  319. r.ParticleLightQuality=2
  320.  
  321. [EffectsQuality@Cine]
  322. r.TranslucencyLightingVolumeDim=64
  323. r.RefractionQuality=2
  324. r.SSR.Quality=4
  325. r.SceneColorFormat=4
  326. r.DetailMode=2
  327. r.TranslucencyVolumeBlur=1
  328. r.MaterialQualityLevel=1 ; High quality
  329. r.SSS.Scale=1
  330. r.SSS.SampleSet=2
  331. r.SSS.Quality=1
  332. r.SSS.HalfRes=0
  333. r.EmitterSpawnRateScale=1.0
  334. r.ParticleLightQuality=2
  335.  
  336. ;-----------------------------------------------------------------------------------------------------------------
  337.  
  338. [FoliageQuality@0]
  339. foliage.DensityScale=0
  340. grass.DensityScale=0
  341. ;foliage.DiscardDataOnLoad=1 ; having this enabled will reduce ram use but will require reloading the level when changing FoliageQuality setting
  342. ;grass.DiscardDataOnLoad=1   ; having this enabled will reduce ram use but will require reloading the level when changing FoliageQuality setting
  343.  
  344. [FoliageQuality@1]
  345. foliage.DensityScale=0.4
  346. grass.DensityScale=0.4
  347. ;foliage.DiscardDataOnLoad=0
  348. ;grass.DiscardDataOnLoad=0
  349.  
  350. [FoliageQuality@2]
  351. foliage.DensityScale=0.8
  352. grass.DensityScale=0.8
  353. ;foliage.DiscardDataOnLoad=0
  354. ;grass.DiscardDataOnLoad=0
  355.  
  356. [FoliageQuality@3]
  357. foliage.DensityScale=1.0
  358. grass.DensityScale=1.0
  359. ;foliage.DiscardDataOnLoad=0
  360. ;grass.DiscardDataOnLoad=0
  361.  
  362. [FoliageQuality@Cine]
  363. foliage.DensityScale=1.0
  364. grass.DensityScale=1.0
  365. ;foliage.DiscardDataOnLoad=0
  366. ;grass.DiscardDataOnLoad=0
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