tommyroyall

MCPhysics

Dec 24th, 2012
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  1. Properties of Physics:
  2. -1:Adhesion (Carts connecting to rails, boats connecting to water).
  3. -2:Strikability and Explosive Resistance.
  4. -3:Attraction (Like orbs to players).
  5. -4:Grounding (In/On ground or not).
  6. -5:Shrinking, Growing.
  7. -6:Moving, Teleporting.
  8. -7:Gravity.
  9. -8:Bobbing (Fishing bobber).
  10. -9:Explosion.
  11. -10:Deflectionability (Blaze fireballs cannot be reflected, ghast fireballs can).
  12. -11:Fire.
  13. -12:Consumability.
  14. -13:Ridability.
  15. -14:Tillability.
  16. -15:Realm.
  17. -16:X, Y, Z, F coordinates.
  18. -17:Solidity
  19. -18:Drops
  20. -19:Health
  21. -20:Width
  22. -21:Height
  23. -22:Effects
  24. ----------------------------------------------------------
  25. Ideas:
  26. -1:Redstone forces.
  27. -2:Void and the expansion of it.
  28. -3:Particle forces.
  29. -4:Control technologies and summing everything up into data.
  30. -5:The water-falling-on-crystal trick, infinity proven.
  31. -6:Rays from a crystal cannot be intercepted by anything when aiming towards a dragon.
  32. -7:Portals and realm changes.
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